Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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![]() ![]() : Destroy target nonbasic land that you don't control. Activate this ability only if you cast a spell that you don't own this turn.If the Circle can't have something, then no one can.
3/2
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Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.
Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn. 2/2
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Enchant creature
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn. When Anarch's Rage is exiled from anywhere, deal 1 damage to any target. |
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
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Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life. "No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
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Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
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Smuggler's Sewer enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Smuggler's Sewer. |
Deal 1 damage to everything.
Target creature can't block until end of turn. "The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
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Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
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Circle Initiate
(common, foil)
Circle's Arsonist
(rare)
Abstracting Clue
(uncommon)
Anarch's Rage
(uncommon)
Hinting Melody
(uncommon)
Arbiter of Unhappiness
(common)
On-Edge Sentry
(common)
Longing Lagoon Octopus
(common)
Answer's Intervention
(common)
Secret's Disorganizer
(common)
Smuggler's Sewer
(common)
Panic Abound
(common)
Useless Confusion
(common)
Crashing Baloth
(common)
Swamp
(basic)



. If you do, draw a card.)
: Add