Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield under an opponent's control, switch control of that creature and Indecisive One.
Whenever you gain control of Indecisive One, draw a card. "Ooh, ooh, I'll be on YOUR side."
"Wait, No I won't, I'll be on YOUR side." "Then again....." 1/1
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: Add to your mana pool.
, Sacrifice Brimstone Bog: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library. |
You may return an Island you control to your hand rather than paying Dazzle Mage's mana cost.
: Target creature gains "Sacrifice this creature: Counter target spell unless its controller pays " until end of turn.1/1
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When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.
: Transform Opal Acrolith.2/4
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Enchanted creature gets +1/+1 and has Lifelink.
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Bestow
![]() (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike Enchanted creature gets +1/+1 and has first strike. 1/1
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Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
![]() : Nezumi Lurker has Shroud until end of turn.2/2
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Islandwalk
2/2
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Indecisive One
(rare)
Brimstone Bog
(uncommon)
Dazzle Mage
(uncommon)
Opal Acrolith
(uncommon)
Vipervine Trellis
(common)
Grizzly Thallid
(common)
Barbarian Raiders
(common)
Life through Death
(common)
Knightly Destrier
(common)
Orc Bushwhacker
(common)
Ingot Knight
(common)
Deeproot
(common)
Visionary Charm
(common)
Nezumi Lurker
(common)
Plains
(basic)
Deep One
(token)


: Add 
Creature – Soldier
: Transform Opal Acrolith.

