Grisserick: Virtual Booster
| Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add one mana of any color that a land an opponent controls could produce.
![]() ,- Sacrifice Grisserick Tunnel Network and four other lands with different names: Search any number of opponents' libraries for a total of up to five lands with different names, and put them onto the battlefield tapped under your control. Each opponent shuffles. |
Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library).
|
Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing). 3/3
|
Enchant creature
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn. When Anarch's Rage is exiled from anywhere, deal 1 damage to any target. |
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add .
: Add one mana of any color. Activate this ability only if your life total is five or less. |
|
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
|
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature. |
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)1/1
|
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
|
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") |
|
Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library). 3/3
|
Choose 1-
• Discard a card, then draw two cards. • Target creature gets +2/+0 and gains first strike and reach until end of turn. Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead. |
Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls. |
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life. 2/1
|
|
Grisserick Tunnel Network
(rare)
Maniacal Switch
(uncommon)
Grim Guardian
(uncommon)
Anarch's Rage
(uncommon)
Fateful Rest Stop
(common)
Shift-Step Scholar
(common)
Surprising Return
(common)
Stebeck Con
(common)
Distracting Mustang
(common)
Bladed Response
(common)
Sky-Breaker Ogre
(common)
Hit the True Mark
(common)
Wake the Slumbering Monster
(common)
Bloodsucker Sneak
(common)
Mountain
(basic)
: Add one mana of any color that a land an opponent controls could produce.




.
