Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 
 R 
Instant
Copy target instant or sorcery spell and create X 1/1 red Goblin tokens, where X is the instant or sorcery's mana value. You may choose new targets for the copy.
 U 
Creature – Human Athlete
Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.

If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
1/1
 U 
Instant
As an additional cost to cast Burning Confusion, you may sacrifice any number of Mystery tokens.

Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
 U 
Sorcery
Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Land
Hanging Library enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice four tokens: Untap Hanging Library.
 C 
Instant
Target creature you control gains indestructible and hexproof until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 C 
Instant
Choose 1-
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.

Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
 C 
Creature – Salamander Wizard
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
1/1
 C 
Creature – Elf Warrior
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
Mountain
 
 B 
Basic Land – Mountain

Break the Soul (common, foil)
Blasting Party (rare)
Sucker-Punch Bruiser (uncommon)
Burning Confusion (uncommon)
Beckon to the After (uncommon)
Hateful Anarch (common)
Hanging Library (common)
Wilderness Shelter (common)
Hit the True Mark (common)
Shadows Dazzler (common)
Answer Bodyguard (common)
Barbs of Ecstasy (common)
Answer's Intervention (common)
Cryptozoological Oddity (common)
Mountain (basic)