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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 
 R 
Land
{t}: Add {1} to your mana pool.
{3}, {t}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
 U 
Creature – Rat Rogue
{1}{b}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber.
2/1
Nighteyes the Desecrator
 
 U 
Colour indicator B Legendary Creature – Rat Wizard
{4}{b}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
 U 
Enchantment – Aura
Enchant Land
Whenever enchanted land's controller casts a spell, counter it unless they sacrifice enchanted land.
 U 
Creature – Human Knight
First Strike
Protection from Blue
2/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Beast
Trample
3/3

Rain of Stone (common, foil)
Fighting Pit (rare)
Nezumi Graverobber (uncommon)
Withered Link (uncommon)
Knight of Reason (uncommon)
Combat Readiness (common)
Swamp Strider (common)
Orc Bushwhacker 2.0 (common)
Deeproot (common)
Knightly Destrier (common)
Vipervine Trellis (common)
Stalwart Sentinel (common)
Feral Thrull (common)
Wererat (common)
Island (basic)
Hideous Beast (token)