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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elder Horror
When Shuma-Gorath enters the battlefield, each player gains two Insanity counters.
{0}, gain 2 Insanity counters: The next spell you cast costs {2} less to cast. Any player may activate this ability.
11/11
 U 
Land
Scree Slope enters the battlefield tapped.
When Scree Slope enters the battlefield, target creature can't block until end of turn.
{t}: Add {r} to your mana pool.
 U 
Creature – Zombie Assassin
When Skinshredder enters the battlefield, destroy target creature, it can't be regenerated.
Corpsecast {1}{b}{b} (You may cast this spell from your Graveyard for its Corpsecast cost. If you do it is exiled when it enters the battlefield. Corpsecast only as a sorcery.)
2/1
 U 
Artifact Creature – Construct
When Phyrexian Scalper enters the battlefield, target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
When Phyrexian Scalper leaves the battlefield, you exile the top four cards of your library. If two or more of those cards have the same name, repeat this process.
3/4
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Minion
?
1/1

Shuma-Gorath (rare)
Scree Slope (uncommon)
Skinshredder (uncommon)
Phyrexian Scalper (uncommon)
Pack Wolf (common)
Ingot Knight (common)
Manic Goblin (common)
Plague Zombie (common)
Riding Hippocampus (common)
Bloodsteel Soldier (common)
Feral Thrull (common)
Reclaimed Ruins (common)
Barbarian Raiders (common)
Vipervine Podling (common)
Mountain (basic)
Minion (token)