Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
At the beginning of enchanted creature's controller endstep, if the enchanted creature is tapped, it deals damage to its controller equal to its power. Otherwise, the enchanted creature deals damage to its controller equal to its toughness. |
Creature a Mystery token, then counter target spell unless its controller pays
, where X is the number of Mystery tokens you control. |
Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.
Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn. 2/2
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Whenever you cast an instant or sorcery spell from exile during your turn, you may pay
![]() . If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.3/4
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When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
Deal 1 damage to everything.
Target creature can't block until end of turn. "The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
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Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Despairing 7- Shadows Cleaner has deathtouch and "
, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).4/3
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Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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Blood Chain Bondage
(rare)
Deeper Into Secrets
(uncommon)
Abstracting Clue
(uncommon)
Repetition Mage
(uncommon)
Bumbling Philosopher
(common)
Wilderness Shelter
(common)
Cipher-Born Wurm
(common)
Answer's Intervention
(common)
Initiation Chamber
(common)
Panic Abound
(common)
Hateful Anarch
(common)
Shadowcraft
(common)
Shadows Cleaner
(common)
Back for Answers
(common)
Swamp
(basic)

, where X is the number of Mystery tokens you control.


: Add