Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Actor
Flying
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn.
2/2
 U 
Enchantment
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
 U 
Enchantment
When Unending Hunt for Truth enters the battlefield, draw a card. Then, you may put a basic land from your hand onto the battlefield tapped.

Creatures you control have Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.).
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch.
{1}{g}{g}{g}: Enchanted creature gets +0/4 until end of turn.
The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 C 
Creature – Ogre Warrior
Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
3/3
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 C 
Creature – Kor Knight
{1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Instant
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
 C 
Instant
Choose one-
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
 C 
Instant
Exile target nonland permanent until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 C 
Artifact – Equipment
Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.

Equip {1}
Plains
 
 B 
Basic Land – Plains

Sun Priest of the Circle (rare)
Hinting Melody (uncommon)
Unending Hunt for Truth (uncommon)
Toxic Nails (uncommon)
Stebeck Con (common)
Sky-Breaker Ogre (common)
Break the Soul (common)
Captain Inspector (common)
Hateful Anarch (common)
Initiation Chamber (common)
Mysterious Disappearance (common)
Barrel Through (common)
Unreliable Alibi (common)
Spike-Spray Gauntlets (common)
Plains (basic)