Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
Enchanted land has " : Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead. |
Create X 1/1 green Snake tokens with deathtouch.
A single bite from one can fell even the greatest leviathan, and there are hundreds of them sleeping in this den.
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Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
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Whenever an enchantment, creature, or land card you own is exiled from anywhere for the first time each turn, you may return a card of the same type from your graveyard to your hand.
3/3
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Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature. |
Derelict Ballroom enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Derelict Ballroom. |
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
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Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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, - Sacrifice Letter of Inheritance: Search your library for two basic land cards and reveal them. Add one to your hand and exile the other one, then shuffle."The mansion will be bequeathed to my nephew, Janry, while the undeveloped property will go to the Gomant Community Development Group." -Judge Wricht
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Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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Choose 1-
• Discard a card, then draw two cards. • Target creature gets +2/+0 and gains first strike and reach until end of turn. Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead. |
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
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Burdened Estate
(rare)
Skaapsteker Nest
(uncommon)
Hinting Melody
(uncommon)
Mistaken Record Keeper
(uncommon)
Shadows Dazzler
(common)
Surprising Return
(common)
Derelict Ballroom
(common)
Obtuse Wayfinding
(common)
Secret's Disorganizer
(common)
Start a Fire
(common)
Letter of Inheritance
(common)
Back for Answers
(common)
Hit the True Mark
(common)
Bladed Response
(common)
Plains
(basic)


: Draw a card and lose 2 life."



