Grisserick: Virtual Booster

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Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dinosaur
When Crested Brute enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Whenever a creature you control attacks, you may sacrifice a Mystery token. If you do, that creature may assign combat damage as though it weren't blocked.
The Cruorhorn cares about where the grass grows tall and not the secrets among men.
8/8
 U 
Creature – Goblin Wizard
Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
 U 
Creature – Vampire Warlock
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.

{t}, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
2/1
 U 
Creature – Human Berserker
Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
 C 
Instant
Deal 1 damage to everything.

Target creature can't block until end of turn.
"The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Artifact Creature – Fox
When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 C 
Creature – Skeleton
{1}{b}: Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.
1/1
 C 
Creature – Elemental
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 C 
Creature – Horse
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
Forest
 
 B 
Basic Land – Forest

Crested Brute (rare)
Charred-Bone Fortune Teller (uncommon)
Circle Secret Keeper (uncommon)
Clantom Instigator (uncommon)
Panic Abound (common)
Gomant Sentry (common)
Trending Automaton (common)
Rabble Master (common)
Skeletons in the Closet (common)
Inferno Rumbler (common)
Flash Flood Aquamancer (common)
Barbs of Ecstasy (common)
Distracting Mustang (common)
Rural Commune (common)
Forest (basic)