Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Wizard
Other despairing creatures you control get +2/+0 and have Ward- Discard a card.
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land instead (If your life total is 1 or less, Broncharl Estate's Lich is despairing).
5/5
 U 
Creature – Human Wizard
Permanents you control can't be the target of spells opponents cast from exile.
"I know my spells better than a thief ever could."
2/3
 U 
Creature – Ogre Warrior
At the beginning of your endstep, if you own seven or more cards in exile, Give-and-Take Ogre deals 2 damage to target player or planeswalker and you gain 2 life.
"I give pain. You give life."
4/3
 U 
Sorcery
Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library).
 C 
Land
Trader's Dock enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice four tokens: Untap Trader's Dock.
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Sorcery
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Salamander Wizard
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
 C 
Creature – Ogre Warrior
Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
3/3
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
Swamp
 
 B 
Basic Land – Swamp

Broncharl Estate's Lich (rare)
Gray Mist Mage (uncommon)
Give-and-Take Ogre (uncommon)
Maniacal Switch (uncommon)
Trader's Dock (common)
Answer's Intervention (common)
Surprising Return (common)
Useless Confusion (common)
Barbs of Ecstasy (common)
Distracting Mustang (common)
Circle Initiate (common)
Shift-Step Scholar (common)
Sky-Breaker Ogre (common)
Break the Soul (common)
Swamp (basic)