Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Druid
Enchantments you control have Hexproof.
1/4
 
 R 
Land – Forest
({t}: Add {g} to your mana pool.)
Tangled Trees enters the battlefield tapped.
{g},{t}: Add {b}{b} to your mana pool.
 U 
Instant
Swap target creature's power and toughness.
Transmute {1}{u}{u} ({1}{u}{u}, discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
 U 
Tribal Land – Thrull
Breeding Chamber enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Put a germination counter on Breeding Chamber. Then, if there are three or more germination counters on it, remove all counters and put a 1/1 black Thrull creature token onto the battlefield.
 U 
Creature – Human Knight
First Strike
As Knight of All enters the battlefield, choose a colour.
Knight of All has protection from the chosen colour.
2/2
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
Forest
 
 B 
Basic Land – Forest
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Atine's Protector (uncommon, foil)
Tangled Trees (rare)
Transmutate (uncommon)
Breeding Chamber (uncommon)
Knight of All (uncommon)
Nezumi Lurker (common)
Knightly Destrier (common)
Grizzly Thallid (common)
Swamp Strider (common)
Pack Wolf (common)
Wererat (common)
Arcum's Sled (common)
Reclaimed Ruins (common)
Infectious Dreams (common)
Forest (basic)
Emblem (token)