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CardName: Magister's Cap Cost: 4 Type: Equipment Pow/Tgh: / Rules Text: Whenever Magister's Cap gets attached to a creature you may draw a card. Whenever you draw a card equipped creature gets +2/+0 until end of turn. Equip {4} Flavour Text: Set/Rarity: Haith Rare

Magister's Cap
{4}
 
 R 
Equipment
Whenever Magister's Cap gets attached to a creature you may draw a card.
Whenever you draw a card equipped creature gets +2/+0 until end of turn.
Equip {4}
Updated on 03 Feb 2013 by raggarn12345

History: [-]

2013-02-02 23:21:30: raggarn12345 created the card Magister's Cap

I was going to sleep, then i came up with this design. I love it!

Second half is reminiscent of Diviner's Wand. I agree it does want some way to draw cards built in, but the first ability is a little confusing. I assume you mean "Whenever ~ becomes attached to a creature"? But many players may expect to get that when they spend the {4} to activate Equip, even targetting the same creature it's currently attached to.

Yeah i want to to be when it gets attached to a creature.

2013-02-03 00:36:04: raggarn12345 edited Magister's Cap

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How much damage does this card deal? Searing Wind
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