Snap: Virtual Booster
| Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
A deck can have any number of cards named Cavern. |
![]() , Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
When you cycle Spoiling Gladiator, all creatures get -1/-1 until end of turn. Cycling ![]() (![]() , Discard this card: Draw a card.)3/1
|
First Strike
Protection from Blue 2/2
|
Deep One Temple enters the battlefield tapped.
: Add to your mana pool.
![]() ![]() , : Put a 2/2 blue Horror creature token with Islandwalk named Deep One onto the battlefield. |
|
You may have Pale Reflection enter the battlefield as a copy of any creature on the battlefield, except it's a colourless Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
|
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
|
Fungal Forest enters the battlefield tapped.
: Add to your mana pool.
: Put a spore counter on target Fungus you control. |
Multiply
![]() (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)1/1
|
|
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
|
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
|
Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
|
|
Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
|
Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
|
|
1/1
|
Cavern
(common, foil)
Spoiling Gladiator
(rare)
Knight of Reason
(uncommon)
Deep One Temple
(uncommon)
Pale Reflection
(uncommon)
Orc Bushwhacker
(common)
Fungal Forest
(common)
Goblin Horde
(common)
Pack Wolf
(common)
Visionary Charm
(common)
Combat Readiness
(common)
Ingot Knight
(common)
Undead Knight
(common)
Eye of the Deep
(common)
Mountain
(basic)
CRITTER
(token)
: Add
to your mana pool.


to your mana pool.

to your mana pool.