Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Target player draws 1 card and loses 2 life.Signed in blood, these contracts provide incremental power at an exponential cost.
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When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.
: Transform Opal Acrolith.2/4
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Transfigure
![]() ![]() (![]() ![]() , Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)2/2
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Deep One Temple enters the battlefield tapped.
: Add to your mana pool.
![]() ![]() , : Put a 2/2 blue Horror creature token with Islandwalk named Deep One onto the battlefield. |
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Target player Draws two cards and gets a poison counter.
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As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land. I warned you not to build there...
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
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![]() : Nezumi Lurker has Shroud until end of turn.2/2
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card. 1/1
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0/1
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Blood Contract
(rare)
Opal Acrolith
(uncommon)
Goblin Changeling
(uncommon)
Deep One Temple
(uncommon)
Bloodsteel Soldier
(common)
Infectious Dreams
(common)
Rain of Stone
(common)
Phase Trickster
(common)
Siren's Isle
(common)
Visionary Charm
(common)
Vipervine Podling
(common)
Nezumi Lurker
(common)
Pack Wolf
(common)
Wererat
(common)
Plains
(basic)
SHEEP
(token)
,
: Target player draws 1 card and loses 2 life.
Creature – Soldier
: Transform Opal Acrolith.

to your mana pool.
Creature – Rat Lycanthrope
Creature – Sheep