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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
Altitude (This can block and be blocked only by creatures with Flying. If this would lose flying for any reason, it loses Altitude instead .)
Whenever Divebomber Dragon attacks, it loses Altitude and gains Double Strike until end of turn.
Nothing is more scary than a Dragon in a powerdive.
6/6
 U 
Instant
Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
 U 
Creature – Human Knight
First Strike
Protection from Green
2/2
 U 
Land
Flooded Field enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Illus. wildpaintings at deviantART
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
Island
 
 B 
Basic Land – Island
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Divebomber Dragon (rare)
Temporal Shunt (uncommon)
Knight of Duty (uncommon)
Flooded Field (uncommon)
Undead Knight (common)
Manic Goblin (common)
Giant Tree Frog (common)
Stalwart Sentinel (common)
Restless Dead (common)
Cavern (common)
Riding Hippocampus (common)
Arcum's Sled (common)
Tortle Softshell (common)
Ingot Knight (common)
Island (basic)
Emblem (token)