Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Sacrifice a Mystery token: Target creature gains double strike until end of turn. Winged wrath descended with hunger and fury, destroying the Steane woods.
4/4
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Haste, trample, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
At the beginning of the end step, sacrifice Full-Bolt Bull. 3/1
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Flash
When Wealthy Benefactor enters the battlefield exile target creature you control, then return that creature to the battlefield and cause Intrigue (Each player exiles the top card of their library). 2/2
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Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.
Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn. 2/2
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Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
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Enchant creature
Enchanted creature has Ward and gets +X/+X, where X is the greatest mana value among exiled cards you own. |
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
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At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
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Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life." |
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
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Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
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Dreadful Dragon
(rare)
Full-Bolt Bull
(uncommon)
Wealthy Benefactor
(uncommon)
Abstracting Clue
(uncommon)
Vengeant Manhunter
(common)
Otherworldly Power
(common)
Cunning Mountaineer
(common)
Initiation Chamber
(common)
Bitter Return
(common)
Answer Examiner
(common)
Woodreach Sage
(common)
Pesticide Spray
(common)
Shift-Step Scholar
(common)
Gomant Sentry
(common)
Island
(basic)






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