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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Remove all +1/+1 counters from creatures you control. Put a 1/1 green and blue Snake creature token onto the battlefield for each counter so removed.
 U 
Enchantment – Aura
Enchant Creature
When enchanted creature dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {u}, {b} or {r} to your mana pool, Sengir Palace doesn’t untap during your next untap step.
Illus. SkittleZUS at deviantART
 U 
Creature – Eye
Flying
Deathtouch
1/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Ophidogenesis (rare)
Dark Chrysalis (uncommon)
Sengir Palace (uncommon)
Death Gazer (uncommon)
Tortle Softshell (common)
Infectious Dreams (common)
Chameleonite (common)
Eye of the Deep (common)
Siren's Isle (common)
Manic Goblin (common)
Undead Knight (common)
Swamp Strider (common)
Grizzly Thallid (common)
Vipervine Podling (common)
Mountain (basic)
Emblem (token)