Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose 1-
• Draw a card for each creature token you control.
• Draw a card for each enchantment you control.

Whole Truth- If you control two or more creatures with a power of 4 or greater, you may choose both instead.
 U 
Creature – Human Athlete
Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.

If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
1/1
 U 
Enchantment
Whenever a permanent enters the battlefield under your control from exile, creatures you control get +1/+1 and gain haste until end of turn.
Ale had readied spells against Milusa. They were not ready for Milusa's associates.
 U 
Creature – Human Knight
Double all combat damage that Tovory Gatekeeper would deal to attacking creatures.
"No one enters without a recommendation from above"
2/3
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 C 
Instant
Wake the Slumbering Monster costs {1} less for each spell opponents cast this turn.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
 C 
Sorcery
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
 C 
Creature – Goblin Warrior
Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing).
Their jaws are the law.
2/2
 C 
Instant
Exile target nonland permanent until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 C 
Land
Trader's Dock enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice four tokens: Untap Trader's Dock.
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Creature – Goblin Wizard
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Salamander Wizard
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
 C 
Creature – Kor Knight
{1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
Swamp
 
 B 
Basic Land – Swamp

Real Wisdom (rare)
Sucker-Punch Bruiser (uncommon)
Unexpected Arrival (uncommon)
Tovory Gatekeeper (uncommon)
Break the Soul (common)
Wake the Slumbering Monster (common)
Surprising Return (common)
Razortooth Twins (common)
Unreliable Alibi (common)
Trader's Dock (common)
Distracting Mustang (common)
Cunning Mountaineer (common)
Shift-Step Scholar (common)
Captain Inspector (common)
Swamp (basic)