Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 
 R 
Creature – Human Musician
{t}: Deal 3 damage to target creature or planeswalker.
{2}{r},{t}: Deal 3 damage to target player.
{3}{r}{r},{t}: Deal 5 damage to everything.
5/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has deathtouch.
{1}{g}{g}{g}: Enchanted creature gets +0/4 until end of turn.
The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
 U 
Creature – Salamander Writer
Players play with their hands revealed.

Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library).
1/3
 U 
Creature – Goblin Warrior
{1}{r}{g},{t}: Goblins you control get +2/+0 until end of turn.

Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token.
1/1
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
 C 
Creature – Beast
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
 C 
Artifact – Equipment
Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.

Equip {1}
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Land
Smuggler's Sewer enters the battlefield tapped.
{t}: Add {u} or {b}.
Sacrifice four tokens: Untap Smuggler's Sewer.
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Creature – Octopus
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
Swamp
 
 B 
Basic Land – Swamp

Bloodsucker Sneak (common, foil)
Thunderclap Baritone (rare)
Toxic Nails (uncommon)
Melancholy Narrator (uncommon)
Tomlars' Gang (uncommon)
Bloodsucker Sneak (common)
Secret's Disorganizer (common)
Crashing Baloth (common)
Spike-Spray Gauntlets (common)
Rabble Master (common)
Smuggler's Sewer (common)
Hateful Anarch (common)
Longing Lagoon Octopus (common)
Capture Glyph (common)
Swamp (basic)