Edekarlan, Torn Between Sky and Sea: Virtual Booster

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Mechanics | Skeleton | Story: To Find a Phoenix
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Mokui
+2: Up to one target creature gets +3/+3 until end of turn.
-4: Draw a card for each creature you control with a power of 4 or greater.
-10: You get an emblem with "Each creature you control has a base power and toughness of 8."
5
 U 
Enchantment – Aura
Enchant permanent nonland
Enchanted permanent has "{3},{t}: Draw a card and gain 3 life." and loses all other abilities.
 U 
Artifact Creature – Golem Wizard
Whenever Rusted Prophet attacks, each player scrys 1.
In the short time Edekarlan creatures know land, they are able to create amazing things.
2/2
 U 
Sorcery
As an additional cost to cast Open Possibilities, sacrifice a land and discard two cards.

Draw four cards.
 C 
Creature – Human Warlock
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Sthapposk Life-Locksmith is aerial, if a creature would be put into a graveyard, exile it instead.
As long as Sthapposk Life-Locksmith is aquatic, gain 2 life at the beginning of your endstep if a permanent entered your graveyard from the battlefield this turn.
1/1
 C 
Aerial Creature – Goblin Dinosaur
Trample
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures.
Titanomaws have swallowed lesser cloud kingdoms, and their floating bodies have born new kingdoms.
5/5
 C 
Aerial Instant
Counter target aquatic spell unless its controller pays {1}.

Scry 1.
The Sky Wizards of Tramjia know spells that send breeching leviathans and krakens back to depths.
 C 
Aquatic Instant
Target creature gains indestructible until end of turn.

Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 C 
Instant
Destroy target artifact or enchantment. If an aerial or aquatic permanent was destroyed this way, target non-aerial, non-aquatic creature you control gets +2/+2 until end of turn.
 C 
Aquatic Creature – Jellyfish
Whirlpool 4 – {1}{u}{u} (When this creature leaves the battlefield, you may pay 4. If you do, target creature with mana value {1}{u}{u} or less leaves the same way.)
1/3
 C 
Aquatic Creature – Merfolk Knight
When Long-Trident Knight enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
2/3
 C 
Aerial Creature – Dinosaur
When Spearbeak enters the battlefield, target Aquatic creature can't block until end of turn.
Few live long enough to see the pterosaurs have trouble eating their prey after impaling it.
3/2
 C 
Aerial Creature – Bird
Pufferbird enters the battlefield with 3 Sky counters.
At the beginning of your upkeep, you may move a Sky coutner from Pufferbird to another target Aerial creature.
Round as the biggest cloud, and just as light.
1/4
 C 
Aerial Sorcery
As you cast Too High to Breathe, you may remove two Sky counters from creatures.

Each opponent discards two cards. If you two Sky counters, each opponent discards two cards at random instead.
Mountain
 
 B 
Basic Land – Mountain

Mokui, the Gargantua (mythic)
Lost in Thought (uncommon)
Rusted Prophet (uncommon)
Open Possibilities (uncommon)
Sthapposk Life-Locksmith (common)
Titanomaw (common)
Suppressing Winds (common)
Depth Shield (common)
Land-Dweller's Stubbornness (common)
Fatal Tangle (common)
Long-Trident Knight (common)
Spearbeak (common)
Pufferbird (common)
Too High to Breathe (common)
Mountain (basic)