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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Golem
Bloodsteel Golem enters the battlefield with X +1/+1 counters on it.
{x}: Put a +1/+1 counter on Bloodsteel Golem (where X is equal to the number of +1/+1 counters on Bloodsteel Golem).
Damage is dealt to Bloodsteel Golem in the form of removing +1/+1 counters.
0/0
 U 
Creature – Zombie
Lifesink (Whenever this creature is dealt damage, it deals that much damage to you.)
Essencebound Hulk attacks each turn if able.
4/3
 U 
Creature – Viashino Barbarian
Trample

{r/g}: Hulking Viashino gets +1/+1 until end of turn.
3/3
 U 
Creature – Ogre Spellshaper
{2}{r}, {t}, Discard a card: Any player may have Ogre Browbeater deal 5 damage to him or her. If no one does, target player draws three cards. Play this ability as a Sorcery.
3/5
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Bloodsteel Golem (rare)
Essencebound Hulk (uncommon)
Hulking Viashino (uncommon)
Ogre Browbeater (uncommon)
Shattertooth Rats (common)
Eye of the Deep (common)
Vipervine Trellis (common)
Visionary Charm (common)
Giant Tree Frog (common)
Undead Knight (common)
Orc Bushwhacker (common)
Plague Zombie (common)
Arcum's Sled (common)
Deeproot (common)
Swamp (basic)
Emblem (token)