Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of exile cards you own, and put them back in any order.

During you opponent's turn, you may play cards from the top of your library.
 U 
Sorcery
Scry X, where X is 1+ the number of cards you own that were exiled this turn.
 U 
Creature – Illusion Rogue
Flying
When Phantasmal Fraud becomes the target of a spell or ability, sacrifice it.
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
3/2
 U 
Instant
For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
 C 
Creature – Zarri Shaman
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.

Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand.
2/2
 C 
Creature – Kor Knight
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
 C 
Creature – Gargoyle
Flying
{1}{w},{t}- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
2/4
 C 
Creature – Spider Wurm
Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn.
"The beasts watch over these woods." -Raldem
2/3
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Instant
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 C 
Land
Trader's Dock enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice four tokens: Untap Trader's Dock.
 C 
Sorcery
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
Swamp
 
 B 
Basic Land – Swamp

Answer's Playbook (rare)
Read Between the Lines (uncommon)
Phantasmal Fraud (uncommon)
Bolster Ranks (uncommon)
Anarch Aura Breaker (common)
Wilts Eraser (common)
Falling Gargoyle (common)
Steane Crawler (common)
Hateful Anarch (common)
Flash Flood Aquamancer (common)
Bitter Return (common)
Bloodsucker Sneak (common)
Trader's Dock (common)
Surprising Return (common)
Swamp (basic)