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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Primeval Forest enters the battlefield tapped. When Primeval Forest enters the battlefield, return a land you control to its owner's hand.
Hexproof
{t}: Add {g}{g} to your mana pool.
If you control no forests, sacrifice Primeval Forest.
 U 
Artifact Creature – Construct
When Pyrokinetic War Beast enters the battlefield it deals 4 damage divided as you choose between any number of target creatures.
When Pyrokinetic War Beast leaves the battlefield, it deals 4 damage to you.
4/3
 U 
Creature – Leviathan
Trample
Land Leviathan can't attack unless defending player controls a forest.
As the seas dried up, the beasts of the depths either adapted or died.
8/8
 U 
Creature – Fungus
At the start of your upkeep put a spore counter on Needleshot Thallid.
Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying.
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Beast
Trample
3/3

Primeval Forest (rare)
Pyrokinetic War Beast (uncommon)
Land Leviathan (uncommon)
Needleshot Thallid (uncommon)
Cavern (common)
Infectious Dreams (common)
Vipervine Podling (common)
Riding Hippocampus (common)
Swamp Strider (common)
Siren's Isle (common)
Orc Bushwhacker (common)
Feral Thrull (common)
Grizzly Thallid (common)
Undead Knight (common)
Swamp (basic)
Hideous Beast (token)