Edekarlan, Torn Between Sky and Sea

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Mechanics | Skeleton | Story: To Find a Phoenix

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 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack, block, or activate it's activated abilities.
Spells and abilities that target the enchanted creature cost an additional {1}.
 R 
Creature – Human Wizard
When Banisher Thaumaturge enters the battlefield, exile target nonland permanent with a mana value of 3 or less.
When Banisher Thaumaturge leaves the battlefield, exile target nonland permanent with a mana value of 1 or less.
4/5
 U 
Aquatic Creature – Jellyfish
Tap three untapped Water tokens: Target creature gets +0/+5 until end of turn.
A nuisance to plankton farmers, Pevosi Sea Tamers have herded Bolky Gown Jellies en masse to block aerial assaults in the Traedcian ocean.
0/4
 C 
Aerial Instant
Creatures you control get +1/+1 until end of turn.

Put a sky counter on each aerial creature you control.
Paulina had only just united the Cloud Kingdoms when Veerpal came to her attention.
1 comment
2022-04-02 04:08:09 by SecretInfiltrator
 C 
Aquatic Creature – Coral
At the beginning of your upkeep, if you control a Water token, gain 1 life.

Tap two water tokens, {t}: Target creature with a power of 1 or less gains indestructible until end of turn.
0/4
 C 
Aquatic Creature – Cephalid Knight
Tap an untapped Water token: Target creature gains vigilance until end of turn.
As the self-titled Queen of the Deep, Veerpal entreated herself to all orders and organizations the former Sea Kings used.
2/2
1 comment
2022-02-06 14:06:27 by SecretInfiltrator
 R 
Legendary Aerial Enchantment – Aura
Enchant aerial creature
Enchanted creature gets +3/+3, has lifelink vigilance, and is an Angel in addition to its other types.
Remove 5 Sky counters from an aerial creature. Attach Crown of the Heavens to that creature.
 U 
Aerial Creature – Kor Knight
At the beginning of your endstep, put a Sky counter on Cyclone Lancer.

Remove two Sky counters from Cyclone Lancer: Cyclone Lancer gains doublestrike until end of turn.
3/3
 U 
Enchantment
Whenever an aerial creature you control becomes tapped for the first time each turn, you may tap target up to one target aquatic creature.
Whenever an aquatic creature you control becomes tapped for the first time each turn, you may tap up to one target aerial creature.
 C 
Aquatic Instant
Target creature gains indestructible until end of turn.

Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 U 
Aquatic Enchantment – Aura
Enchant aquatic creature
Enchanted creature has "{t}: The next 10 damage that would be dealt to target player or planeswalker is dealt to enchanted creature instead."
 R 
Sorcery
Extinction Event costs {2} more if you don't control an aquatic and an aerial permanent.
Choose 1-
• Destroy all aquatic noncreature permanents.
• Destroy all aquatic creatures.
• Destroy all aerial noncreature permanents
• Destroy all aerial creatures.
 M 
Aerial Artifact – Equipment
Equipped creature gets +X/+X where is the number of Sky counters that creature has and has "Whenever this creature attacks or blocks, exile target nonland permanent with a mana value lower than the number of Sky counters on the equipped creature."

Equip- Remove a Sky counter
 U 
Aerial Instant
Put a Sky counter on target creature. Until end of turn, that creature gains "Whenever this creature attacks, tap up to X target creatures, where X is the number of Sky counters on this creature."
 M 
Creature – Dinocephalid
When Galsys' Solitary Titan enters the battlefield exile up to one target artifact, equipment, and creature until Galsys' Solitary Titan leaves the battlefield. Those cards gain "When this permanent enters the battlefield, each player draws a card."
5/6
 U 
Aquatic Instant
Creatures you control get +0/+X until end of turn, where X is the number of Water tokens you control.
All of the Traedcian Ocean is Ornelv's gate. None from the skies have ever swam inside the deepest of the water kingdoms.
 R 
Aerial Instant
Return target creature card you own that died this turn to the battlefield. If an aerial creature would be put onto the battlefield this way, it enters with five additional sky counters.
2 comments
last 2022-03-03 20:36:44 by SecretInfiltrator
 C 
Aquatic Instant
Cast Hydroshield Defense only during an opponent's turn.

Until end of turn, Water tokens you control lose "This creature can't attack or block."
1 comment
2022-02-20 12:55:20 by Sorrow
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1, has first strike, and "Whenever this creature deals combat damage to a player, if Legion Strike isn't enchanted with a token, create a token copy of Legion Strike and attach it to target creature."
 C 
Aquatic Creature – Merfolk Cleric
Lifelink
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
2/2
 C 
Aquatic Artifact
As Lustrous Pearl enters the battlefield, you may tap three untapped Water tokens. If you do, draw a card.

{t}: Add {w}. Spend this mana only to cast enchantment or aquatic creature spells.
1 comment
2022-03-13 01:20:43 by Sorrow
 C 
Aerial Creature – Kor Soldier
Vigilance
{2}{w}: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery.
2/2
 C 
Aerial Artifact – Equipment
Equipped creature gets +1/+1 and has Ward {1}.

Equip- Remove 2 Sky counters.
"After thousands of years, did you really think we wouldn't protect our wings?" -Ardhaz, Knight of Paulina
 M 
Aquatic Creature – Merfolk Noble
Tap an untapped Water token: Target nontoken aquatic creature without first strike gains first strike until end of turn.

At the beginning your endstep, exile each tapped Water token you control and create a 1/1 aquatic white Warrior token for each Water exiled this way.
3/3
 C 
Aquatic Creature – Cephalid Wizard
When Pevosi Novice enters the battlefield, you may sacrifice a Water token. If you do, create a 1/1 aquatic white Elemental Soldier token.
2/1
2 comments
last 2022-02-08 13:18:52 by Sorrow
 C 
Aerial Creature – Bird
Pufferbird enters the battlefield with 3 Sky counters.
At the beginning of your upkeep, you may move a Sky coutner from Pufferbird to another target Aerial creature.
Round as the biggest cloud, and just as light.
1/4
 C 
Aquatic Instant
As you cast Razor Wave, you may sacrifice a Water token.

Target creature gets +1/+2 and gains first strike until end of turn. If you sacrificed a Water token, target creature gets +1/+2 and gains doublestrike until end of turn instead.
 C 
Aerial Creature – Kor Wizard
Gust- Whenever Relic Caller attacks and isn't blocked, you may sacrifice it. If you do, return target Aura or Equipment card from your graveyard to your hand.
3/2
1 comment
2022-01-10 06:38:54 by SecretInfiltrator
 U 
Creature – Human Warrior
Whenever Rock Outcrops Protectors attacks, if your life total is higher than your starting life total, creatures you control get +1/+1 until end of turn.
2/2
 C 
Aerial Creature – Sphenacodontid
Gust- Whenever Rolling Clouds Skysail attacks and isn't blocked, you may sacrifice it. If you do, destroy up to one target tapped creature with a power of 4 or greater.
The Rolling Clouds bring game to the sky kingdoms, complete with the their own wardens.
3/3
 U 
Aquatic Creature – Cephalid Soldier
Whenever a Water token you control leaves the battlefield, you may pay {w}. If you do, create a 1/1 aquatic white Elemental Soldier token.
{w}: Soldiers you control gain vigilance until end of turn.
2/3
 U 
Enchantment
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Skyblades Forged and Broken is aerial you may return target aura or equipment from your graveyard to your hand.
At the beginning of your endstep, if Skyblades Forged and Broken is aquatic you may destroy target permanent you don't control that's attached to another permanent.
 C 
Aerial Instant
Target creature gets +1/+1 for each Sky counter on it until end of turn If that creature has five or more Sky counters on it, it gains indestructible until end of turn.
Opposing winds can cleave even the mightiest waves.
 C 
Aerial Sorcery
Each creature you control gains a Sky counter.

Gain 1 life for each creature you control. If you gained three or more life this way, creatures you control get +1/+1 until end of turn.
 R 
Aquatic Enchantment
At the beginning of your upkeep, create X aquatic 0/1 colorless Water tokens with "This creature can't attack or block." where X is your life total.

Sacrifice 6 Water tokens: Gain 3 life.
1 comment
2022-01-17 09:54:28 by SecretInfiltrator
 C 
Instant
Destroy target attacking creature. If Thwart the Assault targets an aquatic creature and you control an aerial creature or vice-versa, untap up to one Plains you control.
1 comment
2022-04-01 09:35:17 by Sorrow
 R 
Legendary Aquatic Creature – Merfolk
Vigilance
Instants and sorceries cost {1} more to cast for each Water token you control.

Water tokens you control get +0/+1 for each aquatic artifact and aquatic enchantment you control.
5/5
2 comments
last 2022-01-30 23:18:23 by Sorrow
 R 
Aquatic Creature – Merfolk Musician
Water tokens you control have "{1}{w}{w},{t}: Creatures you control get +1/+1 until end of turn."
Spectacle was necessary in tying Paulina to Veerpal. Veerpal knew she needed her time to as Queen of the Deep to be as extravagant as possible.
0/3
 U 
Aerial Enchantment
When Wall of Wind enters the battlefield, put a Sky counter on each aerial creature you control.

Creatures you control with Sky counters can block up to X creatures, where X is the number of Sky counters on them.
 C 
Creature – Human Warrior
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Wandering Sailor is Aerial, Wandering Sailor gains first strike until end of turn. If Wandering Sailor is Aquatic instead, Wandering Sailor gains vigilance until end of turn.
2/3
1 comment
2021-12-29 05:18:08 by Sorrow
 R 
Aerial Creature – Angel
Remove a Sky counter: War Cloud and each other creature you control with a Sky counters gains you choice of vigilance, first strike, or lifelink until end of turn.

At the beginning of your endstep, if your life total is equal to or greater than your starting life total, put a Sky counter on War Cloud.
4/4
 U 
Aerial Creature – Kor Soldier
Whenever Windwatch Captain blocks, Windwatch Captain gains a Sky counter.

Creatures you control have "Remove a Sky counter: Prevent the next 1 damage that would be dealt to any target."
1/3
 U 
Instant
Return target noncreature spell to its owner's hand.

Until end of turn, players can't cast noncreature spells with the same mana value as the targeted spell.
 U 
Aquatic Enchantment – Aura
Enchant creature
Enchanted creature has hexproof and "Tap two untapped Water tokens: This creature cant' be blocked until end of turn."
Veerpal's first step was to adapt.
 C 
Aerial Instant
Return target creature to its owner's hand. If the target was a token, scry 1 and put a Sky counter on up to one target creature.
"The cumulonimbus favors Paulina today."-Orjen, Forecast Surveyor
 C 
Aerial Creature – Bird Wizard
When Cloud Reader enters the battlefield, Scry 1, then draw a card.
Cloud Readers are sought to foretell everything from first romances to government policies.
1/2
 C 
Aerial Instant
Exile target nontoken creature, then return it to the battlefield under its owner's control. If an aerial creature was exiled this way, it gains hexproof until end of turn and enters the battlefield with a Sky counter.
 C 
Aerial Creature – Kor Assassin
Cold Front Killer enters the battlefield with a Sky counter.
Remove a Sky counter: Cold Front Killer can't blocked until end of turn.
A note on the body of Paulina's knight read "Paulina would rule in front with fire. Our king rules with cold distance."
2/2
 C 
Aquatic Creature – Cephalid Wizard
Whenever a permanent is sent to a player's hand from the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
1/2
 U 
Aquatic Creature – Cephalid Wizard
Whenever you cast an Aquatic instant or sorcery spell, scry 1.

Sacrifice four water tokens: Target instant or sorcery spell can't be countered by spells or abilities.
2/2
 C 
Aquatic Creature – Cephalid Wizard
When Deep-Water Augur enters the battlefield, if you have seven or more cards in your hand, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whirlpool 2 – {3}{u} (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value {3}{u} or less leaves the same way.)
3/4
 R 
Aquatic Creature – Octopus
At the beginning of your endstep, if you drew two or more cards this turn, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice two Water tokens: Tap target creature. That creature's controller mills cards equal to its toughness.
8/8
 C 
Aquatic Creature – Jellyfish
Whirlpool 4 – {1}{u}{u} (When this creature leaves the battlefield, you may pay 4. If you do, target creature with mana value {1}{u}{u} or less leaves the same way.)
1/3
 R 
Sorcery
Each player returns a creature they control to its owner's hand. Each player who returned a creature to their hand this way may put a creature card of the same that shares a supertype with it, and with a greater mana value from their hand onto the battlefield. (Aerial and Aquatic are supertypes)
3 comments
last 2023-02-26 13:56:36 by SecretInfiltrator
 C 
Aerial Creature – Bird Wizard Scout
Hexproof

{u},{t}: Target player reveals their hand. If no aerial cards were revealed this way, put a sky counter on up to one target creature.
1/2
 U 
Aerial Sorcery
Scry 2, then draw 2 two cards. If you have a total of five or more Sky counters on creatures you control, you may Scry 5 instead, then draw two cards.
"If you can foretell the weather, you can foretell anything else." -Vakkarien, Forecast Surveyor
1 comment
2022-03-16 07:39:41 by SecretInfiltrator
 R 
Creature – Nycteroleterid
At the beginning of your endstep, reveal the card on the top of your library. If an instant or sorcery is revealed this way, you may cast a copy without paying its mana cost.
4/3
 M 
Aerial Enchantment
Whenever you cast an instant or sorcery spell, you may remove a Sky counter from a creature you control. If you do, tap or untap target creature or artifact.

At the beginning of your endstep, if you have seven or more cards in your hand, put a Sky counter on each creature you control.
1 comment
2022-03-28 14:35:49 by SecretInfiltrator
 C 
Aquatic Instant
If you control three or more Water tokens, scry 3.

Draw a card.
 C 
Creature – Human Wizard
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
Instants and sorceries you cast cost {1} less as long as Lone Rock Researcher is aerial.
Artifacts and enchantments you cast {1} less as long as Lone Rock Researcher aquatic.
3/3
 C 
Instant
Counter target spell, then choose 1-
•Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
•Put a Sky counter on target creature.
Outside of everything's grasp, the Moon dictates Edekarlan's fate.
 C 
Aquatic Creature – Turtle
Opal Turtle has hexproof as long as it didn't enter the battlefield this turn.
The first year of a turtle's life is dangerous. After that, few creatures bother them.
1/3
1 comment
2022-01-06 19:07:42 by dude1818
 R 
Enchantment
When Reweave Artifice enters the battlefield, gain control of target artifact or enchantment until Reweave Artifice leaves the battlefield.

Tap a nontoken artifact: Until end of turn, activated abilities of artifacts and enchantments you control cost {1} less.
 R 
Aquatic Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand and has Whirlpool {u} – 12 (When this creature leaves the battlefield, you may pay {u}. If you do, target creature with mana value 12 or less leaves the same way.).
 U 
Aquatic Enchantment
Whenever you draw a card, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice five Water tokens: Each opponent mills three cards.
 C 
Aerial Creature – Bird Artificer
Gust- Whenever Skywheel Mechanic attacks and isn't blocked, you may sacrifice it. If you do, untap all artifacts you control.
3/4
3 comments
last 2022-02-08 07:27:05 by SecretInfiltrator
 R 
Aerial Creature – Bird Wizard
As an additional cost to cast Storm Queller, you may remove any number of Sky counters from creatures you control.
Flash
When Storm Queller enters the battlefield, counter target noncreature spell with a mana value of X or less, where X is the number of Sky counters removed when casting Storm Queller.
1/1
 C 
Aerial Enchantment – Aura
Enchant creature
When Stormwind Power enchants a creature, put two Sky counters on that creature.
Whenever enchanted creature attacks or blocks, you may remove any number of Sky counters. For each Sky counter removed this way, creatures blocking or being blocked by the enchanted creature get -1/-0.
 C 
Aerial Instant
Counter target aquatic spell unless its controller pays {1}.

Scry 1.
The Sky Wizards of Tramjia know spells that send breeching leviathans and krakens back to depths.
 U 
Artifact
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
{u},{t}: Untap target creature. If Swirl of Upturn is aerial, put a Sky counter on it. If Swirl of Upturn is aquatic, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 C 
Aquatic Instant
Tap target creature. That creature doesn't untap during its controller's next untap step.

Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 U 
Aerial Creature – Kor Rogue
Whenever a creature with a Sky counter on it deals combat damage to a player, you may remove a Sky counter from it. If you do, draw a card, then discard a card.
{2}{u}: Put a Sky counter on Thief of Winds.
3/5
 U 
Aerial Creature – Drake
Whenever you draw a card, put a Sky counter on target creature.
Remove a Sky counter: Return Toapian Drake to your hand.
The Toapian kingdom's messengers soar through every space in the sky to deliver their letters.
2/3
4 comments
last 2022-01-10 19:58:33 by Sorrow
 U 
Aquatic Creature – Leviathan
Ward {4}
Whirlpool {2}{u}{u} – 7 (When this creature leaves the battlefield, you may pay {2}{u}{u}. If you do, target creature with mana value 7 or less leaves the same way.)
5/5
 U 
Aerial Instant
Put a Sky counters on target creature. Until end of turn, that creature gains "Whenever this creature deals combat damage to a player, you may remove any number of Sky counters from that creature. For each counter removed this way, return up to X target tapped creatures to their owner's hand.
 M 
Sorcery
As an additional cost to cast Undisturbed Epoch, sacrifice five Water tokens or remove five sky counters.

Take an extra turn after this one. If you sacrificed Water tokens, aquatic spells cost {2} less to cast during that turn. If you removed sky counters, aerial spells cost {2} less to cast during that turn. Exile Undisturbed Epoch.
 C 
Sorcery
When you cast Unspecialized Failure, each opponent mills four cards.
Return target non-aerial, non-aquatic creature an opponent controls to its owner's hand.
4 comments
last 2023-03-07 21:48:59 by SecretInfiltrator
 R 
Aquatic Creature – Merfolk Warrior
Whenever Vanseeli Marauder attacks, you may tap any number of untapped Water tokens you control. For each token tapped this way, tap up to one target nonland permanent.
The Vanseeli people have no organization, but has the sea ever been organized?
3/2
 M 
Aquatic Creature – Cephalid Wizard
Water tokens enter the battlefield as copies of any aquatic creature on the battlefield.
Water will take whatever shape is available.
3/5
 C 
Aquatic Instant
Counter target aerial spell unless its controller pays {1}.

Scry 1.
The Pevosi Sea Tamers have wielded waves that crash through the clouds.
 C 
Aquatic Sorcery
As you cast Way of the Hermit Crab, you may tap an untapped Water token.

Until end of turn, Target creature you control "When this creature deals combat damage to a player, draw a card." If you tapped a Water token as you cast Way of the Hermit Crab, that creature also gains hexproof until end of turn.
 R 
Aerial Instant
Winds of Fortune costs {4} less if you have no cards in your hand.

Remove all Sky counters from all creatures you control, then draw X cards, where X is the amount of Sky counters removed this way.
1 comment
2022-02-16 07:22:19 by SecretInfiltrator
 R 
Aerial Enchantment
Whenever you cast an instant or sorcery spell, you may remove Sky counters from any number of permanents equal to the spell's mana value. If you do, copy it. You may choose new targets for the copy.
2 comments
last 2022-01-23 01:24:00 by Sorrow
 U 
Creature – Temnospondyl
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Yar Peaks Koolasuchus is aerial, sorceries you cast have "Put a Sky counter on target aerial creature."
As long as Yar Peaks Koolasuchus is aquatic, instants you cast have "Untap target Water token."
5/4
 R 
Aquatic Creature – Merfolk Zombie
At the beginning of your endstep, if you created a Water token this turn, return Abyssal Rotter to the battlefield tapped.

Sacrifice two Water tokens: Abyssal Rotter gains deathtouch until end of turn.
2/1
 U 
Creature – Elemental Nightmare
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Agent of Extinction is Aquatic, remove four Sky counters from target permanent. If Agent of Extinction is Aerial, destroy four target Water tokens instead.
4/3
 U 
Aquatic Creature – Cephalid Warlock
Pay 2 life, sacrifice a Water token,{t}: Whirlpool costs of creatures you control cost {2} less until end of turn.
"Swimming or floating, the turbulence of our world is has far more power than any one of us can weild."- Ikanz, Akairys Whirlpool Mage
2/4
 R 
Sorcery
As an additional cost to cast All Arcane Answers, you may remove five Sky counters and sacrifice five Water tokens.

Search your library for a card and add that card to your hand, then shuffle. If you removed five Sky counters and sacrificed five Water tokens, you may search your library for three cards, add them to your hand, then shuffle instead.
 C 
Aerial Creature – Insect
Deathtouch
Gust- Whenever Assassin Wasp attacks and isn't blocked, you may sacrifice it. If you do, put a Sky counter on each aerial creature you control.
1/1
 R 
Aerial Creature – Specter
Menace
Whenever Black Cloud deals combat damage to a player, that player discards a card. If a non-aerial card was discarded this way, put a Sky counter on Black Cloud.
4/4
6 comments
last 2023-05-09 16:24:36 by dude1818
 C 
Aquatic Instant
Target creature you control gains "when this creature would dies this turn, create a number of aquatic 0/1 colorless Water token with "This creature can't attack or block. equal to this creature's power."
 C 
Aquatic Creature – Cephalid Warlock
At the beginning of your upkeep, you may pay 3 life. If you do, scry 1.
Whirlpool {1}{b} – 1 (When this creature leaves the battlefield, you may pay {1}{b}. If you do, target creature with mana value 1 or less leaves the same way.)
1/1
3 comments
last 2021-12-29 05:29:30 by amuseum
 C 
Aquatic Creature – Merfolk Assassin
Deathtouch
When Blowfish-Art Assassin enters the battlefield, destroy up to one target tapped Aerial creature.
Few creatures can resist the blowfish's poison, none of which live outside the ocean.
1/2
 M 
Creature – Temnospondyl
Flash
When Brainspondyl enters the battlefield, you may sacrifice any number of nontoken creatures you control. For each creature sacrificed this way, draw a card and each opponent loses 1 life.
7/7
 M 
Aerial Socery
As an additional cost to cast Carbon Dioxide Release, remove any number of sky counters from permanents you control.

Creatures get -X/-X until end of turn, where X is the number of sky counters removed. If X is five or greater, destroy up to three target planeswalkers or enchantments that you don't control.
4 comments
last 2022-03-09 14:38:44 by Sorrow
 U 
Aquatic Creature – Eurypterid
Whenever Cassarn Sea Scorpion becomes blocked, target nonaquatic creature blocking Cassarn Sea Scorpion gets -1/-1 until end of turn.
Whirlpool 3 – {2}{b} (When this creature leaves the battlefield, you may pay 3. If you do, target creature with mana value {2}{b} or less leaves the same way.)
2/2
1 comment
2022-03-09 23:40:25 by Sorrow
 U 
Aerial Enchantment
Whenever a creature dies, you may put a Sky counter on target creature.
"Each living creature has a distinct scent. Death, has a universal odor."-Sarli, Condari Death Mage
 C 
Aquatic Enchantment – Aura
Enchant creature

Enchanted creature gets -2/-2.
Sacrifice a Water token: Enchanted creature gets -1/-1 until end of turn.
 U 
Aquatic Instant
Target creature gets -X/-X until end of turn, where X is the number of Water tokens you control.
Killing an air breather with water is easy enough, but removing the oxygen from water takes a skilled assassin.
3 comments
last 2022-01-10 20:05:50 by Sorrow
 U 
Aerial Instant
Target creature gets -X/-X until end of turn, where X is the total number of Sky counters on permanents you control.
Eruptions in Yar Peaks spewed smoke and soot all over the plane, doing more damage than years of wars and disagreements ever had.
2 comments
last 2022-01-09 15:27:06 by Sorrow
 U 
Enchantment – Aura
Enchant land
Enchanted land has "{2}{b}, Put a creature card from your graveyard on the bottom of your library, {t}: Return target creature from your graveyard to your hand."
 R 
Sorcery
As an additional cost to cast Illogical Niche, you may sacrifice three Water tokens and remove three Sky counters.

Search target player's library for any number of copies of a nonland card, and exile those copies. If you paid Illogical Niche's additional cost, Repeat this process two more times.
 R 
Creature – Horror
Whenever Insatiable Hunger attacks, you may sacrifice a creature. If you do, each opponent sacrifices a creature or planeswalker.
5/5
 R 
Aquatic Creature – Cephalid Warlock
Lifelink
Whenever you sacrifice a creature token, each opponent sacrifices a creature token.
Whenever you sacrifice a nontoken creature, each opponent sacrifices a nontoken creature.
3/5
 C 
Aquatic Creature – Merfolk Vampire
Whenever an aquatic creature you control dies, you may pay {1}{b}. If you, up to one target aquatic creature gets +1/+1 and gains lifelink until end of turn.
2/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "At the beginning of its controller's upkeep, sacrifice another creature. If you can't, lose 3 life."
 U 
Aerial Creature – Bird Spirit
At the beginning of your endstep, you may remove 4 Sky counters from creatures you control. If you do, return Makalane Whisp from your graveyard to the battlefield tapped.
4/4
 C 
Aerial Creature – Insect
Mosquito Cloud enters the battlefield with three Sky counters.

Whenever another Aerial creature enters the battlefield under your control, you may remove a Sky counter from Mosquito Cloud. If you do, each opponent loses 1 life and you gain 1 life.
1/1
 C 
Aquatic Creature – Cephalid Warlock
When Ornelv Fearmonger enters the battlefield, you may sacrifice any number of Water tokens. For each token sacrificed this way, up to one target creature you control gains menace until end of turn.
2/1
 C 
Artifact – Equipment
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
Equipped creature has "Whenever a creature blocks this creature, that creature gets -1/-1 until end of turn."

As long as Pain Vestment is Aquatic, you may instead sacrifice a Water token to pay its equip cost, as long as Pain Vestment is Aerial, you may instead remove a Sky counter to pay its equip cost.
Equip- Pay 2 life, {b}
2 comments
last 2022-02-09 11:19:36 by SecretInfiltrator
 C 
Aerial Creature – Kor Knight
Gust- Whenever Paulina's Bannerman attacks and isn't blocked, you may sacrifice it. If you do, return target creature card from your graveyard to your hand.
3/4
 C 
Aerial Sorcery
As you cast Phoenix Admiration, you may remove a Sky counter from a creature.

Each player sacrifices a creature. If you removed a Sky counter as you cast Phoenix Admiration, each opponent who sacrifices a creature with a power of 2 or less loses 1 life.
The Glory of the Sun is a death sentence.
2 comments
last 2022-01-13 16:51:41 by Sorrow
 U 
Aerial Creature – Bird Cleric
Red Dawn Missionary enters the battlefield with two sky counters.
Lifelink
Red Dawn Missionary must be blocked by X or more creatures, where X is the number of sky counters on Red Dawn Missionary.
3/2
 R 
Aerial Creature – Bird Cleric
Whenever a creature you control gains a Sky counter, each opponent loses 1 life.

Remove 20 Sky counters: Target player's life becomes two less than your life.
1/2
 U 
Aquatic Enchantment
When Risen by the Waves enters the battlefield, Create three aquatic 0/1 colorless Water tokens with "This creature can't attack or block."

Sacrifice X Water tokens: Return target creature with a mana value of X from your graveyard to the battlefield. It gains haste and "sacrifice this creature at the beginning of your next endstep."
1 comment
2022-01-15 08:22:11 by SecretInfiltrator
 C 
Aquatic Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks or blocks, its controller loses 1 life and you create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 C 
Creature – Human Warlock
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Sthapposk Life-Locksmith is aerial, if a creature would be put into a graveyard, exile it instead.
As long as Sthapposk Life-Locksmith is aquatic, gain 2 life at the beginning of your endstep if a permanent entered your graveyard from the battlefield this turn.
1/1
 C 
Aquatic Sorcery
Target opponent discards two cards. For each Aerial card discarded this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." For each non-aerial card discarded this way, gain 1 life.
 C 
Aerial Sorcery
As you cast Too High to Breathe, you may remove two Sky counters from creatures.

Each opponent discards two cards. If you two Sky counters, each opponent discards two cards at random instead.
 C 
Aerial Sorcery
Each opponent loses 3 life and you gain 3 life. If there is a total of four or more Sky counters on permanents you control, each opponent loses 4 life and you gain 4 life instead.
 C 
Aerial Creature – Bird Warlock
Whenever you lose life, put Tramjia Pain-Boiler gains a Sky counter.
Paulina returned to see her home plane fallen to the petty squabbles as she'd seen elsewhere.
2/1
 R 
Aquatic Sorcery
Destroy up to X target creatures, draw X cards, and lose X life. For each creature destroyed this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Veerpal's second step was to make sure Paulina noticed her.
2 comments
last 2022-01-02 21:51:20 by Sorrow
 C 
Aerial Creature – Temnospondyl
Whenever a Water token dies, its controller loses 1 life.

When Wenassian Skyspondl dies, you may gain 3 life.
Not all labyrinthodontia are beholden to laying their eggs in liquid water. Clouds do just fine for some.
1/5
 R 
Aerial Sorcery
As an additional cost to cast Wings of Doom, remove any number of Sky counters from creatures you control.

Target player reveals the top three cards of their library. You may play any number of cards revealed this way with a mana value of X or less, where X is the number of sky counters removed casting Wings of Doom. Exile all other cards revealed this way.
 C 
Instant
Destroy target creature. If an Aerial creature was died this way, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." If an aquatic creature died this way, put a Sky counter on up to one target creature.
 U 
Creature – Elemental
When Basaltic Lava Elemental dies, deal 2 damage to each player, each player sacrifices a land, and players can't search their libraries this turn.
6/4
1 comment
2022-01-19 06:56:59 by SecretInfiltrator
 C 
Aquatic Sorcery
Deal 2 damage to target creature or planeswalker. When a permanent that was dealt damage this was is put into a player's graveyard this turn, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
1 comment
2021-12-21 19:39:13 by SecretInfiltrator
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. If target creature is Aquatic, it becomes Aerial until end of turn. If target creature is Aerial, it becomes Aquatic until end of turn. It gains haste until end of turn.
 R 
Aquatic Creature – Merfolk Rogue
Haste
At the beginning of your endstep, return Cassarn Plunderer to your hand and create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whirlpool {r} – 1 (When this creature leaves the battlefield, you may pay {r}. If you do, target creature with mana value 1 or less leaves the same way.)
2/1
1 comment
2022-03-02 09:44:35 by SecretInfiltrator
 R 
Aerial Creature – Goblin Dinosaur
Haste
Gust- Whenever Condari Shrieker attacks and isn't blocked, you may sacrifice it. If you do, that player exiles their hand until the beginning of your next upkeep.
3/3
1 comment
2021-12-22 18:28:49 by Sorrow
 C 
Aerial Sorcery
Destroy target land. Then, put a Sky counter on up to one target creature for each land in that player's graveyard.
There's a reason land is rare on Edekarlan.
2 comments
last 2022-01-14 06:44:47 by Sorrow
 C 
Aerial Instant
Target creature you control gets +3/+0 until end of turn. If an Aerial creature was targeted this way, put a Sky counter on it.
 R 
Aerial Creature – Kor Shaman
Eclipse Herald enters the battlefield with a Sky counter on it.
At the beginning of your upkeep, each opponent exiles X cards from their hand until end of turn, where X is the number of Sky counters on Eclipse Herald.
3/3
 C 
Aerial Enchantment – Aura
Enchant land
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land.
Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn."
1 comment
2022-03-27 11:22:08 by Sorrow
 C 
Aerial Creature – Insect
At the beginning of your endstep, if an opponent didn't lose life this turn, you may sacrifice Feather Parasite. If you do, deal 3 damage to any target and put a Sky counter on up to one target creature.
2/1
 C 
Aerial Sorcery
Put a Sky counter on each aerial creature you control.

Until end of turn, whenever an aerial creature becomes the target of a spell or ability an opponent controls, deal 1 damage to that opponent.
 C 
Aquatic Creature – Shark
First strike
Whenever a creature dealt damage by Frenzied Shark dies, you may pay {1}. If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
2/1
3 comments
last 2022-01-10 19:17:54 by SecretInfiltrator
 U 
Aerial Sorcery
Until end of turn, target creature gains Menace and "Whenever this creature deals combat damage to a player, exile the top two cards of your library. Until the end of your next turn, you may play land and Aerial cards exiled this way for {1} less."
2 comments
last 2022-01-10 19:22:42 by SecretInfiltrator
 R 
Aquatic Creature – Dragon
Tap an untapped Water token: Aquatic creatures you control get +1/+0 until end of turn.
{2}{r}{r}: Geothermal Dragon gains menace and trample until end of turn.
5/4
 R 
Aerial Instant
Destroy all artifacts. Then, deal X damage to each opponent where X is the number of artifacts destroyed this way. If any aquatic artifacts were destroyed this way, deal twice X damage to each opponent and each planeswalker they control instead.
1 comment
2022-03-27 10:59:02 by Sorrow
 U 
Aerial Creature – Kor Knight
Herald of the Heavens enters the battlefield with a sky counter.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens.
2/4
 U 
Aerial Creature – Bird Warrior
Whenever Horizon Brutalizer deals combat damage to a player, Horizon Brutalizer gains a Sky counter.

Remove a Sky counter: Until end of turn, damage can't be prevented and players can't gain life.
2/3
 C 
Instant
Deal 3 damage to any target. Permanents targeted this way lose indestructible until end of turn.
Lightning can strike and kill anything.
 U 
Creature – Human Shaman
{t}: Deal 1 damage to any target.
{2}{r}: Target creature that was dealt damage this turn gets +3/+0 until end of turn.
1/2
 C 
Aquatic Creature – Merfolk Knight
When Long-Trident Knight enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
2/3
2 comments
last 2022-01-15 19:07:38 by Sorrow
 C 
Aquatic Creature – Cephalid Shaman
When Memory Keeper enters the battlefield you may sacrifice five Water tokens. If you do, return target instant or sorcery from your graveyard to your hand.
Kunissian arcanists sought to relive their days gone of glory under the service of the Queen of the Deep.
3/3
 C 
Creature – Insect
{r}, Sacrifice Metal-Breaker Arthropleura: Destroy target artifact.
From the sky or sea, metal is disliked by arthropleura.
1/1
 U 
Sorcery
As an additional cost to cast Open Possibilities, sacrifice a land and discard two cards.

Draw four cards.
3 comments
last 2022-02-12 21:27:53 by Vitenka
 U 
Aquatic Creature – Fish
Whenever you cast an aquatic noncreature spell, up to one target Water token you control becomes a 1/1 aquatic Fish with haste.
2/2
 U 
Aquatic Creature – Eurypterid
Pincer Guardian gets +1/+0 for each Water token you control.
Sacrifice a Water token: Pincer Guardian gains first strike until end of turn.
King Tralc called on every warrior he could to protect him, trained or beast.
2/2
 C 
Aquatic Instant
Creatures you control get +2/+0 until end of turn.
If an aquatic source you control would deal damage to an aerial permanent this turn, it deals double that damage to that permanent instead.
"You squabble with each other while the enemies above have united together. I ask you, whose blood should be shed?" -Veerpal
2 comments
last 2022-03-06 12:25:37 by SecretInfiltrator
 R 
Enchantment
Whenever an opponent casts a creature spell, each other player may reveal cards from the top of their library until they reveal an instant or sorcery spell. Each player may cast that instant or sorcery spell as if it had flash for {3} less. Put all other cards revealed this way on the bottom of their owner's library in a random order.
1 comment
2022-01-30 14:30:11 by Sorrow
 C 
Aquatic Creature – Merfolk Shaman
Haste
Whenever you cast a sorcery spell, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
None from the sky understand the esoteric art of reading spilled blood.
1/1
 C 
Aquatic Enchantment
When Reflecting Madness enters the battlefield create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Whenever a creature you control deals combat damage to player, you may sacrifice a Water token. If you do, discard a card, then draw a card.
 R 
Creature – Sphenacodontid
Whenever Ripper Ctenospondylus attacks, you may put a sorcery card from your graveyard on the bottom of your library. If you do, Ripper Ctenospondylus gets +2/+0 and gains menace until end of turn.
2/4
1 comment
2022-03-19 20:31:25 by SecretInfiltrator
 R 
Aquatic Instant
As an additional cost to cast Scalding Stream, you may sacrifice any number of Water tokens.

Until end of turn, blue spells cast by opponents gain "This spell deals 2+X damage to its controller, where X is the number of Water tokens sacrificed."
 C 
Aquatic Sorcery
As an additional cost to cast Sea of Possibility, discard a card.

Draw two cards. If you discarded an aquatic card to cast Sea of Possibility, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 R 
Artifact – Equipment
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Seconding Dagger is aerial, copy and instant or sorcery spell you cast that targets the equipped creature.
As long as Seconding Dagger aquatic, whenever equipped creature attacks, create a token copy of it tapped and attacking with "Exile this creature at the beginning of the next endstep."
Equip {r}{r}
 C 
Aerial Creature – Dinosaur
When Spearbeak enters the battlefield, target Aquatic creature can't block until end of turn.
Few live long enough to see the pterosaurs have trouble eating their prey after impaling it.
3/2
 C 
Aerial Sorcery
Target creature gets +1/+0 and gains first strike until end of turn. If that creature has three or more Sky counters on it, it gets +1/+0 and gains doublestrike until end of turn instead.
2 comments
last 2022-02-16 13:50:02 by Sorrow
 U 
Aerial Creature – Bird Shaman
Haste
Gust- Whenever Twin Feather Shaman attacks and isn't blocked, you may sacrifice it. If you do, copy the next instant or sorcery spell you cast.
3/3
 U 
Aquatic Creature – Elemental
Haste, trample
At the beginning of your endstep, sacrifice Vent Elemental.
Whirlpool {1}{r} – 3 (When this creature leaves the battlefield, you may pay {1}{r}. If you do, target creature with mana value 3 or less leaves the same way.)
Not everything released from the plane's core will cool and harden, but it will fight.
4/1
2 comments
last 2022-01-10 19:44:46 by Sorrow
 U 
Aquatic Sorcery
Destroy target artifact. If an aerial artifact was destroyed this way, you may pay {r}{r}. If you do, destroy up to one other target artifact or nonbasic land.
 M 
Aquatic Creature – Merfolk Berserker
Haste, trample
When Wavecrush Warheart enters the battlefield, sacrifice all Water tokens you control. If you sacrificed one or more tokens this way, create a colorless X/X aquatic Elemental token with haste and trample, where X is the number of tokens sacrificed this way.
4/3
 C 
Aerial Creature – Goblin Dinosaur
Whenever a creature blocks a creature you control with a Sky counter on it, Winged Snapper deals 1 damage to that creature.

{t}: Winged Snapper gains a Sky counter.
1/1
 M 
Instant
Deal 5 damage to target creature. When that creature dies this turn, you may remove 3 Sky counters and sacrifice 3 Water tokens. If you do, deal 5 damage to that creature's controller and five damage to all planeswalkers that player controls.
 C 
Aerial Creature – Diadectomorph
Aloof Diadectomorph can block creatures with Menace as though those creatures didn't have menace.
The Wenassian Blowing Brush is home to creatures too stupid and fierce to care about emblemry.
3/4
2 comments
last 2022-02-16 06:31:37 by SecretInfiltrator
 C 
Aquatic Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 C 
Aerial Instant
Target creature you control gains hexproof until end of turn. If that creature is aerial, it gains "this creature can't be blocked by creatures with a power of 2 or less until end of turn."
1 comment
2022-03-27 11:12:39 by Sorrow
 C 
Aerial Creature – Dinocephalid
Remove a Sky counter from Cloud-Eater Tapinocephalus: Untap target land.
Cloud-Eaters' size alone has stopped any sky kingdoms from forming in the Orkansi Gas Gardens of the southern hemisphere.
5/5
 U 
Aerial Enchantment – Aura
Enchant creature
When Cyclonic Pressure enters the battlefield, put a Sky counter on the creature Cyclonic Pressure enchants. Enchanted creature gets +X/+X, where X is the number of Sky counters on it and has "All creatures able to block the enchanted creature must do so."
 C 
Aerial Sorcery
Target creature you control gets +1/+0 and fights target creature you don't control. When a creature with a Sky counter you control is targeted this way, that creature gains indestructible until end of turn.
Birds may not live underwater, but they can take a dive to hunt.
 R 
Aquatic Creature – Crocodile
Whenever Dominating Machimosaurus leaves the battlefield, destroy up to two target artifacts or enchantments.
Whirlpool {g}{g}{g} – 8 (When this creature leaves the battlefield, you may pay {g}{g}{g}. If you do, target creature with mana value 8 or less leaves the same way.)
7/7
 R 
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
1 comment
2022-03-08 17:11:07 by Sorrow
 C 
Aquatic Instant
Dunk's Vortex can target creatures with hexproof as if they didn't have hexproof.

Target creature you control fights target creature with hexproof.
Nothing can hide from a dunkleosteus's swallowing bite.
4 comments
last 2022-02-16 13:48:01 by Sorrow
 R 
Aquatic Creature – Fish
Trample
All creatures with a power of 2 or less able to block Dunkleosteus do so.
If it lives, it's dunk food.
9/9
1 comment
2023-02-22 13:11:10 by Sorrow
 R 
Instant
Until end of turn, X target permanents you control gain indestructible and "When a spell or ability an opponent controls causes this permanent to be sacrificed, gain 2 life and draw a card."
 C 
Aerial Creature – Kor Shaman
Gust- Whenever Flight Sustainer attacks and isn't blocked, you may sacrifice it. If you do, return target aerial creature or aerial enchantment from your graveyard to your hand.
2/3
 R 
Aerial Instant
As an additional cost to cast Gift of the Gas Gardens, remove any number of sky counters from creatures you control.

Until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player or planeswalker, untap target land you control." If you removed three or more sky counters this way, creatures you control gain Ward {1} until end of turn. IF you removed five or more sky counters this way, draw two cards.
 U 
Creature – Temnospondyl
When Gullet Stalker enters the battlefield, Gullet Stalker deals damage equal to its power to each creature with hexproof.
Creatures living on the little bits of land tend to be clever generalists.
5/5
 C 
Aerial Creature – Kor Scout
Whenever a land enters the battlefield under your control, put a Sky counter on Horizon Scout.
"Pressure, oncoming storms, dragons- there's a lot to keep watch of wherever you soar." -Vakkarien, Forecast Surveyor
2/2
 U 
Aquatic Creature – Merfolk Warrior
When Hydropower Tactician enters the battlefield, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whenever another aquatic creature enters the battlefield under your control, you may tap two untapped Water tokens you control. If you do, target aquatic creature you control gets +2/+2 until end of turn.
1/3
 C 
Aquatic Creature – Merfolk Warrior
At the beginning of each upkeep, you may sacrifice a Water token. If you do, Irriti Guardian gets +2/+2 until end of turn.
The Irriti Mangroves' ecosystem is the most priceless treasure of the Shaurchi Republic.
2/2
 U 
Enchantment
At the beginning of your upkeep you may remove a Sky counter from a creature you control and sacrifice a Water token. If you do, you may put a land from your hand onto the battlefield.
1 comment
2022-02-03 16:58:39 by Vitenka
 C 
Instant
Destroy target artifact or enchantment. If an aerial or aquatic permanent was destroyed this way, target non-aerial, non-aquatic creature you control gets +2/+2 until end of turn.
 M 
Aquatic Creature – Hydra Jellyish
Whenever you create a Water token, Lissarn Death Arms gets +1/+1 until end of turn.

As long as Lissarn Death Arms's power is 10 or greater, Lissarn Death Arms has deathtouch, haste, trample, vigilance, and ward {2}.
"They say only ghosts swim the Lissarn ocean." -Prucz, Nomad Swimmer
8/8
 C 
Aquatic Creature – Cephalid Druid
When Mangrove Gardener enters the battlefield, you may tap three Water tokens. If you do, draw a card, then put a land from your hand onto the battlefield tapped.
3/1
 U 
Sorcery
Search your library for a creature with a power of 4 or greater and add it to your hand, the shuffle. If you control a creature with a power of 4 or greater, gain 4 life.
 M 
Legendary Planeswalker – Mokui
+2: Up to one target creature gets +3/+3 until end of turn.
-4: Draw a card for each creature you control with a power of 4 or greater.
-10: You get an emblem with "Each creature you control has a base power and toughness of 8."
5
 U 
Aquatic Sorcery
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Then, look at the top X cards of your library, where X is the number of Water tokens you control. You may reveal a creature from among them and put it on the top of your library. Put all other cards on the bottom of your library in a random order.
1 comment
2022-01-25 22:30:16 by Sorrow
 R 
Creature – Crocodile
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your endstep, if Mysterosuchus is aquatic, destroy up to one target artifact.
At the beginning of your endstep, if Mysterosuchus is aerial, destroy up to one target enchantment.
5/5
 R 
Aerial Creature – Insect
Gust- Whenever Nesting Meganeura attacks and isn't blocked, you may sacrifice it. If you do, create two token copies of Nesting Meganeura.
4/4
 M 
Aerial Creature – Kor Druid
Trample, vigilance
Gust- Whenever Orkansi Hermit attacks and isn't blocked, you may sacrifice it. If you do, put any number of lands with different names from your hand onto the battlefield tapped.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and can't be blocked by creatures with a power of 2 or less.
Mokui needed a friend who could stand with him in the depths of the ocean while they gazed through clouds.
 C 
Aquatic Creature – Fish
Whenever Razortooth Eugeneodont attacks, you may sacrifice a Water token. If you do, Razortooth Eugeneodont gains trample until end of turn.
Known as the Wheel of Pain, Shaurchi inquisitors break any potential spies with eugeneodonts, before feeding the fish.
4/4
 C 
Aquatic Sorcery
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Until end of turn, target creature gets +2/+2 and gains "This creature can't be blocked by creatures with a toughness less than the number of Water tokens you control."
 C 
Aquatic Enchantment – Aura
Enchant land
Enchanted land has "Sacrifice a Water token: Untap this land."
Vanseeli shamans believe that the plane is on their, giving them more bounteous ecosystems.
 U 
Aerial Sorcery
Each creature you control gets +1/+1 for each Sky counter on it and gains trample until end of turn.
The Sky's violent fury isn't limited to tornadoes.
2 comments
last 2022-01-10 04:41:52 by Sorrow
 U 
Aerial Creature – Insect
When Swarm of Flies enters the battlefield, you may remove XX Sky counters from any number of creatures you control.

When Swarm of Flies enters the battlefield, create X token copies of Swarm of Flies.
1/1
4 comments
last 2022-01-23 01:23:49 by Sorrow
 C 
Creature – Human
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Tanid Island Survivalist is Aquatic, Tanid Island Survivalist gets +1/+1.
As long as Tanid Island Survivalist is Aerial, Tanid Island Survivalist has "{t}: Add {g}."
1/2
 C 
Aerial Instant
Prevent all combat damage that would be dealt this turn.

Put a Sky counter on up to one target creature.
Thicker than any eye can see through, the scent of ozone overpowering any smell, fog can halt any creature's intentions.
 U 
Aquatic Creature – Merfolk Shaman
Sacrifice X Water tokens,{t}: Create an X/X aquatic colorless Elemental token.
When Lord Tarthy and the cloud fortress Makalane fell, all the sky civilizations accepted Paulina as the true Sky Queen.
3/3
3 comments
last 2022-01-10 19:50:02 by Sorrow
 C 
Aerial Creature – Goblin Dinosaur
Trample
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
Titanomaws have swallowed lesser cloud kingdoms, and their floating bodies have born new kingdoms.
5/5
 R 
Aerial Enchantment
Whenever a creature you don't control with hexproof enters the battlefield, target aerial creature you control deals damage equal to its power to that creature.
The bigger the beak, the less precision necessary- something will end up in the titanomaw's mouth.
2 comments
last 2022-03-04 10:56:25 by Sorrow
 U 
Aquatic Creature – Cephalid Shaman
Whenever Vanseeli Glyphbreaker attacks, you may sacrifice two Water tokens. If you do, destroy target artifact or enchantment. If that target is aerial, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
4/3
{3}{g}{g}
 
 R 
Aquatic Sorcery
Return target up to one target artifact, creature, enchantment, and planeswalker card from your graveyard to your hand. For each aquatic permanent added to your hand this way, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
 C 
Aquatic Creature – Cephalid Warrior
When Wild Water Raider enters the battlefield, draw a card.
Whirlpool 2 – {2}{g} (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value {2}{g} or less leaves the same way.)
3/3
 U 
Aerial Creature – Bird Scout
Trample
Gust- Whenever Yar Peaks Ranger attacks and isn't blocked, you may sacrifice it. If you do, name a land type. Until end of turn, lands of that type may add mana of any color.
3/3
 U 
Creature – Dinocephalid
Hexproof, vigilance
At the beginning of each endstep, if no player lost life, scry 2.
Rulers and the constructs of their rule, come and go, just as life does.
3/3
2 comments
last 2022-03-01 21:56:19 by Sorrow
 U 
Enchantment – Aura
Enchant permanent nonland
Enchanted permanent has "{3},{t}: Draw a card and gain 3 life." and loses all other abilities.
 U 
Instant
As an additional cost to cast Screaming Disruption, return a creature to its owner's hand.

Draw two cards and each opponent loses two life.
 U 
Creature – Nightstalker Rogue
Flash
When Shadow Snatcher enters the battlefield, return target permanent to its owner's hand, remove up to two counters from target permanent, and destroy up to two tokens.
2/2
 M 
Legendary Planeswalker – Veerpal
+1: Until end of turn, whenever a creature exits the battlefield, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
-3: Until the beginning of your next upkeep, Water tokens gain "{u}, Sacrifice this permanent: Counter target noncreature spell."
-6: Draw X cards and lose X life, where X is the number of Water tokens you control.
3
 U 
Artifact – Equipment
Equipped creature has "Whenever this creature becomes blocked, deal 1 damage to the defending player." and "Whenever a creature dealt damage by this creature dies, deal 2 damage to that creature's controller."

Equip {2}
 U 
Creature – Sphenacodontid
Whenever a creature you don't control dies, Ravenous Cryptovenator gets +2/+0 until end of turn.

Whenever a creature dealt damage by Ravenous Cryptovenator dies, gain 1 life.
2/2
 U 
Creature – Human Warrior
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Adaptable Hunter is aquatic, Adaptable Hunter gets +X/+0, where X is the number of Water tokens you control.
As long as Adaptable Hunter is aerial, Adaptable Hunter gets +X/+0 where X is the number of Sky counters on all permanents you control.
3/3
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage, you may destroy target artifact or enchantment."
Equip {2}
1 comment
2022-01-24 11:55:56 by Sorrow
 U 
Creature – Human Advisor
Ward {1}
At the beginning of your endstep, if you gained life this turn you may sacrifice Glarstcire Tallier. If you do, choose 1-
•Double the amount of counters on target permanent
•Double the amount of tokens of a single type.
4/4
 U 
Instant
Search your library for a land, reveal it, add it to your hand, then shuffle.

Until end of turn, lands you control have "{1},{t}: Gain 2 life."
 U 
Enchantment
As Bind Fate to Eternity enters the battlefield, name a nonland permanent.
Whenever a permanent of the chosen name enters the battlefield under an opponent's control, you may return target permanent that was put into your graveyard this turn from the graveyard to the battlefield.
 U 
Creature – Human Warlock
At the beginning of your endstep, if a permanent you controlled left the battlefield this turn, gain 1 life and each opponent loses 1 life.
Descendants of kor, the humans knew that land was a finite resource. Breathable air being the same, was a terrifying, new reality.
2/2
1 comment
2022-03-30 18:48:45 by dude1818
 U 
Creature – Nycteroleterid
Flash
When Carrion Sniffer enters the battlefield, exile target player's graveyard and gain 1 life for each creature card exiled this way.
5/5
 U 
Sorcery
Target player loses life equal to the number of enchantments you control.

{b}{g}, Exile Mysteries of Death from your graveyard: Enchanted creatures you control gain deathtouch until end of turn. Activate this ability only when you could cast a sorcery.
 U 
Instant
Counter target spell that targets a creature you control. That creature gets +3/+3 until end of turn.
In the evolutionary arm's race, some bodies evolve to be unbeaten.
 U 
Creature – Human Scout
At the beginning of your endstep, if you have fewer cards in your hand than creatures you control, draw a card.
2/2
 U 
Instant
Draw a card and deal 3 damage to up to one target creature or planeswalker.
1 comment
2022-01-13 21:52:37 by SecretInfiltrator
 U 
Creature – Human Wizard
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Glarstcire Stormcaller is aerial, Glarstcire Stormcaller has "Remove a Sky counter from any creature and sacrifice Glarstcire Stormcaller: Deal 4 damage to target creature."
As long as Glarstcire Stormcaller is aquatic, Glarstcire Stormcaller has "Sacrifice a water token and Glarstcire Stormcaller: Counter target noncreature spell."
2/3
1 comment
2022-02-27 08:23:51 by SecretInfiltrator
 U 
Instant
Cast Homecoming only during the combat phase, after attackers have been declared.

Put target attacking creature on the bottom of its owner's library. It's controller creates a 3/3 red-white Angel Phoenix creature token that's tapped and attacking.
 M 
Legendary Planeswalker – Paulina
+1: Creatures you control with Sky counters gain haste and vigilance until end of turn.
-X: Distribute X Sky counters among any number of target creatures.
-2: You gain an emblem with "Remove 3 Sky counters: Return Paulina, Eternally Above to from your graveyard to the battlefield."
3
 U 
Creature – Sphenacodontid
Vigilance
Whenever Sun-Graced Dimetrodon attacks, Sun-Graced Dimetrodon deals 1 damage to target creature.
Dimetrodons rule what little land there is.
4/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has "If the equipped creature is aerial, whenever an aquatic creature blocks it, that creature gets -1/-0 until end of turn. If the equipped creature is aquatic, whenever an aerial creature blocks it, that creature gets -1/-0 until end of turn."
Equip {1}
 R 
Artifact
{t}: Each player draws a card, then puts a card from their hand on the bottom of their library.

{3}, Sacrifice Existence Particle: Put all cards in your graveyard on the bottom of your library in a random order..
 U 
Artifact
{t}: Put a card from your graveyard on the bottom of your library.

At the beginning of your upkeep, if you have no cards in your graveyard, sacrifice Guiding Tome, gain 4 life, and draw a card.
 U 
Artifact Creature – Shapeshifter Construct
Defender
Switch the power and toughness of all creatures that are blocked by Inversion Mirror.

{2}: Inversion Mirror gets +1/+1 until end of turn.
1/1
 R 
Artifact
{t}: Target creature gets +1/+0 and another target creature gets -1/-0 until end of turn. If you control an aerial and an aquatic permanent, untap target permanent you control and tap target permanent you don't control.
 U 
Artifact Creature – Insect
Whenever Moon Clock Monura attacks reveal the top card of your library. If an aerial card is revealed this way, the next instant or sorcery you cast this turn costs {1} less. If an aquatic card is revealed this way, target creature gets +2/+1 until end of turn.
1/2
 C 
Artifact Creature – Scout
When Reclamation Probe enters the battlefield, put the top two cards of your graveyard into your library, then return a basic land put into your graveyard this way to your hand.
3/2
 R 
Artifact Creature – Golem Knight
Whenever Reversal Bringer deals combat damage to a player, exile the top card of that player's library.

Spells that share a type with a card exiled by Reversal Bringer this turn cost you {2} less to cast.
4/4
 U 
Artifact
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
{t}: Add {1}.
{t}: Add one mana of any color. Spend this mana only to cast a noncreature spell. Activate this ability only if Rising and Sinking Stone is aerial.
{t}: Add one mana of any color. Spend this mana only to cast a creature spell or pay for a creature's ability. Activate this ability only if Rising and Sinking Stone is aquatic.
1 comment
2022-02-18 19:49:24 by SecretInfiltrator
 U 
Artifact Creature – Golem Wizard
Whenever Rusted Prophet attacks, each player scrys 1.
In the short time Edekarlan creatures know land, they are able to create amazing things.
2/2
1 comment
2022-03-14 19:55:45 by dude1818
 C 
Artifact
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
{t}: Add one mana of any color.
{t}: Put a Sky counter on target creature. Activate this ability only if Stone of Above and Below is aerial.
{t}. Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Activate this ability only if Stone of Above and Below is aquatic.
 C 
Artifact
{2},{t}: Target creature you control's base power and toughness become 2 until end of turn. If that creature was aerial or aquatic, it loses that type, and gets +1/+1 until end of turn.
 C 
Artifact Creature – Golem
Defender
If you control a creature with a Sky counter and a Water token, Two-Worlds Golem can attack as though it didn't have defender.
The few on land know that sea and sky together are stronger than alone.
6/6
 R 
Land – Plains
({t}: Add {w}}
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If is Aquatic, Galsys Flats is also an Island and a Mountain. If Galsys Flats is Aerial, Galsys Flats is also Swamp and a Forest.
1 comment
2022-01-10 19:31:55 by SecretInfiltrator
 R 
Land – Forest
({t}: Add {g}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Glarstcire Microcontinent is aquatic, Glarstcire Microcontinent is also a Plains and a Swamp. As long as Glarstcire Microcontinent is aerial, Glarstcire Microcontinent is also Mountain and an Island.
 C 
Land
{t}: Add {c}.
Tap a creature you control, {t}: add one mana of any color of the tapped creature.
 R 
Land – Swamp
({t}: Add {b}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Sthapposk Mire Lands is Aquatic, Sthapposk Mire Lands is also Mountain and a Plains. If Sthapposk Mire Lands is Aerial, Sthapposk Mire Lands is also an Island and a Forest
 R 
Land – Island
({t}: Add {u}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
If Tanid Island is Aquatic, Tanid Island is also a Swamp and a Forest. If Tanid Island is Aerial, Tanid Island is also a Plains and Mountain.
 R 
Land – Mountain
({t}: Add {r}.)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Yar Peaks is aquatic, Yar Peaks is a Forest and an Island. As long as Yar Peaks is Aerial, Yar Peaks is also a Plains and a Swamp.

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Mechanics | Skeleton | Story: To Find a Phoenix