Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Warrior
Whenever you cast another spell from anywhere other than you hand, you may put a land from your hand onto the battlefield tapped.

{2}{r}: Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.
3/5
 U 
Creature – Goblin Warrior
{1}{r}{g},{t}: Goblins you control get +2/+0 until end of turn.

Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token.
1/1
 U 
Instant
Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.)
 U 
Creature – Viashino Wizard
Whenever you cast an instant or sorcery spell from exile during your turn, you may pay {u}{r}. If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.
3/4
 C 
Creature – Salamander Rogue
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
{1}{u}: Sewer-Dwelling Vagabond can't be blocked until end of turn.
No one can him, or their valuables, in the filth.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Creature – Vampire Berserker
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Creature – Elemental Wurm
When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
 C 
Creature – Human Soldier
Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
Plains
 
 B 
Basic Land – Plains

Krow, Land Liberator (rare)
Tomlars' Gang (uncommon)
Forced Decision (uncommon)
Repetition Mage (uncommon)
Sewer-Dwelling Vagabond (common)
Guardian's Gaze (common)
Hateful Anarch (common)
Useless Confusion (common)
Tomlars' Battle Cohort (common)
Conspiracy Rager (common)
Bitter-Blood Imp (common)
Initiation Chamber (common)
Cipher-Born Wurm (common)
On-Edge Sentry (common)
Plains (basic)