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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Play Alpha Strike only during combat.
Unblocked attacking creatures get +3/+0 until end of turn. Sacrifice those creatures at the beginning of the next end step. |
For each Artifact that has gone to your graveyard from the battlefield this turn, put a +1/+1 counter on each Artifact creature you control and a charge counter on each non-creature artifact you control.
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At the start of your upkeep put a spore counter on Needleshot Thallid.
Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying. 2/2
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Haste, Vigilance
Thundering Wombat gets +2/+2 for each Aura attached to it. 2/2
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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: Add to your mana pool.
A deck can have any number of cards named Cavern. |
Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
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At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Flying
![]() , , transform Ravenwere: Scry 3.1/1
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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![]() : Nezumi Lurker has Shroud until end of turn.2/2
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Creatures you control have "
: This creature fights target creature." |
Alpha Strike
(rare)
Artificer's Resolve
(uncommon)
Needleshot Thallid
(uncommon)
Thundering Wombat
(uncommon)
Orc Bushwhacker 2.0
(common)
Cavern
(common)
Ingot Knight
(common)
Phase Trickster
(common)
Wereraven
(common)
Siren's Isle
(common)
Vipervine Trellis
(common)
Nezumi Lurker
(common)
Pack Wolf
(common)
Undead Knight
(common)
Swamp
(basic)
Emblem
(token)






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Creature – Bird Lycanthrope