Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() : Destroy target nonbasic land that you don't control. Activate this ability only if you cast a spell that you don't own this turn.If the Circle can't have something, then no one can.
3/2
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Whenever a permanent enters the battlefield under your control from exile, creatures you control get +1/+1 and gain haste until end of turn.
Ale had readied spells against Milusa. They were not ready for Milusa's associates.
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Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token. A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
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Flying
At the beginning of each endstep, if an opponent lost life this turn, cause Intrigue (Each player exiles the top card of their library). 2/2
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Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life." |
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
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Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Hanging Library enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Hanging Library. |
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
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Circle's Arsonist
(rare)
Unexpected Arrival
(uncommon)
Amateur Investigator
(uncommon)
Shadows Mind Thief
(uncommon)
Pesticide Spray
(common)
Bitter-Blood Imp
(common)
Trending Automaton
(common)
Vengeant Manhunter
(common)
Intuitive Cow
(common)
Distracting Mustang
(common)
Answer Examiner
(common)
Flash Flood Aquamancer
(common)
Hanging Library
(common)
Tongue-Splitter Witch
(common)
Swamp
(basic)




: Gain 5 life and scry 1.