Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
Enchanted land has " : Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead. |
Enchant creature
Enchanted creature has Ward , where X is 2+ the number of cards you've drawn this turn.
Whenever you draw a card, double the enchanted creature's power and toughness until end of turn. |
Destroy target creature with a mana value of X or less and lose life equal to its mana value, where X is the number of cards you own in exile.
The dawn rose on Krow's corpse, bloated from water in the river they'd worked to liberate.
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Flying
At the beginning of each endstep, if an opponent lost life this turn, cause Intrigue (Each player exiles the top card of their library). 2/2
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Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
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Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls. "Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
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Despairing 7- Shadows Cleaner has deathtouch and "
, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).4/3
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
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Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Smuggler's Sewer enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Smuggler's Sewer. |
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Burdened Estate
(rare, foil)
Rise from Ignorance
(mythic)
Done in the Dark
(uncommon)
Shadows Mind Thief
(uncommon)
More Questions
(uncommon)
Wilts Eraser
(common)
Shadows Cleaner
(common)
Murderous Message
(common)
Trending Automaton
(common)
Stebeck Con
(common)
Tomlars' Battle Cohort
(common)
Answer Bodyguard
(common)
Intuitive Cow
(common)
Smuggler's Sewer
(common)
Swamp
(basic)


: Draw a card and lose 2 life."

, where X is 2+ the number of cards you've drawn this turn.


