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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Wolf
First Strike
{x}{r}{g}: Wolves you control get +X/+0 and gain trample until end of turn.
4/2
 U 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereboar if it dealt combat damage last turn.
2/1
Boarwere
 
 U 
Colour indicator R Creature – Boar Lycanthrope
Intimidate
At the start of your upkeep, transform Boarwere if it has dealt no combat damage since your last upkeep.
3/2
 U 
Land
~ enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{?}{r}{r}, {t}: Put a ? Red creature token with ? named ? onto the battlefield.
 U 
Creature – Griffin Mount
Flying
First Strike
{w}{w}: Transform War Griffin and attach it to target non-mount creature.
2/2
War Griffin
 
 U 
Colour indicator W Enchantment – Mount
Enchant Creature
Mounted creature gets +2/+2 and has Flying and First Strike.
If War Griffin would become unattached from a permanent transform it.
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Enchantment – Aura
Enchanted creature gets +1/+1 and has Lifelink.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Minion
?
1/1

Kessig Wolf Alpha (mythic)
Wereboar (uncommon)
Card24132 (uncommon)
War Griffin (uncommon)
Nezumi Lurker (common)
Wereraven (common)
Wererat (common)
Knightly Destrier (common)
Pack Wolf (common)
Vipervine Trellis (common)
Orc Bushwhacker (common)
Fungal Forest (common)
Ingot Knight (common)
Life through Death (common)
Plains (basic)
Minion (token)