Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Salamander Rogue
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.

Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
1/1
 
 R 
Legendary Creature – Human Warrior
Whenever you cast another spell from anywhere other than you hand, you may put a land from your hand onto the battlefield tapped.

{2}{r}: Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.
3/5
 U 
Creature – Goblin Rogue
{t}: Deal 2 damage to target opponent who drew a card this turn.

Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn.
2/3
 U 
Creature – Zombie Cleric
When Cardinal of Unlife enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery,{t}: Return target creature card from your graveyard to your hand.
The joys of beyond are as eternal as mortal wickedness.
4/4
 U 
Instant
Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
 C 
Creature – Elf Warrior
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and gets +X/+X, where X is the greatest mana value among exiled cards you own.
 C 
Creature – Goblin Warrior
Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing).
Their jaws are the law.
2/2
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
 C 
Land
Mushroom Colony enters the battlefield tapped.
{t}: Add {b} or {g}.
Sacrifice four tokens: Untap Mushroom Colony.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
 C 
Instant
Counter target spell unless its controller pays {2}.

Cause Intrigue (Each player exiles the top card of their library).
 C 
Sorcery
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
 C 
Creature – Human Wizard
At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
Forest
 
 B 
Basic Land – Forest

Stebeck Con (common, foil)
Krow, Land Liberator (rare)
Ultyo Grifter (uncommon)
Cardinal of Unlife (uncommon)
Vampiric Boon (uncommon)
Woodreach Sage (common)
Otherworldly Power (common)
Razortooth Twins (common)
Bitter-Blood Imp (common)
Mushroom Colony (common)
Guardian's Gaze (common)
Unexplained Mishap (common)
Call for Retribution (common)
Answer Examiner (common)
Forest (basic)