Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards. 2/1
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: Deal 3 damage to target creature or planeswalker.
![]() , : Deal 3 damage to target player.
![]() ![]() , : Deal 5 damage to everything.5/4
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Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
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Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
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Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn. •until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0. Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead. |
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Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn. "The beasts watch over these woods." -Raldem
2/3
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When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
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Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life. "No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
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Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
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Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
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![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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Oracle of Greed
(rare, foil)
Thunderclap Baritone
(rare)
Steane Druid
(uncommon)
Dismal Chores
(uncommon)
Vampiric Boon
(uncommon)
Steane Crawler
(common)
Stebeck Con
(common)
Juicy Vineyard
(common)
Arbiter of Unhappiness
(common)
Oath of Safekeeping
(common)
Start a Fire
(common)
Circle Initiate
(common)
Crashing Baloth
(common)
Captain Inspector
(common)
Plains
(basic)

. If you do, draw a card.)

: Deal 3 damage to target creature or planeswalker.