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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 has Flying, Deathtouch and is a black Demon in addition to its other colours and creature types.
 U 
Creature – Viashino Barbarian
Trample

{r/g}: Hulking Viashino gets +1/+1 until end of turn.
3/3
 U 
Artifact Creature – Construct
When Pyrokinetic War Beast enters the battlefield it deals 4 damage divided as you choose between any number of target creatures.
When Pyrokinetic War Beast leaves the battlefield, it deals 4 damage to you.
4/3
 U 
Creature – Elf Scout
Flash
When Elvish Trapspringer enters the battlefield, you may search your library for a trap card, reveal it, and put it in your hand. Then shuffle your library.
1/1
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Critter
1/1

Demonic Apotheosis (rare)
Hulking Viashino (uncommon)
Pyrokinetic War Beast (uncommon)
Elvish Trapspringer (uncommon)
Combat Readiness (common)
Bloodsteel Soldier (common)
Giant Tree Frog (common)
Riding Hippocampus (common)
Vipervine Podling (common)
Nezumi Lurker (common)
Visionary Charm (common)
Siren's Isle (common)
Undead Knight (common)
Orc Bushwhacker (common)
Forest (basic)
CRITTER (token)