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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vedalken Wizard
You may choose not to untap Tethermage Researcher during your untap step.
{t}: Gain control of target creature for as long as you control Tethermage Researcher and it remains tapped. At the beginning of your upkeep, put a -1/-1 counter on the controlled creature.
{2}{u}, {t}: Draw a card.
2/2
 U 
Creature – Human Knight
First Strike
Protection from Blue
2/2
 U 
Creature – Zombie
Lifesink (Whenever this creature is dealt damage, it deals that much damage to you.)
Essencebound Hulk attacks each turn if able.
4/3
 U 
Land
~ enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{?}{b}{b}, {t}: Put a ? black creature token with ? named ? onto the battlefield.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
Island
 
 B 
Basic Land – Island
 T 
Creature – Spirit
Flying
1/1

Tethermage Researcher (rare)
Knight of Reason (uncommon)
Essencebound Hulk (uncommon)
Card24133 (uncommon)
Giant Tree Frog (common)
Orc Bushwhacker 2.0 (common)
Arcum's Sled (common)
Swamp Strider (common)
Combat Readiness (common)
Knightly Destrier (common)
Siren's Isle (common)
Visionary Charm (common)
Vipervine Podling (common)
Barbarian Raiders (common)
Island (basic)
Restless Spirit (token)