Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reach, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Sacrifice a Mystery token: Until end of turn target creature you control gains deathtouch and Deceit (When this leaves the battlefield you may pay . If you do, draw a card.).The Zarri have long took issue with other race's use of the phrase "web of lies."
2/2
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If you don't control a Snake, create a 1/1 green Snake token with deathtouch.
Until end of turn, Snakes you control have "Whenever this creature deals combat damage to a player or planeswalker, draw a card." |
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
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Miserable Mire enters the battlefield tapped.
: Add .
When Miserable Mire is exiled from your library, you may search your library for a basic Swamp, reveal it, and add it to your hand. |
Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
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Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
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Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
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Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
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When Lumbering Constrictor enters the battlefield, create a Mystery token and a 1/1 green Snake token with deathtouch.
"There's two terrariums empty." -Adelaide, Circle Chord's last words
1/6
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Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
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Counter target spell.
Up to one target creature or planeswalker you control gains hexproof until end of turn. "I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
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Alspurn Informer
(rare)
Serpent Signals
(uncommon)
Hinting Melody
(uncommon)
Miserable Mire
(uncommon)
Murderous Message
(common)
Destructive Reveal
(common)
Useless Confusion
(common)
Initiation Chamber
(common)
Riotous Call
(common)
Oath of Safekeeping
(common)
Lumbering Constrictor
(common)
Bladed Response
(common)
Stebeck Con
(common)
Deflect the Question
(common)
Swamp
(basic)

. If you do, draw a card.)
: Add
.

