Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one-
• If a source you control would deal damage this turn, it deals double that damage instead. •Copy target instant or sorcery spell. You may choose new targets for the copy. Whole Truth- If you exiled two or more cards from your library this turn, you may choose both. |
Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
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Suffering Summit enters the battlefield tapped.
: Add .
When Suffering Summit is exiled from your library, you may search your library for a basic Mountain, reveal it, and add it to your hand. |
Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
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Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life." |
Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
Enchant creature
Enchanted creature gets +1/+3 and has vigilance. |
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
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When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
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Burn Everything
(rare)
Arcanimorph
(uncommon)
Suffering Summit
(uncommon)
Grim Survival
(uncommon)
Obtuse Wayfinding
(common)
Juicy Vineyard
(common)
Pesticide Spray
(common)
Unreliable Alibi
(common)
Guardian's Gaze
(common)
Woodreach Sage
(common)
Cunning Mountaineer
(common)
Shift-Step Scholar
(common)
Bumbling Philosopher
(common)
Riotous Call
(common)
Forest
(basic)



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