Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one-
• If a source you control would deal damage this turn, it deals double that damage instead.
•Copy target instant or sorcery spell. You may choose new targets for the copy.
Whole Truth- If you exiled two or more cards from your library this turn, you may choose both.
 U 
Creature – Viashino Wizard
Whenever you cast an instant or sorcery spell from exile during your turn, you may pay {u}{r}. If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.
3/4
 U 
Instant
Creature a Mystery token, then counter target spell unless its controller pays {x}, where X is the number of Mystery tokens you control.
 U 
Sorcery
If you don't control a Snake, create a 1/1 green Snake token with deathtouch.

Until end of turn, Snakes you control have "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
 C 
Instant
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
 C 
Sorcery
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
 C 
Land
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
{t}: Add {c}.
{t}: Add one mana of any color. Activate this ability only if your life total is five or less.
 C 
Creature – Beast
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
 C 
Instant
Target creature you control gains indestructible and hexproof until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.

When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
 C 
Creature – Ogre Warrior
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
 C 
Creature – Bird
Flying
Despairing 7- Instants and sorceries you cast cost {1} less(If your life total is 7 or less, Murder of Couriers is despairing).
2/2
Island
 
 B 
Basic Land – Island

Burn Everything (rare)
Repetition Mage (uncommon)
Deeper Into Secrets (uncommon)
Serpent Signals (uncommon)
Wear Water (common)
Secret's Disorganizer (common)
Surprising Return (common)
Fateful Rest Stop (common)
Crashing Baloth (common)
Riotous Call (common)
Wilderness Shelter (common)
Gift of Happiness (common)
Hopeless Miser (common)
Murder of Couriers (common)
Island (basic)