Snap: Virtual Booster
| Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
A deck can have any number of cards named Cavern. |
Equipped Creature gets +3/+1.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it and put a soul counter on Stormbringer, the Black Blade. Remove a soul counter from Stormbringer: Equipped Creature gets +1/+1 until end of turn. Equip ![]() |
Kicker
If Swarming Goblins was kicked, when it enters the battlefield search your library for a card named Swarming Goblins, reveal it, and put it in your hand, then shuffle. A deck may have any number or cards named Goblin Swarm. 1/1
|
Target creature gets -X/-X until end of turn, where X is equal to its converted mana cost.
Agony and Ecstasy are
being; one negative Target creature gets +X/+X until end of turn, where X is equal to its converted mana cost.
both heightened states of
and one positive. |
|
Birthing Halls enters the battlefield tapped.
: Add to your mana pool.
: Put a growth counter on Birthing Halls. Then, if there are three or more growth counters on it, remove all counters and put a 1/1 blue Metathran creature token onto the battlefield. |
Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
|
Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
|
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
|
|
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
|
Islandwalk
: Transform Riding Hippocampus and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk. If Hippocampus Mount would become unattached from a permanent, instead transform it. |
Fungal Forest enters the battlefield tapped.
: Add to your mana pool.
: Put a spore counter on target Fungus you control. |
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
|
|
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card. 1/1
|
|
?
?/?
|
Cavern
(common, foil)
Stormbringer, the Black Blade
(rare)
Swarming Goblins
(uncommon)
Agony // Ecstasy
(uncommon)
Birthing Halls
(uncommon)
Undead Knight
(common)
Ingot Knight
(common)
Pack Wolf
(common)
Bloodsteel Soldier
(common)
Riding Hippocampus
(common)
Fungal Forest
(common)
Grizzly Thallid
(common)
Visionary Charm
(common)
Wererat
(common)
Swamp
(basic)
?
(token)
: Add
to your mana pool.


to your mana pool.
Enchantment – Aura
Creature – Rat Lycanthrope