Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Whenever a creature card you own is exiled, you may have Impersonator Extraordinaire become a copy of the creature until your next endstep, except it gains this ability.
2/3
 U 
Enchantment
Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control.
 U 
Creature – Zombie Cleric
When Cardinal of Unlife enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery,{t}: Return target creature card from your graveyard to your hand.
The joys of beyond are as eternal as mortal wickedness.
4/4
 U 
Sorcery
Exile target creature or planeswalker. Hurt with Loss deals damage equal to its mana value to its controller.
Grief should be enough to stop those pesky questions.
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 C 
Creature – Salamander Rogue
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
{1}{u}: Sewer-Dwelling Vagabond can't be blocked until end of turn.
No one can him, or their valuables, in the filth.
1/1
 C 
Land
Smuggler's Sewer enters the battlefield tapped.
{t}: Add {u} or {b}.
Sacrifice four tokens: Untap Smuggler's Sewer.
 C 
Creature – Elemental Wurm
When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Instant
Deal 1 damage to everything.

Target creature can't block until end of turn.
"The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
 C 
Enchantment – Aura
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
Forest
 
 B 
Basic Land – Forest

Impersonator Extraordinaire (rare)
Connect the Dots (uncommon)
Cardinal of Unlife (uncommon)
Hurt with Loss (uncommon)
Answer's Intervention (common)
Woodreach Sage (common)
Barbs of Ecstasy (common)
Break the Soul (common)
Sewer-Dwelling Vagabond (common)
Smuggler's Sewer (common)
Cipher-Born Wurm (common)
Answers Patrol (common)
Panic Abound (common)
Oath of Safekeeping (common)
Forest (basic)