Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a permanent enters the battlefield under your control, gain life equal to that permanent's mana value. Whenever you gain five or more life this way, draw a card.
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For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
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Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
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Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
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Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Crowded Sauna enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Crowded Sauna. |
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library) Enchanted land adds an additional mana of any color an exiled land could produce. |
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
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Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library). It grows from what it eats. It also grows from the parts that it can't eat.
2/5
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Derelict Ballroom enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Derelict Ballroom. |
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
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Reap the Rewards
(rare)
Bolster Ranks
(uncommon)
Arcanimorph
(uncommon)
More Questions
(uncommon)
Intuitive Cow
(common)
Crowded Sauna
(common)
Shadowcraft
(common)
Hidden Garden
(common)
Call for Retribution
(common)
Bladed Response
(common)
Slimeskin Alligator
(common)
Tomlars' Battle Cohort
(common)
Derelict Ballroom
(common)
Stebeck Con
(common)
Forest
(basic)





: Gain 5 life and scry 1.
