Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards. 2/1
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Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
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Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
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Reach
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista. 1/3
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Enchant creature
Enchanted creature gets +1/+1 and has lifelink. When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn. |
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Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
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Haste
, Target creature gains haste until end of turn.
, : Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."0/4
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Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
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Initiation Chamber enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Initiation Chamber. |
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls. "Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
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Oracle of Greed
(rare)
Hinting Melody
(uncommon)
Beckon to the After
(uncommon)
Feather Fashionista
(uncommon)
Gift of Happiness
(common)
Wear Water
(common)
Shadowcraft
(common)
Tongue-Splitter Witch
(common)
Tomlars' Battle Cohort
(common)
Obtuse Wayfinding
(common)
Initiation Chamber
(common)
Woodreach Sage
(common)
Give Grief
(common)
Wilts Eraser
(common)
Mountain
(basic)

. If you do, draw a card.)


, Target creature gains haste until end of turn.
