Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
![]() : Target enchantment you control becomes a copy of target enchantment that entered the battlefield this turn.2/2
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Sacrifice a Mystery token: Target noncreature spell can't be countered by spells or abilities this turn.
Sacrifice a Mystery token: Ward costs of permanents you don't own become until end of turn>2/1
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Enchant creature
When Be Above Pettiness enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Whenever a permanent enters the battlefield under your control from exile, enchanted creature gets +1/+1 and gains flying and vigilance until end of turn. |
Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token. A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
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Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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Trader's Dock enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Trader's Dock. |
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
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Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
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When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn. 1/2
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Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
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Janry, Answer's Chief Examiner
(rare)
Shadows Manipulator
(uncommon)
Be Above Pettiness
(uncommon)
Amateur Investigator
(uncommon)
Answers Patrol
(common)
Useless Confusion
(common)
Call for Retribution
(common)
Obtuse Wayfinding
(common)
Trader's Dock
(common)
Conspiracy Rager
(common)
Cryptozoological Oddity
(common)
Wear Water
(common)
Answers Accusator
(common)
Mysterious Disappearance
(common)
Forest
(basic)

: Target enchantment you control becomes a copy of target enchantment that entered the battlefield this turn.


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