temporary storage

temporary storage by Sorrow

1123 cards in Multiverse

254 with no rarity, 287 commons, 261 uncommons,
229 rares, 85 mythics, 7 tokens

2 token red, 3 token blue, 12 colourless, 1 token hybrid bluered, 1 token artifact, 184 white, 165 blue,
171 black, 185 red, 174 green, 130 multicolour, 13 hybrid, 60 artifact, 22 land

1320 comments total

bleh

temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details

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The set creator would like to draw your attention to these comments:

On Preservationist Chimist (reply):

I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part.

What do you think about this alternative

Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).

On Countdown Celebrant (reply):

See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents.

On Creature mechanic design (reply):

Did consider Wisdom-based mechanic being an N value rather than a flat 1.

Recently active cards: (all recent activity)

 U 
Enchantment – Case
When this card transforms, if it has a rerun counter on it, this case is solved.
At the beginning of combat on your turn, target creature gets +1/+0 until end of turn.

To solve — At least three or creatures dealt combat damage to an opponent during your turn. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, up to three target creatures you control gain get +1/+0 and gain first strike.

Next Episode {w} (Transform Stormrun Summit. Then this card gains a rerun counter. Activate this ability only if Stormrun Summit is solved)
Dracolance Joust
{2}{w}
 
 U 
Enchantment – Case
When this card transforms, if it has a rerun counter on it, this case is solved.
At the beginning of combat on your turn up to one target creatures you control gets +1/+3 and gains flying until end of turn.

To solve — at least three creatures you control dealt combat damage during a turn. (If unsolved, solve at the beginning of your end step.)

Solved — Create a 1/1 white Agent token at the beginning of combat on your turn.

Next Episode {r} (Transform Dracolance Joust. It gains a rerun counter. Activate this ability only if Dracolance Joust is solved)
1 comment
2026-05-10 18:21:16 by Sorrow
 U 
Enchantment – Case
You instants and sorcery spells you cast during your turn cost {1} less.

To solve — Cast three or more instant or sorcery spells during your turn. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and cast instant or sorcery spells from the top of your library during your turn.

Rerun {g}{w} (Transform Wizard's Isolation and uncover a Msytery. Activate this ability only if Wizard's Isolation is solved)
History Museum's Acquisitions
{1}{g}{w}
 
 U 
Enchantment – Case
Nonaura enchantment spells you cast cost {1} less.

To solve — You control four or more nontoken enchantments. (If unsolved, solve at the beginning of your end step.)

Solved — Once per turn you may cast an enchantment card from your graveyard by pay it's mana cost. If you do it enters with a finality counter.

Rerun {u}{r} (Transform History Museum's Acquisitions and uncover a Msytery. Activate this ability only if History Museum's Acquisitions is solved)
1 comment
2026-05-09 02:01:01 by Sorrow
 M 
Legendary Battle – Siege
"As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed."
When Vizendhi, Death Ballad enters, each opponent sacrifices half the creatures they control.
battle shonen plane
4
Lifebane Specter
 
 M 
Creature – Specter
Flying, deathtouch, menace

{1}{b}{b}- Pay 2 life: Each opponent discards a card. Activate this ability only when you cast a sorcery.
The ballad is only the beginning. None are ready to the extent of death can take beyond the basic concept of death of flesh when unleashed in a concentrated form.
7/7
1 comment
2025-09-14 00:02:04 by Sorrow
 C 
Creature – Human Warrior
Soul Blaze Exile two cards from your hand with two time counters on it: Until end of turn Rageheart Recruit gets +1/+0 gains menace and vigilance until end of turn.

Whenever the last time counter is removed from a card you own, you may return that card to your hand.
battle shonen plane- exorcist faction
3/2
 U 
Creature – Human Monk
Soul Blaze 3 Exile a card from your hand with three time counters on it: Put a +1/+1 counter on Fushozin Stoic.

As long as Fushozin Stoic has three or more +1/+1 counters, Fushozin Stoic has flying.

Whenever the last time counter is removed from a card you own, you may return that card to your hand.
Battle shonen plane- exorcist faction
1/1
1 comment
2026-04-18 02:05:39 by Sorrow

Recent comments: (all recent activity)
On Stormrun Summit:
On Wizard's Isolation:

Not likely to use this specific design, but testing rewind mechanic. Modal dfc attempting to utilize Cases to represent episodes while also creating a mechanic that evokes a television episode rerun.

On Fushozin Stoic:
On Gambler's Soul Blaze:
On Recreate the Pain:
On Habitual Victim:
On Strategist Sniper:
On PANIC Coach:
On Rapture Stone:
On Oroboros Mushroom:
(All recent activity)
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