Envertol: Life's a Gamble: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alert Marching White Common 2{1}{w} Enchantment – Aura Enchant creature
As long as enchanted creature is untapped, enchanted creature gets +1/+2 and has Ward {1}.
0
2 Angelcopter White Rare 3{1}{w}{w} Artifact – Vehicle 4 4 Flying, vigilance
Whenever an Aura you own would exit the battlefield, you may exile it with Angelcopter.

Whenever Angelcopter attacks or blocks, you may attach an Aura exiled with Angelcopter to a creature that crewed Angelcopter.

Crew 2
0
3 Asset Surveyor White Uncommon 5{4}{w} Creature – Human Citizen 1 1 Vigilance, first strike

Asset Surveyor gets +1/+1 for each exiled card you own.
0
4 Barrier of Obliteration White Mythic 2{1}{w} Enchantment Whenever a permanent you don't control is exiled, put a charge counter on Barrier of Obliteration.
Remvoe X charge counters,{t}- sacrifice Barrier of Obliteration: Exile all nonland permanents with a mana value of X.

{1}{w}{w}: Creatures you control get +1/+1 until end of turn.
0
5 Citadel Banisher White Uncommon 4{2}{w}{w} Creature – Human Knight 3 3 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

When Citadel Banisher enters the battlefield, exile target creature an opponent controls with a mana value equal to or less than the mana value of Citadel Banisher's stockpiled card until this creature leaves the battlefield.
0
6 Clear-Sky Mentor White Common 2{1}{w} Creature – Kithkin Monk 1 2 Flying
{u},{t}: Another target creature with flying gets +1/+1 and gains prowess until end of turn.
0
7 Corrinwe Rations Keeper White Rare 4{2}{w}{w} Creature – Kor Advisor 2 4 Flying, Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

Noncreature spells an opponent casts sharing a type with Corrinwe Rations Keeper's stockpiled card cost an additional {1} to cast.
1 1712222813 on 04 Apr 2024 by Mister Johnson
8 Coveted Protector White Rare 3{1}{w}{w} Creature – Kithkin Knight 3 3 First strike
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, gain X life, where X is the mana value of Coveted Protector's stockpiled card.
0
9 Dispelling Blast White Uncommon 2{1}{w} Instant Exile target enchantment.

Dead End- If you cast Dispelling Blast during the endstep, exile each other enchantment you don't control that shares a name with the target enchantment and each card with the same name as the target enchantment in from each opponent's graveyard.
0
10 Eagle Visor White Uncommon 2{1}{w} Artifact – Equipment Equipped creature gets +0/+2 and has flying and vigilance.

Equip {w}{w}
0
11 Entertainment Tax White Uncommon 3{2}{w} Enchantment Noncreature spells cast by opponent's who control one or more Treasures costs an additional {1} to cast. 0
12 Feral Chicken White Common 4{3}{w} Creature – Bird Mutant 2 2 Flying
{1}{w}: Feral Chicken gets +1/+1 until end of turn. Activate this ability only once each turn, during your main phase.
1 1703625148 on 26 Dec 2023 by Sorrow
13 Getting Rusty White Uncommon 3{1}{w}{w} Enchantment Activated abilities that aren't mana abilities cost an additional {1} to activate.

Activated abilities of artifacts cost an additional {2} to activate.
0
14 Guest Contestant White Common 1{w} Creature – Human Athlete 1 1 If Guest Contestant was cast from exile, Guest Contestant enters the battlefield with a +1/+1 counter. 0
15 Hillside Mouflon White Common 3{2}{w} Creature – Sheep 2 2 Lifelink 0
16 Hyale, Peace-Caller White Rare 5{3}{w}{w} Legendary Creature – Human Nomad 4 4 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, reveal the top X cards of your library, where X is the mana value of the card Hyale, Peace-Caller has stockpiled. You add up to two white creature cards revealed this way to your hand. Put the rest on the bottom of your library in a random order.
0
17 Kojli Negotiator White Uncommon 1{w} Creature – Kithkin Advisor 0 1 At the beginning of each opponent's endstep, if you didn't lose life this turn, put a +1/+1 counter on Kojli Negotiator unless that player has you create a tapped Treasure token instead. 1 1709062886 on 27 Feb 2024 by Sorrow
18 Ozsaet, of the Impenetrable City White Mythic 5{3}{w}{w} Legendary Creature – Human Noble 2 5 Enchanted creatures you control have Ward {x} and "Prevent the first X damage that would be dealt to this creature each turn," where X is the number of enchantments you control. 0
19 Priest with Provisions White Common 2{1}{w} Creature – Kithkin Cleric 2 1 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, if Priest with Provisions has a card stockpiled, you may gain 2 life.
0
20 Purge Microplastics White Uncommon 2{1}{w} Instant Exile all artifacts with a mana value of two or less.

Dead End-If you cast Purge Microplastics during the endstep, you may exile target creature with a power of X or less, where X is the number of artifacts that were exiled this way.
0
21 Razznie, Ethereal Armored White Rare 5{3}{w}{w} Legendary Creature – Giant Wizard 3 5 When Razznie, Ethereal Armored enters the battlefield, return up to three target Auras from your graveyard to your hand.

{2}{w}{w}: Until end of turn, Auras you own attached to creatures you control have "Enchanted creature gets +2/+2 and has Ward {1}."
0
22 Safety Crawler White Common 5{3}{w}{w} Artifact – Vehicle 3 5 Vigilance
Whenever a creature crews Safety Crawler, if Safety Crawler hasn't been crewed yet this turn, gain 2 life and that creature gains ward {1} until end of turn.

Crew 2
1 1712223145 on 04 Apr 2024 by Mister Johnson
23 Sandhound Summon White Common 4{3}{w} Creature – Elemental Dog 3 4 If you cast Sandhound Summon from exile, put a +1/+1 counter on a creature you control and draw a card.
Vigilance
1 1708483348 on 21 Feb 2024 by Sorrow
24 Seashell Village Wanderer White Common 1{w} Creature – Human Nomad 1 1 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your endstep, you may return a card you stockpiled to your hand. If you do, scry 1.
1 1712223173 on 04 Apr 2024 by Mister Johnson
25 Silver-Feather Lookout White Uncommon 3{2}{w} Creature – Bird 2 3 Flying
Whenever Silver-Feather Lookout attacks or blocks, another target creature you control gets +1/+1 until end of turn. If that creature has vigilance, it gets +2/+2 until end of turn instead.
0
26 Turnover Slash White Common 2{1}{w} Instant Target creature you control gets +1/+2 and gains first strike until end of turn.

Draw a card.
0
27 Wandering Soul-Releaser White Common 4{3}{w} Creature – Human Cleric 2 2 Whenever a card is exiled from anywhere, gain 1 life.

{b},{t}: Exile target card from a graveyard. If a creature card was exiled this was exiled this way, create a tapped Treasure token.
0
28 Brain-Frazzling Diadem Blue Uncommon 1{u} Artifact – Equipment If Brain-Frazzling Diadem was cast from exile, each opponent mills two cards when Brain-Frazzling Diadem enters the battlefield.

Whenever equipped creature attacks, each opponent mills two cards.

Equip {u}
0
29 Copycat Motorcycle Blue Mythic 2{u}{u} Artifact – Vehicle 2 3 Whenever Copycat Motorcycle attacks, create a token copy of the creature that crewed it, except the token has "This creature can't crew vehicles."

Crew 1
0
30 Course Leaker Blue Common 3{2}{u} Creature – Faerie Scout Rogue 2 2 Flying
{b},{t}: Surveil 2. If a card with a mana value of four or greater was put into your graveyard this way, create a tapped Treasure token.
1 1712160359 on 03 Apr 2024 by Sorrow
31 Debt-Dodging High Roller Blue Mythic 5{3}{u}{u} Creature – Vedalken Rogue 2 4 Ward {3}
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your endstep, you may exile Debt-Dodging High Roller. If you do, draw cards equal to the mana value of Debt-Dodging High Roller's stockpiled card, then return Debt-Dodging High Roller to the battlefield tapped at the beginning of your opponent's next upkeep.
2 1711997436 on 01 Apr 2024 by Mister Johnson
32 Dream Salvager Blue Rare 8{5}{u}{u}{u} Creature – Sphinx 5 5 Flying
At the beginning of your endstep, you may you may put target instant or sorcery card from your graveyard into into its owner's library second from the top.
2 1712222483 on 04 Apr 2024 by Mister Johnson
33 Everchance Blue Rare 1{u} Instant Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)

At the beginning of each endstep, if you've created a Treasure token, drawn two or more cards that turn, and scried 1 or more, return Everchance from your graveyard to your hand.
0
34 Fishbone Prohpet Blue Uncommon 2{1}{u} Creature – Surrakar Wizard 2 1 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, reveal the top card of your library. If the revealed card shares a type with Fishbone Prohpet's stockpiled card, add that card to your hand.
0
35 Gift of Time Blue Rare 1{u} Instant Counter target spell you cast and return it to its owner's hand. When a card is returned to your hand this way, you may cast a spell of the same type, with a different name, and a mana value less than or equal to the spell countered this way without paying its mana cost.

Dead End- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies.
5 1706128933 on 24 Jan 2024 by SecretInfiltrator
36 Greedy Bet Blue Common 3{1}{u}{u} Sorcery Draw two cards, then Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.) 1 1706129027 on 24 Jan 2024 by SecretInfiltrator
37 Ice Hammer Blue Common 2{1}{u} Artifact – Equipment Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to another creature, tap that creature and put a Stun counter on it."

Equip {u}{u}
0
38 Keseiko, Time Breaker Blue Rare 4{2}{u}{u} Legendary Creature – Faerie Wizard 2 4 Flying
You can cast sorceries as if they had flash.

At the beginning of each opponent's endstep, if you cast three or more sorcery spells this turn, take an extra turn after this one.
1 1702624128 on 15 Dec 2023 by SecretInfiltrator
39 Live-Lake Amoeba Blue Common 3{2}{u} Creature – Germ 0 4 Flash, defender
Whenever Live-Lake Amoeba is dealt combat damage scry 1.
6 1706496376 on 29 Jan 2024 by Sorrow
40 Mana Thief Blue Uncommon 3{2}{u} Creature – Vedalken Rogue 2 3 At the beginning of each endstep, if one or more artifacts entered the battlefield under you control this turn, instants and sorcery spells cost {1} less until end of turn. 0
41 Odds-Altering Gambler Blue Common 1{u} Creature – Vedalken Wizard 1 1 When you cast Odds-Altering Gambler from exile, scry 2. 0
42 Shape Possibility Blue Common 2{1}{u} Instant Look at the top three cards of your library. You may add one to your hand and put the others on the bottom of your library. Then, if you added no cards to your hand this way, draw a card. 0
43 Shark of the Scar Blue Common 6{4}{u}{u} Creature – Shark 3 6 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
When Shark of the Scar dies, shuffle up to X target instant, sorcery, or artifact cards from your graveyard into your library.
1 1703464146 on 25 Dec 2023 by Sorrow
44 Shed Shine Blue Uncommon 1{u} Instant Target Aura you control becomes a 4/4 blue Elemental until end of turn.

At the beginning of the next endstep, exile that Aura and return it to the battlefield.
0
45 Skemt Smuggler Blue Uncommon 5{3}{u}{u} Creature – Human Pilot Rogue 3 5 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control.
0
46 Snap-Judgement Survivor Blue Common 1{u} Creature – Human Wizard 1 1 Flash, Ward {1}
{r},{t}: Change the target of target spell you own.
0
47 Split-Spell Crawler Blue Rare 4{2}{u}{u} Creature – Shapeshifter Ooze 3 3 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

If Split-Spell Crawler would die, you may exile it.When you do, if an instant or sorcery card was stockpiled underneath Split-Spell Crawler, that card gains "You may cast a copy of this spell. If you do, choose new targets for the copy.
0
48 Temporal Absence Blue Uncommon 2{1}{u} Instant Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)

Target permanent phases out. When that permanent phases in, Take a Chance.
0
49 Thwarting Gambit Blue Common 3{1}{u}{u} Instant Counter target spell.

Dead End- If you cast Thwarting Gambit during the endstep, you may scry 2.
0
50 Tidal Turn Blue Common 1{u} Instant Return target creature to its owner's hand.

Dead End- If you cast Tidal Turn during the endstep, untap up to one target Island you control.
1 1704328588 on 04 Jan 2024 by dude1818
51 Timstream Drake Blue Common 4{3}{u} Creature – Drake 2 3 Flying
At the beginning of each opponent's endstep, if you haven't cast any spells this turn, spells you cast cost {1} less to cast until end of turn.
0
52 True Essence Shaper Blue Uncommon 1{u} Creature – Vedalken Wizard 1 1 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

Spells you cast sharing a name with Stockpiled cards can't be countered by spells or abilities.
0
53 Unerring Assault Blue Uncommon 1{u} Sorcery Target creature can't be blocked until end of turn. 0
54 Wave-Trekker Warekeeper Blue Uncommon 2{1}{u} Creature – Human Pirate 2 1 Flash
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost {3} less until end of turn.
0
55 Arkna, Swamp Tender Black Rare 2{1}{b} Legendary Creature – Insect Druid 1 3 Whenever you gain life, untap up to one target Swamp you control.

{b}{b}{b}: Each opponent loses 3 life.
4 1703498390 on 25 Dec 2023 by Sorrow
56 Bad Luck Blight Black Common 2{1}{b} Enchantment – Aura Enchant creature you control
Whenever the enchanted creature is sacrificed, each opponent sacrifices a creature.
2 1705977437 on 23 Jan 2024 by Sorrow
57 Bet Keeper Black Uncommon 4{3}{b} Creature – Surrakar Citizen 1 1 Whenever a player sacrifices a Treasure, lose 1 life and put a +1/+1 counter on Bet Keeper. 0
58 Blight Binding Black Uncommon 2{1}{b} Enchantment – Aura Flash
Enchant creature you don't control
At the beginning of your upkeep, you gain X life and the enchanted creature's controller loses X life, where X is the number of Auras and Equipment attached to the enchanted creature.
0
59 Blood-Debt Banker Black Uncommon 2{b}{b} Creature – Human Advisor 1 1 Whenever an opponent pays life as part of a cost, create a tapped Treasure token. 0
60 Blood-Feast Finch Black Common 2{1}{b} Creature – Bird 1 2 Flying
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn.
0
61 Bloodfire Warlock Black Common 1{b} Creature – Human Warlock 1 2 Lifelink
{1}{r}:When Bloodfire Warlock dies this turn, deal damage equal to its power to any target. Activate this ability only once each turn.
1 1712159934 on 03 Apr 2024 by Sorrow
62 Bloodfrenzied Brute Black Common 2{1}{b} Creature – Human Berserker 2 1 Haste
Bloodfrenzied Brute can't block
0
63 Brain Screecher Black Uncommon 5{4}{b} Creature – Harpy 3 3 Flying
{2}{b}{b}: Each player who discarded a card this turn, discards an additional card. Activate this ability only as a sorcery, and only once each turn.
0
64 Champion's Life Drain Black Rare 3{1}{b}{b} Enchantment At the beginning of your upkeep, each opponent who has more life than you has loses 1 life and you gain 1 life.

At the beginning of your endstep, if you have more life than each opponent, lose 1 life an draw a card.
0
65 Eliminate the Weak Black Uncommon 2{1}{b} Instant Eliminate the Weak costs {1} less during your turn.

Destroy target creature with a mana value of 1 or less.

Dead End- If you cast Eliminate the Weak during the endstep, search its controller's graveyard, hand, and library for any number of cards with the same name as that creature and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
0
66 Expensive Infestation Black Uncommon 3{1}{b}{b} Enchantment Whenever an opponent sacrifices a Treasure, they may pay {2}. If they don't, you create a 1/1 black Rat token. 0
67 Fatal Stab Black Uncommon 3{2}{b} Instant Fatal Stab costs {1} less for each creature died this turn.

Destroy target creature.
0
68 Fate Reversal Black Rare 2{1}{b} Instant When target creature dies this turn, return it to the battlefield under its owner;s control tapped.

Dead End- If you cast Fate Reversal during your endstep, and the targeted creature dies this turn, you may destroy another target creature.
0
69 Gambled Lives Black Mythic 2{b}{b} Enchantment At the beginning of your upkeep, you may pay X life. If you do, put an betting counter onto up to X different target creatures.

Whenever a creature with a betting counter on it dies, create X Treasure tokens, where X was the number of betting counters on that creature.
0
70 Go For Broke Black Common 2{1}{b} Enchantment At the beginning of your combat phase, if you have no cards in your hand, up to one target creature you control gets +2/-1 and gains deathtouch until end of turn. 0
71 Hope Ripper Black Uncommon 3{1}{b}{b} Creature – Surrakar Warrior 3 1 Raise the Stakes- Whenever Hope Ripper attacks, you may sacrifice a creature or Treasure. If you do, each opponent reveals their hand. Choose a creature card from among the cards revealed this way. That player discards that card. 0
72 Kill Shot Black Common 2{1}{b} Sorcery Until end of turn, target creature you control gains deathtouch and "If this this creature deals combat damage to a player, destroy up to one target tapped creature." 0
73 Kill-Count Conjurer Black Rare 2{1}{b} Creature – Human Warlock 2 2 Menace
Raise the Stakes- Whenever Kill-Count Conjurer attacks, you may sacrifice a creature or a Treasure. If you do, target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
0
74 Miasma Runner Black Common 4{3}{b} Creature – Zombie 3 3 At the beginning of your upkeep, up to one target tapped creature gets -1/-1 until end of turn. 0
75 Rat Colony Black Uncommon 3{2}{b} Creature – Rat 1 1 When Rat Colony enters the battlefield, choose 1-
•Create a 1/1 black Rat token.
•Gain X life, where X is the number of Rats you control.
0
76 Resurrectionist Rotter Black Mythic 7{5}{b}{b} Creature – Giant Zombie Warlock 7 6 You may cast permanent spells from your opponent's graveyards. Spells cast this way enter the battlefield with a finality counter. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)

At the beginning of your upkeep, lose 1 life, draw a card, and create a Treasure token.
2 1710326302 on 13 Mar 2024 by SecretInfiltrator
77 Rot-Festered Rat Black Common 1{b} Creature – Rat 1 1 When Rot-Festered Rat dies, up to one target creature gets -1/-1 until end of turn. 0
78 Smiling Murderer Black Common 3{2}{b} Creature – Human Warrior 3 1 Raise the Stakes- Whenever Smiling Murderer attacks, you may sacrifice a creature or a Treasure. If you do, put a +1/+1 counter on Smiling Murderer. 0
79 Stinkhorn Processor Black Rare 6{4}{b}{b} Creature – Fungus 4 6 If a creature would die, exile it instead and put a Spore counter on Stinkhorn Processor.

Remove a Spore counter from Stinkhorn Processor: Until end of turn, whenever target Swamp is tapped for mana, add an additional {b}.
0
80 Subterranean Guard Black Common 3{2}{b} Creature – Insect Warrior 3 2 When Subterranean Guard dies, each opponent loses 2 life.

{2}{g}- Sacrifice Subterranean Guard: Destroy target permanent that's attached to another permanent
0
81 Wealth Councilor Black Common 2{1}{b} Creature – Orc Advisor 1 2 Whenever an opponent sacrifices a Treasure, that player loses 1 life. 0
82 Avenging Brother Red Uncommon 4{3}{r} Creature – Ogre Warrior 3 4 Raise the Stakes- Whenever Avenging Brother attacks, you may sacrifice a creature or a Treasure. If you do, Avenging Brother deals 2 damage to target player and up to one target planeswalker that player controls. 0
83 Boneblade Harassment Red Common 4{2}{r}{r} Sorcery Create two 1/1 red Goblin tokens.

Until end of turn, tokens you control have haste and get +1/0 until end of turn.
0
84 Break Stuff Red Common 2{1}{r} Instant Destroy target artifact.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
3 1704931163 on 10 Jan 2024 by Sorrow
85 Dome Bannerman Red Common 4{3}{r} Creature – Viashino Knight 3 3 Raise the Stakes- Whenever Dome Bannerman attacks, you may sacrifice a creature or a Treasure. If you do, Dome Bannerman gains first strike and gets +1/+0 until end of turn." 0
86 Eliminated Goblin Red Common 1{r} Creature – Goblin Warrior 1 1 When Eliminated Goblin dies, if Eliminated Goblin dealt combat damage this turn, create a Treasure token. 0
87 Ever-Rebuilt Roadster Red Uncommon 4{3}{r} Artifact – Vehicle 4 3 Whenever Ever-Rebuilt Roadster attacks, choose 1-
•Create a tapped 1/1 red Goblin token.
•Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Crew 2
0
88 False-Fumble Spy Red Rare 3{2}{r} Creature – Orc Rogue 1 4 As long as you control False-Fumble Spy, play with your hand and the top card of your library revealed.

False-Fumble Spy can't block.

{1}{r}{r}: Target player gains control of False-Fumble Spy.
0
89 Fatalclaw Mad-Thrasher Red Rare 5{4}{r} Creature – Viashino Berserker 4 4 Whenever you create a Treasure token, Fatalclaw Mad-Thrasher deals 1 damage to any target.
Whenever you scry, Fatalclaw Mad-Thrasher gets +1/+1 until end of turn.
Whenever you discard a card, Fatalclaw Mad-Thrasher gains menace and trample until end of turn.
0
90 Fatalclaw Spearman Red Common 3{2}{r} Creature – Ogre Warrior 3 2 When Fatalclaw Spearman enters the battlefield you may sacrifice an artifact. If you do, Fatalclaw Spearman deals 2 damage to each opponent. 0
91 Fearless First-Runner Red Uncommon 1{r} Creature – Human Warrior 1 1 Haste
Whenever you cast an instant or sorcery spell, Fearless First-Runner gets +1/+0 until end of turn.
0
92 Furyhowl Murder Shriek Red Common 2{1}{r} Sorcery Deal 3 damage to any target. If a player was targeted this way, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.). 3 1702422890 on 12 Dec 2023 by Sorrow
93 Gambit of Fate Red Uncommon 2{1}{r} Sorcery As an additional cost to cast Gambit of Fate, discard a card at random.

Deal X damage to an opponent or creature or planeswalker controlled by an opponent at random, where X is the mana value of the discarded card. If X is 0, create two tapped Treasure tokens instead.
0
94 Gold-Knife Stalker Red Uncommon 4{3}{r} Creature – Goblin Assassin 3 2 When Gold-Knife Stalker enters the battlefield, deal up to X damage divided among any number of targets, where X is the number of Treasures you control. 0
95 Inciting Fear-Monger Red Common 2{1}{r} Creature – Human Shaman 2 1 Raise the Stakes- Whenever Inciting Fear-Monger attacks, you may sacrifice a creature or a Treasure. If you do, target creature can't block until end of turn. 0
96 Joy in Grief Red Uncommon 3{2}{r} Enchantment Whenever a red creature you control deals combat damage to a player, red instants and sorceries you cast cost {1} less until end of turn. 0
97 Ozsaet's Vanguard Red Common 2{1}{r} Creature – Human Knight 2 1 Haste

{1}{w}: Enchanted creatures you control gain vigilance until end of turn.
0
98 Punishing Flames Red Common 2{1}{r} Instant Deal 1 damage to each creature that's blocking a creature you control. 0
99 Rukat with a Deathwish Red Mythic 2{1}{r} Legendary Planeswalker – Rukat 2 +1:Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
-2: Until end of turn, instant and sorcery spells you cast have "This spell deals 1 damage to each opponent."
-7: You gain an emblem with "If a spell you cast would target a creature you control, it targets two random creatures you control if possible instead." and "If a spell you control would target a creature an opponent controls, it targets two random creatures that player controls if possible instead."
1 1702422671 on 12 Dec 2023 by Sorrow
100 Shoulder Devil Red Common 3{2}{r} Creature – Devil 3 1 Trample
{g},{t}: Target creature gets +3/+1 and gains trample until end of turn. Shoulder Devil Deals 1 damage to you. Activate this ability only when you could cast a sorcery.
0
101 Spark-Whip Warden Red Uncommon 3{2}{r} Creature – Ogre Wizard 1 4 Defender

Discard an instant or sorcery card: Spark-Whip Warden gets +2/+0 until end of turn.
{t}: Spark-Whip Warden deals damage equal to its power to any target.
0
102 Splattergore Cycle Red Common 5{3}{r}{r} Artifact – Vehicle 5 3 Whenever a creature with a power of 2 or less blocks Splattergore Cycle, create a Treasure token.

Crew 3
0
103 Steel Death Trap Red Rare 2{1}{r} Sorcery As an additional cost to cast Steel Death Trap, sacrifice any number non-token artifacts.

Deal X damage to each creature and each player, where X is the number of artifacts sacrificed this way.
0
104 Sudden Motivation Red Uncommon 3{1}{r}{r} Sorcery Deal four damage to target creature.

Target creature you control gets +4/+0 and gains first strike until end of turn.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
0
105 Szonza's Fire Fortune Red Rare 5{3}{r}{r} Sorcery Each player discards their hand, and you may cast one sorcery spell with a mana value equal to or less than the number of cards you discarded this way. Then, each player draws cards equal to the number of cards they discarded this way. 0
106 Szonza, Fire Seer Red Rare 5{3}{r}{r} Legendary Creature – Giant Shaman 5 4 Whenever an instant or sorcery spell deals damage to a target, scry 2.

{1}{r},{t}-Discard a card: Draw two cards.
1 1703502944 on 25 Dec 2023 by Sorrow
107 Thunderstorm Raider Red Mythic 2{r}{r} Creature – Human Warrior 2 2 Haste
Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, Thunderstorm Raider gains "Whenever Thunderstorm Raider becomes the target of a spell you control, you may copy that spell X times, where X is the number of creatures you control. You must choose new targets for the copies." until end of turn.
0
108 Weight-Peddle Rider Red Uncommon 2{1}{r} Creature – Human Pilot 1 2 Whenever Weight-Peddle Rider attacks, crew tagret Vehicle you control tapped and attacking the same target. At the end of the turn, exile that vehicle. 1 1706321966 on 27 Jan 2024 by Sorrow
109 Bloodmaw Brigands Green Uncommon 7{5}{g}{g} Creature – Viashino Berserker 8 5 Bloodmaw Brigands can't be blocked by creatures with a power of 2 or less. 0
110 Club-Tail Raccoon Green Uncommon 3{2}{g} Creature – Raccoon Mutant 3 3 When Club-Tail Raccoon enters the battlefield create a Treasure token.

{g}: Club-Tail Raccoon Gains trample until end of turn.
0
111 Crawling Tree-Planter Green Uncommon 5{3}{g}{g} Artifact – Vehicle 6 6 Reach
Whenever Crawling Tree-Planter attacks or blocks, you may put a Forest from your hand or graveyard onto the battlefield tapped.
Crew 4
0
112 Deed Prospector Green Common 4{3}{g} Creature – Human Rogue 3 3 Deathtouch

When Deed Prospector enters the battlefield, reveal the top card your library. If a land was revealed this way, add that card to your hand a create a tapped Treasure token. Otherwise, put the revealed card on the bottom of your library.
0
113 Derrun Prospector Green Uncommon 2{1}{g} Creature – Zarri Citizen 1 2 When Derrun Prospector dies, you may put a basic land from your hand onto the battlefield tapped. If you don't, gain 4 life instead. 0
114 Druid's Duty Green Common 3{1}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, untap target Forest you control."
0
115 Fearless Chief's Ascension Green Uncommon 2{1}{g} Enchantment Legendary creatures you control have trample.

Whenever a creature you control with trample dies, legendary creature spells you cast cost {1} less until end of turn.
0
116 Feast to Grow Green Uncommon 1{g} Sorcery Until end of turn, whenever an enchanted creature or land you control deals combat damage to a planeswalker or player, put a +1/+1 counter on it. 0
117 Great-Hammer Guardian Green Common 6{4}{g}{g} Creature – Giant Warrior 5 5 {2}{r/g}: Great-Hammer Guardian gains trample until end of turn.
{2}{g/w}: Great-Hammer Guardian gains vigilance until end of turn.
0
118 Greenman Strider Green Uncommon 7{5}{g}{g} Creature – Elemental Horror 5 5 Whenever a basic land enters the battlefield under your control, Greenman Strider gets +2/+2 until end of turn.

Basic lands enter the battlefield untapped.
1 1707934642 on 14 Feb 2024 by Sorrow
119 Hive Scoutmaster Green Common 3{2}{g} Creature – Insect Scout 1 2 When Hive Scoutmaster enters the battlefield, put a +1/+1 counter on target creature.

{1}{w},{t}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
0
120 Holz, Boneblade Chief Green Rare 4{2}{g}{g} Legendary Creature – Human Druid 3 4 At the beginning of your upkeep, you may put a green creature card with a mana value of 3 or less from your hand onto the battlefield.

At the beginning of your endstep, if two or more creatures entered the battlefield this turn, create a Treasure token.
0
121 I'm Strong, You Know Green Common 1{g} Instant Target creature you control fights target creature you don't control.

Dead End- If you cast I'm Strong, You Know during the endstep, target creature you control gets +0/+1
0
122 Killer Terrain Green Uncommon 2{1}{g} Instant Target land you control becomes a 4/4 green Elemental with vigilance and deathtouch until end of turn. 0
123 Mist-Stalker Spider Green Common 4{3}{g} Creature – Spider 2 4 Reach
{u},{t}: Draw a card, then discard a card.
0
124 Nature's Reclamation Green Common 2{1}{g} Sorcery Destroy target artifact or enchantment. When a card is put into a graveyard this way, scry 1 and untap up to one target land you control. 0
125 New-Growth Caretaker Green Common 3{1}{g}{g} Creature – Insect Druid 2 3 Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, double New-Growth Caretaker's power and toughness until end of turn. 0
126 Rage-Arm Lover Green Common 2{1}{g} Creature – Zarri Berserker 2 1 Whenever another creature you control dies, if Rage-Arm Lover doesn't have a +1/+1 counter on it, put a +1/+1 counter on it and it fights target creature you don't control. 0
127 Regrowth Hammer Green Rare 3{1}{g}{g} Enchantment – Aura Enchant creature
Whenever the enchanted creature attacks, destroy up to one target artifact or enchantment. Whenever one or more permanents are destroyed this way, put two +1/+1 counters on the enchanted creature.
0
128 Roots of Regrowth Green Uncommon 4{3}{g} Enchantment At the beginning of your upkeep, return up to one target enchantment card from your graveyard to hand.

Enchantment cards can't be exiled by spells or abilities your opponents control.
0
129 Rot-Growth Farmer Green Common 1{g} Creature – Insect Druid 1 1 Exile a creature card from your graveyard,{t}: Add one mana of one the exiled card's colors and gain 1 life. 0
130 Sap Seller Green Rare 8{5}{g}{g}{g} Creature – Mutant Rogue 8 8 Discard a basic land card from your hand: Return target enchantment card from your graveyard to your hand. Activate this ability only once each turn. 0
131 Sharp-Shooter Contestant Green Rare 4{3}{g} Creature – Zarri Archer 2 4 Reach
Raise the Stakes- Whenever Sharp-Shooter Contestant attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target creature with flying.
0
132 Snapperjaw Monstrosity Green Mythic 8{5}{g}{g}{g} Creature – Beast 8 8 Ward {2}
Raise the Stakes- Whenever Snapperjaw Monstrosity attacks, you may sacrifice a creature or a Treasure. If you do, creatures you control get +3/+3 and gain trample until end of turn.
1 1709152124 on 28 Feb 2024 by SecretInfiltrator
133 Stingclaw Green Common 3{2}{g} Creature – Scorpion 2 3 Deathtouch 0
134 Survival Surge Green Mythic 3{x}{g}{g}{g} Instant Distribute X +1/+1 counters among any number of creatures you control.

Dead End- If you cast Survival Surge during the endstep, put a +1/+1 counter on each creature you control with less than three power. Then, distribute X +1/+1 counters among creatures you control instead.
0
135 Wildman's Wrestling Green Rare 2{1}{g} Instant Until end of turn, prevent all damage that would be dealt to and by blocking creatures you control. If 10 or damage would be prevented this way, prevent all damage that would be dealt to blocking creatures you control instead and draw a card. 0
136 Dome Skyguard Multicolour Rare 4{2}{w/u}{w/b} Creature – Human Knight 3 2 Flying
At the beginning of each endstep, if a card was exiled from anywhere this turn gain 2 life and scry 1.
0
137 Embarrassing Start Multicolour Mythic 5{1}{w/u}{w/u}{w/b}{w/b} Instant Each attacking creature an opponent controls deals damage equal to its power to its controller. Then, return those creatures to their owner's hand. 4 1705508740 on 17 Jan 2024 by Sorrow
138 On-Call Ambulance Multicolour Common 4{2}{w/u}{w/b} Artifact – Vehicle 2 3 Vigilance, lifelink, ward {1}

Crew 2
0
139 Ozsaet's Vindicator Multicolour Uncommon 4{2}{w/u}{w/b} Creature – Kor Knight 2 2 Flash
When Ozsaet's Vindicator enters the battlefield, exile target tapped creature. If you control that creature, you may return it to the battlefield tapped at the beginning of the next endstep.
0
140 Self-Induced Righteousness Multicolour Uncommon 2{w/u}{w/b} Enchantment – Aura Enchant creature
Enchanted has flying and "if a creature dealt damage by this creature this turn would die, exile that creature instead."
0
141 Spellbreaker Contestant Multicolour Common 2{w/u}{w/b} Creature – Human Warrior 1 1 At the beginning of each upkeep, you may sacrifice Spellbreaker Contestant. If you do, noncreature spells cost an additional {1} to cast this turn. 0
142 Dustway Knifeman Multicolour Common 2{u/b}{u/r} Creature – Human Rogue 2 3 Raise the Stakes- Whenever Dustway Knifeman attacks, you may sacrifice a creature or a Treasure. If you do, Target creature with a toughness of 4 or greater can't block this turn. 0
143 Jackpot Faerie Multicolour Rare 2{u/b}{u/r} Creature – Faerie Citizen 1 1 Flying
Whenever you draw a card outside of your draw step, take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).

At the beginning of your endstep, if you drew three or more cards this turn, put a +1/+1 counter on Jackpot Faerie.
0
144 Memories of Greed Multicolour Mythic 2{x}{u/b}{u/r} Sorcery Target player mills X cards. You may cast a copy of an instant or sorcery card with a mana value of X or less that was milled this way without paying its mana cost. 0
145 Snap Gamble Multicolour Common 2{u/b}{u/r} Sorcery Draw two cards and discard a card at random. When you discard a nonland card this way, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.). 1 1704906007 on 10 Jan 2024 by Sorrow
146 Sorcerer's Bargain Multicolour Uncommon 2{u/b}{u/r} Instant Return target instant or sorcery with a mana value of one or less from your graveyard to your hand.

Lose 1 life an draw a card.
0
147 Spellbloat Horror Multicolour Uncommon 2{u/b}{u/r} Creature – Horror 2 2 Prowess
Whenever a creature dies for the first time each turn, each opponent mills three cards.
0
148 Demystifying Fang Multicolour Common 2{b/r}{b/g} Sorcery Destroy target enchantment you don't control. If that enchantment was attached to a creature, Demystifying Fang deals 4 damage to that creature. 0
149 Enter the Death Games Multicolour Rare 4{2}{b/r}{b/g} Enchantment At the beginning of each upkeep, target creature you control gains deathtouch until end of turn.

At the beginning of each endstep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control with deathtouch.
1 1704910151 on 10 Jan 2024 by SecretInfiltrator
150 Killer's Ferocity Multicolour Uncommon 2{b/r}{b/g} Enchantment – Aura Enchant creature
Enchanted creature has menace and "if this creature would die, return it to your hand instead."
0
151 Marriz, Grave Profiteer Multicolour Mythic 4{b/r}{b/r}{b/g}{b/g} Legendary Creature – Human Citizen 4 5 Raise the Stakes- Whenever Marriz, Grave Profiteer attacks, you may sacrifice a creature or a Treasure. If you do, return target creature card from your graveyard to your hand. When a creature card is returned to your hand this way, deal 2 damage to each opponent unless they have you create a tapped Treasure token. 0
152 Payu Body-Eater Multicolour Common 5{3}{b/r}{b/g} Creature – Insect Assassin 5 2 Flash
When Payu Body-Eater enters the battlefield deal 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead and gain 2 life.
2 1704906402 on 10 Jan 2024 by Sorrow
153 Tlihan Miner Multicolour Uncommon 4{2}{b/r}{b/g} Creature – Spirit Peasant 4 3 Whenever a land enters an opponent's graveyard from anywhere, create a tapped Treasure token.

If a land card in an opponent's graveyard would go into any other zone, exile that card instead.
0
154 Losquait, Fort Breaker Multicolour Mythic 4{r/g}{r/g}{r/w}{r/w} Legendary Creature – Giant Berserker 4 5 Menace, first strike
Whenever Losquait, Fort Breaker deals combat damage to a player or planeswalker, put a +1/+1 counter on Losquait.
0
155 Reluctant Guardian Multicolour Common 4{2}{r/g}{r/w} Creature – Human Warrior 4 3 Trample
At the beginning of combat on your turn, Reluctant Guardian gets +2/+1 until end of turn if a creature entered the battlefield under your control this turn.
0
156 Ruiner Hellkite Multicolour Rare 6{4}{r/g}{r/w} Creature – Dragon 5 5 Flying
Raise the Stakes- – Whenever Ruiner Hellkite attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target artifact and Ruiner Hellkite gets +2/+2 until end of turn.
0
157 Savage Rush Multicolour Uncommon 2{r/g}{r/w} Instant Until end of turn, target creature gets +3/+2, first strike, and trample. 2 1706121048 on 24 Jan 2024 by SecretInfiltrator
158 Tech-Ripper Cougar Multicolour Uncommon 2{r/g}{r/w} Creature – Cat 3 2 Sacrifice an artifact: Tech-Ripper Cougar gains first strike until end of turn.

Whenever Tech-Ripper Cougar deals combat damage to a player, put a +1/+1 counter on if that player controls three or more artifacts.
0
159 Wreck the Fortress Multicolour Common 3{1}{r/g}{r/w} Sorcery Destroy target nonbasic land. Its controller creates a treasure token and searches their library for a basic land, adds that land to their hand, then shuffles. 0
160 Bonded Victory Multicolour Mythic 4{g/w}{g/w}{g/u}{g/u} Enchantment At the beginning of each endstep, if no damage was dealt this turn, put a peace counter on Bonded Victory.

Remove a peace counter: Prevent all damage that would be dealt by target spell or permanent this turn.

At the beginning of your upkeep if there are 10 or more peace counters on Bonded Victory, the game is a draw.
0
161 Death-Defying Dodge Multicolour Uncommon 2{g/w}{u/g} Instant Until end of turn, target creature gains hexproof, indestructible, and "spells and abilities of permanents your opponents control can't cause you to sacrifice this creature." 0
162 Ethereal Bloomcaller Multicolour Common 2{g/w}{g/u} Creature – Human Wizard 3 2 When Ethereal Bloomcaller enters the battlefield, you may put target enchantment card in your graveyard on the top of your library. 0
163 Gifting Serpopard Multicolour Rare 4{g/w}{g/w}{g/u}{g/u} Creature – Cat Snake 5 5 Flash, vigilance

When Gifting Serpopard enters the battlefield, put a +1/+1 counter on up to two other target creatures you control, gain 5 life, and draw a card.
2 1704829955 on 09 Jan 2024 by dude1818
164 Graceful Gains Multicolour Common 2{g/w}{g/u} Sorcery Draw a card and gain 3 life. If you control a creature and an enchantment, put a +1/+1 counter on target creature you control and it gains Ward {1} until end of turn. 0
165 Mirror-Coated Motorcycle Multicolour Uncommon 2{g/w}{g/u} Artifact – Vehicle 3 3 At the beginning of each upkeep, choose target creature you don't control. Until end of turn, whenever that creature attacks or blocks, if it has flying, Mirror-Coated Motorcycle gains flying until end of turn.The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Crew 1
0
166 Chain Lasso Hybrid Common 2{1}{w/u} Artifact – Equipment Equipped creature has "{t}: Tap target creature."

Equip {w/u}
0
167 Mechanical Awakening Hybrid Rare 3{w/u}{w/u}{w/u} Enchantment At the beginning of combat, if you control no creatures, up to one target artifact you control become 4/4 white and blue Sphinx creature with flying and vigilance until end of turn. 1 1712126865 on 03 Apr 2024 by Mister Johnson
168 Scouting Jay Hybrid Uncommon 1{w/u} Creature – Bird 1 1 Flying

At the beginning of your endstep, if Scouting Jay was exiled this turn, draw a card.
0
169 Seashell Village Hoarder Hybrid Common 2{1}{w/u} Creature – Human Citizen 1 3 Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
As long as Seashell Village Hoarder has an artifact Stockpiled, Seashell Village Hoarder has Ward {2}.
2 1705526179 on 17 Jan 2024 by SecretInfiltrator
170 Stunstrike Scarf Hybrid Uncommon 3{1}{w/u}{w/u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
0
171 End of All Hope Hybrid Rare 2{u/b}{u/b} Instant Players can't search their libraries this turn.

Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn.
1 1706925737 on 03 Feb 2024 by Sorrow
172 Mind-Breaker Arcanist Hybrid Uncommon 3{1}{b/u}{b/u} Creature – Human Wizard 3 1 Whenever a card is put into a player's graveyard from their library, Mind-Breaker Arcanist gets +1/+0 until end of turn.

{3}{u/b}: Each player mills a card.
0
173 Root for the Opposition Hybrid Uncommon 1{u/b} Enchantment Whenever an opponent exiles a creature card with a mana value of one or less from anywhere, you may pay {1} and sacrifice Root for the Opposition. If you do, put that creature onto the battlefield under your control. 1 1711953234 on 01 Apr 2024 by Mister Johnson
174 Skill Siphon Hybrid Common 1{u/b} Enchantment – Aura Enchant creature
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
1 1710496207 on 15 Mar 2024 by Sorrow
175 Splatterwing Crewmate Hybrid Common 3{2}{u/b} Creature – Faerie Pirate 2 2 Flying
When Splatterwing Crewmate dies, you may draw a card.
0
176 Cadaverous Prospects Hybrid Uncommon 2{1}{b/r} Enchantment – Aura Enchant creature you control
Enchanted creature gets +3/-1 and has "When this creature dies, create a number of Treasure tokens equal to its toughness."
2 1708910277 on 26 Feb 2024 by Sorrow
177 Dream-Eater Cerebremancer Hybrid Rare 3{x}{1}{b/r}{b/r} Creature – Human Warlock 3 3 Dream-Eater Cerebremancer enters the battlefield with X +1/+1 counters.

At the beginning of each endstep, you may remove a +1/+1 counter from Dream-Eater Cerebremancer. If you do, each player discards a card and draws a card.
0
178 Foul Fate Fiend Hybrid Uncommon 1{b/r} Creature – Devil 1 1 Whenever you sacrifice a creature with a power greater greater than Foul Fate Fiend's power, create a Treasure token. 1 1706320945 on 27 Jan 2024 by Sorrow
179 Suicide Whip Hybrid Common 1{r/b} Artifact – Equipment The equipped creauture has "{t}, Sacrifce this creature and Suicide Whip: Deal 2 damage to target creature and one damage to that creature's controller."

Equip {r/b}
0
180 Wandering Mercenery Hybrid Common 3{2}{b/r} Creature – Human Warrior 3 2 At the beginning of your upkeep, you may pay 2 life. If you do, Wandering Mercenery gains "Whenever this creature deals combat damage to a player, create a Treasure token." until end of turn. 0
181 Apprentice Mechanic Hybrid Common 1{r/g} Creature – Goblin Shaman 1 1 Haste
Whenever Apprentice Mechanic becomes blocked by an artifact, Apprentice Mechanic gets +1/+0 until end of turn.
0
182 Blood-Iron Spikeback Hybrid Rare 6{3}{r/g}{r/g}{r/g} Creature – Lizard Mutant 6 6 Haste, trample
Whenever a creature you control deals combat damage to a player, create a tapped Treasure token.
0
183 Fatalclaw Training Hybrid Uncommon 2{r/g}{r/g} Sorcery Put a +1/+1 counter on each creature you control with trample or reach.
0
184 Mana Conjuration Hybrid Common 2{1}{r/g} Sorcery Add {r}{r}{g} or {r}{g}{g} at random.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
0
185 Ruthless Cassowary Hybrid Uncommon 3{1}{r/g}{r/g} Creature – Bird 3 3 Raise the Stakes- Whenever Ruthless Cassowary attacks, you may sacrifice a creature or a Treasure. If you do, Ruthless Cassowary fights target creature.

Combat damage dealt by Ruthless Cassowary can't be prevented.
0
186 Aboveground Convert Hybrid Rare 3{2}{g/w} Creature – Insect Cleric 1 3 Whenever an artifact or enchantment enters a graveyard from anywhere, gain 3 life.

At the beginning of your endstep, if you gained 3 or more life this turn, put a +1/+1 on Aboveground Convert and another target creature.
0
187 Dewdrop Nectar Hybrid Common 1{g/w} Sorcery Gain 3 life.

Put a +1/+1 counter on target creature you control.
0
188 Kierg Regrower Hybrid Common 2{1}{g/w} Creature – Kithkin Druid 1 2 When Kierg Regrower enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card. Reveal it, add it your hand, gain 2 life, then shuffle. 0
189 Rigorous Coach Hybrid Uncommon 2{1}{g/w} Creature – Human Cleric 2 1 {g/w}{g/w},{t}: Put a +1/+1 counter on target creature you control. If target creature isn't Rigorous Coach, you may untap it and scry 1. 0
190 Vigor of Purity Hybrid Uncommon 2{g/w}{g/w} Enchantment Whenever an opponent sacrifices an artifact, creatures you control get +1/+1 until end of turn. 0
191 Avatar of Life and Death Hybrid Rare 7{5}{w/b}{w/b} Creature – Avatar 5 6 Flying
{t}, Sacrifice Avatar of Life and Death: Return another target creature that died this turn to the battlefield. Gain life equal to that creature's toughness.
0
192 Betting Hall Guard Hybrid Uncommon 4{2}{w/b}{w/b} Creature – Human Mercenary 2 2 Flash
When Betting Hall Guard enters the battlefield, destroy target tapped creature that attacked this turn.
0
193 Citadel's First Barrier Hybrid Uncommon 3{2}{b/w} Enchantment Whenever a creature exits the battlefield for the first time each turn, gain 2 life.

{w/b}{w/b}, Sacrifice Citadel's First Barrier: Until end of turn, if a creature would exit the battlefield, exile it instead.
0
194 Scavenging Bats Hybrid Common 1{w/b} Creature – Bat 1 1 Flying, lifelink 0
195 Unearthly Endurance Hybrid Common 1{b/w} Instant Target creature gains indestructible until end of turn.

Dead End- If you cast Unearthly Endurance during the endstep, gain life equal to that creature's toughness.
0
196 Fungal Revival Hybrid Common 2{1}{b/g} Sorcery Return target creature card from your graveyard to your hand. If that creature card had mana value of four or greater, put a +1/+1 counter on up to one target creature you control.. 0
197 Grave Growths Hybrid Uncommon 3{2}{b/g} Enchantment Whenever a non-token creature you control dies, you may pay {1}. If you do, create a 0/1 green Plant token.

Whenever a Plant you control dies, add {b} or {g}.
0
198 Multimeter Millipede Hybrid Uncommon 2{b/g}{b/g} Creature – Insect 2 2 Multimeter Millipede gets +1/+1 if an opponent controls a Swamp.
Multimeter Millipede gets +1/+1 if an opponent controls a Forest.

When Multimeter Millipede dies, untap up to two Swamp or Forest cards you control.
1 1709103266 on 28 Feb 2024 by SecretInfiltrator
199 Nature's Final Call Hybrid Rare 2{b/g}{b/g} Sorcery Exile all creature cards from each opponent's graveyard.

Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
0
200 Outwaste Nightblade Hybrid Common 1{b/g} Creature – Zarri Assassin 1 1 {g/b}: If Outwaste Nightblade doesn't have deathtouch, Outwaste Nightblade gains deathtouch until end of turn. If mana from a Treasure was spent to activate this ability, gain 1 life. 0
201 Doubled Decoy Hybrid Common 2{1}{u/g} Instant Create a token copy of target creature you control with a mana value of one or less. 0
202 Infiltration Cloak Hybrid Uncommon 2{g/u}{g/u} Enchantment – Aura Enchant creature
Enchanted creature has Ward {2} and "Whenever this creature deals combat damage to a player, draw a card."
0
203 Naive Scout Hybrid Common 3{2}{u/g} Creature – Human Scout 3 2 When Naive Scout enters the battlefield draw a card. 0
204 Outwaste Courier Hybrid Rare 3{1}{g/u}{g/u} Creature – Zarri Scout 2 2 At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead. 0
205 Terraform Dryad Hybrid Uncommon 1{g/u} Creature – Dryad 1 1 At the beginning of each upkeep, target basic land you control becomes a copy of another target land until end of turn. 1 1712216165 on 04 Apr 2024 by Mister Johnson
206 Dockside Gambler Hybrid Common 1{u/r} Creature – Surrakar Citizen 1 1 At the beginning of your upkeep you may tap an untapped nontoken artifact you control. If you do, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.). 0
207 Fatefall Halo Hybrid Uncommon 1{r/u} Enchnatment – Aura Enchant creature
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
0
208 Sparkspear Highwayman Hybrid Uncommon 1{u/r} Creature – Goblin Warrior 1 2 Whenever you cast an instant or sorcery spell, Sparkspear Highwayman gets +1/+0 until end of turn.

{1}: Sparkspear Highwayman can't be blocked by creatures with a power of 3 or greater until end of turn.
0
209 Volt-Boost Battery Hybrid Rare 2{1}{u/r} Artifact – Treasure {t}, Sacrifice Volt-Boost Battery: Add one mana of any color.
When you sacrifice Volt-Boost Battery for mana, add one additional mana of any color for each +1/+1 counter on Volt-Boost Battery.

Whenever you cast an artifact spell, put a +1/+1 counter on Volt-Boost Battery, and it becomes a 0/0 Golem creature in addition to its other types with Ward {2}.
1 1706586943 on 30 Jan 2024 by Sorrow
210 Wizard's Cannon Car Hybrid Common 2{1}{u/r} Artifact – Vehicle 2 1 Whenever Wizard's Cannon Car attacks, you may discard a card. If you discarded an instant or sorcery card this way, Wizard's Cannon Car gets +2/+2 until end of turn.

Crew 1
0
211 Burden of Stone Fists Hybrid Uncommon 2{1}{r/w} Enchantment – Aura Enchant creature
Enchanted creature has defender and double strike
0
212 Furyhowl Raid Hybrid Rare 3{r/w}{r/w}{r/w} Instant Create a 2/2 white Knight token.

Creatures can't block this turn.

Whenever a creature attacks this turn, it gets +1/+0 until end of turn.
0
213 Longspear Mercenary Hybrid Common 3{2}{r/w} Creature – Kithkin Warrior 3 1 First strike

Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
0
214 Rebellious Fireslash Hybrid Common 2{1}{r/w} Sorcery Target creature gains doublestrike until end of turn.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
0
215 Wall-Breaker Driver Hybrid Uncommon 1{r/w} Creature – Human Pilot 3 1 Defender
Whenever Wall-Breaker Driver crews a vehicle, that vehicle gains "When this creature attacks, destroy up to one target artifact the defending player controls."
0
216 All-Purpose Wrench Artifact Common 2{2} Artifact {t}: Until end of turn, target creature becomes a Pilot with "This creature crew Vehicles as if its power were 2 higher."
{t}: Until end of turn, target Equipment's equip cost is reduced by {1}.
0
217 Badge of Entry Artifact Uncommon 1{1} Artifact – Equipment Whenever the equipped creature dies, create X tapped Treasure tokens, where X was the equipped creature's power.

Equip {2}
0
218 Blasting Warship Artifact Rare 6{6} Artifact – Vehicle 6 5 Whenever Blasting Warship attacks, you may sacrifice an artifact. If you do, Blasting Warship deals 2 damage to two random creatures the defending player controls.

Crew 3
0
219 Bloody Knife Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+0.

Equip {2}
0
220 Confiscated Spike-Bike Artifact Common 4{4} Artifact – Vehicle 4 2 Crew 2

If you cast Confiscated Spike-Bike from exile, create a tapped Treasure token.
0
221 Convoy Alarm Car Artifact Rare 3{3} Artifact – Vehicle 1 4 Whenever a creature controlled by an opponent attacks, you may untap Convoy Alarm Car and up to one target creature you control. A non-vehicle creature untapped this way can't block until end of turn.

Other Vehicles you control get +1/+1

Crew 2
0
222 Gilded Crawling Throne Artifact Uncommon 1{1} Artifact – Vehicle Treasure 2 1 {t}, Sacrifice Gilded Crawling Throne: Add one mana of any color.

{3}: Gilded Crawling Throne gets +1/+1 for each token Treasure you control. Activate this ability only once each turn.

Crew 1
0
223 Golden Axe of Wealth Artifact Rare 3{3} Artifact – Equipment Whenever the equipped creature attacks a player who has the most life total, double the number of Treasure tokens you control, then create a Treasure token.

Equipped creature gets +3/+1.

Equip {4}
0
224 Harpoon-Mounted Cart Artifact Rare 3{3} Artifact – Vehicle 5 5 Whenever Harpoon-Mounted Cart attacks or blocks, Harpoon-Mounted Cart gains trample or first strike at random.

{3}: If Harpoon-Mounted Cart doesn't have trample, it gains trample until end of turn. If Harpoon-Mounted Cart doesn't have first strike, it gains first strike until end of turn. Activate this ability only if Harpoon-Mounted Cart is attacking or blocking.

Crew 3
0
225 Mushroom Cultivator Suit Artifact Common 1{1} Artifact – Equipment Equipped creature gets +0/+1 and has "If this creature would die, exile it instead and untap target basic land you control."

Equip {1}
0
226 Otherworldly Relic Artifact Uncommon 5{5} Artifact Cards you cast from exile cost {2} less to cast.

{t}, Sacrifice Otherworldly Relic: Add two mana of any color. When you do, draw a card.
3 1708324873 on 19 Feb 2024 by dude1818
227 Quicksilver Multiweapon Artifact Rare 1{1} Artifact – Equipment Whenever an Equipment card enters an opponent's graveyard from anywhere, Quicksilver Multiweapon becomes a copy of that equipment until end of turn.

Equip {1}
0
228 Razor-Fractal Bottle Artifact Rare 1{1} Artifact {x},{t}-Sacrifice Razor-Fractal Bottle: Create X Shard artifact tokens with "{t}: -Sacrifice this artifact. Deal 1 damage to target attacking or blocking creature." 0
229 Re-Steeled Man Artifact Common 3{3} Artifact Creature – Human 2 2 Whenever an artifact card enters your graveyard, Re-Steeled Man gets +0/+1 until end of turn. 0
230 Saintie of Impoverishment Artifact Uncommon 4{4} Artifact – Equipment Equipped creature gets +3/+0 and has "Whenever this creature deals combat damage to a player, that player sacrifices all artifact tokens they control."

Equip {2}
1 1712091174 on 02 Apr 2024 by Sorrow
231 Showy Stuntwheel Artifact Common 3{3} Artifact – Vehicle 3 3 Whenever another Vehicle enters the battlefield, you may untap Showy Stuntwheel. If you don't control that Vehicle, Showy Stuntwheel gets +1/+0 until end of turn.

Crew 2
0
232 Strangelite Torch Artifact Uncommon 3{3} Artifact {t}: Add one mana of any color.

{4}, Sacrifice Strangelite Torch: Add one mana of any color and draw a card.
0
233 Tlihan's Obliterator Artifact Rare 12{12} Artifact Creature – Construct 8 8 When Tlihan's Obliterator enters the battlefield, sacrifice all lands you control and create three times that many Treasure tokens.

Sacrifice a land: Tap Tlihan's Obliterator. Any player may activate this ability.
0
234 Bloodmaw Camp Land Common 0 Land Bloodmaw Camp enters the battlefield tapped.
{t}: Add {r} or {g}.

{1}{r/g}{r/g},{t}- Sacrifice Bloodmaw Camp: Draw a card and create a tapped Treasure token.
0
235 Bloody Court Land Common 0 Land Bloody Court enters the battlefield tapped.
{t}: Add {r} or {w}.

{1}{r/w}{w/r},{t}- Sacrifice Bloody Court: Draw a card and create a tapped Treasure token.
0
236 Capital of Akran Land Common 0 Land Capital of Akran enters the battlefield tapped.
{t}: Add {w} or {b}.

{1}{w/b}{w/b},{t}- Sacrifice Capital of Akran: Draw a card and create a tapped Treasure token.
0
237 Coral-Covered Freighter Land Common 0 Land Coral-Covered Freighter enters the battlefield tapped.
{t}: Add {g} or {u}.

{1}{g/u}{g/u},{t}- Sacrifice Coral-Covered Freighter: Draw a card and create a tapped Treasure token.
0
238 Decrepit Akran Spires Land Common 0 Land Decrepit Akran Spires enters the battlefield tapped.
{t}: Add {b} or {r}.

{1}{b/r}{b/r},{t}- Sacrifice Decrepit Akran Spires: Draw a card and create a tapped Treasure token.
0
239 Jagged Tlihan Rocks Land Common 0 Land Jagged Tlihan Rocks enters the battlefield tapped.
{t}: Add {u} or {r}.

{1}{r/u}{r/u},{t}- Sacrifice Jagged Tlihan Rocks: Draw a card and create a tapped Treasure token.
0
240 Oil Lake Outpost Land Common 0 Land Oil Lake Outpost enters the battlefield tapped.
{t}: Add {u} or {b}.

{1}{b/u}{b/u},{t}- Sacrifice Oil Lake Outpost: Draw a card and create a tapped Treasure token.
0
241 Ozsaet's Dome Land Rare 0 Legendary Land {t}: Add {c}.
At the beginning of each upkeep, if Ozsaet's Dome is untapped, you may tap it and pay {2}. If you do, instant and sorcery spells opponents cast cost an additional {2} cast.
0
242 Regrowing Extinct Volcqno Land Rare 0 Land Regrowing Extinct Volcqno enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {u}{b}{r}.
0
243 Regrowing Flood District Land Rare 0 Land Regrowing Flood District enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {w}{u}{b}.
0
244 Regrowing Outcrop Land Rare 0 Land Regrowing Outcrop enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {r}{g}{w}.
0
245 Regrowing Snow Basin Land Rare 0 Land Regrowing Snow Basin enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {b}{r}{g}.
0
246 Regrowing Watering Hole Land Rare 0 Land Regrowing Watering Hole enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {g}{w}{u}.
3 1704290902 on 03 Jan 2024 by Sorrow
247 Reinvigorated Farmland Land Common 0 Land Reinvigorated Farmland enters the battlefield tapped.
{t}: Add {g} or {w}.

{1}{w/g}{w/g},{t}- Sacrifice Reinvigorated Farmland: Draw a card and create a tapped Treasure token.
0
248 Seashell Sands Land Common 0 Land Seashell Sands enters the battlefield tapped.
{t}: Add {w} or {u}.

{1}{w/u}{w/u},{t}- Sacrifice Seashell Sands: Draw a card and create a tapped Treasure token.
0
249 Underground Hive Land Common 0 Land Underground Hive enters the battlefield tapped.
{t}: Add {b} or {g}.

{1}{b/g}{b/g},{t}- Sacrifice Underground Hive: Draw a card and create a tapped Treasure token.
0
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