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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Tome
When Necronomicon Ex Mortis enters the battlefield, you gain an insanity counter.
Black spells cost you {b} less to cast.
{t}: Add {b} to your mana pool for each Insanity counter you have. Then gain an Insanity counter.
 U 
Creature – Centaur Warrior
Flash
Haste
If Centaur Charger was cast outside of your main phase, sacrifice it at the start of the next end phase.
3/3
 U 
Instant
Counter target spell. Its controller adds {x} to their mana pool where X equals the converted mana cost of the targeted spell.
 U 
Instant
Target player skips his or her combat phase this turn.
On that player's next turn, after his or her regular combat phase, untap all creatures he or she controls and he or she gets a second combat phase.
Draw a card.
If we can only hold them off a little longer.....
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
Island
 
 B 
Basic Land – Island
 T 
Colour indicator G Creature – Sheep
0/1

Necronomicon Ex Mortis (rare)
Centaur Charger (uncommon)
Manamorph (uncommon)
Delayed Assault (uncommon)
Goblin Horde (common)
Bloodsteel Soldier (common)
Fungal Forest (common)
Rain of Stone (common)
Visionary Charm (common)
Orc Bushwhacker (common)
Combat Readiness (common)
Eye of the Deep (common)
Stalwart Sentinel (common)
Swamp Strider (common)
Island (basic)
SHEEP (token)