Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Exile target creature or planeswalker that was dealt damage this turn.
At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own. 3/7
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Flying
Whenever a card is exiled from the battlefield, each opponent loses 1 life and Exploiter of Faith gets +1/+0 until end of turn. 3/2
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Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library).
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Enchant creature
When Be Above Pettiness enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Whenever a permanent enters the battlefield under your control from exile, enchanted creature gets +1/+1 and gains flying and vigilance until end of turn. |
![]() : Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.1/1
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
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Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.3/1
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Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
When Lumbering Constrictor enters the battlefield, create a Mystery token and a 1/1 green Snake token with deathtouch.
"There's two terrariums empty." -Adelaide, Circle Chord's last words
1/6
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Choose 1-
• Discard a card, then draw two cards. • Target creature gets +2/+0 and gains first strike and reach until end of turn. Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead. |
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
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Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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Milusa, Circle's Center
(rare)
Exploiter of Faith
(uncommon)
Maniacal Switch
(uncommon)
Be Above Pettiness
(uncommon)
Skeletons in the Closet
(common)
Longing Lagoon Octopus
(common)
Back for Answers
(common)
Rabble Master
(common)
Wake the Slumbering Monster
(common)
Lumbering Constrictor
(common)
Hit the True Mark
(common)
Answer Bodyguard
(common)
Initiation Chamber
(common)
Captain Inspector
(common)
Swamp
(basic)


,
: Exile target creature or planeswalker that was dealt damage this turn.


