Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Add
![]() . You can't spend this mana to cast spells from your hand.
-3: Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, destroy up to one target artifact or enchantment." -6: Double target creature's power until end of turn. Then, it deals damage to target creature or player. 3
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Ward
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing). 4/5
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Double all combat damage that Tovory Gatekeeper would deal to attacking creatures.
"No one enters without a recommendation from above"
2/3
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Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn.
Though arson is a favorite, the Circle have many solutions to their problems.
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Hanging Library enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Hanging Library. |
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When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library) Enchanted land adds an additional mana of any color an exiled land could produce. |
When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature.
3/3
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Counter target spell unless its controller pays
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Cause Intrigue (Each player exiles the top card of their library). |
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Despairing 7- Shadows Cleaner has deathtouch and "
, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).4/3
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Wilessey Tomlar
(mythic)
Woeful Woods Troll
(uncommon)
Tovory Gatekeeper
(uncommon)
Milusa's Strike
(uncommon)
Hanging Library
(common)
Bumbling Philosopher
(common)
Hidden Garden
(common)
Dutiful Assistant
(common)
Unexplained Mishap
(common)
Flash Flood Aquamancer
(common)
Answer's Intervention
(common)
Answer Bodyguard
(common)
Give Grief
(common)
Shadows Cleaner
(common)
Forest
(basic)





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