Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player reveals their hand. Each player may create a token copy of a creature card in that player's hand, except it's a 1/1 Illusion.
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When Cardinal of Unlife enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery, : Return target creature card from your graveyard to your hand.The joys of beyond are as eternal as mortal wickedness.
4/4
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Cause Intrigue (Each player exiles the top card of their library). Then, cause it again.
Each opponent discards a card. Gemae had been born here. Of course, the Stranger had been born here too, not that anyone need know that.
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Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own. |
Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
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When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
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Choose one-
• Target creature gets +3/+3 until end of turn. • Target creature can't be blocked by creatures with a power of 2 or less until end of turn. Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead. |
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Choose 1-
• Discard a card, then draw two cards. • Target creature gets +2/+0 and gains first strike and reach until end of turn. Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead. |
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Nothing to Hide
(rare)
Cardinal of Unlife
(uncommon)
Gemae's Introduction
(uncommon)
Cloak of Secrets
(uncommon)
Initiation Chamber
(common)
Answer's Intervention
(common)
Shadows Dazzler
(common)
Spike-Spray Gauntlets
(common)
Mysterious Disappearance
(common)
Stebeck Con
(common)
Barrel Through
(common)
Conspiracy Rager
(common)
Tomlars' Battle Cohort
(common)
Hit the True Mark
(common)
Mountain
(basic)




: Return target creature card from your graveyard to your hand.
or 
