Envertol: Life's a Gamble: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
At the beginning of each endstep, if you've created a Treasure token, drawn two or more cards that turn, and scried 1 or more, return Everchance from your graveyard to your hand. |
![]() , : Put a +1/+1 counter on target creature you control. If target creature isn't Rigorous Coach, you may untap it and scry 1.2/1
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Whenever an opponent sacrifices an artifact, creatures you control get +1/+1 until end of turn.
"Blades, armor, vehicles. Those weigh you down." -Rskeiff, Fearless chief
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Whenever you cast an instant or sorcery spell, Sparkspear Highwayman gets +1/+0 until end of turn.
: Sparkspear Highwayman can't be blocked by creatures with a power of 3 or greater until end of turn.1/2
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Bloody Court enters the battlefield tapped.
: Add or .
![]() ![]() , - Sacrifice Bloody Court: Draw a card and create a tapped Treasure token. |
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Flying
At the beginning of each opponent's endstep, if you haven't cast any spells this turn, spells you cast cost less to cast until end of turn.2/3
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Flying
When Splatterwing Crewmate dies, you may draw a card. Pirates have taken to the seas instead of the oil lake. Their violent ways haven't changed.
2/2
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Return target creature card from your graveyard to your hand. If that creature card had mana value of four or greater, put a +1/+1 counter on up to one target creature you control..
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When Subterranean Guard dies, each opponent loses 2 life.
![]() - Sacrifice Subterranean Guard: Destroy target permanent that's attached to another permanentThe Payu never let the destructive machines from above into the Underground before, and they weren't going to change that rule now.
3/2
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Look at the top three cards of your library. You may add one to your hand and put the others on the bottom of your library. Then, if you added no cards to your hand this way, draw a card.
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Exile a creature card from your graveyard,
: Add one mana of one the exiled card's colors and gain 1 life.Necromancers favor prestigious corpses, but most of Marriz's customers are Payu workers.
1/1
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Target creature gains doublestrike until end of turn.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.) |
![]() : Great-Hammer Guardian gains trample until end of turn.
![]() : Great-Hammer Guardian gains vigilance until end of turn."Please, have your tickets ready when you approach. I won't be so kind if I need to ask again."
5/5
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Vigilance
Whenever a creature crews Safety Crawler, if Safety Crawler hasn't been crewed yet this turn, gain 2 life and that creature gains ward until end of turn.
Crew 2 3/5
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Everchance
(rare)
Rigorous Coach
(uncommon)
Vigor of Purity
(uncommon)
Sparkspear Highwayman
(uncommon)
Bloody Court
(common)
Timstream Drake
(common)
Splatterwing Crewmate
(common)
Fungal Revival
(common)
Subterranean Guard
(common)
Shape Possibility
(common)
Rot-Growth Farmer
(common)
Rebellious Fireslash
(common)
Great-Hammer Guardian
(common)
Safety Crawler
(common)
Swamp
(basic)

: Put a +1/+1 counter on target creature you control. If target creature isn't Rigorous Coach, you may untap it and scry 1.
or
.



- Sacrifice Subterranean Guard: Destroy target permanent that's attached to another permanent
: Great-Hammer Guardian gains trample until end of turn.