Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target tapped creature. Search your library for up to X Forests or Plains, where X is was the exiled creature's power, reveal those cards, put one onto the battlefield tapped, add the rest to your hand, then shuffle.
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Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn.
Though arson is a favorite, the Circle have many solutions to their problems.
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Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead. There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
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Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
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Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
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Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
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Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
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: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.3/1
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Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
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Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add .
: Add one mana of any color. Activate this ability only if your life total is five or less. |
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Estate Inheritance
(mythic)
Milusa's Strike
(uncommon)
Disorienting Creep
(uncommon)
Steane Druid
(uncommon)
Wear Water
(common)
Give Grief
(common)
Break the Soul
(common)
Gomant Sentry
(common)
Answer Bodyguard
(common)
Rabble Master
(common)
Obtuse Wayfinding
(common)
Stebeck Con
(common)
Woodreach Sage
(common)
Fateful Rest Stop
(common)
Forest
(basic)




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