Snap: Virtual Booster
| Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Suspend 2-
Choose one: ● Return up to two target nonland permanents to their owner's hand. ● Draw two cards. ● Target player puts the top 10 cards of their library into their graveyard. |
You may have Quicksilver Sprite enter the battlefield as a copy of any creature on the battlefield with converted mana cost 3 or less.
0/0
|
Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip ![]() |
Target creature gets +1/+0 and first strike until end of turn.
If you spent ![]() to cast Seasonal Beatings, target creature gets +1/+0 and double strike instead.
If you spent ![]() to cast Seasonal Beatings, target creature gets +3/+0 and trample instead |
|
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
|
Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
|
Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. 2/3
|
: Chameleonite gains the creature type of your choice until end of turn.Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
|
Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
|
Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
|
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
|
|
Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
|
Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
|
|
1/1
|
Temporal Charm
(rare)
Quicksilver Sprite
(uncommon)
Bloodsteel Armour
(uncommon)
Seasonal Beatings
(uncommon)
Visionary Charm
(common)
Plague Zombie
(common)
Vipervine Trellis
(common)
Tortle Shinobi
(common)
Chameleonite
(common)
Ingot Knight
(common)
Barbarian Raiders
(common)
Pack Wolf
(common)
Deeproot
(common)
Orc Bushwhacker 2.0
(common)
Swamp
(basic)
INSECT
(token)

: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.




: Add