Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player reveals their hand. Each player may create a token copy of a creature card in that player's hand, except it's a 1/1 Illusion.
 U 
Sorcery
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
 U 
Instant
Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn.
Though arson is a favorite, the Circle have many solutions to their problems.
 U 
Enchantment – Aura
Enchant creature
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control.
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Sorcery
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Creature – Kor Knight
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
 C 
Land
Derelict Ballroom enters the battlefield tapped.
{t}: Add {w} or {b}.
Sacrifice four tokens: Untap Derelict Ballroom.
 C 
Creature – Zarri Shaman
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.

Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand.
2/2
Swamp
 
 B 
Basic Land – Swamp

Nothing to Hide (rare)
More Questions (uncommon)
Milusa's Strike (uncommon)
Blood Grudge (uncommon)
Barbs of Ecstasy (common)
Stebeck Con (common)
Bury in Lies (common)
Guardian's Gaze (common)
Distracting Mustang (common)
Give Grief (common)
Dextrous Balloon (common)
Wilts Eraser (common)
Derelict Ballroom (common)
Anarch Aura Breaker (common)
Swamp (basic)