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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Suspend 2-{u}
Choose one:
● Return up to two target nonland permanents to their owner's hand.
● Draw two cards.
● Target player puts the top 10 cards of their library into their graveyard.
 U 
Sorcery
Sacrifice any number of creatures, then add that amount of mana in any combination of {b} and/or {r} to your mana pool.
 U 
Land
Lost Valley enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{4}{g}{g}, {t}: Put a 3/3 green Beast token with Trample named Hideous Beast onto the battlefield.
 U 
Instant
Target player skips his or her combat phase this turn.
On that player's next turn, after his or her regular combat phase, untap all creatures he or she controls and he or she gets a second combat phase.
Draw a card.
If we can only hold them off a little longer.....
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Temporal Charm (rare)
Sacrificial Pyre (uncommon)
Lost Valley (uncommon)
Delayed Assault (uncommon)
Stalwart Sentinel (common)
Grizzly Thallid (common)
Tortle Softshell (common)
Undead Knight (common)
Tortle Shinobi (common)
Infectious Dreams (common)
Feral Thrull (common)
Deeproot (common)
Bloodsteel Soldier (common)
Manic Goblin (common)
Plains (basic)
Emblem (token)