Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Wizard
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards.
2/1
 U 
Sorcery
Destroy target creature with flying. Add an amount of {r} equal to its mana value and untap up to that many lands.
 U 
Creature – Human Citizen
Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
 U 
Instant
As an additional cost to cast Burning Confusion, you may sacrifice any number of Mystery tokens.

Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
 C 
Creature – Octopus
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Creature – Gargoyle
Flying
{1}{w},{t}- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
2/4
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Land
Smuggler's Sewer enters the battlefield tapped.
{t}: Add {u} or {b}.
Sacrifice four tokens: Untap Smuggler's Sewer.
 C 
Instant
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
 C 
Creature – Human Wizard
At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
Mountain
 
 B 
Basic Land – Mountain

Oracle of Greed (rare)
Fall to Flourish (uncommon)
Amateur Investigator (uncommon)
Burning Confusion (uncommon)
Longing Lagoon Octopus (common)
Bury in Lies (common)
Useless Confusion (common)
Falling Gargoyle (common)
Riotous Call (common)
Hateful Anarch (common)
Otherworldly Power (common)
Smuggler's Sewer (common)
Bitter Return (common)
Answer Examiner (common)
Mountain (basic)