Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you don't control exits the battlefield, if it didn't die, its controller sacrifices a creature.
There's always someone who can be framed.
1/1
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Choose one-
•Distribute two +1/+1 counters among creatures you control. •Target creature you control deals damage equal to its power to another target creature. Whole Truth- If you played a creature spell this turn, you may choose both instead. |
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
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Enchant creature
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn. When Anarch's Rage is exiled from anywhere, deal 1 damage to any target. |
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.0/1
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Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add .
: Add one mana of any color. Activate this ability only if your life total is five or less. |
Choose one-
• Target creature gets +3/+3 until end of turn. • Target creature can't be blocked by creatures with a power of 2 or less until end of turn. Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead. |
Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
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Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Sacrifice a Mystery token: Target creature can't be blocked until end of turn. |
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
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Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
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When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
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Merciless Lawman
(rare)
Primal Declaration
(uncommon)
Short Ceiling
(uncommon)
Anarch's Rage
(uncommon)
Bumbling Philosopher
(common)
Fateful Rest Stop
(common)
Barrel Through
(common)
Answer's Intervention
(common)
Start a Fire
(common)
Back for Answers
(common)
Shadowcraft
(common)
Hateful Anarch
(common)
Break the Soul
(common)
Trending Automaton
(common)
Swamp
(basic)





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