Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cards in your graveyard have Reclaim
(if this is in your graveyard, you may Exile it to add to your mana pool) |
Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island. They have adapted to life in the scalding waters of the Fire Sea at a cost – They are no longer the peaceful water dwellers they once were.
2/1
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Morph
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature. Equipped creature can't attack. Prevent all combat damage that would be dealt by equipped creature. 0/1
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Splitter Critter enters the battlefield with three +1/+1 counters.
, Remove a +1/+1 counter from Splitter Critter: Put a 1/1 green Critter creature token onto the battlefield.
, Sacrifice a Critter: put a +1/+1 counter on Splitter Critter.1/1
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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Gravecast 1 –
![]() (You may play this card from your graveyard by paying ![]() and exiling 1 cards from your graveyard)2/2
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Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
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Bestow
![]() (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike Enchanted creature gets +1/+1 and has first strike. 1/1
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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?
?/?
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Reclamation Engine
(rare)
Merfolk of the Fire Sea
(uncommon)
Demonic Machine
(uncommon)
Splitter Critter
(uncommon)
Grizzly Thallid
(common)
Restless Dead
(common)
Stalwart Sentinel
(common)
Bloodsteel Soldier
(common)
Siren's Isle
(common)
Manic Goblin
(common)
Ingot Knight
(common)
Tortle Softshell
(common)
Knightly Destrier
(common)
Undead Knight
(common)
Island
(basic)
?
(token)
(if this is in your graveyard, you may Exile it to add


: Add
to your mana pool.
Enchantment Creature – Horse
