Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Bedeviled Aristocrat enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control. 5/3
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Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead. There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
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When Unending Hunt for Truth enters the battlefield, draw a card. Then, you may put a basic land from your hand onto the battlefield tapped.
Creatures you control have Deceit (When this leaves the battlefield you may pay . If you do, draw a card.). |
Whenever a card you own is exiled from anywhere, up to one target creature you control gains your choice of first strike or haste until end of turn.
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When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
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When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
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Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library). 3/3
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Choose 1-
• Exile each opponent's graveyard. • Destroy target creature with a power of 2 or less. Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead. |
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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Enchant creature
Enchanted creature gets +1/+3 and has vigilance. |
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Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Bedeviled Aristocrat
(rare)
Disorienting Creep
(uncommon)
Unending Hunt for Truth
(uncommon)
Mind of Violence
(uncommon)
Crashing Baloth
(common)
Shift-Step Scholar
(common)
Sky-Breaker Ogre
(common)
Bury in Lies
(common)
Back for Answers
(common)
Guardian's Gaze
(common)
Cunning Mountaineer
(common)
Wake the Slumbering Monster
(common)
Juicy Vineyard
(common)
Intuitive Cow
(common)
Swamp
(basic)





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