Daring concept, top-down design. I didn't like the idea of daring working on either attacking or blocking, so I split the mechanic into attacking and blocking. Maybe separating the two is just pointless.
The way to do it, probably, would be to have the set give further bonuses to low toughness. Stuff that can regenerate only low-toughness creatures, etc.
The set this was envisioned for doesn't feel like it has any iconic tropes that can be made into top-down mechanics. I'll have to work on some themes from a bottom-up perspective, and then let the world fit the ideas.
See Greycloud Duelist.
Daring concept, top-down design. I didn't like the idea of daring working on either attacking or blocking, so I split the mechanic into attacking and blocking. Maybe separating the two is just pointless.
A mechanic worse than Frenzy is going to be a bit of a hard sell.
The way to do it, probably, would be to have the set give further bonuses to low toughness. Stuff that can regenerate only low-toughness creatures, etc.
Noted.
The set this was envisioned for doesn't feel like it has any iconic tropes that can be made into top-down mechanics. I'll have to work on some themes from a bottom-up perspective, and then let the world fit the ideas.