Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. For each creature you own that died this way, put a loyalty counter on up to one target planeswalker you control.
 U 
Creature – Elf Druid
Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
 U 
Creature – Faerie Advisor
Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
The Shadows hide in plain sight, speaking with plain words, holding plain jobs.
1/2
 U 
Enchantment
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
 C 
Instant
Counter target spell unless its controller pays {2}.

Cause Intrigue (Each player exiles the top card of their library).
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Elf Warrior
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Land
Hanging Library enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice four tokens: Untap Hanging Library.
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
Island
 
 B 
Basic Land – Island

Total Domination (rare)
Steane Druid (uncommon)
Rumor-Spreader (uncommon)
Hinting Melody (uncommon)
Unexplained Mishap (common)
Capture Glyph (common)
Pesticide Spray (common)
Cryptozoological Oddity (common)
Circle Initiate (common)
Answer Bodyguard (common)
Dextrous Balloon (common)
Hanging Library (common)
Obtuse Wayfinding (common)
Rabble Master (common)
Island (basic)