Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn. 2/2
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Double all combat damage that Tovory Gatekeeper would deal to attacking creatures.
"No one enters without a recommendation from above"
2/3
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Choose one-
•Exile target artifact or enchantment. •Other noncreature spells cost an additional to cast until end of turn.
Whole Truth- If you have three or more creatures, you may choose both instead. |
Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own. |
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add .
: Add one mana of any color. Activate this ability only if your life total is five or less. |
![]() : Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.1/1
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When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn. 1/2
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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Equipped creature has flying and haste.
Equip ![]() |
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library). 3/3
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Sun Priest of the Circle
(rare)
Tovory Gatekeeper
(uncommon)
Stoic Stance
(uncommon)
Cloak of Secrets
(uncommon)
Fateful Rest Stop
(common)
Skeletons in the Closet
(common)
Answers Accusator
(common)
Longing Lagoon Octopus
(common)
Distracting Mustang
(common)
Dextrous Balloon
(common)
Give Grief
(common)
Oath of Safekeeping
(common)
Bitter-Blood Imp
(common)
Sky-Breaker Ogre
(common)
Forest
(basic)



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