Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an instant or sorcery spell, you may creature 1/1 red Goblin token.
Creatures you control have haste. |
Haste, trample, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
At the beginning of the end step, sacrifice Full-Bolt Bull. 3/1
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Forlorn Field enters the battlefield tapped.
: Add .
When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand. |
Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn.
Though arson is a favorite, the Circle have many solutions to their problems.
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Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls. "Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
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Rural Commune enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Rural Commune. |
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library). It grows from what it eats. It also grows from the parts that it can't eat.
2/5
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Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
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![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
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Goblin Swarm Tactics
(rare)
Full-Bolt Bull
(uncommon)
Forlorn Field
(uncommon)
Milusa's Strike
(uncommon)
Wilts Eraser
(common)
Rural Commune
(common)
Slimeskin Alligator
(common)
Back for Answers
(common)
Crashing Baloth
(common)
Captain Inspector
(common)
Spike-Spray Gauntlets
(common)
Circle Initiate
(common)
Flash Flood Aquamancer
(common)
Riotous Call
(common)
Island
(basic)


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