Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Whenever you draw a card outside of your draw step, cause Intrigue (Each player exiles the top card of their library). Even the seas fear the creatures that dwell within them.
6/6
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Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
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Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
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At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
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Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
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Roadside Butchershop enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Roadside Butchershop. |
Flying
Despairing 7- Instants and sorceries you cast cost less(If your life total is 7 or less, Murder of Couriers is despairing).2/2
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Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
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When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
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Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Deal 1 damage to everything.
Target creature can't block until end of turn. "The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
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Counter target spell unless its controller pays
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Cause Intrigue (Each player exiles the top card of their library). |
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Lamenting Leviathan
(rare)
Seek Shelter
(uncommon)
Dismal Chores
(uncommon)
Short Ceiling
(uncommon)
Bury in Lies
(common)
Roadside Butchershop
(common)
Murder of Couriers
(common)
Gomant Sentry
(common)
Trending Automaton
(common)
Cipher-Born Wurm
(common)
Intuitive Cow
(common)
Give Grief
(common)
Panic Abound
(common)
Unexplained Mishap
(common)
Forest
(basic)




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