Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library). 3/3
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Whenever a creature card you own is exiled, you may have Impersonator Extraordinaire become a copy of the creature until your next endstep, except it gains this ability.
2/3
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Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library). 3/3
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Whenever you cast an instant or sorcery spell from exile during your turn, you may pay
![]() . If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.3/4
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Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
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Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
Crowded Sauna enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Crowded Sauna. |
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
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Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
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Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls. "Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
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Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
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Threatening Debutante
(uncommon, foil)
Impersonator Extraordinaire
(rare)
Threatening Debutante
(uncommon)
Repetition Mage
(uncommon)
Seek Shelter
(uncommon)
Call for Retribution
(common)
Crowded Sauna
(common)
Gomant Sentry
(common)
Useless Confusion
(common)
Tomlars' Battle Cohort
(common)
Shadows Dazzler
(common)
Anarch Aura Breaker
(common)
Wilts Eraser
(common)
Break the Soul
(common)
Swamp
(basic)





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