Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
 
 R 
Enchantment – Aura
Enchant land
Enchanted land has "{t}: Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead.
 U 
Creature – Faerie Advisor
Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
The Shadows hide in plain sight, speaking with plain words, holding plain jobs.
1/2
 U 
Creature – Human Berserker
Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
 U 
Sorcery
Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Creature – Kor Cleric
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
 C 
Creature – Human Advisor
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost {1} less.
0/1
 C 
Artifact – Equipment
Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.

Equip {1}
 C 
Creature – Elemental
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Instant
Counter target spell unless its controller pays {2}.

Cause Intrigue (Each player exiles the top card of their library).
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Land
Derelict Ballroom enters the battlefield tapped.
{t}: Add {w} or {b}.
Sacrifice four tokens: Untap Derelict Ballroom.
Forest
 
 B 
Basic Land – Forest

Bitter Return (common, foil)
Burdened Estate (rare)
Rumor-Spreader (uncommon)
Clantom Instigator (uncommon)
Grim Survival (uncommon)
Barbs of Ecstasy (common)
Greedy Priest (common)
Bumbling Philosopher (common)
Spike-Spray Gauntlets (common)
Inferno Rumbler (common)
Circle Initiate (common)
Unexplained Mishap (common)
Otherworldly Power (common)
Derelict Ballroom (common)
Forest (basic)