Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Altitude (This can block and be blocked only by creatures with Flying. If this would lose flying for any reason, it loses Altitude instead .) Whenever Divebomber Dragon attacks, it loses Altitude and gains Double Strike until end of turn. Nothing is more scary than a Dragon in a powerdive.
6/6
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Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island. They have adapted to life in the scalding waters of the Fire Sea at a cost – They are no longer the peaceful water dwellers they once were.
2/1
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Choose three target creatures, destroy two of those creatures of your choice. The controller of the third creature draws a card.
Three may keep a secret if two of them are dead. – Benjamin Franklin
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Flash
When Elvish Trapspringer enters the battlefield, you may search your library for a trap card, reveal it, and put it in your hand. Then shuffle your library. 1/1
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2
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Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Bestow
![]() (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike Enchanted creature gets +1/+1 and has first strike. 1/1
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: Chameleonite gains the creature type of your choice until end of turn.Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
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Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
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When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card. ● Destroy target Artifact. 1/1
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?
1/1
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Divebomber Dragon
(rare)
Merfolk of the Fire Sea
(uncommon)
Sinister Secrets
(uncommon)
Elvish Trapspringer
(uncommon)
Poison Dart Frog
(common)
Orc Bushwhacker
(common)
Siren's Isle
(common)
Barbarian Raiders
(common)
Knightly Destrier
(common)
Chameleonite
(common)
Eye of the Deep
(common)
Swamp Strider
(common)
Tortle Softshell
(common)
Shattertooth Rats
(common)
Forest
(basic)
Minion
(token)







: Add
Enchantment Creature – Horse

Enchantment – Aura