Edekarlan, Torn Between Sky and Sea: Card List

Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Story: To Find a Phoenix

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aimless Floating White Common 3{1}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack, block, or activate it's activated abilities.
Spells and abilities that target the enchanted creature cost an additional {1}.
0
2 Banisher Thaumaturge White Rare 5{3}{w}{w} Creature – Human Wizard 4 5 When Banisher Thaumaturge enters the battlefield, exile target nonland permanent with a mana value of 3 or less.
When Banisher Thaumaturge leaves the battlefield, exile target nonland permanent with a mana value of 1 or less.
0
3 Bulky Gown Jelly White Uncommon 2{1}{w} Aquatic Creature – Jellyfish 0 4 Tap three untapped Water tokens: Target creature gets +0/+5 until end of turn. 0
4 Cloud Kingdoms' War Cry White Common 1{w} Aerial Instant Creatures you control get +1/+1 until end of turn.

Put a sky counter on each aerial creature you control.
1 1648872489 on 02 Apr 2022 by SecretInfiltrator
5 Coral Home White Common 3{2}{w} Aquatic Creature – Coral 0 4 At the beginning of your upkeep, if you control a Water token, gain 1 life.

Tap two water tokens, {t}: Target creature with a power of 1 or less gains indestructible until end of turn.
0
6 Coral Knight White Common 2{1}{w} Aquatic Creature – Cephalid Knight 2 2 Tap an untapped Water token: Target creature gains vigilance until end of turn. 1 1644156387 on 06 Feb 2022 by SecretInfiltrator
7 Crown of the Heavens White Rare 5{3}{w}{w} Legendary Aerial Enchantment – Aura Enchant aerial creature
Enchanted creature gets +3/+3, has lifelink vigilance, and is an Angel in addition to its other types.
Remove 5 Sky counters from an aerial creature. Attach Crown of the Heavens to that creature.
0
8 Cyclone Lancer White Uncommon 4{2}{w}{w} Aerial Creature – Kor Knight 3 3 At the beginning of your endstep, put a Sky counter on Cyclone Lancer.

Remove two Sky counters from Cyclone Lancer: Cyclone Lancer gains doublestrike until end of turn.
0
9 Dance of Wind and Waves White Uncommon 1{w} Enchantment Whenever an aerial creature you control becomes tapped for the first time each turn, you may tap target up to one target aquatic creature.
Whenever an aquatic creature you control becomes tapped for the first time each turn, you may tap up to one target aerial creature.
0
10 Depth Shield White Common 2{1}{w} Aquatic Instant Target creature gains indestructible until end of turn.

Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
11 Drop in the Ocean White Uncommon 2{1}{w} Aquatic Enchantment – Aura Enchant aquatic creature
Enchanted creature has "{t}: The next 10 damage that would be dealt to target player or planeswalker is dealt to enchanted creature instead."
0
12 Extinction Event White Rare 3{1}{w}{w} Sorcery Extinction Event costs {2} more if you don't control an aquatic and an aerial permanent.
Choose 1-
• Destroy all aquatic noncreature permanents.
• Destroy all aquatic creatures.
• Destroy all aerial noncreature permanents
• Destroy all aerial creatures.
0
13 Featherblade White Mythic 5{3}{w}{w} Aerial Artifact – Equipment Equipped creature gets +X/+X where is the number of Sky counters that creature has and has "Whenever this creature attacks or blocks, exile target nonland permanent with a mana value lower than the number of Sky counters on the equipped creature."

Equip- Remove a Sky counter
0
14 Flying Prostration White Uncommon 2{1}{w} Aerial Instant Put a Sky counter on target creature. Until end of turn, that creature gains "Whenever this creature attacks, tap up to X target creatures, where X is the number of Sky counters on this creature." 0
15 Galsys' Solitary Titan White Mythic 6{4}{w}{w} Creature – Dinocephalid 5 6 When Galsys' Solitary Titan enters the battlefield exile up to one target artifact, equipment, and creature until Galsys' Solitary Titan leaves the battlefield. Those cards gain "When this permanent enters the battlefield, each player draws a card." 0
16 Gates of Ornelv White Uncommon 1{w} Aquatic Instant Creatures you control get +0/+X until end of turn, where X is the number of Water tokens you control. 0
17 Heavens' Calling White Rare 4{2}{w}{w} Aerial Instant Return target creature card you own that died this turn to the battlefield. If an aerial creature would be put onto the battlefield this way, it enters with five additional sky counters. 2 1646294570 on 03 Mar 2022 by Vitenka
18 Hydroshield Defense White Common 2{1}{w} Aquatic Instant Cast Hydroshield Defense only during an opponent's turn.

Until end of turn, Water tokens you control lose "This creature can't attack or block."
1 1645361720 on 20 Feb 2022 by Sorrow
19 Legion Strike White Rare 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1, has first strike, and "Whenever this creature deals combat damage to a player, if Legion Strike isn't enchanted with a token, create a token copy of Legion Strike and attach it to target creature."
0
20 Lifewater Cleric White Common 2{1}{w} Aquatic Creature – Merfolk Cleric 2 2 Lifelink
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
21 Lustrous Pearl White Common 2{1}{w} Aquatic Artifact As Lustrous Pearl enters the battlefield, you may tap three untapped Water tokens. If you do, draw a card.

{t}: Add {w}. Spend this mana only to cast enchantment or aquatic creature spells.
1 1647134443 on 13 Mar 2022 by Sorrow
22 Makalane Sonic-Burster White Common 2{1}{w} Aerial Creature – Kor Soldier 2 2 Vigilance
{2}{w}: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
0
23 Muffling Feather White Common 2{1}{w} Aerial Artifact – Equipment Equipped creature gets +1/+1 and has Ward {1}.

Equip- Remove 2 Sky counters.
0
24 Ocean Monarch White Mythic 4{3}{w} Aquatic Creature – Merfolk Noble 3 3 Tap an untapped Water token: Target nontoken aquatic creature without first strike gains first strike until end of turn.

At the beginning your endstep, exile each tapped Water token you control and create a 1/1 aquatic white Warrior token for each Water exiled this way.
0
25 Pevosi Novice White Common 2{1}{w} Aquatic Creature – Cephalid Wizard 2 1 When Pevosi Novice enters the battlefield, you may sacrifice a Water token. If you do, create a 1/1 aquatic white Elemental Soldier token. 2 1644305177 on 08 Feb 2022 by SecretInfiltrator
26 Pufferbird White Common 3{2}{w} Aerial Creature – Bird 1 4 Pufferbird enters the battlefield with 3 Sky counters.
At the beginning of your upkeep, you may move a Sky coutner from Pufferbird to another target Aerial creature.
0
27 Razor Wave White Common 2{1}{w} Aquatic Instant As you cast Razor Wave, you may sacrifice a Water token.

Target creature gets +1/+2 and gains first strike until end of turn. If you sacrificed a Water token, target creature gets +1/+2 and gains doublestrike until end of turn instead.
0
28 Relic Caller White Common 3{2}{w} Aerial Creature – Kor Wizard 3 2 Gust- Whenever Relic Caller attacks and isn't blocked, you may sacrifice it. If you do, return target Aura or Equipment card from your graveyard to your hand. 1 1641796734 on 10 Jan 2022 by SecretInfiltrator
29 Rock Outcrops Protectors White Uncommon 3{1}{w}{w} Creature – Human Warrior 2 2 Whenever Rock Outcrops Protectors attacks, if your life total is higher than your starting life total, creatures you control get +1/+1 until end of turn. 0
30 Rolling Clouds Skysail White Common 4{2}{w}{w} Aerial Creature – Sphenacodontid 3 3 Gust- Whenever Rolling Clouds Skysail attacks and isn't blocked, you may sacrifice it. If you do, destroy up to one target tapped creature with a power of 4 or greater. 0
31 Shaurchi Commander White Uncommon 3{2}{w} Aquatic Creature – Cephalid Soldier 2 3 Whenever a Water token you control leaves the battlefield, you may pay {w}. If you do, create a 1/1 aquatic white Elemental Soldier token.
{w}: Soldiers you control gain vigilance until end of turn.
0
32 Skyblades Forged and Broken White Uncommon 2{1}{w} Enchantment Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Skyblades Forged and Broken is aerial you may return target aura or equipment from your graveyard to your hand.
At the beginning of your endstep, if Skyblades Forged and Broken is aquatic you may destroy target permanent you don't control that's attached to another permanent.
0
33 Slashing Gust White Common 2{1}{w} Aerial Instant Target creature gets +1/+1 for each Sky counter on it until end of turn If that creature has five or more Sky counters on it, it gains indestructible until end of turn. 0
34 Sound of Allegiance White Common 3{2}{w} Aerial Sorcery Each creature you control gains a Sky counter.

Gain 1 life for each creature you control. If you gained three or more life this way, creatures you control get +1/+1 until end of turn.
0
35 The Source of Life White Rare 8{4}{w}{w}{w}{w} Aquatic Enchantment At the beginning of your upkeep, create X aquatic 0/1 colorless Water tokens with "This creature can't attack or block." where X is your life total.

Sacrifice 6 Water tokens: Gain 3 life.
1 1642413268 on 17 Jan 2022 by SecretInfiltrator
36 Thwart the Assault White Common 3{2}{w} Instant Destroy target attacking creature. If Thwart the Assault targets an aquatic creature and you control an aerial creature or vice-versa, untap up to one Plains you control. 1 1648805717 on 01 Apr 2022 by Sorrow
37 Tralc, King of Ornelv White Rare 6{4}{w}{w} Legendary Aquatic Creature – Merfolk 5 5 Vigilance
Instants and sorceries cost {1} more to cast for each Water token you control.

Water tokens you control get +0/+1 for each aquatic artifact and aquatic enchantment you control.
2 1643575243 on 30 Jan 2022 by SecretInfiltrator
38 Veerpal's Anthem Writer White Rare 2{1}{w} Aquatic Creature – Merfolk Musician 0 3 Water tokens you control have "{1}{w}{w},{t}: Creatures you control get +1/+1 until end of turn." 0
39 Wall of Wind White Uncommon 3{2}{w} Aerial Enchantment When Wall of Wind enters the battlefield, put a Sky counter on each aerial creature you control.

Creatures you control with Sky counters can block up to X creatures, where X is the number of Sky counters on them.
0
40 Wandering Sailor White Common 3{2}{w} Creature – Human Warrior 2 3 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Wandering Sailor is Aerial, Wandering Sailor gains first strike until end of turn. If Wandering Sailor is Aquatic instead, Wandering Sailor gains vigilance until end of turn.
1 1640755088 on 29 Dec 2021 by Sorrow
41 War Cloud White Rare 5{3}{w}{w} Aerial Creature – Angel 4 4 Remove a Sky counter: War Cloud and each other creature you control with a Sky counters gains you choice of vigilance, first strike, or lifelink until end of turn.

At the beginning of your endstep, if your life total is equal to or greater than your starting life total, put a Sky counter on War Cloud.
0
42 Windwatch Captain White Uncommon 3{2}{w} Aerial Creature – Kor Soldier 1 3 Whenever Windwatch Captain blocks, Windwatch Captain gains a Sky counter.

Creatures you control have "Remove a Sky counter: Prevent the next 1 damage that would be dealt to any target."
0
43 A Single Phase of the Moon Blue Uncommon 3{1}{u}{u} Instant Return target noncreature spell to its owner's hand.

Until end of turn, players can't cast noncreature spells with the same mana value as the targeted spell.
0
44 Acquire Gills Blue Uncommon 3{2}{u} Aquatic Enchantment – Aura Enchant creature
Enchanted creature has hexproof and "Tap two untapped Water tokens: This creature cant' be blocked until end of turn."
0
45 Cloud Prophecy Blue Common 1{u} Aerial Instant Return target creature to its owner's hand. If the target was a token, scry 1 and put a Sky counter on up to one target creature. 0
46 Cloud Reader Blue Common 3{2}{u} Aerial Creature – Bird Wizard 1 2 When Cloud Reader enters the battlefield, Scry 1, then draw a card. 0
47 Cloud Shelter Blue Common 1{u} Aerial Instant Exile target nontoken creature, then return it to the battlefield under its owner's control. If an aerial creature was exiled this way, it gains hexproof until end of turn and enters the battlefield with a Sky counter. 0
48 Cold Front Killer Blue Common 4{3}{u} Aerial Creature – Kor Assassin 2 2 Cold Front Killer enters the battlefield with a Sky counter.
Remove a Sky counter: Cold Front Killer can't blocked until end of turn.
0
49 Condensation Arcanist Blue Common 2{1}{u} Aquatic Creature – Cephalid Wizard 1 2 Whenever a permanent is sent to a player's hand from the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." 0
50 Coral Oracle Blue Uncommon 3{1}{u}{u} Aquatic Creature – Cephalid Wizard 2 2 Whenever you cast an Aquatic instant or sorcery spell, scry 1.

Sacrifice four water tokens: Target instant or sorcery spell can't be countered by spells or abilities.
0
51 Deep-Water Augur Blue Common 4{3}{u} Aquatic Creature – Cephalid Wizard 3 4 When Deep-Water Augur enters the battlefield, if you have seven or more cards in your hand, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whirlpool 2 – {3}{u} (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value {3}{u} or less leaves the same way.)
0
52 Delirium Tentacles Blue Rare 8{5}{u}{u}{u} Aquatic Creature – Octopus 8 8 At the beginning of your endstep, if you drew two or more cards this turn, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice two Water tokens: Tap target creature. That creature's controller mills cards equal to its toughness.
0
53 Fatal Tangle Blue Common 2{1}{u} Aquatic Creature – Jellyfish 1 3 Whirlpool 4 – {1}{u}{u} (When this creature leaves the battlefield, you may pay 4. If you do, target creature with mana value {1}{u}{u} or less leaves the same way.) 0
54 Forced Evolution Blue Rare 5{3}{u}{u} Sorcery Each player returns a creature they control to its owner's hand. Each player who returned a creature to their hand this way may put a creature card of the same that shares a supertype with it, and with a greater mana value from their hand onto the battlefield. (Aerial and Aquatic are supertypes) 3 1649213110 on 06 Apr 2022 by Sorrow
55 Forecast Surveyor Blue Common 2{1}{u} Aerial Creature – Bird Wizard Scout 1 2 Hexproof

{u},{t}: Target player reveals their hand. If no aerial cards were revealed this way, put a sky counter on up to one target creature.
0
56 Forecaster's Sight Blue Uncommon 3{1}{u}{u} Aerial Sorcery Scry 2, then draw 2 two cards. If you have a total of five or more Sky counters on creatures you control, you may Scry 5 instead, then draw two cards. 1 1647416381 on 16 Mar 2022 by SecretInfiltrator
57 Forewarning Rhipaeosaurus Blue Rare 5{3}{u}{u} Creature – Nycteroleterid 4 3 At the beginning of your endstep, reveal the card on the top of your library. If an instant or sorcery is revealed this way, you may cast a copy without paying its mana cost. 0
58 Galeforce Absolute Blue Mythic 2{1}{u} Aerial Enchantment Whenever you cast an instant or sorcery spell, you may remove a Sky counter from a creature you control. If you do, tap or untap target creature or artifact.

At the beginning of your endstep, if you have seven or more cards in your hand, put a Sky counter on each creature you control.
1 1648478149 on 28 Mar 2022 by SecretInfiltrator
59 Ink Prophecy Blue Common 1{u} Aquatic Instant If you control three or more Water tokens, scry 3.

Draw a card.
0
60 Lone Rock Researcher Blue Common 4{3}{u} Creature – Human Wizard 3 3 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
Instants and sorceries you cast cost {1} less as long as Lone Rock Researcher is aerial.
Artifacts and enchantments you cast {1} less as long as Lone Rock Researcher aquatic.
0
61 Lunar Whim Blue Common 3{1}{u}{u} Instant Counter target spell, then choose 1-
•Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
•Put a Sky counter on target creature.
0
62 Opal Turtle Blue Common 3{2}{u} Aquatic Creature – Turtle 1 3 Opal Turtle has hexproof as long as it didn't enter the battlefield this turn. 1 1641496062 on 06 Jan 2022 by dude1818
63 Reweave Artifice Blue Rare 3{1}{u}{u} Enchantment When Reweave Artifice enters the battlefield, gain control of target artifact or enchantment until Reweave Artifice leaves the battlefield.

Tap a nontoken artifact: Until end of turn, activated abilities of artifacts and enchantments you control cost {1} less.
0
64 Scheme of Rivalry Blue Rare 3{1}{u}{u} Aquatic Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each card in your hand and has Whirlpool {u} – 12 (When this creature leaves the battlefield, you may pay {u}. If you do, target creature with mana value 12 or less leaves the same way.).
0
65 Secrets of the Deep Blue Uncommon 4{2}{u}{u} Aquatic Enchantment Whenever you draw a card, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice five Water tokens: Each opponent mills three cards.
0
66 Skywheel Mechanic Blue Common 5{3}{u}{u} Aerial Creature – Bird Artificer 3 4 Gust- Whenever Skywheel Mechanic attacks and isn't blocked, you may sacrifice it. If you do, untap all artifacts you control. 3 1644156449 on 06 Feb 2022 by SecretInfiltrator
67 Storm Queller Blue Rare 1{u} Aerial Creature – Bird Wizard 1 1 As an additional cost to cast Storm Queller, you may remove any number of Sky counters from creatures you control.
Flash
When Storm Queller enters the battlefield, counter target noncreature spell with a mana value of X or less, where X is the number of Sky counters removed when casting Storm Queller.
0
68 Stormwind Power Blue Common 2{1}{u} Aerial Enchantment – Aura Enchant creature
When Stormwind Power enchants a creature, put two Sky counters on that creature.
Whenever enchanted creature attacks or blocks, you may remove any number of Sky counters. For each Sky counter removed this way, creatures blocking or being blocked by the enchanted creature get -1/-0.
0
69 Suppressing Winds Blue Common 2{1}{u} Aerial Instant Counter target aquatic spell unless its controller pays {1}.

Scry 1.
0
70 Swirl of Upturn Blue Uncommon 2{1}{u} Artifact Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
{u},{t}: Untap target creature. If Swirl of Upturn is aerial, put a Sky counter on it. If Swirl of Upturn is aquatic, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
71 Tangled by Kelp Blue Common 2{1}{u} Aquatic Instant Tap target creature. That creature doesn't untap during its controller's next untap step.

Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
72 Thief of Winds Blue Uncommon 5{3}{u}{u} Aerial Creature – Kor Rogue 3 5 Whenever a creature with a Sky counter on it deals combat damage to a player, you may remove a Sky counter from it. If you do, draw a card, then discard a card.
{2}{u}: Put a Sky counter on Thief of Winds.
0
73 Toapian Drake Blue Uncommon 3{2}{u} Aerial Creature – Drake 2 3 Whenever you draw a card, put a Sky counter on target creature.
Remove a Sky counter: Return Toapian Drake to your hand.
4 1641842183 on 10 Jan 2022 by SecretInfiltrator
74 Traedcian Leviathan Blue Uncommon 7{5}{u}{u} Aquatic Creature – Leviathan 5 5 Ward {4}
Whirlpool {2}{u}{u} – 7 (When this creature leaves the battlefield, you may pay {2}{u}{u}. If you do, target creature with mana value 7 or less leaves the same way.)
0
75 Trick Maneuver Blue Uncommon 3{1}{u}{u} Aerial Instant Put a Sky counters on target creature. Until end of turn, that creature gains "Whenever this creature deals combat damage to a player, you may remove any number of Sky counters from that creature. For each counter removed this way, return up to X target tapped creatures to their owner's hand. 0
76 Undisturbed Epoch Blue Mythic 5{3}{u}{u} Sorcery As an additional cost to cast Undisturbed Epoch, sacrifice five Water tokens or remove five sky counters.

Take an extra turn after this one. If you sacrificed Water tokens, aquatic spells cost {2} less to cast during that turn. If you removed sky counters, aerial spells cost {2} less to cast during that turn. Exile Undisturbed Epoch.
0
77 Unspecialized Failure Blue Common 2{u}{u} Sorcery When you cast Unspecialized Failure, each opponent mills four cards.
Return target non-aerial, non-aquatic creature an opponent controls to its owner's hand.
4 1653071182 on 20 May 2022 by SecretInfiltrator
78 Vanseeli Marauder Blue Rare 4{3}{u} Aquatic Creature – Merfolk Warrior 3 2 Whenever Vanseeli Marauder attacks, you may tap any number of untapped Water tokens you control. For each token tapped this way, tap up to one target nonland permanent. 0
79 Water Shaper Blue Mythic 5{3}{u}{u} Aquatic Creature – Cephalid Wizard 3 5 Water tokens enter the battlefield as copies of any aquatic creature on the battlefield. 0
80 Wave of Rejection Blue Common 2{1}{u} Aquatic Instant Counter target aerial spell unless its controller pays {1}.

Scry 1.
0
81 Way of the Hermit Crab Blue Common 1{u} Aquatic Sorcery As you cast Way of the Hermit Crab, you may tap an untapped Water token.

Until end of turn, Target creature you control "When this creature deals combat damage to a player, draw a card." If you tapped a Water token as you cast Way of the Hermit Crab, that creature also gains hexproof until end of turn.
0
82 Winds of Fortune Blue Rare 7{4}{u}{u}{u} Aerial Instant Winds of Fortune costs {4} less if you have no cards in your hand.

Remove all Sky counters from all creatures you control, then draw X cards, where X is the amount of Sky counters removed this way.
1 1644996139 on 16 Feb 2022 by SecretInfiltrator
83 Wonder Stream Blue Rare 3{1}{u}{u} Aerial Enchantment Whenever you cast an instant or sorcery spell, you may remove Sky counters from any number of permanents equal to the spell's mana value. If you do, copy it. You may choose new targets for the copy. 2 1642856215 on 22 Jan 2022 by SecretInfiltrator
84 Yar Peaks Koolasuchus Blue Uncommon 5{3}{u}{u} Creature – Temnospondyl 5 4 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Yar Peaks Koolasuchus is aerial, sorceries you cast have "Put a Sky counter on target aerial creature."
As long as Yar Peaks Koolasuchus is aquatic, instants you cast have "Untap target Water token."
0
85 Abyssal Rotter Black Rare 2{1}{b} Aquatic Creature – Merfolk Zombie 2 1 At the beginning of your endstep, if you created a Water token this turn, return Abyssal Rotter to the battlefield tapped.

Sacrifice two Water tokens: Abyssal Rotter gains deathtouch until end of turn.
0
86 Agent of Extinction Black Uncommon 4{3}{b} Creature – Elemental Nightmare 4 3 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Agent of Extinction is Aquatic, remove four Sky counters from target permanent. If Agent of Extinction is Aerial, destroy four target Water tokens instead.
0
87 Akairys Sink Witch Black Uncommon 4{3}{b} Aquatic Creature – Cephalid Warlock 2 4 Pay 2 life, sacrifice a Water token,{t}: Whirlpool costs of creatures you control cost {2} less until end of turn. 0
88 All Arcane Answers Black Rare 4{2}{b}{b} Sorcery As an additional cost to cast All Arcane Answers, you may remove five Sky counters and sacrifice five Water tokens.

Search your library for a card and add that card to your hand, then shuffle. If you removed five Sky counters and sacrificed five Water tokens, you may search your library for three cards, add them to your hand, then shuffle instead.
0
89 Assassin Wasp Black Common 1{b} Aerial Creature – Insect 1 1 Deathtouch
Gust- Whenever Assassin Wasp attacks and isn't blocked, you may sacrifice it. If you do, put a Sky counter on each aerial creature you control.
0
90 Black Cloud Black Rare 5{4}{b} Aerial Creature – Specter 4 4 Menace
Whenever Black Cloud deals combat damage to a player, that player discards a card. If a non-aerial card was discarded this way, put a Sky counter on Black Cloud.
6 1642575533 on 19 Jan 2022 by SecretInfiltrator
91 Blood is Mostly Water Black Common 2{b}{b} Aquatic Instant Target creature you control gains "when this creature would dies this turn, create a number of aquatic 0/1 colorless Water token with "This creature can't attack or block. equal to this creature's power." 0
92 Blood-Cloud Oracle Black Common 1{b} Aquatic Creature – Cephalid Warlock 1 1 At the beginning of your upkeep, you may pay 3 life. If you do, scry 1.
Whirlpool {1}{b} – 1 (When this creature leaves the battlefield, you may pay {1}{b}. If you do, target creature with mana value 1 or less leaves the same way.)
3 1640062377 on 21 Dec 2021 by Sorrow
93 Blowfish-Art Assassin Black Common 4{2}{b}{b} Aquatic Creature – Merfolk Assassin 1 2 Deathtouch
When Blowfish-Art Assassin enters the battlefield, destroy up to one target tapped Aerial creature.
0
94 Brainspondyl Black Mythic 7{5}{b}{b} Creature – Temnospondyl 7 7 Flash
When Brainspondyl enters the battlefield, you may sacrifice any number of nontoken creatures you control. For each creature sacrificed this way, draw a card and each opponent loses 1 life.
0
95 Carbon Dioxide Release Black Mythic 4{2}{b}{b} Aerial Socery As an additional cost to cast Carbon Dioxide Release, remove any number of sky counters from permanents you control.

Creatures get -X/-X until end of turn, where X is the number of sky counters removed. If X is five or greater, destroy up to three target planeswalkers or enchantments that you don't control.
4 1646767168 on 08 Mar 2022 by SecretInfiltrator
96 Cassarn Sea Scorpion Black Uncommon 2{b}{b} Aquatic Creature – Eurypterid 2 2 Whenever Cassarn Sea Scorpion becomes blocked, target nonaquatic creature blocking Cassarn Sea Scorpion gets -1/-1 until end of turn.
Whirlpool 3 – {2}{b} (When this creature leaves the battlefield, you may pay 3. If you do, target creature with mana value {2}{b} or less leaves the same way.)
1 1646869225 on 09 Mar 2022 by Sorrow
97 Cruelty of the Skies Black Uncommon 2{1}{b} Aerial Enchantment Whenever a creature dies, you may put a Sky counter on target creature. 0
98 Drag Below the Surface Black Common 1{b} Aquatic Enchantment – Aura Enchant creature

Enchanted creature gets -2/-2.
Sacrifice a Water token: Enchanted creature gets -1/-1 until end of turn.
0
99 Drown to Death Black Uncommon 2{1}{b} Aquatic Instant Target creature gets -X/-X until end of turn, where X is the number of Water tokens you control. 3 1641729249 on 09 Jan 2022 by SecretInfiltrator
100 Falling Ash Black Uncommon 2{1}{b} Aerial Instant Target creature gets -X/-X until end of turn, where X is the total number of Sky counters on permanents you control. 2 1641729787 on 09 Jan 2022 by SecretInfiltrator
101 Haven of the Dwindling Black Uncommon 1{b} Enchantment – Aura Enchant land
Enchanted land has "{2}{b}, Put a creature card from your graveyard on the bottom of your library, {t}: Return target creature from your graveyard to your hand."
0
102 Illogical Niche Black Rare 5{3}{b}{b} Sorcery As an additional cost to cast Illogical Niche, you may sacrifice three Water tokens and remove three Sky counters.

Search target player's library for any number of copies of a nonland card, and exile those copies. If you paid Illogical Niche's additional cost, Repeat this process two more times.
0
103 Insatiable Hunger Black Rare 4{b}{b}{b}{b} Creature – Horror 5 5 Whenever Insatiable Hunger attacks, you may sacrifice a creature. If you do, each opponent sacrifices a creature or planeswalker. 0
104 Kunissian Blood Bonder Black Rare 5{3}{b}{b} Aquatic Creature – Cephalid Warlock 3 5 Lifelink
Whenever you sacrifice a creature token, each opponent sacrifices a creature token.
Whenever you sacrifice a nontoken creature, each opponent sacrifices a nontoken creature.
0
105 Lamprey-Cursed Black Common 3{2}{b} Aquatic Creature – Merfolk Vampire 2 3 Whenever an aquatic creature you control dies, you may pay {1}{b}. If you, up to one target aquatic creature gets +1/+1 and gains lifelink until end of turn. 0
106 Last One on the Rock Black Uncommon 4{2}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature has "At the beginning of its controller's upkeep, sacrifice another creature. If you can't, lose 3 life."
0
107 Makalane Whisp Black Uncommon 4{2}{b}{b} Aerial Creature – Bird Spirit 4 4 At the beginning of your endstep, you may remove 4 Sky counters from creatures you control. If you do, return Makalane Whisp from your graveyard to the battlefield tapped. 0
108 Mosquito Cloud Black Common 1{b} Aerial Creature – Insect 1 1 Mosquito Cloud enters the battlefield with three Sky counters.

Whenever another Aerial creature enters the battlefield under your control, you may remove a Sky counter from Mosquito Cloud. If you do, each opponent loses 1 life and you gain 1 life.
0
109 Ornelv Fearmonger Black Common 2{1}{b} Aquatic Creature – Cephalid Warlock 2 1 When Ornelv Fearmonger enters the battlefield, you may sacrifice any number of Water tokens. For each token sacrificed this way, up to one target creature you control gains menace until end of turn. 0
110 Pain Vestment Black Common 1{b} Artifact – Equipment Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
Equipped creature has "Whenever a creature blocks this creature, that creature gets -1/-1 until end of turn."

As long as Pain Vestment is Aquatic, you may instead sacrifice a Water token to pay its equip cost, as long as Pain Vestment is Aerial, you may instead remove a Sky counter to pay its equip cost.
Equip- Pay 2 life, {b}
2 1644388857 on 09 Feb 2022 by Sorrow
111 Paulina's Bannerman Black Common 4{3}{b} Aerial Creature – Kor Knight 3 4 Gust- Whenever Paulina's Bannerman attacks and isn't blocked, you may sacrifice it. If you do, return target creature card from your graveyard to your hand. 0
112 Phoenix Admiration Black Common 2{1}{b} Aerial Sorcery As you cast Phoenix Admiration, you may remove a Sky counter from a creature.

Each player sacrifices a creature. If you removed a Sky counter as you cast Phoenix Admiration, each opponent who sacrifices a creature with a power of 2 or less loses 1 life.
2 1642076680 on 13 Jan 2022 by SecretInfiltrator
113 Red Dawn Missionary Black Uncommon 3{2}{b} Aerial Creature – Bird Cleric 3 2 Red Dawn Missionary enters the battlefield with two sky counters.
Lifelink
Red Dawn Missionary must be blocked by X or more creatures, where X is the number of sky counters on Red Dawn Missionary.
0
114 Red Dawn Prophet Black Rare 2{1}{b} Aerial Creature – Bird Cleric 1 2 Whenever a creature you control gains a Sky counter, each opponent loses 1 life.

Remove 20 Sky counters: Target player's life becomes two less than your life.
0
115 Risen by the Waves Black Uncommon 4{2}{b}{b} Aquatic Enchantment When Risen by the Waves enters the battlefield, Create three aquatic 0/1 colorless Water tokens with "This creature can't attack or block."

Sacrifice X Water tokens: Return target creature with a mana value of X from your graveyard to the battlefield. It gains haste and "sacrifice this creature at the beginning of your next endstep."
1 1642234931 on 15 Jan 2022 by SecretInfiltrator
116 Splash Helplessly Black Common 2{1}{b} Aquatic Enchantment – Aura Enchant creature
Whenever the enchanted creature attacks or blocks, its controller loses 1 life and you create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
117 Sthapposk Life-Locksmith Black Common 1{b} Creature – Human Warlock 1 1 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Sthapposk Life-Locksmith is aerial, if a creature would be put into a graveyard, exile it instead.
As long as Sthapposk Life-Locksmith is aquatic, gain 2 life at the beginning of your endstep if a permanent entered your graveyard from the battlefield this turn.
0
118 Terrors of the Abyss Black Common 3{2}{b} Aquatic Sorcery Target opponent discards two cards. For each Aerial card discarded this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." For each non-aerial card discarded this way, gain 1 life. 0
119 Too High to Breathe Black Common 3{1}{b}{b} Aerial Sorcery As you cast Too High to Breathe, you may remove two Sky counters from creatures.

Each opponent discards two cards. If you two Sky counters, each opponent discards two cards at random instead.
0
120 Trail of Blood Black Common 3{1}{b}{b} Aerial Sorcery Each opponent loses 3 life and you gain 3 life. If there is a total of four or more Sky counters on permanents you control, each opponent loses 4 life and you gain 4 life instead. 0
121 Tramjia Pain-Boiler Black Common 2{1}{b} Aerial Creature – Bird Warlock 2 1 Whenever you lose life, put Tramjia Pain-Boiler gains a Sky counter. 0
122 Vacate the Throne Black Rare 2{x}{x}{b}{b} Aquatic Sorcery Destroy up to X target creatures, draw X cards, and lose X life. For each creature destroyed this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." 2 1641152344 on 02 Jan 2022 by SecretInfiltrator
123 Wenassian Skyspondl Black Common 5{4}{b} Aerial Creature – Temnospondyl 1 5 Whenever a Water token dies, its controller loses 1 life.

When Wenassian Skyspondl dies, you may gain 3 life.
0
124 Wings of Doom Black Rare 6{4}{b}{b} Aerial Sorcery As an additional cost to cast Wings of Doom, remove any number of Sky counters from creatures you control.

Target player reveals the top three cards of their library. You may play any number of cards revealed this way with a mana value of X or less, where X is the number of sky counters removed casting Wings of Doom. Exile all other cards revealed this way.
0
125 Wrong Place Black Common 3{1}{b}{b} Instant Destroy target creature. If an Aerial creature was died this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." If an aquatic creature died this way, put a Sky counter on up to one target creature. 0
126 Basaltic Lava Elemental Red Uncommon 6{4}{r}{r} Creature – Elemental 6 4 When Basaltic Lava Elemental dies, deal 2 damage to each player, each player sacrifices a land, and players can't search their libraries this turn. 1 1642575419 on 19 Jan 2022 by SecretInfiltrator
127 Blood in the Water Red Common 1{r} Aquatic Sorcery Deal 2 damage to target creature or planeswalker. When a permanent that was dealt damage this was is put into a player's graveyard this turn, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block." 1 1640115553 on 21 Dec 2021 by SecretInfiltrator
128 Brief Niche Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. If target creature is Aquatic, it becomes Aerial until end of turn. If target creature is Aerial, it becomes Aquatic until end of turn. It gains haste until end of turn. 0
129 Cassarn Plunderer Red Rare 2{1}{r} Aquatic Creature – Merfolk Rogue 2 1 Haste
At the beginning of your endstep, return Cassarn Plunderer to your hand and create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whirlpool {r} – 1 (When this creature leaves the battlefield, you may pay {r}. If you do, target creature with mana value 1 or less leaves the same way.)
1 1646214275 on 02 Mar 2022 by SecretInfiltrator
130 Condari Shrieker Red Rare 3{1}{r}{r} Aerial Creature – Goblin Dinosaur 3 3 Haste
Gust- Whenever Condari Shrieker attacks and isn't blocked, you may sacrifice it. If you do, that player exiles their hand until the beginning of your next upkeep.
1 1640197729 on 22 Dec 2021 by Sorrow
131 Crumbling Pressure Red Common 4{3}{r} Aerial Sorcery Destroy target land. Then, put a Sky counter on up to one target creature for each land in that player's graveyard. 2 1642110634 on 13 Jan 2022 by SecretInfiltrator
132 Cyclone Combat Red Common 2{1}{r} Aerial Instant Target creature you control gets +3/+0 until end of turn. If an Aerial creature was targeted this way, put a Sky counter on it. 0
133 Eclipse Herald Red Rare 4{2}{r}{r} Aerial Creature – Kor Shaman 3 3 Eclipse Herald enters the battlefield with a Sky counter on it.
At the beginning of your upkeep, each opponent exiles X cards from their hand until end of turn, where X is the number of Sky counters on Eclipse Herald.
0
134 Eruption Awakening Red Common 1{r} Aerial Enchantment – Aura Enchant land
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land.
Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn."
1 1648380128 on 27 Mar 2022 by Sorrow
135 Feather Parasite Red Common 2{1}{r} Aerial Creature – Insect 2 1 At the beginning of your endstep, if an opponent didn't lose life this turn, you may sacrifice Feather Parasite. If you do, deal 3 damage to any target and put a Sky counter on up to one target creature. 0
136 Flock Bombardment Red Common 4{3}{r} Aerial Sorcery Put a Sky counter on each aerial creature you control.

Until end of turn, whenever an aerial creature becomes the target of a spell or ability an opponent controls, deal 1 damage to that opponent.
0
137 Frenzied Shark Red Common 2{1}{r} Aquatic Creature – Shark 2 1 First strike
Whenever a creature dealt damage by Frenzied Shark dies, you may pay {1}. If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
3 1641796999 on 10 Jan 2022 by SecretInfiltrator
138 Gaze of the Heavens Red Uncommon 2{r}{r} Aerial Sorcery Until end of turn, target creature gains Menace and "Whenever this creature deals combat damage to a player, exile the top two cards of your library. Until the end of your next turn, you may play land and Aerial cards exiled this way for {1} less." 2 1641303553 on 04 Jan 2022 by Sorrow
139 Geothermal Dragon Red Rare 5{3}{r}{r} Aquatic Creature – Dragon 5 4 Tap an untapped Water token: Aquatic creatures you control get +1/+0 until end of turn.
{2}{r}{r}: Geothermal Dragon gains menace and trample until end of turn.
0
140 Hail of Phoenix Feathers Red Rare 4{2}{r}{r} Aerial Instant Destroy all artifacts. Then, deal X damage to each opponent where X is the number of artifacts destroyed this way. If any aquatic artifacts were destroyed this way, deal twice X damage to each opponent and each planeswalker they control instead. 1 1648378742 on 27 Mar 2022 by Sorrow
141 Herald of the Heavens Red Uncommon 5{3}{r}{r} Aerial Creature – Kor Knight 2 4 Herald of the Heavens enters the battlefield with a sky counter.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens.
0
142 Horizon Brutalizer Red Uncommon 3{2}{r} Aerial Creature – Bird Warrior 2 3 Whenever Horizon Brutalizer deals combat damage to a player, Horizon Brutalizer gains a Sky counter.

Remove a Sky counter: Until end of turn, damage can't be prevented and players can't gain life.
0
143 Impartial Lightning Red Common 2{1}{r} Instant Deal 3 damage to any target. Permanents targeted this way lose indestructible until end of turn. 0
144 Lava-Burn Witch Red Uncommon 3{2}{r} Creature – Human Shaman 1 2 {t}: Deal 1 damage to any target.
{2}{r}: Target creature that was dealt damage this turn gets +3/+0 until end of turn.
0
145 Long-Trident Knight Red Common 3{2}{r} Aquatic Creature – Merfolk Knight 2 3 When Long-Trident Knight enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
2 1642100991 on 13 Jan 2022 by SecretInfiltrator
146 Memory Keeper Red Common 4{2}{r}{r} Aquatic Creature – Cephalid Shaman 3 3 When Memory Keeper enters the battlefield you may sacrifice five Water tokens. If you do, return target instant or sorcery from your graveyard to your hand. 0
147 Metal-Breaker Arthropleura Red Common 1{r} Creature – Insect 1 1 {r}, Sacrifice Metal-Breaker Arthropleura: Destroy target artifact. 0
148 Open Possibilities Red Uncommon 2{1}{r} Sorcery As an additional cost to cast Open Possibilities, sacrifice a land and discard two cards.

Draw four cards.
3 1644658580 on 12 Feb 2022 by Tahazzar
149 Palaeoniscum School Red Uncommon 2{r}{r} Aquatic Creature – Fish 2 2 Whenever you cast an aquatic noncreature spell, up to one target Water token you control becomes a 1/1 aquatic Fish with haste. 0
150 Pincer Guardian Red Uncommon 4{3}{r} Aquatic Creature – Eurypterid 2 2 Pincer Guardian gets +1/+0 for each Water token you control.
Sacrifice a Water token: Pincer Guardian gains first strike until end of turn.
0
151 Propaganda of the Deep Red Common 4{3}{r} Aquatic Instant Creatures you control get +2/+0 until end of turn.
If an aquatic source you control would deal damage to an aerial permanent this turn, it deals double that damage to that permanent instead.
2 1646567439 on 06 Mar 2022 by Sorrow
152 Random Probability Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a creature spell, each other player may reveal cards from the top of their library until they reveal an instant or sorcery spell. Each player may cast that instant or sorcery spell as if it had flash for {3} less. Put all other cards revealed this way on the bottom of their owner's library in a random order. 1 1643553011 on 30 Jan 2022 by Sorrow
153 Red Water Mystic Red Common 1{r} Aquatic Creature – Merfolk Shaman 1 1 Haste
Whenever you cast a sorcery spell, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
154 Reflecting Madness Red Common 4{3}{r} Aquatic Enchantment When Reflecting Madness enters the battlefield create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Whenever a creature you control deals combat damage to player, you may sacrifice a Water token. If you do, discard a card, then draw a card.
0
155 Ripper Ctenospondylus Red Rare 3{1}{r}{r} Creature – Sphenacodontid 2 4 Whenever Ripper Ctenospondylus attacks, you may put a sorcery card from your graveyard on the bottom of your library. If you do, Ripper Ctenospondylus gets +2/+0 and gains menace until end of turn. 1 1647721885 on 19 Mar 2022 by SecretInfiltrator
156 Scalding Stream Red Rare 1{r} Aquatic Instant As an additional cost to cast Scalding Stream, you may sacrifice any number of Water tokens.

Until end of turn, blue spells cast by opponents gain "This spell deals 2+X damage to its controller, where X is the number of Water tokens sacrificed."
0
157 Sea of Possibility Red Common 2{1}{r} Aquatic Sorcery As an additional cost to cast Sea of Possibility, discard a card.

Draw two cards. If you discarded an aquatic card to cast Sea of Possibility, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
158 Seconding Dagger Red Rare 1{r} Artifact – Equipment Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Seconding Dagger is aerial, copy and instant or sorcery spell you cast that targets the equipped creature.
As long as Seconding Dagger aquatic, whenever equipped creature attacks, create a token copy of it tapped and attacking with "Exile this creature at the beginning of the next endstep."
Equip {r}{r}
0
159 Spearbeak Red Common 3{2}{r} Aerial Creature – Dinosaur 3 2 When Spearbeak enters the battlefield, target Aquatic creature can't block until end of turn. 0
160 Strong Gale Slash Red Common 1{r} Aerial Sorcery Target creature gets +1/+0 and gains first strike until end of turn. If that creature has three or more Sky counters on it, it gets +1/+0 and gains doublestrike until end of turn instead. 2 1644991327 on 16 Feb 2022 by SecretInfiltrator
161 Twin Feather Shaman Red Uncommon 4{3}{r} Aerial Creature – Bird Shaman 3 3 Haste
Gust- Whenever Twin Feather Shaman attacks and isn't blocked, you may sacrifice it. If you do, copy the next instant or sorcery spell you cast.
0
162 Vent Elemental Red Uncommon 3{2}{r} Aquatic Creature – Elemental 4 1 Haste, trample
At the beginning of your endstep, sacrifice Vent Elemental.
Whirlpool {1}{r} – 3 (When this creature leaves the battlefield, you may pay {1}{r}. If you do, target creature with mana value 3 or less leaves the same way.)
2 1641842765 on 10 Jan 2022 by SecretInfiltrator
163 Vent Master's Plume Red Uncommon 1{r} Aquatic Sorcery Destroy target artifact. If an aerial artifact was destroyed this way, you may pay {r}{r}. If you do, destroy up to one other target artifact or nonbasic land. 0
164 Wavecrush Warheart Red Mythic 4{2}{r}{r} Aquatic Creature – Merfolk Berserker 4 3 Haste, trample
When Wavecrush Warheart enters the battlefield, sacrifice all Water tokens you control. If you sacrificed one or more tokens this way, create a colorless X/X aquatic Elemental token with haste and trample, where X is the number of tokens sacrificed this way.
0
165 Winged Snapper Red Common 1{r} Aerial Creature – Goblin Dinosaur 1 1 Whenever a creature blocks a creature you control with a Sky counter on it, Winged Snapper deals 1 damage to that creature.

{t}: Winged Snapper gains a Sky counter.
0
166 Wrath of War Red Mythic 5{4}{r} Instant Deal 5 damage to target creature. When that creature dies this turn, you may remove 3 Sky counters and sacrifice 3 Water tokens. If you do, deal 5 damage to that creature's controller and five damage to all planeswalkers that player controls. 0
167 Aloof Diadectomorph Green Common 4{3}{g} Aerial Creature – Diadectomorph 3 4 Aloof Diadectomorph can block creatures with Menace as though those creatures didn't have menace. 2 1642939661 on 23 Jan 2022 by SecretInfiltrator
168 Call the Rains Green Common 1{g} Aquatic Enchantment – Aura Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
0
169 Cloaked with Mists Green Common 2{1}{g} Aerial Instant Target creature you control gains hexproof until end of turn. If that creature is aerial, it gains "this creature can't be blocked by creatures with a power of 2 or less until end of turn." 1 1648379559 on 27 Mar 2022 by Sorrow
170 Cloud-Eater Tapinocephalus Green Common 6{5}{g} Aerial Creature – Dinocephalid 5 5 Remove a Sky counter from Cloud-Eater Tapinocephalus: Untap target land. 0
171 Cyclonic Pressure Green Uncommon 4{2}{g}{g} Aerial Enchantment – Aura Enchant creature
When Cyclonic Pressure enters the battlefield, put a Sky counter on the creature Cyclonic Pressure enchants. Enchanted creature gets +X/+X, where X is the number of Sky counters on it and has "All creatures able to block the enchanted creature must do so."
0
172 Dive Bomb Green Common 2{1}{g} Aerial Sorcery Target creature you control gets +1/+0 and fights target creature you don't control. When a creature with a Sky counter you control is targeted this way, that creature gains indestructible until end of turn. 0
173 Dominating Machimosaurus Green Rare 7{5}{g}{g} Aquatic Creature – Crocodile 7 7 Whenever Dominating Machimosaurus leaves the battlefield, destroy up to two target artifacts or enchantments.
Whirlpool {g}{g}{g} – 8 (When this creature leaves the battlefield, you may pay {g}{g}{g}. If you do, target creature with mana value 8 or less leaves the same way.)
0
174 Doubling Season Green Rare 5{4}{g} Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
1 1646759467 on 08 Mar 2022 by Sorrow
175 Dunk's Vortex Green Common 2{1}{g} Aquatic Instant Dunk's Vortex can target creatures with hexproof as if they didn't have hexproof.

Target creature you control fights target creature with hexproof.
4 1640822749 on 30 Dec 2021 by Sorrow
176 Dunkleosteus Green Rare 8{5}{g}{g}{g} Aquatic Creature – Fish 9 9 Trample
All creatures with a power of 2 or less able to block Dunkleosteus do so.
1 1677071470 on 22 Feb 2023 by Sorrow
177 Eke Out the Best Green Rare 2{x}{g}{g} Instant Until end of turn, X target permanents you control gain indestructible and "When a spell or ability an opponent controls causes this permanent to be sacrificed, gain 2 life and draw a card." 0
178 Flight Sustainer Green Common 3{1}{g}{g} Aerial Creature – Kor Shaman 2 3 Gust- Whenever Flight Sustainer attacks and isn't blocked, you may sacrifice it. If you do, return target aerial creature or aerial enchantment from your graveyard to your hand. 0
179 Gift of the Gas Gardens Green Rare 4{2}{g}{g} Aerial Instant As an additional cost to cast Gift of the Gas Gardens, remove any number of sky counters from creatures you control.

Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player or planeswalker, untap target land you control." If you removed three or more sky counters this way, creatures you control gain Ward {1} until end of turn. IF you removed five or more sky counters this way, draw two cards.
0
180 Gullet Stalker Green Uncommon 6{4}{g}{g} Creature – Temnospondyl 5 5 When Gullet Stalker enters the battlefield, Gullet Stalker deals damage equal to its power to each creature with hexproof. 0
181 Horizon Scout Green Common 2{1}{g} Aerial Creature – Kor Scout 2 2 Whenever a land enters the battlefield under your control, put a Sky counter on Horizon Scout. 0
182 Hydropower Tactician Green Uncommon 3{2}{g} Aquatic Creature – Merfolk Warrior 1 3 When Hydropower Tactician enters the battlefield, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whenever another aquatic creature enters the battlefield under your control, you may tap two untapped Water tokens you control. If you do, target aquatic creature you control gets +2/+2 until end of turn.
0
183 Irriti Guardian Green Common 2{1}{g} Aquatic Creature – Merfolk Warrior 2 2 At the beginning of each upkeep, you may sacrifice a Water token. If you do, Irriti Guardian gets +2/+2 until end of turn. 0
184 Land Emerging Green Uncommon 2{1}{g} Enchantment At the beginning of your upkeep you may remove a Sky counter from a creature you control and sacrifice a Water token. If you do, you may put a land from your hand onto the battlefield. 1 1643907519 on 03 Feb 2022 by Vitenka
185 Land-Dweller's Stubbornness Green Common 3{2}{g} Instant Destroy target artifact or enchantment. If an aerial or aquatic permanent was destroyed this way, target non-aerial, non-aquatic creature you control gets +2/+2 until end of turn. 0
186 Lissarn Death Arms Green Mythic 7{5}{g}{g} Aquatic Creature – Hydra Jellyish 8 8 Whenever you create a Water token, Lissarn Death Arms gets +1/+1 until end of turn.

As long as Lissarn Death Arms's power is 10 or greater, Lissarn Death Arms has deathtouch, haste, trample, vigilance, and ward {2}.
0
187 Mangrove Gardener Green Common 2{1}{g} Aquatic Creature – Cephalid Druid 3 1 When Mangrove Gardener enters the battlefield, you may tap three Water tokens. If you do, draw a card, then put a land from your hand onto the battlefield tapped. 0
188 Mokui's Beckoning Green Uncommon 3{1}{g}{g} Sorcery Search your library for a creature with a power of 4 or greater and add it to your hand, the shuffle. If you control a creature with a power of 4 or greater, gain 4 life. 0
189 Mokui, the Gargantua Green Mythic 5{3}{g}{g} Legendary Planeswalker – Mokui 5 +2: Up to one target creature gets +3/+3 until end of turn.
-4: Draw a card for each creature you control with a power of 4 or greater.
-10: You get an emblem with "Each creature you control has a base power and toughness of 8."
0
190 Mysterious Sound Green Uncommon 1{g} Aquatic Sorcery Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Then, look at the top X cards of your library, where X is the number of Water tokens you control. You may reveal a creature from among them and put it on the top of your library. Put all other cards on the bottom of your library in a random order. 1 1643149816 on 25 Jan 2022 by Sorrow
191 Mysterosuchus Green Rare 5{3}{g}{g} Creature – Crocodile 5 5 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Mysterosuchus is aquatic, destroy up to one target artifact.
At the beginning of your endstep, if Mysterosuchus is aerial, destroy up to one target enchantment.
0
192 Nesting Meganeura Green Rare 5{3}{g}{g} Aerial Creature – Insect 4 4 Gust- Whenever Nesting Meganeura attacks and isn't blocked, you may sacrifice it. If you do, create two token copies of Nesting Meganeura. 0
193 Orkansi Hermit Green Mythic 2{g}{g} Aerial Creature – Kor Druid 2 2 Trample, vigilance
Gust- Whenever Orkansi Hermit attacks and isn't blocked, you may sacrifice it. If you do, put any number of lands with different names from your hand onto the battlefield tapped.
0
194 Oversize Green Common 6{4}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 and can't be blocked by creatures with a power of 2 or less.
0
195 Razortooth Eugeneodont Green Common 4{3}{g} Aquatic Creature – Fish 4 4 Whenever Razortooth Eugeneodont attacks, you may sacrifice a Water token. If you do, Razortooth Eugeneodont gains trample until end of turn. 0
196 Ride the Wave Green Common 2{1}{g} Aquatic Sorcery Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Until end of turn, target creature gets +2/+2 and gains "This creature can't be blocked by creatures with a toughness less than the number of Water tokens you control."
0
197 Rising Sea Floor Green Common 2{1}{g} Aquatic Enchantment – Aura Enchant land
Enchanted land has "Sacrifice a Water token: Untap this land."
0
198 Roaring Winds Green Uncommon 5{3}{g}{g} Aerial Sorcery Each creature you control gets +1/+1 for each Sky counter on it and gains trample until end of turn. 2 1641761080 on 09 Jan 2022 by SecretInfiltrator
199 Swarm of Flies Green Uncommon 2{g}{g} Aerial Creature – Insect 1 1 When Swarm of Flies enters the battlefield, you may remove XX Sky counters from any number of creatures you control.

When Swarm of Flies enters the battlefield, create X token copies of Swarm of Flies.
4 1642841732 on 22 Jan 2022 by dude1818
200 Tanid Island Survivalist Green Common 2{1}{g} Creature – Human 1 2 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Tanid Island Survivalist is Aquatic, Tanid Island Survivalist gets +1/+1.
As long as Tanid Island Survivalist is Aerial, Tanid Island Survivalist has "{t}: Add {g}."
0
201 Thick Fog Green Common 2{1}{g} Aerial Instant Prevent all combat damage that would be dealt this turn.

Put a Sky counter on up to one target creature.
0
202 Tidespout Caller Green Uncommon 6{4}{g}{g} Aquatic Creature – Merfolk Shaman 3 3 Sacrifice X Water tokens,{t}: Create an X/X aquatic colorless Elemental token. 3 1641843234 on 10 Jan 2022 by SecretInfiltrator
203 Titanomaw Green Common 6{5}{g} Aerial Creature – Goblin Dinosaur 5 5 Trample
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
0
204 Titanomaw's Sky-Blitz Green Rare 4{2}{g}{g} Aerial Enchantment Whenever a creature you don't control with hexproof enters the battlefield, target aerial creature you control deals damage equal to its power to that creature. 2 1646368321 on 04 Mar 2022 by SecretInfiltrator
205 Vanseeli Glyphbreaker Green Uncommon 4{2}{g}{g} Aquatic Creature – Cephalid Shaman 4 3 Whenever Vanseeli Glyphbreaker attacks, you may sacrifice two Water tokens. If you do, destroy target artifact or enchantment. If that target is aerial, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." 0
206 Wash Up Green Rare 5{3}{g}{g} Aquatic Sorcery Return target up to one target artifact, creature, enchantment, and planeswalker card from your graveyard to your hand. For each aquatic permanent added to your hand this way, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block." 0
207 Wild Water Raider Green Common 3{1}{g}{g} Aquatic Creature – Cephalid Warrior 3 3 When Wild Water Raider enters the battlefield, draw a card.
Whirlpool 2 – {2}{g} (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value {2}{g} or less leaves the same way.)
0
208 Yar Peaks Ranger Green Uncommon 4{3}{g} Aerial Creature – Bird Scout 3 3 Trample
Gust- Whenever Yar Peaks Ranger attacks and isn't blocked, you may sacrifice it. If you do, name a land type. Until end of turn, lands of that type may add mana of any color.
0
209 Diligent Ulemosaurus Multicolour Uncommon 5{3}{w}{u} Creature – Dinocephalid 3 3 Hexproof, vigilance
At the beginning of each endstep, if no player lost life, scry 2.
2 1646159658 on 01 Mar 2022 by Vitenka
210 Lost in Thought Multicolour Uncommon 2{u}{w} Enchantment – Aura Enchant permanent nonland
Enchanted permanent has "{3},{t}: Draw a card and gain 3 life." and loses all other abilities.
0
211 Screaming Disruption Multicolour Uncommon 3{1}{u}{b} Instant As an additional cost to cast Screaming Disruption, return a creature to its owner's hand.

Draw two cards and each opponent loses two life.
0
212 Shadow Snatcher Multicolour Uncommon 5{3}{u}{b} Creature – Nightstalker Rogue 2 2 Flash
When Shadow Snatcher enters the battlefield, return target permanent to its owner's hand, remove up to two counters from target permanent, and destroy up to two tokens.
0
213 Veerpal, Deadly Diver Multicolour Mythic 2{u}{b} Legendary Planeswalker – Veerpal 3 +1: Until end of turn, whenever a creature exits the battlefield, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
-3: Until the beginning of your next upkeep, Water tokens gain "{u}, Sacrifice this permanent: Counter target noncreature spell."
-6: Draw X cards and lose X life, where X is the number of Water tokens you control.
0
214 Punishment Gauntlets Multicolour Uncommon 2{b}{r} Artifact – Equipment Equipped creature has "Whenever this creature becomes blocked, deal 1 damage to the defending player." and "Whenever a creature dealt damage by this creature dies, deal 2 damage to that creature's controller."

Equip {2}
0
215 Ravenous Cryptovenator Multicolour Uncommon 2{b}{r} Creature – Sphenacodontid 2 2 Whenever a creature you don't control dies, Ravenous Cryptovenator gets +2/+0 until end of turn.

Whenever a creature dealt damage by Ravenous Cryptovenator dies, gain 1 life.
0
216 Adaptable Hunter Multicolour Uncommon 4{2}{r}{g} Creature – Human Warrior 3 3 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Adaptable Hunter is aquatic, Adaptable Hunter gets +X/+0, where X is the number of Water tokens you control.
As long as Adaptable Hunter is aerial, Adaptable Hunter gets +X/+0 where X is the number of Sky counters on all permanents you control.
0
217 Shark Skin Club Multicolour Uncommon 4{2}{r}{g} Artifact – Equipment Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage, you may destroy target artifact or enchantment."
Equip {2}
1 1643025356 on 24 Jan 2022 by Sorrow
218 Glarstcire Tallier Multicolour Uncommon 5{3}{w}{g} Creature – Human Advisor 4 4 Ward {1}
At the beginning of your endstep, if you gained life this turn you may sacrifice Glarstcire Tallier. If you do, choose 1-
•Double the amount of counters on target permanent
•Double the amount of tokens of a single type.
0
219 The First Land Above Water Multicolour Uncommon 2{g}{w} Instant Search your library for a land, reveal it, add it to your hand, then shuffle.

Until end of turn, lands you control have "{1},{t}: Gain 2 life."
0
220 Bind Fate to Eternity Multicolour Uncommon 2{w}{b} Enchantment As Bind Fate to Eternity enters the battlefield, name a nonland permanent.
Whenever a permanent of the chosen name enters the battlefield under an opponent's control, you may return target permanent that was put into your graveyard this turn from the graveyard to the battlefield.
0
221 Galsys End-Prophet Multicolour Uncommon 2{w}{b} Creature – Human Warlock 2 2 At the beginning of your endstep, if a permanent you controlled left the battlefield this turn, gain 1 life and each opponent loses 1 life. 1 1648666125 on 30 Mar 2022 by dude1818
222 Carrion Sniffer Multicolour Uncommon 6{4}{b}{g} Creature – Nycteroleterid 5 5 Flash
When Carrion Sniffer enters the battlefield, exile target player's graveyard and gain 1 life for each creature card exiled this way.
0
223 Mysteries of Death Multicolour Uncommon 2{b}{g} Sorcery Target player loses life equal to the number of enchantments you control.

{b}{g}, Exile Mysteries of Death from your graveyard: Enchanted creatures you control gain deathtouch until end of turn. Activate this ability only when you could cast a sorcery.
0
224 Reject by Physique Multicolour Uncommon 2{g}{u} Instant Counter target spell that targets a creature you control. That creature gets +3/+3 until end of turn. 0
225 Scrounging Scout Multicolour Uncommon 2{u}{g} Creature – Human Scout 2 2 At the beginning of your endstep, if you have fewer cards in your hand than creatures you control, draw a card. 0
226 Bout of Elements Multicolour Uncommon 3{1}{u}{r} Instant Draw a card and deal 3 damage to up to one target creature or planeswalker.
1 1642110757 on 13 Jan 2022 by SecretInfiltrator
227 Glarstcire Stormcaller Multicolour Uncommon 3{1}{u}{r} Creature – Human Wizard 2 3 Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Glarstcire Stormcaller is aerial, Glarstcire Stormcaller has "Remove a Sky counter from any creature and sacrifice Glarstcire Stormcaller: Deal 4 damage to target creature."
As long as Glarstcire Stormcaller is aquatic, Glarstcire Stormcaller has "Sacrifice a water token and Glarstcire Stormcaller: Counter target noncreature spell."
1 1645950231 on 27 Feb 2022 by SecretInfiltrator
228 Homecoming Multicolour Uncommon 2{r}{w} Instant Cast Homecoming only during the combat phase, after attackers have been declared.

Put target attacking creature on the bottom of its owner's library. It's controller creates a 3/3 red-white Angel Phoenix creature token that's tapped and attacking.
0
229 Paulina, Eternally Above Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Paulina 3 +1: Creatures you control with Sky counters gain haste and vigilance until end of turn.
-X: Distribute X Sky counters among any number of target creatures.
-2: You gain an emblem with "Remove 3 Sky counters: Return Paulina, Eternally Above to from your graveyard to the battlefield."
0
230 Sun-Graced Dimetrodon Multicolour Uncommon 4{2}{r}{w} Creature – Sphenacodontid 4 3 Vigilance
Whenever Sun-Graced Dimetrodon attacks, Sun-Graced Dimetrodon deals 1 damage to target creature.
0
231 Disputing Blade Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+0 and has "If the equipped creature is aerial, whenever an aquatic creature blocks it, that creature gets -1/-0 until end of turn. If the equipped creature is aquatic, whenever an aerial creature blocks it, that creature gets -1/-0 until end of turn."
Equip {1}
0
232 Existence Particle Artifact Rare 3{3} Artifact {t}: Each player draws a card, then puts a card from their hand on the bottom of their library.

{3}, Sacrifice Existence Particle: Put all cards in your graveyard on the bottom of your library in a random order..
0
233 Guiding Tome Artifact Uncommon 3{3} Artifact {t}: Put a card from your graveyard on the bottom of your library.

At the beginning of your upkeep, if you have no cards in your graveyard, sacrifice Guiding Tome, gain 4 life, and draw a card.
0
234 Inversion Mirror Artifact Uncommon 3{3} Artifact Creature – Shapeshifter Construct 1 1 Defender
Switch the power and toughness of all creatures that are blocked by Inversion Mirror.

{2}: Inversion Mirror gets +1/+1 until end of turn.
0
235 Monument of Balance Artifact Rare 2{2} Artifact {t}: Target creature gets +1/+0 and another target creature gets -1/-0 until end of turn. If you control an aerial and an aquatic permanent, untap target permanent you control and tap target permanent you don't control. 0
236 Moon Clock Monura Artifact Uncommon 3{3} Artifact Creature – Insect 1 2 Whenever Moon Clock Monura attacks reveal the top card of your library. If an aerial card is revealed this way, the next instant or sorcery you cast this turn costs {1} less. If an aquatic card is revealed this way, target creature gets +2/+1 until end of turn. 0
237 Reclamation Probe Artifact Common 3{3} Artifact Creature – Scout 3 2 When Reclamation Probe enters the battlefield, put the top two cards of your graveyard into your library, then return a basic land put into your graveyard this way to your hand. 0
238 Reversal Bringer Artifact Rare 5{5} Artifact Creature – Golem Knight 4 4 Whenever Reversal Bringer deals combat damage to a player, exile the top card of that player's library.

Spells that share a type with a card exiled by Reversal Bringer this turn cost you {2} less to cast.
0
239 Rising and Sinking Stone Artifact Uncommon 3{3} Artifact Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
{t}: Add {1}.
{t}: Add one mana of any color. Spend this mana only to cast a noncreature spell. Activate this ability only if Rising and Sinking Stone is aerial.
{t}: Add one mana of any color. Spend this mana only to cast a creature spell or pay for a creature's ability. Activate this ability only if Rising and Sinking Stone is aquatic.
1 1645213764 on 18 Feb 2022 by SecretInfiltrator
240 Rusted Prophet Artifact Uncommon 2{2} Artifact Creature – Golem Wizard 2 2 Whenever Rusted Prophet attacks, each player scrys 1. 1 1647287745 on 14 Mar 2022 by dude1818
241 Stone of Above and Below Artifact Common 3{3} Artifact Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
{t}: Add one mana of any color.
{t}: Put a Sky counter on target creature. Activate this ability only if Stone of Above and Below is aerial.
{t}. Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Activate this ability only if Stone of Above and Below is aquatic.
0
242 Temptation Platform Artifact Common 1{1} Artifact {2},{t}: Target creature you control's base power and toughness become 2 until end of turn. If that creature was aerial or aquatic, it loses that type, and gets +1/+1 until end of turn. 0
243 Two-Worlds Golem Artifact Common 8{8} Artifact Creature – Golem 6 6 Defender
If you control a creature with a Sky counter and a Water token, Two-Worlds Golem can attack as though it didn't have defender.
0
244 Galsys Flats Land Rare 0 Land – Plains ({t}: Add {w}}
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If is Aquatic, Galsys Flats is also an Island and a Mountain. If Galsys Flats is Aerial, Galsys Flats is also Swamp and a Forest.
1 1641843115 on 10 Jan 2022 by SecretInfiltrator
245 Glarstcire Microcontinent Land Rare 0 Land – Forest ({t}: Add {g}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Glarstcire Microcontinent is aquatic, Glarstcire Microcontinent is also a Plains and a Swamp. As long as Glarstcire Microcontinent is aerial, Glarstcire Microcontinent is also Mountain and an Island.
0
246 Life-Shaped Biome Land Common 0 Land {t}: Add {c}.
Tap a creature you control, {t}: add one mana of any color of the tapped creature.
0
247 Sthapposk Mire Lands Land Rare 0 Land – Swamp ({t}: Add {b}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Sthapposk Mire Lands is Aquatic, Sthapposk Mire Lands is also Mountain and a Plains. If Sthapposk Mire Lands is Aerial, Sthapposk Mire Lands is also an Island and a Forest
0
248 Tanid Island Land Rare 0 Land – Island ({t}: Add {u}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Tanid Island is Aquatic, Tanid Island is also a Swamp and a Forest. If Tanid Island is Aerial, Tanid Island is also a Plains and Mountain.
0
249 Yar Peaks Land Rare 0 Land – Mountain ({t}: Add {r}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Yar Peaks is aquatic, Yar Peaks is a Forest and an Island. As long as Yar Peaks is Aerial, Yar Peaks is also a Plains and a Swamp.
0
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Mechanics | Skeleton | Story: To Find a Phoenix