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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vehicles you control are creatures.
Whenever a Vehicle you control deals combat damage to an opponent choose one - • Each player sacrifices a creature. • Draw a card and lose 1 life. 3/3
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Trample
: Hulking Viashino gets +1/+1 until end of turn.3/3
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Flying
Deathtouch 1/2
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: Add to your mana pool.
, Sacrifice Woodland Glade: Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library. |
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Multiply
![]() (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)1/1
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Islandwalk
: Transform Riding Hippocampus and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk. If Hippocampus Mount would become unattached from a permanent, instead transform it. |
: Add to your mana pool.
A deck can have any number of cards named Cavern. |
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Flying
![]() , , transform Ravenwere: Scry 3.1/1
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
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Islandwalk
2/2
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Rockatansky
(rare)
Hulking Viashino
(uncommon)
Death Gazer
(uncommon)
Woodland Glade
(uncommon)
Goblin Horde
(common)
Riding Hippocampus
(common)
Cavern
(common)
Grizzly Thallid
(common)
Ingot Knight
(common)
Vipervine Trellis
(common)
Wereraven
(common)
Barbarian Raiders
(common)
Swamp Strider
(common)
Siren's Isle
(common)
Mountain
(basic)
Deep One
(token)






: Add
Enchantment – Aura
Enchantment – Aura