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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent skips a turn put a charge counter on Chronostasis Orb.
Remove 2 charge counters from Chronostasis Orb and sacrifice it: Take an extra turn after this one.
 U 
Land
Underworld Passage enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}{w}{w}, {t}: Put a 1/1 white Spirit creature token with flying named Restless Spirit onto the battlefield.
 U 
Creature – Bird Zombie
Flying
When Carrion Hunter blocks or is blocked by a creature without Flying, it gains First Strike until end of turn.
These savage, undead predators of the sky give new meaning to the term 'Death from Above'.
3/2
 U 
Creature – Human Druid
Enchantments you control have Hexproof.
1/4
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
Island
 
 B 
Basic Land – Island
 T 
Emblem – Somadi
Creatures you control named Baron Somadi, the Deathless get +2/+2.

Chronostasis Orb (rare)
Underworld Passage (uncommon)
Carrion Hunter (uncommon)
Atine's Protector (uncommon)
Restless Dead (common)
Vipervine Podling (common)
Phase Trickster (common)
Orc Bushwhacker (common)
Visionary Charm (common)
Reclaimed Ruins (common)
Pack Wolf (common)
Cavern (common)
Undead Knight (common)
Ingot Knight (common)
Island (basic)
Emblem (token)