Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Choose 1-
• Gain control of target creature.
•Create a token copy of target creature.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both.
 U 
Land
Reviled Riverbend enters the battlefield tapped.
{t}: Add {u}.

When Reviled Riverbend is exiled from your library, you may search your library for a basic Island, reveal it, and add it to your hand.
 U 
Creature – Goblin Wizard
Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
 U 
Sorcery
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Creature – Skeleton
{1}{b}: Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.
1/1
 C 
Creature – Salamander Wizard
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
1/1
 C 
Creature – Human Advisor
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost {1} less.
0/1
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Creature – Zarri Scout
When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature.
"This expanse has no end." -Jadon, Appraiser
2/2
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
Forest
 
 B 
Basic Land – Forest

New Allies (mythic)
Reviled Riverbend (uncommon)
Charred-Bone Fortune Teller (uncommon)
More Questions (uncommon)
Gomant Sentry (common)
Skeletons in the Closet (common)
Shadows Dazzler (common)
Bumbling Philosopher (common)
Hateful Anarch (common)
Rodon Surveyor (common)
Useless Confusion (common)
Barbs of Ecstasy (common)
Rural Commune (common)
Start a Fire (common)
Forest (basic)