temporary storage
temporary storage by Sorrow
1149 cards in Multiverse
256 with no rarity, 288 commons, 267 uncommons,
245 rares, 86 mythics, 7 tokens
2 token red, 3 token blue, 14 colourless, 1 token hybrid bluered, 1 token artifact, 185 white, 167 blue,
175 black, 186 red, 177 green, 143 multicolour, 13 hybrid, 60 artifact, 22 land
1346 comments total
bleh
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| Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
The set creator would like to draw your attention to these comments:
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On Preservationist Chimist (reply):
on 18 Feb 2022
by
Sorrow:
I did not consider there being a lack of of Starfall counters when this drops. That was a definite oversight on my part. What do you think about this alternative Whenever you cast an enchantment begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random). |
On Countdown Celebrant (reply):
on 17 Feb 2022
by
Sorrow:
See Apocalypse Lightning. So I know Starfall is an event, but the threat/promise of Starfall should feel cataclysmic, but also something that could be a crazy boon or danger to each color and each player. Not a huge fan of this for the event. I'd like to hear what others would feel. I'm looking for end-times feelings. Other ideas included each player discarding three cards and drawing three cards while also exiling three nonland permanents. |
On Creature mechanic design (reply): |
Recently active cards: (all recent activity)
At the beginning of your next upkeep, you may return target card from your graveyard to your hand.
Whenever enchanted creature deals combat damage to player, put it gains a +1/+1 counter. Then, draw a card for each +1/+1 counter on it.
Target creature you control gains menace and first strike until end of turn.
Whenever a source you control deals damage to an opponent, draw a card.


,
: Deal X damage to each creature and planeswalker you don't control, where X is the number of cards that you've drawn this turn.




See Sense the Inevitable.
See Worldly Dominion.
See Praise the Oldest Gods.
See Niv-Mizzet, Sadopsyche.
See Green Sun Plough.
See Red Sun Javelin.
See Black Sun Tapestry.
See Blue Sun Wrist Dial.
See White Sun Trumpet.
See Telcaz, Spawnbroken.