Grisserick: Virtual Booster

Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Kor Cleric
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
 
 R 
Creature – Elf Shaman
When Answer Theorist enters the battlefield, create an / green Avatar token with "This creature's power and toughness are equal to the number of tokens you control."
1/2
 U 
Sorcery
Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
 U 
Enchantment
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
 U 
Sorcery
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
 C 
Creature – Elemental Wurm
When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Creature – Ox
Sacrifice two Mystery tokens,{t}: Gain 5 life and scry 1.
"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
 C 
Sorcery
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
 C 
Instant
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
 C 
Creature – Ogre Warrior
Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
3/3
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Instant
Counter target spell unless its controller pays {2}.

Cause Intrigue (Each player exiles the top card of their library).
 C 
Instant
Target creature you control gains indestructible and hexproof until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Island
 
 B 
Basic Land – Island

Greedy Priest (common, foil)
Answer Theorist (rare)
Beckon to the After (uncommon)
Hinting Melody (uncommon)
More Questions (uncommon)
Cipher-Born Wurm (common)
Bury in Lies (common)
Intuitive Cow (common)
Give Grief (common)
Mysterious Disappearance (common)
Sky-Breaker Ogre (common)
Rural Commune (common)
Unexplained Mishap (common)
Wilderness Shelter (common)
Island (basic)