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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Rotmane, Filthy Cur is dealt damage, each player loses that much life.
![]() : Regenerate Rotmane.Rotmane was so filthy that even other filthy curs avoided him.
2/2
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Target creature has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.) until end of turn.
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Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn.
Some Vipervine podlings never take permanent root. As they grow their venomous sap loses its potency and they must resort to crushing their victims instead.
3/3
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Trample
![]() : Transform Assault Pachyderm and attach it to target creature.3/3
Enchant Creature
Enchanted creature gets +3/+3 and has Trample. If Pachyderm Mount would become unattached from a permanent, instead transform it. |
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Bestow
![]() (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike Enchanted creature gets +1/+1 and has first strike. 1/1
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Assault
![]() ![]() (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)3/2
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As an additional cost to play Rain of Stone, sacrifice a land.
Destroy target land. I warned you not to build there...
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Deeproot enters the battlefield tapped.
: Add to your mana pool.
Deeproot cannot be flipped. Trample, reach
Deeproot Awakened cannot be flipped. 3/5
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At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield. From a distance they look much like the bears that inspired their name.
2/2
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At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Flying
![]() , , transform Ravenwere: Scry 3.1/1
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Defender
Deathtouch Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
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Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters. 0/0
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Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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Flanking
When Ingot Knight enters the battlefield, destroy target artifact. : Ingot Knight gains Vigilance until end of turn.
Evoke .2/2
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?
?/?
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Rotmane, Filthy Cur
(rare)
Frenzied Assault
(uncommon)
Vipervine Constrictor
(uncommon)
Assault Pachyderm
(uncommon)
Knightly Destrier
(common)
Barbarian Raiders
(common)
Rain of Stone
(common)
Deeproot
(common)
Grizzly Thallid
(common)
Wereraven
(common)
Vipervine Trellis
(common)
Bloodsteel Soldier
(common)
Plague Zombie
(common)
Ingot Knight
(common)
Swamp
(basic)
?
(token)



Enchantment – Aura
Enchantment Creature – Horse

: Add 
Creature – Bird Lycanthrope