Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield under your control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a creature you control attacks, you may sacrifice a Mystery. If you do, untap that creature, it gets +2/+0, first strike and trample until end of turn. 4/4
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Creature a Mystery token, then counter target spell unless its controller pays
, where X is the number of Mystery tokens you control. |
Enchant creature
Enchanted creature has deathtouch. ![]() ![]() ![]() : Enchanted creature gets +0/4 until end of turn.The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
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Whenever you cast an instant or sorcery spell from exile during your turn, you may pay
![]() . If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.3/4
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Enchant creature
Enchanted creature gets +1/+3 and has vigilance. |
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Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls. "Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
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Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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Smuggler's Sewer enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Smuggler's Sewer. |
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life. "No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
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Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life." |
When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent. There's always a tussle in the Wilts neighborhood.
1/1
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
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Raldem, Anarch Wrecker
(rare)
Deeper Into Secrets
(uncommon)
Toxic Nails
(uncommon)
Repetition Mage
(uncommon)
Guardian's Gaze
(common)
Wilts Eraser
(common)
Circle Initiate
(common)
Obtuse Wayfinding
(common)
Smuggler's Sewer
(common)
Arbiter of Unhappiness
(common)
Pesticide Spray
(common)
Trending Automaton
(common)
Wilts Instigator
(common)
Longing Lagoon Octopus
(common)
Plains
(basic)



, where X is the number of Mystery tokens you control.
: Add
.