Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of exile cards you own, and put them back in any order.

During you opponent's turn, you may play cards from the top of your library.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch.
{1}{g}{g}{g}: Enchanted creature gets +0/4 until end of turn.
The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
 U 
Sorcery
Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
 U 
Creature – Illusion Rogue
Flying
When Phantasmal Fraud becomes the target of a spell or ability, sacrifice it.
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
3/2
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Creature – Vampire Cleric
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
"No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Enchantment
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.

{1}{u}{u}, sacrifice Book of Truths: Draw two cards.
 C 
Creature – Elf Warrior
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
 C 
Land
Smuggler's Sewer enters the battlefield tapped.
{t}: Add {u} or {b}.
Sacrifice four tokens: Untap Smuggler's Sewer.
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Instant
Deal 1 damage to everything.

Target creature can't block until end of turn.
"The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
Island
 
 B 
Basic Land – Island

Answer's Playbook (rare)
Toxic Nails (uncommon)
Grim Survival (uncommon)
Phantasmal Fraud (uncommon)
Cryptozoological Oddity (common)
Arbiter of Unhappiness (common)
Useless Confusion (common)
Book of Truths (common)
Answer Bodyguard (common)
Smuggler's Sewer (common)
Capture Glyph (common)
Bury in Lies (common)
Distracting Mustang (common)
Panic Abound (common)
Island (basic)