Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may exile an Island you control rather than pay Pyrokinetic Daze's mana cost.
Counter target spell unless its controller has Pyrokinetic Daze deal 4 damage divided as you choose among any number of target creatures he controls. |
Equipped Creature gets +3/+1.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it and put a soul counter on Stormbringer, the Black Blade. Remove a soul counter from Stormbringer: Equipped Creature gets +1/+1 until end of turn. Equip ![]() |
You may return an Island you control to your hand rather than paying Dazzle Mage's mana cost.
: Target creature gains "Sacrifice this creature: Counter target spell unless its controller pays " until end of turn.1/1
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: Regenerate Skeletal Steed.
![]() : Transform Skeletal Steed and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has " ![]() : Regenerate this creature".
If Skeletal Mount would become unattached from a permanent, instead transform it. |
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Tangletrees enters the battlefield tapped.
When Tangletrees enters the battlefield, creatures deals no damage until end of turn. : Add to your mana pool. |
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Feral Thrull can't block.
2/1
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Creatures you control have "
: This creature fights target creature." |
Pyrokinetic Daze
(uncommon, foil)
Stormbringer, the Black Blade
(rare)
Dazzle Mage
(uncommon)
Skeletal Steed
(uncommon)
Tangletrees
(uncommon)
Combat Readiness
(common)
Manic Goblin
(common)
Eye of the Deep
(common)
Pack Wolf
(common)
Feral Thrull
(common)
Siren's Isle
(common)
Ingot Knight
(common)
Orc Bushwhacker
(common)
Undead Knight
(common)
Mountain
(basic)
Emblem
(token)



Enchantment – Aura
: Add
to your mana pool.