Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dormant Protector enters the battlefield tapped
{t}: Add {g} to your mana pool.
{4}{g}{g}: Transform Dormant Protector
Awakened Guardian
 
 R 
Colour indicator G Creature – Treefolk
Vigilance
3/5
 U 
Creature – Wombat
Haste, Vigilance
Thundering Wombat gets +2/+2 for each Aura attached to it.
2/2
 U 
Creature – Centaur Warrior
Flash
Haste
If Centaur Charger was cast outside of your main phase, sacrifice it at the start of the next end phase.
3/3
 U 
Artifact
{t}, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
Swamp
 
 B 
Basic Land – Swamp
?
 T 
Creature – ?
?
?/?

Dormant Protector (rare)
Thundering Wombat (uncommon)
Centaur Charger (uncommon)
Pain Conduit (uncommon)
Undead Knight (common)
Phase Trickster (common)
Fungal Forest (common)
Ingot Knight (common)
Visionary Charm (common)
Arcum's Sled (common)
Vipervine Podling (common)
Swamp Strider (common)
Manic Goblin (common)
Giant Tree Frog (common)
Swamp (basic)
? (token)