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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 
 R 
Enchantment
Creatures you control have Haste.
Whenever a creature enters the battlefield under your control, Burning Impatience deals 2 damage to you.
 U 
Artifact
{u/r} or {3}, {t}: Target creature has ???? until end of turn.
 U 
Creature – Human Knight
First Strike
Protection from Blue
2/2
 U 
Instant
Choose one:
● Destroy target artifact an opponent controls.
● Copy target activated ability and you may choose new targets for the copy.
● Attach target Equipment to target creature (control of that equipment doesn't change.)
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Beast
Trample
3/3

Undead Knight (common, foil)
Burning Impatience (rare)
Liftstone (uncommon)
Knight of Reason (uncommon)
Choice Charm (uncommon)
Visionary Charm (common)
Arcum's Sled (common)
Pack Wolf (common)
Infectious Dreams (common)
Fungal Forest (common)
Undead Knight (common)
Manic Goblin (common)
Eye of the Deep (common)
Orc Bushwhacker (common)
Swamp (basic)
Hideous Beast (token)