Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reach (This creature can block creatures with flying.)
2/4
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Flash
First Strike, Deathtouch 2/2
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First Strike
Protection from Red 2/2
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Flying
![]() , : Target tapped creature doesn't untap during its controller's next untap phase1/2
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![]() , : Counter target spell unless its controller pays .
![]() , : Target creature gets -2/-2 until end of turn.2/2
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Gravecast 1 –
![]() (You may play this card from your graveyard by paying ![]() and exiling 1 cards from your graveyard)2/2
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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?
?/?
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Giant Tree Frog
(common, foil)
Almac Treewalker
(rare)
Knight of Law
(uncommon)
Eye of Frost
(uncommon)
Mindrot Battlemage
(uncommon)
Pack Wolf
(common)
Restless Dead
(common)
Barbarian Raiders
(common)
Bloodsteel Soldier
(common)
Orc Bushwhacker 2.0
(common)
Eye of the Deep
(common)
Ingot Knight
(common)
Visionary Charm
(common)
Deeproot
(common)
Swamp
(basic)
?
(token)






: Target tapped creature doesn't untap during its controller's next untap phase
.