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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Vampire
Flying
Bloodcrazed Vampire has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.)
Once their prey is guaranteed, their bloodlust takes over and they become little more than frenzied beasts.
3/3
 
 R 
Sorcery
Choose one –
● Each player gains 2 life for each exiled card they own.
● Each player loses 2 life for each exiled card they own.
Some are exiled into comfort and peace, some into hardship and pain.
 U 
Instant
Choose one:
● Destroy target artifact an opponent controls.
● Copy target activated ability and you may choose new targets for the copy.
● Attach target Equipment to target creature (control of that equipment doesn't change.)
 U 
Creature – Human Knight
Galvanize (When this enters the battlefield, creatures you control gain haste until end of turn).
2/2
 U 
Artifact
{t}: Add {2} to your mana pool. You gain an Insanity counter.
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Minion
?
1/1

Bloodcrazed Vampire (uncommon, foil)
Exile's Fate (rare)
Choice Charm (uncommon)
Benalish Braveheart (uncommon)
Sign of the Yellow King (uncommon)
Bloodsteel Soldier (common)
Reclaimed Ruins (common)
Goblin Horde (common)
Pack Wolf (common)
Eye of the Deep (common)
Wereraven (common)
Nezumi Lurker (common)
Grizzly Thallid (common)
Combat Readiness (common)
Plains (basic)
Minion (token)