Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Sacrifice a Mystery token: Target creature gains double strike until end of turn. Winged wrath descended with hunger and fury, destroying the Steane woods.
4/4
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Creature a Mystery token, then counter target spell unless its controller pays
, where X is the number of Mystery tokens you control. |
First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent. The Circle is selective about who joins, and have ways of making sure some never do.
2/2
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Whenever a creature enters the battlefield under an opponent's control, cause Intrigue (Each player exiles the top card of their library).
Answer Surveillance Wings gets +2/+2 and has flying as long as you own seven or more cards in exile. 3/3
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Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.3/1
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Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). |
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Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
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![]() : Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.1/1
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Trader's Dock enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Trader's Dock. |
Flying
![]() , - Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.2/4
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Dreadful Dragon
(rare)
Deeper Into Secrets
(uncommon)
Nameless Vanguard
(uncommon)
Answer Surveillance Wings
(uncommon)
Start a Fire
(common)
Distracting Mustang
(common)
Destructive Reveal
(common)
Shadowcraft
(common)
Rabble Master
(common)
Unreliable Alibi
(common)
Woodreach Sage
(common)
Skeletons in the Closet
(common)
Trader's Dock
(common)
Falling Gargoyle
(common)
Island
(basic)



, where X is the number of Mystery tokens you control.


: Add