Snap: Virtual Booster
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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all Permanents.
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Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip ![]() |
![]() , , Discard a card: Any player may have Ogre Browbeater deal 5 damage to him or her. If no one does, target player draws three cards. Play this ability as a Sorcery.3/5
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: Regenerate Skeletal Steed.
![]() : Transform Skeletal Steed and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has " ![]() : Regenerate this creature".
If Skeletal Mount would become unattached from a permanent, instead transform it. |
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Multimorph
![]() (You may cast this face down as a 2/2 creature for . Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)2/2
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: Add to your mana pool.
A deck can have any number of cards named Cavern. |
Ninjutsu
( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card. 2/3
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Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
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Lotus Bug is all colours.
A steady diet of lotus petals causes them to shine with all the colours of magic.
1/1
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: Chameleonite gains the creature type of your choice until end of turn.Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
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Eye of the Deep can't attack unless defending player controls an Island.
: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.2/4
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Reach (This creature can block creatures with flying.)
2/4
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Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Flying
1/1
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Sphere of Annihilation
(mythic)
Bloodsteel Armour
(uncommon)
Ogre Browbeater
(uncommon)
Skeletal Steed
(uncommon)
Plague Zombie
(common)
Cavern
(common)
Tortle Shinobi
(common)
Orc Bushwhacker
(common)
Lotus Bug
(common)
Chameleonite
(common)
Eye of the Deep
(common)
Undead Knight
(common)
Giant Tree Frog
(common)
Combat Readiness
(common)
Island
(basic)
Restless Spirit
(token)


: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.


, Discard a card: Any player may have Ogre Browbeater deal 5 damage to him or her. If no one does, target player draws three cards. Play this ability as a Sorcery.
Enchantment – Aura
Creature – Insect
: Undead Knight gains Vigilance until end of turn.