temporary storage

temporary storage by Sorrow

744 cards in Multiverse

244 with no rarity, 181 commons, 138 uncommons,
132 rares, 42 mythics, 7 tokens

2 token red, 3 token blue, 11 colourless, 1 token hybrid bluered, 1 token artifact, 122 white, 106 blue,
111 black, 118 red, 113 green, 73 multicolour, 8 hybrid, 54 artifact, 21 land

1001 comments total

bleh

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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Katonah's Plane Tests & Details

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The set creator would like to draw your attention to these comments:

On Cares About Creature Types Test 1 (reply):

The abilities here represent preliminary design space of this concept.

The first disappointment is that I'm don't have a name for the first ability, and wonder if there even should be an ability word name for the first ability.

The second limit is that as currently is, would force 2-color cards and archetypes which is not something I'd desire for this set. The first alternative, would be to replace "pay {w}" with "pay {b/w}" and at least allow for three colors. From this, the next logical step would be to figure out what colors each [job] creature type would be, though it would be heavily based on the current color associations already in existence.

The final ability is not indicative of how each creature would have access to gaining another creature type. I haphazardly selected "become enchanted" because it's both general and still slightly white feeling. "Gained life this turn" would have worked, but just felt redundant with the first ability being the potential to gain life. Generic abilities for other creature types could be "Cast an instant or sorcery spell" to become a Wizard, "Dealt damage to a creature" to become a Warrior.

On Preservationist Chimist (reply):

I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part.

What do you think about this alternative

Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).

On Countdown Celebrant (reply):

See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents.

On Creature mechanic design (reply):

Did consider Wisdom-based mechanic being an N value rather than a flat 1.

Recently active cards: (all recent activity)

 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Role- At the beginning of your endstep, if you control no creatures with flying, you may exile a blue or white card from your hand. If you do, return Wings of Surveillance from your graveyard to the battlefield.
4 comments
last 2022-09-20 11:45:21 by Sorrow
 R 
Creature – Satyr Berserker
Haste
Whenever Countdown Celebrant deals combat damage to a player, remove a Starfall counter (When Starfall happens each player takes 5 damage, exiles a nonland permanent, and sacrifices a land).
1/2
2 comments
last 2022-09-17 09:42:09 by SecretInfiltrator
 R 
Enchantment – Saga
I. Create a 1/1 red and green Shaman token.
II. Return an instant or sorcery fron your graveyard at hand.
III. Copy the first instant or sorcery spell you cast this turn. If that spell has targets, you must choose new targets for the copy.
1 comment
2022-09-17 09:35:49 by SecretInfiltrator
 R 
Enchantment – Saga
I. Create a token copy of target Advisor you control.
II. Until end of turn, creatures you control have "{t}: Tap target nonland permanent."
III. Return all nonland permanents to their owner's hands.
1 comment
2022-08-31 14:20:33 by Sorrow
 R 
Enchantment – Saga
I. Create a 1/1 black and green Citizen token.
II. Return target permanent card from your graveyard to your hand.
III. Draw a card for each creature you control.
1 comment
2022-08-31 14:17:59 by Sorrow

Recent comments: (all recent activity)
On Wings of Surveillance:

So when I moved forward with this mechanic, at one instance I forgot (or intentionally chose?) to a card just go back to hand, rancor style. That felt simpler, so I went for that over the color-based discard that I had updated to on here.

On Wings of Surveillance:

The upside with mill I'll leave- let those decks have their fun. However, the lack of color requirement was a significant oversight on my part that I will need to fix.

On Countdown Celebrant:

Where are the starfall rules again?

On Wings of Surveillance:

It circumvents color checks and has no cost when milled. Not a fan.

On Learning the Lost Magic:

What exactly does "you must choose new targets" entail if it's e. g. a spell with three targets and you control five creatures? Is swapping out two targets and moving one to a new creature choosing new targets? Isn't just swapping out targets choosing new targets, too?

On The Long Discussion:
On The Gifts of Those Around You:
On Ready Warrior:
On Warrior's Fury:
On Horde Mentality Nightmare:
(All recent activity)
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