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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Enchantment spells you cast cost {1} less to cast.
0/1
 U 
Creature – Centaur Warrior
Flash
Haste
If Centaur Charger was cast outside of your main phase, sacrifice it at the start of the next end phase.
3/3
 U 
Creature – Human Pirate
Plunder (When Scarred Plunderer deals combat damage to target player, reveal cards from the top of their library until you reveal a nonland card. You may play that card as though it were in your hand until end of turn.)
3/2
 U 
Sorcery
Sacrifice any number of creatures, then add that amount of mana in any combination of {b} and/or {r} to your mana pool.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
Island
 
 B 
Basic Land – Island
 T 
Creature – Horror
Islandwalk
2/2

Atine's Enchantress (rare)
Centaur Charger (uncommon)
Scarred Plunderer (uncommon)
Sacrificial Pyre (uncommon)
Orc Bushwhacker 2.0 (common)
Bloodsteel Soldier (common)
Infectious Dreams (common)
Swamp Strider (common)
Wererat (common)
Vipervine Podling (common)
Tortle Softshell (common)
Poison Dart Frog (common)
Knightly Destrier (common)
Deeproot (common)
Island (basic)
Deep One (token)