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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Target player draws 1 card and loses 2 life.Signed in blood, these contracts provide incremental power at an exponential cost.
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Whenever Werewolf's power becomes 2 or more, transform it.
1/1
: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it 2/2
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Flying
First Strike ![]() : Transform War Griffin and attach it to target non-mount creature.2/2
Enchant Creature
Mounted creature gets +2/+2 and has Flying and First Strike. If War Griffin would become unattached from a permanent transform it. |
, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control. |
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Fungal Forest enters the battlefield tapped.
: Add to your mana pool.
: Put a spore counter on target Fungus you control. |
Gravecast 1 –
![]() (You may play this card from your graveyard by paying ![]() and exiling 1 cards from your graveyard)2/2
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
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: Chameleonite gains the creature type of your choice until end of turn.Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
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Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
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Creatures you control named Baron Somadi, the Deathless get +2/+2.
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Blood Contract
(rare)
Werewolf
(uncommon)
War Griffin
(uncommon)
Pain Conduit
(uncommon)
Pack Wolf
(common)
Fungal Forest
(common)
Restless Dead
(common)
Barbarian Raiders
(common)
Stalwart Sentinel
(common)
Chameleonite
(common)
Manic Goblin
(common)
Eye of the Deep
(common)
Combat Readiness
(common)
Tortle Softshell
(common)
Plains
(basic)
Emblem
(token)
,
: Target player draws 1 card and loses 2 life.
Creature – Wolf Lycanthrope


Enchantment – Mount