Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap a creature you control: Search your library for a basic land card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability as a sorcery and no more than once each turn.
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, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control. |
Sliver Creatures you control have Battle Cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/2
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Whenever Werewolf's power becomes 2 or more, transform it.
1/1
: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it 2/2
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
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: Add to your mana pool.
Reclaim (if Reclaimed Ruins is in your graveyard, you may Exile it to add to your mana pool.)
Illus. snaketoast at deviantART
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When Shattertooth Rats enters the battlefield, choose one –
● Target opponent discards a card. ● Destroy target Artifact. 1/1
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2
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Gravecast 1 –
![]() (You may play this card from your graveyard by paying ![]() and exiling 1 cards from your graveyard)2/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
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Equipped creature has vigilance.
Equip or ![]() |
Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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Creatures you control have "
: This creature fights target creature." |
Mana Dowsing
(rare)
Pain Conduit
(uncommon)
Warrior Sliver
(uncommon)
Werewolf
(uncommon)
Barbarian Raiders
(common)
Vipervine Podling
(common)
Reclaimed Ruins
(common)
Shattertooth Rats
(common)
Poison Dart Frog
(common)
Restless Dead
(common)
Phase Trickster
(common)
Visionary Charm
(common)
Arcum's Sled
(common)
Orc Bushwhacker 2.0
(common)
Swamp
(basic)
Emblem
(token)


, Remove a -1/-1 or +1/+1 counter from a permanent you control: Put a charge counter on target permanent you control.
Creature – Wolf Lycanthrope


