Snap: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Tap target creature . That creature deals damage equal to its power to it's controller. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Play this ability only during an opponent's turn.1/1
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Whenever Pillager deals combat damage to a player, destroy target artifact or land that player controls.
2/2
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: Add to your mana pool.
: Add , or to your mana pool, The Arcanum doesn’t untap during your next untap step. |
Flying
Protection from Illusions : Target Illusion gets +0/+0 until end of turn.He would disbelieve the very ground he stands on if it were possible.
1/1
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Enchanted creature gets +1/+1 and has Lifelink.
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Multiply
![]() (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)1/1
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Reach (This creature can block creatures with flying.)
2/4
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Target player Draws two cards and gets a poison counter.
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
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1/1
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Delirious Scout
(rare)
Pillager
(uncommon)
The Arcanum
(uncommon)
Parochial Skeptic
(uncommon)
Life through Death
(common)
Vipervine Trellis
(common)
Siren's Isle
(common)
Goblin Horde
(common)
Giant Tree Frog
(common)
Infectious Dreams
(common)
Visionary Charm
(common)
Barbarian Raiders
(common)
Eye of the Deep
(common)
Swamp Strider
(common)
Island
(basic)
CRITTER
(token)


,
: Tap target creature . That creature deals damage equal to its power to it's controller. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Play this ability only during an opponent's turn.
or


Enchantment – Aura