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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dormant Protector enters the battlefield tapped
{t}: Add {g} to your mana pool.
{4}{g}{g}: Transform Dormant Protector
Awakened Guardian
 
 R 
Colour indicator G Creature – Treefolk
Vigilance
3/5
 U 
Land
Lost Valley enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{4}{g}{g}, {t}: Put a 3/3 green Beast token with Trample named Hideous Beast onto the battlefield.
 U 
Artifact Creature – Construct
When Pyrokinetic War Beast enters the battlefield it deals 4 damage divided as you choose between any number of target creatures.
When Pyrokinetic War Beast leaves the battlefield, it deals 4 damage to you.
4/3
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Woodland Glade: Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Horror
Islandwalk
2/2

Dormant Protector (rare)
Lost Valley (uncommon)
Pyrokinetic War Beast (uncommon)
Woodland Glade (uncommon)
Poison Dart Frog (common)
Undead Knight (common)
Visionary Charm (common)
Riding Hippocampus (common)
Restless Dead (common)
Bloodsteel Soldier (common)
Vipervine Podling (common)
Deeproot (common)
Manic Goblin (common)
Combat Readiness (common)
Plains (basic)
Deep One (token)