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CardName: Gift of Time Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target spell you cast and return it to its owner's hand. When a card is returned to your hand this way, you may cast a spell of the same type, with a different name, and a mana value less than or equal to the spell countered this way without paying its mana cost. *Dead End*- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies. Flavour Text: Set/Rarity: Envertol: Life's a Gamble Rare

Gift of Time
{u}
 
 R 
Instant
Counter target spell you cast and return it to its owner's hand. When a card is returned to your hand this way, you may cast a spell of the same type, with a different name, and a mana value less than or equal to the spell countered this way without paying its mana cost.

Dead End- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies.
Updated on 29 Jan 2024 by Sorrow

History: [-]

2024-01-24 18:07:24: Sorrow created the card Gift of Time

Do you like fateseal?

Some abilities cannot be balanced, because when you put them at a cost that makes them worthwhile they lead to bad gameplay. You cannot just make them more expensive or put them at a higher rarity, because then they are just bad/weak as well as bad/unfun.

­Index-like abilities for yourself are just generally something I'd replace with scry, surveil etc. For your opponent I'd just not do it.

If you think, this card serves some other mechanic in the set, maybe there is something else to combine it with, but the fact that this is at rare doesn't make me think this is a utility card to begin with.

I have no strong opinion towards Fateseal on the two cards it appears on. I would not like to see it appear with frequency, but I can't hate its existence more than a number of other things.

This was created with the knowledge that card would be unfun to play against (this is a game where one plays against another, so unfun is the general truth of gameplay as the opponent is always on the receiving end).

Knowing this was unfun, I did want this to be answerable, hence why it's an Aura and requires the creature to deal combat damage. It also doesn't gain any innate benefit from having multiple of these out at once in 1v1 games.

But it's also bad. Which is my whole point. The card is not as problematic as fateseal, but at the cost of being a card that is also not very enticing to have in your own deck to begin with.

Does this card have a particular reason to be in this set? I could see a card that in a vacuum is bad/questionable if it serves a purpose.

I was going through flavor text and I had mentioned Keseiko having an ability/technique/spell called Gift of Time (Thwarting Gambit). Since I had Szonza's Fire Fortune for Szonza, Fire Seer I figured it'd be worth making a card to define Keseiko's Gift of Time.

If the card is both bad and unfun, I'll make a note to redesign around the name.

2024-01-29 01:06:59: Sorrow edited Gift of Time:

Was {2}{u} Enchantment- Aura with "Enchant creature Whenever the enchanted creature deals combat damage to a player, you may look at the top two cards of that player's library. You may put those cards back in any order."

Intent is to work like these scenarios.

You casts during their main phase Tidespout Tyrant.
Opponent casts Remove Soul in response.
You respond with Gift of Time. Gift of Time resolves. Tidespout Tyrant goes back to your hand and you cast a Consecrated Sphinx without paying its mana cost.

Dead End scenario
You cast Infernal Grasp on an opponent's Bishop of Wings during the opponent's endstep
Opponent casts Loran's Escape targeting
You respond by casting Gift of Time, targeting Infernal Grasp. You cast Unsommon without paying its mana cost. You copy Unsommon, with a new target. The copy Unsommon returns Mondrak, Glory Dominus, and the card of Unsummon returns Bishop of Wings to its owner's hand.

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