Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kor Knight
Whenever a card you own enters the battlefield from anywhere other than your hand, you may put a +1/+1 counter on target creature.

{u},{t}: Target creature with a +1/+1 counter on can't be blocked this turn.
3/3
 U 
Land
Miserable Mire enters the battlefield tapped.
{t}: Add {b}.

When Miserable Mire is exiled from your library, you may search your library for a basic Swamp, reveal it, and add it to your hand.
 U 
Enchantment – Aura
Enchant land
Enchanted land has "{t}: Target creature gets -1/-1 until end of turn."
How deep is the darkness?
 U 
Creature – Elf Druid
Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
 C 
Creature – Ogre Warrior
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Instant
Choose one-
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
 C 
Artifact
{2},{t}- Sacrifice Letter of Inheritance: Search your library for two basic land cards and reveal them. Add one to your hand and exile the other one, then shuffle.
"The mansion will be bequeathed to my nephew, Janry, while the undeveloped property will go to the Gomant Community Development Group." -Judge Wricht
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Creature – Vampire Cleric
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
"No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
Mountain
 
 B 
Basic Land – Mountain

Undeniable Interrogator (rare)
Miserable Mire (uncommon)
Corridor of Darkness (uncommon)
Steane Druid (uncommon)
Capture Glyph (common)
Riotous Call (common)
Hopeless Miser (common)
Rabble Master (common)
Murderous Message (common)
Letter of Inheritance (common)
Otherworldly Power (common)
Initiation Chamber (common)
Cryptozoological Oddity (common)
Arbiter of Unhappiness (common)
Mountain (basic)