Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Exile target tapped creature. Search your library for up to X Forests or Plains, where X is was the exiled creature's power, reveal those cards, put one onto the battlefield tapped, add the rest to your hand, then shuffle.
 U 
Instant
Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn.
Though arson is a favorite, the Circle have many solutions to their problems.
 U 
Creature – Human Horror
Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead.
There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
 U 
Creature – Elf Druid
Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
 C 
Instant
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
 C 
Sorcery
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Creature – Elf Warrior
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Land
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
{t}: Add {c}.
{t}: Add one mana of any color. Activate this ability only if your life total is five or less.
Forest
 
 B 
Basic Land – Forest

Estate Inheritance (mythic)
Milusa's Strike (uncommon)
Disorienting Creep (uncommon)
Steane Druid (uncommon)
Wear Water (common)
Give Grief (common)
Break the Soul (common)
Gomant Sentry (common)
Answer Bodyguard (common)
Rabble Master (common)
Obtuse Wayfinding (common)
Stebeck Con (common)
Woodreach Sage (common)
Fateful Rest Stop (common)
Forest (basic)