temporary storage
temporary storage by Sorrow
915 cards in Multiverse
249 with no rarity, 216 commons, 203 uncommons,
181 rares, 59 mythics, 7 tokens
2 token red, 3 token blue, 11 colourless, 1 token hybrid bluered, 1 token artifact, 151 white, 138 blue,
143 black, 158 red, 141 green, 80 multicolour, 9 hybrid, 55 artifact, 22 land
1132 comments total
bleh
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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
The set creator would like to draw your attention to these comments:
On Preservationist Chimist (reply):
on 18 Feb 2022
by
Sorrow:
I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part. What do you think about this alternative Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random). |
On Countdown Celebrant (reply):
on 17 Feb 2022
by
Sorrow:
See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents. |
On Creature mechanic design (reply): |
Recently active cards: (all recent activity)
Flameburst- The first instant or sorcery spell you cast during your turn has "Target creature gets +X/+0, where X is twice the mana value of that instant or sorcery and can't be blocked by creatures with powers of 2 or less until end of turn."
The first time each turn a creature with a mana value of 3 or less enters the battlefield under your control, you may return target artifact, creature, or enchantment with the same mana value from your graveyard to the battlefield.
Sacrifice an enchanted land: Add three mana of any color and return up to one target creature card from your graveyard to your hand.
Whenever you cast a divine spell, deal up to 1 damage to any target.
See O'Harlack, The Second Tower.
See Greenman of the Maze.
See Lightning Priest.
See Glazmring Fen Vicar.
See Sip of Belladonna.
See Sip of Belladonna.
See Begin Ruin.
Flashback and splice merged from a top-down perspective.
See Judgement of Nothing.
See Call of Madness.