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temporary storage by Sorrow

437 cards in Multiverse

200 with no rarity, 92 commons, 62 uncommons,
51 rares, 27 mythics, 5 tokens

1 token hybrid bluered, 2 token blue, 3 colourless, 2 token red, 77 white, 69 blue,
69 black, 72 red, 66 green, 41 multicolour, 19 artifact, 16 land

687 comments total


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Mechanics | Big Mana Pool World Reference

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The set creator would like to draw your attention to these comments:

On Skinflap Glider (reply):

See Pollen Gust. Test sky vs. water plane mechanic for the sky side.

Recently active cards: (all recent activity)

Legendary Creature – Human Wizard
Quick {2}{u}{u} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Ellinsgard, Sharp Shooter was cast for its Quick cost, you may counter target spell.
Discard a card: Counter target creature spell. Activate this ability only if Ellinsgard is tapped.
Creatiure – Bird
Flash, flying
Quick {1}{b} (You may cast this spell for its Quick cost. If you do, it enters the battlefield tapped.)
If was cast for its Quick cost, creatures dying don't cause abilities to trigger until end of turn.
last 2020-10-06 15:48:13 by Sorrow
Creature – Elemental
Rolling Dust Storm must be blocked by all as many creatures as possible.
Choke on Dust (Put a -1/-1 counter on any creature dealt damage by this creature after that damage has been resolved.)
last 2020-10-06 15:36:46 by Sorrow
Enchantment – Aura
Enchant creature
Put a -1/-1 counter on the enchanted creature at the beginning of your endstep.
1 comment
2020-10-06 03:02:28 by Sorrow
Legendary Creature – Horse
When Zerk, the Untamable Stallion enters the battlefield, tap all humans.
Humans don't untap during their controllers' untap step.
A hero amonng Hestarral's fauna, Zerk has broken countless cowboys.
last 2020-10-06 03:00:33 by Sorrow

Recent comments: (all recent activity)
On Circling Buzzards:

On Aggravated Rattler I added Flash into the reminder text for quick. The key reason for this is that if I went forward with this idea, red would be one of the colors that would get quick and red shouldn't get flash normally. I feel that Quick having flash leans towards bend more than a break since the creature entering to use an ability and can't block, although there's the issue of just holding creatures to quick to have mana to cast on other spells during one's own turn.

For me, the creature having some ability go off when it enters tapped felt like the creature had been active to me. Flavor isn't universal.

I do have to admit that quick was mostly conceptualized as making Cunning Sparkmage, but without saying haste, so this may have never been an idea worth exploring.

On Rolling Dust Storm:

Honestly, I just guessed what sounded right. Are you saying that "Put a -1/-1 counter on any creature dealt damage by this creature." is all the reminder text would need?

This creature would be replaced by "this source" if I gave the ability to noncreatures.

On Circling Buzzards:

I feel this is coming out backwards right now. On this card e. g. flash is the mechanic that feels fast and also communicates that.

Quick on the other hand slows down the creature (it enters tapped), so while it kinda feels like it got "hasty and tapped for an effect", the part that actually is labeled "quick" feels slow in two ways:

  1. the higher casting cost
  2. the entering tapped

So maybe that's fixable with an ability word that unifies activated abilities that can only be activated the turn the creature enters:

Circling Buzzards {b}
Creature - Bird (C)
Quick - {b}: Creatures dying don't cause abilities to trigger this turn. Activate this ability only if ~ entered the battlefield this turn.

Still is awfully similar to kicker, so maybe:

Circling Buzzards {1}{b}
Creature - Bird (C)
Quick (When this enters the battlefield, you may activate one of its activated abilities without paying its activation cost.)
{3}{b}: Creatures dying don't cause abilities to trigger this turn.

Now this reads all upside and actually feels like flash/haste for activated abilities. The key to me is that you can actually see the contrast to using the ability "slowly".

On Rolling Dust Storm:

What exactly does "resolved" mean for damage?

If you want the counter to be placed after the damage, why not just use a triggered ability? That's what they are there for.

I feel I have seen this before somewhere.

On Rolling Dust Storm:

See Death From Dehydration. Choke on Dust is just the test-name for concept- wearing a creature down permanently due to health hazards from a dry, dusty environment.

Why this isn't Wither- the damage of a creature (or potentially other card type) is to occur as normal, this -1/-1 counter is only a bonus from the damage. So, it's damage and a -1/-1 counter.

On Death From Dehydration:
On Zerk, the Untamable Stallion:

This card is linked to the other card by supposed to being from the same plane, not mechanically.

On Zerk, the Untamable Stallion:
On Aggravated Rattler:

See Ginson, Fast-Blaster. Decided to add Flash to quick.

On Ginson, Fast-Blaster:
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