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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 
 R 
Legendary Creature – Elder Horror
When Shuma-Gorath enters the battlefield, each player gains two Insanity counters.
{0}, gain 2 Insanity counters: The next spell you cast costs {2} less to cast. Any player may activate this ability.
11/11
 U 
Land
Lost Valley enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{4}{g}{g}, {t}: Put a 3/3 green Beast token with Trample named Hideous Beast onto the battlefield.
 U 
Creature – Zombie
Lifesink (Whenever this creature is dealt damage, it deals that much damage to you.)
Essencebound Hulk attacks each turn if able.
4/3
 U 
Creature – Human Knight
Galvanize (When this enters the battlefield, creatures you control gain haste until end of turn).
2/2
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Goblin Spellshaper
{1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.
1/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
Swamp
 
 B 
Basic Land – Swamp
 T 
Colour indicator G Creature – Sheep
0/1

Cavern (common, foil)
Shuma-Gorath (rare)
Lost Valley (uncommon)
Essencebound Hulk (uncommon)
Benalish Braveheart (uncommon)
Nezumi Lurker (common)
Wererat (common)
Ingot Knight (common)
Tortle Shinobi (common)
Stalwart Sentinel (common)
Goblin Book Burner (common)
Deeproot (common)
Orc Bushwhacker 2.0 (common)
Arcum's Sled (common)
Swamp (basic)
SHEEP (token)