Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever War Shepherd attacks, if you own three or more exiled cards, you may put a creature with a mana value of one from your hand onto the battlefield tapped and attacking.
2/2
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Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
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Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library).
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Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
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Smuggler's Sewer enters the battlefield tapped.
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Sacrifice four tokens: Untap Smuggler's Sewer. |
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Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
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Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent. There's always a tussle in the Wilts neighborhood.
1/1
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When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
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![]() , Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.3/3
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Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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War Shepherd
(rare)
Clantom Instigator
(uncommon)
Maniacal Switch
(uncommon)
Charred-Bone Fortune Teller
(uncommon)
Smuggler's Sewer
(common)
Barbs of Ecstasy
(common)
Murderous Message
(common)
Inferno Rumbler
(common)
Wilts Instigator
(common)
Bumbling Philosopher
(common)
Wilderness Shelter
(common)
Crashing Baloth
(common)
Captain Inspector
(common)
Shadows Dazzler
(common)
Mountain
(basic)



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