Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
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![]() , : Exile target creature or planeswalker that was dealt damage this turn.
At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own. 3/7
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Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead. Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
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Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser. 1/1
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Despairing 9- Whenever a spell, ability, or permanent an opponent controls causes you to lose life, put a +1/+1 counter on target creature you control and return a permanent card from your graveyard to your hand. (If your life total is 9 or less, WFoul Fetcher is despairing).
3/3
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Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature. |
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
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![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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Roadside Butchershop enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Roadside Butchershop. |
Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library) Enchanted land adds an additional mana of any color an exiled land could produce. |
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Barbs of Ecstasy
(common, foil)
Milusa, Circle's Center
(rare)
Perimeter Sentry
(uncommon)
Sucker-Punch Bruiser
(uncommon)
Foul Fetcher
(uncommon)
Surprising Return
(common)
Circle Initiate
(common)
Murderous Message
(common)
Wilderness Shelter
(common)
Inferno Rumbler
(common)
Captain Inspector
(common)
Roadside Butchershop
(common)
Hidden Garden
(common)
Flash Flood Aquamancer
(common)
Forest
(basic)



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: Exile target creature or planeswalker that was dealt damage this turn.

