Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deflect 2
Other Turtles you control get +1/+2. His shell is so hard that most blows are deflected back at their originators.
2/3
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: Add to your mana pool.
: Add , or to your mana pool, Sengir Palace doesn’t untap during your next untap step.
Illus. SkittleZUS at deviantART
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: Add to your mana pool.
: Add , or to your mana pool, An-Havva Glade doesn’t untap during your next untap step.
Illus. K2member
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, : Draw a card.
, : Discard a card.
Pick a card , Any card ... Any card but that one...
1/1
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. 2/3
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Equipped creature has vigilance.
Equip or ![]() |
Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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![]() , , Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.1/2
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Target player Draws two cards and gets a poison counter.
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Islandwalk
2/2
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Tortle Ironshell
(rare)
Sengir Palace
(uncommon)
An-Havva Glade
(uncommon)
Indecisive Oracle
(uncommon)
Deeproot
(common)
Orc Bushwhacker
(common)
Grizzly Thallid
(common)
Tortle Shinobi
(common)
Arcum's Sled
(common)
Plague Zombie
(common)
Goblin Book Burner
(common)
Vipervine Trellis
(common)
Eye of the Deep
(common)
Infectious Dreams
(common)
Mountain
(basic)
Deep One
(token)


: Add
to your mana pool.
or
to your mana pool, Sengir Palace doesn’t untap during your next untap step.
or
to your mana pool, An-Havva Glade doesn’t untap during your next untap step.
: Discard a card.

