Envertol: Life's a Gamble: Virtual Booster
Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Add
![]() ![]() ![]() ![]() ![]() ![]() Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.) |
Each attacking creature an opponent controls deals damage equal to its power to its controller. Then, return those creatures to their owner's hand.
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Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Target permanent phases out. When that permanent phases in, Take a Chance. |
At the beginning of each upkeep, target basic land you control becomes a copy of another target land until end of turn.
Centuries had passed since a dryad had existed on Envertol. None knew what to call the creature until they found an old bestiary.
1/1
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At the beginning of your upkeep, return up to one target enchantment card from your graveyard to hand.
Enchantment cards can't be exiled by spells or abilities your opponents control. |
Create a token copy of target creature you control with a mana value of one or less.
"I just look like a normal human. They probably won't know which greencloak is actually me." -Holz, Boneblade Chief
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Flying
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn. Finch feathers are gifted to Bloodmaw warriors after they make their first kill.
1/2
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Deal 1 damage to each creature that's blocking a creature you control.
"The crowd want to see violent deaths, and I want corpses." -Marriz
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Trample
At the beginning of combat on your turn, Reluctant Guardian gets +2/+1 until end of turn if a creature entered the battlefield under your control this turn. 4/3
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Flying, lifelink
Envertol's bats hunt by smell, not sound.
1/1
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Target creature you control gets +1/+2 and gains first strike until end of turn.
Draw a card. Marriz's guards saw the hammer Losquait had used to smash the wall. The guards didn't see the spiked chain attached to the other end.
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Seashell Sands enters the battlefield tapped.
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Exile a creature card from your graveyard,
![]() Necromancers favor prestigious corpses, but most of Marriz's customers are Payu workers.
1/1
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When you cast Odds-Altering Gambler from exile, scry 2.
"The future has told Arkna will win. I'm doubling my bet."
1/1
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Mana Conjuration
(common, foil)
Embarrassing Start
(mythic)
Temporal Absence
(uncommon)
Terraform Dryad
(uncommon)
Roots of Regrowth
(uncommon)
Doubled Decoy
(common)
Blood-Feast Finch
(common)
Punishing Flames
(common)
Reluctant Guardian
(common)
Scavenging Bats
(common)
Turnover Slash
(common)
Seashell Sands
(common)
Rot-Growth Farmer
(common)
Odds-Altering Gambler
(common)
Mountain
(basic)