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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control have Trample, get +2/+2 whenever a creature is assigned to block them, and cannot be blocked by fewer than three creatures.
 U 
Creature – Eye
Flying
{1}{u}, {t}: Target tapped creature doesn't untap during its controller's next untap phase
1/2
 U 
Creature – Elemental
When Delirium Chewer enters the battlefield, destroy target creature and it deals damage equal to its converted mana cost to its controller.
Evoke {b}{r}
3/3
 U 
Creature – Griffin Mount
Flying
First Strike
{w}{w}: Transform War Griffin and attach it to target non-mount creature.
2/2
War Griffin
 
 U 
Colour indicator W Enchantment – Mount
Enchant Creature
Mounted creature gets +2/+2 and has Flying and First Strike.
If War Griffin would become unattached from a permanent transform it.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Gorilla Crusade (rare)
Eye of Frost (uncommon)
Delirium Chewer (uncommon)
War Griffin (uncommon)
Orc Bushwhacker 2.0 (common)
Tortle Shinobi (common)
Barbarian Raiders (common)
Giant Tree Frog (common)
Shattertooth Rats (common)
Nezumi Lurker (common)
Eye of the Deep (common)
Vipervine Trellis (common)
Deeproot (common)
Bloodsteel Soldier (common)
Mountain (basic)
Emblem (token)