Envertol: Life's a Gamble: Virtual Booster

Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, prevent all damage that would be dealt to and by blocking creatures you control. If 10 or damage would be prevented this way, prevent all damage that would be dealt to blocking creatures you control instead and draw a card.
 U 
Creature – Human Pilot Rogue
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control.
3/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
 U 
Creature – Bird
Flying
Whenever Silver-Feather Lookout attacks or blocks, another target creature you control gets +1/+1 until end of turn. If that creature has vigilance, it gets +2/+2 until end of turn instead.
2/3
 C 
Creature – Human Athlete
If Guest Contestant was cast from exile, Guest Contestant enters the battlefield with a +1/+1 counter.
There's an advantage to being a sportsman in a deathgame. Unfortunately, there's more to the games than physical ability.
1/1
 C 
Sorcery
Gain 3 life.

Put a +1/+1 counter on target creature you control.
Brewed by the Fatalclaw tribe, this rotting, floral slush can instantly renergize and even enhance a person.
 C 
Sorcery
Destroy target artifact or enchantment. When a card is put into a graveyard this way, scry 1 and untap up to one target land you control.
 C 
Sorcery
Destroy target nonbasic land. Its controller creates a treasure token and searches their library for a basic land, adds that land to their hand, then shuffles.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has "If this creature would die, exile it instead and untap target basic land you control."

Equip {1}
 C 
Sorcery
Destroy target enchantment you don't control. If that enchantment was attached to a creature, Demystifying Fang deals 4 damage to that creature.
Bloodmaw mystics carve sigils onto their teeth so that they can bite through magic like flesh.
 C 
Creature – Viashino Knight
Raise the Stakes- Whenever Dome Bannerman attacks, you may sacrifice a creature or a Treasure. If you do, Dome Bannerman gains first strike and gets +1/+0 until end of turn."
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to another creature, tap that creature and put a Stun counter on it."

Equip {u}{u}
 C 
Land
Seashell Sands enters the battlefield tapped.
{t}: Add {w} or {u}.

{1}{w/u}{w/u},{t}- Sacrifice Seashell Sands: Draw a card and create a tapped Treasure token.
 C 
Enchantment
At the beginning of your combat phase, if you have no cards in your hand, up to one target creature you control gets +2/-1 and gains deathtouch until end of turn.
Island
 
 B 
Basic Land – Island

Wildman's Wrestling (rare)
Skemt Smuggler (uncommon)
Stunstrike Scarf (uncommon)
Silver-Feather Lookout (uncommon)
Guest Contestant (common)
Dewdrop Nectar (common)
Nature's Reclamation (common)
Wreck the Fortress (common)
Mushroom Cultivator Suit (common)
Demystifying Fang (common)
Dome Bannerman (common)
Ice Hammer (common)
Seashell Sands (common)
Go For Broke (common)
Island (basic)