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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an enchantment spell, you may draw a card.
Enchantment spells you cast cost less to cast.0/1
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Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip ![]() |
You may return a Plains you control to its owner's hand rather than pay Dazzleblade Scout's mana cost.
First Strike : Target creature gains first strike unless any player pays .Their blades are kept polished to a mirror sheen.
1/1
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Saproling Grove enters the battlefield tapped.
: Add to your mana pool.
: Put a spore counter on Saproling Grove. Then, if there are three or more spore counters on it, remove all counters and put a 1/1 green Saproling creature token onto the battlefield. |
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
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Multiply
![]() (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)1/1
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Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. 2/3
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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: Chameleonite gains the creature type of your choice until end of turn.Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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Flying
1/1
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Atine's Enchantress
(rare)
Bloodsteel Armour
(uncommon)
Dazzleblade Scout
(uncommon)
Saproling Grove
(uncommon)
Undead Knight
(common)
Lotus Bug
(common)
Goblin Horde
(common)
Swamp Strider
(common)
Pack Wolf
(common)
Ingot Knight
(common)
Tortle Shinobi
(common)
Eye of the Deep
(common)
Chameleonite
(common)
Deeproot
(common)
Mountain
(basic)
Restless Spirit
(token)


: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.

: Add
to your mana pool.

Creature – Insect
Enchantment – Aura