Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each endstep, if you drew less than two cards this turn, you may draw a card.
It never hurts to be well-read.
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Choose one-
•Exile target artifact or enchantment. •Other noncreature spells cost an additional to cast until end of turn.
Whole Truth- If you have three or more creatures, you may choose both instead. |
Reach
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista. 1/3
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Whenever you cast an instant or sorcery spell from exile during your turn, you may pay
![]() . If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.3/4
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Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
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Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Derelict Ballroom enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Derelict Ballroom. |
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
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Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn. 1/2
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Enchant creature
Enchanted creature has Ward and gets +X/+X, where X is the greatest mana value among exiled cards you own. |
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Knowledgable
(rare)
Stoic Stance
(uncommon)
Feather Fashionista
(uncommon)
Repetition Mage
(uncommon)
Woodreach Sage
(common)
Destructive Reveal
(common)
Intuitive Cow
(common)
Derelict Ballroom
(common)
Answer Bodyguard
(common)
Shadowcraft
(common)
Conspiracy Rager
(common)
Unreliable Alibi
(common)
Answers Accusator
(common)
Otherworldly Power
(common)
Swamp
(basic)




: Gain 5 life and scry 1.
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