Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent. There's always a tussle in the Wilts neighborhood.
1/1
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Whenever War Shepherd attacks, if you own three or more exiled cards, you may put a creature with a mana value of one from your hand onto the battlefield tapped and attacking.
2/2
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At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
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![]() ![]() , : Goblins you control get +2/+0 until end of turn.
Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token. 1/1
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Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
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Counter target spell unless its controller pays
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Cause Intrigue (Each player exiles the top card of their library). |
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities. |
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
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When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
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Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
Derelict Ballroom enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Derelict Ballroom. |
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Enchant creature
Enchanted creature has Ward and gets +X/+X, where X is the greatest mana value among exiled cards you own. |
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Wilts Instigator
(common, foil)
War Shepherd
(rare)
Short Ceiling
(uncommon)
Tomlars' Gang
(uncommon)
Dismal Chores
(uncommon)
Unexplained Mishap
(common)
Capture Glyph
(common)
Hopeless Miser
(common)
Bumbling Philosopher
(common)
Give Grief
(common)
Blessing of the Devoured
(common)
Derelict Ballroom
(common)
Useless Confusion
(common)
Otherworldly Power
(common)
Island
(basic)


: Goblins you control get +2/+0 until end of turn.
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