Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Warrior
Whenever you cast another spell from anywhere other than you hand, you may put a land from your hand onto the battlefield tapped.

{2}{r}: Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.
3/5
 U 
Instant
Until end of turn, you and permanents you control have protection from cards you own.
The Answer make violent displays of those they distrust, while never questioning what distrust their actions sew.
 U 
Creature – Troll
Ward {3}
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing).
4/5
 U 
Creature – Faerie Advisor
Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
The Shadows hide in plain sight, speaking with plain words, holding plain jobs.
1/2
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
 C 
Instant
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
 C 
Creature – Human Detective
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
 C 
Creature – Goblin Wizard
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Goblin Warrior
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Creature – Beast
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
 C 
Creature – Vampire Cleric
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
"No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
Swamp
 
 B 
Basic Land – Swamp

Krow, Land Liberator (rare)
Mirror the Ego (uncommon)
Woeful Woods Troll (uncommon)
Rumor-Spreader (uncommon)
Initiation Chamber (common)
Capture Glyph (common)
Mysterious Disappearance (common)
Forceful Detective (common)
Cunning Mountaineer (common)
Vengeant Manhunter (common)
Break the Soul (common)
Dextrous Balloon (common)
Crashing Baloth (common)
Arbiter of Unhappiness (common)
Swamp (basic)