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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Alara
+1 Up to one target creatures gains your choice of Vigilance, Flying, Deathtouch, Haste, or Trample until end of turn.
-2 earch your library for a basic land and put it onto the battlefield.
-4 Lands you control gain "{t}: Add one mana of any color until end of turn.
-10 Creatures you control get +1/+1 for each basic land type amongst basic lands you control and gain Vigilance, Flying, Deathtouch, Haste and Trample until end of turn.
5
 U 
 
Choose One
● Target creature gets +1/+1 and gains deathtouch until end of turn.
● Target creature gets +2/+0 and gains first strike until end of turn.
● Target creature you control gets +1/+1 until end of turn and fights target creature.
 U 
Creature – Fungus
At the start of your upkeep put a spore counter on Needleshot Thallid.
Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying.
2/2
 U 
Tribal Land – Wizard
Wizard spells you cast cost {1} less to cast.
{t}: Add {1} to your mana pool.
{t}: Add {u} to your mana pool. Spend this mana only to cast instant or sorcery spells.
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Land
{t}: Add {1} to your mana pool.

Reclaim {1} (if Reclaimed Ruins is in your graveyard, you may Exile it to add {1} to your mana pool.)
Illus. snaketoast at deviantART
 C 
Sorcery
As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land.
I warned you not to build there...
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
Forest
 
 B 
Basic Land – Forest
?
 T 
Creature – ?
?
?/?

Alara the Awoken (mythic)
Gladiator Charm (uncommon)
Needleshot Thallid (uncommon)
Wizard's Refuge (uncommon)
Pack Wolf (common)
Stalwart Sentinel (common)
Undead Knight (common)
Feral Thrull (common)
Bloodsteel Soldier (common)
Eye of the Deep (common)
Infectious Dreams (common)
Reclaimed Ruins (common)
Rain of Stone (common)
Swamp Strider (common)
Forest (basic)
? (token)