Grisserick: Virtual Booster
| Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of each upkeep, choose a card type other than land. Cards of that type cost
less to cast this turn.
At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control. |
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.2/1
|
Reviled Riverbend enters the battlefield tapped.
: Add .
When Reviled Riverbend is exiled from your library, you may search your library for a basic Island, reveal it, and add it to your hand. |
Creature a Mystery token, then counter target spell unless its controller pays
, where X is the number of Mystery tokens you control. |
Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
|
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
|
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
|
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
|
Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
|
|
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life. "No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
|
Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life." |
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
|
|
Circle Initiation
(mythic)
Circle Secret Keeper
(uncommon)
Reviled Riverbend
(uncommon)
Deeper Into Secrets
(uncommon)
Initiation Chamber
(common)
Obtuse Wayfinding
(common)
Flash Flood Aquamancer
(common)
Answer Bodyguard
(common)
Wake the Slumbering Monster
(common)
Intuitive Cow
(common)
Arbiter of Unhappiness
(common)
Answer's Intervention
(common)
Pesticide Spray
(common)
Circle Initiate
(common)
Forest
(basic)


, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
.
, where X is the number of Mystery tokens you control.
or 
