Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile up to one target artifact and up to one target enchantment.
Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead. |
Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control. |
Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing). 3/3
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Flash
When Wealthy Benefactor enters the battlefield exile target creature you control, then return that creature to the battlefield and cause Intrigue (Each player exiles the top card of their library). 2/2
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
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When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature.
"This expanse has no end." -Jadon, Appraiser
2/2
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Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add .
: Add one mana of any color. Activate this ability only if your life total is five or less. |
Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
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Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent. There's always a tussle in the Wilts neighborhood.
1/1
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Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature.
3/3
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Swing the Greataxe
(rare)
Connect the Dots
(uncommon)
Grim Guardian
(uncommon)
Wealthy Benefactor
(uncommon)
Answer's Intervention
(common)
Rodon Surveyor
(common)
Fateful Rest Stop
(common)
Destructive Reveal
(common)
Blessing of the Devoured
(common)
Shadows Dazzler
(common)
Murderous Message
(common)
Wilts Instigator
(common)
Oath of Safekeeping
(common)
Dutiful Assistant
(common)
Forest
(basic)




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