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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Parade Grounds enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Put a +1/+1 counter on target white creature that entered the battlefield this turn.
 U 
Enchantment
When Lurking Jackals enters the battlefield, or When an opponent's life total becomes 10 or less,if an opponent's life total is 10 or less, transform Lurking Jackals.
Lurking Jackals
 
 U 
Colour indicator B Creature – Hound
Often it's not the hunter or the hunted but the opportunist who thrives.
3/2
 U 
Creature – Centaur Knight
When Relicbane Centaur enters the battlefield destroy target artifact.
Flanking
{w}: Relicbane Centaur gains Vigilance until end of turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
 U 
Instant
For each Artifact that has gone to your graveyard from the battlefield this turn, put a +1/+1 counter on each Artifact creature you control and a charge counter on each non-creature artifact you control.
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
Island
 
 B 
Basic Land – Island
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Parade Grounds (rare)
Lurking Jackals (uncommon)
Relicbane Centaur (uncommon)
Artificer's Resolve (uncommon)
Shattertooth Rats (common)
Stalwart Sentinel (common)
Knightly Destrier (common)
Chameleonite (common)
Rain of Stone (common)
Reclaimed Ruins (common)
Orc Bushwhacker 2.0 (common)
Tortle Softshell (common)
Barbarian Raiders (common)
Plague Zombie (common)
Island (basic)
Emblem (token)