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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact
{t}, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control.
 
 R 
Land
When Verdant Glade enters the battlefield, sacrifice it unless you exile an untapped forest or untapped plains.
{t}: Add {g}{g} to your mana pool if you exiled a forest.
{t}: Add {g}{w} to your mana pool if you exiled a Plains.
 U 
Creature – Human Knight
First Strike
Trample
2/2
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b}, {r} or {g} to your mana pool, Koskun Redoubt doesn’t untap during your next untap step.
Illus. B-F-G at deviantART
 U 
Creature – Human Knight
First Strike
Protection from White
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Pain Conduit (uncommon, foil)
Verdant Glade (rare)
Charging Bogatyr (uncommon)
Koskun Redoubt (uncommon)
Knight of Truth (uncommon)
Ingot Knight (common)
Giant Tree Frog (common)
Poison Dart Frog (common)
Visionary Charm (common)
Arcum's Sled (common)
Riding Hippocampus (common)
Fungal Forest (common)
Nezumi Lurker (common)
Wererat (common)
Forest (basic)
Emblem (token)