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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn.
Some Vipervine podlings never take permanent root. As they grow their venomous sap loses its potency and they must resort to crushing their victims instead.
3/3
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When Necronomicon Ex Mortis enters the battlefield, you gain an insanity counter.
Black spells cost you less to cast.
: Add to your mana pool for each Insanity counter you have. Then gain an Insanity counter. |
Whenever Werewolf's power becomes 2 or more, transform it.
1/1
: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it 2/2
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, : Return target creature card from your graveyard to your hand. You gain an Insanity counter. |
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Trample
![]() : Transform Assault Pachyderm and attach it to target creature.3/3
Enchant Creature
Enchanted creature gets +3/+3 and has Trample. If Pachyderm Mount would become unattached from a permanent, instead transform it. |
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. 2/3
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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![]() : Nezumi Lurker has Shroud until end of turn.2/2
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Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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Islandwalk
2/2
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Vipervine Constrictor
(uncommon, foil)
Necronomicon Ex Mortis
(rare)
Werewolf
(uncommon)
Catalogue of Flesh
(uncommon)
Assault Pachyderm
(uncommon)
Bloodsteel Soldier
(common)
Grizzly Thallid
(common)
Vipervine Trellis
(common)
Tortle Shinobi
(common)
Ingot Knight
(common)
Siren's Isle
(common)
Barbarian Raiders
(common)
Nezumi Lurker
(common)
Plague Zombie
(common)
Swamp
(basic)
Deep One
(token)


less to cast.
: Add
Creature – Wolf Lycanthrope
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