Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a Goblin you control dies, deal 1 damage to any target and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
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Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
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Whenever a card you own is exiled from anywhere, up to one target creature you control gains your choice of first strike or haste until end of turn.
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: Deal 2 damage to target opponent who drew a card this turn.
Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn. 2/3
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Hanging Library enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Hanging Library. |
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Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
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Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
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Despairing 7- Shadows Cleaner has deathtouch and "
, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).4/3
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Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
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When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
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Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
Choose 1-
• Discard a card, then draw two cards. • Target creature gets +2/+0 and gains first strike and reach until end of turn. Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead. |
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
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Firebolt Gang
(rare)
Seek Shelter
(uncommon)
Mind of Violence
(uncommon)
Ultyo Grifter
(uncommon)
Hanging Library
(common)
Answer Bodyguard
(common)
Woodreach Sage
(common)
Shift-Step Scholar
(common)
Shadows Cleaner
(common)
Blessing of the Devoured
(common)
Cipher-Born Wurm
(common)
Oath of Safekeeping
(common)
Hit the True Mark
(common)
Bladed Response
(common)
Forest
(basic)



: Deal 2 damage to target opponent who drew a card this turn.
or
.
