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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
Wolves you control have menace.
{2}{g}, {t}: Create a 2/2 green Wolf creature token.
{2}{g}{g},{t}, Sacrifice three Wolves: Gain control of target creature.
1/3
 U 
Artifact
{2}: Electrum Wasp becomes a 1/1 Insect artifact creature with Infect until end of turn.
 U 
Creature – Viashino Barbarian
Trample

{r/g}: Hulking Viashino gets +1/+1 until end of turn.
3/3
 U 
Creature – Elephant Mount
Trample
{g}{g}: Transform Assault Pachyderm and attach it to target creature.
3/3
Pachyderm Mount
 
 U 
Colour indicator G Enchantment – Aura
Enchant Creature
Enchanted creature gets +3/+3 and has Trample.
If Pachyderm Mount would become unattached from a permanent, instead transform it.
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Horror
Islandwalk
2/2

Piper of the Pack (rare)
Electrum Wasp (uncommon)
Hulking Viashino (uncommon)
Assault Pachyderm (uncommon)
Reclaimed Ruins (common)
Goblin Horde (common)
Giant Tree Frog (common)
Undead Knight (common)
Nezumi Lurker (common)
Visionary Charm (common)
Ingot Knight (common)
Vipervine Trellis (common)
Life through Death (common)
Eye of the Deep (common)
Mountain (basic)
Deep One (token)