Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
{1}{b}{r}, {t}: Tap target creature . That creature deals damage equal to its power to it's controller. Prevent all combat damage that would be dealt to and dealt by the creature this turn. Play this ability only during an opponent's turn.
1/1
 U 
Creature – Human Knight
First Strike
As Knight of All enters the battlefield, choose a colour.
Knight of All has protection from the chosen colour.
2/2
 U 
Creature – Sliver
Sliver creatures you control have Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2
 U 
Sorcery
Choose three target creatures, destroy two of those creatures of your choice. The controller of the third creature draws a card.
Three may keep a secret if two of them are dead. – Benjamin Franklin
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Critter
1/1

Delirious Scout (rare)
Knight of All (uncommon)
Trained Sliver (uncommon)
Sinister Secrets (uncommon)
Feral Thrull (common)
Grizzly Thallid (common)
Vipervine Trellis (common)
Reclaimed Ruins (common)
Cavern (common)
Eye of the Deep (common)
Ingot Knight (common)
Barbarian Raiders (common)
Tortle Softshell (common)
Orc Bushwhacker 2.0 (common)
Mountain (basic)
CRITTER (token)