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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double Strike, Protection from Black and from Red.
Sir Celemir the Righteous gets +1/+1 for each other Knight creature you control. 2/2
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You may have Pale Reflection enter the battlefield as a copy of any creature on the battlefield, except it's a colourless Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
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Choose a creature you control and a creature you don't control. Swap control of those creatures.
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Target creature gets +1/+0 and first strike until end of turn.
If you spent ![]() to cast Seasonal Beatings, target creature gets +1/+0 and double strike instead.
If you spent ![]() to cast Seasonal Beatings, target creature gets +3/+0 and trample instead |
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card. 1/1
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Flying
![]() , , transform Ravenwere: Scry 3.1/1
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: Add to your mana pool.
A deck can have any number of cards named Cavern. |
Gravecast 1 –
![]() (You may play this card from your graveyard by paying ![]() and exiling 1 cards from your graveyard)2/2
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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: Add to your mana pool.
Reclaim (if Reclaimed Ruins is in your graveyard, you may Exile it to add to your mana pool.)
Illus. snaketoast at deviantART
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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1/1
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Sir Celemir the Righteous
(rare)
Pale Reflection
(uncommon)
Swapsies
(uncommon)
Seasonal Beatings
(uncommon)
Pack Wolf
(common)
Eye of the Deep
(common)
Wererat
(common)
Vipervine Trellis
(common)
Wereraven
(common)
Cavern
(common)
Restless Dead
(common)
Orc Bushwhacker 2.0
(common)
Reclaimed Ruins
(common)
Ingot Knight
(common)
Mountain
(basic)
INSECT
(token)







Creature – Rat Lycanthrope
Creature – Bird Lycanthrope
, transform Ravenwere: Scry 3.