Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Answer Theorist enters the battlefield, create an / green Avatar token with "This creature's power and toughness are equal to the number of tokens you control."
1/2
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Whenever an enchantment, creature, or land card you own is exiled from anywhere for the first time each turn, you may return a card of the same type from your graveyard to your hand.
3/3
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Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control. |
At the beginning of your endstep, if you own seven or more cards in exile, Give-and-Take Ogre deals 2 damage to target player or planeswalker and you gain 2 life.
"I give pain. You give life."
4/3
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Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
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Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life. 2/1
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When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn. 1/2
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Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing).
Their jaws are the law.
2/2
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Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
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Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
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Answer Theorist
(rare)
Mistaken Record Keeper
(uncommon)
Connect the Dots
(uncommon)
Give-and-Take Ogre
(uncommon)
Call for Retribution
(common)
Shadows Dazzler
(common)
Juicy Vineyard
(common)
Bloodsucker Sneak
(common)
Answers Accusator
(common)
Razortooth Twins
(common)
Obtuse Wayfinding
(common)
Wake the Slumbering Monster
(common)
Answer Examiner
(common)
Barbs of Ecstasy
(common)
Island
(basic)




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