Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature you control gains indestructible and hexproof until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
 
 R 
Sorcery
Target player reveals their hand. Each player may create a token copy of a creature card in that player's hand, except it's a 1/1 Illusion.
 U 
Creature – Shade
{b}: Bog Shadow gets +2/-1 until end of turn.

Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for {b})
0/3
 U 
Creature – Viashino Wizard
Whenever you cast an instant or sorcery spell from exile during your turn, you may pay {u}{r}. If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.
3/4
 U 
Creature – Elf Druid
Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
 C 
Sorcery
Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Instant
Deal 1 damage to everything.

Target creature can't block until end of turn.
"The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
 C 
Land
Roadside Butchershop enters the battlefield tapped.
{t}: Add {b} or {r}.
Sacrifice four tokens: Untap Roadside Butchershop.
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Creature – Octopus
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
Swamp
 
 B 
Basic Land – Swamp

Wilderness Shelter (common, foil)
Nothing to Hide (rare)
Bog Shadow (uncommon)
Repetition Mage (uncommon)
Steane Druid (uncommon)
Destructive Reveal (common)
Gomant Sentry (common)
Panic Abound (common)
Roadside Butchershop (common)
Useless Confusion (common)
Answers Patrol (common)
Cryptozoological Oddity (common)
Longing Lagoon Octopus (common)
Bitter-Blood Imp (common)
Swamp (basic)