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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Ceature – Spirit
When Brilliant Spirit enters the battlefield, exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
Whenever Brilliant Spirit deals combat damage to a player, you may return it to your hand.
3/3
 U 
Land
Scree Slope enters the battlefield tapped.
When Scree Slope enters the battlefield, target creature can't block until end of turn.
{t}: Add {r} to your mana pool.
 U 
Sorcery
Creatures you control get +1/+1 and gain Vigilance until end of turn.
"This is it boys, over the top!"
 U 
Creature – Human Barbarian
Whenever Pillager deals combat damage to a player, destroy target artifact or land that player controls.
2/2
 C 
Colour indicator MULTI Creature – Insect
Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
Swamp
 
 B 
Basic Land – Swamp
 T 
Colour indicator G Creature – Sheep
0/1

Brilliant Spirit (rare)
Scree Slope (uncommon)
Over the Top (uncommon)
Pillager (uncommon)
Lotus Bug (common)
Combat Readiness (common)
Riding Hippocampus (common)
Siren's Isle (common)
Tortle Softshell (common)
Pack Wolf (common)
Nezumi Lurker (common)
Orc Bushwhacker (common)
Wererat (common)
Cavern (common)
Swamp (basic)
SHEEP (token)