Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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At the beginning of your endstep, if you have seven or more cards in your hand, cause Intrigue (Each player exiles the top card of their library) and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Mysteries you control have " ,- Sacrifice this permanent: Add one mana of any color. Use this mana only to cast spells exiled by Intrigue.2/2
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Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser. 1/1
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Players play with their hands revealed.
Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library). 1/3
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Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Hanging Library enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Hanging Library. |
Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
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Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
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Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library). It grows from what it eats. It also grows from the parts that it can't eat.
2/5
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Captain Inspector
(common, foil)
Anonymous, the Unsigner
(rare)
Sucker-Punch Bruiser
(uncommon)
Melancholy Narrator
(uncommon)
Hinting Melody
(uncommon)
Flash Flood Aquamancer
(common)
Hanging Library
(common)
Answer's Intervention
(common)
Break the Soul
(common)
Hateful Anarch
(common)
Answers Patrol
(common)
Shadowcraft
(common)
Wilderness Shelter
(common)
Slimeskin Alligator
(common)
Swamp
(basic)




,- Sacrifice this permanent: Add one mana of any color. Use this mana only to cast spells exiled by Intrigue.

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