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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Play Alpha Strike only during combat.
Unblocked attacking creatures get +3/+0 until end of turn. Sacrifice those creatures at the beginning of the next end step.
 U 
Enchantment
Sacrifice a forest: Add {w} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform Clear Cut.
New Growth
 
 U 
Enchantment
Sacrifice a plains: Add {g} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform New Growth.
 U 
Creature – Elemental
When Blightning Elemental enters the battlefield it deals 3 damage to target player. That player discards two cards.
3/1
 U 
Enchantment
When one of your opponents successfully casts a creature spell, Transform Opal Acrolith.
Opal Acrolith
 
 U 
Colour indicator W Creature – Soldier
{0}: Transform Opal Acrolith.
2/4
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
Island
 
 B 
Basic Land – Island
 T 
Creature – Beast
Trample
3/3

Alpha Strike (rare)
Clear Cut (uncommon)
Blightning Elemental (uncommon)
Opal Acrolith (uncommon)
Plague Zombie (common)
Arcum's Sled (common)
Tortle Softshell (common)
Poison Dart Frog (common)
Ingot Knight (common)
Wererat (common)
Deeproot (common)
Riding Hippocampus (common)
Rain of Stone (common)
Stalwart Sentinel (common)
Island (basic)
Hideous Beast (token)