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Showing 32 of 32 White cards
Go to section: Colourless (2) White (32) Blue (44) Black (34) Red (30) Green (26) Multicolour (58) Hybrid (7) Split (2) Artifact (41) Land (58)
Show rarities: C U R M
Whenever you cast an enchantment spell, you may draw a card.
Enchantment spells you cast cost
less to cast.
Enchantment spells you cast cost

0/1
Enchantments you control have Hexproof.
1/4
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
Galvanize (When this enters the battlefield, creatures you control gain haste until end of turn).
2/2






2/2
First Strike
Trample
Trample
2/2
You may return a Plains you control to its owner's hand rather than pay Dazzleblade Scout's mana cost.
First Strike
: Target creature gains first strike unless any player pays
.
First Strike


Their blades are kept polished to a mirror sheen.
1/1




1/1

He is on a mission from his God – as interpreted by the prelates of the church.
1/1
Swift Strike (This creature deals damage before creatures with First Strike.)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
He has trained his whole life to master the art of the lightning draw.
2/2
First Strike
As Knight of All enters the battlefield, choose a colour.
Knight of All has protection from the chosen colour.
As Knight of All enters the battlefield, choose a colour.
Knight of All has protection from the chosen colour.
2/2
First Strike
Protection from Green
Protection from Green
2/2
First Strike
Protection from Black
Protection from Black
2/2
First Strike
Protection from Red
Protection from Red
2/2
First Strike
Protection from Blue
Protection from Blue
2/2
First Strike
Protection from White
Protection from White
2/2
Bestow 
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.


First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
If Leyline of Humility is in your opening hand, you may begin the game with it on the battlefield.
Creatures entering the battlefield lose all abilities and are 1/1.
Creatures entering the battlefield lose all abilities and are 1/1.
Counter target spell that deals damage or causes life loss that targets you.
Flying, Lifelink
Whenever Morgion the Redeemer would deal combat damage to a Demon, instead that demon becomes a White Angel with Flying and loses all other abilities and types (this effect lasts for the rest of the game).
Whenever Morgion the Redeemer would deal combat damage to a Demon, instead that demon becomes a White Angel with Flying and loses all other abilities and types (this effect lasts for the rest of the game).
He seeks to redeem his former kin, through force if necessary.
4/4
When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.

2/4
Creatures you control get +1/+1 and gain Vigilance until end of turn.
"This is it boys, over the top!"
Whenever a spell or activated ability an opponent controls would force you to sacrifice a creature, you may pay 3 life to counter that spell or ability.
First Strike, Horsemanship
Whenever Sharonar, Horsemistress attacks, put a 2/2 white Warrior creature token with Horsemanship onto the battlefield tapped and attacking.
Whenever Sharonar, Horsemistress attacks, put a 2/2 white Warrior creature token with Horsemanship onto the battlefield tapped and attacking.
3/3
Double Strike, Protection from Black and from Red.
Sir Celemir the Righteous gets +1/+1 for each other Knight creature you control.
Sir Celemir the Righteous gets +1/+1 for each other Knight creature you control.
2/2
Enchant creature
Enchanted creature is Indestructible.
: The next time a source of your choice would deal damage to you or target creature you control this turn, that damage is dealt to enchanted creature instead.
Enchanted creature is Indestructible.

Flying
,
: Target Green creature gets +2/+2 until end of turn.
,
: Target Blue creature gets +2/+2 until end of turn.




2/2
Flying
First Strike

: Transform War Griffin and attach it to target non-mount creature.
First Strike


2/2
Enchant Creature
Mounted creature gets +2/+2 and has Flying and First Strike.
If War Griffin would become unattached from a permanent transform it.
Mounted creature gets +2/+2 and has Flying and First Strike.
If War Griffin would become unattached from a permanent transform it.
Sliver Creatures you control have Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/2
At the start of your upkeep, transform Werelion if you were dealt combat damage last turn.
1/1
Double Strike
At the start of your upkeep, transform Lionwere if you were dealt no combat damage last turn.
At the start of your upkeep, transform Lionwere if you were dealt no combat damage last turn.
2/1
Flash
When Willing Martyr blocks a creature, exile that creature and Willing Martyr.
When Willing Martyr blocks a creature, exile that creature and Willing Martyr.
"My death is of no consequence, provided I take you with me!".
1/1
Go to section: Colourless (2) White (32) Blue (44) Black (34) Red (30) Green (26) Multicolour (58) Hybrid (7) Split (2) Artifact (41) Land (58)
Show rarities: C U R M
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Mechanics | Info |
Enchanted creature gets +3/+3 has Flying, Lifelink and Vigilance and is a white Angel in addition to its other colours and creature types.
last 2011-07-15 01:58:44 by Camruth