Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Wizard
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards.
2/1
 U 
Enchantment
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
 U 
Sorcery
Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
 U 
Creature – Elf Archer
Reach
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.

When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
 C 
Instant
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
 C 
Creature – Human Warlock
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
 C 
Creature – Goblin Warrior
Haste
{t}, Target creature gains haste until end of turn.
{b},{t}: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
 C 
Sorcery
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
 C 
Land
Initiation Chamber enters the battlefield tapped.
{t}: Add {r} or {w}.
Sacrifice four tokens: Untap Initiation Chamber.
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Sorcery
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
 C 
Creature – Kor Knight
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
Mountain
 
 B 
Basic Land – Mountain

Oracle of Greed (rare)
Hinting Melody (uncommon)
Beckon to the After (uncommon)
Feather Fashionista (uncommon)
Gift of Happiness (common)
Wear Water (common)
Shadowcraft (common)
Tongue-Splitter Witch (common)
Tomlars' Battle Cohort (common)
Obtuse Wayfinding (common)
Initiation Chamber (common)
Woodreach Sage (common)
Give Grief (common)
Wilts Eraser (common)
Mountain (basic)