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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 
 R 
Creature – Licid
{1}{u}{u}, Tap: transform Dominating Licid. If you do, attach it to target creature that player controls.
1/1
Dominating Licid
 
 R 
Colour indicator U Enchantment – Aura
Enchant Creature
You control enchanted creature.
{u}: Unattach Dominating Licid and Transform it.
 U 
Instant
For each Artifact that has gone to your graveyard from the battlefield this turn, put a +1/+1 counter on each Artifact creature you control and a charge counter on each non-creature artifact you control.
 U 
Creature – Zombie
Lifesink (Whenever this creature is dealt damage, it deals that much damage to you.)
Essencebound Hulk attacks each turn if able.
4/3
 U 
Artifact Creature – Construct
When Phyrexian Scalper enters the battlefield, target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
When Phyrexian Scalper leaves the battlefield, you exile the top four cards of your library. If two or more of those cards have the same name, repeat this process.
3/4
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Goblin Spellshaper
{1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.
1/2
Plains
 
 B 
Basic Land – Plains
 T 
Colour indicator G Creature – Sheep
0/1

Nezumi Lurker (common, foil)
Dominating Licid (rare)
Artificer's Resolve (uncommon)
Essencebound Hulk (uncommon)
Phyrexian Scalper (uncommon)
Tortle Softshell (common)
Grizzly Thallid (common)
Vipervine Trellis (common)
Poison Dart Frog (common)
Chameleonite (common)
Eye of the Deep (common)
Siren's Isle (common)
Swamp Strider (common)
Goblin Book Burner (common)
Plains (basic)
SHEEP (token)