Envertol: Life's a Gamble

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 C 
Enchantment – Aura
Enchant creature
As long as enchanted creature is untapped, enchanted creature gets +1/+2 and has Ward {1}.
 R 
Artifact – Vehicle
Flying, vigilance
Whenever an Aura you own would exit the battlefield, you may exile it with Angelcopter.

Whenever Angelcopter attacks or blocks, you may attach an Aura exiled with Angelcopter to a creature that crewed Angelcopter.

Crew 2
4/4
 U 
Creature – Human Citizen
Vigilance, first strike

Asset Surveyor gets +1/+1 for each exiled card you own.
An expert's value is based on the cargo he oversees.
1/1
 M 
Enchantment
Whenever a permanent you don't control is exiled, put a charge counter on Barrier of Obliteration.
Remvoe X charge counters,{t}- sacrifice Barrier of Obliteration: Exile all nonland permanents with a mana value of X.

{1}{w}{w}: Creatures you control get +1/+1 until end of turn.
 U 
Creature – Human Knight
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

When Citadel Banisher enters the battlefield, exile target creature an opponent controls with a mana value equal to or less than the mana value of Citadel Banisher's stockpiled card until this creature leaves the battlefield.
3/3
 C 
Creature – Kithkin Monk
Flying
{u},{t}: Another target creature with flying gets +1/+1 and gains prowess until end of turn.
1/2
 R 
Creature – Kor Advisor
Flying, Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

Noncreature spells an opponent casts sharing a type with Corrinwe Rations Keeper's stockpiled card cost an additional {1} to cast.
2/4
1 comment
2024-04-04 09:26:53 by Mister Johnson
 R 
Creature – Kithkin Knight
First strike
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, gain X life, where X is the mana value of Coveted Protector's stockpiled card.
3/3
 U 
Instant
Exile target enchantment.

Dead End- If you cast Dispelling Blast during the endstep, exile each other enchantment you don't control that shares a name with the target enchantment and each card with the same name as the target enchantment in from each opponent's graveyard.
 U 
Artifact – Equipment
Equipped creature gets +0/+2 and has flying and vigilance.

Equip {w}{w}
Armor was once simple, solely for survival. Now, smiths value brand more than practicality.
 U 
Enchantment
Noncreature spells cast by opponent's who control one or more Treasures costs an additional {1} to cast.
"You think I like them kill each other for their own enjoyment? They kill each other because it makes me rich." -Marriz
 C 
Creature – Bird Mutant
Flying
{1}{w}: Feral Chicken gets +1/+1 until end of turn. Activate this ability only once each turn, during your main phase.
Not much bigger than the ones most villages have to deal with.
2/2
1 comment
2023-12-26 21:12:28 by Sorrow
 U 
Enchantment
Activated abilities that aren't mana abilities cost an additional {1} to activate.

Activated abilities of artifacts cost an additional {2} to activate.
 C 
Creature – Human Athlete
If Guest Contestant was cast from exile, Guest Contestant enters the battlefield with a +1/+1 counter.
There's an advantage to being a sportsman in a deathgame. Unfortunately, there's more to the games than physical ability.
1/1
 C 
Creature – Sheep
Lifelink
Their wool can stifle any blade and their horns can pierce any armor.
2/2
 R 
Legendary Creature – Human Nomad
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, reveal the top X cards of your library, where X is the mana value of the card Hyale, Peace-Caller has stockpiled. You add up to two white creature cards revealed this way to your hand. Put the rest on the bottom of your library in a random order.
4/4
 U 
Creature – Kithkin Advisor
At the beginning of each opponent's endstep, if you didn't lose life this turn, put a +1/+1 counter on Kojli Negotiator unless that player has you create a tapped Treasure token instead.
0/1
1 comment
2024-02-27 19:41:26 by Sorrow
 M 
Legendary Creature – Human Noble
Enchanted creatures you control have Ward {x} and "Prevent the first X damage that would be dealt to this creature each turn," where X is the number of enchantments you control.
2/5
 C 
Creature – Kithkin Cleric
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, if Priest with Provisions has a card stockpiled, you may gain 2 life.
2/1
 U 
Instant
Exile all artifacts with a mana value of two or less.

Dead End-If you cast Purge Microplastics during the endstep, you may exile target creature with a power of X or less, where X is the number of artifacts that were exiled this way.
 R 
Legendary Creature – Giant Wizard
When Razznie, Ethereal Armored enters the battlefield, return up to three target Auras from your graveyard to your hand.

{2}{w}{w}: Until end of turn, Auras you own attached to creatures you control have "Enchanted creature gets +2/+2 and has Ward {1}."
3/5
 C 
Artifact – Vehicle
Vigilance
Whenever a creature crews Safety Crawler, if Safety Crawler hasn't been crewed yet this turn, gain 2 life and that creature gains ward {1} until end of turn.

Crew 2
3/5
1 comment
2024-04-04 09:32:25 by Mister Johnson
 C 
Creature – Elemental Dog
If you cast Sandhound Summon from exile, put a +1/+1 counter on a creature you control and draw a card.
Vigilance
3/4
1 comment
2024-02-21 02:42:28 by Sorrow
 C 
Creature – Human Nomad
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your endstep, you may return a card you stockpiled to your hand. If you do, scry 1.
1/1
1 comment
2024-04-04 09:32:53 by Mister Johnson
 U 
Creature – Bird
Flying
Whenever Silver-Feather Lookout attacks or blocks, another target creature you control gets +1/+1 until end of turn. If that creature has vigilance, it gets +2/+2 until end of turn instead.
2/3
 C 
Instant
Target creature you control gets +1/+2 and gains first strike until end of turn.

Draw a card.
Marriz's guards saw the hammer Losquait had used to smash the wall. The guards didn't see the spiked chain attached to the other end.
 C 
Creature – Human Cleric
Whenever a card is exiled from anywhere, gain 1 life.

{b},{t}: Exile target card from a graveyard. If a creature card was exiled this was exiled this way, create a tapped Treasure token.
2/2
 U 
Artifact – Equipment
If Brain-Frazzling Diadem was cast from exile, each opponent mills two cards when Brain-Frazzling Diadem enters the battlefield.

Whenever equipped creature attacks, each opponent mills two cards.

Equip {u}
 M 
Artifact – Vehicle
Whenever Copycat Motorcycle attacks, create a token copy of the creature that crewed it, except the token has "This creature can't crew vehicles."

Crew 1
2/3
 C 
Creature – Faerie Scout Rogue
Flying
{b},{t}: Surveil 2. If a card with a mana value of four or greater was put into your graveyard this way, create a tapped Treasure token.
2/2
1 comment
2024-04-03 16:05:59 by Sorrow
 M 
Creature – Vedalken Rogue
Ward {3}
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your endstep, you may exile Debt-Dodging High Roller. If you do, draw cards equal to the mana value of Debt-Dodging High Roller's stockpiled card, then return Debt-Dodging High Roller to the battlefield tapped at the beginning of your opponent's next upkeep.
2/4
2 comments
last 2024-04-01 23:18:25 by Sorrow
 R 
Creature – Sphinx
Flying
At the beginning of your endstep, you may you may put target instant or sorcery card from your graveyard into into its owner's library second from the top.
5/5
2 comments
last 2024-04-05 01:57:18 by Sorrow
 R 
Instant
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)

At the beginning of each endstep, if you've created a Treasure token, drawn two or more cards that turn, and scried 1 or more, return Everchance from your graveyard to your hand.
 U 
Creature – Surrakar Wizard
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

At the beginning of your upkeep, reveal the top card of your library. If the revealed card shares a type with Fishbone Prohpet's stockpiled card, add that card to your hand.
2/1
 R 
Instant
Counter target spell you cast and return it to its owner's hand. When a card is returned to your hand this way, you may cast a spell of the same type, with a different name, and a mana value less than or equal to the spell countered this way without paying its mana cost.

Dead End- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies.
5 comments
last 2024-01-29 01:24:32 by Sorrow
 C 
Sorcery
Draw two cards, then Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Big names like Rukat, the lone survivor of the oil lake rebellion, and Arkna, who helped Envertol regrow, made for many to make high bets on this game.
1 comment
2024-01-24 20:43:47 by SecretInfiltrator
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to another creature, tap that creature and put a Stun counter on it."

Equip {u}{u}
 R 
Legendary Creature – Faerie Wizard
Flying
You can cast sorceries as if they had flash.

At the beginning of each opponent's endstep, if you cast three or more sorcery spells this turn, take an extra turn after this one.
2/4
1 comment
2023-12-15 07:08:48 by SecretInfiltrator
 C 
Creature – Germ
Flash, defender
Whenever Live-Lake Amoeba is dealt combat damage scry 1.
Pits of waste merged into a singular cell, cursed to see the beginning from the ends of which it was born.
0/4
6 comments
last 2024-02-18 12:35:33 by Sorrow
 U 
Creature – Vedalken Rogue
At the beginning of each endstep, if one or more artifacts entered the battlefield under you control this turn, instants and sorcery spells cost {1} less until end of turn.
Freshly forged or discarded scrap, no one notices their spellbook take a little mana as they pass by.
2/3
 C 
Creature – Vedalken Wizard
When you cast Odds-Altering Gambler from exile, scry 2.
"The future has told Arkna will win. I'm doubling my bet."
1/1
 C 
Instant
Look at the top three cards of your library. You may add one to your hand and put the others on the bottom of your library. Then, if you added no cards to your hand this way, draw a card.
 C 
Creature – Shark
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
When Shark of the Scar dies, shuffle up to X target instant, sorcery, or artifact cards from your graveyard into your library.
3/6
1 comment
2023-12-25 00:29:06 by Sorrow
 U 
Instant
Target Aura you control becomes a 4/4 blue Elemental until end of turn.

At the beginning of the next endstep, exile that Aura and return it to the battlefield.
 U 
Creature – Human Pilot Rogue
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control.
3/5
 C 
Creature – Human Wizard
Flash, Ward {1}
{r},{t}: Change the target of target spell you own.
She leaves herself enough time to catch her errors before her opponents even know what she did wrong.
1/1
 R 
Creature – Shapeshifter Ooze
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

If Split-Spell Crawler would die, you may exile it.When you do, if an instant or sorcery card was stockpiled underneath Split-Spell Crawler, that card gains "You may cast a copy of this spell. If you do, choose new targets for the copy.
3/3
 U 
Instant
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)

Target permanent phases out. When that permanent phases in, Take a Chance.
 C 
Instant
Counter target spell.

Dead End- If you cast Thwarting Gambit during the endstep, you may scry 2.
"My Gift of Time tells me what you'll cast next. Your face told me what you were casting right now."- Keseiko, Time Breaker
 C 
Instant
Return target creature to its owner's hand.

Dead End- If you cast Tidal Turn during the endstep, untap up to one target Island you control.
1 comment
2024-01-04 00:36:28 by dude1818
 C 
Creature – Drake
Flying
At the beginning of each opponent's endstep, if you haven't cast any spells this turn, spells you cast cost {1} less to cast until end of turn.
2/3
 U 
Creature – Vedalken Wizard
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)

Spells you cast sharing a name with Stockpiled cards can't be countered by spells or abilities.
1/1
 U 
Sorcery
Target creature can't be blocked until end of turn.
Arkna watched one contestant slice another's throat. Would he become a monster like them?
 U 
Creature – Human Pirate
Flash
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost {3} less until end of turn.
2/1
 R 
Legendary Creature – Insect Druid
Whenever you gain life, untap up to one target Swamp you control.

{b}{b}{b}: Each opponent loses 3 life.
Arkna had immersed himself in the reborn natural world.
1/3
4 comments
last 2024-04-25 10:21:22 by Tahazzar
 C 
Enchantment – Aura
Enchant creature you control
Whenever the enchanted creature is sacrificed, each opponent sacrifices a creature.
2 comments
last 2024-02-28 07:07:01 by SecretInfiltrator
 U 
Creature – Surrakar Citizen
Whenever a player sacrifices a Treasure, lose 1 life and put a +1/+1 counter on Bet Keeper.
Gamblers are easy to make money off. The hard part is keeping the angry losers away.
1/1
 U 
Enchantment – Aura
Flash
Enchant creature you don't control
At the beginning of your upkeep, you gain X life and the enchanted creature's controller loses X life, where X is the number of Auras and Equipment attached to the enchanted creature.
 U 
Creature – Human Advisor
Whenever an opponent pays life as part of a cost, create a tapped Treasure token.
"Your body belongs to Marriz. Every moment you live is a moment we need payment for."
1/1
 C 
Creature – Bird
Flying
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn.
Finch feathers are gifted to Bloodmaw warriors after they make their first kill.
1/2
 C 
Creature – Human Warlock
Lifelink
{1}{r}:When Bloodfire Warlock dies this turn, deal damage equal to its power to any target. Activate this ability only once each turn.
1/2
1 comment
2024-04-03 15:58:54 by Sorrow
 C 
Creature – Human Berserker
Haste
Bloodfrenzied Brute can't block
Murderers who aren't smart enough to live in secret signed up to kill as much as they could without consequence even if they knew they'd never make it out alive.
2/1
 U 
Creature – Harpy
Flying
{2}{b}{b}: Each player who discarded a card this turn, discards an additional card. Activate this ability only as a sorcery, and only once each turn.
3/3
 R 
Enchantment
At the beginning of your upkeep, each opponent who has more life than you has loses 1 life and you gain 1 life.

At the beginning of your endstep, if you have more life than each opponent, lose 1 life an draw a card.
 U 
Instant
Eliminate the Weak costs {1} less during your turn.

Destroy target creature with a mana value of 1 or less.

Dead End- If you cast Eliminate the Weak during the endstep, search its controller's graveyard, hand, and library for any number of cards with the same name as that creature and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
 U 
Enchantment
Whenever an opponent sacrifices a Treasure, they may pay {2}. If they don't, you create a 1/1 black Rat token.
The stands and betting hall are filled with scraps. There's too much money coming in to close for a cleaning.
 U 
Instant
Fatal Stab costs {1} less for each creature died this turn.

Destroy target creature.
When Marriz had no corpses to scavenge, she was forced to make fresh ones.
 R 
Instant
When target creature dies this turn, return it to the battlefield under its owner;s control tapped.

Dead End- If you cast Fate Reversal during your endstep, and the targeted creature dies this turn, you may destroy another target creature.
 M 
Enchantment
At the beginning of your upkeep, you may pay X life. If you do, put an betting counter onto up to X different target creatures.

Whenever a creature with a betting counter on it dies, create X Treasure tokens, where X was the number of betting counters on that creature.
 C 
Enchantment
At the beginning of your combat phase, if you have no cards in your hand, up to one target creature you control gets +2/-1 and gains deathtouch until end of turn.
 U 
Creature – Surrakar Warrior
Raise the Stakes- Whenever Hope Ripper attacks, you may sacrifice a creature or Treasure. If you do, each opponent reveals their hand. Choose a creature card from among the cards revealed this way. That player discards that card.
3/1
 C 
Sorcery
Until end of turn, target creature you control gains deathtouch and "If this this creature deals combat damage to a player, destroy up to one target tapped creature."
 R 
Creature – Human Warlock
Menace
Raise the Stakes- Whenever Kill-Count Conjurer attacks, you may sacrifice a creature or a Treasure. If you do, target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
2/2
 C 
Creature – Zombie
At the beginning of your upkeep, up to one target tapped creature gets -1/-1 until end of turn.
Magical serums endurance serums often have unintended consequences.
3/3
 U 
Creature – Rat
When Rat Colony enters the battlefield, choose 1-
•Create a 1/1 black Rat token.
•Gain X life, where X is the number of Rats you control.
1/1
 M 
Creature – Giant Zombie Warlock
You may cast permanent spells from your opponent's graveyards. Spells cast this way enter the battlefield with a finality counter. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)

At the beginning of your upkeep, lose 1 life, draw a card, and create a Treasure token.
7/6
2 comments
last 2024-03-15 09:13:37 by Sorrow
 C 
Creature – Rat
When Rot-Festered Rat dies, up to one target creature gets -1/-1 until end of turn.
Even sick and dying, rats persist as pests.
1/1
 C 
Creature – Human Warrior
Raise the Stakes- Whenever Smiling Murderer attacks, you may sacrifice a creature or a Treasure. If you do, put a +1/+1 counter on Smiling Murderer.
Killing his way to victory.
3/1
 R 
Creature – Fungus
If a creature would die, exile it instead and put a Spore counter on Stinkhorn Processor.

Remove a Spore counter from Stinkhorn Processor: Until end of turn, whenever target Swamp is tapped for mana, add an additional {b}.
4/6
 C 
Creature – Insect Warrior
When Subterranean Guard dies, each opponent loses 2 life.

{2}{g}- Sacrifice Subterranean Guard: Destroy target permanent that's attached to another permanent
The Payu never let the destructive machines from above into the Underground before, and they weren't going to change that rule now.
3/2
 C 
Creature – Orc Advisor
Whenever an opponent sacrifices a Treasure, that player loses 1 life.
"I'd advise against betting on Rukat. My advice would be ignore this game and invest in what the armorers are selling the contestants."
1/2
 U 
Creature – Ogre Warrior
Raise the Stakes- Whenever Avenging Brother attacks, you may sacrifice a creature or a Treasure. If you do, Avenging Brother deals 2 damage to target player and up to one target planeswalker that player controls.
3/4
 C 
Sorcery
Create two 1/1 red Goblin tokens.

Until end of turn, tokens you control have haste and get +1/0 until end of turn.
 C 
Instant
Destroy target artifact.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
Don't trust anything another player has.
3 comments
last 2024-04-01 23:13:49 by Sorrow
 C 
Creature – Viashino Knight
Raise the Stakes- Whenever Dome Bannerman attacks, you may sacrifice a creature or a Treasure. If you do, Dome Bannerman gains first strike and gets +1/+0 until end of turn."
3/3
 C 
Creature – Goblin Warrior
When Eliminated Goblin dies, if Eliminated Goblin dealt combat damage this turn, create a Treasure token.
No one bet on her to win, just when she'd die.
1/1
 U 
Artifact – Vehicle
Whenever Ever-Rebuilt Roadster attacks, choose 1-
•Create a tapped 1/1 red Goblin token.
•Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Crew 2
4/3
 R 
Creature – Orc Rogue
As long as you control False-Fumble Spy, play with your hand and the top card of your library revealed.

False-Fumble Spy can't block.

{1}{r}{r}: Target player gains control of False-Fumble Spy.
1/4
 R 
Creature – Viashino Berserker
Whenever you create a Treasure token, Fatalclaw Mad-Thrasher deals 1 damage to any target.
Whenever you scry, Fatalclaw Mad-Thrasher gets +1/+1 until end of turn.
Whenever you discard a card, Fatalclaw Mad-Thrasher gains menace and trample until end of turn.
4/4
 C 
Creature – Ogre Warrior
When Fatalclaw Spearman enters the battlefield you may sacrifice an artifact. If you do, Fatalclaw Spearman deals 2 damage to each opponent.
3/2
 U 
Creature – Human Warrior
Haste
Whenever you cast an instant or sorcery spell, Fearless First-Runner gets +1/+0 until end of turn.
Since the first death game, the Fearless clan have sent many members to show the clan's might. None have ever won.
1/1
 C 
Sorcery
Deal 3 damage to any target. If a player was targeted this way, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
3 comments
last 2023-12-18 10:57:36 by Sorrow
 U 
Sorcery
As an additional cost to cast Gambit of Fate, discard a card at random.

Deal X damage to an opponent or creature or planeswalker controlled by an opponent at random, where X is the mana value of the discarded card. If X is 0, create two tapped Treasure tokens instead.
 U 
Creature – Goblin Assassin
When Gold-Knife Stalker enters the battlefield, deal up to X damage divided among any number of targets, where X is the number of Treasures you control.
3/2
 C 
Creature – Human Shaman
Raise the Stakes- Whenever Inciting Fear-Monger attacks, you may sacrifice a creature or a Treasure. If you do, target creature can't block until end of turn.
"I've got a lot riding on Rukat. Better not let anyone get an edge on him." -Marriz
2/1
 U 
Enchantment
Whenever a red creature you control deals combat damage to a player, red instants and sorceries you cast cost {1} less until end of turn.
Rukat could never be happy with what'd he done, the lives he sacrificed. The living held no such sorrow in their hearts though. Rukat was the man who had saved them from Yarrick and Metjan.
 C 
Creature – Human Knight
Haste

{1}{w}: Enchanted creatures you control gain vigilance until end of turn.
2/1
 C 
Instant
Deal 1 damage to each creature that's blocking a creature you control.
"The crowd want to see violent deaths, and I want corpses." -Marriz
 M 
Legendary Planeswalker – Rukat
+1:Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
-2: Until end of turn, instant and sorcery spells you cast have "This spell deals 1 damage to each opponent."
-7: You gain an emblem with "If a spell you cast would target a creature you control, it targets two random creatures you control if possible instead." and "If a spell you control would target a creature an opponent controls, it targets two random creatures that player controls if possible instead."
2
1 comment
2023-12-12 23:11:11 by Sorrow
 C 
Creature – Devil
Trample
{g},{t}: Target creature gets +3/+1 and gains trample until end of turn. Shoulder Devil Deals 1 damage to you. Activate this ability only when you could cast a sorcery.
"C'mon, you could win. Do you really they could kill you?"
3/1
 U 
Creature – Ogre Wizard
Defender

Discard an instant or sorcery card: Spark-Whip Warden gets +2/+0 until end of turn.
{t}: Spark-Whip Warden deals damage equal to its power to any target.
1/4
 C 
Artifact – Vehicle
Whenever a creature with a power of 2 or less blocks Splattergore Cycle, create a Treasure token.

Crew 3
5/3
 R 
Sorcery
As an additional cost to cast Steel Death Trap, sacrifice any number non-token artifacts.

Deal X damage to each creature and each player, where X is the number of artifacts sacrificed this way.
 U 
Sorcery
Deal four damage to target creature.

Target creature you control gets +4/+0 and gains first strike until end of turn.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
 R 
Sorcery
Each player discards their hand, and you may cast one sorcery spell with a mana value equal to or less than the number of cards you discarded this way. Then, each player draws cards equal to the number of cards they discarded this way.
 R 
Legendary Creature – Giant Shaman
Whenever an instant or sorcery spell deals damage to a target, scry 2.

{1}{r},{t}-Discard a card: Draw two cards.
5/4
1 comment
2023-12-25 11:15:44 by Sorrow
 M 
Creature – Human Warrior
Haste
Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, Thunderstorm Raider gains "Whenever Thunderstorm Raider becomes the target of a spell you control, you may copy that spell X times, where X is the number of creatures you control. You must choose new targets for the copies." until end of turn.
2/2
 U 
Creature – Human Pilot
Whenever Weight-Peddle Rider attacks, crew tagret Vehicle you control tapped and attacking the same target. At the end of the turn, exile that vehicle.
1/2
1 comment
2024-01-27 02:19:26 by Sorrow
 U 
Creature – Viashino Berserker
Bloodmaw Brigands can't be blocked by creatures with a power of 2 or less.
You don't need to play the game to kill the contestants.
8/5
 U 
Creature – Raccoon Mutant
When Club-Tail Raccoon enters the battlefield create a Treasure token.

{g}: Club-Tail Raccoon Gains trample until end of turn.
Strange monsters of all sort are sold into the death game.
3/3
 U 
Artifact – Vehicle
Reach
Whenever Crawling Tree-Planter attacks or blocks, you may put a Forest from your hand or graveyard onto the battlefield tapped.
Crew 4
6/6
 C 
Creature – Human Rogue
Deathtouch

When Deed Prospector enters the battlefield, reveal the top card your library. If a land was revealed this way, add that card to your hand a create a tapped Treasure token. Otherwise, put the revealed card on the bottom of your library.
3/3
 U 
Creature – Zarri Citizen
When Derrun Prospector dies, you may put a basic land from your hand onto the battlefield tapped. If you don't, gain 4 life instead.
A lot of folks are looking to get their slice of the regrowing land, and they'll slice others to get it.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, untap target Forest you control."
 U 
Enchantment
Legendary creatures you control have trample.

Whenever a creature you control with trample dies, legendary creature spells you cast cost {1} less until end of turn.
 U 
Sorcery
Until end of turn, whenever an enchanted creature or land you control deals combat damage to a planeswalker or player, put a +1/+1 counter on it.
 C 
Creature – Giant Warrior
{2}{r/g}: Great-Hammer Guardian gains trample until end of turn.
{2}{g/w}: Great-Hammer Guardian gains vigilance until end of turn.
"Please, have your tickets ready when you approach. I won't be so kind if I need to ask again."
5/5
 U 
Creature – Elemental Horror
Whenever a basic land enters the battlefield under your control, Greenman Strider gets +2/+2 until end of turn.

Basic lands enter the battlefield untapped.
5/5
1 comment
2024-02-14 18:17:22 by Sorrow
 C 
Creature – Insect Scout
When Hive Scoutmaster enters the battlefield, put a +1/+1 counter on target creature.

{1}{w},{t}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
1/2
 R 
Legendary Creature – Human Druid
At the beginning of your upkeep, you may put a green creature card with a mana value of 3 or less from your hand onto the battlefield.

At the beginning of your endstep, if two or more creatures entered the battlefield this turn, create a Treasure token.
3/4
 C 
Instant
Target creature you control fights target creature you don't control.

Dead End- If you cast I'm Strong, You Know during the endstep, target creature you control gets +0/+1
 U 
Instant
Target land you control becomes a 4/4 green Elemental with vigilance and deathtouch until end of turn.
Envertol was regrowing with vigor, and that was a hazard to everyone and everything.
 C 
Creature – Spider
Reach
{u},{t}: Draw a card, then discard a card.
Common across the tribal islands, the spiders are imported four months before a death game begins.
2/4
 C 
Sorcery
Destroy target artifact or enchantment. When a card is put into a graveyard this way, scry 1 and untap up to one target land you control.
 C 
Creature – Insect Druid
Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, double New-Growth Caretaker's power and toughness until end of turn.
"Kill my trees, and I'll kill you."
2/3
 C 
Creature – Zarri Berserker
Whenever another creature you control dies, if Rage-Arm Lover doesn't have a +1/+1 counter on it, put a +1/+1 counter on it and it fights target creature you don't control.
Bitter feelings from the deceased's family and friends can end a winner's life not long after the game ends.
2/1
 R 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks, destroy up to one target artifact or enchantment. Whenever one or more permanents are destroyed this way, put two +1/+1 counters on the enchanted creature.
 U 
Enchantment
At the beginning of your upkeep, return up to one target enchantment card from your graveyard to hand.

Enchantment cards can't be exiled by spells or abilities your opponents control.
 C 
Creature – Insect Druid
Exile a creature card from your graveyard,{t}: Add one mana of one the exiled card's colors and gain 1 life.
Necromancers favor prestigious corpses, but most of Marriz's customers are Payu workers.
1/1
 R 
Creature – Mutant Rogue
Discard a basic land card from your hand: Return target enchantment card from your graveyard to your hand. Activate this ability only once each turn.
Some already are already bleeding a healing Envertol.
8/8
 R 
Creature – Zarri Archer
Reach
Raise the Stakes- Whenever Sharp-Shooter Contestant attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target creature with flying.
2/4
 M 
Creature – Beast
Ward {2}
Raise the Stakes- Whenever Snapperjaw Monstrosity attacks, you may sacrifice a creature or a Treasure. If you do, creatures you control get +3/+3 and gain trample until end of turn.
8/8
1 comment
2024-02-28 20:28:44 by SecretInfiltrator
 C 
Creature – Scorpion
Deathtouch
The outwastes are big open land, bad for a player to plan against other contestants. Monsters pick up the players' slack.
2/3
 M 
Instant
Distribute X +1/+1 counters among any number of creatures you control.

Dead End- If you cast Survival Surge during the endstep, put a +1/+1 counter on each creature you control with less than three power. Then, distribute X +1/+1 counters among creatures you control instead.
 R 
Instant
Until end of turn, prevent all damage that would be dealt to and by blocking creatures you control. If 10 or damage would be prevented this way, prevent all damage that would be dealt to blocking creatures you control instead and draw a card.
 R 
Creature – Human Knight
Flying
At the beginning of each endstep, if a card was exiled from anywhere this turn gain 2 life and scry 1.
3/2
 M 
Instant
Each attacking creature an opponent controls deals damage equal to its power to its controller. Then, return those creatures to their owner's hand.
4 comments
last 2024-01-19 11:44:24 by SecretInfiltrator
 C 
Artifact – Vehicle
Vigilance, lifelink, ward {1}

Crew 2
2/3
 U 
Creature – Kor Knight
Flash
When Ozsaet's Vindicator enters the battlefield, exile target tapped creature. If you control that creature, you may return it to the battlefield tapped at the beginning of the next endstep.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted has flying and "if a creature dealt damage by this creature this turn would die, exile that creature instead."
 C 
Creature – Human Warrior
At the beginning of each upkeep, you may sacrifice Spellbreaker Contestant. If you do, noncreature spells cost an additional {1} to cast this turn.
1/1
 C 
Creature – Human Rogue
Raise the Stakes- Whenever Dustway Knifeman attacks, you may sacrifice a creature or a Treasure. If you do, Target creature with a toughness of 4 or greater can't block this turn.
2/3
 R 
Creature – Faerie Citizen
Flying
Whenever you draw a card outside of your draw step, take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).

At the beginning of your endstep, if you drew three or more cards this turn, put a +1/+1 counter on Jackpot Faerie.
1/1
 M 
Sorcery
Target player mills X cards. You may cast a copy of an instant or sorcery card with a mana value of X or less that was milled this way without paying its mana cost.
 C 
Sorcery
Draw two cards and discard a card at random. When you discard a nonland card this way, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
1 comment
2024-01-10 17:00:07 by Sorrow
 U 
Instant
Return target instant or sorcery with a mana value of one or less from your graveyard to your hand.

Lose 1 life an draw a card.
 U 
Creature – Horror
Prowess
Whenever a creature dies for the first time each turn, each opponent mills three cards.
2/2
 C 
Sorcery
Destroy target enchantment you don't control. If that enchantment was attached to a creature, Demystifying Fang deals 4 damage to that creature.
Bloodmaw mystics carve sigils onto their teeth so that they can bite through magic like flesh.
 R 
Enchantment
At the beginning of each upkeep, target creature you control gains deathtouch until end of turn.

At the beginning of each endstep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control with deathtouch.
1 comment
2024-01-10 18:09:11 by SecretInfiltrator
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has menace and "if this creature would die, return it to your hand instead."
 M 
Legendary Creature – Human Citizen
Raise the Stakes- Whenever Marriz, Grave Profiteer attacks, you may sacrifice a creature or a Treasure. If you do, return target creature card from your graveyard to your hand. When a creature card is returned to your hand this way, deal 2 damage to each opponent unless they have you create a tapped Treasure token.
4/5
 C 
Creature – Insect Assassin
Flash
When Payu Body-Eater enters the battlefield deal 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead and gain 2 life.
5/2
2 comments
last 2024-01-10 18:02:22 by SecretInfiltrator
 U 
Creature – Spirit Peasant
Whenever a land enters an opponent's graveyard from anywhere, create a tapped Treasure token.

If a land card in an opponent's graveyard would go into any other zone, exile that card instead.
4/3
 M 
Legendary Creature – Giant Berserker
Menace, first strike
Whenever Losquait, Fort Breaker deals combat damage to a player or planeswalker, put a +1/+1 counter on Losquait.
She left Kremsha buried in the rubble of his mountain fort.
4/5
 C 
Creature – Human Warrior
Trample
At the beginning of combat on your turn, Reluctant Guardian gets +2/+1 until end of turn if a creature entered the battlefield under your control this turn.
4/3
 R 
Creature – Dragon
Flying
Raise the Stakes- – Whenever Ruiner Hellkite attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target artifact and Ruiner Hellkite gets +2/+2 until end of turn.
5/5
 U 
Instant
Until end of turn, target creature gets +3/+2, first strike, and trample.
Speed and brutality go along way in a killing game.
2 comments
last 2024-01-24 20:40:22 by Sorrow
 U 
Creature – Cat
Sacrifice an artifact: Tech-Ripper Cougar gains first strike until end of turn.

Whenever Tech-Ripper Cougar deals combat damage to a player, put a +1/+1 counter on if that player controls three or more artifacts.
3/2
 C 
Sorcery
Destroy target nonbasic land. Its controller creates a treasure token and searches their library for a basic land, adds that land to their hand, then shuffles.
 M 
Enchantment
At the beginning of each endstep, if no damage was dealt this turn, put a peace counter on Bonded Victory.

Remove a peace counter: Prevent all damage that would be dealt by target spell or permanent this turn.

At the beginning of your upkeep if there are 10 or more peace counters on Bonded Victory, the game is a draw.
 U 
Instant
Until end of turn, target creature gains hexproof, indestructible, and "spells and abilities of permanents your opponents control can't cause you to sacrifice this creature."
 C 
Creature – Human Wizard
When Ethereal Bloomcaller enters the battlefield, you may put target enchantment card in your graveyard on the top of your library.
3/2
 R 
Creature – Cat Snake
Flash, vigilance

When Gifting Serpopard enters the battlefield, put a +1/+1 counter on up to two other target creatures you control, gain 5 life, and draw a card.
5/5
2 comments
last 2024-01-10 07:57:03 by SecretInfiltrator
 C 
Sorcery
Draw a card and gain 3 life. If you control a creature and an enchantment, put a +1/+1 counter on target creature you control and it gains Ward {1} until end of turn.
 U 
Artifact – Vehicle
At the beginning of each upkeep, choose target creature you don't control. Until end of turn, whenever that creature attacks or blocks, if it has flying, Mirror-Coated Motorcycle gains flying until end of turn.The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Crew 1
3/3
 C 
Artifact – Equipment
Equipped creature has "{t}: Tap target creature."

Equip {w/u}
 R 
Enchantment
At the beginning of combat, if you control no creatures, up to one target artifact you control become 4/4 white and blue Sphinx creature with flying and vigilance until end of turn.
1 comment
2024-04-03 06:47:45 by Mister Johnson
 U 
Creature – Bird
Flying

At the beginning of your endstep, if Scouting Jay was exiled this turn, draw a card.
Of course the Boneblade clan are masters of nature- that's where bones come from.
1/1
 C 
Creature – Human Citizen
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
As long as Seashell Village Hoarder has an artifact Stockpiled, Seashell Village Hoarder has Ward {2}.
1/3
2 comments
last 2024-01-19 01:08:53 by Sorrow
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
 R 
Instant
Players can't search their libraries this turn.

Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn.
1 comment
2024-02-03 02:02:17 by Sorrow
 U 
Creature – Human Wizard
Whenever a card is put into a player's graveyard from their library, Mind-Breaker Arcanist gets +1/+0 until end of turn.

{3}{u/b}: Each player mills a card.
3/1
 U 
Enchantment
Whenever an opponent exiles a creature card with a mana value of one or less from anywhere, you may pay {1} and sacrifice Root for the Opposition. If you do, put that creature onto the battlefield under your control.
1 comment
2024-04-01 06:33:54 by Mister Johnson
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
1 comment
2024-03-15 09:50:07 by Sorrow
 C 
Creature – Faerie Pirate
Flying
When Splatterwing Crewmate dies, you may draw a card.
Pirates have taken to the seas instead of the oil lake. Their violent ways haven't changed.
2/2
 U 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +3/-1 and has "When this creature dies, create a number of Treasure tokens equal to its toughness."
2 comments
last 2024-02-28 06:59:39 by SecretInfiltrator
 R 
Creature – Human Warlock
Dream-Eater Cerebremancer enters the battlefield with X +1/+1 counters.

At the beginning of each endstep, you may remove a +1/+1 counter from Dream-Eater Cerebremancer. If you do, each player discards a card and draws a card.
3/3
 U 
Creature – Devil
Whenever you sacrifice a creature with a power greater greater than Foul Fate Fiend's power, create a Treasure token.
Hardly worth killing
1/1
1 comment
2024-01-27 02:02:25 by Sorrow
 C 
Artifact – Equipment
The equipped creauture has "{t}, Sacrifce this creature and Suicide Whip: Deal 2 damage to target creature and one damage to that creature's controller."

Equip {r/b}
Just because you'll die doesn't mean you should let someone else win.
 C 
Creature – Human Warrior
At the beginning of your upkeep, you may pay 2 life. If you do, Wandering Mercenery gains "Whenever this creature deals combat damage to a player, create a Treasure token." until end of turn.
3/2
 C 
Creature – Goblin Shaman
Haste
Whenever Apprentice Mechanic becomes blocked by an artifact, Apprentice Mechanic gets +1/+0 until end of turn.
"It's not enough to make the motorcycle runs, you need it to not run after you." -Lebrick, Chief Mechanic
1/1
 R 
Creature – Lizard Mutant
Haste, trample
Whenever a creature you control deals combat damage to a player, create a tapped Treasure token.
When there's no iron scrap, spikebacks will hunt for any source of iron.
6/6
 U 
Sorcery
Put a +1/+1 counter on each creature you control with trample or reach.
"Don't just tear through, pierce until your fingers taste air free of blood."
 C 
Sorcery
Add {r}{r}{g} or {r}{g}{g} at random.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
 U 
Creature – Bird
Raise the Stakes- Whenever Ruthless Cassowary attacks, you may sacrifice a creature or a Treasure. If you do, Ruthless Cassowary fights target creature.

Combat damage dealt by Ruthless Cassowary can't be prevented.
3/3
 R 
Creature – Insect Cleric
Whenever an artifact or enchantment enters a graveyard from anywhere, gain 3 life.

At the beginning of your endstep, if you gained 3 or more life this turn, put a +1/+1 on Aboveground Convert and another target creature.
1/3
 C 
Sorcery
Gain 3 life.

Put a +1/+1 counter on target creature you control.
Brewed in the Fatalclaw tribe, this rotting, floral slush can instantly renergize and even enhance a person.
 C 
Creature – Kithkin Druid
When Kierg Regrower enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card. Reveal it, add it your hand, gain 2 life, then shuffle.
1/2
 U 
Creature – Human Cleric
{g/w}{g/w},{t}: Put a +1/+1 counter on target creature you control. If target creature isn't Rigorous Coach, you may untap it and scry 1.
2/1
 U 
Enchantment
Whenever an opponent sacrifices an artifact, creatures you control get +1/+1 until end of turn.
"Blades, armor, vehicles. Those weigh you down." -Rskeiff, Fearless chief
 R 
Creature – Avatar
Flying
{t}, Sacrifice Avatar of Life and Death: Return another target creature that died this turn to the battlefield. Gain life equal to that creature's toughness.
5/6
 U 
Creature – Human Mercenary
Flash
When Betting Hall Guard enters the battlefield, destroy target tapped creature that attacked this turn.
"We'll keep the blood on the mirror panorama and off of the tables, won't we?"- Jezyck, Hired Intimidation
2/2
 U 
Enchantment
Whenever a creature exits the battlefield for the first time each turn, gain 2 life.

{w/b}{w/b}, Sacrifice Citadel's First Barrier: Until end of turn, if a creature would exit the battlefield, exile it instead.
 C 
Creature – Bat
Flying, lifelink
Envertol's bats hunt by smell, not sound.
1/1
 C 
Instant
Target creature gains indestructible until end of turn.

Dead End- If you cast Unearthly Endurance during the endstep, gain life equal to that creature's toughness.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If that creature card had mana value of four or greater, put a +1/+1 counter on up to one target creature you control..
 U 
Enchantment
Whenever a non-token creature you control dies, you may pay {1}. If you do, create a 0/1 green Plant token.

Whenever a Plant you control dies, add {b} or {g}.
 U 
Creature – Insect
Multimeter Millipede gets +1/+1 if an opponent controls a Swamp.
Multimeter Millipede gets +1/+1 if an opponent controls a Forest.

When Multimeter Millipede dies, untap up to two Swamp or Forest cards you control.
2/2
1 comment
2024-02-28 06:54:26 by SecretInfiltrator
 R 
Sorcery
Exile all creature cards from each opponent's graveyard.

Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
 C 
Creature – Zarri Assassin
{g/b}: If Outwaste Nightblade doesn't have deathtouch, Outwaste Nightblade gains deathtouch until end of turn. If mana from a Treasure was spent to activate this ability, gain 1 life.
1/1
 C 
Instant
Create a token copy of target creature you control with a mana value of one or less.
"I just look like a normal human. They probably won't know which greencloak is actually me." -Holz, Boneblade Chief
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and "Whenever this creature deals combat damage to a player, draw a card."
 C 
Creature – Human Scout
When Naive Scout enters the battlefield draw a card.
"I know this area. We can hi-" Final words of Sarjia, escapee of Kremsha's Fort
3/2
 R 
Creature – Zarri Scout
At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.
2/2
 U 
Creature – Dryad
At the beginning of each upkeep, target basic land you control becomes a copy of another target land until end of turn.
Centuries had passed since a dryad had existed on Envertol. None knew what to call the creature until they found an old bestiary.
1/1
1 comment
2024-04-04 07:36:05 by Mister Johnson
 C 
Creature – Surrakar Citizen
At the beginning of your upkeep you may tap an untapped nontoken artifact you control. If you do, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
1/1
 U 
Enchnatment – Aura
Enchant creature
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
 U 
Creature – Goblin Warrior
Whenever you cast an instant or sorcery spell, Sparkspear Highwayman gets +1/+0 until end of turn.

{1}: Sparkspear Highwayman can't be blocked by creatures with a power of 3 or greater until end of turn.
1/2
 R 
Artifact – Treasure
{t}, Sacrifice Volt-Boost Battery: Add one mana of any color.
When you sacrifice Volt-Boost Battery for mana, add one additional mana of any color for each +1/+1 counter on Volt-Boost Battery.

Whenever you cast an artifact spell, put a +1/+1 counter on Volt-Boost Battery, and it becomes a 0/0 Golem creature in addition to its other types with Ward {2}.
1 comment
2024-01-30 03:55:43 by Sorrow
 C 
Artifact – Vehicle
Whenever Wizard's Cannon Car attacks, you may discard a card. If you discarded an instant or sorcery card this way, Wizard's Cannon Car gets +2/+2 until end of turn.

Crew 1
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has defender and double strike
"Strong as stone? No. I said you'll strike with fists of stone." -Governor Kjallen
 R 
Instant
Create a 2/2 white Knight token.

Creatures can't block this turn.

Whenever a creature attacks this turn, it gets +1/+0 until end of turn.
 C 
Creature – Kithkin Warrior
First strike

Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
A veteran of the rebellion against Kremsha, she holds contempt against those who'd follow in the Merchant of Flesh's footsteps.
3/1
 C 
Sorcery
Target creature gains doublestrike until end of turn.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
 U 
Creature – Human Pilot
Defender
Whenever Wall-Breaker Driver crews a vehicle, that vehicle gains "When this creature attacks, destroy up to one target artifact the defending player controls."
3/1
 C 
Artifact
{t}: Until end of turn, target creature becomes a Pilot with "This creature crew Vehicles as if its power were 2 higher."
{t}: Until end of turn, target Equipment's equip cost is reduced by {1}.
 U 
Artifact – Equipment
Whenever the equipped creature dies, create X tapped Treasure tokens, where X was the equipped creature's power.

Equip {2}
 R 
Artifact – Vehicle
Whenever Blasting Warship attacks, you may sacrifice an artifact. If you do, Blasting Warship deals 2 damage to two random creatures the defending player controls.

Crew 3
6/5
 C 
Artifact – Equipment
Equipped creature gets +2/+0.

Equip {2}
 C 
Artifact – Vehicle
Crew 2

If you cast Confiscated Spike-Bike from exile, create a tapped Treasure token.
4/2
 R 
Artifact – Vehicle
Whenever a creature controlled by an opponent attacks, you may untap Convoy Alarm Car and up to one target creature you control. A non-vehicle creature untapped this way can't block until end of turn.

Other Vehicles you control get +1/+1

Crew 2
1/4
 U 
Artifact – Vehicle Treasure
{t}, Sacrifice Gilded Crawling Throne: Add one mana of any color.

{3}: Gilded Crawling Throne gets +1/+1 for each token Treasure you control. Activate this ability only once each turn.

Crew 1
2/1
 R 
Artifact – Equipment
Whenever the equipped creature attacks a player who has the most life total, double the number of Treasure tokens you control, then create a Treasure token.

Equipped creature gets +3/+1.

Equip {4}
 R 
Artifact – Vehicle
Whenever Harpoon-Mounted Cart attacks or blocks, Harpoon-Mounted Cart gains trample or first strike at random.

{3}: If Harpoon-Mounted Cart doesn't have trample, it gains trample until end of turn. If Harpoon-Mounted Cart doesn't have first strike, it gains first strike until end of turn. Activate this ability only if Harpoon-Mounted Cart is attacking or blocking.

Crew 3
5/5
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has "If this creature would die, exile it instead and untap target basic land you control."

Equip {1}
 U 
Artifact
Cards you cast from exile cost {2} less to cast.

{t}, Sacrifice Otherworldly Relic: Add two mana of any color. When you do, draw a card.
3 comments
last 2024-02-19 12:45:15 by SecretInfiltrator
 R 
Artifact – Equipment
Whenever an Equipment card enters an opponent's graveyard from anywhere, Quicksilver Multiweapon becomes a copy of that equipment until end of turn.

Equip {1}
 R 
Artifact
{x},{t}-Sacrifice Razor-Fractal Bottle: Create X Shard artifact tokens with "{t}: -Sacrifice this artifact. Deal 1 damage to target attacking or blocking creature."
 C 
Artifact Creature – Human
Whenever an artifact card enters your graveyard, Re-Steeled Man gets +0/+1 until end of turn.
Machines of ruin once covered Envertol's landscapes. Now, those machines find new purpose or fall apart from rust.
2/2
 U 
Artifact – Equipment
Equipped creature gets +3/+0 and has "Whenever this creature deals combat damage to a player, that player sacrifices all artifact tokens they control."

Equip {2}
1 comment
2024-04-02 20:52:54 by Sorrow
 C 
Artifact – Vehicle
Whenever another Vehicle enters the battlefield, you may untap Showy Stuntwheel. If you don't control that Vehicle, Showy Stuntwheel gets +1/+0 until end of turn.

Crew 2
3/3
 U 
Artifact
{t}: Add one mana of any color.

{4}, Sacrifice Strangelite Torch: Add one mana of any color and draw a card.
 R 
Artifact Creature – Construct
When Tlihan's Obliterator enters the battlefield, sacrifice all lands you control and create three times that many Treasure tokens.

Sacrifice a land: Tap Tlihan's Obliterator. Any player may activate this ability.
8/8
 C 
Land
Bloodmaw Camp enters the battlefield tapped.
{t}: Add {r} or {g}.

{1}{r/g}{r/g},{t}- Sacrifice Bloodmaw Camp: Draw a card and create a tapped Treasure token.
 C 
Land
Bloody Court enters the battlefield tapped.
{t}: Add {r} or {w}.

{1}{r/w}{w/r},{t}- Sacrifice Bloody Court: Draw a card and create a tapped Treasure token.
 C 
Land
Capital of Akran enters the battlefield tapped.
{t}: Add {w} or {b}.

{1}{w/b}{w/b},{t}- Sacrifice Capital of Akran: Draw a card and create a tapped Treasure token.
 C 
Land
Coral-Covered Freighter enters the battlefield tapped.
{t}: Add {g} or {u}.

{1}{g/u}{g/u},{t}- Sacrifice Coral-Covered Freighter: Draw a card and create a tapped Treasure token.
 C 
Land
Decrepit Akran Spires enters the battlefield tapped.
{t}: Add {b} or {r}.

{1}{b/r}{b/r},{t}- Sacrifice Decrepit Akran Spires: Draw a card and create a tapped Treasure token.
 C 
Land
Jagged Tlihan Rocks enters the battlefield tapped.
{t}: Add {u} or {r}.

{1}{r/u}{r/u},{t}- Sacrifice Jagged Tlihan Rocks: Draw a card and create a tapped Treasure token.
 C 
Land
Oil Lake Outpost enters the battlefield tapped.
{t}: Add {u} or {b}.

{1}{b/u}{b/u},{t}- Sacrifice Oil Lake Outpost: Draw a card and create a tapped Treasure token.
 R 
Legendary Land
{t}: Add {c}.
At the beginning of each upkeep, if Ozsaet's Dome is untapped, you may tap it and pay {2}. If you do, instant and sorcery spells opponents cast cost an additional {2} cast.
 R 
Land
Regrowing Extinct Volcqno enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {u}{b}{r}.
 R 
Land
Regrowing Flood District enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {w}{u}{b}.
 R 
Land
Regrowing Outcrop enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {r}{g}{w}.
 R 
Land
Regrowing Snow Basin enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {b}{r}{g}.
 R 
Land
Regrowing Watering Hole enters the battlefield tapped.
{t}: Add {c}.
{t}, Sacrifice a colorless, nonland permanent: Add {g}{w}{u}.
3 comments
last 2024-02-28 14:33:13 by Sorrow
 C 
Land
Reinvigorated Farmland enters the battlefield tapped.
{t}: Add {g} or {w}.

{1}{w/g}{w/g},{t}- Sacrifice Reinvigorated Farmland: Draw a card and create a tapped Treasure token.
 C 
Land
Seashell Sands enters the battlefield tapped.
{t}: Add {w} or {u}.

{1}{w/u}{w/u},{t}- Sacrifice Seashell Sands: Draw a card and create a tapped Treasure token.
 C 
Land
Underground Hive enters the battlefield tapped.
{t}: Add {b} or {g}.

{1}{b/g}{b/g},{t}- Sacrifice Underground Hive: Draw a card and create a tapped Treasure token.

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