Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Shaman
{1}{r}{r}: Destroy target nonbasic land that you don't control. Activate this ability only if you cast a spell that you don't own this turn.
If the Circle can't have something, then no one can.
3/2
 U 
Land
Forlorn Field enters the battlefield tapped.
{t}: Add {w}.

When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand.
 U 
Instant
Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
 C 
Creature – Kor Cleric
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
 C 
Sorcery
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
 C 
Creature – Human Wizard
At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Instant
Choose one-
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
 C 
Creature – Octopus
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Creature – Fungus Crocodile
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
It grows from what it eats. It also grows from the parts that it can't eat.
2/5
 C 
Creature – Goblin Berserker
Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent.
There's always a tussle in the Wilts neighborhood.
1/1
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
Forest
 
 B 
Basic Land – Forest

Circle's Arsonist (rare)
Forlorn Field (uncommon)
Vampiric Boon (uncommon)
Cloak of Secrets (uncommon)
Greedy Priest (common)
Call for Retribution (common)
Answer Examiner (common)
Rural Commune (common)
Barrel Through (common)
Longing Lagoon Octopus (common)
Woodreach Sage (common)
Slimeskin Alligator (common)
Wilts Instigator (common)
Barbs of Ecstasy (common)
Forest (basic)