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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{3}, {t}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
 U 
Creature – Human Wizard
{3}{g}, {t}: Target player gains 4 life.
{3}{w}, {t}: Target creature can't attack this turn.
2/2
 U 
Land
Tangletrees enters the battlefield tapped.
When Tangletrees enters the battlefield, creatures deals no damage until end of turn.
{t}: Add {g} to your mana pool.
 U 
Creature – Human Knight
First Strike
Protection from Blue
2/2
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
Island
 
 B 
Basic Land – Island
 T 
Colour indicator G Creature – Sheep
0/1

Fighting Pit (rare)
Serenity Battlemage (uncommon)
Tangletrees (uncommon)
Knight of Reason (uncommon)
Eye of the Deep (common)
Ingot Knight (common)
Tortle Shinobi (common)
Grizzly Thallid (common)
Life through Death (common)
Nezumi Lurker (common)
Barbarian Raiders (common)
Fungal Forest (common)
Goblin Horde (common)
Vipervine Podling (common)
Island (basic)
SHEEP (token)