temporary storage
temporary storage by Sorrow
1096 cards in Multiverse
253 with no rarity, 279 commons, 251 uncommons,
223 rares, 83 mythics, 7 tokens
2 token red, 3 token blue, 12 colourless, 1 token hybrid bluered, 1 token artifact, 180 white, 160 blue,
168 black, 182 red, 172 green, 123 multicolour, 13 hybrid, 57 artifact, 22 land
1298 comments total
bleh
| temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
The set creator would like to draw your attention to these comments:
|
On Preservationist Chimist (reply):
on 18 Feb 2022
by
Sorrow:
I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part. What do you think about this alternative Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random). |
On Countdown Celebrant (reply):
on 17 Feb 2022
by
Sorrow:
See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents. |
On Creature mechanic design (reply): |
Recently active cards: (all recent activity)
: Until end of turn Slivers have "Whenever this creature deals combat damage to a player, you may tap target nonland permanent that player controls and put a stun counter on it. Any player may activate this ability.When Faceless Ghost enters or dies, Faceless Ghost create Cause Intrigue (Each player exiles the top card of their library).
: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
Whenever you cause Intrigue, add
or
and Kerryor, Possessed by Pain deals 1 damage to you. Spend this mana can't be spent to cast spells you own.




See Faceless Ghost.
See Box of Field Reports.
See Elmgreen Woods Ranger.
See Kerryor, Possessed by Pain.
See Flee the Question.
See Cursed to Erupt.
See Cobra Chain Whip.
See Blasting Field Baton.
See Aspirational Sliver.
See Terrorton Sliver.