Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Salamander Rogue
At the beginning of your endstep, if you have seven or more cards in your hand, cause Intrigue (Each player exiles the top card of their library) and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Mysteries you control have "{t},- Sacrifice this permanent: Add one mana of any color. Use this mana only to cast spells exiled by Intrigue.
2/2
 U 
Enchantment
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
 U 
Creature – Vampire Warlock
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.

{t}, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
2/1
 U 
Instant
Creature a Mystery token, then counter target spell unless its controller pays {x}, where X is the number of Mystery tokens you control.
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Creature – Kor Cleric
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
 C 
Instant
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
 C 
Land
Juicy Vineyard enters the battlefield tapped.
{t}: Add {r} or {g}.
Sacrifice four tokens: Untap Juicy Vineyard.
 C 
Instant
Choose one-
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
 C 
Creature – Goblin Warrior
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
Swamp
 
 B 
Basic Land – Swamp

Anonymous, the Unsigner (rare)
Hinting Melody (uncommon)
Circle Secret Keeper (uncommon)
Deeper Into Secrets (uncommon)
Flash Flood Aquamancer (common)
Hateful Anarch (common)
Dextrous Balloon (common)
Greedy Priest (common)
Wear Water (common)
Juicy Vineyard (common)
Barrel Through (common)
Vengeant Manhunter (common)
Rabble Master (common)
Break the Soul (common)
Swamp (basic)