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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Verdant Glade enters the battlefield, sacrifice it unless you exile an untapped forest or untapped plains.
{t}: Add {g}{g} to your mana pool if you exiled a forest.
{t}: Add {g}{w} to your mana pool if you exiled a Plains.
 U 
Artifact
{t}: Add {2} to your mana pool. You gain an Insanity counter.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Brackwater Marsh: Search your library for an Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Artifact Creature – Construct
When Phyrexian Scalper enters the battlefield, target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
When Phyrexian Scalper leaves the battlefield, you exile the top four cards of your library. If two or more of those cards have the same name, repeat this process.
3/4
 C 
Creature – Rat
When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card.
● Destroy target Artifact.
1/1
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
Island
 
 B 
Basic Land – Island
 T 
Colour indicator G Creature – Sheep
0/1

Verdant Glade (rare)
Sign of the Yellow King (uncommon)
Brackwater Marsh (uncommon)
Phyrexian Scalper (uncommon)
Shattertooth Rats (common)
Arcum's Sled (common)
Tortle Softshell (common)
Plague Zombie (common)
Vipervine Trellis (common)
Phase Trickster (common)
Undead Knight (common)
Goblin Horde (common)
Reclaimed Ruins (common)
Giant Tree Frog (common)
Island (basic)
SHEEP (token)