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temporary storage by Sorrow

290 cards in Multiverse

171 with no rarity, 48 commons, 26 uncommons,
30 rares, 15 mythics

2 colourless, 48 white, 49 blue, 38 black, 52 red,
48 green, 27 multicolour, 12 artifact, 14 land

471 comments total


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Mechanics | Big Mana Pool World Reference

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The set creator would like to draw your attention to these comments:

On Glitterwing Admonisher (reply):

See Tallpine Judge. Alternatives ideas of disorder: checking a number of tapped creatures, or checking to see if the player has any tapped creatures.

Recently active cards: (all recent activity)

As you cast Arrow of Rebellion, you may tap a creature you control.

Arrow of Rebellion deal 4 damage to target attacking or blocking creature. If you tapped a creature, destroy target artifact or enchantment before that damage is dealt.
last 2019-07-18 20:02:50 by Sorrow
You may tap a creature as you cast Sack (Verb).

Ransom a creature. If you tapped a creature, that creature's controller discards a card. (Exile target creature. Its owner may pay {2} to return that creature to the battlefield.))
last 2019-07-17 15:05:02 by Sorrow
Prevent all noncombat damage that would be dealt this turn. Then, gain 5 life.

Write a Record {w}- Exile this card from your graveyard, then gain 10 life.
last 2019-07-13 11:30:20 by SecretInfiltrator
Creature – Naga Warrior
Epoch 1 (This creature enters the battlefield with 1 -1/-1 counter on it. At the beginning of your upkeep, remove a -1/-1 counter from this creature).
Naga with a Bow has deathtouch and reach as long as Naga with a Bow has no -1/1-1 counters on it.
last 2019-07-13 11:35:39 by SecretInfiltrator
{w}: Afterimage a creature with a converted mana cost of 1 (until the end of the phase, this artifact becomes a copy of target creature with a converted mana cost 1 in your graveyard).

{t}: Gain 1 life.
1 comment
2019-07-10 02:24:10 by Sorrow

Recent comments: (all recent activity)
On Arrow of Rebellion:

I yhink debuffing a creature so that it can be killed by damage is a sensical link. Token is vaguely in the same concept (in the scenario where you're targeting an attacking creature and need the extra damage the token could assign as a blocker), but artifact or enchantment destruction is I think tied closer. I could make the intention clearer by narrowing versatility by limiting to aura or equipment destruction. Am I wrong that there isn't a way to word the card so that the effects go off without timing issues though? This I genuinely do not know the answer to. I mean, with a nerf to only auras and equipment nerf the card woulg probably still be limited playable. Vitenka's suggestion would be the simplest implementation and closer to what I originally envisioned.

On Arrow of Rebellion:

Or more explicitly link them - make it that you destroy all of the artifacts/enchantments attached to the target.

On Arrow of Rebellion:

My point is that these two effects while they can work together are not the best choice for a kicker-variant since often you might want either and none is a clear extension of the other and the timing issues just compound that effect.

So I actually suggest a functionally different card. If it has to be a kicker-like effect, then something like life gain or token creation in the secondary slot seems better.

On Arrow of Rebellion:
  1. No, I do not1. No, I don't intend to use (at present) to include the element on enough cards to warrant a keyword. Rather, I'm putting the effect on this at present since I may have a tapped creature them (for which I realize I failed I say that "you may tap an untapped creature you control." instead. The card was designed to be "do something and get a bonus if you tap a creature as well."

Yeah, a rewrite could probably happed. I just didn't know what the text should like, so I guessed and guessed incorrectly.

On Arrow of Rebellion:

Isn't that the space that ended up being "exert"?

On Arrow of Rebellion:

Is "Kicker - Tap an untapped creature you control" a mechanic worth receiving its own keyword (considering you use it on multiple cards)?

I'm reminded of conspire and my own "Feats". If you want the damage to be dealt after the Disenchant, why not just write it second? That's easier to process.

Certainly has its purpose in removing a pesky Equipment that increases toughness past the 4 damage range. It's really weird to have to wait for a valid target before you can get rid of an annoying artifact.

The design has issues, and I don't think it's the best use of the kicker-like mechanic. I'd rather have this as a "Choose one" or "Choose one or both" modal spell - maybe entwine-like.

On Sack (Verb):

I was on my phone (I find mobile devices generally inconvenient for most websites) and didn't look up ransom's reminder text. At the time, the concept seemed fine, but looking at the card, ransom just doesn't feel black (when targetting creatures on the battlefield) mechanically.

On Sack (Verb):


On Naga with a Bow:

It's weird that this gains deathtouch and reach once it gets power. It's not like deathtouch would have mattered beforehand.

Epoch is realized mechanically better on this card, but the choice of abilities to combine it with is subpar.

Unconditional deathtouch and reach would reduce the complexity of this specific card with little to no loss in depth.

On Bad test:

When does the second ability happen? It is worded like a spell ability that happens from the graveyard or an incomplete activated ability.

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