Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature.
"This expanse has no end." -Jadon, Appraiser
2/2
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: Tap all nonland permanents you don't control that share a mana value with a card you own in exile.
![]() : Untap Truth Revealer. It gains ward until end of turn.2/2
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Whenever you pay a Deceit cost, you may uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
4/4
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Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
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Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead. Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
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When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
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When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
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When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
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Rodon Surveyor
(common, foil)
Truth Revealer
(mythic)
Relict Survivor
(uncommon)
Beckon to the After
(uncommon)
Perimeter Sentry
(uncommon)
Trending Automaton
(common)
Call for Retribution
(common)
Inferno Rumbler
(common)
Anarch Aura Breaker
(common)
Bumbling Philosopher
(common)
Shadowcraft
(common)
Break the Soul
(common)
Answer's Intervention
(common)
Initiation Chamber
(common)
Mountain
(basic)

: Tap all nonland permanents you don't control that share a mana value with a card you own in exile.

until end of turn.

