Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a card you own enters the battlefield from anywhere other than your hand, you may put a +1/+1 counter on target creature.
, : Target creature with a +1/+1 counter on can't be blocked this turn.3/3
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Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
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Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
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Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.2/1
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Mushroom Colony enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Mushroom Colony. |
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
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Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
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Undeniable Interrogator
(rare)
Arcanimorph
(uncommon)
Grim Survival
(uncommon)
Circle Secret Keeper
(uncommon)
Bitter-Blood Imp
(common)
Mushroom Colony
(common)
Mysterious Disappearance
(common)
Answer's Intervention
(common)
Vengeant Manhunter
(common)
Distracting Mustang
(common)
Tongue-Splitter Witch
(common)
Longing Lagoon Octopus
(common)
Bury in Lies
(common)
Wake the Slumbering Monster
(common)
Forest
(basic)


,
: Target creature with a +1/+1 counter on can't be blocked this turn.



