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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Tap a creature you control: Search your library for a basic land card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability as a sorcery and no more than once each turn.
 U 
Tribal Land – Goblin
Goblin Nursery enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{t}: Put a brood counter on Goblin Nursery. Then, if there are three or more brood counters on it, remove all counters and put a 1/1 red Goblin creature token onto the battlefield.
 U 
Sorcery
Choose a creature you control and a creature you don't control. Swap control of those creatures.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Brackwater Marsh: Search your library for an Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Snow Artifact – Equipment
Equipped creature has vigilance.
Equip {2} or {s}
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
Forest
 
 B 
Basic Land – Forest
 T 
Ceature – Insect
1/1

Mana Dowsing (rare)
Goblin Nursery (uncommon)
Swapsies (uncommon)
Brackwater Marsh (uncommon)
Arcum's Sled (common)
Wererat (common)
Deeproot (common)
Eye of the Deep (common)
Combat Readiness (common)
Manic Goblin (common)
Vipervine Trellis (common)
Grizzly Thallid (common)
Restless Dead (common)
Tortle Softshell (common)
Forest (basic)
INSECT (token)