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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Duplicant phases in, you may put a 3/3 Blue Elemental creature token onto the battlefield.
3/3
 U 
Creature – Wombat
Haste, Vigilance
Thundering Wombat gets +2/+2 for each Aura attached to it.
2/2
 U 
Creature – Elemental
When Delirium Chewer enters the battlefield, destroy target creature and it deals damage equal to its converted mana cost to its controller.
Evoke {b}{r}
3/3
 U 
Creature – Human Lycanthrope
Whenever Werewolf's power becomes 2 or more, transform it.
1/1
Wolfwere
 
 U 
Colour indicator G Creature – Wolf Lycanthrope
{g}: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Horror
Islandwalk
2/2

Phase Duplicant (rare)
Thundering Wombat (uncommon)
Delirium Chewer (uncommon)
Werewolf (uncommon)
Stalwart Sentinel (common)
Feral Thrull (common)
Grizzly Thallid (common)
Bloodsteel Soldier (common)
Reclaimed Ruins (common)
Manic Goblin (common)
Eye of the Deep (common)
Nezumi Lurker (common)
Life through Death (common)
Wererat (common)
Swamp (basic)
Deep One (token)