Envertol: Life's a Gamble: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kithkin Knight
First strike
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, gain X life, where X is the mana value of Coveted Protector's stockpiled card.
3/3
 U 
Creature – Surrakar Citizen
Whenever a player sacrifices a Treasure, lose 1 life and put a +1/+1 counter on Bet Keeper.
Gamblers are easy to make money off. The hard part is keeping the angry losers away.
1/1
 U 
Creature – Human Pirate
Flash
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost {3} less until end of turn.
2/1
 U 
Instant
Return target instant or sorcery with a mana value of one or less from your graveyard to your hand.

Lose 1 life an draw a card.
 C 
Creature – Zarri Assassin
{g/b}: If Outwaste Nightblade doesn't have deathtouch, Outwaste Nightblade gains deathtouch until end of turn. If mana from a Treasure was spent to activate this ability, gain 1 life.
1/1
 C 
Creature – Surrakar Citizen
At the beginning of your upkeep you may tap an untapped nontoken artifact you control. If you do, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
1/1
 C 
Creature – Human Athlete
If Guest Contestant was cast from exile, Guest Contestant enters the battlefield with a +1/+1 counter.
There's an advantage to being a sportsman in a deathgame. Unfortunately, there's more to the games than physical ability.
1/1
 C 
Creature – Bird
Flying
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn.
Finch feathers are gifted to Bloodmaw warriors after they make their first kill.
1/2
 C 
Creature – Human Wizard
Flash, Ward {1}
{r},{t}: Change the target of target spell you own.
She leaves herself enough time to catch her errors before her opponents even know what she did wrong.
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
 C 
Artifact – Vehicle
Whenever another Vehicle enters the battlefield, you may untap Showy Stuntwheel. If you don't control that Vehicle, Showy Stuntwheel gets +1/+0 until end of turn.

Crew 2
3/3
 C 
Creature – Human Knight
Haste

{1}{w}: Enchanted creatures you control gain vigilance until end of turn.
2/1
 C 
Creature – Viashino Knight
Raise the Stakes- Whenever Dome Bannerman attacks, you may sacrifice a creature or a Treasure. If you do, Dome Bannerman gains first strike and gets +1/+0 until end of turn."
3/3
 C 
Artifact – Vehicle
Vigilance, lifelink, ward {1}

Crew 2
2/3
Mountain
 
 B 
Basic Land – Mountain

Coveted Protector (rare)
Bet Keeper (uncommon)
Wave-Trekker Warekeeper (uncommon)
Sorcerer's Bargain (uncommon)
Outwaste Nightblade (common)
Dockside Gambler (common)
Guest Contestant (common)
Blood-Feast Finch (common)
Snap-Judgement Survivor (common)
Skill Siphon (common)
Showy Stuntwheel (common)
Ozsaet's Vanguard (common)
Dome Bannerman (common)
On-Call Ambulance (common)
Mountain (basic)