Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cause Intrigue (Each player exiles the top card of their library), then cause Intrigue again.
Until the beginning of your next endstep, lands you control have " : Add one mana of any color. Spend this mana only to cast spells you don't own." |
Ward
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing). 4/5
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Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead. Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
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: Deal 2 damage to target opponent who drew a card this turn.
Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn. 2/3
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When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
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When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
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Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
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When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn. 1/2
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Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
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Smuggler's Sewer enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Smuggler's Sewer. |
Counter target spell unless its controller pays
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Cause Intrigue (Each player exiles the top card of their library). |
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From Under Their Noses
(rare)
Woeful Woods Troll
(uncommon)
Perimeter Sentry
(uncommon)
Ultyo Grifter
(uncommon)
Cipher-Born Wurm
(common)
Inferno Rumbler
(common)
Wake the Slumbering Monster
(common)
Start a Fire
(common)
Conspiracy Rager
(common)
Cryptozoological Oddity
(common)
Answers Accusator
(common)
Forceful Detective
(common)
Smuggler's Sewer
(common)
Unexplained Mishap
(common)
Mountain
(basic)


: Add one mana of any color. Spend this mana only to cast spells you don't own."


