Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, First Strike, Vigilance, Lifelink
4/4
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![]() , : Counter target spell unless its controller pays .
![]() , : Target creature gets -2/-2 until end of turn.2/2
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Marshalling Ground enters the battlefield tapped.
: Add to your mana pool.
: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield. |
Tangletrees enters the battlefield tapped.
When Tangletrees enters the battlefield, creatures deals no damage until end of turn. : Add to your mana pool. |
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Target player Draws two cards and gets a poison counter.
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card. ● Destroy target Artifact. 1/1
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Feral Thrull can't block.
2/1
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Multiply
![]() (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)1/1
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Islandwalk
: Transform Riding Hippocampus and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk. If Hippocampus Mount would become unattached from a permanent, instead transform it. |
Enchanted creature gets +1/+1 and has Lifelink.
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
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Flying
1/1
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Revanna, Dark Angel
(rare)
Mindrot Battlemage
(uncommon)
Marshalling Ground
(uncommon)
Tangletrees
(uncommon)
Infectious Dreams
(common)
Deeproot
(common)
Orc Bushwhacker 2.0
(common)
Shattertooth Rats
(common)
Feral Thrull
(common)
Goblin Horde
(common)
Riding Hippocampus
(common)
Life through Death
(common)
Pack Wolf
(common)
Visionary Charm
(common)
Mountain
(basic)
Restless Spirit
(token)




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: Counter target spell unless its controller pays
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Enchantment – Aura