Grisserick: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Admonishing Angel White Rare 5{3}{w}{w} Creature – Angel 4 4 Flying
At the beginning of your endstep you may exile target artifact, creature, or enchantment with a mana value of X or less, where X is the number of cards you own that were exiled this turn.
0
2 Answer's Intervention White Common 3{2}{w} Instant Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
0
3 Answers Accusator White Common 2{1}{w} Creature – Human Knight 1 2 When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn.
1 1685638322 on 01 Jun 2023 by Sorrow
4 Bladed Response White Common 2{1}{w} Instant Target creature gets +1/+2 and gains first strike until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
0
5 Captain Inspector White Common 5{3}{w}{w} Creature – Kor Knight 3 3 {1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery. 0
6 Capture Glyph White Common 3{2}{w} Enchantment – Aura Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
0
7 Circle Initiation White Mythic 3{1}{w}{w} Enchantment At the beginning of each upkeep, choose a card type other than land. Cards of that type cost {1} less to cast this turn.

At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control.
0
8 Circle Reclaimer White Rare 2{1}{w} Creature – Kor Wizard 2 1 First strike
Whenever an opponent casts a spell from exile, you may exile target permanent you own.
0
9 Clantom Coach White Uncommon 4{3}{w} Creature – Human Advisor 3 2 Flash
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
0
10 Cloak of Secrets White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
0
11 Connect the Dots White Uncommon 2{1}{w} Enchantment Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control.
0
12 Dismal Chores White Uncommon 2{1}{w} Instant Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn. 0
13 Falling Gargoyle White Common 5{4}{w} Creature – Gargoyle 2 4 Flying
{1}{w},{t}- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
0
14 Gift of Happiness White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has lifelink.

When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
0
15 Gomant Sentry White Common 2{1}{w} Creature – Human Knight 1 2 Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing). 0
16 Greedy Priest White Common 1{w} Creature – Kor Cleric 0 4 At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn. 0
17 Grim Guardian White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing).
0
18 Guardian's Gaze White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
0
19 High Court Bailiff White Rare 4{2}{w}{w} Creature – Kor Advisor 2 2 Each player skips their combat phase unless they cause Intrigue (Each player exiles the top card of their library). 0
20 Hinting Melody White Uncommon 2{1}{w} Enchantment Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life. 0
21 Intuitive Cow White Common 2{1}{w} Creature – Ox 1 3 Sacrifice two Mystery tokens,{t}: Gain 5 life and scry 1. 0
22 Mirror the Ego White Uncommon 1{w} Instant Until end of turn, you and permanents you control have protection from cards you own. 0
23 Monotonous Stalling White Rare 4{2}{w}{w} Enchantment Whenever a creature enters the battlefield, if it didn't enter the battlefield from exile, exile that creature until another creature enters the battlefield under that player's control or Monotonous Stalling leaves the battlefield. 0
24 Mysterious Disappearance White Common 6{5}{w} Instant Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library). 0
25 Oath of Safekeeping White Common 1{w} Enchantment – Aura Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
2 1681517480 on 15 Apr 2023 by Sorrow
26 On-Edge Sentry White Common 1{w} Creature – Human Soldier 1 1 Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing). 2 1704947432 on 11 Jan 2024 by SecretInfiltrator
27 Perimeter Sentry White Uncommon 2{1}{w} Creature – Human Knight 1 1 Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead.
0
28 Pit Lion White Rare 2{1}{w} Creature – Cat 2 1 When Pit Lion enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Pit Lion, unless that player pays {1}.
0
29 Rabble Master White Common 3{2}{w} Creature – Human Warrior 3 1 {w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking. 0
30 Seek Shelter White Uncommon 1{w} Instant Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control. 1 1684811735 on 23 May 2023 by Sorrow
31 Stoic Stance White Uncommon 2{1}{w} Instant Choose one-
•Exile target artifact or enchantment.
•Other noncreature spells cost an additional {1} to cast until end of turn.

Whole Truth- If you have three or more creatures, you may choose both instead.
0
32 Sun Priest of the Circle White Rare 4{2}{w}{w} Creature – Human Actor 2 2 Flying
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn.
0
33 Surprising Return White Common 3{2}{w} Sorcery Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
1 1680433879 on 02 Apr 2023 by Sorrow
34 Swing the Greataxe White Rare 4{2}{w}{w} Instant Exile up to one target artifact and up to one target enchantment.

Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead.
0
35 Total Domination White Rare 5{3}{w}{w} Sorcery Destroy all creatures. For each creature you own that died this way, put a loyalty counter on up to one target planeswalker you control. 0
36 Tovory Gatekeeper White Uncommon 4{2}{w}{w} Creature – Human Knight 2 3 Double all combat damage that Tovory Gatekeeper would deal to attacking creatures. 0
37 Truth Revealer White Mythic 2{1}{w} Creature – Kor Advisor 2 2 {t}: Tap all nonland permanents you don't control that share a mana value with a card you own in exile.

{u}{g}: Untap Truth Revealer. It gains ward {3} until end of turn.
0
38 War Shepherd White Rare 2{1}{w} Creature – Human Warrior 2 2 Whenever War Shepherd attacks, if you own three or more exiled cards, you may put a creature with a mana value of one from your hand onto the battlefield tapped and attacking. 0
39 Wilts Eraser White Common 3{2}{w} Creature – Kor Knight 2 2 Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
0
40 Abstracting Clue Blue Uncommon 2{u}{u} Creature – Avatar 2 2 Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.

Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn.
0
41 Answer Examiner Blue Common 3{2}{u} Creature – Human Wizard 2 2 At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 0
42 Answer's Playbook Blue Rare 4{2}{u}{u} Enchantment At the beginning of your upkeep, look at the top X cards of your library, where X is the number of exile cards you own, and put them back in any order.

During you opponent's turn, you may play cards from the top of your library.
1 1677683354 on 01 Mar 2023 by Sorrow
43 Book of Truths Blue Common 1{u} Enchantment When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.

{1}{u}{u}, sacrifice Book of Truths: Draw two cards.
0
44 Bumbling Philosopher Blue Common 1{u} Creature – Human Advisor 0 1 When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost {1} less.
0
45 Cryptozoological Oddity Blue Common 3{2}{u} Creature – Serpent 2 2 Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 0
46 Deeper Into Secrets Blue Uncommon 2{1}{u} Instant Creature a Mystery token, then counter target spell unless its controller pays {x}, where X is the number of Mystery tokens you control. 0
47 Deflect the Question Blue Common 4{2}{u}{u} Instant Counter target spell.

Up to one target creature or planeswalker you control gains hexproof until end of turn.
0
48 Demand Recollection Blue Uncommon 3{1}{u}{u} Sorcery Put target nonland permanent on top of its owner's library. If that permanent had a mana value of four or greater, scry 1. 0
49 Flash Flood Aquamancer Blue Common 2{1}{u} Creature – Human Wizard 2 1 When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
1 1679565443 on 23 Mar 2023 by Sorrow
50 Forceful Detective Blue Common 3{2}{u} Creature – Human Advisor 1 3 Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library). 0
51 From Under Their Noses Blue Rare 3{1}{u}{u} Sorcery Cause Intrigue (Each player exiles the top card of their library), then cause Intrigue again.

Until the beginning of your next endstep, lands you control have "{t}: Add one mana of any color. Spend this mana only to cast spells you don't own."
0
52 Gray Mist Mage Blue Uncommon 4{3}{u} Creature – Human Wizard 2 3 Permanents you control can't be the target of spells opponents cast from exile. 0
53 Impersonator Extraordinaire Blue Rare 3{1}{u}{u} Creature – Shapeshifter 2 3 Whenever a creature card you own is exiled, you may have Impersonator Extraordinaire become a copy of the creature until your next endstep, except it gains this ability. 0
54 Improvising Drake Blue Mythic 3{1}{u}{u} Creature – Drake 3 2 Flying
Despairing 7- Whenever you draw your second or third cards each turn, you may exile target permanent, then return it to the battlefield.(If your life total is 7 or less, Improvising Drake is despairing).
0
55 Janry, Answer's Chief Examiner Blue Rare 2{1}{u} Legendary Creature – Human Wizard 2 2 Flash

{u}{w/g}: Target enchantment you control becomes a copy of target enchantment that entered the battlefield this turn.
0
56 Knowledgable Blue Rare 4{2}{u}{u} Enchantment At the beginning of each endstep, if you drew less than two cards this turn, you may draw a card. 0
57 Lamenting Leviathan Blue Rare 7{5}{u}{u} Creature – Leviathan 6 6 Flash
Whenever you draw a card outside of your draw step, cause Intrigue (Each player exiles the top card of their library).
0
58 Longing Lagoon Octopus Blue Common 4{3}{u} Creature – Octopus 4 3 Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.) 0
59 Maniacal Switch Blue Uncommon 2{1}{u} Sorcery Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library). 0
60 Melancholy Narrator Blue Uncommon 3{2}{u} Creature – Salamander Writer 1 3 Players play with their hands revealed.

Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library).
0
61 Memory Keeper Blue Rare 5{3}{u}{u} Creature – Human Wizard 3 3 Whenever a card you own is exiled from anywhere, you may cast a copy of an instant card from your graveyard. If you cast a spell this way, put that card on the bottom of your library when it resolves. 0
62 Mesmerizing Beguiler Blue Rare 5{3}{u}{u} Creature – Siren Wizard 2 3 When Mesmerizing Beguiler enters the battlefield, look at each opponents hand. You may choose an instant or sorcery card from hand. If you do, each player may cast a copy of that spell without paying its mana cost. 0
63 Murder of Couriers Blue Common 4{3}{u} Creature – Bird 2 2 Flying
Despairing 7- Instants and sorceries you cast cost {1} less(If your life total is 7 or less, Murder of Couriers is despairing).
0
64 New Allies Blue Mythic 6{3}{u}{u}{u} Sorcery Choose 1-
• Gain control of target creature.
•Create a token copy of target creature.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both.
0
65 Nothing to Hide Blue Rare 3{1}{u}{u} Sorcery Target player reveals their hand. Each player may create a token copy of a creature card in that player's hand, except it's a 1/1 Illusion. 0
66 Phantasmal Fraud Blue Uncommon 3{2}{u} Creature – Illusion Rogue 3 2 Flying
When Phantasmal Fraud becomes the target of a spell or ability, sacrifice it.
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
0
67 Read Between the Lines Blue Uncommon 1{u} Sorcery Scry X, where X is 1+ the number of cards you own that were exiled this turn. 1 1681434178 on 14 Apr 2023 by Sorrow
68 Rumor-Spreader Blue Uncommon 2{1}{u} Creature – Faerie Advisor 1 2 Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
0
69 Sewer-Dwelling Vagabond Blue Common 1{u} Creature – Salamander Rogue 1 1 Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
{1}{u}: Sewer-Dwelling Vagabond can't be blocked until end of turn.
0
70 Shadowcraft Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
0
71 Shadows Dazzler Blue Common 1{u} Creature – Salamander Wizard 1 1 Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
0
72 Shadows Manipulator Blue Uncommon 2{1}{u} Creature – Salamander Wizard 2 1 Sacrifice a Mystery token: Target noncreature spell can't be countered by spells or abilities this turn.

Sacrifice a Mystery token: Ward costs of permanents you don't own become {1} until end of turn>
0
73 Shift-Step Scholar Blue Common 3{2}{u} Creature – Salamander Wizard 2 2 When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand. 0
74 Short Ceiling Blue Uncommon 4{3}{u} Enchantment At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control. 0
75 Stebeck Con Blue Common 2{1}{u} Creature – Salamander Rogue 1 1 When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
0
76 Unexplained Mishap Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {2}.

Cause Intrigue (Each player exiles the top card of their library).
0
77 Unreliable Alibi Blue Common 2{1}{u} Instant Exile target nonland permanent until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
0
78 Wear Water Blue Common 2{1}{u} Instant Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep. 0
79 Amateur Investigator Black Uncommon 1{b} Creature – Human Citizen 3 2 Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
0
80 Arbiter of Unhappiness Black Common 4{3}{b} Creature – Vampire Cleric 2 4 Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
0
81 Back for Answers Black Common 1{b} Sorcery Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again. 0
82 Barbs of Ecstasy Black Common 2{1}{b} Enchantment Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life. 0
83 Beckon to the After Black Uncommon 7{5}{b}{b} Sorcery Destroy target creature. That creature's controller sacrifices a creature. 0
84 Bitter Return Black Common 4{3}{b} Instant When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way. 0
85 Bitter-Blood Imp Black Common 2{1}{b} Creature – Imp 2 1 Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
0
86 Blessing of the Devoured Black Common 2{b}{b} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
0
87 Bloodsucker Sneak Black Common 3{2}{b} Creature – Vampire Rogue 2 1 Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
0
88 Bog Shadow Black Uncommon 3{2}{b} Creature – Shade 0 3 {b}: Bog Shadow gets +2/-1 until end of turn.

Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for {b})
0
89 Break the Soul Black Common 1{b} Instant Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life. 0
90 Broncharl Estate's Lich Black Rare 6{3}{b}{b}{b} Creature – Zombie Wizard 5 5 Other despairing creatures you control get +2/+0 and have Ward- Discard a card.
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land (If your life total is 1 or less, Broncharl Estate's Lich is despairing).
0
91 Burdened Estate Black Rare 3{1}{b}{b} Enchantment – Aura Enchant land
Enchanted land has "{t}: Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead.
0
92 Bury in Lies Black Common 1{b} Instant Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
0
93 Cardinal of Unlife Black Uncommon 5{3}{b}{b} Creature – Zombie Cleric 4 4 When Cardinal of Unlife enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery,{t}: Return target creature card from your graveyard to your hand.
0
94 Circle Secret Keeper Black Uncommon 2{1}{b} Creature – Vampire Warlock 2 1 Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.

{t}, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
0
95 Conspiracy Rager Black Common 3{2}{b} Creature – Vampire Berserker 2 3 Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn. 0
96 Corridor of Darkness Black Uncommon 4{2}{b}{b} Enchantment – Aura Enchant land
Enchanted land has "{t}: Target creature gets -1/-1 until end of turn."
1 1683639425 on 09 May 2023 by Sorrow
97 Darkest Damnation Black Rare 6{3}{b}{b}{b} Sorcery Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way. 0
98 Demoralizing Demon Black Rare 6{4}{b}{b} Creature – Demon 4 5 Flying
Whenever Intrigue occurs, target creature gets -2/-2 until end of turn.
0
99 Disorienting Creep Black Uncommon 4{2}{b}{b} Creature – Human Horror 4 4 Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead.
0
100 Done in the Dark Black Uncommon 1{b} Sorcery Destroy target creature with a mana value of X or less and lose life equal to its mana value, where X is the number of cards you own in exile. 3 1678018259 on 05 Mar 2023 by Sorrow
101 Fatal Trap Black Rare 3{1}{b}{b} Instant As an additional cost to cast Fatal Trap, you may sacrifice any number of Mystery tokens.

Until end of turn creatures blocking creatures you control get -1-X/-1-X until end of turn, where X is the number of Mysteries you sacrificed this way.
0
102 Lacerating Leech Black Mythic 2{1}{b} Creature – Leech 2 2 Lifelink
Black spells cost an additional 1 life to cast.
At the beginning of each endstep, each opponent sacrifices each creature they control with a power greater than that player's total.
0
103 Lifebond Collector Black Rare 4{3}{b} Creature – Human Advisor 3 3 At the beginning of each endstep, each player loses 2 life unless a creature that player controlled died this turn.

Sacrifice a creature: Lifebond Collector gains lifelink until end of turn.
0
104 Merciless Lawman Black Rare 2{b}{b} Creature – Human Advisor Knight 1 1 Whenever a creature you don't control exits the battlefield, if it didn't die, its controller sacrifices a creature. 0
105 Milusa, Circle's Center Black Rare 5{4}{b} Legendary Creature – Human Noble 3 7 {r}{w},{t}: Exile target creature or planeswalker that was dealt damage this turn.

At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own.
0
106 More Questions Black Uncommon 3{1}{b}{b} Sorcery Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control. 2 1677599454 on 28 Feb 2023 by SecretInfiltrator
107 Murderous Message Black Common 3{1}{b}{b} Instant Choose one-
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
0
108 Pesticide Spray Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
0
109 Secret's Disorganizer Black Common 3{2}{b} Creature – Human Advisor 2 2 At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life. 0
110 Shadows Cleaner Black Common 4{3}{b} Creature – Human Assassin 4 3 Despairing 7- Shadows Cleaner has deathtouch and "{t}, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing). 0
111 Skeletons in the Closet Black Common 1{b} Creature – Skeleton 1 1 {1}{b}: Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn. 0
112 Slimeskin Alligator Black Common 6{5}{b} Creature – Fungus Crocodile 2 5 Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
0
113 Taste the End Black Rare 5{3}{b}{b} Sorcery Choose one-
•Each opponent loses 4 life.
•Each opponent sacrifices a creature and discards a card.
Whole Truth- If your searched your library for a card this turn, you may choose both.
2 1677211771 on 24 Feb 2023 by dude1818
114 Thought Cleave Black Mythic 5{2}{b}{b}{b} Sorcery Target player reveals their hand. Choose a nonland from a card from it. Exile each card that shares a mana value with the card from that players hand. Search that player's library for all cards with the same mana value as that card and exile them. Then that player shuffles. 0
115 Tongue-Splitter Witch Black Common 2{1}{b} Creature – Human Warlock 1 3 Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life. 0
116 Vampiric Boon Black Uncommon 1{b} Instant Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
0
117 Vomitting Vulture Black Uncommon 3{2}{b} Creature – Bird 2 2 Flying
{2}{b},{t}: Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.
0
118 Anarch's Rage Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn.

When Anarch's Rage is exiled from anywhere, deal 1 damage to any target.
0
119 Blasting Party Red Rare 3{1}{r}{r} Instant Copy target instant or sorcery spell and create X 1/1 red Goblin tokens, where X is the instant or sorcery's mana value. You may choose new targets for the copy. 0
120 Blood Chain Bondage Red Rare 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of enchanted creature's controller endstep, if the enchanted creature is tapped, it deals damage to its controller equal to its power. Otherwise, the enchanted creature deals damage to its controller equal to its toughness.
0
121 Blood Grudge Red Uncommon 3{1}{r}{r} Enchantment – Aura Enchant creature
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control.
0
122 Burn Everything Red Rare 4{2}{r}{r} Instant Choose one-
• If a source you control would deal damage this turn, it deals double that damage instead.
•Copy target instant or sorcery spell. You may choose new targets for the copy.
Whole Truth- If you exiled two or more cards from your library this turn, you may choose both.
0
123 Burning Confusion Red Uncommon 2{1}{r} Instant As an additional cost to cast Burning Confusion, you may sacrifice any number of Mystery tokens.

Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
0
124 Call for Retribution Red Common 3{2}{r} Sorcery Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
0
125 Charred-Bone Fortune Teller Red Uncommon 3{2}{r} Creature – Goblin Wizard 2 2 Whenever you cast a spell from exile, scry 1. 0
126 Circle Initiate Red Common 2{1}{r} Creature – Viashino Shaman 2 1 Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
0
127 Circle's Arsonist Red Rare 3{1}{r}{r} Creature – Vampire Shaman 3 2 {1}{r}{r}: Destroy target nonbasic land that you don't control. Activate this ability only if you cast a spell that you don't own this turn. 0
128 Cunning Mountaineer Red Common 2{1}{r} Creature – Goblin Wizard 2 1 Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
0
129 Destructive Reveal Red Common 1{r} Sorcery Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 0
130 Dreadful Dragon Red Rare 6{4}{r}{r} Creature – Dragon 4 4 Flying
Sacrifice a Mystery token: Target creature gains double strike until end of turn.
0
131 Firebolt Gang Red Rare 2{1}{r} Creature – Goblin Warrior 2 2 Whenever a Goblin you control dies, deal 1 damage to any target and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 0
132 Fleetfoot Charmshaper Red Uncommon 2{1}{r} Creature – Goblin Shaman 1 2 Whenever a creature token enters the battlefield under your control, you may sacrifice a noncreature token. If you do, that creature tokens gets +1/+0 and haste until end of turn. 0
133 Forced Decision Red Uncommon 1{r} Instant Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.) 0
134 Full-Bolt Bull Red Uncommon 3{2}{r} Creature – Elemental Ox Avatar 3 1 Haste, trample, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

At the beginning of the end step, sacrifice Full-Bolt Bull.
1 1677240032 on 24 Feb 2023 by Sorrow
135 Give Grief Red Common 1{r} Sorcery Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
0
136 Gloryburn Phoenix Red Mythic 5{3}{r}{r} Creature – Phoenix 4 2 Flying
Whenever another card you own is put into exile form anywhere, you may play Gloryburn Phoenix from your graveyard.

If Gloryburn Phoenix would be put into exile from anywhere, put Gloryburn Phoenix into your graveyard instead.
0
137 Goblin Swarm Tactics Red Rare 3{r}{r}{r} Enchantment Whenever you cast an instant or sorcery spell, you may creature 1/1 red Goblin token.

Creatures you control have haste.
0
138 Hateful Anarch Red Common 2{1}{r} Creature – Human Shaman 2 1 Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker. 0
139 Hit the True Mark Red Common 2{1}{r} Instant Choose 1-
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.

Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
0
140 Hopeless Miser Red Common 5{4}{r} Creature – Ogre Warrior 5 4 Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing). 0
141 Inferno Rumbler Red Common 6{4}{r}{r} Creature – Elemental 6 4 When Inferno Rumbler dies, deal 2 damage to each player. 0
142 Mind of Violence Red Uncommon 3{2}{r} Enchantment Whenever a card you own is exiled from anywhere, up to one target creature you control gains your choice of first strike or haste until end of turn. 0
143 Oracle of Greed Red Rare 2{1}{r} Creature – Vampire Wizard 2 1 Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards.
0
144 Panic Abound Red Common 3{2}{r} Instant Deal 1 damage to everything.

Target creature can't block until end of turn.
0
145 Raldem's Advice Red Uncommon 2{1}{r} Instant Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add {r}{r} plus and additional {r} for each Mystery token you control. 0
146 Razortooth Twins Red Common 2{1}{r} Creature – Goblin Warrior 2 2 Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing). 0
147 Riotous Call Red Common 5{4}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn. 0
148 Sky-Breaker Ogre Red Common 4{3}{r} Creature – Ogre Warrior 3 3 Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
0
149 Start a Fire Red Common 4{1}{r}{r}{r} Sorcery Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
1 1678671047 on 13 Mar 2023 by Sorrow
150 Sucker-Punch Bruiser Red Uncommon 1{r} Creature – Human Athlete 1 1 Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.

If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
1 1683562555 on 08 May 2023 by Sorrow
151 Thunderclap Baritone Red Rare 5{3}{r}{r} Creature – Human Musician 5 4 {t}: Deal 3 damage to target creature or planeswalker.
{2}{r},{t}: Deal 3 damage to target player.
{3}{r}{r},{t}: Deal 5 damage to everything.
0
152 Tomlars' Battle Cohort Red Common 3{2}{r} Creature – Goblin Warrior 0 4 Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0
153 Ultyo Grifter Red Uncommon 4{3}{r} Creature – Goblin Rogue 2 3 {t}: Deal 2 damage to target opponent who drew a card this turn.

Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn.
0
154 Vengeant Manhunter Red Common 3{2}{r} Creature – Goblin Warrior 3 2 Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn. 0
155 Violent Aetherscape Red Mythic 4{2}{r}{r} Enchantment Whenever a creature card you own is exiled from anywhere, deal damage equal to that creature's power to each opponent and each planeswalker they control. 0
156 Wilts Instigator Red Common 1{r} Creature – Goblin Berserker 1 1 Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent.
0
157 Alspurn Informer Green Rare 2{1}{g} Creature – Zarri Citizen 2 2 Reach, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

Sacrifice a Mystery token: Until end of turn target creature you control gains deathtouch and Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.).
0
158 Anarch Aura Breaker Green Common 3{2}{g} Creature – Zarri Shaman 2 2 When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.

Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand.
0
159 Answer Bodyguard Green Common 3{2}{g} Creature – Elf Warrior 3 2 Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.) 0
160 Answer Theorist Green Rare 3{2}{g} Creature – Elf Shaman 1 2 When Answer Theorist enters the battlefield, create an / green Avatar token with "This creature's power and toughness are equal to the number of tokens you control." 1 1683883439 on 12 May 2023 by Sorrow
161 Answers Patrol Green Common 2{1}{g} Creature – Zarri Warrior 1 1 Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn. 0
162 Barrel Through Green Common 2{1}{g} Instant Choose one-
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
0
163 Cipher-Born Wurm Green Common 6{4}{g}{g} Creature – Elemental Wurm 6 6 When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control. 0
164 Clantom Instigator Green Uncommon 4{3}{g} Creature – Human Berserker 3 3 Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library). 0
165 Crashing Baloth Green Common 4{2}{g}{g} Creature – Beast 5 5 When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 0
166 Crested Brute Green Rare 8{5}{g}{g}{g} Creature – Dinosaur 8 8 When Crested Brute enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Whenever a creature you control attacks, you may sacrifice a Mystery token. If you do, that creature may assign combat damage as though it weren't blocked.
1 1684367938 on 17 May 2023 by Sorrow
167 Distracting Mustang Green Common 3{2}{g} Creature – Horse 3 3 Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.) 1 1678585008 on 12 Mar 2023 by Sorrow
168 Feather Fashionista Green Uncommon 2{1}{g} Creature – Elf Archer 1 3 Reach
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista.
0
169 Free From Artifice Green Rare 3{1}{g}{g} Instant Exile up to X artifacts, where X is the number of artifact cards in exile.

Exile up to X enchantments, where X is the number of enchantment cards in exile.
0
170 Great-Growth Strider Green Mythic 7{4}{g}{g}{g} Creature – Elemental 7 7 Ward {3}
Despairing 5- You may have each creature you control assign combat damage as if it wasn't blocked (If your life total is 5 or less, Great-Growth Strider is despairing)
3 1704947102 on 11 Jan 2024 by SecretInfiltrator
171 Heinous Hydra Green Rare 5{3}{g}{g} Creature – Hydra 5 5 Sacrifice a Mystery: Heinous Hydra gets +3/+3 until end of turn.

Whenever you cast a spell from exile, Heinous Hydra gains trample until end of turn.
0
172 Hidden Garden Green Common 3{2}{g} Enchantment – Aura Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library)
Enchanted land adds an additional mana of any color an exiled land could produce.
0
173 Krow, Land Liberator Green Rare 5{4}{g} Legendary Creature – Human Warrior 3 5 Whenever you cast another spell from anywhere other than you hand, you may put a land from your hand onto the battlefield tapped.

{2}{r}: Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.
3 1678635723 on 12 Mar 2023 by SecretInfiltrator
174 Lumbering Constrictor Green Common 5{3}{g}{g} Creature – Snake 1 6 When Lumbering Constrictor enters the battlefield, create a Mystery token and a 1/1 green Snake token with deathtouch. 0
175 Mistaken Record Keeper Green Uncommon 5{3}{g}{g} Creature – Zarri Druid 3 3 Whenever an enchantment, creature, or land card you own is exiled from anywhere for the first time each turn, you may return a card of the same type from your graveyard to your hand. 0
176 Obtuse Wayfinding Green Common 4{3}{g} Sorcery Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle. 0
177 Otherworldly Power Green Common 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
0
178 Primal Declaration Green Uncommon 4{2}{g}{g} Instant Choose one-
•Distribute two +1/+1 counters among creatures you control.
•Target creature you control deals damage equal to its power to another target creature.

Whole Truth- If you played a creature spell this turn, you may choose both instead.
0
179 Real Wisdom Green Rare 4{2}{g}{g} Sorcery Choose 1-
• Draw a card for each creature token you control.
• Draw a card for each enchantment you control.

Whole Truth- If you control two or more creatures with a power of 4 or greater, you may choose both instead.
0
180 Reap the Rewards Green Rare 5{3}{g}{g} Enchantment Whenever a permanent enters the battlefield under your control, gain life equal to that permanent's mana value. Whenever you gain five or more life this way, draw a card. 0
181 Relict Survivor Green Uncommon 4{2}{g}{g} Creature – Temnospondyl 4 4 Whenever you pay a Deceit cost, you may uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 0
182 Rise from Ignorance Green Mythic 3{1}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has Ward {x}, where X is 2+ the number of cards you've drawn this turn.
Whenever you draw a card, double the enchanted creature's power and toughness until end of turn.
1 1683209028 on 04 May 2023 by Sorrow
183 Rodon Surveyor Green Common 2{1}{g} Creature – Zarri Scout 2 2 When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature. 0
184 Rodon Wilds Basilisk Green Rare 5{3}{g}{g} Creature – Basilisk 5 5 Deathtouch
Whenever a land enters the battlefield under your control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery token: Untap target land you control.
0
185 Serpent Signals Green Uncommon 2{g}{g} Sorcery If you don't control a Snake, create a 1/1 green Snake token with deathtouch.

Until end of turn, Snakes you control have "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
1 1685649537 on 01 Jun 2023 by Sorrow
186 Skaapsteker Nest Green Uncommon 1{x}{x}{g} Sorcery Create X 1/1 green Snake tokens with deathtouch. 0
187 Steane Crawler Green Common 3{2}{g} Creature – Spider Wurm 2 3 Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn.
0
188 Steane Druid Green Uncommon 4{3}{g} Creature – Elf Druid 2 4 Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library) 0
189 Threads of Suspicion Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature has Reach and "At the beginning of each endstep, if an opponent cast two or more spells this turn, put a +1/+1 counter on this creature."
0
190 Toxic Nails Green Uncommon 1{g} Enchantment – Aura Enchant creature
Enchanted creature has deathtouch.
{1}{g}{g}{g}: Enchanted creature gets +0/4 until end of turn.
0
191 Useless Confusion Green Common 2{1}{g} Instant 1 2 Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 0
192 Wake the Slumbering Monster Green Common 4{3}{g} Instant Wake the Slumbering Monster costs {1} less for each spell opponents cast this turn.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
0
193 Wilderness Shelter Green Common 1{g} Instant Target creature you control gains indestructible and hexproof until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
0
194 Woeful Woods Troll Green Uncommon 5{3}{g}{g} Creature – Troll 4 5 Ward {3}
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing).
0
195 Woodreach Sage Green Common 3{1}{g}{g} Creature – Elf Warrior 3 3 Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn. 0
196 Ale Fabicelli Multicolour Mythic 4{2}{w}{u} Legendary Planeswalker – Ale 4 Whenever a permanent you control is exiled, Ale gains a loyalty counter.
0: Exile target creature until the beginning of its controller’s next endstep.
-2: Exile target instant or sorcery card with a mana value of 2 or less from your graveyard. You may cast a copy of that spell without paying its mana cost.
-7: Gain X life and draw X cards where X is the number of exiled cards you own.
0
197 Alspurn Judge Multicolour Rare 4{2}{w}{u} Creature – Human Advisor 2 2 Whenever a card is exiled from anywhere, spells cost an additional {1} to cast until end of turn. 0
198 Be Above Pettiness Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature
When Be Above Pettiness enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a permanent enters the battlefield under your control from exile, enchanted creature gets +1/+1 and gains flying and vigilance until end of turn.
0
199 Wealthy Benefactor Multicolour Uncommon 4{2}{w}{u} Creature – Salamander Noble 2 2 Flash
When Wealthy Benefactor enters the battlefield exile target creature you control, then return that creature to the battlefield and cause Intrigue (Each player exiles the top card of their library).
1 1680433361 on 02 Apr 2023 by Sorrow
200 Anonymous, the Unsigner Multicolour Rare 2{u}{b} Legendary Creature – Salamander Rogue 2 2 At the beginning of your endstep, if you have seven or more cards in your hand, cause Intrigue (Each player exiles the top card of their library) and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Mysteries you control have "{t},- Sacrifice this permanent: Add one mana of any color. Use this mana only to cast spells exiled by Intrigue.
0
201 Gemae's Introduction Multicolour Uncommon 2{u}{b} Sorcery Cause Intrigue (Each player exiles the top card of their library). Then, cause it again.

Each opponent discards a card.
0
202 Gemae, Heart of Shadows Multicolour Mythic 5{3}{u}{b} Legendary Planeswalker – Stranger 5 +1: Cause Intrigue (Each player exiles the top card of their library).
-3: Put target creature on top of its owner's library.
-7: You gain an emblem with "Once per turn, you may pay {u}{u} and two life. If you do, counter target spell."
0
203 Shadows Mind Thief Multicolour Uncommon 2{u}{b} Creature – Faerie Rogue 2 2 Flying
At the beginning of each endstep, if an opponent lost life this turn, cause Intrigue (Each player exiles the top card of their library).
0
204 Bedeviled Aristocrat Multicolour Rare 5{3}{b}{r} Creature – Vampire Noble 5 3 When Bedeviled Aristocrat enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control.
2 1694595005 on 13 Sep 2023 by SecretInfiltrator
205 Exploiter of Faith Multicolour Uncommon 4{2}{b}{r} Creature – Vampire Cleric 3 2 Flying
Whenever a card is exiled from the battlefield, each opponent loses 1 life and Exploiter of Faith gets +1/+0 until end of turn.
0
206 Hest Tomlar Multicolour Mythic 3{1}{b}{r} Legendary Planeswalker – Tomlars 3 +1: Add {b}{r}. You can't spend this mana to cast spells from your hand.
-1: Until end of turn, whenever a card is exiled from anywhere, Hest Tomlar deals 1 damage to any target.
-6: Create X 1/1 red Goblin tokens with haste and "Whenever this creature dies, each opponent loses 1 life and you gain 1 life." where X is the number of exiled cards you own.
1 1677021912 on 21 Feb 2023 by Sorrow
207 Hurt with Loss Multicolour Uncommon 5{3}{b}{r} Sorcery Exile target creature or planeswalker. Hurt with Loss deals damage equal to its mana value to its controller. 0
208 Fall to Flourish Multicolour Uncommon 4{2}{r}{g} Sorcery Destroy target creature with flying. Add an amount of {r} equal to its mana value and untap up to that many lands. 2 1678292027 on 08 Mar 2023 by dude1818
209 Raldem, Anarch Wrecker Multicolour Rare 4{2}{r}{g} Legendary Creature – Viashino Berserker 4 4 Whenever a creature enters the battlefield under your control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Whenever a creature you control attacks, you may sacrifice a Mystery. If you do, untap that creature, it gets +2/+0, first strike and trample until end of turn.
0
210 Tomlars' Gang Multicolour Uncommon 2{r}{g} Creature – Goblin Warrior 1 1 {1}{r}{g},{t}: Goblins you control get +2/+0 until end of turn.

Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token.
0
211 Wilessey Tomlar Multicolour Mythic 3{1}{r}{g} Legendary Planeswalker – Tomlars 3 +1: Add {r}{g}. You can't spend this mana to cast spells from your hand.
-3: Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, destroy up to one target artifact or enchantment."
-6: Double target creature's power until end of turn. Then, it deals damage to target creature or player.
1 1677021099 on 21 Feb 2023 by Sorrow
212 Bolster Ranks Multicolour Uncommon 2{g}{w} Instant For each token you control with a different name, create a token copy of that permanent. 0
213 Estate Inheritance Multicolour Mythic 3{1}{w}{g} Sorcery Exile target tapped creature. Search your library for up to X Forests or Plains, where X is was the exiled creature's power, reveal those cards, put one onto the battlefield tapped, add the rest to your hand, then shuffle. 0
214 Threatening Debutante Multicolour Uncommon 3{1}{g}{w} Creature – Zarri Citizen 3 3 Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library).
0
215 Undeniable Interrogator Multicolour Rare 3{1}{g}{w} Creature – Kor Knight 3 3 Whenever a card you own enters the battlefield from anywhere other than your hand, you may put a +1/+1 counter on target creature.

{u},{t}: Target creature with a +1/+1 counter on can't be blocked this turn.
0
216 Milusa's Strike Multicolour Uncommon 2{w}{b} Instant Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn. 0
217 Nameless Vanguard Multicolour Uncommon 4{2}{w}{b} Creature – Kor Knight 2 2 First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent.
1 1680434159 on 02 Apr 2023 by Sorrow
218 Foul Fetcher Multicolour Uncommon 4{2}{b}{g} Creature – Dog Zombie 3 3 Despairing 9- Whenever a spell, ability, or permanent an opponent controls causes you to lose life, put a +1/+1 counter on target creature you control and return a permanent card from your graveyard to your hand. (If your life total is 9 or less, WFoul Fetcher is despairing). 0
219 Grim Survival Multicolour Uncommon 2{b}{g} Sorcery Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way. 1 1681911910 on 19 Apr 2023 by Sorrow
220 Answer Surveillance Wings Multicolour Uncommon 3{1}{g}{u} Creature – Faerie Scout 3 3 Whenever a creature enters the battlefield under an opponent's control, cause Intrigue (Each player exiles the top card of their library).

Answer Surveillance Wings gets +2/+2 and has flying as long as you own seven or more cards in exile.
0
221 Unending Hunt for Truth Multicolour Uncommon 3{1}{g}{u} Enchantment When Unending Hunt for Truth enters the battlefield, draw a card. Then, you may put a basic land from your hand onto the battlefield tapped.

Creatures you control have Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.).
0
222 Arcanimorph Multicolour Uncommon 2{u}{r} Instant Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types. 0
223 Repetition Mage Multicolour Uncommon 5{3}{u}{r} Creature – Viashino Wizard 3 4 Whenever you cast an instant or sorcery spell from exile during your turn, you may pay {u}{r}. If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn. 1 1700170011 on 16 Nov 2023 by dude1818
224 Give-and-Take Ogre Multicolour Uncommon 5{3}{r}{w} Creature – Ogre Warrior 4 3 At the beginning of your endstep, if you own seven or more cards in exile, Give-and-Take Ogre deals 2 damage to target player or planeswalker and you gain 2 life. 0
225 Unexpected Arrival Multicolour Uncommon 4{2}{r}{w} Enchantment Whenever a permanent enters the battlefield under your control from exile, creatures you control get +1/+1 and gain haste until end of turn. 0
226 Dextrous Balloon Artifact Common 2{2} Artifact – Equipment Equipped creature has flying and haste.
Equip {2}
1 1685879841 on 04 Jun 2023 by Sorrow
227 Dutiful Assistant Artifact Common 5{5} Artifact Creature – Minion 3 3 When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature. 0
228 Letter of Inheritance Artifact Common 1{1} Artifact {2},{t}- Sacrifice Letter of Inheritance: Search your library for two basic land cards and reveal them. Add one to your hand and exile the other one, then shuffle. 3 1681644835 on 16 Apr 2023 by Sorrow
229 Spike-Spray Gauntlets Artifact Common 2{2} Artifact – Equipment Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.

Equip {1}
0
230 The Peculiar Porcelain Artifact Rare 4{4} Legendary Artifact Whenever The Peculiar Porcelain would become the target of a spell or ability, put a charge counter on The Peculiar Porcelain and it phases out instead.

When The Peculiar Porcelain phases in, a random opponent gains control of it.

{t}: Cause Intrigue (Each player exiles the top card of their library), then case Intrigue again for each charge counter on The Peculiar Porcelain.
0
231 Trending Automaton Artifact Common 4{4} Artifact Creature – Fox 2 2 When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter. 0
232 Actor's Wardrobe Land Rare 0 Land {t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast spells from anywhere other than your hand.
0
233 Crowded Sauna Land Common 0 Land Crowded Sauna enters the battlefield tapped.
{t}: Add {u} or {r}.
Sacrifice four tokens: Untap Crowded Sauna.
0
234 Derelict Ballroom Land Common 0 Land Derelict Ballroom enters the battlefield tapped.
{t}: Add {w} or {b}.
Sacrifice four tokens: Untap Derelict Ballroom.
0
235 Fateful Rest Stop Land Common 0 Land Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
{t}: Add {c}.
{t}: Add one mana of any color. Activate this ability only if your life total is five or less.
0
236 Forlorn Field Land Uncommon 0 Land Forlorn Field enters the battlefield tapped.
{t}: Add {w}.

When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand.
0
237 Grisly Grove Land Uncommon 0 Land Grisly Grove enters the battlefield tapped.
{t}: Add {g}.

When Grisly Grove is exiled from your library, you may search your library for a basic Forest, reveal it, and add it to your hand.
0
238 Grisserick Tunnel Network Land Rare 0 Legendary Land {t}: Add one mana of any color that a land an opponent controls could produce.
{5}{t},- Sacrifice Grisserick Tunnel Network and four other lands with different names: Search any number of opponents' libraries for a total of up to five lands with different names, and put them onto the battlefield tapped under your control. Each opponent shuffles.
0
239 Hanging Library Land Common 0 Land Hanging Library enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice four tokens: Untap Hanging Library.
0
240 Initiation Chamber Land Common 0 Land Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
0
241 Juicy Vineyard Land Common 0 Land Juicy Vineyard enters the battlefield tapped.
{t}: Add {r} or {g}.
Sacrifice four tokens: Untap Juicy Vineyard.
0
242 Miserable Mire Land Uncommon 0 Land Miserable Mire enters the battlefield tapped.
{t}: Add {b}.

When Miserable Mire is exiled from your library, you may search your library for a basic Swamp, reveal it, and add it to your hand.
0
243 Mushroom Colony Land Common 0 Land Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
0
244 Reviled Riverbend Land Uncommon 0 Land Reviled Riverbend enters the battlefield tapped.
{t}: Add {u}.

When Reviled Riverbend is exiled from your library, you may search your library for a basic Island, reveal it, and add it to your hand.
0
245 Roadside Butchershop Land Common 0 Land Roadside Butchershop enters the battlefield tapped.
{t}: Add {b} or {r}.
Sacrifice four tokens: Untap Roadside Butchershop.
0
246 Rural Commune Land Common 0 Land Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
0
247 Smuggler's Sewer Land Common 0 Land Smuggler's Sewer enters the battlefield tapped.
{t}: Add {u} or {b}.
Sacrifice four tokens: Untap Smuggler's Sewer.
0
248 Suffering Summit Land Uncommon 0 Land Suffering Summit enters the battlefield tapped.
{t}: Add {r}.

When Suffering Summit is exiled from your library, you may search your library for a basic Mountain, reveal it, and add it to your hand.
0
249 Trader's Dock Land Common 0 Land Trader's Dock enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice four tokens: Untap Trader's Dock.
0
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