Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cause Intrigue (Each player exiles the top card of their library), then cause Intrigue again.
Until the beginning of your next endstep, lands you control have " : Add one mana of any color. Spend this mana only to cast spells you don't own." |
Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own. |
Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser. 1/1
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Enchant creature
Enchanted creature has deathtouch. ![]() ![]() ![]() : Enchanted creature gets +0/4 until end of turn.The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
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Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
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Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Rural Commune enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Rural Commune. |
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn. "The beasts watch over these woods." -Raldem
2/3
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Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
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From Under Their Noses
(rare)
Cloak of Secrets
(uncommon)
Sucker-Punch Bruiser
(uncommon)
Toxic Nails
(uncommon)
Give Grief
(common)
Cryptozoological Oddity
(common)
Blessing of the Devoured
(common)
Useless Confusion
(common)
Tomlars' Battle Cohort
(common)
Rural Commune
(common)
Answer's Intervention
(common)
Steane Crawler
(common)
Intuitive Cow
(common)
Bury in Lies
(common)
Plains
(basic)


: Add one mana of any color. Spend this mana only to cast spells you don't own."

