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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Festival of Snakes enters the battlefield, put X 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may pay {2}{g}, if you do put two 1/1 green Snake creature tokens onto the battlefield.
 U 
Enchantment
Sacrifice a forest: Add {w} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform Clear Cut.
New Growth
 
 U 
Enchantment
Sacrifice a plains: Add {g} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform New Growth.
 U 
Land
Lost Valley enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{4}{g}{g}, {t}: Put a 3/3 green Beast token with Trample named Hideous Beast onto the battlefield.
 U 
Creature – Human Lycanthrope
Whenever Werewolf's power becomes 2 or more, transform it.
1/1
Wolfwere
 
 U 
Colour indicator G Creature – Wolf Lycanthrope
{g}: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it
2/2
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Festival of Snakes (rare)
Clear Cut (uncommon)
Lost Valley (uncommon)
Werewolf (uncommon)
Infectious Dreams (common)
Arcum's Sled (common)
Swamp Strider (common)
Grizzly Thallid (common)
Vipervine Trellis (common)
Riding Hippocampus (common)
Orc Bushwhacker (common)
Deeproot (common)
Visionary Charm (common)
Bloodsteel Soldier (common)
Mountain (basic)
Emblem (token)