Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile up to one target artifact and up to one target enchantment.
Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead. |
Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
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At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
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Flying
At the beginning of each endstep, if an opponent lost life this turn, cause Intrigue (Each player exiles the top card of their library). 2/2
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Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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Counter target spell unless its controller pays
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Cause Intrigue (Each player exiles the top card of their library). |
![]() : Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.1/1
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Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature. |
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
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Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Flying
![]() , - Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.2/4
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Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
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Swing the Greataxe
(rare)
Dismal Chores
(uncommon)
Short Ceiling
(uncommon)
Shadows Mind Thief
(uncommon)
Start a Fire
(common)
Unexplained Mishap
(common)
Skeletons in the Closet
(common)
Surprising Return
(common)
Answers Patrol
(common)
Juicy Vineyard
(common)
Circle Initiate
(common)
Falling Gargoyle
(common)
Wake the Slumbering Monster
(common)
Forceful Detective
(common)
Swamp
(basic)





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