Grisserick: Virtual Booster
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Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
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Haste, trample, Deceit (When this leaves the battlefield you may pay
![]() At the beginning of the end step, sacrifice Full-Bolt Bull. 3/1
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Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library). 3/3
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![]() Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn. 2/3
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Choose one-
• Target creature gets +3/+3 until end of turn. • Target creature can't be blocked by creatures with a power of 2 or less until end of turn. Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead. |
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Trader's Dock enters the battlefield tapped.
![]() ![]() ![]() Sacrifice four tokens: Untap Trader's Dock. |
When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature.
3/3
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Flash, Deceit (When this leaves the battlefield you may pay
![]() When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life. 2/1
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue.") |
Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 15 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays ![]() 2/1
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Darkest Damnation
(rare)
Full-Bolt Bull
(uncommon)
Threatening Debutante
(uncommon)
Ultyo Grifter
(uncommon)
Bitter-Blood Imp
(common)
Barrel Through
(common)
Answers Patrol
(common)
Trader's Dock
(common)
Dutiful Assistant
(common)
Bloodsucker Sneak
(common)
Give Grief
(common)
Bladed Response
(common)
On-Edge Sentry
(common)
Flash Flood Aquamancer
(common)
Island
(basic)