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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
All non-land permanents are Legendary.
There can be only one!
 U 
Creature – Human Wizard
{3}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap step.
{3}{u}, {t}: Target player puts the top 4 cards of their library into their graveyard.
2/2
 U 
Instant
Counter target spell. Its controller adds {x} to their mana pool where X equals the converted mana cost of the targeted spell.
 U 
Creature – Human Scout
You may return a Plains you control to its owner's hand rather than pay Dazzleblade Scout's mana cost.
First Strike
{w}: Target creature gains first strike unless any player pays {1}.
Their blades are kept polished to a mirror sheen.
1/1
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Singularity Matrix (mythic)
Mindcloud Battlemage (uncommon)
Manamorph (uncommon)
Dazzleblade Scout (uncommon)
Visionary Charm (common)
Stalwart Sentinel (common)
Life through Death (common)
Bloodsteel Soldier (common)
Knightly Destrier (common)
Nezumi Lurker (common)
Cavern (common)
Undead Knight (common)
Giant Tree Frog (common)
Manic Goblin (common)
Mountain (basic)
Restless Spirit (token)