Envertol: Life's a Gamble
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Flying, vigilance
Whenever an Aura you own would exit the battlefield, you may exile it with Angelcopter.
Whenever Angelcopter attacks or blocks, you may attach an Aura exiled with Angelcopter to a creature that crewed Angelcopter.
Crew 2
Whenever an Aura you own would exit the battlefield, you may exile it with Angelcopter.
Whenever Angelcopter attacks or blocks, you may attach an Aura exiled with Angelcopter to a creature that crewed Angelcopter.
Crew 2
4/4
Vigilance, first strike
Asset Surveyor gets +1/+1 for each exiled card you own.
Asset Surveyor gets +1/+1 for each exiled card you own.
An expert's value is based on the cargo he oversees.
1/1
Whenever a permanent you don't control is exiled, put a charge counter on Barrier of Obliteration.
Remvoe X charge counters,
- sacrifice Barrier of Obliteration: Exile all nonland permanents with a mana value of X.


: Creatures you control get +1/+1 until end of turn.
Remvoe X charge counters,




Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
When Citadel Banisher enters the battlefield, exile target creature an opponent controls with a mana value equal to or less than the mana value of Citadel Banisher's stockpiled card until this creature leaves the battlefield.
When Citadel Banisher enters the battlefield, exile target creature an opponent controls with a mana value equal to or less than the mana value of Citadel Banisher's stockpiled card until this creature leaves the battlefield.
3/3
Flying
,
: Another target creature with flying gets +1/+1 and gains prowess until end of turn.


1/2
Flying, Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
Noncreature spells an opponent casts sharing a type with Corrinwe Rations Keeper's stockpiled card cost an additional
to cast.
Noncreature spells an opponent casts sharing a type with Corrinwe Rations Keeper's stockpiled card cost an additional

2/4
First strike
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your upkeep, gain X life, where X is the mana value of Coveted Protector's stockpiled card.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your upkeep, gain X life, where X is the mana value of Coveted Protector's stockpiled card.
3/3
Exile target enchantment.
Dead End- If you cast Dispelling Blast during the endstep, exile each other enchantment you don't control that shares a name with the target enchantment and each card with the same name as the target enchantment in from each opponent's graveyard.
Dead End- If you cast Dispelling Blast during the endstep, exile each other enchantment you don't control that shares a name with the target enchantment and each card with the same name as the target enchantment in from each opponent's graveyard.
Equipped creature gets +0/+2 and has flying and vigilance.
Equip

Equip


Armor was once simple, solely for survival. Now, smiths value brand more than practicality.
Noncreature spells cast by opponent's who control one or more Treasures costs an additional
to cast.

"You think I like them kill each other for their own enjoyment? They kill each other because it makes me rich." -Marriz
Flying

: Feral Chicken gets +1/+1 until end of turn. Activate this ability only once each turn, during your main phase.


Not much bigger than the ones most villages have to deal with.
2/2
Activated abilities that aren't mana abilities cost an additional
to activate.
Activated abilities of artifacts cost an additional
to activate.

Activated abilities of artifacts cost an additional

If Guest Contestant was cast from exile, Guest Contestant enters the battlefield with a +1/+1 counter.
There's an advantage to being a sportsman in a deathgame. Unfortunately, there's more to the games than physical ability.
1/1
Lifelink
Their wool can stifle any blade and their horns can pierce any armor.
2/2
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your upkeep, reveal the top X cards of your library, where X is the mana value of the card Hyale, Peace-Caller has stockpiled. You add up to two white creature cards revealed this way to your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your upkeep, reveal the top X cards of your library, where X is the mana value of the card Hyale, Peace-Caller has stockpiled. You add up to two white creature cards revealed this way to your hand. Put the rest on the bottom of your library in a random order.
4/4
At the beginning of each opponent's endstep, if you didn't lose life this turn, put a +1/+1 counter on Kojli Negotiator unless that player has you create a tapped Treasure token instead.
0/1
Enchanted creatures you control have Ward
and "Prevent the first X damage that would be dealt to this creature each turn," where X is the number of enchantments you control.

2/5
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your upkeep, if Priest with Provisions has a card stockpiled, you may gain 2 life.
At the beginning of your upkeep, if Priest with Provisions has a card stockpiled, you may gain 2 life.
2/1
Exile all artifacts with a mana value of two or less.
Dead End-If you cast Purge Microplastics during the endstep, you may exile target creature with a power of X or less, where X is the number of artifacts that were exiled this way.
Dead End-If you cast Purge Microplastics during the endstep, you may exile target creature with a power of X or less, where X is the number of artifacts that were exiled this way.
When Razznie, Ethereal Armored enters the battlefield, return up to three target Auras from your graveyard to your hand.


: Until end of turn, Auras you own attached to creatures you control have "Enchanted creature gets +2/+2 and has Ward
."




3/5
Vigilance
Whenever a creature crews Safety Crawler, if Safety Crawler hasn't been crewed yet this turn, gain 2 life and that creature gains ward
until end of turn.
Crew 2
Whenever a creature crews Safety Crawler, if Safety Crawler hasn't been crewed yet this turn, gain 2 life and that creature gains ward

Crew 2
3/5
If you cast Sandhound Summon from exile, put a +1/+1 counter on a creature you control and draw a card.
Vigilance
Vigilance
3/4
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your endstep, you may return a card you stockpiled to your hand. If you do, scry 1.
At the beginning of your endstep, you may return a card you stockpiled to your hand. If you do, scry 1.
1/1
Flying
Whenever Silver-Feather Lookout attacks or blocks, another target creature you control gets +1/+1 until end of turn. If that creature has vigilance, it gets +2/+2 until end of turn instead.
Whenever Silver-Feather Lookout attacks or blocks, another target creature you control gets +1/+1 until end of turn. If that creature has vigilance, it gets +2/+2 until end of turn instead.
2/3
Target creature you control gets +1/+2 and gains first strike until end of turn.
Draw a card.
Draw a card.
Marriz's guards saw the hammer Losquait had used to smash the wall. The guards didn't see the spiked chain attached to the other end.
Whenever a card is exiled from anywhere, gain 1 life.
,
: Exile target card from a graveyard. If a creature card was exiled this was exiled this way, create a tapped Treasure token.


2/2
If Brain-Frazzling Diadem was cast from exile, each opponent mills two cards when Brain-Frazzling Diadem enters the battlefield.
Whenever equipped creature attacks, each opponent mills two cards.
Equip
Whenever equipped creature attacks, each opponent mills two cards.
Equip

Whenever Copycat Motorcycle attacks, create a token copy of the creature that crewed it, except the token has "This creature can't crew vehicles."
Crew 1
Crew 1
2/3
Flying
,
: Surveil 2. If a card with a mana value of four or greater was put into your graveyard this way, create a tapped Treasure token.


2/2
Ward
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your endstep, you may exile Debt-Dodging High Roller. If you do, draw cards equal to the mana value of Debt-Dodging High Roller's stockpiled card, then return Debt-Dodging High Roller to the battlefield tapped at the beginning of your opponent's next upkeep.

Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your endstep, you may exile Debt-Dodging High Roller. If you do, draw cards equal to the mana value of Debt-Dodging High Roller's stockpiled card, then return Debt-Dodging High Roller to the battlefield tapped at the beginning of your opponent's next upkeep.
2/4
Flying
At the beginning of your endstep, you may you may put target instant or sorcery card from your graveyard into into its owner's library second from the top.
At the beginning of your endstep, you may you may put target instant or sorcery card from your graveyard into into its owner's library second from the top.
5/5
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
At the beginning of each endstep, if you've created a Treasure token, drawn two or more cards that turn, and scried 1 or more, return Everchance from your graveyard to your hand.
At the beginning of each endstep, if you've created a Treasure token, drawn two or more cards that turn, and scried 1 or more, return Everchance from your graveyard to your hand.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your upkeep, reveal the top card of your library. If the revealed card shares a type with Fishbone Prohpet's stockpiled card, add that card to your hand.
At the beginning of your upkeep, reveal the top card of your library. If the revealed card shares a type with Fishbone Prohpet's stockpiled card, add that card to your hand.
2/1
Counter target spell you cast and return it to its owner's hand. When a card is returned to your hand this way, you may cast a spell of the same type, with a different name, and a mana value less than or equal to the spell countered this way without paying its mana cost.
Dead End- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies.
Dead End- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies.
Draw two cards, then Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Big names like Rukat, the lone survivor of the oil lake rebellion, and Arkna, who helped Envertol regrow, made for many to make high bets on this game.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to another creature, tap that creature and put a Stun counter on it."
Equip

Equip


Flying
You can cast sorceries as if they had flash.
At the beginning of each opponent's endstep, if you cast three or more sorcery spells this turn, take an extra turn after this one.
You can cast sorceries as if they had flash.
At the beginning of each opponent's endstep, if you cast three or more sorcery spells this turn, take an extra turn after this one.
2/4
Flash, defender
Whenever Live-Lake Amoeba is dealt combat damage scry 1.
Whenever Live-Lake Amoeba is dealt combat damage scry 1.
Pits of waste merged into a singular cell, cursed to see the beginning from the ends of which it was born.
0/4
At the beginning of each endstep, if one or more artifacts entered the battlefield under you control this turn, instants and sorcery spells cost
less until end of turn.

Freshly forged or discarded scrap, no one notices their spellbook take a little mana as they pass by.
2/3
When you cast Odds-Altering Gambler from exile, scry 2.
"The future has told Arkna will win. I'm doubling my bet."
1/1
Look at the top three cards of your library. You may add one to your hand and put the others on the bottom of your library. Then, if you added no cards to your hand this way, draw a card.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
When Shark of the Scar dies, shuffle up to X target instant, sorcery, or artifact cards from your graveyard into your library.
When Shark of the Scar dies, shuffle up to X target instant, sorcery, or artifact cards from your graveyard into your library.
3/6
Target Aura you control becomes a 4/4 blue Elemental until end of turn.
At the beginning of the next endstep, exile that Aura and return it to the battlefield.
At the beginning of the next endstep, exile that Aura and return it to the battlefield.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control.
Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control.
3/5
Flash, Ward
,
: Change the target of target spell you own.



She leaves herself enough time to catch her errors before her opponents even know what she did wrong.
1/1
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
If Split-Spell Crawler would die, you may exile it.When you do, if an instant or sorcery card was stockpiled underneath Split-Spell Crawler, that card gains "You may cast a copy of this spell. If you do, choose new targets for the copy.
If Split-Spell Crawler would die, you may exile it.When you do, if an instant or sorcery card was stockpiled underneath Split-Spell Crawler, that card gains "You may cast a copy of this spell. If you do, choose new targets for the copy.
3/3
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Target permanent phases out. When that permanent phases in, Take a Chance.
Target permanent phases out. When that permanent phases in, Take a Chance.
Counter target spell.
Dead End- If you cast Thwarting Gambit during the endstep, you may scry 2.
Dead End- If you cast Thwarting Gambit during the endstep, you may scry 2.
"My Gift of Time tells me what you'll cast next. Your face told me what you were casting right now."- Keseiko, Time Breaker
Return target creature to its owner's hand.
Dead End- If you cast Tidal Turn during the endstep, untap up to one target Island you control.
Dead End- If you cast Tidal Turn during the endstep, untap up to one target Island you control.
Flying
At the beginning of each opponent's endstep, if you haven't cast any spells this turn, spells you cast cost
less to cast until end of turn.
At the beginning of each opponent's endstep, if you haven't cast any spells this turn, spells you cast cost

2/3
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
Spells you cast sharing a name with Stockpiled cards can't be countered by spells or abilities.
Spells you cast sharing a name with Stockpiled cards can't be countered by spells or abilities.
1/1
Target creature can't be blocked until end of turn.
Arkna watched one contestant slice another's throat. Would he become a monster like them?
Flash
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost
less until end of turn.
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost

2/1
Whenever you gain life, untap up to one target Swamp you control.


: Each opponent loses 3 life.



Arkna had immersed himself in the reborn natural world.
1/3
Enchant creature you control
Whenever the enchanted creature is sacrificed, each opponent sacrifices a creature.
Whenever the enchanted creature is sacrificed, each opponent sacrifices a creature.
Whenever a player sacrifices a Treasure, lose 1 life and put a +1/+1 counter on Bet Keeper.
Gamblers are easy to make money off. The hard part is keeping the angry losers away.
1/1
Flash
Enchant creature you don't control
At the beginning of your upkeep, you gain X life and the enchanted creature's controller loses X life, where X is the number of Auras and Equipment attached to the enchanted creature.
Enchant creature you don't control
At the beginning of your upkeep, you gain X life and the enchanted creature's controller loses X life, where X is the number of Auras and Equipment attached to the enchanted creature.
Whenever an opponent pays life as part of a cost, create a tapped Treasure token.
"Your body belongs to Marriz. Every moment you live is a moment we need payment for."
1/1
Flying
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn.
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn.
Finch feathers are gifted to Bloodmaw warriors after they make their first kill.
1/2
Lifelink

:When Bloodfire Warlock dies this turn, deal damage equal to its power to any target. Activate this ability only once each turn.


1/2
Haste
Bloodfrenzied Brute can't block
Bloodfrenzied Brute can't block
Murderers who aren't smart enough to live in secret signed up to kill as much as they could without consequence even if they knew they'd never make it out alive.
2/1
Flying


: Each player who discarded a card this turn, discards an additional card. Activate this ability only as a sorcery, and only once each turn.



3/3
At the beginning of your upkeep, each opponent who has more life than you has loses 1 life and you gain 1 life.
At the beginning of your endstep, if you have more life than each opponent, lose 1 life an draw a card.
At the beginning of your endstep, if you have more life than each opponent, lose 1 life an draw a card.
Eliminate the Weak costs
less during your turn.
Destroy target creature with a mana value of 1 or less.
Dead End- If you cast Eliminate the Weak during the endstep, search its controller's graveyard, hand, and library for any number of cards with the same name as that creature and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Destroy target creature with a mana value of 1 or less.
Dead End- If you cast Eliminate the Weak during the endstep, search its controller's graveyard, hand, and library for any number of cards with the same name as that creature and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Whenever an opponent sacrifices a Treasure, they may pay
. If they don't, you create a 1/1 black Rat token.

The stands and betting hall are filled with scraps. There's too much money coming in to close for a cleaning.
Fatal Stab costs
less for each creature died this turn.
Destroy target creature.

Destroy target creature.
When Marriz had no corpses to scavenge, she was forced to make fresh ones.
When target creature dies this turn, return it to the battlefield under its owner;s control tapped.
Dead End- If you cast Fate Reversal during your endstep, and the targeted creature dies this turn, you may destroy another target creature.
Dead End- If you cast Fate Reversal during your endstep, and the targeted creature dies this turn, you may destroy another target creature.
At the beginning of your upkeep, you may pay X life. If you do, put an betting counter onto up to X different target creatures.
Whenever a creature with a betting counter on it dies, create X Treasure tokens, where X was the number of betting counters on that creature.
Whenever a creature with a betting counter on it dies, create X Treasure tokens, where X was the number of betting counters on that creature.
At the beginning of your combat phase, if you have no cards in your hand, up to one target creature you control gets +2/-1 and gains deathtouch until end of turn.
Raise the Stakes- Whenever Hope Ripper attacks, you may sacrifice a creature or Treasure. If you do, each opponent reveals their hand. Choose a creature card from among the cards revealed this way. That player discards that card.
3/1
Until end of turn, target creature you control gains deathtouch and "If this this creature deals combat damage to a player, destroy up to one target tapped creature."
Menace
Raise the Stakes- Whenever Kill-Count Conjurer attacks, you may sacrifice a creature or a Treasure. If you do, target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Raise the Stakes- Whenever Kill-Count Conjurer attacks, you may sacrifice a creature or a Treasure. If you do, target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
2/2
At the beginning of your upkeep, up to one target tapped creature gets -1/-1 until end of turn.
Magical serums endurance serums often have unintended consequences.
3/3
When Rat Colony enters the battlefield, choose 1-
•Create a 1/1 black Rat token.
•Gain X life, where X is the number of Rats you control.
•Create a 1/1 black Rat token.
•Gain X life, where X is the number of Rats you control.
1/1
You may cast permanent spells from your opponent's graveyards. Spells cast this way enter the battlefield with a finality counter. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
At the beginning of your upkeep, lose 1 life, draw a card, and create a Treasure token.
At the beginning of your upkeep, lose 1 life, draw a card, and create a Treasure token.
7/6
When Rot-Festered Rat dies, up to one target creature gets -1/-1 until end of turn.
Even sick and dying, rats persist as pests.
1/1
Raise the Stakes- Whenever Smiling Murderer attacks, you may sacrifice a creature or a Treasure. If you do, put a +1/+1 counter on Smiling Murderer.
Killing his way to victory.
3/1
If a creature would die, exile it instead and put a Spore counter on Stinkhorn Processor.
Remove a Spore counter from Stinkhorn Processor: Until end of turn, whenever target Swamp is tapped for mana, add an additional
.
Remove a Spore counter from Stinkhorn Processor: Until end of turn, whenever target Swamp is tapped for mana, add an additional

4/6
When Subterranean Guard dies, each opponent loses 2 life.

- Sacrifice Subterranean Guard: Destroy target permanent that's attached to another permanent


The Payu never let the destructive machines from above into the Underground before, and they weren't going to change that rule now.
3/2
Whenever an opponent sacrifices a Treasure, that player loses 1 life.
"I'd advise against betting on Rukat. My advice would be ignore this game and invest in what the armorers are selling the contestants."
1/2
Raise the Stakes- Whenever Avenging Brother attacks, you may sacrifice a creature or a Treasure. If you do, Avenging Brother deals 2 damage to target player and up to one target planeswalker that player controls.
3/4
Create two 1/1 red Goblin tokens.
Until end of turn, tokens you control have haste and get +1/0 until end of turn.
Until end of turn, tokens you control have haste and get +1/0 until end of turn.
Destroy target artifact.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
Don't trust anything another player has.
Raise the Stakes- Whenever Dome Bannerman attacks, you may sacrifice a creature or a Treasure. If you do, Dome Bannerman gains first strike and gets +1/+0 until end of turn."
3/3
When Eliminated Goblin dies, if Eliminated Goblin dealt combat damage this turn, create a Treasure token.
No one bet on her to win, just when she'd die.
1/1
Whenever Ever-Rebuilt Roadster attacks, choose 1-
•Create a tapped 1/1 red Goblin token.
•Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Crew 2
•Create a tapped 1/1 red Goblin token.
•Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Crew 2
4/3
As long as you control False-Fumble Spy, play with your hand and the top card of your library revealed.
False-Fumble Spy can't block.


: Target player gains control of False-Fumble Spy.
False-Fumble Spy can't block.



1/4
Whenever you create a Treasure token, Fatalclaw Mad-Thrasher deals 1 damage to any target.
Whenever you scry, Fatalclaw Mad-Thrasher gets +1/+1 until end of turn.
Whenever you discard a card, Fatalclaw Mad-Thrasher gains menace and trample until end of turn.
Whenever you scry, Fatalclaw Mad-Thrasher gets +1/+1 until end of turn.
Whenever you discard a card, Fatalclaw Mad-Thrasher gains menace and trample until end of turn.
4/4
When Fatalclaw Spearman enters the battlefield you may sacrifice an artifact. If you do, Fatalclaw Spearman deals 2 damage to each opponent.
3/2
Haste
Whenever you cast an instant or sorcery spell, Fearless First-Runner gets +1/+0 until end of turn.
Whenever you cast an instant or sorcery spell, Fearless First-Runner gets +1/+0 until end of turn.
Since the first death game, the Fearless clan have sent many members to show the clan's might. None have ever won.
1/1
Deal 3 damage to any target. If a player was targeted this way, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
As an additional cost to cast Gambit of Fate, discard a card at random.
Deal X damage to an opponent or creature or planeswalker controlled by an opponent at random, where X is the mana value of the discarded card. If X is 0, create two tapped Treasure tokens instead.
Deal X damage to an opponent or creature or planeswalker controlled by an opponent at random, where X is the mana value of the discarded card. If X is 0, create two tapped Treasure tokens instead.
When Gold-Knife Stalker enters the battlefield, deal up to X damage divided among any number of targets, where X is the number of Treasures you control.
3/2
Raise the Stakes- Whenever Inciting Fear-Monger attacks, you may sacrifice a creature or a Treasure. If you do, target creature can't block until end of turn.
"I've got a lot riding on Rukat. Better not let anyone get an edge on him." -Marriz
2/1
Whenever a red creature you control deals combat damage to a player, red instants and sorceries you cast cost
less until end of turn.

Rukat could never be happy with what'd he done, the lives he sacrificed. The living held no such sorrow in their hearts though. Rukat was the man who had saved them from Yarrick and Metjan.
Haste

: Enchanted creatures you control gain vigilance until end of turn.


2/1
Deal 1 damage to each creature that's blocking a creature you control.
"The crowd want to see violent deaths, and I want corpses." -Marriz
+1:Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
-2: Until end of turn, instant and sorcery spells you cast have "This spell deals 1 damage to each opponent."
-7: You gain an emblem with "If a spell you cast would target a creature you control, it targets two random creatures you control if possible instead." and "If a spell you control would target a creature an opponent controls, it targets two random creatures that player controls if possible instead."
-2: Until end of turn, instant and sorcery spells you cast have "This spell deals 1 damage to each opponent."
-7: You gain an emblem with "If a spell you cast would target a creature you control, it targets two random creatures you control if possible instead." and "If a spell you control would target a creature an opponent controls, it targets two random creatures that player controls if possible instead."
2
Trample
,
: Target creature gets +3/+1 and gains trample until end of turn. Shoulder Devil Deals 1 damage to you. Activate this ability only when you could cast a sorcery.


"C'mon, you could win. Do you really they could kill you?"
3/1
Defender
Discard an instant or sorcery card: Spark-Whip Warden gets +2/+0 until end of turn.
: Spark-Whip Warden deals damage equal to its power to any target.
Discard an instant or sorcery card: Spark-Whip Warden gets +2/+0 until end of turn.

1/4
Whenever a creature with a power of 2 or less blocks Splattergore Cycle, create a Treasure token.
Crew 3
Crew 3
5/3
As an additional cost to cast Steel Death Trap, sacrifice any number non-token artifacts.
Deal X damage to each creature and each player, where X is the number of artifacts sacrificed this way.
Deal X damage to each creature and each player, where X is the number of artifacts sacrificed this way.
Deal four damage to target creature.
Target creature you control gets +4/+0 and gains first strike until end of turn.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Target creature you control gets +4/+0 and gains first strike until end of turn.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Each player discards their hand, and you may cast one sorcery spell with a mana value equal to or less than the number of cards you discarded this way. Then, each player draws cards equal to the number of cards they discarded this way.
Whenever an instant or sorcery spell deals damage to a target, scry 2.

,
-Discard a card: Draw two cards.



5/4
Haste
Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, Thunderstorm Raider gains "Whenever Thunderstorm Raider becomes the target of a spell you control, you may copy that spell X times, where X is the number of creatures you control. You must choose new targets for the copies." until end of turn.
Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, Thunderstorm Raider gains "Whenever Thunderstorm Raider becomes the target of a spell you control, you may copy that spell X times, where X is the number of creatures you control. You must choose new targets for the copies." until end of turn.
2/2
Whenever Weight-Peddle Rider attacks, crew tagret Vehicle you control tapped and attacking the same target. At the end of the turn, exile that vehicle.
1/2
Bloodmaw Brigands can't be blocked by creatures with a power of 2 or less.
You don't need to play the game to kill the contestants.
8/5
When Club-Tail Raccoon enters the battlefield create a Treasure token.
: Club-Tail Raccoon Gains trample until end of turn.

Strange monsters of all sort are sold into the death game.
3/3
Reach
Whenever Crawling Tree-Planter attacks or blocks, you may put a Forest from your hand or graveyard onto the battlefield tapped.
Crew 4
Whenever Crawling Tree-Planter attacks or blocks, you may put a Forest from your hand or graveyard onto the battlefield tapped.
Crew 4
6/6
Deathtouch
When Deed Prospector enters the battlefield, reveal the top card your library. If a land was revealed this way, add that card to your hand a create a tapped Treasure token. Otherwise, put the revealed card on the bottom of your library.
When Deed Prospector enters the battlefield, reveal the top card your library. If a land was revealed this way, add that card to your hand a create a tapped Treasure token. Otherwise, put the revealed card on the bottom of your library.
3/3
When Derrun Prospector dies, you may put a basic land from your hand onto the battlefield tapped. If you don't, gain 4 life instead.
A lot of folks are looking to get their slice of the regrowing land, and they'll slice others to get it.
1/2
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, untap target Forest you control."
Enchanted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, untap target Forest you control."
Legendary creatures you control have trample.
Whenever a creature you control with trample dies, legendary creature spells you cast cost
less until end of turn.
Whenever a creature you control with trample dies, legendary creature spells you cast cost

Until end of turn, whenever an enchanted creature or land you control deals combat damage to a planeswalker or player, put a +1/+1 counter on it.




"Please, have your tickets ready when you approach. I won't be so kind if I need to ask again."
5/5
Whenever a basic land enters the battlefield under your control, Greenman Strider gets +2/+2 until end of turn.
Basic lands enter the battlefield untapped.
Basic lands enter the battlefield untapped.
5/5
When Hive Scoutmaster enters the battlefield, put a +1/+1 counter on target creature.

,
: Put a +1/+1 counter on target creature that entered the battlefield this turn.



1/2
At the beginning of your upkeep, you may put a green creature card with a mana value of 3 or less from your hand onto the battlefield.
At the beginning of your endstep, if two or more creatures entered the battlefield this turn, create a Treasure token.
At the beginning of your endstep, if two or more creatures entered the battlefield this turn, create a Treasure token.
3/4
Target creature you control fights target creature you don't control.
Dead End- If you cast I'm Strong, You Know during the endstep, target creature you control gets +0/+1
Dead End- If you cast I'm Strong, You Know during the endstep, target creature you control gets +0/+1
Target land you control becomes a 4/4 green Elemental with vigilance and deathtouch until end of turn.
Envertol was regrowing with vigor, and that was a hazard to everyone and everything.
Reach
,
: Draw a card, then discard a card.


Common across the tribal islands, the spiders are imported four months before a death game begins.
2/4
Destroy target artifact or enchantment. When a card is put into a graveyard this way, scry 1 and untap up to one target land you control.
Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, double New-Growth Caretaker's power and toughness until end of turn.
"Kill my trees, and I'll kill you."
2/3
Whenever another creature you control dies, if Rage-Arm Lover doesn't have a +1/+1 counter on it, put a +1/+1 counter on it and it fights target creature you don't control.
Bitter feelings from the deceased's family and friends can end a winner's life not long after the game ends.
2/1
Enchant creature
Whenever the enchanted creature attacks, destroy up to one target artifact or enchantment. Whenever one or more permanents are destroyed this way, put two +1/+1 counters on the enchanted creature.
Whenever the enchanted creature attacks, destroy up to one target artifact or enchantment. Whenever one or more permanents are destroyed this way, put two +1/+1 counters on the enchanted creature.
At the beginning of your upkeep, return up to one target enchantment card from your graveyard to hand.
Enchantment cards can't be exiled by spells or abilities your opponents control.
Enchantment cards can't be exiled by spells or abilities your opponents control.
Exile a creature card from your graveyard,
: Add one mana of one the exiled card's colors and gain 1 life.

Necromancers favor prestigious corpses, but most of Marriz's customers are Payu workers.
1/1
Discard a basic land card from your hand: Return target enchantment card from your graveyard to your hand. Activate this ability only once each turn.
Some already are already bleeding a healing Envertol.
8/8
Reach
Raise the Stakes- Whenever Sharp-Shooter Contestant attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target creature with flying.
Raise the Stakes- Whenever Sharp-Shooter Contestant attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target creature with flying.
2/4
Ward
Raise the Stakes- Whenever Snapperjaw Monstrosity attacks, you may sacrifice a creature or a Treasure. If you do, creatures you control get +3/+3 and gain trample until end of turn.

Raise the Stakes- Whenever Snapperjaw Monstrosity attacks, you may sacrifice a creature or a Treasure. If you do, creatures you control get +3/+3 and gain trample until end of turn.
8/8
Deathtouch
The outwastes are big open land, bad for a player to plan against other contestants. Monsters pick up the players' slack.
2/3
Distribute X +1/+1 counters among any number of creatures you control.
Dead End- If you cast Survival Surge during the endstep, put a +1/+1 counter on each creature you control with less than three power. Then, distribute X +1/+1 counters among creatures you control instead.
Dead End- If you cast Survival Surge during the endstep, put a +1/+1 counter on each creature you control with less than three power. Then, distribute X +1/+1 counters among creatures you control instead.
Until end of turn, prevent all damage that would be dealt to and by blocking creatures you control. If 10 or damage would be prevented this way, prevent all damage that would be dealt to blocking creatures you control instead and draw a card.
Flying
At the beginning of each endstep, if a card was exiled from anywhere this turn gain 2 life and scry 1.
At the beginning of each endstep, if a card was exiled from anywhere this turn gain 2 life and scry 1.
3/2
Each attacking creature an opponent controls deals damage equal to its power to its controller. Then, return those creatures to their owner's hand.
Vigilance, lifelink, ward
Crew 2

Crew 2
2/3
Flash
When Ozsaet's Vindicator enters the battlefield, exile target tapped creature. If you control that creature, you may return it to the battlefield tapped at the beginning of the next endstep.
When Ozsaet's Vindicator enters the battlefield, exile target tapped creature. If you control that creature, you may return it to the battlefield tapped at the beginning of the next endstep.
2/2
Enchant creature
Enchanted has flying and "if a creature dealt damage by this creature this turn would die, exile that creature instead."
Enchanted has flying and "if a creature dealt damage by this creature this turn would die, exile that creature instead."
At the beginning of each upkeep, you may sacrifice Spellbreaker Contestant. If you do, noncreature spells cost an additional
to cast this turn.

1/1
Raise the Stakes- Whenever Dustway Knifeman attacks, you may sacrifice a creature or a Treasure. If you do, Target creature with a toughness of 4 or greater can't block this turn.
2/3
Flying
Whenever you draw a card outside of your draw step, take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
At the beginning of your endstep, if you drew three or more cards this turn, put a +1/+1 counter on Jackpot Faerie.
Whenever you draw a card outside of your draw step, take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
At the beginning of your endstep, if you drew three or more cards this turn, put a +1/+1 counter on Jackpot Faerie.
1/1
Target player mills X cards. You may cast a copy of an instant or sorcery card with a mana value of X or less that was milled this way without paying its mana cost.
Draw two cards and discard a card at random. When you discard a nonland card this way, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
Return target instant or sorcery with a mana value of one or less from your graveyard to your hand.
Lose 1 life an draw a card.
Lose 1 life an draw a card.
Prowess
Whenever a creature dies for the first time each turn, each opponent mills three cards.
Whenever a creature dies for the first time each turn, each opponent mills three cards.
2/2
Destroy target enchantment you don't control. If that enchantment was attached to a creature, Demystifying Fang deals 4 damage to that creature.
Bloodmaw mystics carve sigils onto their teeth so that they can bite through magic like flesh.
At the beginning of each upkeep, target creature you control gains deathtouch until end of turn.
At the beginning of each endstep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control that dealt combat damage to a player.
At the beginning of each endstep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control that dealt combat damage to a player.
Enchant creature
Enchanted creature has menace and "if this creature would die, return it to your hand instead."
Enchanted creature has menace and "if this creature would die, return it to your hand instead."
Raise the Stakes- Whenever Marriz, Grave Profiteer attacks, you may sacrifice a creature or a Treasure. If you do, return target creature card from your graveyard to your hand. When a creature card is returned to your hand this way, deal 2 damage to each opponent unless they have you create a tapped Treasure token.
4/5
Flash
When Payu Body-Eater enters the battlefield deal 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead and gain 2 life.
When Payu Body-Eater enters the battlefield deal 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead and gain 2 life.
5/2
Whenever a land enters an opponent's graveyard from anywhere, create a tapped Treasure token.
If a land card in an opponent's graveyard would go into any other zone, exile that card instead.
If a land card in an opponent's graveyard would go into any other zone, exile that card instead.
4/3
Haste, first strike, trample, reach
Whenever Losquait, Fort Breaker deals combat damage to a player or planeswalker, put a +1/+1 counter on Losquait and creature a tapped Treasure token..
Whenever Losquait, Fort Breaker deals combat damage to a player or planeswalker, put a +1/+1 counter on Losquait and creature a tapped Treasure token..
She left Kremsha buried in the rubble of his mountain fort.
4/5
Trample
At the beginning of combat on your turn, Reluctant Guardian gets +2/+1 until end of turn if a creature entered the battlefield under your control this turn.
At the beginning of combat on your turn, Reluctant Guardian gets +2/+1 until end of turn if a creature entered the battlefield under your control this turn.
4/3
Flying
Raise the Stakes- – Whenever Ruiner Hellkite attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target artifact and Ruiner Hellkite gets +2/+2 until end of turn.
Raise the Stakes- – Whenever Ruiner Hellkite attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target artifact and Ruiner Hellkite gets +2/+2 until end of turn.
5/5
Until end of turn, target creature gets +3/+2, first strike, and trample.
Speed and brutality go along way in a killing game.
Sacrifice an artifact: Tech-Ripper Cougar gains first strike until end of turn.
Whenever Tech-Ripper Cougar deals combat damage to a player, put a +1/+1 counter on if that player controls three or more artifacts.
Whenever Tech-Ripper Cougar deals combat damage to a player, put a +1/+1 counter on if that player controls three or more artifacts.
3/2
Destroy target nonbasic land. Its controller creates a treasure token and searches their library for a basic land, adds that land to their hand, then shuffles.
At the beginning of each endstep, if no damage was dealt this turn, put a peace counter on Bonded Victory.
Remove a peace counter: Prevent all damage that would be dealt by target spell or permanent this turn.
At the beginning of your upkeep if there are 10 or more peace counters on Bonded Victory, the game is a draw.
Remove a peace counter: Prevent all damage that would be dealt by target spell or permanent this turn.
At the beginning of your upkeep if there are 10 or more peace counters on Bonded Victory, the game is a draw.
Until end of turn, target creature gains hexproof, indestructible, and "spells and abilities of permanents your opponents control can't cause you to sacrifice this creature."
When Ethereal Bloomcaller enters the battlefield, you may put target enchantment card in your graveyard on the top of your library.
3/2
Flash, vigilance
When Gifting Serpopard enters the battlefield, put a +1/+1 counter on up to two other target creatures you control, gain 5 life, and draw a card.
When Gifting Serpopard enters the battlefield, put a +1/+1 counter on up to two other target creatures you control, gain 5 life, and draw a card.
5/5
Draw a card and gain 3 life. If you control a creature and an enchantment, put a +1/+1 counter on target creature you control and it gains Ward
until end of turn.

At the beginning of each upkeep, choose target creature you don't control. Until end of turn, whenever that creature attacks or blocks, if it has flying, Mirror-Coated Motorcycle gains flying until end of turn.The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Crew 1
Crew 1
3/3
Equipped creature has "
: Tap target creature."
Equip

Equip

At the beginning of combat, if you control no creatures, up to one target artifact you control become 4/4 white and blue Sphinx creature with flying and vigilance until end of turn.
Flying
At the beginning of your endstep, if Scouting Jay was exiled this turn, draw a card.
At the beginning of your endstep, if Scouting Jay was exiled this turn, draw a card.
Of course the Boneblade clan are masters of nature- that's where bones come from.
1/1
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
As long as Seashell Village Hoarder has an artifact Stockpiled, Seashell Village Hoarder has Ward
.
As long as Seashell Village Hoarder has an artifact Stockpiled, Seashell Village Hoarder has Ward

1/3
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
Players can't search their libraries this turn.
Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn.
Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn.
Whenever a card is put into a player's graveyard from their library, Mind-Breaker Arcanist gets +1/+0 until end of turn.

: Each player mills a card.


3/1
Whenever an opponent exiles a creature card with a mana value of one or less from anywhere, you may pay
and sacrifice Root for the Opposition. If you do, put that creature onto the battlefield under your control.

Enchant creature
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
Flying
When Splatterwing Crewmate dies, you may draw a card.
When Splatterwing Crewmate dies, you may draw a card.
Pirates have taken to the seas instead of the oil lake. Their violent ways haven't changed.
2/2
Enchant creature you control
Enchanted creature gets +3/-1 and has "When this creature dies, create a number of Treasure tokens equal to its toughness."
Enchanted creature gets +3/-1 and has "When this creature dies, create a number of Treasure tokens equal to its toughness."
Dream-Eater Cerebremancer enters the battlefield with X +1/+1 counters.
At the beginning of each endstep, you may remove a +1/+1 counter from Dream-Eater Cerebremancer. If you do, each player discards a card and draws a card.
At the beginning of each endstep, you may remove a +1/+1 counter from Dream-Eater Cerebremancer. If you do, each player discards a card and draws a card.
3/3
Whenever you sacrifice a creature with a power greater greater than Foul Fate Fiend's power, create a Treasure token.
Hardly worth killing
1/1
The equipped creauture has "
, Sacrifce this creature and Suicide Whip: Deal 2 damage to target creature and one damage to that creature's controller."
Equip

Equip

Just because you'll die doesn't mean you should let someone else win.
At the beginning of your upkeep, you may pay 2 life. If you do, Wandering Mercenery gains "Whenever this creature deals combat damage to a player, create a Treasure token." until end of turn.
3/2
Haste
Whenever Apprentice Mechanic becomes blocked by an artifact, Apprentice Mechanic gets +1/+0 until end of turn.
Whenever Apprentice Mechanic becomes blocked by an artifact, Apprentice Mechanic gets +1/+0 until end of turn.
"It's not enough to make the motorcycle runs, you need it to not run after you." -Lebrick, Chief Mechanic
1/1
Haste, trample
Whenever a creature you control deals combat damage to a player, create a tapped Treasure token.
Whenever a creature you control deals combat damage to a player, create a tapped Treasure token.
When there's no iron scrap, spikebacks will hunt for any source of iron.
6/6
Put a +1/+1 counter on each creature you control with trample or reach.
"Don't just tear through, pierce until your fingers taste air free of blood."
Add 

or 

at random.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)






Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Raise the Stakes- Whenever Ruthless Cassowary attacks, you may sacrifice a creature or a Treasure. If you do, Ruthless Cassowary fights target creature.
Combat damage dealt by Ruthless Cassowary can't be prevented.
Combat damage dealt by Ruthless Cassowary can't be prevented.
3/3
Whenever an artifact or enchantment enters a graveyard from anywhere, gain 3 life.
At the beginning of your endstep, if you gained 3 or more life this turn, put a +1/+1 on Aboveground Convert and another target creature.
At the beginning of your endstep, if you gained 3 or more life this turn, put a +1/+1 on Aboveground Convert and another target creature.
1/3
Gain 3 life.
Put a +1/+1 counter on target creature you control.
Put a +1/+1 counter on target creature you control.
Brewed by the Fatalclaw tribe, this rotting, floral slush can instantly renergize and even enhance a person.
When Kierg Regrower enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card. Reveal it, add it your hand, gain 2 life, then shuffle.
1/2



2/1
Whenever an opponent sacrifices an artifact, creatures you control get +1/+1 until end of turn.
"Blades, armor, vehicles. Those weigh you down." -Rskeiff, Fearless chief
Flying
, Sacrifice Avatar of Life and Death: Return another target creature that died this turn to the battlefield. Gain life equal to that creature's toughness.

5/6
Flash
When Betting Hall Guard enters the battlefield, destroy target tapped creature that attacked this turn.
When Betting Hall Guard enters the battlefield, destroy target tapped creature that attacked this turn.
"We'll keep the blood on the mirror panorama and off of the tables, won't we?"- Jezyck, Hired Intimidation
2/2
Whenever a creature exits the battlefield for the first time each turn, gain 2 life.

, Sacrifice Citadel's First Barrier: Until end of turn, if a creature would exit the battlefield, exile it instead.


Flying, lifelink
Envertol's bats hunt by smell, not sound.
1/1
Target creature gains indestructible until end of turn.
Dead End- If you cast Unearthly Endurance during the endstep, gain life equal to that creature's toughness.
Dead End- If you cast Unearthly Endurance during the endstep, gain life equal to that creature's toughness.
Return target creature card from your graveyard to your hand. If that creature card had mana value of four or greater, put a +1/+1 counter on up to one target creature you control..
Whenever a non-token creature you control dies, you may pay
. If you do, create a 0/1 green Plant token.
Whenever a Plant you control dies, add
or
.

Whenever a Plant you control dies, add


Multimeter Millipede gets +1/+1 if an opponent controls a Swamp.
Multimeter Millipede gets +1/+1 if an opponent controls a Forest.
When Multimeter Millipede dies, untap up to two Swamp or Forest cards you control.
Multimeter Millipede gets +1/+1 if an opponent controls a Forest.
When Multimeter Millipede dies, untap up to two Swamp or Forest cards you control.
2/2
Exile all creature cards from each opponent's graveyard.
Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.

1/1
Create a token copy of target creature you control with a mana value of one or less.
"I just look like a normal human. They probably won't know which greencloak is actually me." -Holz, Boneblade Chief
Enchant creature
Enchanted creature has Ward
and "Whenever this creature deals combat damage to a player, draw a card."
Enchanted creature has Ward

When Naive Scout enters the battlefield draw a card.
"I know this area. We can hi-" Final words of Sarjia, escapee of Kremsha's Fort
3/2
Ward
At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.

At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.
2/2
At the beginning of each upkeep, target basic land you control becomes a copy of another target land until end of turn.
Centuries had passed since a dryad had existed on Envertol. None knew what to call the creature until they found an old bestiary.
1/1
At the beginning of your upkeep you may tap an untapped nontoken artifact you control. If you do, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
1/1
Enchant creature
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
Whenever you cast an instant or sorcery spell, Sparkspear Highwayman gets +1/+0 until end of turn.
: Sparkspear Highwayman can't be blocked by creatures with a power of 3 or greater until end of turn.

1/2

When you sacrifice Volt-Boost Battery for mana, add one additional mana of any color for each +1/+1 counter on Volt-Boost Battery.
Whenever you cast an artifact spell, put a +1/+1 counter on Volt-Boost Battery, and it becomes a 0/0 Golem creature in addition to its other types with Ward

Whenever Wizard's Cannon Car attacks, you may discard a card. If you discarded an instant or sorcery card this way, Wizard's Cannon Car gets +2/+2 until end of turn.
Crew 1
Crew 1
2/1
Enchant creature
Enchanted creature has defender and double strike
Enchanted creature has defender and double strike
"Strong as stone? No. I said you'll strike with fists of stone." -Governor Kjallen
Create a 2/2 white Knight token.
Creatures can't block this turn.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn.
Creatures can't block this turn.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn.
First strike
Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
A veteran of the rebellion against Kremsha, she holds contempt against those who'd follow in the Merchant of Flesh's footsteps.
3/1
Target creature gains doublestrike until end of turn.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Defender
Whenever Wall-Breaker Driver crews a vehicle, that vehicle gains "When this creature attacks, destroy up to one target artifact the defending player controls."
Whenever Wall-Breaker Driver crews a vehicle, that vehicle gains "When this creature attacks, destroy up to one target artifact the defending player controls."
3/1



Whenever the equipped creature dies, create X tapped Treasure tokens, where X was the equipped creature's power.
Equip
Equip

Whenever Blasting Warship attacks, you may sacrifice an artifact. If you do, Blasting Warship deals 2 damage to two random creatures the defending player controls.
Crew 3
Crew 3
6/5
Equipped creature gets +2/+0.
Equip
Equip

Crew 2
If you cast Confiscated Spike-Bike from exile, create a tapped Treasure token.
If you cast Confiscated Spike-Bike from exile, create a tapped Treasure token.
4/2
Whenever a creature controlled by an opponent attacks, you may untap Convoy Alarm Car and up to one target creature you control. A non-vehicle creature untapped this way can't block until end of turn.
Other Vehicles you control get +1/+1
Crew 2
Other Vehicles you control get +1/+1
Crew 2
1/4


Crew 1
2/1
Whenever the equipped creature attacks a player who has the most life total, double the number of Treasure tokens you control, then create a Treasure token.
Equipped creature gets +3/+1.
Equip
Equipped creature gets +3/+1.
Equip

Whenever Harpoon-Mounted Cart attacks or blocks, Harpoon-Mounted Cart gains trample or first strike at random.
: If Harpoon-Mounted Cart doesn't have trample, it gains trample until end of turn. If Harpoon-Mounted Cart doesn't have first strike, it gains first strike until end of turn. Activate this ability only if Harpoon-Mounted Cart is attacking or blocking.
Crew 3

Crew 3
5/5
Equipped creature gets +0/+1 and has "If this creature would die, exile it instead and untap target basic land you control."
Equip
Equip

Cards you cast from exile cost
less to cast.
, Sacrifice Otherworldly Relic: Add two mana of any color. When you do, draw a card.


Whenever an Equipment card enters an opponent's graveyard from anywhere, Quicksilver Multiweapon becomes a copy of that equipment until end of turn.
Equip
Equip




Whenever an artifact card enters your graveyard, Re-Steeled Man gets +0/+1 until end of turn.
Machines of ruin once covered Envertol's landscapes. Now, those machines find new purpose or fall apart from rust.
2/2
Equipped creature gets +3/+0 and has "Whenever this creature deals combat damage to a player, that player sacrifices all artifact tokens they control."
Equip
Equip

Whenever another Vehicle enters the battlefield, you may untap Showy Stuntwheel. If you don't control that Vehicle, Showy Stuntwheel gets +1/+0 until end of turn.
Crew 2
Crew 2
3/3


When Tlihan's Obliterator enters the battlefield, sacrifice all lands you control and create three times that many Treasure tokens.
Sacrifice a land: Tap Tlihan's Obliterator. Any player may activate this ability.
Sacrifice a land: Tap Tlihan's Obliterator. Any player may activate this ability.
8/8
Bloodmaw Camp enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Bloodmaw Camp: Draw a card and create a tapped Treasure token.







Bloody Court enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Bloody Court: Draw a card and create a tapped Treasure token.







Capital of Akran enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Capital of Akran: Draw a card and create a tapped Treasure token.







Coral-Covered Freighter enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Coral-Covered Freighter: Draw a card and create a tapped Treasure token.







Decrepit Akran Spires enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Decrepit Akran Spires: Draw a card and create a tapped Treasure token.







Jagged Tlihan Rocks enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Jagged Tlihan Rocks: Draw a card and create a tapped Treasure token.







Oil Lake Outpost enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Oil Lake Outpost: Draw a card and create a tapped Treasure token.









At the beginning of each upkeep, if Ozsaet's Dome is untapped, you may tap it and pay


Regrowing Extinct Volcqno enters the battlefield tapped.
: Add
.
, Sacrifice a colorless, nonland permanent: Add 

.






Regrowing Flood District enters the battlefield tapped.
: Add
.
, Sacrifice a colorless, nonland permanent: Add 

.






Regrowing Outcrop enters the battlefield tapped.
: Add
.
, Sacrifice a colorless, nonland permanent: Add 

.






Regrowing Snow Basin enters the battlefield tapped.
: Add
.
, Sacrifice a colorless, nonland permanent: Add 

.






Regrowing Watering Hole enters the battlefield tapped.
: Add
.
, Sacrifice a colorless, nonland permanent: Add 

.






Reinvigorated Farmland enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Reinvigorated Farmland: Draw a card and create a tapped Treasure token.







Seashell Sands enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Seashell Sands: Draw a card and create a tapped Treasure token.







Underground Hive enters the battlefield tapped.
: Add
or
.


,
- Sacrifice Underground Hive: Draw a card and create a tapped Treasure token.







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Mechanics | Skeleton |
As long as enchanted creature is untapped, enchanted creature gets +1/+2 and has Ward