Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own. |
Whenever a creature card you own is exiled, you may have Impersonator Extraordinaire become a copy of the creature until your next endstep, except it gains this ability.
2/3
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Despairing 9- Whenever a spell, ability, or permanent an opponent controls causes you to lose life, put a +1/+1 counter on target creature you control and return a permanent card from your graveyard to your hand. (If your life total is 9 or less, WFoul Fetcher is despairing).
3/3
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Creature a Mystery token, then counter target spell unless its controller pays
, where X is the number of Mystery tokens you control. |
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.2/1
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn. "The beasts watch over these woods." -Raldem
2/3
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Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
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Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Enchant creature
Enchanted creature gets +1/+1 and has lifelink. When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn. |
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At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Cloak of Secrets
(uncommon, foil)
Impersonator Extraordinaire
(rare)
Foul Fetcher
(uncommon)
Deeper Into Secrets
(uncommon)
Circle Secret Keeper
(uncommon)
Bitter-Blood Imp
(common)
Steane Crawler
(common)
Riotous Call
(common)
Juicy Vineyard
(common)
Gift of Happiness
(common)
Secret's Disorganizer
(common)
Distracting Mustang
(common)
Flash Flood Aquamancer
(common)
Shadows Dazzler
(common)
Plains
(basic)




, where X is the number of Mystery tokens you control.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.