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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
Wolves you control have menace.
{2}{g}, {t}: Create a 2/2 green Wolf creature token.
{2}{g}{g},{t}, Sacrifice three Wolves: Gain control of target creature.
1/3
 U 
Creature – Sliver
Sliver creatures you control have Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/2
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Brackwater Marsh: Search your library for an Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Instant
Counter target spell unless its controller discards a card at random from their hand.
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Beast
Trample
3/3

Piper of the Pack (rare)
Undying Sliver (uncommon)
Brackwater Marsh (uncommon)
Mind Shrapnel (uncommon)
Stalwart Sentinel (common)
Arcum's Sled (common)
Wererat (common)
Orc Bushwhacker (common)
Eye of the Deep (common)
Visionary Charm (common)
Combat Readiness (common)
Deeproot (common)
Grizzly Thallid (common)
Plague Zombie (common)
Mountain (basic)
Hideous Beast (token)