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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Golem
Bloodsteel Golem enters the battlefield with X +1/+1 counters on it.
{x}: Put a +1/+1 counter on Bloodsteel Golem (where X is equal to the number of +1/+1 counters on Bloodsteel Golem).
Damage is dealt to Bloodsteel Golem in the form of removing +1/+1 counters.
0/0
 U 
Instant
Target creature gets +1/+0 and first strike until end of turn.
If you spent {r}{r} to cast Seasonal Beatings, target creature gets +1/+0 and double strike instead.
If you spent {g}{g} to cast Seasonal Beatings, target creature gets +3/+0 and trample instead
 U 
Artifact Creature – Equipment
Morph {0}
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature.
Equipped creature can't attack.
Prevent all combat damage that would be dealt by equipped creature.
0/1
 U 
Creature – Wombat
Haste, Vigilance
Thundering Wombat gets +2/+2 for each Aura attached to it.
2/2
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
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 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
Island
 
 B 
Basic Land – Island
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Bloodsteel Golem (rare)
Seasonal Beatings (uncommon)
Demonic Machine (uncommon)
Thundering Wombat (uncommon)
Feral Thrull (common)
Phase Trickster (common)
Swamp Strider (common)
Giant Tree Frog (common)
Visionary Charm (common)
Reclaimed Ruins (common)
Stalwart Sentinel (common)
Bloodsteel Soldier (common)
Ingot Knight (common)
Goblin Horde (common)
Island (basic)
Emblem (token)