Snap: Virtual Booster
| Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Return Master Ovinomancer to its owner's hand: Exile target creature. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.2/2
|
Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip ![]() |
You may have Dance of Forms enter the battlefield as a copy of any creature on the battlefield except it is also an enchantment and gains "At the beginning of your upkeep, sacrifice this creature unless you pay
![]() ." |
Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island. They have adapted to life in the scalding waters of the Fire Sea at a cost – They are no longer the peaceful water dwellers they once were.
2/1
|
|
Haste, First Strike
Manic Goblin attacks each turn if able. "We'd breed them dumb and fearless, but they already come that way." -
1/1
|
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
|
: Chameleonite gains the creature type of your choice until end of turn.Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
|
Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
|
|
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
|
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
|
![]() : Nezumi Lurker has Shroud until end of turn.2/2
|
|
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
|
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
|
Creatures you control named Baron Somadi, the Deathless get +2/+2.
|
Master Ovinomancer
(rare)
Bloodsteel Armour
(uncommon)
Dance of Forms
(uncommon)
Merfolk of the Fire Sea
(uncommon)
Manic Goblin
(common)
Phase Trickster
(common)
Chameleonite
(common)
Ingot Knight
(common)
Siren's Isle
(common)
Undead Knight
(common)
Vipervine Podling
(common)
Nezumi Lurker
(common)
Pack Wolf
(common)
Visionary Charm
(common)
Swamp
(basic)
Emblem
(token)


, Return Master Ovinomancer to its owner's hand: Exile target creature. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.
: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.

