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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 
 R 
Enchantment
Whenever a spell or activated ability an opponent controls would force you to sacrifice a creature, you may pay 3 life to counter that spell or ability.
 U 
Creature – Elemental
When Delirium Chewer enters the battlefield, destroy target creature and it deals damage equal to its converted mana cost to its controller.
Evoke {b}{r}
3/3
 U 
Sorcery
Choose three target creatures, destroy two of those creatures of your choice. The controller of the third creature draws a card.
Three may keep a secret if two of them are dead. – Benjamin Franklin
 U 
Creature – Boar Mount
Intimidate
{r}{r}: Transform Battle Boar and attach it to target creature.
2/1
Boar Mount
 
 U 
Colour indicator R Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Intimidate.
If Boar Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Tortle Shinobi (common, foil)
Self Sacrifice (rare)
Delirium Chewer (uncommon)
Sinister Secrets (uncommon)
Battle Boar (uncommon)
Grizzly Thallid (common)
Bloodsteel Soldier (common)
Pack Wolf (common)
Combat Readiness (common)
Barbarian Raiders (common)
Plague Zombie (common)
Wereraven (common)
Phase Trickster (common)
Siren's Isle (common)
Plains (basic)
Emblem (token)