Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Saproling Grove enters the battlefield tapped.
: Add to your mana pool.
: Put a spore counter on Saproling Grove. Then, if there are three or more spore counters on it, remove all counters and put a 1/1 green Saproling creature token onto the battlefield. |
Wolves you control have menace.
![]() , : Create a 2/2 green Wolf creature token.
![]() ![]() , , Sacrifice three Wolves: Gain control of target creature.1/3
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Fortified Land has "
, Sacrifice an Artifact: Add two mana of any one colour to your mana pool.
Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
: Add to your mana pool.
, Sacrifice Brackwater Marsh: Search your library for an Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library. |
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Choose one:
● Destroy target artifact an opponent controls. ● Copy target activated ability and you may choose new targets for the copy. ● Attach target Equipment to target creature (control of that equipment doesn't change.) |
: Add to your mana pool.
Reclaim (if Reclaimed Ruins is in your graveyard, you may Exile it to add to your mana pool.)
Illus. snaketoast at deviantART
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Enchanted creature gets +1/+1 and has Lifelink.
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Trample
3/3
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Saproling Grove
(uncommon, foil)
Piper of the Pack
(rare)
Manaforge
(uncommon)
Brackwater Marsh
(uncommon)
Choice Charm
(uncommon)
Reclaimed Ruins
(common)
Visionary Charm
(common)
Life through Death
(common)
Grizzly Thallid
(common)
Plague Zombie
(common)
Eye of the Deep
(common)
Ingot Knight
(common)
Orc Bushwhacker
(common)
Barbarian Raiders
(common)
Island
(basic)
Hideous Beast
(token)
: Add
to your mana pool.


to your mana pool.

