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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
You gain 2 times X life. Target opponent loses X life.
The last person to accept an invitation to the feast is now a permanent part of the decor.
 U 
Creature – Elemental
When Blightning Elemental enters the battlefield it deals 3 damage to target player. That player discards two cards.
3/1
 U 
Creature – Rat Rogue
{1}{b}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, Transform Nezumi Graverobber.
2/1
Nighteyes the Desecrator
 
 U 
Colour indicator B Legendary Creature – Rat Wizard
{4}{b}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
 U 
Artifact – Equipment
Equipped Creature gets +2/+2
If a creature dealt damage by equipped creature would die, exile it instead
Equip {3}
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
Island
 
 B 
Basic Land – Island
 T 
Colour indicator G Creature – Sheep
0/1

Death Feast (rare)
Blightning Elemental (uncommon)
Nezumi Graverobber (uncommon)
Greater Runesword (uncommon)
Deeproot (common)
Arcum's Sled (common)
Orc Bushwhacker (common)
Visionary Charm (common)
Vipervine Podling (common)
Pack Wolf (common)
Riding Hippocampus (common)
Infectious Dreams (common)
Restless Dead (common)
Wererat (common)
Island (basic)
SHEEP (token)