Edekarlan, Torn Between Sky and Sea: Virtual Booster
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+2: Up to one target creature gets +3/+3 until end of turn.
-4: Draw a card for each creature you control with a power of 4 or greater. -10: You get an emblem with "Each creature you control has a base power and toughness of 8." 5
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As an additional cost to cast Open Possibilities, sacrifice a land and discard two cards.
Draw four cards. |
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." Then, look at the top X cards of your library, where X is the number of Water tokens you control. You may reveal a creature from among them and put it on the top of your library. Put all other cards on the bottom of your library in a random order.
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At the beginning of your endstep, if you have fewer cards in your hand than creatures you control, draw a card.
2/2
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Gain control of target creature until end of turn. Untap that creature. If target creature is Aquatic, it becomes Aerial until end of turn. If target creature is Aerial, it becomes Aquatic until end of turn. It gains haste until end of turn.
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Deal 3 damage to any target. Permanents targeted this way lose indestructible until end of turn.
Lightning can strike and kill anything.
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Lifelink
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." 2/2
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Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." |
Mosquito Cloud enters the battlefield with three Sky counters.
Whenever another Aerial creature enters the battlefield under your control, you may remove a Sky counter from Mosquito Cloud. If you do, each opponent loses 1 life and you gain 1 life. 1/1
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Hexproof
![]() ![]() 1/2
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Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
At the beginning of your upkeep, if Wandering Sailor is Aerial, Wandering Sailor gains first strike until end of turn. If Wandering Sailor is Aquatic instead, Wandering Sailor gains vigilance until end of turn. 2/3
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Target creature you control gets +1/+0 and fights target creature you don't control. When a creature with a Sky counter you control is targeted this way, that creature gains indestructible until end of turn.
Birds may not live underwater, but they can take a dive to hunt.
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As you cast Way of the Hermit Crab, you may tap an untapped Water token.
Until end of turn, Target creature you control "When this creature deals combat damage to a player, draw a card." If you tapped a Water token as you cast Way of the Hermit Crab, that creature also gains hexproof until end of turn. |
Trample
When Titanomaw dies, distribute 5 Sky counters on among any number of target creatures. Titanomaws have swallowed lesser cloud kingdoms, and their floating bodies have born new kingdoms.
5/5
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Mokui, the Gargantua
(mythic)
Open Possibilities
(uncommon)
Mysterious Sound
(uncommon)
Scrounging Scout
(uncommon)
Brief Niche
(common)
Impartial Lightning
(common)
Lifewater Cleric
(common)
Call the Rains
(common)
Mosquito Cloud
(common)
Forecast Surveyor
(common)
Wandering Sailor
(common)
Dive Bomb
(common)
Way of the Hermit Crab
(common)
Titanomaw
(common)
Island
(basic)