Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +3/+3 has Flying, Lifelink and Vigilance and is a white Angel in addition to its other colours and creature types. |
Marshalling Ground enters the battlefield tapped.
: Add to your mana pool.
: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield. |
Icy Tomb enters the battlefield tapped.
When Icy Tomb enters the battlefield tap target creature, it doesn't untap during its controller's next untap phase. : Add to your mana pool. |
: deal 1 damage to target creature unless its controller has Riftcaster deal 1 damage to him or her instead.1/1
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Reach (This creature can block creatures with flying.)
2/4
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Islandwalk
: Transform Riding Hippocampus and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk. If Hippocampus Mount would become unattached from a permanent, instead transform it. |
Multiply
![]() (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)1/1
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
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: Add to your mana pool.
A deck can have any number of cards named Cavern. |
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Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Trample
3/3
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Angelic Transfiguration
(rare)
Marshalling Ground
(uncommon)
Icy Tomb
(uncommon)
Riftcaster
(uncommon)
Visionary Charm
(common)
Giant Tree Frog
(common)
Riding Hippocampus
(common)
Goblin Horde
(common)
Bloodsteel Soldier
(common)
Combat Readiness
(common)
Stalwart Sentinel
(common)
Cavern
(common)
Plague Zombie
(common)
Undead Knight
(common)
Forest
(basic)
Hideous Beast
(token)


: Add
to your mana pool.

Enchantment – Aura
