Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of exile cards you own, and put them back in any order.

During you opponent's turn, you may play cards from the top of your library.
 U 
Land
Miserable Mire enters the battlefield tapped.
{t}: Add {b}.

When Miserable Mire is exiled from your library, you may search your library for a basic Swamp, reveal it, and add it to your hand.
 U 
Enchantment
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
 U 
Creature – Human Citizen
Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
 C 
Creature – Human Advisor
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost {1} less.
0/1
 C 
Creature – Human Detective
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Creature – Human Assassin
Despairing 7- Shadows Cleaner has deathtouch and "{t}, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).
4/3
 C 
Creature – Elemental
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
 C 
Artifact
{2},{t}- Sacrifice Letter of Inheritance: Search your library for two basic land cards and reveal them. Add one to your hand and exile the other one, then shuffle.
"The mansion will be bequeathed to my nephew, Janry, while the undeveloped property will go to the Gomant Community Development Group." -Judge Wricht
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Land
Derelict Ballroom enters the battlefield tapped.
{t}: Add {w} or {b}.
Sacrifice four tokens: Untap Derelict Ballroom.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
Forest
 
 B 
Basic Land – Forest

Answer's Playbook (rare)
Miserable Mire (uncommon)
Short Ceiling (uncommon)
Amateur Investigator (uncommon)
Bumbling Philosopher (common)
Forceful Detective (common)
Distracting Mustang (common)
Start a Fire (common)
Shadows Cleaner (common)
Inferno Rumbler (common)
Letter of Inheritance (common)
Barbs of Ecstasy (common)
Derelict Ballroom (common)
Guardian's Gaze (common)
Forest (basic)