temporary storage
temporary storage by Sorrow
1132 cards in Multiverse
255 with no rarity, 287 commons, 264 uncommons,
233 rares, 86 mythics, 7 tokens
2 token red, 3 token blue, 12 colourless, 1 token hybrid bluered, 1 token artifact, 184 white, 166 blue,
174 black, 185 red, 176 green, 133 multicolour, 13 hybrid, 60 artifact, 22 land
1331 comments total
bleh
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The set creator would like to draw your attention to these comments:
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On Preservationist Chimist (reply):
on 18 Feb 2022
by
Sorrow:
I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part. What do you think about this alternative Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random). |
On Countdown Celebrant (reply):
on 17 Feb 2022
by
Sorrow:
See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents. |
On Creature mechanic design (reply): |
Recently active cards: (all recent activity)
Enchanted creature has menace and first strike.
At the beginning of each upkeep, each opponent loses 1 life and you gain 1 life.
At the beginning of your upkeep, you may discard a card. Each other player may discard a card. If they don't, they lose 3 life.
At the beginning of each upkeep, you may pay
. If you do, Attuned Baron of Funeji gets +1/+1 and gains flying until end of turnAweform

,
: Search your library for up to two lands with different names and reveal them. Add both of those cards to your hand, shuffle, then gain 7 life. Activate this ability only if you cast a noncreature spell this turn.
(Target creature must block this creature this turn if able. Activate this ability only once during your turn before attackers are declared.)


See Imp of Forgetfulness.
See Movesapce Mentalmancer.
See Willstop Mage.
See Training Groundskeeper.
I don't think you need synergy, but this is random and unaesthetic. Even something like Kogla and Yidaro has a coherent aesthetic of "big monster smashing things"
Thank you for the input on Kill for Her. The mechanic was a top-down design, but it's not something I felt hit it out of the park at capturing the flavor I was aiming for to begin with. I will go back to the drawing board for this.
I know the current direction of Magic favors synergy. I don't always think synergy is that interesting, especially on legendary creatures like this where it feels like players are being spoonfed commanders, so I sometimes choose to reject it. I'll admit that this card design was just not good though.
Probably best after opening with Flying Men-style card.
If "Kill for Her" has rules meaning and associated reminder text, it should not be italicized.
There is very little meaning to a restriction to three activations here. Overall not too impressed with the mechanic. What are the implications of activating during another player's combat, but potentially multiple times? Does it favor a passive play style?
I don't know whether basing the effect of the activation on the mana value/characteristics of the discarded card still feels like spellshaping.
The artifact destruction also seems rather tacked-on. No real synergy between the parts of the card.
See Strategist Sniper.
See Dupliperfect.