Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Whenever a creature card you own is exiled, you may have Impersonator Extraordinaire become a copy of the creature until your next endstep, except it gains this ability.
2/3
 U 
Creature – Dog Zombie
Despairing 9- Whenever a spell, ability, or permanent an opponent controls causes you to lose life, put a +1/+1 counter on target creature you control and return a permanent card from your graveyard to your hand. (If your life total is 9 or less, WFoul Fetcher is despairing).
3/3
 U 
Instant
Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
 U 
Sorcery
If you don't control a Snake, create a 1/1 green Snake token with deathtouch.

Until end of turn, Snakes you control have "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
 C 
Creature – Ox
Sacrifice two Mystery tokens,{t}: Gain 5 life and scry 1.
"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Sorcery
Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
 C 
Creature – Human Assassin
Despairing 7- Shadows Cleaner has deathtouch and "{t}, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).
4/3
 C 
Land
Trader's Dock enters the battlefield tapped.
{t}: Add {w} or {u}.
Sacrifice four tokens: Untap Trader's Dock.
 C 
Creature – Salamander Rogue
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
{1}{u}: Sewer-Dwelling Vagabond can't be blocked until end of turn.
No one can him, or their valuables, in the filth.
1/1
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
Forest
 
 B 
Basic Land – Forest

Impersonator Extraordinaire (rare)
Foul Fetcher (uncommon)
Vampiric Boon (uncommon)
Serpent Signals (uncommon)
Intuitive Cow (common)
Useless Confusion (common)
Obtuse Wayfinding (common)
Destructive Reveal (common)
Shadows Cleaner (common)
Trader's Dock (common)
Sewer-Dwelling Vagabond (common)
Bitter-Blood Imp (common)
Start a Fire (common)
Answer's Intervention (common)
Forest (basic)