Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
 U 
Creature – Elemental Ox Avatar
Haste, trample, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

At the beginning of the end step, sacrifice Full-Bolt Bull.
3/1
 U 
Instant
Until end of turn, you and permanents you control have protection from cards you own.
The Answer make violent displays of those they distrust, while never questioning what distrust their actions sew.
 U 
Creature – Human Wizard
Permanents you control can't be the target of spells opponents cast from exile.
"I know my spells better than a thief ever could."
2/3
 C 
Enchantment – Aura
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
 C 
Creature – Kor Knight
{1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
 C 
Creature – Spider Wurm
Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn.
"The beasts watch over these woods." -Raldem
2/3
 C 
Creature – Human Warlock
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
 C 
Sorcery
Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
 C 
Land
Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Creature – Human Detective
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
Swamp
 
 B 
Basic Land – Swamp

Darkest Damnation (rare)
Full-Bolt Bull (uncommon)
Mirror the Ego (uncommon)
Gray Mist Mage (uncommon)
Oath of Safekeeping (common)
Captain Inspector (common)
Steane Crawler (common)
Tongue-Splitter Witch (common)
Destructive Reveal (common)
Mushroom Colony (common)
Otherworldly Power (common)
Forceful Detective (common)
Start a Fire (common)
Stebeck Con (common)
Swamp (basic)