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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
{5}, {t}, Exile Elder Sign: Remove all Insanity counters from target player.
These rare and ancient stones can heal those exposed to the horrors of the old ones.
 U 
Instant
Choose one –
● As long as it is on the battlefield target artifact is an enchantment instead.
● As long as it is on the battlefield target enchantment is an artifact instead.
 U 
Instant
If {w} was spent to cast Life or Death, target creature has lifelink until end of turn.
If {b} was spent to cast Life or Death, target creature has Deathtouch until end of turn.
(Do both if {w}{b} was spent.)
 U 
Sorcery
Choose a creature you control and a creature you don't control. Swap control of those creatures.
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Horror
Islandwalk
2/2

Elder Sign (mythic)
Formshift (uncommon)
Life or Death (uncommon)
Swapsies (uncommon)
Deeproot (common)
Orc Bushwhacker 2.0 (common)
Wereraven (common)
Arcum's Sled (common)
Ingot Knight (common)
Barbarian Raiders (common)
Nezumi Lurker (common)
Eye of the Deep (common)
Giant Tree Frog (common)
Vipervine Podling (common)
Island (basic)
Deep One (token)