Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Dormant Protector enters the battlefield tapped
{t}: Add {g} to your mana pool.
{4}{g}{g}: Transform Dormant Protector
Awakened Guardian
 
 R 
Colour indicator G Creature – Treefolk
Vigilance
3/5
 U 
Land
As Unstable Terrain enters the battlefield choose a land type, Unstable Terrain is a land of the chosen type except that it gains "{2}: Unstable Terrain becomes the basic land type of your choice. Any player may activate this ability. Play this ability only in the upkeep phase."
 U 
Enchantment
When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.
Opal Acrolith
 
 U 
Colour indicator W Creature – Soldier
{0}: Transform Opal Acrolith.
2/4
 U 
Instant
Target player skips his or her combat phase this turn.
On that player's next turn, after his or her regular combat phase, untap all creatures he or she controls and he or she gets a second combat phase.
Draw a card.
If we can only hold them off a little longer.....
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Beast
Trample
3/3

Dormant Protector (rare)
Unstable Terrain (uncommon)
Opal Acrolith (uncommon)
Delayed Assault (uncommon)
Combat Readiness (common)
Orc Bushwhacker 2.0 (common)
Pack Wolf (common)
Siren's Isle (common)
Goblin Horde (common)
Arcum's Sled (common)
Vipervine Podling (common)
Restless Dead (common)
Tortle Shinobi (common)
Feral Thrull (common)
Swamp (basic)
Hideous Beast (token)