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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Knight
Double Strike, Protection from Black and from Red.
Sir Celemir the Righteous gets +1/+1 for each other Knight creature you control.
2/2
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {b}, {r} or {g} to your mana pool, Koskun Redoubt doesn’t untap during your next untap step.
Illus. B-F-G at deviantART
 U 
Creature – Human Knight
First Strike
Protection from Green
2/2
 U 
Land
~ enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{?}{b}{b}, {t}: Put a ? black creature token with ? named ? onto the battlefield.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Colour indicator MULTI Creature – Insect
Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
Plains
 
 B 
Basic Land – Plains
?
 T 
Creature – ?
?
?/?

Sir Celemir the Righteous (rare)
Koskun Redoubt (uncommon)
Knight of Duty (uncommon)
Card24133 (uncommon)
Orc Bushwhacker (common)
Undead Knight (common)
Lotus Bug (common)
Plague Zombie (common)
Phase Trickster (common)
Visionary Charm (common)
Ingot Knight (common)
Pack Wolf (common)
Cavern (common)
Siren's Isle (common)
Plains (basic)
? (token)