Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra
Sacrifice a Mystery: Heinous Hydra gets +3/+3 until end of turn.

Whenever you cast a spell from exile, Heinous Hydra gains trample until end of turn.
5/5
 U 
Enchantment
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
 U 
Instant
Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
 U 
Enchantment
When Unending Hunt for Truth enters the battlefield, draw a card. Then, you may put a basic land from your hand onto the battlefield tapped.

Creatures you control have Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.).
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Enchantment
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.

{1}{u}{u}, sacrifice Book of Truths: Draw two cards.
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Creature – Bird
Flying
Despairing 7- Instants and sorceries you cast cost {1} less(If your life total is 7 or less, Murder of Couriers is despairing).
2/2
 C 
Sorcery
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Creature – Kor Cleric
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
Plains
 
 B 
Basic Land – Plains

Heinous Hydra (rare)
Short Ceiling (uncommon)
Vampiric Boon (uncommon)
Unending Hunt for Truth (uncommon)
Useless Confusion (common)
Book of Truths (common)
Answers Patrol (common)
Murder of Couriers (common)
Call for Retribution (common)
Secret's Disorganizer (common)
Rural Commune (common)
Tomlars' Battle Cohort (common)
Barbs of Ecstasy (common)
Greedy Priest (common)
Plains (basic)