Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Remove all +1/+1 counters from creatures you control. Put a 1/1 green and blue Snake creature token onto the battlefield for each counter so removed.
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First Strike
Protection from White 2/2
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At the start of your upkeep put a spore counter on Needleshot Thallid.
Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying. 2/2
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When Blightning Elemental enters the battlefield it deals 3 damage to target player. That player discards two cards.
3/1
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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![]() : Nezumi Lurker has Shroud until end of turn.2/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Feral Thrull can't block.
2/1
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Trample
3/3
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Ophidogenesis
(rare)
Knight of Truth
(uncommon)
Needleshot Thallid
(uncommon)
Blightning Elemental
(uncommon)
Siren's Isle
(common)
Pack Wolf
(common)
Orc Bushwhacker 2.0
(common)
Nezumi Lurker
(common)
Phase Trickster
(common)
Bloodsteel Soldier
(common)
Undead Knight
(common)
Vipervine Trellis
(common)
Ingot Knight
(common)
Feral Thrull
(common)
Plains
(basic)
Hideous Beast
(token)







: Add
to your mana pool.