Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 
 R 
Creature – Shapeshifter
As Scourge of Might enters the battlefield each opponent exiles a creature they control.
Scourge of Might's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/*
 U 
Enchantment
You may have Dance of Forms enter the battlefield as a copy of any creature on the battlefield except it is also an enchantment and gains "At the beginning of your upkeep, sacrifice this creature unless you pay {u}{u}."
 U 
Creature – Human Knight
First Strike
Protection from Blue
2/2
 U 
Creature – Sliver
Sliver Creatures you control have Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
Island
 
 B 
Basic Land – Island
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Combat Readiness (common, foil)
Scourge of Might (rare)
Dance of Forms (uncommon)
Knight of Reason (uncommon)
Warrior Sliver (uncommon)
Deeproot (common)
Knightly Destrier (common)
Infectious Dreams (common)
Undead Knight (common)
Cavern (common)
Pack Wolf (common)
Tortle Softshell (common)
Manic Goblin (common)
Orc Bushwhacker 2.0 (common)
Island (basic)
Emblem (token)