Grisserick: Virtual Booster
| Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flash
Whenever you draw a card outside of your draw step, cause Intrigue (Each player exiles the top card of their library). Even the seas fear the creatures that dwell within them.
6/6
|
Whenever a card you own is exiled from anywhere, up to one target creature you control gains your choice of first strike or haste until end of turn.
|
Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library). 3/3
|
Players play with their hands revealed.
Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library). 1/3
|
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add .
: Add one mana of any color. Activate this ability only if your life total is five or less. |
|
Deal 1 damage to everything.
Target creature can't block until end of turn. "The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
|
Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
|
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
|
Enchant creature
Enchanted creature has Ward and gets +X/+X, where X is the greatest mana value among exiled cards you own. |
Counter target spell.
Up to one target creature or planeswalker you control gains hexproof until end of turn. "I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
|
|
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
|
Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
|
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
|
|
Lamenting Leviathan
(rare)
Mind of Violence
(uncommon)
Threatening Debutante
(uncommon)
Melancholy Narrator
(uncommon)
Fateful Rest Stop
(common)
Panic Abound
(common)
Start a Fire
(common)
Secret's Disorganizer
(common)
Otherworldly Power
(common)
Deflect the Question
(common)
Greedy Priest
(common)
Spike-Spray Gauntlets
(common)
Bitter-Blood Imp
(common)
Cryptozoological Oddity
(common)
Swamp
(basic)





: Add
.
