Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
Black spells cost an additional 1 life to cast. At the beginning of each endstep, each opponent sacrifices each creature they control with a power greater than that player's life total. 2/2
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Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library). The Shadows hide in plain sight, speaking with plain words, holding plain jobs.
1/2
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Enchant creature
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn. When Anarch's Rage is exiled from anywhere, deal 1 damage to any target. |
: Deal 2 damage to target opponent who drew a card this turn.
Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn. 2/3
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Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls. "Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
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Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library). 1/1
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Hanging Library enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Hanging Library. |
Deal 1 damage to everything.
Target creature can't block until end of turn. "The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
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Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
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Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
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When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn. 1/2
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Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
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Lacerating Leech
(mythic)
Rumor-Spreader
(uncommon)
Anarch's Rage
(uncommon)
Ultyo Grifter
(uncommon)
Wilts Eraser
(common)
Blessing of the Devoured
(common)
Shadows Dazzler
(common)
Hanging Library
(common)
Panic Abound
(common)
Murderous Message
(common)
Distracting Mustang
(common)
Destructive Reveal
(common)
Answers Accusator
(common)
Useless Confusion
(common)
Plains
(basic)


: Deal 2 damage to target opponent who drew a card this turn.

or