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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 
 M 
Enchantment – Aura
Enchant creature
Enchanted creature is Indestructible.
{w}: The next time a source of your choice would deal damage to you or target creature you control this turn, that damage is dealt to enchanted creature instead.
 U 
Tribal Land – Thrull
Breeding Chamber enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Put a germination counter on Breeding Chamber. Then, if there are three or more germination counters on it, remove all counters and put a 1/1 black Thrull creature token onto the battlefield.
 U 
Creature – Plant Snake
Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn.
Some Vipervine podlings never take permanent root. As they grow their venomous sap loses its potency and they must resort to crushing their victims instead.
3/3
 U 
Creature – Human Knight
First Strike
Protection from Green
2/2
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Beast
Trample
3/3

Life through Death (common, foil)
Soul of the Martyr (mythic)
Breeding Chamber (uncommon)
Vipervine Constrictor (uncommon)
Knight of Duty (uncommon)
Orc Bushwhacker (common)
Siren's Isle (common)
Barbarian Raiders (common)
Vipervine Podling (common)
Swamp Strider (common)
Nezumi Lurker (common)
Knightly Destrier (common)
Vipervine Trellis (common)
Bloodsteel Soldier (common)
Swamp (basic)
Hideous Beast (token)