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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Demon Angel
Flying, Lifelink
Whenever Morgion the Redeemer would deal combat damage to a Demon, instead that demon becomes a White Angel with Flying and loses all other abilities and types (this effect lasts for the rest of the game).
He seeks to redeem his former kin, through force if necessary.
4/4
 U 
Creature – Boar Mount
Intimidate
{r}{r}: Transform Battle Boar and attach it to target creature.
2/1
Boar Mount
 
 U 
Colour indicator R Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Intimidate.
If Boar Mount would become unattached from a permanent, instead transform it.
 U 
Creature – Rat Rogue
{1}{b}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber.
2/1
Nighteyes the Desecrator
 
 U 
Colour indicator B Legendary Creature – Rat Wizard
{4}{b}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
 U 
Enchantment
When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.
Opal Acrolith
 
 U 
Colour indicator W Creature – Soldier
{0}: Transform Opal Acrolith.
2/4
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Goblin Spellshaper
{1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.
1/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
Mountain
 
 B 
Basic Land – Mountain
 T 
Ceature – Insect
1/1

Morgion the Redeemer (rare)
Battle Boar (uncommon)
Nezumi Graverobber (uncommon)
Opal Acrolith (uncommon)
Phase Trickster (common)
Goblin Book Burner (common)
Visionary Charm (common)
Plague Zombie (common)
Pack Wolf (common)
Fungal Forest (common)
Orc Bushwhacker (common)
Arcum's Sled (common)
Vipervine Trellis (common)
Combat Readiness (common)
Mountain (basic)
INSECT (token)