Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast another spell from anywhere other than you hand, you may put a land from your hand onto the battlefield tapped.
![]() : Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.3/5
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Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library). 3/3
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Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing). 3/3
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Permanents you control can't be the target of spells opponents cast from exile.
"I know my spells better than a thief ever could."
2/3
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When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
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Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities. |
Choose one-
• Target creature gets +3/+3 until end of turn. • Target creature can't be blocked by creatures with a power of 2 or less until end of turn. Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead. |
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
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Krow, Land Liberator
(rare)
Threatening Debutante
(uncommon)
Grim Guardian
(uncommon)
Gray Mist Mage
(uncommon)
Anarch Aura Breaker
(common)
Spike-Spray Gauntlets
(common)
Bumbling Philosopher
(common)
Initiation Chamber
(common)
Capture Glyph
(common)
Barrel Through
(common)
Flash Flood Aquamancer
(common)
Hopeless Miser
(common)
Murderous Message
(common)
Blessing of the Devoured
(common)
Mountain
(basic)


: Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.

: Add 