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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool one mana of any color that a land an opponent controls could produce. |
First Strike
Protection from Green 2/2
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or , : Target creature has ???? until end of turn. |
~ enters the battlefield tapped.
: Add to your mana pool.
![]() ![]() , : Put a ? black creature token with ? named ? onto the battlefield. |
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Equipped creature has vigilance.
Equip or ![]() |
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Feral Thrull can't block.
2/1
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?
1/1
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Fellwar Mine
(rare)
Knight of Duty
(uncommon)
Liftstone
(uncommon)
Card24133
(uncommon)
Grizzly Thallid
(common)
Ingot Knight
(common)
Vipervine Trellis
(common)
Arcum's Sled
(common)
Orc Bushwhacker 2.0
(common)
Siren's Isle
(common)
Visionary Charm
(common)
Barbarian Raiders
(common)
Eye of the Deep
(common)
Feral Thrull
(common)
Island
(basic)
Minion
(token)
: Add to your mana pool one mana of any color that a land an opponent controls could produce.
or
to your mana pool.





to your mana pool.