Grisserick: Virtual Booster
| Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
|
Choose one-
•Distribute two +1/+1 counters among creatures you control. •Target creature you control deals damage equal to its power to another target creature. Whole Truth- If you played a creature spell this turn, you may choose both instead. |
Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead. There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
|
Players play with their hands revealed.
Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library). 1/3
|
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add .
: Add one mana of any color. Activate this ability only if your life total is five or less. |
|
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
|
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
|
Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
|
Enchant creature
Enchanted creature has Ward and gets +X/+X, where X is the greatest mana value among exiled cards you own. |
Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
|
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
|
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
|
Counter target spell.
Up to one target creature or planeswalker you control gains hexproof until end of turn. "I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
|
|
Darkest Damnation
(rare)
Primal Declaration
(uncommon)
Disorienting Creep
(uncommon)
Melancholy Narrator
(uncommon)
Fateful Rest Stop
(common)
Break the Soul
(common)
Stebeck Con
(common)
Intuitive Cow
(common)
Otherworldly Power
(common)
Wake the Slumbering Monster
(common)
Answers Patrol
(common)
Bladed Response
(common)
Hateful Anarch
(common)
Deflect the Question
(common)
Plains
(basic)




: Add
.
