Grisserick: Virtual Booster
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| Mechanics | Skeleton | References of Inspiration |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other despairing creatures you control get +2/+0 and have Ward- Discard a card.
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land instead (If your life total is 1 or less, Broncharl Estate's Lich is despairing). 5/5
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Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add
![]() plus and additional for each Mystery token you control."Society is why we keep secrets. Remember that anytime you're lost or lies slip through your ears."- Raldem to Krow
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Flash
When Wealthy Benefactor enters the battlefield exile target creature you control, then return that creature to the battlefield and cause Intrigue (Each player exiles the top card of their library). 2/2
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Enchant creature
Enchanted creature has deathtouch. ![]() ![]() ![]() : Enchanted creature gets +0/4 until end of turn.The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
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Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn. "The beasts watch over these woods." -Raldem
2/3
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn. |
Juicy Vineyard enters the battlefield tapped.
: Add or .
Sacrifice four tokens: Untap Juicy Vineyard. |
Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player. The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.2/1
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When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
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Equipped creature has flying and haste.
Equip ![]() |
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
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Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
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Choose one-
• Destroy target creature. • Target player loses life equal to the number of creatures that died this turn. Whole Truth- If you sacrificed a permanent this turn, you may choose both. |
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Broncharl Estate's Lich
(rare)
Raldem's Advice
(uncommon)
Wealthy Benefactor
(uncommon)
Toxic Nails
(uncommon)
Steane Crawler
(common)
Answer's Intervention
(common)
Juicy Vineyard
(common)
Start a Fire
(common)
Flash Flood Aquamancer
(common)
Bitter Return
(common)
Dextrous Balloon
(common)
Hopeless Miser
(common)
Mysterious Disappearance
(common)
Murderous Message
(common)
Plains
(basic)





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