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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Angel
Flying, First Strike, Vigilance, Lifelink
4/4
 
 R 
Creature – Elemental Horse
When Blightmare deals combat damage to a player, that player discards two cards.
3/3
 U 
Artifact – Equipment
Equipped Creature gets -1/-0 and has shadow

Equip {1}
 U 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereboar if it dealt combat damage last turn.
2/1
Boarwere
 
 U 
Colour indicator R Creature – Boar Lycanthrope
Intimidate
At the start of your upkeep, transform Boarwere if it has dealt no combat damage since your last upkeep.
3/2
 U 
Creature – Leviathan
Trample
Land Leviathan can't attack unless defending player controls a forest.
As the seas dried up, the beasts of the depths either adapted or died.
8/8
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Colour indicator MULTI Creature – Insect
Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
Mountain
 
 B 
Basic Land – Mountain
 T 
Colour indicator G Creature – Sheep
0/1

Revanna, Dark Angel (rare, foil)
Blightmare (rare)
Shadow Mantle (uncommon)
Wereboar (uncommon)
Land Leviathan (uncommon)
Visionary Charm (common)
Lotus Bug (common)
Chameleonite (common)
Siren's Isle (common)
Tortle Shinobi (common)
Orc Bushwhacker 2.0 (common)
Barbarian Raiders (common)
Plague Zombie (common)
Stalwart Sentinel (common)
Mountain (basic)
SHEEP (token)