Grisserick: Virtual Booster
| Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Mesmerizing Beguiler enters the battlefield, look at each opponents hand. You may choose an instant or sorcery card from hand. If you do, each player may cast a copy of that spell without paying its mana cost.
2/3
|
Choose one-
•Exile target artifact or enchantment. •Other noncreature spells cost an additional to cast until end of turn.
Whole Truth- If you have three or more creatures, you may choose both instead. |
Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
|
Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
|
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
|
|
Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
|
Flying
![]() , - Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.2/4
|
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
|
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
|
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
|
|
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
|
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature. |
Mushroom Colony enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Mushroom Colony. |
Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
|
Mesmerizing Beguiler
(rare)
Stoic Stance
(uncommon)
Charred-Bone Fortune Teller
(uncommon)
Steane Druid
(uncommon)
Bitter-Blood Imp
(common)
Destructive Reveal
(common)
Falling Gargoyle
(common)
Vengeant Manhunter
(common)
Distracting Mustang
(common)
Shift-Step Scholar
(common)
Useless Confusion
(common)
Surprising Return
(common)
Mushroom Colony
(common)
Bury in Lies
(common)
Swamp
(basic)





- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.