Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Musician
{t}: Deal 3 damage to target creature or planeswalker.
{2}{r},{t}: Deal 3 damage to target player.
{3}{r}{r},{t}: Deal 5 damage to everything.
5/4
 U 
Sorcery
Put target nonland permanent on top of its owner's library. If that permanent had a mana value of four or greater, scry 1.
 U 
Creature – Kor Knight
First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent.
The Circle is selective about who joins, and have ways of making sure some never do.
2/2
 U 
Sorcery
Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
 C 
Creature – Salamander Wizard
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
1/1
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Creature – Ogre Warrior
Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
3/3
 C 
Creature – Goblin Wizard
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Instant
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
 C 
Creature – Beast
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
 C 
Artifact Creature – Minion
When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature.
3/3
Plains
 
 B 
Basic Land – Plains

Thunderclap Baritone (rare)
Demand Recollection (uncommon)
Nameless Vanguard (uncommon)
Beckon to the After (uncommon)
Shadows Dazzler (common)
Initiation Chamber (common)
Sky-Breaker Ogre (common)
Cunning Mountaineer (common)
Gomant Sentry (common)
Mysterious Disappearance (common)
Crashing Baloth (common)
Bloodsucker Sneak (common)
Secret's Disorganizer (common)
Dutiful Assistant (common)
Plains (basic)