Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Kor Advisor
{t}: Tap all nonland permanents you don't control that share a mana value with a card you own in exile.

{u}{g}: Untap Truth Revealer. It gains ward {3} until end of turn.
2/2
 U 
Creature – Human Berserker
Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
 U 
Instant
Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
 U 
Creature – Vampire Warlock
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.

{t}, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
2/1
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Instant
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Enchantment
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.

{1}{u}{u}, sacrifice Book of Truths: Draw two cards.
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Creature – Human Knight
When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn.
1/2
 C 
Instant
Choose one-
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
 C 
Land
Hanging Library enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice four tokens: Untap Hanging Library.
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Sorcery
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
Swamp
 
 B 
Basic Land – Swamp

Truth Revealer (mythic)
Clantom Instigator (uncommon)
Seek Shelter (uncommon)
Circle Secret Keeper (uncommon)
Answers Patrol (common)
Wear Water (common)
Bury in Lies (common)
Book of Truths (common)
Flash Flood Aquamancer (common)
Answers Accusator (common)
Barrel Through (common)
Hanging Library (common)
Woodreach Sage (common)
Call for Retribution (common)
Swamp (basic)