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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 
 R 
Creature – Human Wizard
When Sivitri Scarzam, Dragonmistress enters the battlefield, put a 5/5 Blue and Black Dragon creature token with Hexproof and Intimidate named Scarzam's Dragon onto the battlefield.
Sivitri Scarzam, Dragonmistress has Hexproof as long as you control a Dragon.
Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon?
2/2
 U 
Artifact
{r/w} or {3}, {t}: target creature has First Strike until end of turn.
 U 
Creature – Human Lycanthrope
Whenever Werewolf's power becomes 2 or more, transform it.
1/1
Wolfwere
 
 U 
Colour indicator G Creature – Wolf Lycanthrope
{g}: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it
2/2
 U 
Instant
Swap target creature's power and toughness.
Transmute {1}{u}{u} ({1}{u}{u}, discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
Forest
 
 B 
Basic Land – Forest
 T 
Ceature – Insect
1/1

Knightly Destrier (common, foil)
Sivitri Scarzam, Dragonmistress (rare)
Strikestone (uncommon)
Werewolf (uncommon)
Transmutate (uncommon)
Arcum's Sled (common)
Deeproot (common)
Manic Goblin (common)
Ingot Knight (common)
Pack Wolf (common)
Knightly Destrier (common)
Restless Dead (common)
Grizzly Thallid (common)
Tortle Softshell (common)
Forest (basic)
INSECT (token)