Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
At the beginning of each upkeep, choose a card type other than land. Cards of that type cost {1} less to cast this turn.

At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control.
 U 
Creature – Vampire Warlock
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.

{t}, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
2/1
 U 
Land
Reviled Riverbend enters the battlefield tapped.
{t}: Add {u}.

When Reviled Riverbend is exiled from your library, you may search your library for a basic Island, reveal it, and add it to your hand.
 U 
Instant
Creature a Mystery token, then counter target spell unless its controller pays {x}, where X is the number of Mystery tokens you control.
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Creature – Elf Warrior
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
 C 
Instant
Wake the Slumbering Monster costs {1} less for each spell opponents cast this turn.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
 C 
Creature – Ox
Sacrifice two Mystery tokens,{t}: Gain 5 life and scry 1.
"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
 C 
Creature – Vampire Cleric
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
"No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
Forest
 
 B 
Basic Land – Forest

Circle Initiation (mythic)
Circle Secret Keeper (uncommon)
Reviled Riverbend (uncommon)
Deeper Into Secrets (uncommon)
Initiation Chamber (common)
Obtuse Wayfinding (common)
Flash Flood Aquamancer (common)
Answer Bodyguard (common)
Wake the Slumbering Monster (common)
Intuitive Cow (common)
Arbiter of Unhappiness (common)
Answer's Intervention (common)
Pesticide Spray (common)
Circle Initiate (common)
Forest (basic)