Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast another spell from anywhere other than you hand, you may put a land from your hand onto the battlefield tapped.
![]() : Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.3/5
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![]() ![]() , : Goblins you control get +2/+0 until end of turn.
Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token. 1/1
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Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.)
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Whenever you cast an instant or sorcery spell from exile during your turn, you may pay
![]() . If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.3/4
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
![]() : Sewer-Dwelling Vagabond can't be blocked until end of turn.No one can him, or their valuables, in the filth.
1/1
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Enchant creature
Enchanted creature gets +1/+3 and has vigilance. |
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
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Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
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Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
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Krow, Land Liberator
(rare)
Tomlars' Gang
(uncommon)
Forced Decision
(uncommon)
Repetition Mage
(uncommon)
Sewer-Dwelling Vagabond
(common)
Guardian's Gaze
(common)
Hateful Anarch
(common)
Useless Confusion
(common)
Tomlars' Battle Cohort
(common)
Conspiracy Rager
(common)
Bitter-Blood Imp
(common)
Initiation Chamber
(common)
Cipher-Born Wurm
(common)
On-Edge Sentry
(common)
Plains
(basic)


: Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.
: Goblins you control get +2/+0 until end of turn.


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