Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield under your control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a creature you control attacks, you may sacrifice a Mystery. If you do, untap that creature, it gets +2/+0, first strike and trample until end of turn. 4/4
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Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library).
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Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
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Enchant creature
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control. |
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
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Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
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Choose one-
• Target creature gets +3/+3 until end of turn. • Target creature can't be blocked by creatures with a power of 2 or less until end of turn. Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead. |
Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
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Hanging Library enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Hanging Library. |
When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Enchant creature
Enchanted creature gets +1/+3 and has vigilance. |
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Raldem, Anarch Wrecker
(rare)
Maniacal Switch
(uncommon)
Clantom Instigator
(uncommon)
Blood Grudge
(uncommon)
Anarch Aura Breaker
(common)
Unreliable Alibi
(common)
Forceful Detective
(common)
Barrel Through
(common)
Intuitive Cow
(common)
Murderous Message
(common)
Hanging Library
(common)
Trending Automaton
(common)
Give Grief
(common)
Guardian's Gaze
(common)
Island
(basic)




: Gain 5 life and scry 1.