Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Tomlars
+1: Add {b}{r}. You can't spend this mana to cast spells from your hand.
-1: Until end of turn, whenever a card is exiled from anywhere, Hest Tomlar deals 1 damage to any target.
-6: Create X 1/1 red Goblin tokens with haste and "Whenever this creature dies, each opponent loses 1 life and you gain 1 life." where X is the number of exiled cards you own.
3
 U 
Sorcery
Destroy target creature with flying. Add an amount of {r} equal to its mana value and untap up to that many lands.
 U 
Creature – Avatar
Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.

Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn.
2/2
 U 
Instant
Choose one-
•Exile target artifact or enchantment.
•Other noncreature spells cost an additional {1} to cast until end of turn.

Whole Truth- If you have three or more creatures, you may choose both instead.
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Creature – Kor Knight
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Land
Crowded Sauna enters the battlefield tapped.
{t}: Add {u} or {r}.
Sacrifice four tokens: Untap Crowded Sauna.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
 C 
Creature – Goblin Wizard
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
Swamp
 
 B 
Basic Land – Swamp

Hest Tomlar (mythic)
Fall to Flourish (uncommon)
Abstracting Clue (uncommon)
Stoic Stance (uncommon)
Initiation Chamber (common)
Otherworldly Power (common)
Wilts Eraser (common)
Bloodsucker Sneak (common)
Answer's Intervention (common)
Crowded Sauna (common)
Shadowcraft (common)
Cunning Mountaineer (common)
Start a Fire (common)
Barbs of Ecstasy (common)
Swamp (basic)