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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Licid
{1}{u}{u}, Tap: transform Dominating Licid. If you do, attach it to target creature that player controls.
1/1
Dominating Licid
 
 R 
Colour indicator U Enchantment – Aura
Enchant Creature
You control enchanted creature.
{u}: Unattach Dominating Licid and Transform it.
 U 
Creature – Human Knight
Galvanize (When this enters the battlefield, creatures you control gain haste until end of turn).
2/2
 U 
Creature – Human Knight
First Strike
Protection from Green
2/2
 U 
Artifact – Equipment
Equipped Creature gets +2/+2
If a creature dealt damage by equipped creature would die, exile it instead
Equip {3}
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Goblin Spellshaper
{1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.
1/2
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem – Somadi
Creatures you control named Baron Somadi, the Deathless get +2/+2.

Dominating Licid (rare)
Benalish Braveheart (uncommon)
Knight of Duty (uncommon)
Greater Runesword (uncommon)
Phase Trickster (common)
Poison Dart Frog (common)
Chameleonite (common)
Ingot Knight (common)
Visionary Charm (common)
Orc Bushwhacker (common)
Goblin Book Burner (common)
Siren's Isle (common)
Feral Thrull (common)
Vipervine Trellis (common)
Swamp (basic)
Emblem (token)