Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cards in your hand gain Cycling
( , Discard this card: Draw a card).One mage's junk is another mage's jewel.
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Choose One
● Target creature gets +1/+1 and gains deathtouch until end of turn. ● Target creature gets +2/+0 and gains first strike until end of turn. ● Target creature you control gets +1/+1 until end of turn and fights target creature. |
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Intimidate
![]() : Transform Battle Boar and attach it to target creature.2/1
Enchant Creature
Enchanted creature gets +2/+1 and has Intimidate. If Boar Mount would become unattached from a permanent, instead transform it. |
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Enchanted creature gets +1/+1 and has Lifelink.
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Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
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Reach (This creature can block creatures with flying.)
2/4
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Gravecast 1 –
![]() (You may play this card from your graveyard by paying ![]() and exiling 1 cards from your graveyard)2/2
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Islandwalk
: Transform Riding Hippocampus and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk. If Hippocampus Mount would become unattached from a permanent, instead transform it. |
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
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As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land. I warned you not to build there...
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Islandwalk
2/2
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Cyclotron
(rare)
Gladiator Charm
(uncommon)
Band of Brothers
(uncommon)
Battle Boar
(uncommon)
Life through Death
(common)
Combat Readiness
(common)
Vipervine Trellis
(common)
Siren's Isle
(common)
Giant Tree Frog
(common)
Restless Dead
(common)
Riding Hippocampus
(common)
Visionary Charm
(common)
Rain of Stone
(common)
Undead Knight
(common)
Plains
(basic)
Deep One
(token)
(



Enchantment – Aura
: Add
to your mana pool.
Enchantment – Aura