Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
 
 R 
Creature – Demon
Flying
Whenever Intrigue occurs, target creature gets -2/-2 until end of turn.
No one expected damnation to be little more than a pointing finger and mocking laugh.
4/5
 U 
Sorcery
Put target nonland permanent on top of its owner's library. If that permanent had a mana value of four or greater, scry 1.
 U 
Creature – Human Horror
Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead.
There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
 U 
Creature – Troll
Ward {3}
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing).
4/5
 C 
Enchantment
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.

{1}{u}{u}, sacrifice Book of Truths: Draw two cards.
 C 
Enchantment – Aura
Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library)
Enchanted land adds an additional mana of any color an exiled land could produce.
 C 
Creature – Salamander Rogue
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
{1}{u}: Sewer-Dwelling Vagabond can't be blocked until end of turn.
No one can him, or their valuables, in the filth.
1/1
 C 
Creature – Goblin Warrior
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Sorcery
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
 C 
Artifact
{2},{t}- Sacrifice Letter of Inheritance: Search your library for two basic land cards and reveal them. Add one to your hand and exile the other one, then shuffle.
"The mansion will be bequeathed to my nephew, Janry, while the undeveloped property will go to the Gomant Community Development Group." -Judge Wricht
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
Island
 
 B 
Basic Land – Island

Seek Shelter (uncommon, foil)
Demoralizing Demon (rare)
Demand Recollection (uncommon)
Disorienting Creep (uncommon)
Woeful Woods Troll (uncommon)
Book of Truths (common)
Hidden Garden (common)
Sewer-Dwelling Vagabond (common)
Vengeant Manhunter (common)
Rural Commune (common)
Back for Answers (common)
Letter of Inheritance (common)
Circle Initiate (common)
Capture Glyph (common)
Island (basic)