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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wizard
Whenever a creature enters the battlefield under an opponent's control, switch control of that creature and Indecisive One.
Whenever you gain control of Indecisive One, draw a card.
"Ooh, ooh, I'll be on YOUR side."
"Wait, No I won't, I'll be on YOUR side."
"Then again....."
1/1
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Brimstone Bog: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Creature – Human Wizard
You may return an Island you control to your hand rather than paying Dazzle Mage's mana cost.
{u}: Target creature gains "Sacrifice this creature: Counter target spell unless its controller pays {1}" until end of turn.
1/1
 U 
Enchantment
When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.
Opal Acrolith
 
 U 
Colour indicator W Creature – Soldier
{0}: Transform Opal Acrolith.
2/4
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Horror
Islandwalk
2/2

Indecisive One (rare)
Brimstone Bog (uncommon)
Dazzle Mage (uncommon)
Opal Acrolith (uncommon)
Vipervine Trellis (common)
Grizzly Thallid (common)
Barbarian Raiders (common)
Life through Death (common)
Knightly Destrier (common)
Orc Bushwhacker (common)
Ingot Knight (common)
Deeproot (common)
Visionary Charm (common)
Nezumi Lurker (common)
Plains (basic)
Deep One (token)