Grisserick: Virtual Booster

Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kor Knight
Whenever a card you own enters the battlefield from anywhere other than your hand, you may put a +1/+1 counter on target creature.

{u},{t}: Target creature with a +1/+1 counter on can't be blocked this turn.
3/3
 U 
Instant
Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
 U 
Sorcery
Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
 U 
Creature – Vampire Warlock
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.

{t}, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
2/1
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
 C 
Land
Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
 C 
Instant
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Creature – Goblin Warrior
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Creature – Human Warlock
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
 C 
Creature – Octopus
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Instant
Wake the Slumbering Monster costs {1} less for each spell opponents cast this turn.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
Forest
 
 B 
Basic Land – Forest

Undeniable Interrogator (rare)
Arcanimorph (uncommon)
Grim Survival (uncommon)
Circle Secret Keeper (uncommon)
Bitter-Blood Imp (common)
Mushroom Colony (common)
Mysterious Disappearance (common)
Answer's Intervention (common)
Vengeant Manhunter (common)
Distracting Mustang (common)
Tongue-Splitter Witch (common)
Longing Lagoon Octopus (common)
Bury in Lies (common)
Wake the Slumbering Monster (common)
Forest (basic)