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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Barbarian
{1}{b}{r}, Sacrifice Delirious Gladiator:Tap target creature. That creature deals damage equal to its power to its controller.
{1}{b}{r}, Discard a card: Return Delirious Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{b/r}: ({1}{b/r}, Discard this card: Draw a card.)
3/1
 U 
Artifact Creature – Equipment
Morph {0}
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature.
Equipped creature can't attack.
Prevent all combat damage that would be dealt by equipped creature.
0/1
 U 
Creature – Human Wizard
You may return an Island you control to your hand rather than paying Dazzle Mage's mana cost.
{u}: Target creature gains "Sacrifice this creature: Counter target spell unless its controller pays {1}" until end of turn.
1/1
 U 
Creature – Leviathan
Trample
Land Leviathan can't attack unless defending player controls a forest.
As the seas dried up, the beasts of the depths either adapted or died.
8/8
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Delirious Gladiator (rare)
Demonic Machine (uncommon)
Dazzle Mage (uncommon)
Land Leviathan (uncommon)
Infectious Dreams (common)
Stalwart Sentinel (common)
Restless Dead (common)
Undead Knight (common)
Goblin Horde (common)
Tortle Softshell (common)
Reclaimed Ruins (common)
Bloodsteel Soldier (common)
Riding Hippocampus (common)
Grizzly Thallid (common)
Forest (basic)
Emblem (token)