Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile up to one target artifact and up to one target enchantment.
Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead. |
Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
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Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.
Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn. 2/2
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Whenever a creature token enters the battlefield under your control, you may sacrifice a noncreature token. If you do, token creatures gets +1/+0 and haste until end of turn.
1/2
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Derelict Ballroom enters the battlefield tapped.
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Sacrifice four tokens: Untap Derelict Ballroom. |
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Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
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Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Equipped creature has flying and haste.
Equip ![]() |
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Despairing 7- Shadows Cleaner has deathtouch and "
, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).4/3
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Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities. |
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Swing the Greataxe
(rare)
Clantom Instigator
(uncommon)
Abstracting Clue
(uncommon)
Fleetfoot Charmshaper
(uncommon)
Derelict Ballroom
(common)
Oath of Safekeeping
(common)
Circle Initiate
(common)
Cipher-Born Wurm
(common)
Answers Patrol
(common)
Dextrous Balloon
(common)
Shadows Cleaner
(common)
Back for Answers
(common)
Shadowcraft
(common)
Capture Glyph
(common)
Island
(basic)





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