Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
 U 
Instant
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add {r}{r} plus and additional {r} for each Mystery token you control.
"Society is why we keep secrets. Remember that anytime you're lost or lies slip through your ears."- Raldem to Krow
 U 
Creature – Viashino Wizard
Whenever you cast an instant or sorcery spell from exile during your turn, you may pay {u}{r}. If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.
3/4
 U 
Creature – Salamander Wizard
Sacrifice a Mystery token: Target noncreature spell can't be countered by spells or abilities this turn.

Sacrifice a Mystery token: Ward costs of permanents you don't own become {1} until end of turn>
2/1
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Instant
Deal 1 damage to everything.

Target creature can't block until end of turn.
"The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
 C 
Instant
Counter target spell unless its controller pays {2}.

Cause Intrigue (Each player exiles the top card of their library).
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
 C 
Instant
Target creature you control gains indestructible and hexproof until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 C 
Creature – Human Assassin
Despairing 7- Shadows Cleaner has deathtouch and "{t}, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).
4/3
 C 
Creature – Salamander Rogue
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
{1}{u}: Sewer-Dwelling Vagabond can't be blocked until end of turn.
No one can him, or their valuables, in the filth.
1/1
 C 
Sorcery
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Land
Hanging Library enters the battlefield tapped.
{t}: Add {g} or {u}.
Sacrifice four tokens: Untap Hanging Library.
Mountain
 
 B 
Basic Land – Mountain

Darkest Damnation (rare)
Raldem's Advice (uncommon)
Repetition Mage (uncommon)
Shadows Manipulator (uncommon)
Obtuse Wayfinding (common)
Panic Abound (common)
Unexplained Mishap (common)
Capture Glyph (common)
Wilderness Shelter (common)
Shadows Cleaner (common)
Sewer-Dwelling Vagabond (common)
Give Grief (common)
Rabble Master (common)
Hanging Library (common)
Mountain (basic)