Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Lifelink
Whenever Morgion the Redeemer would deal combat damage to a Demon, instead that demon becomes a White Angel with Flying and loses all other abilities and types (this effect lasts for the rest of the game). He seeks to redeem his former kin, through force if necessary.
4/4
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![]() , , Discard a card: Any player may have Ogre Browbeater deal 5 damage to him or her. If no one does, target player draws three cards. Play this ability as a Sorcery.3/5
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Enchantments you control have Hexproof.
1/4
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Morph
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature. Equipped creature can't attack. Prevent all combat damage that would be dealt by equipped creature. 0/1
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
![]() , , Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.1/2
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Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Equipped creature has vigilance.
Equip or ![]() |
Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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Trample
3/3
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Morgion the Redeemer
(rare)
Ogre Browbeater
(uncommon)
Atine's Protector
(uncommon)
Demonic Machine
(uncommon)
Deeproot
(common)
Pack Wolf
(common)
Ingot Knight
(common)
Visionary Charm
(common)
Goblin Book Burner
(common)
Manic Goblin
(common)
Poison Dart Frog
(common)
Eye of the Deep
(common)
Arcum's Sled
(common)
Plague Zombie
(common)
Mountain
(basic)
Hideous Beast
(token)





, Discard a card: Any player may have Ogre Browbeater deal 5 damage to him or her. If no one does, target player draws three cards. Play this ability as a Sorcery.
to your mana pool.

