Grisserick: Virtual Booster
| Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
|
+1: Add
![]() . You can't spend this mana to cast spells from your hand.
-1: Until end of turn, whenever a card is exiled from anywhere, Hest Tomlar deals 1 damage to any target. -6: Create X 1/1 red Goblin tokens with haste and "Whenever this creature dies, each opponent loses 1 life and you gain 1 life." where X is the number of exiled cards you own. 3
|
Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
|
![]() ![]() , : Goblins you control get +2/+0 until end of turn.
Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token. 1/1
|
: Bog Shadow gets +2/-1 until end of turn.
Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for )0/3
|
|
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
|
Mushroom Colony enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Mushroom Colony. |
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
|
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
|
Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip ![]() |
|
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
|
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
|
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand. •Create two 1/1 red Goblin tokens. Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both. |
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
|
|
More Questions
(uncommon, foil)
Hest Tomlar
(mythic)
Arcanimorph
(uncommon)
Tomlars' Gang
(uncommon)
Bog Shadow
(uncommon)
Answers Patrol
(common)
Mushroom Colony
(common)
Shadows Dazzler
(common)
Bumbling Philosopher
(common)
Spike-Spray Gauntlets
(common)
Inferno Rumbler
(common)
Barbs of Ecstasy
(common)
Call for Retribution
(common)
Greedy Priest
(common)
Island
(basic)



: Goblins you control get +2/+0 until end of turn.

