Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped Creature gets +2/+2.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it face down. : Return a face down creature card exiled by Sword of the Dawn to the battlefield under your control. It has haste. Exile it at the start of the next end step.
Equip ![]() |
Flying
![]() , : Target tapped creature doesn't untap during its controller's next untap phase1/2
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When Relicbane Centaur enters the battlefield destroy target artifact.
Flanking : Relicbane Centaur gains Vigilance until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)3/3
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Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip ![]() |
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Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. 2/3
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Feral Thrull can't block.
2/1
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
: Add to your mana pool.
A deck can have any number of cards named Cavern. |
Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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1/1
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Sword of the Dawn
(rare)
Eye of Frost
(uncommon)
Relicbane Centaur
(uncommon)
Bloodsteel Armour
(uncommon)
Vipervine Podling
(common)
Undead Knight
(common)
Deeproot
(common)
Combat Readiness
(common)
Tortle Shinobi
(common)
Feral Thrull
(common)
Pack Wolf
(common)
Swamp Strider
(common)
Cavern
(common)
Orc Bushwhacker 2.0
(common)
Mountain
(basic)
INSECT
(token)
: Return a face down creature card exiled by Sword of the Dawn to the battlefield under your control. It has haste. Exile it at the start of the next end step.


: Target tapped creature doesn't untap during its controller's next untap phase

: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.


Enchantment – Aura