Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
{t}: Add one mana of any color that a land an opponent controls could produce.
{5}{t},- Sacrifice Grisserick Tunnel Network and four other lands with different names: Search any number of opponents' libraries for a total of up to five lands with different names, and put them onto the battlefield tapped under your control. Each opponent shuffles.
 U 
Creature – Zarri Citizen
Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library).
3/3
 U 
Creature – Elf Archer
Reach
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista.
1/3
 U 
Creature – Human Knight
Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead.
Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
 C 
Enchantment – Aura
Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library)
Enchanted land adds an additional mana of any color an exiled land could produce.
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Sorcery
Destroy target land.

Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
 C 
Creature – Human Advisor
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost {1} less.
0/1
 C 
Instant
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
 C 
Creature – Salamander Wizard
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 C 
Sorcery
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
Island
 
 B 
Basic Land – Island

Grisserick Tunnel Network (rare)
Threatening Debutante (uncommon)
Feather Fashionista (uncommon)
Perimeter Sentry (uncommon)
Hidden Garden (common)
Initiation Chamber (common)
Start a Fire (common)
Bumbling Philosopher (common)
Useless Confusion (common)
Shift-Step Scholar (common)
Bury in Lies (common)
Back for Answers (common)
Circle Initiate (common)
Guardian's Gaze (common)
Island (basic)