Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Siren Wizard
When Mesmerizing Beguiler enters the battlefield, look at each opponents hand. You may choose an instant or sorcery card from hand. If you do, each player may cast a copy of that spell without paying its mana cost.
2/3
 U 
Enchantment – Aura
Enchant creature
When Be Above Pettiness enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a permanent enters the battlefield under your control from exile, enchanted creature gets +1/+1 and gains flying and vigilance until end of turn.
 U 
Creature – Goblin Wizard
Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
 U 
Enchantment
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
 C 
Creature – Kor Knight
{1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
 C 
Sorcery
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
 C 
Creature – Bird
Flying
Despairing 7- Instants and sorceries you cast cost {1} less(If your life total is 7 or less, Murder of Couriers is despairing).
2/2
 C 
Instant
Wake the Slumbering Monster costs {1} less for each spell opponents cast this turn.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
 C 
Creature – Elemental
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
 C 
Creature – Zarri Shaman
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.

Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand.
2/2
 C 
Creature – Spider Wurm
Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn.
"The beasts watch over these woods." -Raldem
2/3
 C 
Land
Juicy Vineyard enters the battlefield tapped.
{t}: Add {r} or {g}.
Sacrifice four tokens: Untap Juicy Vineyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
Forest
 
 B 
Basic Land – Forest

Mesmerizing Beguiler (rare)
Be Above Pettiness (uncommon)
Charred-Bone Fortune Teller (uncommon)
Short Ceiling (uncommon)
Captain Inspector (common)
Surprising Return (common)
Murder of Couriers (common)
Wake the Slumbering Monster (common)
Pesticide Spray (common)
Inferno Rumbler (common)
Anarch Aura Breaker (common)
Steane Crawler (common)
Juicy Vineyard (common)
Blessing of the Devoured (common)
Forest (basic)