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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1} to your mana pool.
{3}, {t}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
 U 
Tribal Land – Soldier
Marshalling Ground enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Tidal Strand: Search your library for a Plains or Island card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Brimstone Bog: Search your library for a Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Beast
Trample
3/3

Fighting Pit (rare)
Marshalling Ground (uncommon)
Tidal Strand (uncommon)
Brimstone Bog (uncommon)
Arcum's Sled (common)
Tortle Softshell (common)
Nezumi Lurker (common)
Ingot Knight (common)
Siren's Isle (common)
Stalwart Sentinel (common)
Swamp Strider (common)
Eye of the Deep (common)
Grizzly Thallid (common)
Manic Goblin (common)
Mountain (basic)
Hideous Beast (token)