Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Blightmare deals combat damage to a player, that player discards two cards.
3/3
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Marshalling Ground enters the battlefield tapped.
: Add to your mana pool.
: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield. |
Sliver creatures you control have Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3/3
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![]() , : Tap target creature, it doesn't untap during its controller's next untap step.
![]() , : Target player puts the top 4 cards of their library into their graveyard.2/2
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
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Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
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Reach (This creature can block creatures with flying.)
2/4
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![]() , , Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.1/2
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1/1
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Blightmare
(rare)
Marshalling Ground
(uncommon)
Heroic Sliver
(uncommon)
Mindcloud Battlemage
(uncommon)
Swamp Strider
(common)
Bloodsteel Soldier
(common)
Manic Goblin
(common)
Vipervine Podling
(common)
Ingot Knight
(common)
Visionary Charm
(common)
Eye of the Deep
(common)
Siren's Isle
(common)
Giant Tree Frog
(common)
Goblin Book Burner
(common)
Forest
(basic)
INSECT
(token)


: Add
to your mana pool.



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Enchantment – Aura