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| Mechanics | Skeleton | Story: To Find a Phoenix |
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CardName: Tralc, King of Ornelv Cost: 4WW Type: Legendary Aquatic Creature - Merfolk Pow/Tgh: 5/5 Rules Text: Vigilance Instants and sorceries cost {1} more to cast for each Water token you control. Water tokens you control get +0/+1 for each aquatic artifact and aquatic enchantment you control. Flavour Text: Set/Rarity: Edekarlan, Torn Between Sky and Sea Rare |
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more to cast for each Water token you control.
The wording is ambiguous with regard to whether the enchantments also have to be aquatic.
Those pumped Water tokens still can't attack or block, right?
I will fix the first point.
Correct. The toughness boost is to prevent death from -1/-1 abilities.