Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile up to one target artifact and up to one target enchantment.

Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead.
 U 
Creature – Human Berserker
Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
 U 
Creature – Avatar
Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.

Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn.
2/2
 U 
Creature – Goblin Shaman
Whenever a creature token enters the battlefield under your control, you may sacrifice a noncreature token. If you do, token creatures gets +1/+0 and haste until end of turn.
1/2
 C 
Land
Derelict Ballroom enters the battlefield tapped.
{t}: Add {w} or {b}.
Sacrifice four tokens: Untap Derelict Ballroom.
 C 
Enchantment – Aura
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Elemental Wurm
When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
 C 
Creature – Zarri Warrior
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature has flying and haste.
Equip {2}
 C 
Creature – Human Assassin
Despairing 7- Shadows Cleaner has deathtouch and "{t}, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).
4/3
 C 
Sorcery
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
Island
 
 B 
Basic Land – Island

Swing the Greataxe (rare)
Clantom Instigator (uncommon)
Abstracting Clue (uncommon)
Fleetfoot Charmshaper (uncommon)
Derelict Ballroom (common)
Oath of Safekeeping (common)
Circle Initiate (common)
Cipher-Born Wurm (common)
Answers Patrol (common)
Dextrous Balloon (common)
Shadows Cleaner (common)
Back for Answers (common)
Shadowcraft (common)
Capture Glyph (common)
Island (basic)