Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add one mana of any color that a land an opponent controls could produce.
![]() ,- Sacrifice Grisserick Tunnel Network and four other lands with different names: Search any number of opponents' libraries for a total of up to five lands with different names, and put them onto the battlefield tapped under your control. Each opponent shuffles. |
Enchant creature
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn. When Anarch's Rage is exiled from anywhere, deal 1 damage to any target. |
As an additional cost to cast Burning Confusion, you may sacrifice any number of Mystery tokens.
Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed. |
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
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Choose one-
• Target creature gets +3/+3 until end of turn. • Target creature can't be blocked by creatures with a power of 2 or less until end of turn. Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead. |
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Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
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Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature. |
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Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Grisserick Tunnel Network
(rare)
Anarch's Rage
(uncommon)
Burning Confusion
(uncommon)
More Questions
(uncommon)
Barrel Through
(common)
Riotous Call
(common)
Answer's Intervention
(common)
Inferno Rumbler
(common)
Juicy Vineyard
(common)
Surprising Return
(common)
Wilderness Shelter
(common)
Blessing of the Devoured
(common)
Murderous Message
(common)
Flash Flood Aquamancer
(common)
Island
(basic)
: Add one mana of any color that a land an opponent controls could produce.




