Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Shaman
{1}{r}{r}: Destroy target nonbasic land that you don't control. Activate this ability only if you cast a spell that you don't own this turn.
If the Circle can't have something, then no one can.
3/2
 U 
Instant
As an additional cost to cast Burning Confusion, you may sacrifice any number of Mystery tokens.

Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
 U 
Instant
Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
 U 
Sorcery
Destroy target creature with flying. Add an amount of {r} equal to its mana value and untap up to that many lands.
 C 
Instant
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
 C 
Creature – Serpent
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
 C 
Creature – Skeleton
{1}{b}: Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.
1/1
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Land
Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
 C 
Instant
Wake the Slumbering Monster costs {1} less for each spell opponents cast this turn.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
 C 
Creature – Goblin Berserker
Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent.
There's always a tussle in the Wilts neighborhood.
1/1
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
Plains
 
 B 
Basic Land – Plains

Circle's Arsonist (rare)
Burning Confusion (uncommon)
Arcanimorph (uncommon)
Fall to Flourish (uncommon)
Mysterious Disappearance (common)
Cryptozoological Oddity (common)
Skeletons in the Closet (common)
Circle Initiate (common)
Otherworldly Power (common)
Mushroom Colony (common)
Wake the Slumbering Monster (common)
Wilts Instigator (common)
Barbs of Ecstasy (common)
Capture Glyph (common)
Plains (basic)