Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
 
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 R 
Land
Stygian Depths enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}, Discard a creature card: Add {b} to your mana pool.
 U 
Creature – Skeleton Mount
{b}: Regenerate Skeletal Steed.
{1}{b}: Transform Skeletal Steed and attach it to target creature.
1/1
Skeletal Mount
 
 U 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has "{1}{b}: Regenerate this creature".
If Skeletal Mount would become unattached from a permanent, instead transform it.
 U 
Creature – Human Pirate
Plunder (When Scarred Plunderer deals combat damage to target player, reveal cards from the top of their library until you reveal a nonland card. You may play that card as though it were in your hand until end of turn.)
3/2
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {w}, {u} or {b} to your mana pool, The Arcanum doesn’t untap during your next untap step.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
Island
 
 B 
Basic Land – Island
 T 
Creature – Horror
Islandwalk
2/2

Deeproot (common, foil)
Stygian Depths (rare)
Skeletal Steed (uncommon)
Scarred Plunderer (uncommon)
The Arcanum (uncommon)
Nezumi Lurker (common)
Combat Readiness (common)
Goblin Horde (common)
Stalwart Sentinel (common)
Cavern (common)
Orc Bushwhacker 2.0 (common)
Phase Trickster (common)
Vipervine Trellis (common)
Swamp Strider (common)
Island (basic)
Deep One (token)