Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bedeviled Aristocrat enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control. 5/3
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Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
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Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing). 3/3
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Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
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Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
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Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
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Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
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Mushroom Colony enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Mushroom Colony. |
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life. 2/1
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Bedeviled Aristocrat
(rare)
Grim Survival
(uncommon)
Grim Guardian
(uncommon)
Dismal Chores
(uncommon)
On-Edge Sentry
(common)
Barbs of Ecstasy
(common)
Answer's Intervention
(common)
Distracting Mustang
(common)
Wake the Slumbering Monster
(common)
Anarch Aura Breaker
(common)
Call for Retribution
(common)
Forceful Detective
(common)
Mushroom Colony
(common)
Bloodsucker Sneak
(common)
Mountain
(basic)





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