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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 
 R 
Legendary Creature – Elf Rogue
Flash
First Strike, Deathtouch
2/2
 U 
Creature – Human Knight
First Strike
Protection from Red
2/2
 U 
Creature – Eye
Flying
{1}{u}, {t}: Target tapped creature doesn't untap during its controller's next untap phase
1/2
 U 
Creature – Human Wizard
{3}{u}, {t}: Counter target spell unless its controller pays {2}.
{3}{b}, {t}: Target creature gets -2/-2 until end of turn.
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
Swamp
 
 B 
Basic Land – Swamp
?
 T 
Creature – ?
?
?/?

Giant Tree Frog (common, foil)
Almac Treewalker (rare)
Knight of Law (uncommon)
Eye of Frost (uncommon)
Mindrot Battlemage (uncommon)
Pack Wolf (common)
Restless Dead (common)
Barbarian Raiders (common)
Bloodsteel Soldier (common)
Orc Bushwhacker 2.0 (common)
Eye of the Deep (common)
Ingot Knight (common)
Visionary Charm (common)
Deeproot (common)
Swamp (basic)
? (token)