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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Flash
When Willing Martyr blocks a creature, exile that creature and Willing Martyr.
"My death is of no consequence, provided I take you with me!".
1/1
 U 
Creature – Human Pirate
Plunder (When Scarred Plunderer deals combat damage to target player, reveal cards from the top of their library until you reveal a nonland card. You may play that card as though it were in your hand until end of turn.)
3/2
 U 
Creature – Eye
Flying
Deathtouch
1/2
 U 
Land
Tangletrees enters the battlefield tapped.
When Tangletrees enters the battlefield, creatures deals no damage until end of turn.
{t}: Add {g} to your mana pool.
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Colour indicator MULTI Creature – Insect
Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Willing Martyr (rare)
Scarred Plunderer (uncommon)
Death Gazer (uncommon)
Tangletrees (uncommon)
Phase Trickster (common)
Rain of Stone (common)
Lotus Bug (common)
Restless Dead (common)
Siren's Isle (common)
Tortle Softshell (common)
Chameleonite (common)
Ingot Knight (common)
Barbarian Raiders (common)
Orc Bushwhacker 2.0 (common)
Mountain (basic)
Emblem (token)