Grisserick: Virtual Booster

Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
 U 
Sorcery
Create X 1/1 green Snake tokens with deathtouch.
A single bite from one can fell even the greatest leviathan, and there are hundreds of them sleeping in this den.
 U 
Enchantment – Aura
Enchant land
Enchanted land has "{t}: Target creature gets -1/-1 until end of turn."
How deep is the darkness?
 U 
Land
Forlorn Field enters the battlefield tapped.
{t}: Add {w}.

When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand.
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Land
Trader's Dock enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice four tokens: Untap Trader's Dock.
 C 
Creature – Bird
Flying
Despairing 7- Instants and sorceries you cast cost {1} less(If your life total is 7 or less, Murder of Couriers is despairing).
2/2
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Instant
Exile target nonland permanent until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 C 
Creature – Ox
Sacrifice two Mystery tokens,{t}: Gain 5 life and scry 1.
"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
 C 
Artifact Creature – Fox
When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
 C 
Creature – Goblin Wizard
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
Forest
 
 B 
Basic Land – Forest

Darkest Damnation (rare)
Skaapsteker Nest (uncommon)
Corridor of Darkness (uncommon)
Forlorn Field (uncommon)
Gomant Sentry (common)
Trader's Dock (common)
Murder of Couriers (common)
Start a Fire (common)
Unreliable Alibi (common)
Intuitive Cow (common)
Otherworldly Power (common)
Secret's Disorganizer (common)
Trending Automaton (common)
Cunning Mountaineer (common)
Forest (basic)