Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile up to X artifacts, where X is the number of artifact cards in exile.

Exile up to X enchantments, where X is the number of enchantment cards in exile.
 U 
Instant
For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
 U 
Creature – Human Athlete
Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.

If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
1/1
 U 
Creature – Goblin Rogue
{t}: Deal 2 damage to target opponent who drew a card this turn.

Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn.
2/3
 C 
Creature – Goblin Wizard
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
 C 
Instant
Wake the Slumbering Monster costs {1} less for each spell opponents cast this turn.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 C 
Enchantment – Aura
Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library)
Enchanted land adds an additional mana of any color an exiled land could produce.
 C 
Creature – Human Advisor
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost {1} less.
0/1
 C 
Instant
Counter target spell.

Up to one target creature or planeswalker you control gains hexproof until end of turn.
"I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Creature – Fungus Crocodile
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
It grows from what it eats. It also grows from the parts that it can't eat.
2/5
Island
 
 B 
Basic Land – Island

Free From Artifice (rare)
Bolster Ranks (uncommon)
Sucker-Punch Bruiser (uncommon)
Ultyo Grifter (uncommon)
Cunning Mountaineer (common)
Answers Patrol (common)
Guardian's Gaze (common)
Wake the Slumbering Monster (common)
Stebeck Con (common)
Hidden Garden (common)
Bumbling Philosopher (common)
Deflect the Question (common)
Rural Commune (common)
Slimeskin Alligator (common)
Island (basic)