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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
At the start of each player's upkeep, reveal the top card of that player's library. If it is a creature card, exile it and Erratic Shapeshifter becomes a copy of the exiled card and gains this ability.
2/2
 U 
Creature – Human Knight
First Strike
Protection from Black
2/2
 U 
Instant
Exile target spell and put three time counters on it. If it doesn't have suspend, it gains Suspend (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
 U 
Creature – Merfolk Warrior
Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island.
They have adapted to life in the scalding waters of the Fire Sea at a cost – They are no longer the peaceful water dwellers they once were.
2/1
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Colour indicator MULTI Creature – Insect
Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Orc Warrior
Ambush {2}{r}{r} (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)
2/2
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Horror
Islandwalk
2/2

Erratic Shapeshifter (rare)
Knight of Grace (uncommon)
Temporal Shunt (uncommon)
Merfolk of the Fire Sea (uncommon)
Eye of the Deep (common)
Restless Dead (common)
Lotus Bug (common)
Grizzly Thallid (common)
Cavern (common)
Orc Bushwhacker 2.0 (common)
Barbarian Raiders (common)
Visionary Charm (common)
Ingot Knight (common)
Fungal Forest (common)
Swamp (basic)
Deep One (token)