Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a forest: Add
to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform Clear Cut.Sacrifice a plains: Add
to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform New Growth. |
Deflect 2
Other Turtles you control get +1/+2. His shell is so hard that most blows are deflected back at their originators.
2/3
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Sacrifice any number of creatures, then add that amount of mana in any combination of
and/or to your mana pool. |
Flying
Protection from Illusions : Target Illusion gets +0/+0 until end of turn.He would disbelieve the very ground he stands on if it were possible.
1/1
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Sliver creatures you control have Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/2
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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Target player Draws two cards and gets a poison counter.
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Equipped creature has vigilance.
Equip or ![]() |
: Add to your mana pool.
Reclaim (if Reclaimed Ruins is in your graveyard, you may Exile it to add to your mana pool.)
Illus. snaketoast at deviantART
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Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
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Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Feral Thrull can't block.
2/1
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Islandwalk
2/2
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Clear Cut
(uncommon, foil)
Tortle Ironshell
(rare)
Sacrificial Pyre
(uncommon)
Parochial Skeptic
(uncommon)
Undying Sliver
(uncommon)
Vipervine Trellis
(common)
Orc Bushwhacker 2.0
(common)
Infectious Dreams
(common)
Arcum's Sled
(common)
Reclaimed Ruins
(common)
Manic Goblin
(common)
Plague Zombie
(common)
Eye of the Deep
(common)
Feral Thrull
(common)
Plains
(basic)
Deep One
(token)





: Target Illusion gets +0/+0 until end of turn.
