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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Festival of Snakes enters the battlefield, put X 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may pay {2}{g}, if you do put two 1/1 green Snake creature tokens onto the battlefield.
 
 R 
Land – Swamp
({t}: Add {b} to your mana pool.)
Mysterious Marsh enters the battlefield tapped.
{t}: Add {b}{b} to your mana pool, put a madness counter on Mysterious Marsh.
Whenever you tap Mysterious Marsh, you gain an Insanity counter for each madness counter on Mysterious Marsh.
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {g}, {w} or {u} to your mana pool, Aysen Cathedral doesn’t untap during your next untap step.
Illus. molybdenumgp03 at deviantART
 U 
Creature – Shapeshifter
You may have Quicksilver Sprite enter the battlefield as a copy of any creature on the battlefield with converted mana cost 3 or less.
0/0
 U 
Artifact – Equipment
Equipped Creature gets +2/+2
If a creature dealt damage by equipped creature would die, exile it instead
Equip {3}
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Festival of Snakes (rare, foil)
Mysterious Marsh (rare)
Aysen Cathedral (uncommon)
Quicksilver Sprite (uncommon)
Greater Runesword (uncommon)
Barbarian Raiders (common)
Feral Thrull (common)
Pack Wolf (common)
Eye of the Deep (common)
Reclaimed Ruins (common)
Orc Bushwhacker (common)
Combat Readiness (common)
Swamp Strider (common)
Ingot Knight (common)
Swamp (basic)
Emblem (token)