Edekarlan, Torn Between Sky and Sea: Virtual Booster
| Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Story: To Find a Phoenix |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Illogical Niche, you may sacrifice three Water tokens and remove three Sky counters.
Search target player's library for any number of copies of a nonland card, and exile those copies. If you paid Illogical Niche's additional cost, Repeat this process two more times. |
When Basaltic Lava Elemental dies, deal 2 damage to each player, each player sacrifices a land, and players can't search their libraries this turn.
6/4
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Vigilance
Whenever Sun-Graced Dimetrodon attacks, Sun-Graced Dimetrodon deals 1 damage to target creature. Dimetrodons rule what little land there is.
4/3
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Whenever you draw a card, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Sacrifice five Water tokens: Each opponent mills three cards. |
Create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Until end of turn, target creature gets +2/+2 and gains "This creature can't be blocked by creatures with a toughness less than the number of Water tokens you control." |
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Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Sthapposk Life-Locksmith is aerial, if a creature would be put into a graveyard, exile it instead. As long as Sthapposk Life-Locksmith is aquatic, gain 2 life at the beginning of your endstep if a permanent entered your graveyard from the battlefield this turn. 1/1
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Destroy target land. Then, put a Sky counter on up to one target creature for each land in that player's graveyard.
There's a reason land is rare on Edekarlan.
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Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, create an aquatic 0/1 colorless Water token with "This creature can't attack or block." |
Opal Turtle has hexproof as long as it didn't enter the battlefield this turn.
The first year of a turtle's life is dangerous. After that, few creatures bother them.
1/3
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Each creature you control gains a Sky counter.
Gain 1 life for each creature you control. If you gained three or more life this way, creatures you control get +1/+1 until end of turn. |
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When Deep-Water Augur enters the battlefield, if you have seven or more cards in your hand, create two aquatic 0/1 colorless Water tokens with "This creature can't attack or block."
Whirlpool 2 – ![]() (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value ![]() or less leaves the same way.)3/4
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When Wild Water Raider enters the battlefield, draw a card.
Whirlpool 2 – ![]() (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value ![]() or less leaves the same way.)3/3
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Enchant land
Whenever you cast an instant or sorcery, enchanted land becomes 1/1 colorless Elemental until end of turn. It's still a land. Enchanted creature has "Whenever you cast an aerial instant or sorcery, this creature gets +1/+1 until end of turn." |
Cast Hydroshield Defense only during an opponent's turn.
Until end of turn, Water tokens you control lose "This creature can't attack or block." |
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Illogical Niche
(rare)
Basaltic Lava Elemental
(uncommon)
Sun-Graced Dimetrodon
(uncommon)
Secrets of the Deep
(uncommon)
Ride the Wave
(common)
Sthapposk Life-Locksmith
(common)
Crumbling Pressure
(common)
Call the Rains
(common)
Opal Turtle
(common)
Sound of Allegiance
(common)
Deep-Water Augur
(common)
Wild Water Raider
(common)
Eruption Awakening
(common)
Hydroshield Defense
(common)
Mountain
(basic)






