Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equipped Creature gets +2/+2.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it face down.
{5}: Return a face down creature card exiled by Sword of the Dawn to the battlefield under your control. It has haste. Exile it at the start of the next end step.
Equip {4}
 U 
Creature – Eye
Flying
{1}{u}, {t}: Target tapped creature doesn't untap during its controller's next untap phase
1/2
 U 
Creature – Centaur Knight
When Relicbane Centaur enters the battlefield destroy target artifact.
Flanking
{w}: Relicbane Centaur gains Vigilance until end of turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
 U 
Artifact – Equipment
Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
{x}: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip {2}
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Ceature – Insect
1/1

Sword of the Dawn (rare)
Eye of Frost (uncommon)
Relicbane Centaur (uncommon)
Bloodsteel Armour (uncommon)
Vipervine Podling (common)
Undead Knight (common)
Deeproot (common)
Combat Readiness (common)
Tortle Shinobi (common)
Feral Thrull (common)
Pack Wolf (common)
Swamp Strider (common)
Cavern (common)
Orc Bushwhacker 2.0 (common)
Mountain (basic)
INSECT (token)