Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bedeviled Aristocrat enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control. 5/3
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Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.2/1
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Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
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For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
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Choose 1-
• Discard a card, then draw two cards. • Target creature gets +2/+0 and gains first strike and reach until end of turn. Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead. |
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Derelict Ballroom enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Derelict Ballroom. |
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
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Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
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Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.3/1
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When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
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Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life. "No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
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Bedeviled Aristocrat
(rare)
Circle Secret Keeper
(uncommon)
Seek Shelter
(uncommon)
Bolster Ranks
(uncommon)
Hit the True Mark
(common)
Derelict Ballroom
(common)
Break the Soul
(common)
Riotous Call
(common)
Bladed Response
(common)
Woodreach Sage
(common)
Shadowcraft
(common)
Rabble Master
(common)
Cipher-Born Wurm
(common)
Arbiter of Unhappiness
(common)
Island
(basic)



, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.


