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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Tribal Land – Goblin
Goblin Nursery enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Put a brood counter on Goblin Nursery. Then, if there are three or more brood counters on it, remove all counters and put a 1/1 red Goblin creature token onto the battlefield.
 
 R 
Creature – Human Wizard
When Tezzeret's Apprentice enters the battlefield, you may sacrifice an Artifact. If you do, search your library for an artifact card with converted mana cost equal to or less than the converted mana cost of the sacrificed artifact and put it onto the battlefield. Then shuffle your library.
1/1
 U 
Creature – Human Wizard
{3}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap step.
{3}{u}, {t}: Target player puts the top 4 cards of their library into their graveyard.
2/2
 U 
Creature – Wolf
Wolfpack (When this enters the battlefield, reveal cards from the top of your library until you reveal a Wolf creature card. Put that card into your hand and all other revealed cards on the bottom of your library in a random order).
2/2
 U 
Instant
Swap target creature's power and toughness.
Transmute {1}{u}{u} ({1}{u}{u}, discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Spirit
Flying
1/1

Goblin Nursery (uncommon, foil)
Tezzeret's Apprentice (rare)
Mindcloud Battlemage (uncommon)
Wolfpack Alpha (uncommon)
Transmutate (uncommon)
Visionary Charm (common)
Grizzly Thallid (common)
Infectious Dreams (common)
Siren's Isle (common)
Barbarian Raiders (common)
Chameleonite (common)
Swamp Strider (common)
Phase Trickster (common)
Giant Tree Frog (common)
Swamp (basic)
Restless Spirit (token)