Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
Enchanted land has " : Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead. |
For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
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Whenever a creature token enters the battlefield under your control, you may sacrifice a noncreature token. If you do, token creatures gets +1/+0 and haste until end of turn.
1/2
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Flying
Whenever a card is exiled from the battlefield, each opponent loses 1 life and Exploiter of Faith gets +1/+0 until end of turn. 3/2
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![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature.
"This expanse has no end." -Jadon, Appraiser
2/2
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Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand. 2/2
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
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Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
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Choose 1-
• Discard a card, then draw two cards. • Target creature gets +2/+0 and gains first strike and reach until end of turn. Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead. |
Hanging Library enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Hanging Library. |
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Burdened Estate
(rare)
Bolster Ranks
(uncommon)
Fleetfoot Charmshaper
(uncommon)
Exploiter of Faith
(uncommon)
Captain Inspector
(common)
Bury in Lies
(common)
Rodon Surveyor
(common)
Spike-Spray Gauntlets
(common)
Anarch Aura Breaker
(common)
Shadowcraft
(common)
Barbs of Ecstasy
(common)
Hit the True Mark
(common)
Hanging Library
(common)
Bumbling Philosopher
(common)
Swamp
(basic)


: Draw a card and lose 2 life."


