Snap: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hidden Commander – Whenever this creature enters the battlefield you may search your library for a Legendary Creature card, reveal it and put it into your Command Zone. If you do, the revealed creature replaces your current Commander.
1/1
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Creatures you control get +1/+1 and gain Vigilance until end of turn.
"This is it boys, over the top!"
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: Regenerate Skeletal Steed.
![]() : Transform Skeletal Steed and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has " ![]() : Regenerate this creature".
If Skeletal Mount would become unattached from a permanent, instead transform it. |
Morph
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature. Equipped creature can't attack. Prevent all combat damage that would be dealt by equipped creature. 0/1
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Islandwalk
: Transform Riding Hippocampus and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk. If Hippocampus Mount would become unattached from a permanent, instead transform it. |
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Target player Draws two cards and gets a poison counter.
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Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
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At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Flying
![]() , , transform Ravenwere: Scry 3.1/1
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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1/1
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Formless, the Deceiver
(rare)
Over the Top
(uncommon)
Skeletal Steed
(uncommon)
Demonic Machine
(uncommon)
Riding Hippocampus
(common)
Bloodsteel Soldier
(common)
Plague Zombie
(common)
Undead Knight
(common)
Infectious Dreams
(common)
Stalwart Sentinel
(common)
Wereraven
(common)
Orc Bushwhacker 2.0
(common)
Pack Wolf
(common)
Deeproot
(common)
Mountain
(basic)
CRITTER
(token)




Enchantment – Aura
Enchantment – Aura
, transform Ravenwere: Scry 3.