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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Underbrush Bog enters the battlefield, you lose 1 life.

{t}: Add {b} to your mana pool.
{t}, Pay 1 life: Add {w} or {g} to your mana pool.
Illus. arisuonpaa at deviantART
 U 
Land
Bubbling Bog enters the battlefield tapped.
When Bubbling Bog enters the battlefield, target creature gets ??? until end of turn.
{t}: Add {b} to your mana pool.
 U 
Creature – Human Lycanthrope
Whenever Werewolf's power becomes 2 or more, transform it.
1/1
Wolfwere
 
 U 
Colour indicator G Creature – Wolf Lycanthrope
{g}: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it
2/2
 U 
Enchantment – Aura
Enchant Land
Enchanted land loses all abilities and gains "{t}: Add {1} to your mana pool."
If Despoiled Expanse would go to the graveyard return it to your hand instead.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Colour indicator G Creature – Sheep
0/1

Underbrush Bog (rare)
Bubbling Bog (uncommon)
Werewolf (uncommon)
Despoiled Expanse (uncommon)
Nezumi Lurker (common)
Barbarian Raiders (common)
Knightly Destrier (common)
Deeproot (common)
Rain of Stone (common)
Ingot Knight (common)
Vipervine Trellis (common)
Life through Death (common)
Tortle Softshell (common)
Pack Wolf (common)
Plains (basic)
SHEEP (token)