Envertol: Life's a Gamble: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie
At the beginning of your upkeep, up to one target tapped creature gets -1/-1 until end of turn.
Magical endurance serums often have unintended consequences.
3/3
 
 R 
Sorcery
Exile all creature cards from each opponent's graveyard.

Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
 U 
Enchnatment – Aura
Enchant creature
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
 U 
Artifact
{t}: Add one mana of any color.

{4}, Sacrifice Strangelite Torch: Add one mana of any color and draw a card.
 U 
Creature – Elemental Horror
Whenever a basic land enters the battlefield under your control, Greenman Strider gets +2/+2 until end of turn.

Basic lands enter the battlefield untapped.
5/5
 C 
Creature – Human Wizard
When Ethereal Bloomcaller enters the battlefield, you may put target enchantment card in your graveyard on the top of your library.
3/2
 C 
Creature – Germ
Flash, defender
Whenever Live-Lake Amoeba is dealt combat damage scry 1.
Pits of waste merged into a singular cell, cursed to see the beginning from the ends of which it was born.
0/4
 C 
Creature – Bat
Flying, lifelink
Envertol's bats hunt by smell, not sound.
1/1
 C 
Creature – Kithkin Warrior
First strike

Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
A veteran of the rebellion against Kremsha, she holds contempt against those who'd follow in the Merchant of Flesh's footsteps.
3/1
 C 
Instant
Target creature you control fights target creature you don't control.

Dead End- If you cast I'm Strong, You Know during the endstep, target creature you control gets +0/+1
 C 
Creature – Ogre Warrior
When Fatalclaw Spearman enters the battlefield you may sacrifice an artifact. If you do, Fatalclaw Spearman deals 2 damage to each opponent.
3/2
 C 
Land
Decrepit Akran Spires enters the battlefield tapped.
{t}: Add {b} or {r}.

{1}{b/r}{b/r},{t}- Sacrifice Decrepit Akran Spires: Draw a card and create a tapped Treasure token.
 C 
Creature – Kithkin Monk
Flying
{u},{t}: Another target creature with flying gets +1/+1 and gains prowess until end of turn.
1/2
 C 
Sorcery
Until end of turn, target creature you control gains deathtouch and "If this this creature deals combat damage to a player, destroy up to one target tapped creature."
Island
 
 B 
Basic Land – Island

Miasma Runner (common, foil)
Nature's Final Call (rare)
Fatefall Halo (uncommon)
Strangelite Torch (uncommon)
Greenman Strider (uncommon)
Ethereal Bloomcaller (common)
Live-Lake Amoeba (common)
Scavenging Bats (common)
Longspear Mercenary (common)
I'm Strong, You Know (common)
Fatalclaw Spearman (common)
Decrepit Akran Spires (common)
Clear-Sky Mentor (common)
Kill Shot (common)
Island (basic)