Grisserick: Virtual Booster

Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References of Inspiration
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you cast an instant or sorcery spell, you may creature 1/1 red Goblin token.

Creatures you control have haste.
 U 
Creature – Elemental Ox Avatar
Haste, trample, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)

At the beginning of the end step, sacrifice Full-Bolt Bull.
3/1
 U 
Land
Forlorn Field enters the battlefield tapped.
{t}: Add {w}.

When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand.
 U 
Instant
Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn.
Though arson is a favorite, the Circle have many solutions to their problems.
 C 
Creature – Kor Knight
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
 C 
Land
Rural Commune enters the battlefield tapped.
{t}: Add {g} or {w}.
Sacrifice four tokens: Untap Rural Commune.
 C 
Creature – Fungus Crocodile
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
It grows from what it eats. It also grows from the parts that it can't eat.
2/5
 C 
Sorcery
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
 C 
Creature – Beast
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
 C 
Creature – Kor Knight
{1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
 C 
Artifact – Equipment
Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.

Equip {1}
 C 
Creature – Viashino Shaman
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
 C 
Creature – Human Wizard
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of each opponent's upkeep, you may pays {1} or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
Island
 
 B 
Basic Land – Island

Goblin Swarm Tactics (rare)
Full-Bolt Bull (uncommon)
Forlorn Field (uncommon)
Milusa's Strike (uncommon)
Wilts Eraser (common)
Rural Commune (common)
Slimeskin Alligator (common)
Back for Answers (common)
Crashing Baloth (common)
Captain Inspector (common)
Spike-Spray Gauntlets (common)
Circle Initiate (common)
Flash Flood Aquamancer (common)
Riotous Call (common)
Island (basic)