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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Shapeshifter
Hidden Commander – Whenever this creature enters the battlefield you may search your library for a Legendary Creature card, reveal it and put it into your Command Zone. If you do, the revealed creature replaces your current Commander.
1/1
 U 
Sorcery
Creatures you control get +1/+1 and gain Vigilance until end of turn.
"This is it boys, over the top!"
 U 
Creature – Skeleton Mount
{b}: Regenerate Skeletal Steed.
{1}{b}: Transform Skeletal Steed and attach it to target creature.
1/1
Skeletal Mount
 
 U 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has "{1}{b}: Regenerate this creature".
If Skeletal Mount would become unattached from a permanent, instead transform it.
 U 
Artifact Creature – Equipment
Morph {0}
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature.
Equipped creature can't attack.
Prevent all combat damage that would be dealt by equipped creature.
0/1
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Critter
1/1

Formless, the Deceiver (rare)
Over the Top (uncommon)
Skeletal Steed (uncommon)
Demonic Machine (uncommon)
Riding Hippocampus (common)
Bloodsteel Soldier (common)
Plague Zombie (common)
Undead Knight (common)
Infectious Dreams (common)
Stalwart Sentinel (common)
Wereraven (common)
Orc Bushwhacker 2.0 (common)
Pack Wolf (common)
Deeproot (common)
Mountain (basic)
CRITTER (token)