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Mechanics | Skeleton

CardName: Break Stuff Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.). Flavour Text: Don't trust anything another player has. Set/Rarity: Envertol: Life's a Gamble Common

Break Stuff
{1}{r}
 
 C 
Instant
Destroy target artifact.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
Don't trust anything another player has.
Updated on 01 Apr 2024 by Sorrow

History: [-]

2024-01-10 23:59:23: Sorrow created and commented on the card Break Stuff

Reppin' Limp Bizkit

I like the Take a Chance mechanic, however I wish it came with a downside.

I don’t think many mechanics have outright downsides anymore. The rummage maybe is a downside if you cast with one card in hand, but an upside when you’re empty handed. I wanted the outcomes to be things that could be cantrip-like, and cantrips aren’t usually worth a downside.

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What is this card's power? Runeclaw Bear
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