temporary storage

temporary storage by Sorrow

260 cards in Multiverse

162 with no rarity, 39 commons, 19 uncommons,
28 rares, 12 mythics

2 colourless, 41 white, 42 blue, 32 black, 51 red,
44 green, 24 multicolour, 10 artifact, 14 land

404 comments total


temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Big Mana Pool World Reference

Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Glitterwing Admonisher (reply):

See Tallpine Judge. Alternatives ideas of disorder: checking a number of tapped creatures, or checking to see if the player has any tapped creatures.

Recently active cards: (all recent activity)

Legendary Artifact
{1}{r}{w},{t}: Deal 3 damage to target creature or planeswalker. Damage dealt this way can't be prevented. Spells can't be cast spells and non-mana abilities can't be activated until after this ability resolves.
last 2019-03-13 08:20:12 by jmgariepy
Salvage 4 (Put the top 4 cards of your library into your graveyard, then return a card at random from your graveyard to hand).

Untap target creature an opponent controls, then untap up to two target creatures you control.
last 2019-01-10 15:18:30 by dude1818
Creature – Human Rogue
Martyr- When Lightning Wheeler dies, you may exile the top card of your library. Until end of turn, you may play that card. If you do, deal 3 damage to any target.
Creature – Human Advisor
Armistice- At the beginning of each endstep, if no damage was deal to players, you may draw a card, then discard a card.
1 comment
2019-01-08 23:55:55 by Sorrow
Creature – Kor Wizard
Martyr- When Brightbinder dies, return up to two target auras from your graveyard to your hand.
1 comment
2019-01-08 23:52:03 by Sorrow

Recent comments: (all recent activity)
On Bow of the Eagle:

That's the weird part. It seems obvious to us, because we understand that costs can't be responded to. I've found it's not something that new players intuit. I've had more than one discussion where I had to explain how a Lightning Bolt can't kill a Jace Beleren on the round he enters the battlefield, presuming I'm cautious about it.

But maybe my opinion of how new players respond to loyalty abilities is woefully tied up in interactions from '05-'06. ;)

On Bow of the Eagle:

What's weird about it? It's a cost. All costs are paid immediately.

On Bow of the Eagle:

You probably want Split Second's wording in there:

"As long as this ability is on the stack, players can't cast spells or activate abilities that aren't mana abilities."

This might cause some awkward timing problems with players who don't understand who has priority, and when. But if you math out all the scenarios where this would be in contest with, let's say, a Giant Growth, it becomes clear that bow trumps growth no matter who has priority.

As a matter of fact, I'm not even sure it's worth adding the 'damage cannot be prevented' clause, since 90% of the time, the Split Second nature of the card will prevent damage prevention anyway.

There's the weird timing of planeswalkers, and how I can get that loyalty counter during my main phase no matter what you do with the Bow of the Eagle. But the same could be said about Prodigal Pyromancer. Loyalty activation is just weird like that.

On Bow of the Eagle:

Concept is a bow that's fired a really, really fast and precise arrow. Probably will need to change the activation cost later. I took reference from split-second for the last part of the ability.

On Bio-Oil Food Chain:

No, scry was never random

On Bio-Oil Food Chain:

I created Salvage partly in response to Recycle Foresight Amethyst.

On Bio-Oil Food Chain:

Scry used to be "At random"? Gosh; I don't rememebr that.

As it is, this feels like it needs to be paired with some graveyward mechanic to really shine.

On Bio-Oil Food Chain:

I find it funny that the difference between this being a keyword action and a keyword ability is that one has a period, and the other doesn't.

On Bio-Oil Food Chain:

Shouldn't the ability like that best be a keyword action? I. e. "Salvage 4. (Mill 4 then draw from graveyard.)"

Right now it's just like scry used to be.

On Bio-Oil Food Chain:

First off, I like Salvage. Neat ability.

That said, I think you want to get rid of "When you cast this spell" and just let the ability start with "Put the top 4 cards...". One, because it's shorter. But also because the 'when' ability might do something wonky when the Bio-Oil Food Chain gets countered. It puts the Food Chain in your graveyard. Then the Salvage ability goes off, and it might put the Food Chain into your hand.

The weird part about all this is that, since your opponent can choose whether or not to wait for Salvage to go off before or after they Cancel the Food Chain, they're the one that gets to choose... and they might spend a long time fussing over something that probably won't matter anyway.

I'm sure the Spikes out there would love to have this technicality that they can exploit. Personally, I try to avoid feeding the Spikes.

As for the card's power level: It kind of bothered me that this was so much better than Refocus (Salvage will generally be better than a cantrip. Untapping an opponent's creature will usually be a meaningless gesture.) But then I remembered Cerulean Wisps. So I don't know. I'm guessing this is probably fine. Untapping creatures is only powerful when it is.

(All recent activity)
See other cardsets