Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kor Advisor
Each player skips their combat phase unless they cause Intrigue (Each player exiles the top card of their library).
2/2
 U 
Creature – Elemental Ox Avatar
Haste, trample, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

At the beginning of the end step, sacrifice Full-Bolt Bull.
3/1
 U 
Creature – Kor Knight
First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent.
The Circle is selective about who joins, and have ways of making sure some never do.
2/2
 U 
Creature – Ogre Warrior
At the beginning of your endstep, if you own seven or more cards in exile, Give-and-Take Ogre deals 2 damage to target player or planeswalker and you gain 2 life.
"I give pain. You give life."
4/3
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Creature – Goblin Warrior
Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing).
Their jaws are the law.
2/2
 C 
Creature – Salamander Wizard
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
1/1
 C 
Instant
Choose 1-
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.

Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Instant
Target creature you control gains indestructible and hexproof until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Land
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
{t}: Add {c}.
{t}: Add one mana of any color. Activate this ability only if your life total is five or less.
Plains
 
 B 
Basic Land – Plains

High Court Bailiff (rare)
Full-Bolt Bull (uncommon)
Nameless Vanguard (uncommon)
Give-and-Take Ogre (uncommon)
Barbs of Ecstasy (common)
Capture Glyph (common)
Answers Patrol (common)
Razortooth Twins (common)
Shadows Dazzler (common)
Hit the True Mark (common)
Rabble Master (common)
Wilderness Shelter (common)
Bury in Lies (common)
Fateful Rest Stop (common)
Plains (basic)