Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Salamander Rogue
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
{1}{u}: Sewer-Dwelling Vagabond can't be blocked until end of turn.
No one can him, or their valuables, in the filth.
1/1
 
 R 
Enchantment
Whenever a permanent enters the battlefield under your control, gain life equal to that permanent's mana value. Whenever you gain five or more life this way, draw a card.
 U 
Enchantment
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
 U 
Creature – Goblin Shaman
Whenever a creature token enters the battlefield under your control, you may sacrifice a noncreature token. If you do, token creatures gets +1/+0 and haste until end of turn.
1/2
 U 
Creature – Zarri Citizen
Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library).
3/3
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 C 
Creature – Octopus
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Land
Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
Plains
 
 B 
Basic Land – Plains

Sewer-Dwelling Vagabond (common, foil)
Reap the Rewards (rare)
Short Ceiling (uncommon)
Fleetfoot Charmshaper (uncommon)
Threatening Debutante (uncommon)
Break the Soul (common)
Longing Lagoon Octopus (common)
Cryptozoological Oddity (common)
Guardian's Gaze (common)
Useless Confusion (common)
Mushroom Colony (common)
Obtuse Wayfinding (common)
Tomlars' Battle Cohort (common)
Secret's Disorganizer (common)
Plains (basic)