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CardName: Furyhowl Murder Shriek Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 3 damage to any target. If a player was targeted this way, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.). Flavour Text: Set/Rarity: Envertol: Life's a Gamble Common |
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If you think this should keep the same cost and be an instant, let me know.
I'm not certain whether "take a chance" is two options or three. Care to use semicolons for clarity? Probably should mirror the old modal wording even more, since I wondered far too long how to create a specific token at random ("Maybe choose whether it is tapped at random?" etc.)
OR
It was intended to be the second. Thanks for providing a way to clean up the wording.
I didn't want to deal with additional variables, and I felt I preferred the power-level having the token enter tapped. If this mechanic were ever playtested I might change my mind and change it to untapped. A random chance the token is untapped seems like an additional feature that's not worth the wordspace or adding to the probability. The simplest way currently is probably to use a d6, which are incredibly common (although the majority of people I play with have d8s as well).