Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Warrior
Whenever a Goblin you control dies, deal 1 damage to any target and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 U 
Enchantment – Aura
Enchant creature
When Be Above Pettiness enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a permanent enters the battlefield under your control from exile, enchanted creature gets +1/+1 and gains flying and vigilance until end of turn.
 U 
Creature – Temnospondyl
Whenever you pay a Deceit cost, you may uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
4/4
 U 
Creature – Human Citizen
Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
 C 
Creature – Kor Knight
{1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
 C 
Enchantment
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.

{1}{u}{u}, sacrifice Book of Truths: Draw two cards.
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Creature – Beast
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Instant
Choose 1-
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.

Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
Island
 
 B 
Basic Land – Island

Firebolt Gang (rare)
Be Above Pettiness (uncommon)
Relict Survivor (uncommon)
Amateur Investigator (uncommon)
Captain Inspector (common)
Book of Truths (common)
Bloodsucker Sneak (common)
Dextrous Balloon (common)
Start a Fire (common)
Crashing Baloth (common)
Rural Commune (common)
Cryptozoological Oddity (common)
Bury in Lies (common)
Hit the True Mark (common)
Island (basic)