Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you don't control exits the battlefield, if it didn't die, its controller sacrifices a creature.
There's always someone who can be framed.
1/1
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Creature a Mystery token, then counter target spell unless its controller pays
, where X is the number of Mystery tokens you control. |
Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
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Sacrifice a Mystery token: Target noncreature spell can't be countered by spells or abilities this turn.
Sacrifice a Mystery token: Ward costs of permanents you don't own become until end of turn>2/1
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
![]() : Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.1/1
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Derelict Ballroom enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Derelict Ballroom. |
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent. There's always a tussle in the Wilts neighborhood.
1/1
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Enchant creature
Enchanted creature gets +1/+1 and has lifelink. When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn. |
Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Merciless Lawman
(rare)
Deeper Into Secrets
(uncommon)
Seek Shelter
(uncommon)
Shadows Manipulator
(uncommon)
Distracting Mustang
(common)
Spike-Spray Gauntlets
(common)
Skeletons in the Closet
(common)
Derelict Ballroom
(common)
Circle Initiate
(common)
Wilts Instigator
(common)
Gift of Happiness
(common)
On-Edge Sentry
(common)
Flash Flood Aquamancer
(common)
Bitter-Blood Imp
(common)
Island
(basic)


, where X is the number of Mystery tokens you control.

: Add