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CardName: Faithfull Colosal Cost: x2gw Type: Creature - Giant Pow/Tgh: 4/4 Rules Text: Hexproof, Lifelink When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it. Flavour Text: Set/Rarity: Haith Rare

Faithfull Colosal
{x}{2}{g}{w}
 
 R 
Creature – Giant
Hexproof, Lifelink
When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it.
4/4
Updated on 22 Jan 2013 by raggarn12345

History: [-]

2013-01-21 14:14:43: raggarn12345 created the card Faithfull Colosal
2013-01-21 14:18:10: raggarn12345 edited Faithfull Colosal

Ouch. A very nasty drop on turn four; a possibly even nastier drop later on to give everything lifelink in a big attack.

I don't think having a creature grant hexproof works all that well though; since it won't protect against anything instant speed (they can do it in response, before this creature lands) and it won't protect against anything else (since you cast it on your turn.)

giving it flash would fix those things; but probably mean it had to cost a bit more; since it would also do some other nasty things.

Well, it will stop Revoke and company. Odd, though... I almost feel like hexproof at sorcery speed shouldn't be white because of that. Red? Very weird.

Well, it'll stop it on itself - but the {x} part is pointless. By the time the opposition can cast Revoke the effect has worn off.

thank you for the comments, you are all right. I'm not sure if hexproof was the right choice here. I wanted the Blue/black one to be unique with it's Flash. So i'm thinking of changing this one. First it was Lifelink / Indestructible. But i figured a 4/4 lifelink Indestructible on turn 4 is just to much. I will think it through until i find a new sulution.

I'd sit with just lifelink; it's good enough. I agree on indestructible - how about good-old regenerate? It'd work for combat (but suffer the same problems against instant speed destruction)

I think you are very right. A simple design would fit this card very well.

2013-01-21 15:39:44: raggarn12345 edited Faithfull Colosal

If you really want a green mechanic, trample would be the natural choice. If mass trample is too good (though I think it's plausibly fine if you're spending 6+ mana), then new rampage: "X other target creatures gain lifelink UEOT, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it."

Love your idea Alex with the rampage ability.

2013-01-21 17:03:11: raggarn12345 edited Faithfull Colosal

Wow i actually love this card now with your help Alex!

2013-01-21 17:05:29: raggarn12345 edited Faithfull Colosal
2013-01-22 14:42:12: raggarn12345 edited Faithfull Colosal:

Changed so that ~ gets hexproof and Lifelink. It didn't look good with the rampage design on it.

The only card that is left of the X creature cycle. I opened a couple of boosters and figured that there where to many things with X, and the cycle was cool. But not fun when not unique.

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