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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Dragon Spirit
Flying
Damage dealt by Ghostfire Dragon is considered to be from a colourless source.
{2}{r} {t}: Ghostfire Dragon deals 3 damage to target creature or player.
Mortal offspring of Ugin, the spirit dragon; he shares his sire's unseen fiery breath.
6/6
 U 
Creature – Human Knight
First Strike
As Knight of All enters the battlefield, choose a colour.
Knight of All has protection from the chosen colour.
2/2
 U 
Tribal Land – Soldier
Marshalling Ground enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield.
 U 
Artifact
{u/r} or {3}, {t}: Target creature has ???? until end of turn.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Goblin Spellshaper
{1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.
1/2
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Critter
1/1

Ghostfire Dragon (mythic)
Knight of All (uncommon)
Marshalling Ground (uncommon)
Liftstone (uncommon)
Poison Dart Frog (common)
Wererat (common)
Infectious Dreams (common)
Siren's Isle (common)
Manic Goblin (common)
Arcum's Sled (common)
Goblin Book Burner (common)
Tortle Shinobi (common)
Swamp Strider (common)
Stalwart Sentinel (common)
Swamp (basic)
CRITTER (token)