Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
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Create X 1/1 green Snake tokens with deathtouch.
A single bite from one can fell even the greatest leviathan, and there are hundreds of them sleeping in this den.
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Enchant land
Enchanted land has " : Target creature gets -1/-1 until end of turn."How deep is the darkness?
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Forlorn Field enters the battlefield tapped.
: Add .
When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand. |
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
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Trader's Dock enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Trader's Dock. |
Flying
Despairing 7- Instants and sorceries you cast cost less(If your life total is 7 or less, Murder of Couriers is despairing).2/2
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Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
Sacrifice two Mystery tokens,
: Gain 5 life and scry 1."Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
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Enchant creature
Enchanted creature has Ward and gets +X/+X, where X is the greatest mana value among exiled cards you own. |
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
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When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). 2/1
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Darkest Damnation
(rare)
Skaapsteker Nest
(uncommon)
Corridor of Darkness
(uncommon)
Forlorn Field
(uncommon)
Gomant Sentry
(common)
Trader's Dock
(common)
Murder of Couriers
(common)
Start a Fire
(common)
Unreliable Alibi
(common)
Intuitive Cow
(common)
Otherworldly Power
(common)
Secret's Disorganizer
(common)
Trending Automaton
(common)
Cunning Mountaineer
(common)
Forest
(basic)




: Target creature gets -1/-1 until end of turn."
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