Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped Creature gets +1/+1 and has first strike.
If there are exactly two permanents named The Golden Lance on the battlefield, the "legend rule" doesn't apply to them. If equipped creature has two cards named The Golden Lance equipped to it, it gets +1/+1 and has double strike instead. Equip ![]() |
Marshalling Ground enters the battlefield tapped.
: Add to your mana pool.
: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield. |
Kicker
If Swarming Goblins was kicked, when it enters the battlefield search your library for a card named Swarming Goblins, reveal it, and put it in your hand, then shuffle. A deck may have any number or cards named Goblin Swarm. 1/1
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You may return a Plains you control to its owner's hand rather than pay Dazzleblade Scout's mana cost.
First Strike : Target creature gains first strike unless any player pays .Their blades are kept polished to a mirror sheen.
1/1
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. 2/3
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land. I warned you not to build there...
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Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
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Feral Thrull can't block.
2/1
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: Chameleonite gains the creature type of your choice until end of turn.Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
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At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card. 1/1
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2
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1/1
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The Golden Lance
(rare)
Marshalling Ground
(uncommon)
Swarming Goblins
(uncommon)
Dazzleblade Scout
(uncommon)
Visionary Charm
(common)
Tortle Shinobi
(common)
Deeproot
(common)
Ingot Knight
(common)
Rain of Stone
(common)
Stalwart Sentinel
(common)
Feral Thrull
(common)
Chameleonite
(common)
Wererat
(common)
Poison Dart Frog
(common)
Swamp
(basic)
CRITTER
(token)

: Add
to your mana pool.
.
to your mana pool.
Creature – Rat Lycanthrope