Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Cause Intrigue (Each player exiles the top card of their library), then cause Intrigue again.

Until the beginning of your next endstep, lands you control have "{t}: Add one mana of any color. Spend this mana only to cast spells you don't own."
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
 U 
Creature – Human Athlete
Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.

If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
1/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch.
{1}{g}{g}{g}: Enchanted creature gets +0/4 until end of turn.
The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
 C 
Sorcery
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Creature – Spider Wurm
Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn.
"The beasts watch over these woods." -Raldem
2/3
 C 
Creature – Ox
Sacrifice two Mystery tokens,{t}: Gain 5 life and scry 1.
"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
Plains
 
 B 
Basic Land – Plains

From Under Their Noses (rare)
Cloak of Secrets (uncommon)
Sucker-Punch Bruiser (uncommon)
Toxic Nails (uncommon)
Give Grief (common)
Cryptozoological Oddity (common)
Blessing of the Devoured (common)
Useless Confusion (common)
Tomlars' Battle Cohort (common)
Rural Commune (common)
Answer's Intervention (common)
Steane Crawler (common)
Intuitive Cow (common)
Bury in Lies (common)
Plains (basic)