Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Exile target creature or planeswalker that was dealt damage this turn.
At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own. 3/7
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When Mesmerizing Beguiler enters the battlefield, look at each opponents hand. You may choose an instant or sorcery card from hand. If you do, each player may cast a copy of that spell without paying its mana cost.
2/3
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Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add
![]() plus and additional for each Mystery token you control."Society is why we keep secrets. Remember that anytime you're lost or lies slip through your ears."- Raldem to Krow
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Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
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Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.2/1
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Rural Commune enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Rural Commune. |
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
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Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
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, - Sacrifice Letter of Inheritance: Search your library for two basic land cards and reveal them. Add one to your hand and exile the other one, then shuffle."The mansion will be bequeathed to my nephew, Janry, while the undeveloped property will go to the Gomant Community Development Group." -Judge Wricht
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Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing).
Their jaws are the law.
2/2
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Milusa, Circle's Center
(rare, foil)
Mesmerizing Beguiler
(rare)
Raldem's Advice
(uncommon)
Charred-Bone Fortune Teller
(uncommon)
Circle Secret Keeper
(uncommon)
Bitter-Blood Imp
(common)
Rural Commune
(common)
Answer Bodyguard
(common)
Shadowcraft
(common)
Call for Retribution
(common)
Oath of Safekeeping
(common)
Greedy Priest
(common)
Letter of Inheritance
(common)
Razortooth Twins
(common)
Mountain
(basic)


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: Exile target creature or planeswalker that was dealt damage this turn.




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