Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Kor Advisor
{t}: Tap all nonland permanents you don't control that share a mana value with a card you own in exile.

{u}{g}: Untap Truth Revealer. It gains ward {3} until end of turn.
2/2
 U 
Creature – Human Citizen
Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
 U 
Instant
For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
 U 
Creature – Salamander Wizard
Sacrifice a Mystery token: Target noncreature spell can't be countered by spells or abilities this turn.

Sacrifice a Mystery token: Ward costs of permanents you don't own become {1} until end of turn>
2/1
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Land
Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
 C 
Sorcery
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Sorcery
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
Swamp
 
 B 
Basic Land – Swamp

Truth Revealer (mythic)
Amateur Investigator (uncommon)
Bolster Ranks (uncommon)
Shadows Manipulator (uncommon)
Bloodsucker Sneak (common)
Answer's Intervention (common)
Mushroom Colony (common)
Rabble Master (common)
Tomlars' Battle Cohort (common)
Shadowcraft (common)
Give Grief (common)
Distracting Mustang (common)
Woodreach Sage (common)
Back for Answers (common)
Swamp (basic)