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Mechanics | Skeleton | Story: To Find a Phoenix

CardName: Strong Gale Slash Cost: R Type: Aerial Sorcery Pow/Tgh: / Rules Text: Target creature gets +1/+0 and gains first strike until end of turn. If that creature has three or more Sky counters on it, it gets +1/+0 and gains doublestrike until end of turn instead. Flavour Text: Set/Rarity: Edekarlan, Torn Between Sky and Sea Common

Strong Gale Slash
{r}
 
 C 
Aerial Sorcery
Target creature gets +1/+0 and gains first strike until end of turn. If that creature has three or more Sky counters on it, it gets +1/+0 and gains doublestrike until end of turn instead.
Updated on 16 Feb 2022 by Sorrow

History:

2022-02-15 16:48:57: Sorrow created the card Strong Gale Slash

Is there a system to whether a color wants to go wide or go tall with sky counters? Draft themes?

I wonder whether this really needs a threshold of three counters or just one.

There are no draft archetypes. I was feeling conservative on doublestrike since a number of aerial creatures already enter with Sky counters. As the set continues, the number of counters for doublestrike is something that should be looked at.

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