Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kor Advisor
Each player skips their combat phase unless they cause Intrigue (Each player exiles the top card of their library).
2/2
 U 
Creature – Salamander Noble
Flash
When Wealthy Benefactor enters the battlefield exile target creature you control, then return that creature to the battlefield and cause Intrigue (Each player exiles the top card of their library).
2/2
 U 
Creature – Human Advisor
Flash
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
3/2
 U 
Creature – Faerie Scout
Whenever a creature enters the battlefield under an opponent's control, cause Intrigue (Each player exiles the top card of their library).

Answer Surveillance Wings gets +2/+2 and has flying as long as you own seven or more cards in exile.
3/3
 C 
Land
Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
 C 
Instant
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
 C 
Creature – Human Shaman
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Creature – Human Advisor
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost {1} less.
0/1
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
Mountain
 
 B 
Basic Land – Mountain

High Court Bailiff (rare)
Wealthy Benefactor (uncommon)
Clantom Coach (uncommon)
Answer Surveillance Wings (uncommon)
Mushroom Colony (common)
Bitter Return (common)
Secret's Disorganizer (common)
Hateful Anarch (common)
Guardian's Gaze (common)
Flash Flood Aquamancer (common)
Bumbling Philosopher (common)
Tomlars' Battle Cohort (common)
Useless Confusion (common)
Distracting Mustang (common)
Mountain (basic)