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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 
 R 
Creature – Elemental Spellshaper
{r}{r}, {t}, Discard a card: Target player discards 2 cards at random unless that player has Flamekin Skullscorcher deal 4 damage to him or her. Play this ability as a Sorcery.
2/2
 U 
Instant
Choose one:
● Destroy target artifact an opponent controls.
● Copy target activated ability and you may choose new targets for the copy.
● Attach target Equipment to target creature (control of that equipment doesn't change.)
 U 
Artifact
{g/w} or {3}, {t}: Target creature has Vigilance until end of turn.
 U 
Creature – Elephant Mount
Trample
{g}{g}: Transform Assault Pachyderm and attach it to target creature.
3/3
Pachyderm Mount
 
 U 
Colour indicator G Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+3 and has Trample.
If Pachyderm Mount would become unattached from a permanent, instead transform it.
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Minion
?
1/1

Goblin Horde (common, foil)
Flamekin Skullscorcher (rare)
Choice Charm (uncommon)
Sightstone (uncommon)
Assault Pachyderm (uncommon)
Infectious Dreams (common)
Riding Hippocampus (common)
Chameleonite (common)
Barbarian Raiders (common)
Pack Wolf (common)
Deeproot (common)
Nezumi Lurker (common)
Giant Tree Frog (common)
Wereraven (common)
Forest (basic)
Minion (token)