temporary storage: Mechanics
Permeate:
(enchanted permanent gain this enchantment's colors)
Used on 2 cards:
Truth of Air, Stained-Glass Necklace
Increases multicolor, for a multicolor set.
Submerged:
Nonaquatic creatures get -1/-0 when blocking or being blocked by this creature.
Used on 3 cards:
Flying Fish, Sothor Angler, Porpoise
UNDER THE SEA, UNDER THE SEA!
Tidal:
This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.
Used on 1 cards:
Supertall Seagrass
Representing the rising and lowering tides for aerial vs. aquatic world
Choke on Dust:
Put a -1/-1 counter on any creature dealt damage by this creature.
Used on 4 cards:
YaanĂ Outlaw, Barren Trail Herd, Witherflame Dragon, Sandmancer
Hacking away from the desert dust
Shootout:
Each player may exile a card from their hand face down. Then, reveal those cards. The player who exiled the card with the higher converted mana cost wins the shootout.
Used on 1 cards:
Standoff
A Western shootout
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".