Grisserick: Virtual Booster

Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
Whenever a card is exiled from anywhere, spells cost an additional {1} to cast until end of turn.
"Taking these actions into account requires more deliberation." -Judge Wricht
2/2
 U 
Creature – Human Advisor
Flash
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
3/2
 U 
Creature – Dog Zombie
Despairing 9- Whenever a spell, ability, or permanent an opponent controls causes you to lose life, put a +1/+1 counter on target creature you control and return a permanent card from your graveyard to your hand. (If your life total is 9 or less, WFoul Fetcher is despairing).
3/3
 U 
Enchantment
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Instant
Counter target spell.

Up to one target creature or planeswalker you control gains hexproof until end of turn.
"I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
 C 
Land
Roadside Butchershop enters the battlefield tapped.
{t}: Add {b} or {r}.
Sacrifice four tokens: Untap Roadside Butchershop.
 C 
Sorcery
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Creature – Skeleton
{1}{b}: Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.
1/1
 C 
Instant
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
Swamp
 
 B 
Basic Land – Swamp

Alspurn Judge (rare)
Clantom Coach (uncommon)
Foul Fetcher (uncommon)
Short Ceiling (uncommon)
Woodreach Sage (common)
Answer's Intervention (common)
Obtuse Wayfinding (common)
Deflect the Question (common)
Roadside Butchershop (common)
Call for Retribution (common)
Cryptozoological Oddity (common)
Skeletons in the Closet (common)
Bitter Return (common)
Start a Fire (common)
Swamp (basic)