Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References of Inspiration |
CardName: Bedeviled Aristocrat Cost: {3}{B}{R} Type: Creature - Vampire Noble Pow/Tgh: 5/3 Rules Text: When Bedeviled Aristocrat enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control. Flavour Text: Set/Rarity: Grisserick Rare When Bedeviled Aristocrat enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
When Bedeviled Aristocrat exits the battlefield, create X 1/1 red Devil tokens with "when this creature dies, deal 1 damage to any target.", where X is the number of Mystery tokens you control. 5/3
|
History: [-] Add your comments: |
typo correction and added devil token color
The reminder text is supposed to go after the end of the sentence (unless it's a sentence fragment e. g. energy reminder text).
That's a limitation of MM's reminder text. You type something like "This is my [keyword]." and it puts the reminder text before the period. I work around that by making the name of the keyword "keyword.", so that populates more accurately when I put "This is my [keyword]" (no period)