Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Parade Grounds enters the battlefield tapped.
: Add to your mana pool.
: Put a +1/+1 counter on target white creature that entered the battlefield this turn. |
~ enters the battlefield tapped.
: Add to your mana pool.
![]() ![]() , : Put a ? black creature token with ? named ? onto the battlefield. |
, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control. |
Underworld Passage enters the battlefield tapped.
: Add to your mana pool.
![]() ![]() , : Put a 1/1 white Spirit creature token with flying named Restless Spirit onto the battlefield. |
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
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When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card. ● Destroy target Artifact. 1/1
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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![]() , , Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.1/2
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?
1/1
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Parade Grounds
(rare)
Card24133
(uncommon)
Pain Conduit
(uncommon)
Underworld Passage
(uncommon)
Swamp Strider
(common)
Vipervine Podling
(common)
Shattertooth Rats
(common)
Deeproot
(common)
Orc Bushwhacker 2.0
(common)
Bloodsteel Soldier
(common)
Visionary Charm
(common)
Poison Dart Frog
(common)
Eye of the Deep
(common)
Goblin Book Burner
(common)
Swamp
(basic)
Minion
(token)
: Add
to your mana pool.
to your mana pool.

Enchantment – Aura

