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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Tome
When Liber Mysterium enters the battlefield you gain an Insanity counter.
{3}, {t}, Discard a card: Draw two cards.
It drains a memory from each reader as the price to unlock the mysteries within.
 U 
Creature – Human Wizard
Flying
Protection from Illusions
{t}: Target Illusion gets +0/+0 until end of turn.
He would disbelieve the very ground he stands on if it were possible.
1/1
{b}{b}
 
 U 
Instant
Target creature gets -X/-X until end of turn, where X is equal to its converted mana cost.
Agony and Ecstasy are
being; one negative
Ecstasy
{w}{w}
 
 U 
Instant
Target creature gets +X/+X until end of turn, where X is equal to its converted mana cost.
both heightened states of
and one positive.
 U 
Instant
Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Minion
?
1/1

Liber Mysterium (rare)
Parochial Skeptic (uncommon)
Agony // Ecstasy (uncommon)
Temporal Shunt (uncommon)
Bloodsteel Soldier (common)
Barbarian Raiders (common)
Shattertooth Rats (common)
Swamp Strider (common)
Knightly Destrier (common)
Deeproot (common)
Grizzly Thallid (common)
Tortle Softshell (common)
Vipervine Trellis (common)
Manic Goblin (common)
Forest (basic)
Minion (token)