Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchanted creature gets +1/+1 and has Lifelink.
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Enchant creature
Enchanted creature is Indestructible. : The next time a source of your choice would deal damage to you or target creature you control this turn, that damage is dealt to enchanted creature instead. |
Breeding Chamber enters the battlefield tapped.
: Add to your mana pool.
: Put a germination counter on Breeding Chamber. Then, if there are three or more germination counters on it, remove all counters and put a 1/1 black Thrull creature token onto the battlefield. |
Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn.
Some Vipervine podlings never take permanent root. As they grow their venomous sap loses its potency and they must resort to crushing their victims instead.
3/3
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First Strike
Protection from Green 2/2
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Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
![]() : Nezumi Lurker has Shroud until end of turn.2/2
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Bestow
![]() (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike Enchanted creature gets +1/+1 and has first strike. 1/1
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Trample
3/3
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Life through Death
(common, foil)
Soul of the Martyr
(mythic)
Breeding Chamber
(uncommon)
Vipervine Constrictor
(uncommon)
Knight of Duty
(uncommon)
Orc Bushwhacker
(common)
Siren's Isle
(common)
Barbarian Raiders
(common)
Vipervine Podling
(common)
Swamp Strider
(common)
Nezumi Lurker
(common)
Knightly Destrier
(common)
Vipervine Trellis
(common)
Bloodsteel Soldier
(common)
Swamp
(basic)
Hideous Beast
(token)


: Add
to your mana pool.


to your mana pool.
Enchantment – Aura
Enchantment Creature – Horse
