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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – God
Whenever a source you control deals non-combat damage to an opponent, create an X/X blue and Red Elemental creature token where X is equal to the damage dealt.
{t}, Sacrifice X Elementals: Procan, the Tempestuous deals X damage to any target.
Sacrifice an Elemental: Return Procan to its owner's hand.
4/4
 U 
Sorcery
As an additional cost to play Ancestral Summons exile a creature.
Put target creature that shares a creature type with the exiled creature from your graveyard onto the battlefield.
 U 
Instant
Counter target creature spell with flying.
 U 
Creature – Human Wizard
{3}{g}, {t}: Target player gains 4 life.
{3}{w}, {t}: Target creature can't attack this turn.
2/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
Island
 
 B 
Basic Land – Island
 T 
Creature – Beast
Trample
3/3

Procan, the Tempestuous (rare)
Ancestral Summons (uncommon)
Denying Winds (uncommon)
Serenity Battlemage (uncommon)
Plague Zombie (common)
Stalwart Sentinel (common)
Arcum's Sled (common)
Goblin Horde (common)
Rain of Stone (common)
Barbarian Raiders (common)
Phase Trickster (common)
Tortle Softshell (common)
Combat Readiness (common)
Fungal Forest (common)
Island (basic)
Hideous Beast (token)