Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Whenever War Shepherd attacks, if you own three or more exiled cards, you may put a creature with a mana value of one from your hand onto the battlefield tapped and attacking.
2/2
 U 
Land
Suffering Summit enters the battlefield tapped.
{t}: Add {r}.

When Suffering Summit is exiled from your library, you may search your library for a basic Mountain, reveal it, and add it to your hand.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch.
{1}{g}{g}{g}: Enchanted creature gets +0/4 until end of turn.
The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
 U 
Sorcery
Destroy target creature with flying. Add an amount of {r} equal to its mana value and untap up to that many lands.
 C 
Creature – Bird
Flying
Despairing 7- Instants and sorceries you cast cost {1} less(If your life total is 7 or less, Murder of Couriers is despairing).
2/2
 C 
Creature – Gargoyle
Flying
{1}{w},{t}- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
2/4
 C 
Land
Crowded Sauna enters the battlefield tapped.
{t}: Add {u} or {r}.
Sacrifice four tokens: Untap Crowded Sauna.
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 C 
Creature – Human Wizard
At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
 C 
Creature – Zarri Shaman
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.

Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand.
2/2
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Creature – Elemental
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
 C 
Land
Derelict Ballroom enters the battlefield tapped.
{t}: Add {w} or {b}.
Sacrifice four tokens: Untap Derelict Ballroom.
Forest
 
 B 
Basic Land – Forest

War Shepherd (rare)
Suffering Summit (uncommon)
Toxic Nails (uncommon)
Fall to Flourish (uncommon)
Murder of Couriers (common)
Falling Gargoyle (common)
Crowded Sauna (common)
Stebeck Con (common)
Bloodsucker Sneak (common)
Answer Examiner (common)
Anarch Aura Breaker (common)
Distracting Mustang (common)
Inferno Rumbler (common)
Derelict Ballroom (common)
Forest (basic)