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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 
 M 
Legendary Planeswalker – Alara
+1 Up to one target creatures gains your choice of Vigilance, Flying, Deathtouch, Haste, or Trample until end of turn.
-2 earch your library for a basic land and put it onto the battlefield.
-4 Lands you control gain "{t}: Add one mana of any color until end of turn.
-10 Creatures you control get +1/+1 for each basic land type amongst basic lands you control and gain Vigilance, Flying, Deathtouch, Haste and Trample until end of turn.
5
 U 
Sorcery
As an additional cost to play Ancestral Summons exile a creature.
Put target creature that shares a creature type with the exiled creature from your graveyard onto the battlefield.
 U 
Creature – Elemental
When Blightning Elemental enters the battlefield it deals 3 damage to target player. That player discards two cards.
3/1
 U 
Artifact
{t}: Add {2} to your mana pool. You gain an Insanity counter.
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
Plains
 
 B 
Basic Land – Plains
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Ingot Knight (common, foil)
Alara the Awoken (mythic)
Ancestral Summons (uncommon)
Blightning Elemental (uncommon)
Sign of the Yellow King (uncommon)
Chameleonite (common)
Ingot Knight (common)
Tortle Softshell (common)
Orc Bushwhacker 2.0 (common)
Stalwart Sentinel (common)
Manic Goblin (common)
Knightly Destrier (common)
Nezumi Lurker (common)
Deeproot (common)
Plains (basic)
Emblem (token)