Edekarlan, Torn Between Sky and Sea: Comments

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Mechanics | Skeleton | Story: To Find a Phoenix

> Sorrow wrote: "I chose to keep Gust because it was one of the only aerial mechanics I'd developed that wasn't parasitic."

Speaking of non-parasitic mechanics for the two supertypes. Have you considered convoke for aquatic cards?

No, and I'm not interested in Convoke for Aquatic; Convoke has no flavor for the setting. I'm not interested in convoke as a consequence of using Water tokens.

Is there any mechanical identity to aquatic and aerial beyond one using tokens, the other using counters and flying (and gust deriving from aerial access to flying).

Is one of the better at card filtering, or tapping? Does one go wide, one go tall? Is one more aggro, the other more contoling? Does one do more ETB effects, while the other does death triggers?

If all you have is sky counters, every card design + set mechanic uses sky counters.

    1. I just remembered whirlpool.

No, I didn't really think this out as far as what each supertype faction does, mostly going for top-down ideas for individual cards.

I have had aquatic trade in Water tokens for big stuff (Tidespout Caller, Wavecrush Warheart, and Water Shaper), but I haven't made any big payoffs yet for Sky counters. Red Dawn Prophet and probably/maybe? Wonder Stream are the only cards with big payoffs for Sky counters.

I'm rather skeptical about Aquatic/Aerial supertypes all in all to the point where I feel uncomfortable even commenting on them. Do they carry some sort of inherent mechanical baggage with them or are they used more like markers in the vein of typical creature types and such?

The mechanics page of this set does nothing to explain what these Aquatic and Aerial super types are or what purpose they server. I would recommend adding a paragraph or two about them in there.

I was about to drop this post on a card but it's more appropriate here. Looking at the past commentary on this page, it seems like these questions have already been brought up to some extent previously, which IMO reinforces the need to address them in the set's mechanics page.

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