2011-01-11 20:50:42:
Karate Pawn
commented on Culling Demon
So much negative synergy with the rest of black as drawing is a minor theme. This would probably be a lot better as a mythic if it was restricted to opponents only. You can increase the cost proportionally if its too powerful.
2011-01-11 20:46:15:
Karate Pawn
commented on Cryptic Sphinx
This is like a super glare of subdual. Almost impossible to lose with this in play and they don't get rid of it.
2011-01-11 20:42:28:
Karate Pawn
commented on Jace’s Respite
I feel as if there isn't enough cards in this set to support this card in a draft. You definitely aren't going to pick it up unless you have jace. Not many cards trigger 3 life to the point that this will almost never be played in limited.
The card is intended as a combat trick. Removing flash would completely change the card.
For a power level, it's one mana less than Moonglove Extract, which hits anything at any time, and is somewhat like Perilous Myr. I really don't think it's too powerful.
I hadn't thought about that, is there a way to retain functionality and change that?
I'm thinking of this:
Equipped creature has "#: Target land you control becomes a creature with power equal to this creature's power and toughness equal to this creature's toughness until end of turn. It's still a land."
The typical function of this type of card is to use it on your opponent's stuff, and Wild Ricochet, while being a powerful card, never really fully caught on in constructed play.
I could upgrade this to 2RR, but I feel it's an effect that intrinsically underpowered.
I am a little wary about it being too good, but being a creature limits it's power in constructed, and being a mythic limits its presence in limited.
That said, if this card is pretty good, then there's certainly nothing wrong with that. It's set up to be one of the premier blue rares/mythics.
Jace’s Faithful, Reprieve, Healing Touch, and Hunters' Prey are all moderate to low valued commons that you could stock up on.
Black has a token/sacrificing theme, not a drawing theme.
Just a tad too expensive.
So much negative synergy with the rest of black as drawing is a minor theme. This would probably be a lot better as a mythic if it was restricted to opponents only. You can increase the cost proportionally if its too powerful.
This is like a super glare of subdual. Almost impossible to lose with this in play and they don't get rid of it.
I feel as if there isn't enough cards in this set to support this card in a draft. You definitely aren't going to pick it up unless you have jace. Not many cards trigger 3 life to the point that this will almost never be played in limited.
Now hits players only. Yes, it's still good, but definitely only in limited.
The card is intended as a combat trick. Removing flash would completely change the card.
For a power level, it's one mana less than Moonglove Extract, which hits anything at any time, and is somewhat like Perilous Myr. I really don't think it's too powerful.
made it upkeep to be in line with most similar effects. Also removed one from the starting total so that it still triggers at about the same time.
I hadn't thought about that, is there a way to retain functionality and change that?
I'm thinking of this: Equipped creature has "#: Target land you control becomes a creature with power equal to this creature's power and toughness equal to this creature's toughness until end of turn. It's still a land."
Upgraded to 4 mana. I think the trample is purely worse than the vigilance of the original.
Stone Idol Trap is another red card that hates on attacking creatures. In both cases it's allowed for flavor.
Fire At Will is also a card playable in red only decks that hates on attackers.
The typical function of this type of card is to use it on your opponent's stuff, and Wild Ricochet, while being a powerful card, never really fully caught on in constructed play.
I could upgrade this to 2RR, but I feel it's an effect that intrinsically underpowered.
Is it really confusing enough to be an issue?
Aggressively costed to enable bloodthirst.
There were too many similar effects among other cards. The power boost effect was removed.