Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 
 M 
Enchantment
Whenever a creature card you own is exiled from anywhere, deal damage equal to that creature's power to each opponent and each planeswalker they control.
 U 
Creature – Faerie Advisor
Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
The Shadows hide in plain sight, speaking with plain words, holding plain jobs.
1/2
 U 
Enchantment
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
 U 
Creature – Kor Knight
First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent.
The Circle is selective about who joins, and have ways of making sure some never do.
2/2
 C 
Sorcery
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
 C 
Land
Derelict Ballroom enters the battlefield tapped.
{t}: Add {w} or {b}.
Sacrifice four tokens: Untap Derelict Ballroom.
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Creature – Gargoyle
Flying
{1}{w},{t}- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
2/4
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
 C 
Sorcery
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
Mountain
 
 B 
Basic Land – Mountain

Bloodsucker Sneak (common, foil)
Violent Aetherscape (mythic)
Rumor-Spreader (uncommon)
Hinting Melody (uncommon)
Nameless Vanguard (uncommon)
Surprising Return (common)
Bitter-Blood Imp (common)
Derelict Ballroom (common)
Answers Patrol (common)
Start a Fire (common)
Falling Gargoyle (common)
Shadowcraft (common)
Call for Retribution (common)
Useless Confusion (common)
Mountain (basic)