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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Cards in your graveyard have Reclaim {1} (if this is in your graveyard, you may Exile it to add {1} to your mana pool)
 U 
Creature – Merfolk Warrior
Islandwalk
Merfolk of the Fire Sea can't attack unless defending player controls an Island.
They have adapted to life in the scalding waters of the Fire Sea at a cost – They are no longer the peaceful water dwellers they once were.
2/1
 U 
Artifact Creature – Equipment
Morph {0}
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature.
Equipped creature can't attack.
Prevent all combat damage that would be dealt by equipped creature.
0/1
 U 
Creature – Critter
Splitter Critter enters the battlefield with three +1/+1 counters.
{g}, Remove a +1/+1 counter from Splitter Critter: Put a 1/1 green Critter creature token onto the battlefield.
{g}, Sacrifice a Critter: put a +1/+1 counter on Splitter Critter.
1/1
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
Island
 
 B 
Basic Land – Island
?
 T 
Creature – ?
?
?/?

Reclamation Engine (rare)
Merfolk of the Fire Sea (uncommon)
Demonic Machine (uncommon)
Splitter Critter (uncommon)
Grizzly Thallid (common)
Restless Dead (common)
Stalwart Sentinel (common)
Bloodsteel Soldier (common)
Siren's Isle (common)
Manic Goblin (common)
Ingot Knight (common)
Tortle Softshell (common)
Knightly Destrier (common)
Undead Knight (common)
Island (basic)
? (token)