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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Sludgeflow Thicket enters the battlefield, you lose 1 life.

{t}: Add {g} to your mana pool.
{t}, Pay 1 life: Add {u} or {b} to your mana pool.
Illus. alanaishtar at deviantART
 U 
Creature – Elf Scout
Flash
When Elvish Trapspringer enters the battlefield, you may search your library for a trap card, reveal it, and put it in your hand. Then shuffle your library.
1/1
 U 
Creature – Human Knight
First Strike
Protection from Blue
2/2
 U 
Instant
Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
Island
 
 B 
Basic Land – Island
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Sludgeflow Thicket (rare)
Elvish Trapspringer (uncommon)
Knight of Reason (uncommon)
Temporal Shunt (uncommon)
Siren's Isle (common)
Life through Death (common)
Combat Readiness (common)
Swamp Strider (common)
Orc Bushwhacker 2.0 (common)
Undead Knight (common)
Stalwart Sentinel (common)
Tortle Softshell (common)
Riding Hippocampus (common)
Giant Tree Frog (common)
Island (basic)
Emblem (token)