Edekarlan, Torn Between Sky and Sea: Virtual Booster

Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Story: To Find a Phoenix
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Shaman
{t}: Deal 1 damage to any target.
{2}{r}: Target creature that was dealt damage this turn gets +3/+0 until end of turn.
1/2
 
 R 
Aerial Instant
Return target creature card you own that died this turn to the battlefield. If an aerial creature would be put onto the battlefield this way, it enters with five additional sky counters.
 U 
Artifact
{t}: Put a card from your graveyard on the bottom of your library.

At the beginning of your upkeep, if you have no cards in your graveyard, sacrifice Guiding Tome, gain 4 life, and draw a card.
 U 
Aerial Creature – Bird Cleric
Red Dawn Missionary enters the battlefield with two sky counters.
Lifelink
Red Dawn Missionary must be blocked by X or more creatures, where X is the number of sky counters on Red Dawn Missionary.
3/2
 U 
Aerial Creature – Kor Knight
Herald of the Heavens enters the battlefield with a sky counter.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens.
2/4
 C 
Aquatic Creature – Cephalid Knight
Tap an untapped Water token: Target creature gains vigilance until end of turn.
As the self-titled Queen of the Deep, Veerpal entreated herself to all orders and organizations the former Sea Kings used.
2/2
 C 
Aerial Enchantment – Aura
Enchant land
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land.
Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn."
 C 
Aquatic Creature – Merfolk Shaman
Haste
Whenever you cast a sorcery spell, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
None from the sky understand the esoteric art of reading spilled blood.
1/1
 C 
Aquatic Creature – Cephalid Warrior
When Wild Water Raider enters the battlefield, draw a card.
Whirlpool 2 – {2}{g} (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value {2}{g} or less leaves the same way.)
3/3
 C 
Aerial Sorcery
Target creature you control gets +1/+0 and fights target creature you don't control. When a creature with a Sky counter you control is targeted this way, that creature gains indestructible until end of turn.
Birds may not live underwater, but they can take a dive to hunt.
 C 
Aerial Creature – Bird Wizard Scout
Hexproof

{u},{t}: Target player reveals their hand. If no aerial cards were revealed this way, put a sky counter on up to one target creature.
1/2
 C 
Aerial Creature – Bird Warlock
Whenever you lose life, put Tramjia Pain-Boiler gains a Sky counter.
Paulina returned to see her home plane fallen to the petty squabbles as she'd seen elsewhere.
2/1
 C 
Aquatic Instant
Counter target aerial spell unless its controller pays {1}.

Scry 1.
The Pevosi Sea Tamers have wielded waves that crash through the clouds.
 C 
Aerial Creature – Kor Wizard
Gust- Whenever Relic Caller attacks and isn't blocked, you may sacrifice it. If you do, return target Aura or Equipment card from your graveyard to your hand.
3/2
Swamp
 
 B 
Basic Land – Swamp

Lava-Burn Witch (uncommon, foil)
Heavens' Calling (rare)
Guiding Tome (uncommon)
Red Dawn Missionary (uncommon)
Herald of the Heavens (uncommon)
Coral Knight (common)
Eruption Awakening (common)
Red Water Mystic (common)
Wild Water Raider (common)
Dive Bomb (common)
Forecast Surveyor (common)
Tramjia Pain-Boiler (common)
Wave of Rejection (common)
Relic Caller (common)
Swamp (basic)