Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each endstep, if you drew less than two cards this turn, you may draw a card.
It never hurts to be well-read.
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Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control. |
![]() ![]() , : Goblins you control get +2/+0 until end of turn.
Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token. 1/1
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Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
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Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn. "The beasts watch over these woods." -Raldem
2/3
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Enchant creature
Enchanted creature gets +1/+3 and has vigilance. |
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Equipped creature has flying and haste.
Equip ![]() |
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
Trader's Dock enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Trader's Dock. |
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
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Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
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Knowledgable
(rare)
Connect the Dots
(uncommon)
Tomlars' Gang
(uncommon)
More Questions
(uncommon)
Steane Crawler
(common)
Tomlars' Battle Cohort
(common)
Guardian's Gaze
(common)
Shadows Dazzler
(common)
Dextrous Balloon
(common)
Cunning Mountaineer
(common)
Murderous Message
(common)
Trader's Dock
(common)
Bitter Return
(common)
On-Edge Sentry
(common)
Mountain
(basic)




: Goblins you control get +2/+0 until end of turn.

