Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each endstep, if you drew less than two cards this turn, you may draw a card.
It never hurts to be well-read.
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Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn. •until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0. Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead. |
Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.)
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Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add
![]() plus and additional for each Mystery token you control."Society is why we keep secrets. Remember that anytime you're lost or lies slip through your ears."- Raldem to Krow
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Rural Commune enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Rural Commune. |
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn. "The beasts watch over these woods." -Raldem
2/3
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At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
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At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
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Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
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![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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Flying
Despairing 7- Instants and sorceries you cast cost less(If your life total is 7 or less, Murder of Couriers is despairing).2/2
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Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
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Knowledgable
(rare)
Vampiric Boon
(uncommon)
Forced Decision
(uncommon)
Raldem's Advice
(uncommon)
Rural Commune
(common)
Bitter-Blood Imp
(common)
Steane Crawler
(common)
Secret's Disorganizer
(common)
Answer Examiner
(common)
Tongue-Splitter Witch
(common)
Captain Inspector
(common)
Murder of Couriers
(common)
Start a Fire
(common)
Spike-Spray Gauntlets
(common)
Mountain
(basic)



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