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CardName: Oath of Safekeeping Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. Flavour Text: Set/Rarity: Grisserick Common |
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Haha, this is like some Animate Dead card where it's simple enough to understand, but looks like a big mess of text.
So, while this was conceived in mind as a way to not lose your stuff to cards with Intrigue, I realize this would probably see more play as way to play Temporal Mastery a second time or something else degenerate. That being said, I wonder if the two-step requirement for this by being an Aura is necessary? Could/Should it just be a creature or regular enchantment?