Envertol: Life's a Gamble
Envertol: Life's a Gamble by Sorrow
249 cards in Multiverse
101 commons, 80 uncommons, 53 rares, 15 mythics
27 white, 27 blue, 27 black, 27 red, 27 green,
30 multicolour, 50 hybrid, 18 artifact, 16 land
77 comments total
Rukat's bitter homecoming. Is the plane better than when Rukat left it? Is this lawless slaughter better than the tyrants Arkna and Hyale overthrew?
Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
The set creator would like to draw your attention to these comments:
On Furyhowl Murder Shriek (reply):
on 12 Dec 2023
by
Sorrow:
If you think this should keep the same cost and be an instant, let me know. |
On Rukat with a Deathwish (reply):
on 12 Dec 2023
by
Sorrow:
|
Recently active cards: (all recent activity)
Flying
At the beginning of each endstep, if a card was exiled from anywhere this turn gain 2 life and scry 1.
At the beginning of each endstep, if a card was exiled from anywhere this turn gain 2 life and scry 1.
3/2
Exile all creature cards from each opponent's graveyard.
Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
Ward
At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.

At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.
2/2
At the beginning of each upkeep, target creature you control gains deathtouch until end of turn.
At the beginning of each endstep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control that dealt combat damage to a player.
At the beginning of each endstep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control that dealt combat damage to a player.
Haste, first strike, trample, reach
Whenever Losquait, Fort Breaker deals combat damage to a player or planeswalker, put a +1/+1 counter on Losquait and creature a tapped Treasure token..
Whenever Losquait, Fort Breaker deals combat damage to a player or planeswalker, put a +1/+1 counter on Losquait and creature a tapped Treasure token..
She left Kremsha buried in the rubble of his mountain fort.
4/5
Recent comments: (all recent activity)
See other cardsets
Missing p/t.
This type of land untapping is quite off-color for monoblack - probably a color bend rather than a break though.
Also "lose X life" are worded in numerals as in "Each opponent loses 3 life."
The Payu are upright-walking insect humanoids. The Payu have four legs for walking and their one-pair of arms are used like other bipedal creatures use arms. Payu have two thick fingers and a thumb. They are tall, with the low-end of adult height being about six feet tall and the taller individuals rarely being more than seven feet tall. The Payu have traditional beetle-like mouth structures, although they lack pronounced mandibles. Because of their exoskeletons, the Payu find little value in traditional armor for anything stronger than their exoskeleton would likely be a burden that would slow them down to the point of vulnerability. The Payu do not have pronounced antennae, their ancestors having evolved eyes that can see in the dark, exceptional hearing (and vocal ranges for in-species communication). In the present, Payu's antennae are mostly used to draw interest towards and display signs in romantic encounters.
Arkna himself has a mottled black and forest green exoskeleton, which is slightly uncommon among the Payu (it's rare that there's no dark brown colors on his exoskeleton) and is 6'8. Arkna is somewhat bulky (with exoskeletons and all the Payu aren't ever toned) having been born and raised with the intent of being in the warrior class of the Payu. Arkna's compound eyes are black, the most common eye color among his people. Having spent notable time aboveground with Hyale, Peace-Caller, has taken to wearing cloaks are robes that cover his upper torso. Payu who only live among other Payu never clothes. Arkna's antennae, which are short among their species, were cut to stubs in his youth to discourage high-ranking female Payu from taking interest in him.
You have got to tell me what Arkna looks like.
I don't know, but at the time my mind was paranoid over the wording.
Very flexible.
I also think it's a missed opportunity that vehicles don’t interact more with the creatures crewing them.
The stockpiling mechanic is very versatile! So, good job coming up with it.
I'm confused, why would a sorcery that doesn't belong to me ever be in my graveyard?
This is very interesting. Especially if you could play around with animating lands or something else.
Unsure if the tapped treasure token is too much.