Grisserick
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Mechanics | Skeleton | References of Inspiration |
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Destroy target enchantment.
Creatures you control gain indestructible until end of turn.
Creatures you control gain indestructible until end of turn.
When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn.
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn.
1/2
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")


3/3
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
Enchanted permanent can't attack, block, or activate nonmana abilities.
At the beginning of each upkeep, choose a card type other than land. Cards of that type cost
less to cast this turn.
At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control.

At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control.
First strike
Whenever an opponent casts a spell from exile, you may exile target permanent you own.
Whenever an opponent casts a spell from exile, you may exile target permanent you own.
"It's better off as dust than in your hands."
2/1
Flash
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
3/2
Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control.
Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control.
Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
Flying

,
- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.



2/4
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
Enchanted creature gets +1/+1 and has lifelink.
When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing).
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing).
3/3
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
Enchanted creature gets +1/+3 and has vigilance.
Each player skips their combat phase unless they cause Intrigue (Each player exiles the top card of their library).
2/2
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
Sacrifice two Mystery tokens,
: Gain 5 life and scry 1.

"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
Until end of turn, you and permanents you control have protection from cards you own.
The Answer make violent displays of those they distrust, while never questioning what distrust their actions sew.
Whenever a creature enters the battlefield, if it didn't enter the battlefield from exile, exile that creature until another creature enters the battlefield under that player's control or Monotonous Stalling leaves the battlefield.
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead.
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead.
Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
When Pit Lion enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Pit Lion, unless that player pays
.
Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Pit Lion, unless that player pays

2/1

3/1
Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
Choose one-
•Exile target artifact or enchantment.
•Other noncreature spells cost an additional
to cast until end of turn.
Whole Truth- If you have three or more creatures, you may choose both instead.
•Exile target artifact or enchantment.
•Other noncreature spells cost an additional

Whole Truth- If you have three or more creatures, you may choose both instead.
Flying
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn.
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn.
2/2
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature.
Tap target creature.
Exile up to one target artifact and up to one target enchantment.
Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead.
Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead.
Destroy all creatures. For each creature you own that died this way, put a loyalty counter on up to one target planeswalker you control.
Double all combat damage that Tovory Gatekeeper would deal to attacking creatures.
"No one enters without a recommendation from above"
2/3




2/2
Whenever War Shepherd attacks, if you own three or more exiled cards, you may put a creature with a mana value of one from your hand onto the battlefield tapped and attacking.
2/2
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
Sacrifice a Mystery: Abstracting Clue Gets +1/-1 until end of turn.
Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn.
Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn.
2/2
At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of exile cards you own, and put them back in any order.
During you opponent's turn, you may play cards from the top of your library.
During you opponent's turn, you may play cards from the top of your library.
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.


, sacrifice Book of Truths: Draw two cards.



When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost
less.
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost

0/1
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
Creature a Mystery token, then counter target spell unless its controller pays
, where X is the number of Mystery tokens you control.

Counter target spell.
Up to one target creature or planeswalker you control gains hexproof until end of turn.
Up to one target creature or planeswalker you control gains hexproof until end of turn.
"I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
Put target nonland permanent on top of its owner's library. If that permanent had a mana value of four or greater, scry 1.
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays
or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
At the beginning of each opponent's upkeep, you may pays

2/1
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
Cause Intrigue (Each player exiles the top card of their library), then cause Intrigue again.
Until the beginning of your next endstep, lands you control have "
: Add one mana of any color. Spend this mana only to cast spells you don't own."
Until the beginning of your next endstep, lands you control have "

Permanents you control can't be the target of spells opponents cast from exile.
"I know my spells better than a thief ever could."
2/3
Whenever a creature card you own is exiled, you may have Impersonator Extraordinaire become a copy of the creature until your next endstep, except it gains this ability.
2/3
Flying
Despairing 7- Whenever you draw your second or third cards each turn, you may exile target permanent, then return it to the battlefield.(If your life total is 7 or less, Improvising Drake is despairing).
Despairing 7- Whenever you draw your second or third cards each turn, you may exile target permanent, then return it to the battlefield.(If your life total is 7 or less, Improvising Drake is despairing).
3/2
Flash

: Target enchantment you control becomes a copy of target enchantment that entered the battlefield this turn.


2/2
At the beginning of each endstep, if you drew less than two cards this turn, you may draw a card.
It never hurts to be well-read.
Flash
Whenever you draw a card outside of your draw step, cause Intrigue (Each player exiles the top card of their library).
Whenever you draw a card outside of your draw step, cause Intrigue (Each player exiles the top card of their library).
Even the seas fear the creatures that dwell within them.
6/6
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)

Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library).
Players play with their hands revealed.
Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library).
Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library).
1/3
Whenever a card you own is exiled from anywhere, you may cast a copy of an instant card from your graveyard. If you cast a spell this way, put that card on the bottom of your library when it resolves.
3/3
When Mesmerizing Beguiler enters the battlefield, look at each opponents hand. You may choose an instant or sorcery card from hand. If you do, each player may cast a copy of that spell without paying its mana cost.
2/3
Flying
Despairing 7- Instants and sorceries you cast cost
less(If your life total is 7 or less, Murder of Couriers is despairing).
Despairing 7- Instants and sorceries you cast cost

2/2
Choose 1-
• Gain control of target creature.
•Create a token copy of target creature.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both.
• Gain control of target creature.
•Create a token copy of target creature.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both.
Target player reveals their hand. Each player may create a token copy of a creature card in that player's hand, except it's a 1/1 Illusion.
Flying
When Phantasmal Fraud becomes the target of a spell or ability, sacrifice it.
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
When Phantasmal Fraud becomes the target of a spell or ability, sacrifice it.
Deceit (When this leaves the battlefield you may pay

3/2
Scry X, where X is 1+ the number of cards you own that were exiled this turn.
Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
The Shadows hide in plain sight, speaking with plain words, holding plain jobs.
1/2
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)

: Sewer-Dwelling Vagabond can't be blocked until end of turn.



No one can him, or their valuables, in the filth.
1/1
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
1/1
Sacrifice a Mystery token: Target noncreature spell can't be countered by spells or abilities this turn.
Sacrifice a Mystery token: Ward costs of permanents you don't own become
until end of turn>
Sacrifice a Mystery token: Ward costs of permanents you don't own become

2/1
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Deceit (When this leaves the battlefield you may pay

1/1
Counter target spell unless its controller pays
.
Cause Intrigue (Each player exiles the top card of their library).

Cause Intrigue (Each player exiles the top card of their library).
Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
Whenever you play a card you don't own, the player who owns that card loses 2 life.
"No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
Enchant creature
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.

When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1

Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for

0/3
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
Other despairing creatures you control get +2/+0 and have Ward- Discard a card.
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land instead (If your life total is 1 or less, Broncharl Estate's Lich is despairing).
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land instead (If your life total is 1 or less, Broncharl Estate's Lich is despairing).
5/5
Enchant land
Enchanted land has "
: Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead.
Enchanted land has "

If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead.
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.
Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.
Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
When Cardinal of Unlife enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery,
: Return target creature card from your graveyard to your hand.
Sacrifice a Mystery,

The joys of beyond are as eternal as mortal wickedness.
4/4
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.

2/1
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
Enchant land
Enchanted land has "
: Target creature gets -1/-1 until end of turn."
Enchanted land has "

How deep is the darkness?
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
Flying
Whenever Intrigue occurs, target creature gets -2/-2 until end of turn.
Whenever Intrigue occurs, target creature gets -2/-2 until end of turn.
No one expected damnation to be little more than a pointing finger and mocking laugh.
4/5
Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead.
If an opponent would discard a card, that player discards a card at random instead.
There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
Destroy target creature with a mana value of X or less and lose life equal to its mana value, where X is the number of cards you own in exile.
The dawn rose on Krow's corpse, bloated from water in the river they'd worked to liberate.
As an additional cost to cast Fatal Trap, you may sacrifice any number of Mystery tokens.
Until end of turn creatures blocking creatures you control get -1-X/-1-X until end of turn, where X is the number of Mysteries you sacrificed this way.
Until end of turn creatures blocking creatures you control get -1-X/-1-X until end of turn, where X is the number of Mysteries you sacrificed this way.
Lifelink
Black spells cost an additional 1 life to cast.
At the beginning of each endstep, each opponent sacrifices each creature they control with a power greater than that player's life total.
Black spells cost an additional 1 life to cast.
At the beginning of each endstep, each opponent sacrifices each creature they control with a power greater than that player's life total.
2/2
At the beginning of each endstep, each player loses 2 life unless a creature that player controlled died this turn.
Sacrifice a creature: Lifebond Collector gains lifelink until end of turn.
Sacrifice a creature: Lifebond Collector gains lifelink until end of turn.
3/3
Whenever a creature you don't control exits the battlefield, if it didn't die, its controller sacrifices a creature.
There's always someone who can be framed.
1/1



At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own.
3/7
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
Choose one-
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
Despairing 7- Shadows Cleaner has deathtouch and "
, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).

4/3


1/1
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
It grows from what it eats. It also grows from the parts that it can't eat.
2/5
Choose one-
•Each opponent loses 4 life.
•Each opponent sacrifices a creature and discards a card.
Whole Truth- If your searched your library for a card this turn, you may choose both.
•Each opponent loses 4 life.
•Each opponent sacrifices a creature and discards a card.
Whole Truth- If your searched your library for a card this turn, you may choose both.
"What is emptier than your head and your hope?" -The Stranger
Target player reveals their hand. Choose a nonland from a card from it. Exile each card that shares a mana value with the card from that players hand. Search that player's library for all cards with the same mana value as that card and exile them. Then that player shuffles.
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
Flying

,
: Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.



2/2
Enchant creature
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn.
When Anarch's Rage is exiled from anywhere, deal 1 damage to any target.
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn.
When Anarch's Rage is exiled from anywhere, deal 1 damage to any target.
Copy target instant or sorcery spell and create X 1/1 red Goblin tokens, where X is the instant or sorcery's mana value. You may choose new targets for the copy.
Enchant creature
At the beginning of enchanted creature's controller endstep, if the enchanted creature is tapped, it deals damage to its controller equal to its power. Otherwise, the enchanted creature deals damage to its controller equal to its toughness.
At the beginning of enchanted creature's controller endstep, if the enchanted creature is tapped, it deals damage to its controller equal to its power. Otherwise, the enchanted creature deals damage to its controller equal to its toughness.
Enchant creature
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control.
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control.
Choose one-
• If a source you control would deal damage this turn, it deals double that damage instead.
•Copy target instant or sorcery spell. You may choose new targets for the copy.
Whole Truth- If you exiled two or more cards from your library this turn, you may choose both.
• If a source you control would deal damage this turn, it deals double that damage instead.
•Copy target instant or sorcery spell. You may choose new targets for the copy.
Whole Truth- If you exiled two or more cards from your library this turn, you may choose both.
As an additional cost to cast Burning Confusion, you may sacrifice any number of Mystery tokens.
Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1



If the Circle can't have something, then no one can.
3/2
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
Flying
Sacrifice a Mystery token: Target creature gains double strike until end of turn.
Sacrifice a Mystery token: Target creature gains double strike until end of turn.
Winged wrath descended with hunger and fury, destroying the Steane woods.
4/4
Whenever a Goblin you control dies, deal 1 damage to any target and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
Whenever a creature token enters the battlefield under your control, you may sacrifice a noncreature token. If you do, that creature tokens gets +1/+0 and haste until end of turn.
1/2
Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.)
Haste, trample, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
At the beginning of the end step, sacrifice Full-Bolt Bull.

At the beginning of the end step, sacrifice Full-Bolt Bull.
3/1
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
Flying
Whenever another card you own is put into exile form anywhere, you may play Gloryburn Phoenix from your graveyard.
If Gloryburn Phoenix would be put into exile from anywhere, put Gloryburn Phoenix into your graveyard instead.
Whenever another card you own is put into exile form anywhere, you may play Gloryburn Phoenix from your graveyard.
If Gloryburn Phoenix would be put into exile from anywhere, put Gloryburn Phoenix into your graveyard instead.
4/2
Whenever you cast an instant or sorcery spell, you may creature 1/1 red Goblin token.
Creatures you control have haste.
Creatures you control have haste.
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
Choose 1-
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
Whenever a card you own is exiled from anywhere, up to one target creature you control gains your choice of first strike or haste until end of turn.
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards.

Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards.
2/1
Deal 1 damage to everything.
Target creature can't block until end of turn.
Target creature can't block until end of turn.
"The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add 
plus and additional
for each Mystery token you control.



"Society is why we keep secrets. Remember that anytime you're lost or lies slip through your ears."- Raldem to Krow
Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing).
Their jaws are the law.
2/2
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
3/3
Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
1/1








5/4
Haste
, Target creature gains haste until end of turn.
,
: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."



0/4

Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn.
2/3
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
Whenever a creature card you own is exiled from anywhere, deal damage equal to that creature's power to each opponent and each planeswalker they control.
Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent.
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent.
There's always a tussle in the Wilts neighborhood.
1/1
Reach, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)
Sacrifice a Mystery token: Until end of turn target creature you control gains deathtouch and Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.).

Sacrifice a Mystery token: Until end of turn target creature you control gains deathtouch and Deceit (When this leaves the battlefield you may pay

The Zarri have long took issue with other race's use of the phrase "web of lies."
2/2
When Anarch Aura Breaker enters the battlefield, you may sacrifice a Mystery token. If you do, destroy up to one target artifact or enchantment.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand.
Sacrifice three Mystery tokens: Return Anarch Aura Breaker from your graveyard to your hand.
2/2
Flash, Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)

Many of the Answer Collective join looking for money. Most stay after finding out deep the horrors of societies run.
3/2
When Answer Theorist enters the battlefield, create an / green Avatar token with "This creature's power and toughness are equal to the number of tokens you control."
1/2
Whenever a token enters the battlefield under your control, Answers Patrol gets +1/+1 until end of turn.
1/1
Choose one-
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Whole Truth- If a noncreature permanent was put into a graveyard from the battlefield this turn, you may choose both instead.
When Cipher-Born Wurm enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then gain 1 life for each Mystery token you control.
6/6
Whenever a noncreature permanent is destroyed, cause Intrigue (Each player exiles the top card of their library).
The Anarachs are always looking to find a rule and fight it.
3/3
When Crashing Baloth enters the battlefield, if you don't control a Mystery token, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
5/5
When Crested Brute enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a creature you control attacks, you may sacrifice a Mystery token. If you do, that creature may assign combat damage as though it weren't blocked.
Whenever a creature you control attacks, you may sacrifice a Mystery token. If you do, that creature may assign combat damage as though it weren't blocked.
The Cruorhorn cares about where the grass grows tall and not the secrets among men.
8/8
Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.)

The key to causing mayhem unnoticed is to make sure there's already mayhem going on when you begin.
3/3
Reach
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista.
Whenever a creature card with flying is exiled from anywhere, put a +1/+1 counter on Feather Fashionista.
1/3
Exile up to X artifacts, where X is the number of artifact cards in exile.
Exile up to X enchantments, where X is the number of enchantment cards in exile.
Exile up to X enchantments, where X is the number of enchantment cards in exile.
Ward
Despairing 5- You may have each creature you control assign combat damage as if it wasn't blocked (If your life total is 5 or less, Great-Growth Strider is despairing)

Despairing 5- You may have each creature you control assign combat damage as if it wasn't blocked (If your life total is 5 or less, Great-Growth Strider is despairing)
7/7
Sacrifice a Mystery: Heinous Hydra gets +3/+3 until end of turn.
Whenever you cast a spell from exile, Heinous Hydra gains trample until end of turn.
Whenever you cast a spell from exile, Heinous Hydra gains trample until end of turn.
5/5
Enchant land
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library)
Enchanted land adds an additional mana of any color an exiled land could produce.
When Hidden Garden enters the battlefield, cause Intrigue (Each player exiles the top card of their library)
Enchanted land adds an additional mana of any color an exiled land could produce.
Whenever you cast another spell from anywhere other than you hand, you may put a land from your hand onto the battlefield tapped.

: Deal 3 damage to any target. Activate this ability if you played a card from exile this turn.


3/5
When Lumbering Constrictor enters the battlefield, create a Mystery token and a 1/1 green Snake token with deathtouch.
"There's two terrariums empty." -Adelaide, Circle Chord's last words
1/6
Whenever an enchantment, creature, or land card you own is exiled from anywhere for the first time each turn, you may return a card of the same type from your graveyard to your hand.
3/3
Search your library for up to three land cards with different names that share a name with an exiled land you own. Add those cards to your hand, then shuffle.
Enchant creature
Enchanted creature has Ward
and gets +X/+X, where X is the greatest mana value among exiled cards you own.
Enchanted creature has Ward

Choose one-
•Distribute two +1/+1 counters among creatures you control.
•Target creature you control deals damage equal to its power to another target creature.
Whole Truth- If you played a creature spell this turn, you may choose both instead.
•Distribute two +1/+1 counters among creatures you control.
•Target creature you control deals damage equal to its power to another target creature.
Whole Truth- If you played a creature spell this turn, you may choose both instead.
Choose 1-
• Draw a card for each creature token you control.
• Draw a card for each enchantment you control.
Whole Truth- If you control two or more creatures with a power of 4 or greater, you may choose both instead.
• Draw a card for each creature token you control.
• Draw a card for each enchantment you control.
Whole Truth- If you control two or more creatures with a power of 4 or greater, you may choose both instead.
Whenever a permanent enters the battlefield under your control, gain life equal to that permanent's mana value. Whenever you gain five or more life this way, draw a card.
Whenever you pay a Deceit cost, you may uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
4/4
Enchant creature
Enchanted creature has Ward
, where X is 2+ the number of cards you've drawn this turn.
Whenever you draw a card, double the enchanted creature's power and toughness until end of turn.
Enchanted creature has Ward

Whenever you draw a card, double the enchanted creature's power and toughness until end of turn.
When Rodon Surveyor enters the battlefield, if you own three or more land cards in exile, you may put a +1/+1 counter on another target creature.
"This expanse has no end." -Jadon, Appraiser
2/2
Deathtouch
Whenever a land enters the battlefield under your control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery token: Untap target land you control.
Whenever a land enters the battlefield under your control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery token: Untap target land you control.
5/5
If you don't control a Snake, create a 1/1 green Snake token with deathtouch.
Until end of turn, Snakes you control have "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
Until end of turn, Snakes you control have "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
Create X 1/1 green Snake tokens with deathtouch.
A single bite from one can fell even the greatest leviathan, and there are hundreds of them sleeping in this den.
Reach
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn.
Whenever a card you own becomes exiled, Steane Crawler gets +0/+1 and gains vigilance until end of turn.
"The beasts watch over these woods." -Raldem
2/3
Whenever a land enters the battlefield under a player's control, if that land doesn't share a name with a land they control, cause Intrigue (Each player exiles the top card of their library)
2/4
Enchant creature
Enchanted creature has Reach and "At the beginning of each endstep, if an opponent cast two or more spells this turn, put a +1/+1 counter on this creature."
Enchanted creature has Reach and "At the beginning of each endstep, if an opponent cast two or more spells this turn, put a +1/+1 counter on this creature."
Enchant creature
Enchanted creature has deathtouch.



: Enchanted creature gets +0/4 until end of turn.
Enchanted creature has deathtouch.




The venom of the corkscrew skaapsteker and the durability of the diamond snail make for a fashionable defense.
Prevent all combat damage that would be dealt this turn and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
1/2
Wake the Slumbering Monster costs
less for each spell opponents cast this turn.
Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.

Put a +1/+1 counter on target creature you control. Then, it deals damage equal to its power to target creature an opponent controls.
Target creature you control gains indestructible and hexproof until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Ward
Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing).

Despairing 9- Woeful Woods Troll has hexproof and trample (If your life total is 9 or less, Woeful Woods Troll is despairing).
4/5
Whenever Woodreach Sage attacks, if the defending player owns more cards in exile than you, Woodreach Sage gets +1/+2 until end of turn.
3/3
Whenever a permanent you control is exiled, Ale gains a loyalty counter.
0: Exile target creature until the beginning of its controller’s next endstep.
-2: Exile target instant or sorcery card with a mana value of 2 or less from your graveyard. You may cast a copy of that spell without paying its mana cost.
-7: Gain X life and draw X cards where X is the number of exiled cards you own.
0: Exile target creature until the beginning of its controller’s next endstep.
-2: Exile target instant or sorcery card with a mana value of 2 or less from your graveyard. You may cast a copy of that spell without paying its mana cost.
-7: Gain X life and draw X cards where X is the number of exiled cards you own.
4
Whenever a card is exiled from anywhere, spells cost an additional
to cast until end of turn.

"Taking these actions into account requires more deliberation." -Judge Wricht
2/2
Enchant creature
When Be Above Pettiness enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a permanent enters the battlefield under your control from exile, enchanted creature gets +1/+1 and gains flying and vigilance until end of turn.
When Be Above Pettiness enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a permanent enters the battlefield under your control from exile, enchanted creature gets +1/+1 and gains flying and vigilance until end of turn.
Flash
When Wealthy Benefactor enters the battlefield exile target creature you control, then return that creature to the battlefield and cause Intrigue (Each player exiles the top card of their library).
When Wealthy Benefactor enters the battlefield exile target creature you control, then return that creature to the battlefield and cause Intrigue (Each player exiles the top card of their library).
2/2
At the beginning of your endstep, if you have seven or more cards in your hand, cause Intrigue (Each player exiles the top card of their library) and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Mysteries you control have "
,- Sacrifice this permanent: Add one mana of any color. Use this mana only to cast spells exiled by Intrigue.
Mysteries you control have "

2/2
Cause Intrigue (Each player exiles the top card of their library). Then, cause it again.
Each opponent discards a card.
Each opponent discards a card.
Gemae had been born here. Of course, the Stranger had been born here too, not that anyone need know that.
+1: Cause Intrigue (Each player exiles the top card of their library).
-3: Put target creature on top of its owner's library.
-7: You gain an emblem with "Once per turn, you may pay
and two life. If you do, counter target spell."
-3: Put target creature on top of its owner's library.
-7: You gain an emblem with "Once per turn, you may pay


5
Flying
At the beginning of each endstep, if an opponent lost life this turn, cause Intrigue (Each player exiles the top card of their library).
At the beginning of each endstep, if an opponent lost life this turn, cause Intrigue (Each player exiles the top card of their library).
2/2
When Bedeviled Aristocrat enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control.
When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control.
5/3
Flying
Whenever a card is exiled from the battlefield, each opponent loses 1 life and Exploiter of Faith gets +1/+0 until end of turn.
Whenever a card is exiled from the battlefield, each opponent loses 1 life and Exploiter of Faith gets +1/+0 until end of turn.
3/2
+1: Add 
. You can't spend this mana to cast spells from your hand.
-1: Until end of turn, whenever a card is exiled from anywhere, Hest Tomlar deals 1 damage to any target.
-6: Create X 1/1 red Goblin tokens with haste and "Whenever this creature dies, each opponent loses 1 life and you gain 1 life." where X is the number of exiled cards you own.


-1: Until end of turn, whenever a card is exiled from anywhere, Hest Tomlar deals 1 damage to any target.
-6: Create X 1/1 red Goblin tokens with haste and "Whenever this creature dies, each opponent loses 1 life and you gain 1 life." where X is the number of exiled cards you own.
3
Exile target creature or planeswalker. Hurt with Loss deals damage equal to its mana value to its controller.
Grief should be enough to stop those pesky questions.
Destroy target creature with flying. Add an amount of
equal to its mana value and untap up to that many lands.

Whenever a creature enters the battlefield under your control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a creature you control attacks, you may sacrifice a Mystery. If you do, untap that creature, it gets +2/+0, first strike and trample until end of turn.
Whenever a creature you control attacks, you may sacrifice a Mystery. If you do, untap that creature, it gets +2/+0, first strike and trample until end of turn.
4/4




Whenever Tomlars' Gang attacks, you may sacrifice a Mystery token. If you do, create a 1/1 red Goblin token.
1/1
+1: Add 
. You can't spend this mana to cast spells from your hand.
-3: Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, destroy up to one target artifact or enchantment."
-6: Double target creature's power until end of turn. Then, it deals damage to target creature or player.


-3: Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, destroy up to one target artifact or enchantment."
-6: Double target creature's power until end of turn. Then, it deals damage to target creature or player.
3
For each token you control with a different name, create a token copy of that permanent.
The Answers rarely have a hard time finding recruits.
Exile target tapped creature. Search your library for up to X Forests or Plains, where X is was the exiled creature's power, reveal those cards, put one onto the battlefield tapped, add the rest to your hand, then shuffle.
Vigilance
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library).
Whenever Threatening Debutante becomes the target of a spell, cause Intrigue (Each player exiles the top card of their library).
3/3
Whenever a card you own enters the battlefield from anywhere other than your hand, you may put a +1/+1 counter on target creature.
,
: Target creature with a +1/+1 counter on can't be blocked this turn.


3/3
Target creature you control gets +1/+1 and gains flying, deathtouch, and lifelink until end of turn.
Though arson is a favorite, the Circle have many solutions to their problems.
First strike
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent.
If Nameless Vanguard would die, exile Nameless Vanguard instead. When Nameless Vanguard is exiled this way, exile target nonland permanent.
The Circle is selective about who joins, and have ways of making sure some never do.
2/2
Despairing 9- Whenever a spell, ability, or permanent an opponent controls causes you to lose life, put a +1/+1 counter on target creature you control and return a permanent card from your graveyard to your hand. (If your life total is 9 or less, WFoul Fetcher is despairing).
3/3
Exile target player's graveyard. Then, up to one target creature gets +X/+X until end of turn, where X is the number of creature cards that were exiled this way.
Whenever a creature enters the battlefield under an opponent's control, cause Intrigue (Each player exiles the top card of their library).
Answer Surveillance Wings gets +2/+2 and has flying as long as you own seven or more cards in exile.
Answer Surveillance Wings gets +2/+2 and has flying as long as you own seven or more cards in exile.
3/3
When Unending Hunt for Truth enters the battlefield, draw a card. Then, you may put a basic land from your hand onto the battlefield tapped.
Creatures you control have Deceit (When this leaves the battlefield you may pay
. If you do, draw a card.).
Creatures you control have Deceit (When this leaves the battlefield you may pay

Target noncreature token becomes a 4/4 red and blue Elemental until end of turn. It's still its other types.
"I've made it so evidence can attest with its own answers... via pantominme." -Jader, Answer Officer
Whenever you cast an instant or sorcery spell from exile during your turn, you may pay 
. If you do, copy that spell. You may choose new targets for the copy. This ability only triggers once each turn.


3/4
At the beginning of your endstep, if you own seven or more cards in exile, Give-and-Take Ogre deals 2 damage to target player or planeswalker and you gain 2 life.
"I give pain. You give life."
4/3
Whenever a permanent enters the battlefield under your control from exile, creatures you control get +1/+1 and gain haste until end of turn.
Ale had readied spells against Milusa. They were not ready for Milusa's associates.
Equipped creature has flying and haste.
Equip
Equip

When Dutiful Assistant is exiled from anywhere, put a +1/+1 counter on up to one target creature.
3/3


"The mansion will be bequeathed to my nephew, Janry, while the undeveloped property will go to the Gomant Community Development Group." -Judge Wricht
Whenever the equipped creature blocks or becomes blocked, Spike-Spray Gauntlets deals 1 damage to each opponent.
Equip
Equip

Whenever The Peculiar Porcelain would become the target of a spell or ability, put a charge counter on The Peculiar Porcelain and it phases out instead.
When The Peculiar Porcelain phases in, a random opponent gains control of it.
: Cause Intrigue (Each player exiles the top card of their library), then case Intrigue again for each charge counter on The Peculiar Porcelain.
When The Peculiar Porcelain phases in, a random opponent gains control of it.

When Trending Automaton enters the battlefield, if you have more life than each opponent, scry 1 and gain 2 life. Otherwise, Trending Automaton enters the battlefield with a +1/+1 counter.
2/2



Crowded Sauna enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Crowded Sauna.



Sacrifice four tokens: Untap Crowded Sauna.
Derelict Ballroom enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Derelict Ballroom.



Sacrifice four tokens: Untap Derelict Ballroom.
Fateful Rest Stop enters the battlefield tapped unless your life total is fifteen or less.
: Add
.
: Add one mana of any color. Activate this ability only if your life total is five or less.



Forlorn Field enters the battlefield tapped.
: Add
.
When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand.


When Forlorn Field is exiled from your library, you may search your library for a basic Plains, reveal it, and add it to your hand.
Grisly Grove enters the battlefield tapped.
: Add
.
When Grisly Grove is exiled from your library, you may search your library for a basic Forest, reveal it, and add it to your hand.


When Grisly Grove is exiled from your library, you may search your library for a basic Forest, reveal it, and add it to your hand.



Hanging Library enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Hanging Library.



Sacrifice four tokens: Untap Hanging Library.
Initiation Chamber enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Initiation Chamber.



Sacrifice four tokens: Untap Initiation Chamber.
Juicy Vineyard enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Juicy Vineyard.



Sacrifice four tokens: Untap Juicy Vineyard.
Miserable Mire enters the battlefield tapped.
: Add
.
When Miserable Mire is exiled from your library, you may search your library for a basic Swamp, reveal it, and add it to your hand.


When Miserable Mire is exiled from your library, you may search your library for a basic Swamp, reveal it, and add it to your hand.
Mushroom Colony enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Mushroom Colony.



Sacrifice four tokens: Untap Mushroom Colony.
Reviled Riverbend enters the battlefield tapped.
: Add
.
When Reviled Riverbend is exiled from your library, you may search your library for a basic Island, reveal it, and add it to your hand.


When Reviled Riverbend is exiled from your library, you may search your library for a basic Island, reveal it, and add it to your hand.
Roadside Butchershop enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Roadside Butchershop.



Sacrifice four tokens: Untap Roadside Butchershop.
Rural Commune enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Rural Commune.



Sacrifice four tokens: Untap Rural Commune.
Smuggler's Sewer enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Smuggler's Sewer.



Sacrifice four tokens: Untap Smuggler's Sewer.
Suffering Summit enters the battlefield tapped.
: Add
.
When Suffering Summit is exiled from your library, you may search your library for a basic Mountain, reveal it, and add it to your hand.


When Suffering Summit is exiled from your library, you may search your library for a basic Mountain, reveal it, and add it to your hand.
Trader's Dock enters the battlefield tapped.
: Add
or
.
Sacrifice four tokens: Untap Trader's Dock.



Sacrifice four tokens: Untap Trader's Dock.
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At the beginning of your endstep you may exile target artifact, creature, or enchantment with a mana value of X or less, where X is the number of cards you own that were exiled this turn.