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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an opponent draws a card, he or she discards a card unless he or she loses 1 life.
 
 R 
Legendary Artifact – Equipment
Equipped Creature gets +3/+1.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it and put a soul counter on Stormbringer, the Black Blade.
Remove a soul counter from Stormbringer: Equipped Creature gets +1/+1 until end of turn.
Equip {4}
 U 
Creature – Human Wizard
{3}{u}, {t}: Counter target spell unless its controller pays {2}.
{3}{b}, {t}: Target creature gets -2/-2 until end of turn.
2/2
 U 
Creature – Zombie
Lifesink (Whenever this creature is dealt damage, it deals that much damage to you.)
Essencebound Hulk attacks each turn if able.
4/3
 U 
Creature – Shapeshifter
You may have Quicksilver Sprite enter the battlefield as a copy of any creature on the battlefield with converted mana cost 3 or less.
0/0
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem – Somadi
Creatures you control named Baron Somadi, the Deathless get +2/+2.

Mindfield (rare, foil)
Stormbringer, the Black Blade (rare)
Mindrot Battlemage (uncommon)
Essencebound Hulk (uncommon)
Quicksilver Sprite (uncommon)
Arcum's Sled (common)
Vipervine Trellis (common)
Vipervine Podling (common)
Riding Hippocampus (common)
Swamp Strider (common)
Goblin Horde (common)
Grizzly Thallid (common)
Visionary Charm (common)
Reclaimed Ruins (common)
Mountain (basic)
Emblem (token)