Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player reveals their hand. Choose a nonland from a card from it. Exile each card that shares a mana value with the card from that players hand. Search that player's library for all cards with the same mana value as that card and exile them. Then that player shuffles.
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Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library). 3/3
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Whenever you cast an instant or sorcery spell from exile during your turn, you may pay
![]() . If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.3/4
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Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser. 1/1
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Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
Rural Commune enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Rural Commune. |
Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.3/1
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Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
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Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
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When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
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Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
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Thought Cleave
(mythic)
Threatening Debutante
(uncommon)
Repetition Mage
(uncommon)
Sucker-Punch Bruiser
(uncommon)
Shadows Dazzler
(common)
Murderous Message
(common)
Rural Commune
(common)
Answer's Intervention
(common)
Rabble Master
(common)
Spike-Spray Gauntlets
(common)
Circle Initiate
(common)
Crashing Baloth
(common)
Bitter Return
(common)
Answers Patrol
(common)
Plains
(basic)






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