Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile up to X artifacts, where X is the number of artifact cards in exile.
Exile up to X enchantments, where X is the number of enchantment cards in exile. |
Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead. Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
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Enchant land
Enchanted land has " : Target creature gets -1/-1 until end of turn."How deep is the darkness?
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Flying
![]() , : Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.2/2
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Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Despairing 7- Shadows Cleaner has deathtouch and "
, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).4/3
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Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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Roadside Butchershop enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Roadside Butchershop. |
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
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When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
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Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
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Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Free From Artifice
(rare)
Perimeter Sentry
(uncommon)
Corridor of Darkness
(uncommon)
Vomitting Vulture
(uncommon)
Answers Patrol
(common)
Flash Flood Aquamancer
(common)
Shadows Cleaner
(common)
Obtuse Wayfinding
(common)
Roadside Butchershop
(common)
Mysterious Disappearance
(common)
Bitter Return
(common)
Circle Initiate
(common)
Gomant Sentry
(common)
Useless Confusion
(common)
Island
(basic)




: Target creature gets -1/-1 until end of turn."

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