Grisserick
Grisserick by Sorrow
242 cards in Multiverse
93 commons, 85 uncommons, 50 rares, 14 mythics
36 white, 39 blue, 37 black, 37 red,
37 green, 30 multicolour, 9 artifact, 17 land
36 comments total
A plane of mysteries and secrets
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Mechanics | Skeleton | References of Inspiration |
The set creator would like to draw your attention to these comments:
On Rise from Ignorance (reply): |
On Oath of Safekeeping (reply):
on 15 Apr 2023
by
Sorrow:
So, while this was conceived in mind as a way to not lose your stuff to cards with Intrigue, I realize this would probably see more play as way to play Temporal Mastery a second time or something else degenerate. That being said, I wonder if the two-step requirement for this by being an Aura is necessary? Could/Should it just be a creature or regular enchantment? |
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Sacrifice a Mystery token: Ward costs of permanents you don't own become

Exile up to X enchantments, where X is the number of enchantment cards in exile.
This is probably a (bad? it's bad right, or is there a cheat I'm missing?) rare instead of an uncommon. I will change later
Too cheap? Off-hand, the only reference I know is Mark of Asylum.
I hate the dinosaur type. If we break carnivora into cats, dogs, bears, and more, dinosaurs should be broken up.
It's asterisk/asterisk, but that won't show
The Darkness
The second ability is attempt to write-out first strike for fight.
Should this grant trample as well?
When you won't confess to Snackie
I will note to add flavor text later. As for the effect, it's derived from Expedition Map-type cards, but the exile is to thin the deck and support cards that care about cards being exiled in general (e.g. Admonishing Angel, Dismal Chores, Answer's Playbook, etc.).
If you can express that in a short flavor text, sure. But I wouldn't consider that concept self-evident.
I'm also not certain why this is an effect in the set. It's not as if Mystery tokens can access just any card in exile.