Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Add
![]() . You can't spend this mana to cast spells from your hand.
-1: Until end of turn, whenever a card is exiled from anywhere, Hest Tomlar deals 1 damage to any target. -6: Create X 1/1 red Goblin tokens with haste and "Whenever this creature dies, each opponent loses 1 life and you gain 1 life." where X is the number of exiled cards you own. 3
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Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.)
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Reach
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista. 1/3
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Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own. |
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities. |
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library). 3/3
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
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Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
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Hest Tomlar
(mythic)
Forced Decision
(uncommon)
Feather Fashionista
(uncommon)
Cloak of Secrets
(uncommon)
Answers Patrol
(common)
Capture Glyph
(common)
Bumbling Philosopher
(common)
Sky-Breaker Ogre
(common)
Give Grief
(common)
Cryptozoological Oddity
(common)
Juicy Vineyard
(common)
Bury in Lies
(common)
Wilderness Shelter
(common)
Stebeck Con
(common)
Swamp
(basic)




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