Grisserick: Recent Activity
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Mechanics | Skeleton | References of Inspiration |
Recent updates to Grisserick: (Generated at 2024-11-03 21:41:36)
Page 1 - Older activity
Page 1 - Older activity
Was missing instead
Changed from Advisor to Detective
increased p/t to 7 and changed wording (old wording "Creatures you control may assign combat damage as if they weren't blocked"
Counter argument: As long as this is not despairing this is a seven mana 6/6.
Anyway: This ability needs precise wording consideration. Do you want this to be a single choice that applies to all your creatures or a separate choice for each creature?
I missed Thorn Elemental going down in rarity.
When this is despairing, all you creatures can deal damage like Thorn Elemental, which I think is validates the rarity.
I was copypasting the reminder text and several of the cards were victims from that. The Despairing number should match the the number in the reminder text.
I didn't like Fateful Hour as it was. At the time, I thought this variant was the best way to create a mechanical identity for being in a state of despair, where one struggles as hope and positive outcomes seem to be dissipating.
I really don't know how these parameters and numbers work for despairing.
I also don't see it as a good thing that your version of fateful hour has this many levels.
Look! It's how they did threshold before they came up with ability words. I'm still not certain which way is better.
This feels like a mythic rare that could be an uncommon. (Checks Thorn Elemental)
numerical inconsistency corrected
was missing "that"
mana of or less to "mana value of one or less"
Modern wording would be "this triggers only once each turn." Looks very fun with rebound, but rebound also means it won't trigger if you cast this in your main phase after a spell rebounded during your upkeep
"first instant or sorcery..." to "first instant or sorcery during each of your turns..." It was always intended to be repeatable. When correcting the wording, I thought to limit it by just having the spells on your turn to not to be too strong
That's a limitation of MM's reminder text. You type something like "This is my [keyword]." and it puts the reminder text before the period. I work around that by making the name of the keyword "keyword.", so that populates more accurately when I put "This is my [keyword]" (no period)
The reminder text is supposed to go after the end of the sentence (unless it's a sentence fragment e. g. energy reminder text).
typo correction and added devil token color
Now uncovers a Mystery on ETB
Now uncovers a Mystery upon ETB
Now uncovers a Mystery on ETB
Now uncovers a Mystery on ETB