Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has Ward , where X is 2+ the number of cards you've drawn this turn.
Whenever you draw a card, double the enchanted creature's power and toughness until end of turn. |
Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
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First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent. The Circle is selective about who joins, and have ways of making sure some never do.
2/2
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Haste, trample, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
At the beginning of the end step, sacrifice Full-Bolt Bull. 3/1
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Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
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Enchant creature
Enchanted creature has Ward and gets +X/+X, where X is the greatest mana value among exiled cards you own. |
Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
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Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
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Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library). 3/3
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When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature.
3/3
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Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
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Rise from Ignorance
(mythic)
Arcanimorph
(uncommon)
Nameless Vanguard
(uncommon)
Full-Bolt Bull
(uncommon)
Circle Initiate
(common)
Bitter-Blood Imp
(common)
Gomant Sentry
(common)
Otherworldly Power
(common)
On-Edge Sentry
(common)
Conspiracy Rager
(common)
Forceful Detective
(common)
Sky-Breaker Ogre
(common)
Dutiful Assistant
(common)
Initiation Chamber
(common)
Swamp
(basic)


, where X is 2+ the number of cards you've drawn this turn.




: Add