Envertol: Life's a Gamble: Virtual Booster
| Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.) At the beginning of your upkeep, gain X life, where X is the mana value of Coveted Protector's stockpiled card. 3/3
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Whenever a player sacrifices a Treasure, lose 1 life and put a +1/+1 counter on Bet Keeper.
Gamblers are easy to make money off. The hard part is keeping the angry losers away.
1/1
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Flash
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost less until end of turn.2/1
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Return target instant or sorcery with a mana value of one or less from your graveyard to your hand.
Lose 1 life an draw a card. |
: If Outwaste Nightblade doesn't have deathtouch, Outwaste Nightblade gains deathtouch until end of turn. If mana from a Treasure was spent to activate this ability, gain 1 life.1/1
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At the beginning of your upkeep you may tap an untapped nontoken artifact you control. If you do, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
1/1
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If Guest Contestant was cast from exile, Guest Contestant enters the battlefield with a +1/+1 counter.
There's an advantage to being a sportsman in a deathgame. Unfortunately, there's more to the games than physical ability.
1/1
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Flying
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn. Finch feathers are gifted to Bloodmaw warriors after they make their first kill.
1/2
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Flash, Ward
, : Change the target of target spell you own.She leaves herself enough time to catch her errors before her opponents even know what she did wrong.
1/1
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Enchant creature
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token. |
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Whenever another Vehicle enters the battlefield, you may untap Showy Stuntwheel. If you don't control that Vehicle, Showy Stuntwheel gets +1/+0 until end of turn.
Crew 2 3/3
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Haste
![]() : Enchanted creatures you control gain vigilance until end of turn.2/1
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Raise the Stakes- Whenever Dome Bannerman attacks, you may sacrifice a creature or a Treasure. If you do, Dome Bannerman gains first strike and gets +1/+0 until end of turn."
3/3
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Vigilance, lifelink, ward
Crew 2 2/3
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Coveted Protector
(rare)
Bet Keeper
(uncommon)
Wave-Trekker Warekeeper
(uncommon)
Sorcerer's Bargain
(uncommon)
Outwaste Nightblade
(common)
Dockside Gambler
(common)
Guest Contestant
(common)
Blood-Feast Finch
(common)
Snap-Judgement Survivor
(common)
Skill Siphon
(common)
Showy Stuntwheel
(common)
Ozsaet's Vanguard
(common)
Dome Bannerman
(common)
On-Call Ambulance
(common)
Mountain
(basic)




,
: Change the target of target spell you own.
