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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Marshfire Field enters the battlefield, you lose 2 life.
{t}: Add {w} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Marshfire Field deals 1 damage to you.
Illus. tox-90 at deviantART
 U 
Creature – Wolf
Wolfpack (When this enters the battlefield, reveal cards from the top of your library until you reveal a Wolf creature card. Put that card into your hand and all other revealed cards on the bottom of your library in a random order).
2/2
 U 
Land
Serene Sanctum enters the battlefield tapped.
When Serene Sanctum enters the battlefield, target creature can't attack until the start of your next upkeep.
{t}: Add {w} to your mana pool.
 U 
Creature – Leviathan
Trample
Land Leviathan can't attack unless defending player controls a forest.
As the seas dried up, the beasts of the depths either adapted or died.
8/8
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Marshfire Field (rare)
Wolfpack Alpha (uncommon)
Serene Sanctum (uncommon)
Land Leviathan (uncommon)
Vipervine Podling (common)
Bloodsteel Soldier (common)
Pack Wolf (common)
Wererat (common)
Tortle Softshell (common)
Ingot Knight (common)
Orc Bushwhacker 2.0 (common)
Plague Zombie (common)
Fungal Forest (common)
Eye of the Deep (common)
Plains (basic)
Emblem (token)