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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to your mana pool.)
Demonic Island enters the battlefield tapped. , : Add ![]() to your mana pool. |
: Add to your mana pool.
: Add , or to your mana pool, An-Havva Glade doesn’t untap during your next untap step.
Illus. K2member
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First Strike
As Knight of All enters the battlefield, choose a colour. Knight of All has protection from the chosen colour. 2/2
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Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island. They have adapted to life in the scalding waters of the Fire Sea at a cost – They are no longer the peaceful water dwellers they once were.
2/1
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card. 1/1
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
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Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
Fungal Forest enters the battlefield tapped.
: Add to your mana pool.
: Put a spore counter on target Fungus you control. |
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Creatures you control have "
: This creature fights target creature." |
Demonic Island
(rare)
An-Havva Glade
(uncommon)
Knight of All
(uncommon)
Merfolk of the Fire Sea
(uncommon)
Ingot Knight
(common)
Grizzly Thallid
(common)
Wererat
(common)
Bloodsteel Soldier
(common)
Manic Goblin
(common)
Visionary Charm
(common)
Phase Trickster
(common)
Stalwart Sentinel
(common)
Swamp Strider
(common)
Fungal Forest
(common)
Mountain
(basic)
Emblem
(token)
: Add
to your mana pool.)

to your mana pool.
,
or
to your mana pool, An-Havva Glade doesn’t untap during your next untap step.
Creature – Rat Lycanthrope
