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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Knight
Double Strike, Protection from Black and from Red.
Sir Celemir the Righteous gets +1/+1 for each other Knight creature you control.
2/2
 U 
Land
Everburning Pyre enters the battlefield tapped
{t}: Add {b} or {r} to your mana pool.
Illus. polar-bear-queen at deviantART
 U 
Creature – Human Wizard
Flying
Protection from Illusions
{t}: Target Illusion gets +0/+0 until end of turn.
He would disbelieve the very ground he stands on if it were possible.
1/1
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 for each Mountain you control and has Menace.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
Island
 
 B 
Basic Land – Island
 T 
Ceature – Insect
1/1

Sir Celemir the Righteous (rare)
Everburning Pyre (uncommon)
Parochial Skeptic (uncommon)
Mountain's Might (uncommon)
Orc Bushwhacker (common)
Ingot Knight (common)
Tortle Softshell (common)
Siren's Isle (common)
Phase Trickster (common)
Giant Tree Frog (common)
Plague Zombie (common)
Vipervine Trellis (common)
Swamp Strider (common)
Chameleonite (common)
Island (basic)
INSECT (token)