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Mechanics | Skeleton |
CardName: Break Stuff Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.). Flavour Text: Don't trust anything another player has. Set/Rarity: Envertol: Life's a Gamble Common |
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Reppin' Limp Bizkit
I like the Take a Chance mechanic, however I wish it came with a downside.
I don’t think many mechanics have outright downsides anymore. The rummage maybe is a downside if you cast with one card in hand, but an upside when you’re empty handed. I wanted the outcomes to be things that could be cantrip-like, and cantrips aren’t usually worth a downside.