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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 
 R 
Creature – Human Shaman
Wolves you control have menace.
{2}{g}, {t}: Create a 2/2 green Wolf creature token.
{2}{g}{g},{t}, Sacrifice three Wolves: Gain control of target creature.
1/3
 U 
Creature – Mistfolk Wizard
When Mistfolk Emissary enters the battlefield, choose a colour other than Blue.
Mistfolk Emissary is the chosen colour in addition to its other colours.
1/1
 U 
Creature – Human Lycanthrope
Whenever Werewolf's power becomes 2 or more, transform it.
1/1
Wolfwere
 
 U 
Colour indicator G Creature – Wolf Lycanthrope
{g}: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it
2/2
 U 
Instant
Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Goblin Spellshaper
{1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.
1/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
Island
 
 B 
Basic Land – Island
 T 
Creature – Critter
1/1

Phase Trickster (common, foil)
Piper of the Pack (rare)
Mistfolk Emissary (uncommon)
Werewolf (uncommon)
Temporal Shunt (uncommon)
Cavern (common)
Goblin Book Burner (common)
Combat Readiness (common)
Shattertooth Rats (common)
Riding Hippocampus (common)
Restless Dead (common)
Orc Bushwhacker (common)
Tortle Shinobi (common)
Pack Wolf (common)
Island (basic)
CRITTER (token)