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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
Desolate Plain enters the battlefield tapped.
{w},{t}: Add {b}{b} to your mana pool.
 U 
Creature – Rat Rogue
{1}{b}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber.
2/1
Nighteyes the Desecrator
 
 U 
Colour indicator B Legendary Creature – Rat Wizard
{4}{b}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
 U 
Enchantment
When Lurking Jackals enters the battlefield, or When an opponent's life total becomes 10 or less,if an opponent's life total is 10 or less, transform Lurking Jackals.
Lurking Jackals
 
 U 
Colour indicator B Creature – Hound
Often it's not the hunter or the hunted but the opportunist who thrives.
3/2
 U 
 
Choose One
● Target creature gets +1/+1 and gains deathtouch until end of turn.
● Target creature gets +2/+0 and gains first strike until end of turn.
● Target creature you control gets +1/+1 until end of turn and fights target creature.
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
Island
 
 B 
Basic Land – Island
 T 
Creature – Horror
Islandwalk
2/2

Desolate Plain (rare)
Nezumi Graverobber (uncommon)
Lurking Jackals (uncommon)
Gladiator Charm (uncommon)
Manic Goblin (common)
Visionary Charm (common)
Knightly Destrier (common)
Swamp Strider (common)
Life through Death (common)
Shattertooth Rats (common)
Barbarian Raiders (common)
Deeproot (common)
Stalwart Sentinel (common)
Giant Tree Frog (common)
Island (basic)
Deep One (token)