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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Hound
Whenever Rotmane, Filthy Cur is dealt damage, each player loses that much life.
{b}{b}: Regenerate Rotmane.
Rotmane was so filthy that even other filthy curs avoided him.
2/2
 U 
Instant
Target creature has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.) until end of turn.
 U 
Creature – Plant Snake
Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn.
Some Vipervine podlings never take permanent root. As they grow their venomous sap loses its potency and they must resort to crushing their victims instead.
3/3
 U 
Creature – Elephant Mount
Trample
{g}{g}: Transform Assault Pachyderm and attach it to target creature.
3/3
Pachyderm Mount
 
 U 
Colour indicator G Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+3 and has Trample.
If Pachyderm Mount would become unattached from a permanent, instead transform it.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
Swamp
 
 B 
Basic Land – Swamp
?
 T 
Creature – ?
?
?/?

Rotmane, Filthy Cur (rare)
Frenzied Assault (uncommon)
Vipervine Constrictor (uncommon)
Assault Pachyderm (uncommon)
Knightly Destrier (common)
Barbarian Raiders (common)
Rain of Stone (common)
Deeproot (common)
Grizzly Thallid (common)
Wereraven (common)
Vipervine Trellis (common)
Bloodsteel Soldier (common)
Plague Zombie (common)
Ingot Knight (common)
Swamp (basic)
? (token)