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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
You gain 2 times X life. Target opponent loses X life.
The last person to accept an invitation to the feast is now a permanent part of the decor.
 U 
Land
Icy Tomb enters the battlefield tapped.
When Icy Tomb enters the battlefield tap target creature, it doesn't untap during its controller's next untap phase.
{t}: Add {u} to your mana pool.
 U 
Instant
Counter target spell unless its controller pays {x}, where X is equal to the highest converted mana cost amongst permanents that player controls.
Is ever escalating cost.
 U 
Instant
Choose one:
● Destroy target artifact an opponent controls.
● Copy target activated ability and you may choose new targets for the copy.
● Attach target Equipment to target creature (control of that equipment doesn't change.)
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
Island
 
 B 
Basic Land – Island
 T 
Creature – Critter
1/1

Death Feast (rare)
Icy Tomb (uncommon)
The Price of Power (uncommon)
Choice Charm (uncommon)
Arcum's Sled (common)
Riding Hippocampus (common)
Nezumi Lurker (common)
Fungal Forest (common)
Giant Tree Frog (common)
Infectious Dreams (common)
Visionary Charm (common)
Undead Knight (common)
Manic Goblin (common)
Vipervine Trellis (common)
Island (basic)
CRITTER (token)