Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player skips their combat phase unless they cause Intrigue (Each player exiles the top card of their library).
2/2
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Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library). 3/3
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Enchant creature
Enchanted creature has deathtouch. ![]() ![]() ![]() : Enchanted creature gets +0/4 until end of turn.The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
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Destroy target creature with a mana value of X or less and lose life equal to its mana value, where X is the number of cards you own in exile.
The dawn rose on Krow's corpse, bloated from water in the river they'd worked to liberate.
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Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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Counter target spell.
Up to one target creature or planeswalker you control gains hexproof until end of turn. "I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
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Smuggler's Sewer enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Smuggler's Sewer. |
Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent. There's always a tussle in the Wilts neighborhood.
1/1
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Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
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Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
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High Court Bailiff
(rare)
Threatening Debutante
(uncommon)
Toxic Nails
(uncommon)
Done in the Dark
(uncommon)
Back for Answers
(common)
Deflect the Question
(common)
Smuggler's Sewer
(common)
Murderous Message
(common)
Wilts Instigator
(common)
Woodreach Sage
(common)
Greedy Priest
(common)
Intuitive Cow
(common)
Answers Patrol
(common)
Hopeless Miser
(common)
Plains
(basic)





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