Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Suspend 2-{u}
Choose one:
● Return up to two target nonland permanents to their owner's hand.
● Draw two cards.
● Target player puts the top 10 cards of their library into their graveyard.
 U 
Creature – Merfolk Warrior
Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island.
They have adapted to life in the scalding waters of the Fire Sea at a cost – They are no longer the peaceful water dwellers they once were.
2/1
 U 
Creature – Elf Scout
Flash
When Elvish Trapspringer enters the battlefield, you may search your library for a trap card, reveal it, and put it in your hand. Then shuffle your library.
1/1
 U 
Tribal Land – Goblin
Goblin Nursery enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Put a brood counter on Goblin Nursery. Then, if there are three or more brood counters on it, remove all counters and put a 1/1 red Goblin creature token onto the battlefield.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Colour indicator MULTI Creature – Insect
Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem – Somadi
Creatures you control named Baron Somadi, the Deathless get +2/+2.

Temporal Charm (rare)
Merfolk of the Fire Sea (uncommon)
Elvish Trapspringer (uncommon)
Goblin Nursery (uncommon)
Orc Bushwhacker 2.0 (common)
Ingot Knight (common)
Visionary Charm (common)
Chameleonite (common)
Lotus Bug (common)
Restless Dead (common)
Undead Knight (common)
Riding Hippocampus (common)
Siren's Isle (common)
Pack Wolf (common)
Mountain (basic)
Emblem (token)