Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
At the beginning of each endstep, each player loses 2 life unless a creature that player controlled died this turn.

Sacrifice a creature: Lifebond Collector gains lifelink until end of turn.
3/3
 U 
Sorcery
Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
 U 
Instant
Creature a Mystery token, then counter target spell unless its controller pays {x}, where X is the number of Mystery tokens you control.
 U 
Instant
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add {r}{r} plus and additional {r} for each Mystery token you control.
"Society is why we keep secrets. Remember that anytime you're lost or lies slip through your ears."- Raldem to Krow
 C 
Creature – Vampire Berserker
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 C 
Land
Hanging Library enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice four tokens: Untap Hanging Library.
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Instant
Choose one-
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
 C 
Creature – Kor Knight
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
 C 
Creature – Ogre Warrior
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
 C 
Creature – Gargoyle
Flying
{1}{w},{t}- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
2/4
Plains
 
 B 
Basic Land – Plains

Lifebond Collector (rare)
Grim Survival (uncommon)
Deeper Into Secrets (uncommon)
Raldem's Advice (uncommon)
Conspiracy Rager (common)
Stebeck Con (common)
Hanging Library (common)
Dextrous Balloon (common)
Barrel Through (common)
Wilts Eraser (common)
Tomlars' Battle Cohort (common)
Bitter-Blood Imp (common)
Hopeless Miser (common)
Falling Gargoyle (common)
Plains (basic)