Edekarlan, Torn Between Sky and Sea
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
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When Banisher Thaumaturge enters the battlefield, exile target nonland permanent with a mana value of 3 or less.
When Banisher Thaumaturge leaves the battlefield, exile target nonland permanent with a mana value of 1 or less.
When Banisher Thaumaturge leaves the battlefield, exile target nonland permanent with a mana value of 1 or less.
4/5
Tap three untapped Water tokens: Target creature gets +0/+5 until end of turn.
A nuisance to plankton farmers, Pevosi Sea Tamers have herded Bolky Gown Jellies en masse to block aerial assaults in the Traedcian ocean.
0/4
Creatures you control get +1/+1 until end of turn.
Put a sky counter on each aerial creature you control.
Put a sky counter on each aerial creature you control.
Paulina had only just united the Cloud Kingdoms when Veerpal came to her attention.
At the beginning of your upkeep, if you control a Water token, gain 1 life.
Tap two water tokens, : Target creature with a power of 1 or less gains indestructible until end of turn.
Tap two water tokens, : Target creature with a power of 1 or less gains indestructible until end of turn.
0/4
Tap an untapped Water token: Target creature gains vigilance until end of turn.
As the self-titled Queen of the Deep, Veerpal entreated herself to all orders and organizations the former Sea Kings used.
2/2
Enchant aerial creature
Enchanted creature gets +3/+3, has lifelink vigilance, and is an Angel in addition to its other types.
Remove 5 Sky counters from an aerial creature. Attach Crown of the Heavens to that creature.
Enchanted creature gets +3/+3, has lifelink vigilance, and is an Angel in addition to its other types.
Remove 5 Sky counters from an aerial creature. Attach Crown of the Heavens to that creature.
At the beginning of your endstep, put a Sky counter on Cyclone Lancer.
Remove two Sky counters from Cyclone Lancer: Cyclone Lancer gains doublestrike until end of turn.
Remove two Sky counters from Cyclone Lancer: Cyclone Lancer gains doublestrike until end of turn.
3/3
Whenever an aerial creature you control becomes tapped for the first time each turn, you may tap target up to one target aquatic creature.
Whenever an aquatic creature you control becomes tapped for the first time each turn, you may tap up to one target aerial creature.
Whenever an aquatic creature you control becomes tapped for the first time each turn, you may tap up to one target aerial creature.
Target creature gains indestructible until end of turn.
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Enchant aquatic creature
Enchanted creature has ": The next 10 damage that would be dealt to target player or planeswalker is dealt to enchanted creature instead."
Enchanted creature has ": The next 10 damage that would be dealt to target player or planeswalker is dealt to enchanted creature instead."
Extinction Event costs more if you don't control an aquatic and an aerial permanent.
Choose 1-
• Destroy all aquatic noncreature permanents.
• Destroy all aquatic creatures.
• Destroy all aerial noncreature permanents
• Destroy all aerial creatures.
Choose 1-
• Destroy all aquatic noncreature permanents.
• Destroy all aquatic creatures.
• Destroy all aerial noncreature permanents
• Destroy all aerial creatures.
Equipped creature gets +X/+X where is the number of Sky counters that creature has and has "Whenever this creature attacks or blocks, exile target nonland permanent with a mana value lower than the number of Sky counters on the equipped creature."
Equip- Remove a Sky counter
Equip- Remove a Sky counter
Put a Sky counter on target creature. Until end of turn, that creature gains "Whenever this creature attacks, tap up to X target creatures, where X is the number of Sky counters on this creature."
When Galsys' Solitary Titan enters the battlefield exile up to one target artifact, equipment, and creature until Galsys' Solitary Titan leaves the battlefield. Those cards gain "When this permanent enters the battlefield, each player draws a card."
5/6
Creatures you control get +0/+X until end of turn, where X is the number of Water tokens you control.
All of the Traedcian Ocean is Ornelv's gate. None from the skies have ever swam inside the deepest of the water kingdoms.
Return target creature card you own that died this turn to the battlefield. If an aerial creature would be put onto the battlefield this way, it enters with five additional sky counters.
Cast Hydroshield Defense only during an opponent's turn.
Until end of turn, Water tokens you control lose "This creature can't attack or block."
Until end of turn, Water tokens you control lose "This creature can't attack or block."
Enchant creature
Enchanted creature gets +1/+1, has first strike, and "Whenever this creature deals combat damage to a player, if Legion Strike isn't enchanted with a token, create a token copy of Legion Strike and attach it to target creature."
Enchanted creature gets +1/+1, has first strike, and "Whenever this creature deals combat damage to a player, if Legion Strike isn't enchanted with a token, create a token copy of Legion Strike and attach it to target creature."
Lifelink
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
2/2
As Lustrous Pearl enters the battlefield, you may tap three untapped Water tokens. If you do, draw a card.
: Add . Spend this mana only to cast enchantment or aquatic creature spells.
: Add . Spend this mana only to cast enchantment or aquatic creature spells.
Vigilance
: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
2/2
Equipped creature gets +1/+1 and has Ward .
Equip- Remove 2 Sky counters.
Equip- Remove 2 Sky counters.
"After thousands of years, did you really think we wouldn't protect our wings?" -Ardhaz, Knight of Paulina
Tap an untapped Water token: Target nontoken aquatic creature without first strike gains first strike until end of turn.
At the beginning your endstep, exile each tapped Water token you control and create a 1/1 aquatic white Warrior token for each Water exiled this way.
At the beginning your endstep, exile each tapped Water token you control and create a 1/1 aquatic white Warrior token for each Water exiled this way.
3/3
When Pevosi Novice enters the battlefield, you may sacrifice a Water token. If you do, create a 1/1 aquatic white Elemental Soldier token.
2/1
Pufferbird enters the battlefield with 3 Sky counters.
At the beginning of your upkeep, you may move a Sky coutner from Pufferbird to another target Aerial creature.
At the beginning of your upkeep, you may move a Sky coutner from Pufferbird to another target Aerial creature.
Round as the biggest cloud, and just as light.
1/4
As you cast Razor Wave, you may sacrifice a Water token.
Target creature gets +1/+2 and gains first strike until end of turn. If you sacrificed a Water token, target creature gets +1/+2 and gains doublestrike until end of turn instead.
Target creature gets +1/+2 and gains first strike until end of turn. If you sacrificed a Water token, target creature gets +1/+2 and gains doublestrike until end of turn instead.
Gust- Whenever Relic Caller attacks and isn't blocked, you may sacrifice it. If you do, return target Aura or Equipment card from your graveyard to your hand.
3/2
Whenever Rock Outcrops Protectors attacks, if your life total is higher than your starting life total, creatures you control get +1/+1 until end of turn.
2/2
Gust- Whenever Rolling Clouds Skysail attacks and isn't blocked, you may sacrifice it. If you do, destroy up to one target tapped creature with a power of 4 or greater.
The Rolling Clouds bring game to the sky kingdoms, complete with the their own wardens.
3/3
Whenever a Water token you control leaves the battlefield, you may pay . If you do, create a 1/1 aquatic white Elemental Soldier token.
: Soldiers you control gain vigilance until end of turn.
: Soldiers you control gain vigilance until end of turn.
2/3
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Skyblades Forged and Broken is aerial you may return target aura or equipment from your graveyard to your hand.
At the beginning of your endstep, if Skyblades Forged and Broken is aquatic you may destroy target permanent you don't control that's attached to another permanent.
At the beginning of your endstep, if Skyblades Forged and Broken is aerial you may return target aura or equipment from your graveyard to your hand.
At the beginning of your endstep, if Skyblades Forged and Broken is aquatic you may destroy target permanent you don't control that's attached to another permanent.
Target creature gets +1/+1 for each Sky counter on it until end of turn If that creature has five or more Sky counters on it, it gains indestructible until end of turn.
Opposing winds can cleave even the mightiest waves.
Each creature you control gains a Sky counter.
Gain 1 life for each creature you control. If you gained three or more life this way, creatures you control get +1/+1 until end of turn.
Gain 1 life for each creature you control. If you gained three or more life this way, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, create X aquatic 0/1 colorless Water tokens with "This creature can't attack or block." where X is your life total.
Sacrifice 6 Water tokens: Gain 3 life.
Sacrifice 6 Water tokens: Gain 3 life.
Destroy target attacking creature. If Thwart the Assault targets an aquatic creature and you control an aerial creature or vice-versa, untap up to one Plains you control.
Vigilance
Instants and sorceries cost more to cast for each Water token you control.
Water tokens you control get +0/+1 for each aquatic artifact and aquatic enchantment you control.
Instants and sorceries cost more to cast for each Water token you control.
Water tokens you control get +0/+1 for each aquatic artifact and aquatic enchantment you control.
5/5
Water tokens you control have ",: Creatures you control get +1/+1 until end of turn."
Spectacle was necessary in tying Paulina to Veerpal. Veerpal knew she needed her time to as Queen of the Deep to be as extravagant as possible.
0/3
When Wall of Wind enters the battlefield, put a Sky counter on each aerial creature you control.
Creatures you control with Sky counters can block up to X creatures, where X is the number of Sky counters on them.
Creatures you control with Sky counters can block up to X creatures, where X is the number of Sky counters on them.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Wandering Sailor is Aerial, Wandering Sailor gains first strike until end of turn. If Wandering Sailor is Aquatic instead, Wandering Sailor gains vigilance until end of turn.
At the beginning of your upkeep, if Wandering Sailor is Aerial, Wandering Sailor gains first strike until end of turn. If Wandering Sailor is Aquatic instead, Wandering Sailor gains vigilance until end of turn.
2/3
Remove a Sky counter: War Cloud and each other creature you control with a Sky counters gains you choice of vigilance, first strike, or lifelink until end of turn.
At the beginning of your endstep, if your life total is equal to or greater than your starting life total, put a Sky counter on War Cloud.
At the beginning of your endstep, if your life total is equal to or greater than your starting life total, put a Sky counter on War Cloud.
4/4
Whenever Windwatch Captain blocks, Windwatch Captain gains a Sky counter.
Creatures you control have "Remove a Sky counter: Prevent the next 1 damage that would be dealt to any target."
Creatures you control have "Remove a Sky counter: Prevent the next 1 damage that would be dealt to any target."
1/3
Return target noncreature spell to its owner's hand.
Until end of turn, players can't cast noncreature spells with the same mana value as the targeted spell.
Until end of turn, players can't cast noncreature spells with the same mana value as the targeted spell.
Enchant creature
Enchanted creature has hexproof and "Tap two untapped Water tokens: This creature cant' be blocked until end of turn."
Enchanted creature has hexproof and "Tap two untapped Water tokens: This creature cant' be blocked until end of turn."
Veerpal's first step was to adapt.
Return target creature to its owner's hand. If the target was a token, scry 1 and put a Sky counter on up to one target creature.
"The cumulonimbus favors Paulina today."-Orjen, Forecast Surveyor
When Cloud Reader enters the battlefield, Scry 1, then draw a card.
Cloud Readers are sought to foretell everything from first romances to government policies.
1/2
Exile target nontoken creature, then return it to the battlefield under its owner's control. If an aerial creature was exiled this way, it gains hexproof until end of turn and enters the battlefield with a Sky counter.
Cold Front Killer enters the battlefield with a Sky counter.
Remove a Sky counter: Cold Front Killer can't blocked until end of turn.
Remove a Sky counter: Cold Front Killer can't blocked until end of turn.
A note on the body of Paulina's knight read "Paulina would rule in front with fire. Our king rules with cold distance."
2/2
Whenever a permanent is sent to a player's hand from the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
1/2
Whenever you cast an Aquatic instant or sorcery spell, scry 1.
Sacrifice four water tokens: Target instant or sorcery spell can't be countered by spells or abilities.
Sacrifice four water tokens: Target instant or sorcery spell can't be countered by spells or abilities.
2/2
When Deep-Water Augur enters the battlefield, if you have seven or more cards in your hand, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whirlpool 2 – (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value or less leaves the same way.)
Whirlpool 2 – (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value or less leaves the same way.)
3/4
At the beginning of your endstep, if you drew two or more cards this turn, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Sacrifice two Water tokens: Tap target creature. That creature's controller mills cards equal to its toughness.
Sacrifice two Water tokens: Tap target creature. That creature's controller mills cards equal to its toughness.
8/8
Whirlpool 4 – (When this creature leaves the battlefield, you may pay 4. If you do, target creature with mana value or less leaves the same way.)
1/3
Each player returns a creature they control to its owner's hand. Each player who returned a creature to their hand this way may put a creature card of the same that shares a supertype with it, and with a greater mana value from their hand onto the battlefield. (Aerial and Aquatic are supertypes)
Hexproof
,: Target player reveals their hand. If no aerial cards were revealed this way, put a sky counter on up to one target creature.
,: Target player reveals their hand. If no aerial cards were revealed this way, put a sky counter on up to one target creature.
1/2
Scry 2, then draw 2 two cards. If you have a total of five or more Sky counters on creatures you control, you may Scry 5 instead, then draw two cards.
"If you can foretell the weather, you can foretell anything else." -Vakkarien, Forecast Surveyor
At the beginning of your endstep, reveal the card on the top of your library. If an instant or sorcery is revealed this way, you may cast a copy without paying its mana cost.
4/3
Whenever you cast an instant or sorcery spell, you may remove a Sky counter from a creature you control. If you do, tap or untap target creature or artifact.
At the beginning of your endstep, if you have seven or more cards in your hand, put a Sky counter on each creature you control.
At the beginning of your endstep, if you have seven or more cards in your hand, put a Sky counter on each creature you control.
If you control three or more Water tokens, scry 3.
Draw a card.
Draw a card.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
Instants and sorceries you cast cost less as long as Lone Rock Researcher is aerial.
Artifacts and enchantments you cast less as long as Lone Rock Researcher aquatic.
Instants and sorceries you cast cost less as long as Lone Rock Researcher is aerial.
Artifacts and enchantments you cast less as long as Lone Rock Researcher aquatic.
3/3
Counter target spell, then choose 1-
•Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
•Put a Sky counter on target creature.
•Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
•Put a Sky counter on target creature.
Outside of everything's grasp, the Moon dictates Edekarlan's fate.
Opal Turtle has hexproof as long as it didn't enter the battlefield this turn.
The first year of a turtle's life is dangerous. After that, few creatures bother them.
1/3
When Reweave Artifice enters the battlefield, gain control of target artifact or enchantment until Reweave Artifice leaves the battlefield.
Tap a nontoken artifact: Until end of turn, activated abilities of artifacts and enchantments you control cost less.
Tap a nontoken artifact: Until end of turn, activated abilities of artifacts and enchantments you control cost less.
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand and has Whirlpool – 12 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 12 or less leaves the same way.).
Enchanted creature gets +1/+1 for each card in your hand and has Whirlpool – 12 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 12 or less leaves the same way.).
Whenever you draw a card, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Sacrifice five Water tokens: Each opponent mills three cards.
Sacrifice five Water tokens: Each opponent mills three cards.
Gust- Whenever Skywheel Mechanic attacks and isn't blocked, you may sacrifice it. If you do, untap all artifacts you control.
3/4
As an additional cost to cast Storm Queller, you may remove any number of Sky counters from creatures you control.
Flash
When Storm Queller enters the battlefield, counter target noncreature spell with a mana value of X or less, where X is the number of Sky counters removed when casting Storm Queller.
Flash
When Storm Queller enters the battlefield, counter target noncreature spell with a mana value of X or less, where X is the number of Sky counters removed when casting Storm Queller.
1/1
Enchant creature
When Stormwind Power enchants a creature, put two Sky counters on that creature.
Whenever enchanted creature attacks or blocks, you may remove any number of Sky counters. For each Sky counter removed this way, creatures blocking or being blocked by the enchanted creature get -1/-0.
When Stormwind Power enchants a creature, put two Sky counters on that creature.
Whenever enchanted creature attacks or blocks, you may remove any number of Sky counters. For each Sky counter removed this way, creatures blocking or being blocked by the enchanted creature get -1/-0.
Counter target aquatic spell unless its controller pays .
Scry 1.
Scry 1.
The Sky Wizards of Tramjia know spells that send breeching leviathans and krakens back to depths.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
,: Untap target creature. If Swirl of Upturn is aerial, put a Sky counter on it. If Swirl of Upturn is aquatic, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
,: Untap target creature. If Swirl of Upturn is aerial, put a Sky counter on it. If Swirl of Upturn is aquatic, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Tap target creature. That creature doesn't untap during its controller's next untap step.
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever a creature with a Sky counter on it deals combat damage to a player, you may remove a Sky counter from it. If you do, draw a card, then discard a card.
: Put a Sky counter on Thief of Winds.
: Put a Sky counter on Thief of Winds.
3/5
Whenever you draw a card, put a Sky counter on target creature.
Remove a Sky counter: Return Toapian Drake to your hand.
Remove a Sky counter: Return Toapian Drake to your hand.
The Toapian kingdom's messengers soar through every space in the sky to deliver their letters.
2/3
Ward
Whirlpool – 7 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 7 or less leaves the same way.)
Whirlpool – 7 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 7 or less leaves the same way.)
5/5
Put a Sky counters on target creature. Until end of turn, that creature gains "Whenever this creature deals combat damage to a player, you may remove any number of Sky counters from that creature. For each counter removed this way, return up to X target tapped creatures to their owner's hand.
As an additional cost to cast Undisturbed Epoch, sacrifice five Water tokens or remove five sky counters.
Take an extra turn after this one. If you sacrificed Water tokens, aquatic spells cost less to cast during that turn. If you removed sky counters, aerial spells cost less to cast during that turn. Exile Undisturbed Epoch.
Take an extra turn after this one. If you sacrificed Water tokens, aquatic spells cost less to cast during that turn. If you removed sky counters, aerial spells cost less to cast during that turn. Exile Undisturbed Epoch.
When you cast Unspecialized Failure, each opponent mills four cards.
Return target non-aerial, non-aquatic creature an opponent controls to its owner's hand.
Return target non-aerial, non-aquatic creature an opponent controls to its owner's hand.
Whenever Vanseeli Marauder attacks, you may tap any number of untapped Water tokens you control. For each token tapped this way, tap up to one target nonland permanent.
The Vanseeli people have no organization, but has the sea ever been organized?
3/2
Water tokens enter the battlefield as copies of any aquatic creature on the battlefield.
Water will take whatever shape is available.
3/5
Counter target aerial spell unless its controller pays .
Scry 1.
Scry 1.
The Pevosi Sea Tamers have wielded waves that crash through the clouds.
As you cast Way of the Hermit Crab, you may tap an untapped Water token.
Until end of turn, Target creature you control "When this creature deals combat damage to a player, draw a card." If you tapped a Water token as you cast Way of the Hermit Crab, that creature also gains hexproof until end of turn.
Until end of turn, Target creature you control "When this creature deals combat damage to a player, draw a card." If you tapped a Water token as you cast Way of the Hermit Crab, that creature also gains hexproof until end of turn.
Winds of Fortune costs less if you have no cards in your hand.
Remove all Sky counters from all creatures you control, then draw X cards, where X is the amount of Sky counters removed this way.
Remove all Sky counters from all creatures you control, then draw X cards, where X is the amount of Sky counters removed this way.
Whenever you cast an instant or sorcery spell, you may remove Sky counters from any number of permanents equal to the spell's mana value. If you do, copy it. You may choose new targets for the copy.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Yar Peaks Koolasuchus is aerial, sorceries you cast have "Put a Sky counter on target aerial creature."
As long as Yar Peaks Koolasuchus is aquatic, instants you cast have "Untap target Water token."
As long as Yar Peaks Koolasuchus is aerial, sorceries you cast have "Put a Sky counter on target aerial creature."
As long as Yar Peaks Koolasuchus is aquatic, instants you cast have "Untap target Water token."
5/4
At the beginning of your endstep, if you created a Water token this turn, return Abyssal Rotter to the battlefield tapped.
Sacrifice two Water tokens: Abyssal Rotter gains deathtouch until end of turn.
Sacrifice two Water tokens: Abyssal Rotter gains deathtouch until end of turn.
2/1
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Agent of Extinction is Aquatic, remove four Sky counters from target permanent. If Agent of Extinction is Aerial, destroy four target Water tokens instead.
At the beginning of your upkeep, if Agent of Extinction is Aquatic, remove four Sky counters from target permanent. If Agent of Extinction is Aerial, destroy four target Water tokens instead.
4/3
Pay 2 life, sacrifice a Water token,: Whirlpool costs of creatures you control cost less until end of turn.
"Swimming or floating, the turbulence of our world is has far more power than any one of us can weild."- Ikanz, Akairys Whirlpool Mage
2/4
As an additional cost to cast All Arcane Answers, you may remove five Sky counters and sacrifice five Water tokens.
Search your library for a card and add that card to your hand, then shuffle. If you removed five Sky counters and sacrificed five Water tokens, you may search your library for three cards, add them to your hand, then shuffle instead.
Search your library for a card and add that card to your hand, then shuffle. If you removed five Sky counters and sacrificed five Water tokens, you may search your library for three cards, add them to your hand, then shuffle instead.
Deathtouch
Gust- Whenever Assassin Wasp attacks and isn't blocked, you may sacrifice it. If you do, put a Sky counter on each aerial creature you control.
Gust- Whenever Assassin Wasp attacks and isn't blocked, you may sacrifice it. If you do, put a Sky counter on each aerial creature you control.
1/1
Menace
Whenever Black Cloud deals combat damage to a player, that player discards a card. If a non-aerial card was discarded this way, put a Sky counter on Black Cloud.
Whenever Black Cloud deals combat damage to a player, that player discards a card. If a non-aerial card was discarded this way, put a Sky counter on Black Cloud.
4/4
Target creature you control gains "when this creature would dies this turn, create a number of aquatic 0/1 colorless Water token with "This creature can't attack or block. equal to this creature's power."
At the beginning of your upkeep, you may pay 3 life. If you do, scry 1.
Whirlpool – 1 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 1 or less leaves the same way.)
Whirlpool – 1 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 1 or less leaves the same way.)
1/1
Deathtouch
When Blowfish-Art Assassin enters the battlefield, destroy up to one target tapped Aerial creature.
When Blowfish-Art Assassin enters the battlefield, destroy up to one target tapped Aerial creature.
Few creatures can resist the blowfish's poison, none of which live outside the ocean.
1/2
Flash
When Brainspondyl enters the battlefield, you may sacrifice any number of nontoken creatures you control. For each creature sacrificed this way, draw a card and each opponent loses 1 life.
When Brainspondyl enters the battlefield, you may sacrifice any number of nontoken creatures you control. For each creature sacrificed this way, draw a card and each opponent loses 1 life.
7/7
As an additional cost to cast Carbon Dioxide Release, remove any number of sky counters from permanents you control.
Creatures get -X/-X until end of turn, where X is the number of sky counters removed. If X is five or greater, destroy up to three target planeswalkers or enchantments that you don't control.
Creatures get -X/-X until end of turn, where X is the number of sky counters removed. If X is five or greater, destroy up to three target planeswalkers or enchantments that you don't control.
Whenever Cassarn Sea Scorpion becomes blocked, target nonaquatic creature blocking Cassarn Sea Scorpion gets -1/-1 until end of turn.
Whirlpool 3 – (When this creature leaves the battlefield, you may pay 3. If you do, target creature with mana value or less leaves the same way.)
Whirlpool 3 – (When this creature leaves the battlefield, you may pay 3. If you do, target creature with mana value or less leaves the same way.)
2/2
Whenever a creature dies, you may put a Sky counter on target creature.
"Each living creature has a distinct scent. Death, has a universal odor."-Sarli, Condari Death Mage
Enchant creature
Enchanted creature gets -2/-2.
Sacrifice a Water token: Enchanted creature gets -1/-1 until end of turn.
Enchanted creature gets -2/-2.
Sacrifice a Water token: Enchanted creature gets -1/-1 until end of turn.
Target creature gets -X/-X until end of turn, where X is the number of Water tokens you control.
Killing an air breather with water is easy enough, but removing the oxygen from water takes a skilled assassin.
Target creature gets -X/-X until end of turn, where X is the total number of Sky counters on permanents you control.
Eruptions in Yar Peaks spewed smoke and soot all over the plane, doing more damage than years of wars and disagreements ever had.
Enchant land
Enchanted land has ", Put a creature card from your graveyard on the bottom of your library, : Return target creature from your graveyard to your hand."
Enchanted land has ", Put a creature card from your graveyard on the bottom of your library, : Return target creature from your graveyard to your hand."
As an additional cost to cast Illogical Niche, you may sacrifice three Water tokens and remove three Sky counters.
Search target player's library for any number of copies of a nonland card, and exile those copies. If you paid Illogical Niche's additional cost, Repeat this process two more times.
Search target player's library for any number of copies of a nonland card, and exile those copies. If you paid Illogical Niche's additional cost, Repeat this process two more times.
Whenever Insatiable Hunger attacks, you may sacrifice a creature. If you do, each opponent sacrifices a creature or planeswalker.
5/5
Lifelink
Whenever you sacrifice a creature token, each opponent sacrifices a creature token.
Whenever you sacrifice a nontoken creature, each opponent sacrifices a nontoken creature.
Whenever you sacrifice a creature token, each opponent sacrifices a creature token.
Whenever you sacrifice a nontoken creature, each opponent sacrifices a nontoken creature.
3/5
Whenever an aquatic creature you control dies, you may pay . If you, up to one target aquatic creature gets +1/+1 and gains lifelink until end of turn.
2/3
Enchant creature
Enchanted creature has "At the beginning of its controller's upkeep, sacrifice another creature. If you can't, lose 3 life."
Enchanted creature has "At the beginning of its controller's upkeep, sacrifice another creature. If you can't, lose 3 life."
At the beginning of your endstep, you may remove 4 Sky counters from creatures you control. If you do, return Makalane Whisp from your graveyard to the battlefield tapped.
4/4
Mosquito Cloud enters the battlefield with three Sky counters.
Whenever another Aerial creature enters the battlefield under your control, you may remove a Sky counter from Mosquito Cloud. If you do, each opponent loses 1 life and you gain 1 life.
Whenever another Aerial creature enters the battlefield under your control, you may remove a Sky counter from Mosquito Cloud. If you do, each opponent loses 1 life and you gain 1 life.
1/1
When Ornelv Fearmonger enters the battlefield, you may sacrifice any number of Water tokens. For each token sacrificed this way, up to one target creature you control gains menace until end of turn.
2/1
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
Equipped creature has "Whenever a creature blocks this creature, that creature gets -1/-1 until end of turn."
As long as Pain Vestment is Aquatic, you may instead sacrifice a Water token to pay its equip cost, as long as Pain Vestment is Aerial, you may instead remove a Sky counter to pay its equip cost.
Equip- Pay 2 life,
Equipped creature has "Whenever a creature blocks this creature, that creature gets -1/-1 until end of turn."
As long as Pain Vestment is Aquatic, you may instead sacrifice a Water token to pay its equip cost, as long as Pain Vestment is Aerial, you may instead remove a Sky counter to pay its equip cost.
Equip- Pay 2 life,
Gust- Whenever Paulina's Bannerman attacks and isn't blocked, you may sacrifice it. If you do, return target creature card from your graveyard to your hand.
3/4
As you cast Phoenix Admiration, you may remove a Sky counter from a creature.
Each player sacrifices a creature. If you removed a Sky counter as you cast Phoenix Admiration, each opponent who sacrifices a creature with a power of 2 or less loses 1 life.
Each player sacrifices a creature. If you removed a Sky counter as you cast Phoenix Admiration, each opponent who sacrifices a creature with a power of 2 or less loses 1 life.
The Glory of the Sun is a death sentence.
Red Dawn Missionary enters the battlefield with two sky counters.
Lifelink
Red Dawn Missionary must be blocked by X or more creatures, where X is the number of sky counters on Red Dawn Missionary.
Lifelink
Red Dawn Missionary must be blocked by X or more creatures, where X is the number of sky counters on Red Dawn Missionary.
3/2
Whenever a creature you control gains a Sky counter, each opponent loses 1 life.
Remove 20 Sky counters: Target player's life becomes two less than your life.
Remove 20 Sky counters: Target player's life becomes two less than your life.
1/2
When Risen by the Waves enters the battlefield, Create three aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Sacrifice X Water tokens: Return target creature with a mana value of X from your graveyard to the battlefield. It gains haste and "sacrifice this creature at the beginning of your next endstep."
Sacrifice X Water tokens: Return target creature with a mana value of X from your graveyard to the battlefield. It gains haste and "sacrifice this creature at the beginning of your next endstep."
Enchant creature
Whenever the enchanted creature attacks or blocks, its controller loses 1 life and you create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever the enchanted creature attacks or blocks, its controller loses 1 life and you create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Sthapposk Life-Locksmith is aerial, if a creature would be put into a graveyard, exile it instead.
As long as Sthapposk Life-Locksmith is aquatic, gain 2 life at the beginning of your endstep if a permanent entered your graveyard from the battlefield this turn.
As long as Sthapposk Life-Locksmith is aerial, if a creature would be put into a graveyard, exile it instead.
As long as Sthapposk Life-Locksmith is aquatic, gain 2 life at the beginning of your endstep if a permanent entered your graveyard from the battlefield this turn.
1/1
Target opponent discards two cards. For each Aerial card discarded this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." For each non-aerial card discarded this way, gain 1 life.
As you cast Too High to Breathe, you may remove two Sky counters from creatures.
Each opponent discards two cards. If you two Sky counters, each opponent discards two cards at random instead.
Each opponent discards two cards. If you two Sky counters, each opponent discards two cards at random instead.
Each opponent loses 3 life and you gain 3 life. If there is a total of four or more Sky counters on permanents you control, each opponent loses 4 life and you gain 4 life instead.
Whenever you lose life, put Tramjia Pain-Boiler gains a Sky counter.
Paulina returned to see her home plane fallen to the petty squabbles as she'd seen elsewhere.
2/1
Destroy up to X target creatures, draw X cards, and lose X life. For each creature destroyed this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Veerpal's second step was to make sure Paulina noticed her.
Whenever a Water token dies, its controller loses 1 life.
When Wenassian Skyspondl dies, you may gain 3 life.
When Wenassian Skyspondl dies, you may gain 3 life.
Not all labyrinthodontia are beholden to laying their eggs in liquid water. Clouds do just fine for some.
1/5
As an additional cost to cast Wings of Doom, remove any number of Sky counters from creatures you control.
Target player reveals the top three cards of their library. You may play any number of cards revealed this way with a mana value of X or less, where X is the number of sky counters removed casting Wings of Doom. Exile all other cards revealed this way.
Target player reveals the top three cards of their library. You may play any number of cards revealed this way with a mana value of X or less, where X is the number of sky counters removed casting Wings of Doom. Exile all other cards revealed this way.
Destroy target creature. If an Aerial creature was died this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." If an aquatic creature died this way, put a Sky counter on up to one target creature.
When Basaltic Lava Elemental dies, deal 2 damage to each player, each player sacrifices a land, and players can't search their libraries this turn.
6/4
Deal 2 damage to target creature or planeswalker. When a permanent that was dealt damage this was is put into a player's graveyard this turn, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Gain control of target creature until end of turn. Untap that creature. If target creature is Aquatic, it becomes Aerial until end of turn. If target creature is Aerial, it becomes Aquatic until end of turn. It gains haste until end of turn.
Haste
At the beginning of your endstep, return Cassarn Plunderer to your hand and create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whirlpool – 1 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 1 or less leaves the same way.)
At the beginning of your endstep, return Cassarn Plunderer to your hand and create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whirlpool – 1 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 1 or less leaves the same way.)
2/1
Haste
Gust- Whenever Condari Shrieker attacks and isn't blocked, you may sacrifice it. If you do, that player exiles their hand until the beginning of your next upkeep.
Gust- Whenever Condari Shrieker attacks and isn't blocked, you may sacrifice it. If you do, that player exiles their hand until the beginning of your next upkeep.
3/3
Destroy target land. Then, put a Sky counter on up to one target creature for each land in that player's graveyard.
There's a reason land is rare on Edekarlan.
Target creature you control gets +3/+0 until end of turn. If an Aerial creature was targeted this way, put a Sky counter on it.
Eclipse Herald enters the battlefield with a Sky counter on it.
At the beginning of your upkeep, each opponent exiles X cards from their hand until end of turn, where X is the number of Sky counters on Eclipse Herald.
At the beginning of your upkeep, each opponent exiles X cards from their hand until end of turn, where X is the number of Sky counters on Eclipse Herald.
3/3
Enchant land
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land.
Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn."
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land.
Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn."
At the beginning of your endstep, if an opponent didn't lose life this turn, you may sacrifice Feather Parasite. If you do, deal 3 damage to any target and put a Sky counter on up to one target creature.
2/1
Put a Sky counter on each aerial creature you control.
Until end of turn, whenever an aerial creature becomes the target of a spell or ability an opponent controls, deal 1 damage to that opponent.
Until end of turn, whenever an aerial creature becomes the target of a spell or ability an opponent controls, deal 1 damage to that opponent.
First strike
Whenever a creature dealt damage by Frenzied Shark dies, you may pay . If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever a creature dealt damage by Frenzied Shark dies, you may pay . If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
2/1
Until end of turn, target creature gains Menace and "Whenever this creature deals combat damage to a player, exile the top two cards of your library. Until the end of your next turn, you may play land and Aerial cards exiled this way for less."
Tap an untapped Water token: Aquatic creatures you control get +1/+0 until end of turn.
: Geothermal Dragon gains menace and trample until end of turn.
: Geothermal Dragon gains menace and trample until end of turn.
5/4
Destroy all artifacts. Then, deal X damage to each opponent where X is the number of artifacts destroyed this way. If any aquatic artifacts were destroyed this way, deal twice X damage to each opponent and each planeswalker they control instead.
Herald of the Heavens enters the battlefield with a sky counter.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens.
2/4
Whenever Horizon Brutalizer deals combat damage to a player, Horizon Brutalizer gains a Sky counter.
Remove a Sky counter: Until end of turn, damage can't be prevented and players can't gain life.
Remove a Sky counter: Until end of turn, damage can't be prevented and players can't gain life.
2/3
Deal 3 damage to any target. Permanents targeted this way lose indestructible until end of turn.
Lightning can strike and kill anything.
: Deal 1 damage to any target.
: Target creature that was dealt damage this turn gets +3/+0 until end of turn.
: Target creature that was dealt damage this turn gets +3/+0 until end of turn.
1/2
When Long-Trident Knight enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
2/3
When Memory Keeper enters the battlefield you may sacrifice five Water tokens. If you do, return target instant or sorcery from your graveyard to your hand.
Kunissian arcanists sought to relive their days gone of glory under the service of the Queen of the Deep.
3/3
, Sacrifice Metal-Breaker Arthropleura: Destroy target artifact.
From the sky or sea, metal is disliked by arthropleura.
1/1
As an additional cost to cast Open Possibilities, sacrifice a land and discard two cards.
Draw four cards.
Draw four cards.
Whenever you cast an aquatic noncreature spell, up to one target Water token you control becomes a 1/1 aquatic Fish with haste.
2/2
Pincer Guardian gets +1/+0 for each Water token you control.
Sacrifice a Water token: Pincer Guardian gains first strike until end of turn.
Sacrifice a Water token: Pincer Guardian gains first strike until end of turn.
King Tralc called on every warrior he could to protect him, trained or beast.
2/2
Creatures you control get +2/+0 until end of turn.
If an aquatic source you control would deal damage to an aerial permanent this turn, it deals double that damage to that permanent instead.
If an aquatic source you control would deal damage to an aerial permanent this turn, it deals double that damage to that permanent instead.
"You squabble with each other while the enemies above have united together. I ask you, whose blood should be shed?" -Veerpal
Whenever an opponent casts a creature spell, each other player may reveal cards from the top of their library until they reveal an instant or sorcery spell. Each player may cast that instant or sorcery spell as if it had flash for less. Put all other cards revealed this way on the bottom of their owner's library in a random order.
Haste
Whenever you cast a sorcery spell, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever you cast a sorcery spell, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
None from the sky understand the esoteric art of reading spilled blood.
1/1
When Reflecting Madness enters the battlefield create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever a creature you control deals combat damage to player, you may sacrifice a Water token. If you do, discard a card, then draw a card.
Whenever a creature you control deals combat damage to player, you may sacrifice a Water token. If you do, discard a card, then draw a card.
Whenever Ripper Ctenospondylus attacks, you may put a sorcery card from your graveyard on the bottom of your library. If you do, Ripper Ctenospondylus gets +2/+0 and gains menace until end of turn.
2/4
As an additional cost to cast Scalding Stream, you may sacrifice any number of Water tokens.
Until end of turn, blue spells cast by opponents gain "This spell deals 2+X damage to its controller, where X is the number of Water tokens sacrificed."
Until end of turn, blue spells cast by opponents gain "This spell deals 2+X damage to its controller, where X is the number of Water tokens sacrificed."
As an additional cost to cast Sea of Possibility, discard a card.
Draw two cards. If you discarded an aquatic card to cast Sea of Possibility, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Draw two cards. If you discarded an aquatic card to cast Sea of Possibility, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Seconding Dagger is aerial, copy and instant or sorcery spell you cast that targets the equipped creature.
As long as Seconding Dagger aquatic, whenever equipped creature attacks, create a token copy of it tapped and attacking with "Exile this creature at the beginning of the next endstep."
Equip
As long as Seconding Dagger is aerial, copy and instant or sorcery spell you cast that targets the equipped creature.
As long as Seconding Dagger aquatic, whenever equipped creature attacks, create a token copy of it tapped and attacking with "Exile this creature at the beginning of the next endstep."
Equip
When Spearbeak enters the battlefield, target Aquatic creature can't block until end of turn.
Few live long enough to see the pterosaurs have trouble eating their prey after impaling it.
3/2
Target creature gets +1/+0 and gains first strike until end of turn. If that creature has three or more Sky counters on it, it gets +1/+0 and gains doublestrike until end of turn instead.
Haste
Gust- Whenever Twin Feather Shaman attacks and isn't blocked, you may sacrifice it. If you do, copy the next instant or sorcery spell you cast.
Gust- Whenever Twin Feather Shaman attacks and isn't blocked, you may sacrifice it. If you do, copy the next instant or sorcery spell you cast.
3/3
Haste, trample
At the beginning of your endstep, sacrifice Vent Elemental.
Whirlpool – 3 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 3 or less leaves the same way.)
At the beginning of your endstep, sacrifice Vent Elemental.
Whirlpool – 3 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 3 or less leaves the same way.)
Not everything released from the plane's core will cool and harden, but it will fight.
4/1
Destroy target artifact. If an aerial artifact was destroyed this way, you may pay . If you do, destroy up to one other target artifact or nonbasic land.
Haste, trample
When Wavecrush Warheart enters the battlefield, sacrifice all Water tokens you control. If you sacrificed one or more tokens this way, create a colorless X/X aquatic Elemental token with haste and trample, where X is the number of tokens sacrificed this way.
When Wavecrush Warheart enters the battlefield, sacrifice all Water tokens you control. If you sacrificed one or more tokens this way, create a colorless X/X aquatic Elemental token with haste and trample, where X is the number of tokens sacrificed this way.
4/3
Whenever a creature blocks a creature you control with a Sky counter on it, Winged Snapper deals 1 damage to that creature.
: Winged Snapper gains a Sky counter.
: Winged Snapper gains a Sky counter.
1/1
Deal 5 damage to target creature. When that creature dies this turn, you may remove 3 Sky counters and sacrifice 3 Water tokens. If you do, deal 5 damage to that creature's controller and five damage to all planeswalkers that player controls.
Aloof Diadectomorph can block creatures with Menace as though those creatures didn't have menace.
The Wenassian Blowing Brush is home to creatures too stupid and fierce to care about emblemry.
3/4
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Target creature you control gains hexproof until end of turn. If that creature is aerial, it gains "this creature can't be blocked by creatures with a power of 2 or less until end of turn."
Remove a Sky counter from Cloud-Eater Tapinocephalus: Untap target land.
Cloud-Eaters' size alone has stopped any sky kingdoms from forming in the Orkansi Gas Gardens of the southern hemisphere.
5/5
Enchant creature
When Cyclonic Pressure enters the battlefield, put a Sky counter on the creature Cyclonic Pressure enchants. Enchanted creature gets +X/+X, where X is the number of Sky counters on it and has "All creatures able to block the enchanted creature must do so."
When Cyclonic Pressure enters the battlefield, put a Sky counter on the creature Cyclonic Pressure enchants. Enchanted creature gets +X/+X, where X is the number of Sky counters on it and has "All creatures able to block the enchanted creature must do so."
Target creature you control gets +1/+0 and fights target creature you don't control. When a creature with a Sky counter you control is targeted this way, that creature gains indestructible until end of turn.
Birds may not live underwater, but they can take a dive to hunt.
Whenever Dominating Machimosaurus leaves the battlefield, destroy up to two target artifacts or enchantments.
Whirlpool – 8 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 8 or less leaves the same way.)
Whirlpool – 8 (When this creature leaves the battlefield, you may pay . If you do, target creature with mana value 8 or less leaves the same way.)
7/7
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Dunk's Vortex can target creatures with hexproof as if they didn't have hexproof.
Target creature you control fights target creature with hexproof.
Target creature you control fights target creature with hexproof.
Nothing can hide from a dunkleosteus's swallowing bite.
Trample
All creatures with a power of 2 or less able to block Dunkleosteus do so.
All creatures with a power of 2 or less able to block Dunkleosteus do so.
If it lives, it's dunk food.
9/9
Until end of turn, X target permanents you control gain indestructible and "When a spell or ability an opponent controls causes this permanent to be sacrificed, gain 2 life and draw a card."
Gust- Whenever Flight Sustainer attacks and isn't blocked, you may sacrifice it. If you do, return target aerial creature or aerial enchantment from your graveyard to your hand.
2/3
As an additional cost to cast Gift of the Gas Gardens, remove any number of sky counters from creatures you control.
Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player or planeswalker, untap target land you control." If you removed three or more sky counters this way, creatures you control gain Ward until end of turn. IF you removed five or more sky counters this way, draw two cards.
Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player or planeswalker, untap target land you control." If you removed three or more sky counters this way, creatures you control gain Ward until end of turn. IF you removed five or more sky counters this way, draw two cards.
When Gullet Stalker enters the battlefield, Gullet Stalker deals damage equal to its power to each creature with hexproof.
Creatures living on the little bits of land tend to be clever generalists.
5/5
Whenever a land enters the battlefield under your control, put a Sky counter on Horizon Scout.
"Pressure, oncoming storms, dragons- there's a lot to keep watch of wherever you soar." -Vakkarien, Forecast Surveyor
2/2
When Hydropower Tactician enters the battlefield, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whenever another aquatic creature enters the battlefield under your control, you may tap two untapped Water tokens you control. If you do, target aquatic creature you control gets +2/+2 until end of turn.
Whenever another aquatic creature enters the battlefield under your control, you may tap two untapped Water tokens you control. If you do, target aquatic creature you control gets +2/+2 until end of turn.
1/3
At the beginning of each upkeep, you may sacrifice a Water token. If you do, Irriti Guardian gets +2/+2 until end of turn.
The Irriti Mangroves' ecosystem is the most priceless treasure of the Shaurchi Republic.
2/2
At the beginning of your upkeep you may remove a Sky counter from a creature you control and sacrifice a Water token. If you do, you may put a land from your hand onto the battlefield.
Destroy target artifact or enchantment. If an aerial or aquatic permanent was destroyed this way, target non-aerial, non-aquatic creature you control gets +2/+2 until end of turn.
Whenever you create a Water token, Lissarn Death Arms gets +1/+1 until end of turn.
As long as Lissarn Death Arms's power is 10 or greater, Lissarn Death Arms has deathtouch, haste, trample, vigilance, and ward .
As long as Lissarn Death Arms's power is 10 or greater, Lissarn Death Arms has deathtouch, haste, trample, vigilance, and ward .
"They say only ghosts swim the Lissarn ocean." -Prucz, Nomad Swimmer
8/8
When Mangrove Gardener enters the battlefield, you may tap three Water tokens. If you do, draw a card, then put a land from your hand onto the battlefield tapped.
3/1
Search your library for a creature with a power of 4 or greater and add it to your hand, the shuffle. If you control a creature with a power of 4 or greater, gain 4 life.
+2: Up to one target creature gets +3/+3 until end of turn.
-4: Draw a card for each creature you control with a power of 4 or greater.
-10: You get an emblem with "Each creature you control has a base power and toughness of 8."
-4: Draw a card for each creature you control with a power of 4 or greater.
-10: You get an emblem with "Each creature you control has a base power and toughness of 8."
5
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Then, look at the top X cards of your library, where X is the number of Water tokens you control. You may reveal a creature from among them and put it on the top of your library. Put all other cards on the bottom of your library in a random order.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Mysterosuchus is aquatic, destroy up to one target artifact.
At the beginning of your endstep, if Mysterosuchus is aerial, destroy up to one target enchantment.
At the beginning of your endstep, if Mysterosuchus is aquatic, destroy up to one target artifact.
At the beginning of your endstep, if Mysterosuchus is aerial, destroy up to one target enchantment.
5/5
Gust- Whenever Nesting Meganeura attacks and isn't blocked, you may sacrifice it. If you do, create two token copies of Nesting Meganeura.
4/4
Trample, vigilance
Gust- Whenever Orkansi Hermit attacks and isn't blocked, you may sacrifice it. If you do, put any number of lands with different names from your hand onto the battlefield tapped.
Gust- Whenever Orkansi Hermit attacks and isn't blocked, you may sacrifice it. If you do, put any number of lands with different names from your hand onto the battlefield tapped.
2/2
Enchant creature
Enchanted creature gets +3/+3 and can't be blocked by creatures with a power of 2 or less.
Enchanted creature gets +3/+3 and can't be blocked by creatures with a power of 2 or less.
Mokui needed a friend who could stand with him in the depths of the ocean while they gazed through clouds.
Whenever Razortooth Eugeneodont attacks, you may sacrifice a Water token. If you do, Razortooth Eugeneodont gains trample until end of turn.
Known as the Wheel of Pain, Shaurchi inquisitors break any potential spies with eugeneodonts, before feeding the fish.
4/4
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Until end of turn, target creature gets +2/+2 and gains "This creature can't be blocked by creatures with a toughness less than the number of Water tokens you control."
Until end of turn, target creature gets +2/+2 and gains "This creature can't be blocked by creatures with a toughness less than the number of Water tokens you control."
Enchant land
Enchanted land has "Sacrifice a Water token: Untap this land."
Enchanted land has "Sacrifice a Water token: Untap this land."
Vanseeli shamans believe that the plane is on their, giving them more bounteous ecosystems.
Each creature you control gets +1/+1 for each Sky counter on it and gains trample until end of turn.
The Sky's violent fury isn't limited to tornadoes.
When Swarm of Flies enters the battlefield, you may remove XX Sky counters from any number of creatures you control.
When Swarm of Flies enters the battlefield, create X token copies of Swarm of Flies.
When Swarm of Flies enters the battlefield, create X token copies of Swarm of Flies.
1/1
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Tanid Island Survivalist is Aquatic, Tanid Island Survivalist gets +1/+1.
As long as Tanid Island Survivalist is Aerial, Tanid Island Survivalist has ": Add ."
As long as Tanid Island Survivalist is Aquatic, Tanid Island Survivalist gets +1/+1.
As long as Tanid Island Survivalist is Aerial, Tanid Island Survivalist has ": Add ."
1/2
Prevent all combat damage that would be dealt this turn.
Put a Sky counter on up to one target creature.
Put a Sky counter on up to one target creature.
Thicker than any eye can see through, the scent of ozone overpowering any smell, fog can halt any creature's intentions.
Sacrifice X Water tokens,: Create an X/X aquatic colorless Elemental token.
When Lord Tarthy and the cloud fortress Makalane fell, all the sky civilizations accepted Paulina as the true Sky Queen.
3/3
Trample
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
Titanomaws have swallowed lesser cloud kingdoms, and their floating bodies have born new kingdoms.
5/5
Whenever a creature you don't control with hexproof enters the battlefield, target aerial creature you control deals damage equal to its power to that creature.
The bigger the beak, the less precision necessary- something will end up in the titanomaw's mouth.
Whenever Vanseeli Glyphbreaker attacks, you may sacrifice two Water tokens. If you do, destroy target artifact or enchantment. If that target is aerial, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
4/3
Return target up to one target artifact, creature, enchantment, and planeswalker card from your graveyard to your hand. For each aquatic permanent added to your hand this way, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
When Wild Water Raider enters the battlefield, draw a card.
Whirlpool 2 – (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value or less leaves the same way.)
Whirlpool 2 – (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value or less leaves the same way.)
3/3
Trample
Gust- Whenever Yar Peaks Ranger attacks and isn't blocked, you may sacrifice it. If you do, name a land type. Until end of turn, lands of that type may add mana of any color.
Gust- Whenever Yar Peaks Ranger attacks and isn't blocked, you may sacrifice it. If you do, name a land type. Until end of turn, lands of that type may add mana of any color.
3/3
Hexproof, vigilance
At the beginning of each endstep, if no player lost life, scry 2.
At the beginning of each endstep, if no player lost life, scry 2.
Rulers and the constructs of their rule, come and go, just as life does.
3/3
Enchant permanent nonland
Enchanted permanent has ",: Draw a card and gain 3 life." and loses all other abilities.
Enchanted permanent has ",: Draw a card and gain 3 life." and loses all other abilities.
As an additional cost to cast Screaming Disruption, return a creature to its owner's hand.
Draw two cards and each opponent loses two life.
Draw two cards and each opponent loses two life.
Flash
When Shadow Snatcher enters the battlefield, return target permanent to its owner's hand, remove up to two counters from target permanent, and destroy up to two tokens.
When Shadow Snatcher enters the battlefield, return target permanent to its owner's hand, remove up to two counters from target permanent, and destroy up to two tokens.
2/2
+1: Until end of turn, whenever a creature exits the battlefield, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
-3: Until the beginning of your next upkeep, Water tokens gain ", Sacrifice this permanent: Counter target noncreature spell."
-6: Draw X cards and lose X life, where X is the number of Water tokens you control.
-3: Until the beginning of your next upkeep, Water tokens gain ", Sacrifice this permanent: Counter target noncreature spell."
-6: Draw X cards and lose X life, where X is the number of Water tokens you control.
3
Equipped creature has "Whenever this creature becomes blocked, deal 1 damage to the defending player." and "Whenever a creature dealt damage by this creature dies, deal 2 damage to that creature's controller."
Equip
Equip
Whenever a creature you don't control dies, Ravenous Cryptovenator gets +2/+0 until end of turn.
Whenever a creature dealt damage by Ravenous Cryptovenator dies, gain 1 life.
Whenever a creature dealt damage by Ravenous Cryptovenator dies, gain 1 life.
2/2
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Adaptable Hunter is aquatic, Adaptable Hunter gets +X/+0, where X is the number of Water tokens you control.
As long as Adaptable Hunter is aerial, Adaptable Hunter gets +X/+0 where X is the number of Sky counters on all permanents you control.
As long as Adaptable Hunter is aquatic, Adaptable Hunter gets +X/+0, where X is the number of Water tokens you control.
As long as Adaptable Hunter is aerial, Adaptable Hunter gets +X/+0 where X is the number of Sky counters on all permanents you control.
3/3
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage, you may destroy target artifact or enchantment."
Equip
Equip
Ward
At the beginning of your endstep, if you gained life this turn you may sacrifice Glarstcire Tallier. If you do, choose 1-
•Double the amount of counters on target permanent
•Double the amount of tokens of a single type.
At the beginning of your endstep, if you gained life this turn you may sacrifice Glarstcire Tallier. If you do, choose 1-
•Double the amount of counters on target permanent
•Double the amount of tokens of a single type.
4/4
Search your library for a land, reveal it, add it to your hand, then shuffle.
Until end of turn, lands you control have ",: Gain 2 life."
Until end of turn, lands you control have ",: Gain 2 life."
As Bind Fate to Eternity enters the battlefield, name a nonland permanent.
Whenever a permanent of the chosen name enters the battlefield under an opponent's control, you may return target permanent that was put into your graveyard this turn from the graveyard to the battlefield.
Whenever a permanent of the chosen name enters the battlefield under an opponent's control, you may return target permanent that was put into your graveyard this turn from the graveyard to the battlefield.
At the beginning of your endstep, if a permanent you controlled left the battlefield this turn, gain 1 life and each opponent loses 1 life.
Descendants of kor, the humans knew that land was a finite resource. Breathable air being the same, was a terrifying, new reality.
2/2
Flash
When Carrion Sniffer enters the battlefield, exile target player's graveyard and gain 1 life for each creature card exiled this way.
When Carrion Sniffer enters the battlefield, exile target player's graveyard and gain 1 life for each creature card exiled this way.
5/5
Target player loses life equal to the number of enchantments you control.
, Exile Mysteries of Death from your graveyard: Enchanted creatures you control gain deathtouch until end of turn. Activate this ability only when you could cast a sorcery.
, Exile Mysteries of Death from your graveyard: Enchanted creatures you control gain deathtouch until end of turn. Activate this ability only when you could cast a sorcery.
Counter target spell that targets a creature you control. That creature gets +3/+3 until end of turn.
In the evolutionary arm's race, some bodies evolve to be unbeaten.
At the beginning of your endstep, if you have fewer cards in your hand than creatures you control, draw a card.
2/2
Draw a card and deal 3 damage to up to one target creature or planeswalker.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Glarstcire Stormcaller is aerial, Glarstcire Stormcaller has "Remove a Sky counter from any creature and sacrifice Glarstcire Stormcaller: Deal 4 damage to target creature."
As long as Glarstcire Stormcaller is aquatic, Glarstcire Stormcaller has "Sacrifice a water token and Glarstcire Stormcaller: Counter target noncreature spell."
As long as Glarstcire Stormcaller is aerial, Glarstcire Stormcaller has "Remove a Sky counter from any creature and sacrifice Glarstcire Stormcaller: Deal 4 damage to target creature."
As long as Glarstcire Stormcaller is aquatic, Glarstcire Stormcaller has "Sacrifice a water token and Glarstcire Stormcaller: Counter target noncreature spell."
2/3
Cast Homecoming only during the combat phase, after attackers have been declared.
Put target attacking creature on the bottom of its owner's library. It's controller creates a 3/3 red-white Angel Phoenix creature token that's tapped and attacking.
Put target attacking creature on the bottom of its owner's library. It's controller creates a 3/3 red-white Angel Phoenix creature token that's tapped and attacking.
+1: Creatures you control with Sky counters gain haste and vigilance until end of turn.
-X: Distribute X Sky counters among any number of target creatures.
-2: You gain an emblem with "Remove 3 Sky counters: Return Paulina, Eternally Above to from your graveyard to the battlefield."
-X: Distribute X Sky counters among any number of target creatures.
-2: You gain an emblem with "Remove 3 Sky counters: Return Paulina, Eternally Above to from your graveyard to the battlefield."
3
Vigilance
Whenever Sun-Graced Dimetrodon attacks, Sun-Graced Dimetrodon deals 1 damage to target creature.
Whenever Sun-Graced Dimetrodon attacks, Sun-Graced Dimetrodon deals 1 damage to target creature.
Dimetrodons rule what little land there is.
4/3
Equipped creature gets +1/+0 and has "If the equipped creature is aerial, whenever an aquatic creature blocks it, that creature gets -1/-0 until end of turn. If the equipped creature is aquatic, whenever an aerial creature blocks it, that creature gets -1/-0 until end of turn."
Equip
Equip
: Each player draws a card, then puts a card from their hand on the bottom of their library.
, Sacrifice Existence Particle: Put all cards in your graveyard on the bottom of your library in a random order..
, Sacrifice Existence Particle: Put all cards in your graveyard on the bottom of your library in a random order..
: Put a card from your graveyard on the bottom of your library.
At the beginning of your upkeep, if you have no cards in your graveyard, sacrifice Guiding Tome, gain 4 life, and draw a card.
At the beginning of your upkeep, if you have no cards in your graveyard, sacrifice Guiding Tome, gain 4 life, and draw a card.
Defender
Switch the power and toughness of all creatures that are blocked by Inversion Mirror.
: Inversion Mirror gets +1/+1 until end of turn.
Switch the power and toughness of all creatures that are blocked by Inversion Mirror.
: Inversion Mirror gets +1/+1 until end of turn.
1/1
: Target creature gets +1/+0 and another target creature gets -1/-0 until end of turn. If you control an aerial and an aquatic permanent, untap target permanent you control and tap target permanent you don't control.
Whenever Moon Clock Monura attacks reveal the top card of your library. If an aerial card is revealed this way, the next instant or sorcery you cast this turn costs less. If an aquatic card is revealed this way, target creature gets +2/+1 until end of turn.
1/2
When Reclamation Probe enters the battlefield, put the top two cards of your graveyard into your library, then return a basic land put into your graveyard this way to your hand.
3/2
Whenever Reversal Bringer deals combat damage to a player, exile the top card of that player's library.
Spells that share a type with a card exiled by Reversal Bringer this turn cost you less to cast.
Spells that share a type with a card exiled by Reversal Bringer this turn cost you less to cast.
4/4
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
: Add .
: Add one mana of any color. Spend this mana only to cast a noncreature spell. Activate this ability only if Rising and Sinking Stone is aerial.
: Add one mana of any color. Spend this mana only to cast a creature spell or pay for a creature's ability. Activate this ability only if Rising and Sinking Stone is aquatic.
: Add .
: Add one mana of any color. Spend this mana only to cast a noncreature spell. Activate this ability only if Rising and Sinking Stone is aerial.
: Add one mana of any color. Spend this mana only to cast a creature spell or pay for a creature's ability. Activate this ability only if Rising and Sinking Stone is aquatic.
Whenever Rusted Prophet attacks, each player scrys 1.
In the short time Edekarlan creatures know land, they are able to create amazing things.
2/2
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
: Add one mana of any color.
: Put a Sky counter on target creature. Activate this ability only if Stone of Above and Below is aerial.
. Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Activate this ability only if Stone of Above and Below is aquatic.
: Add one mana of any color.
: Put a Sky counter on target creature. Activate this ability only if Stone of Above and Below is aerial.
. Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Activate this ability only if Stone of Above and Below is aquatic.
,: Target creature you control's base power and toughness become 2 until end of turn. If that creature was aerial or aquatic, it loses that type, and gets +1/+1 until end of turn.
Defender
If you control a creature with a Sky counter and a Water token, Two-Worlds Golem can attack as though it didn't have defender.
If you control a creature with a Sky counter and a Water token, Two-Worlds Golem can attack as though it didn't have defender.
The few on land know that sea and sky together are stronger than alone.
6/6
(: Add }
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If is Aquatic, Galsys Flats is also an Island and a Mountain. If Galsys Flats is Aerial, Galsys Flats is also Swamp and a Forest.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If is Aquatic, Galsys Flats is also an Island and a Mountain. If Galsys Flats is Aerial, Galsys Flats is also Swamp and a Forest.
(: Add .)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Glarstcire Microcontinent is aquatic, Glarstcire Microcontinent is also a Plains and a Swamp. As long as Glarstcire Microcontinent is aerial, Glarstcire Microcontinent is also Mountain and an Island.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Glarstcire Microcontinent is aquatic, Glarstcire Microcontinent is also a Plains and a Swamp. As long as Glarstcire Microcontinent is aerial, Glarstcire Microcontinent is also Mountain and an Island.
: Add .
Tap a creature you control, : add one mana of any color of the tapped creature.
Tap a creature you control, : add one mana of any color of the tapped creature.
(: Add .)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Sthapposk Mire Lands is Aquatic, Sthapposk Mire Lands is also Mountain and a Plains. If Sthapposk Mire Lands is Aerial, Sthapposk Mire Lands is also an Island and a Forest
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Sthapposk Mire Lands is Aquatic, Sthapposk Mire Lands is also Mountain and a Plains. If Sthapposk Mire Lands is Aerial, Sthapposk Mire Lands is also an Island and a Forest
(: Add .)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Tanid Island is Aquatic, Tanid Island is also a Swamp and a Forest. If Tanid Island is Aerial, Tanid Island is also a Plains and Mountain.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Tanid Island is Aquatic, Tanid Island is also a Swamp and a Forest. If Tanid Island is Aerial, Tanid Island is also a Plains and Mountain.
(: Add .)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Yar Peaks is aquatic, Yar Peaks is a Forest and an Island. As long as Yar Peaks is Aerial, Yar Peaks is also a Plains and a Swamp.
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Yar Peaks is aquatic, Yar Peaks is a Forest and an Island. As long as Yar Peaks is Aerial, Yar Peaks is also a Plains and a Swamp.
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Mechanics | Skeleton | Story: To Find a Phoenix |
Enchanted creature can't attack, block, or activate it's activated abilities.
Spells and abilities that target the enchanted creature cost an additional .