temporary storage
temporary storage by Sorrow
1127 cards in Multiverse
254 with no rarity, 287 commons, 263 uncommons,
230 rares, 86 mythics, 7 tokens
2 token red, 3 token blue, 12 colourless, 1 token hybrid bluered, 1 token artifact, 184 white, 166 blue,
172 black, 185 red, 174 green, 132 multicolour, 13 hybrid, 60 artifact, 22 land
1325 comments total
bleh
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The set creator would like to draw your attention to these comments:
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On Preservationist Chimist (reply):
on 18 Feb 2022
by
Sorrow:
I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part. What do you think about this alternative Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random). |
On Countdown Celebrant (reply):
on 17 Feb 2022
by
Sorrow:
See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents. |
On Creature mechanic design (reply): |
Recently active cards: (all recent activity)

,
, Discard a card: Target creature gets +X/+X and gains hexproof until end of turn, where X is the mana value of the card you discarded this way. If you discarded a nonland card this way, that creature gains first strike a trample until end of turn.
Kill for Her 3
: Destroy target artifact. (This ability can only be activate during an opponent's combat phase and only three times each turn).
,
: Counter target spell unless its controller pays
. Activate this ability only if you cast a noncreature spell this turn.When Unexplained Doorway enters, you may sacrifice a creature. If you do, draw two cards.
To solve — At least two creature cards entered your graveyard from the battlefield this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever a creature you control dies, each opponent loses 1 life
Next Episode
(Transform Unexplained Doorway. Then this card gains a rerun counter. Activate this ability only if Unexplained Doorway is solved)When Escape From Duskmourn enters, return up to one target creature card from your graveyard to your hand.
To solve — At least three cards cards exited your graveyard this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Once each turn, you may play a creature or planeswalker card from your graveyard.
Next Episode
(Transform Escape From Duskmourn. It gains a rerun counter. Activate this ability only if Escape From Duskmourn is solved)At the beginning of combat on your turn, target creature gets +1/+0 until end of turn.
To solve — At least three or creatures dealt combat damage to an opponent during your turn. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, up to three target creatures you control gain get +1/+0 and gain first strike.
Next Episode
(Transform Stormrun Summit. Then this card gains a rerun counter. Activate this ability only if Stormrun Summit is solved)At the beginning of combat on your turn up to one target creatures you control gets +1/+3 and gains flying until end of turn.
To solve — at least three creatures you control dealt combat damage during a turn. (If unsolved, solve at the beginning of your end step.)
Solved — Create a 1/1 white Agent token at the beginning of combat on your turn.
Next Episode
(Transform Dracolance Joust. It gains a rerun counter. Activate this ability only if Dracolance Joust is solved)

Probably best after opening with Flying Men-style card.
If "Kill for Her" has rules meaning and associated reminder text, it should not be italicized.
There is very little meaning to a restriction to three activations here. Overall not too impressed with the mechanic. What are the implications of activating during another player's combat, but potentially multiple times? Does it favor a passive play style?
I don't know whether basing the effect of the activation on the mana value/characteristics of the discarded card still feels like spellshaping.
The artifact destruction also seems rather tacked-on. No real synergy between the parts of the card.
See Strategist Sniper.
See Dupliperfect.
See Stormrun Summit.
see Storm's Wake and Storm's Chance Dragon
Not likely to use this specific design, but testing rewind mechanic. Modal dfc attempting to utilize Cases to represent episodes while also creating a mechanic that evokes a television episode rerun.
See Gambler's Soul Blaze.
See Rageheart Recruit.
See Habitual Victim.