Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a Goblin you control dies, deal 1 damage to any target and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
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Ward
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing). 4/5
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: Bog Shadow gets +2/-1 until end of turn.
Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for )0/3
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Double all combat damage that Tovory Gatekeeper would deal to attacking creatures.
"No one enters without a recommendation from above"
2/3
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Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
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When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature.
3/3
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When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature.
"This expanse has no end." -Jadon, Appraiser
2/2
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Trader's Dock enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Trader's Dock. |
Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
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When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Deal 1 damage to everything.
Target creature can't block until end of turn. "The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
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Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
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Firebolt Gang
(rare)
Woeful Woods Troll
(uncommon)
Bog Shadow
(uncommon)
Tovory Gatekeeper
(uncommon)
Unreliable Alibi
(common)
Dutiful Assistant
(common)
Rodon Surveyor
(common)
Trader's Dock
(common)
Bury in Lies
(common)
Longing Lagoon Octopus
(common)
Anarch Aura Breaker
(common)
Answer's Intervention
(common)
Panic Abound
(common)
Cryptozoological Oddity
(common)
Island
(basic)





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