Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1-
• Draw a card for each creature token you control. • Draw a card for each enchantment you control. Whole Truth- If you control two or more creatures with a power of 4 or greater, you may choose both instead. |
Create X 1/1 green Snake tokens with deathtouch.
A single bite from one can fell even the greatest leviathan, and there are hundreds of them sleeping in this den.
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Flying
![]() , : Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.2/2
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Enchant creature
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control. |
Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.3/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
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Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
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Flying
Despairing 7- Instants and sorceries you cast cost less(If your life total is 7 or less, Murder of Couriers is despairing).2/2
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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Rural Commune enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Rural Commune. |
Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
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Real Wisdom
(rare)
Skaapsteker Nest
(uncommon)
Vomitting Vulture
(uncommon)
Blood Grudge
(uncommon)
Give Grief
(common)
Rabble Master
(common)
Riotous Call
(common)
Wilderness Shelter
(common)
Conspiracy Rager
(common)
Answer's Intervention
(common)
Murder of Couriers
(common)
Distracting Mustang
(common)
Rural Commune
(common)
Unreliable Alibi
(common)
Swamp
(basic)



: Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.


