Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Black and/or Red permanents and spells are colourless sources of damage.
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First Strike
As Knight of All enters the battlefield, choose a colour. Knight of All has protection from the chosen colour. 2/2
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Jungle Fell enters the battlefield tapped.
: Add or to your mana pool.
Illus. X5-442 at deviantART
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: Add to your mana pool.
: Add , or to your mana pool, Sengir Palace doesn’t untap during your next untap step.
Illus. SkittleZUS at deviantART
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
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: Add to your mana pool.
Reclaim (if Reclaimed Ruins is in your graveyard, you may Exile it to add to your mana pool.)
Illus. snaketoast at deviantART
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Target player Draws two cards and gets a poison counter.
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Gravecast 1 –
![]() (You may play this card from your graveyard by paying ![]() and exiling 1 cards from your graveyard)2/2
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: Add to your mana pool.
A deck can have any number of cards named Cavern. |
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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?
?/?
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Ghostly Flame
(rare)
Knight of All
(uncommon)
Jungle Fell
(uncommon)
Sengir Palace
(uncommon)
Visionary Charm
(common)
Combat Readiness
(common)
Barbarian Raiders
(common)
Phase Trickster
(common)
Reclaimed Ruins
(common)
Infectious Dreams
(common)
Pack Wolf
(common)
Restless Dead
(common)
Cavern
(common)
Orc Bushwhacker
(common)
Swamp
(basic)
?
(token)



: Add
to your mana pool.
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