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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Trample
When Landshaker Wurm enters the battlefield, sacrifice a land.
When Landshaker Wurm dies, you may search your library for a land card and put it onto the battlefield.
6/6
 U 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereboar if it dealt combat damage last turn.
2/1
Boarwere
 
 U 
Colour indicator R Creature – Boar Lycanthrope
Intimidate
At the start of your upkeep, transform Boarwere if it has dealt no combat damage since your last upkeep.
3/2
 U 
Creature – Elemental
When Delirium Chewer enters the battlefield, destroy target creature and it deals damage equal to its converted mana cost to its controller.
Evoke {b}{r}
3/3
 U 
Creature – Elemental Troll
Whenever Ice Troll blocks or is blocked by a creature, tap that creature and it doesn't untap during its controller's next untap phase.
{u}: Regenerate Ice Troll.
3/4
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
Mountain
 
 B 
Basic Land – Mountain
?
 T 
Creature – ?
?
?/?

Landshaker Wurm (rare)
Wereboar (uncommon)
Delirium Chewer (uncommon)
Ice Troll (uncommon)
Orc Bushwhacker 2.0 (common)
Pack Wolf (common)
Arcum's Sled (common)
Undead Knight (common)
Life through Death (common)
Cavern (common)
Plague Zombie (common)
Phase Trickster (common)
Vipervine Podling (common)
Tortle Softshell (common)
Mountain (basic)
? (token)