Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a permanent enters the battlefield under your control, gain life equal to that permanent's mana value. Whenever you gain five or more life this way, draw a card.
 U 
Creature – Elemental Ox Avatar
Haste, trample, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

At the beginning of the end step, sacrifice Full-Bolt Bull.
3/1
 U 
Creature – Shade
{b}: Bog Shadow gets +2/-1 until end of turn.

Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for {b})
0/3
 U 
Sorcery
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
 C 
Land
Roadside Butchershop enters the battlefield tapped.
{t}: Add {b} or {r}.
Sacrifice four tokens: Untap Roadside Butchershop.
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
 C 
Enchantment
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.

{1}{u}{u}, sacrifice Book of Truths: Draw two cards.
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Creature – Goblin Wizard
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Sorcery
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Artifact Creature – Fox
When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
Forest
 
 B 
Basic Land – Forest

Reap the Rewards (rare)
Full-Bolt Bull (uncommon)
Bog Shadow (uncommon)
More Questions (uncommon)
Roadside Butchershop (common)
Start a Fire (common)
Pesticide Spray (common)
Book of Truths (common)
Distracting Mustang (common)
Cunning Mountaineer (common)
Back for Answers (common)
Flash Flood Aquamancer (common)
Trending Automaton (common)
Capture Glyph (common)
Forest (basic)