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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
{r}: Dragonrider's Mount gets +1/+0 until end of turn.
{1}{r}{r}: Transform Dragonrider's Mount and attach it to target creature.
4/4
Dragon Mount
 
 R 
Colour indicator R Enchantment – Aura
Enchant Creature
Enchanted creature gets +4/+4, has Flying and
"{r}: This creature gets +1/+0 until end of turn".
If Dragon Mount would become unattached from a permanent, instead transform it.
 U 
Creature – Vampire
Flying
Bloodcrazed Vampire has Frenzy 2 (Whenever this creature attacks and is not blocked it gets +2/+0 until end of turn.)
Once their prey is guaranteed, their bloodlust takes over and they become little more than frenzied beasts.
3/3
 U 
Creature – Eye
Flying
{t}: Eye of Flame deals 1 damage to target creature or player.
1/1
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Tidal Strand: Search your library for a Plains or Island card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Instant
Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
 C 
Colour indicator W Enchantment Creature – Horse
Bestow {4}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First Strike
Enchanted creature gets +1/+1 and has first strike.
1/1
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Thrull
Feral Thrull can't block.
2/1
Island
 
 B 
Basic Land – Island
 T 
Emblem – Curth
Creatures you control have "{t}: This creature fights target creature."

Dragonrider's Mount (rare)
Bloodcrazed Vampire (uncommon)
Eye of Flame (uncommon)
Tidal Strand (uncommon)
Barbarian Raiders (common)
Deeproot (common)
Combat Readiness (common)
Knightly Destrier (common)
Orc Bushwhacker (common)
Cavern (common)
Wereraven (common)
Pack Wolf (common)
Stalwart Sentinel (common)
Feral Thrull (common)
Island (basic)
Emblem (token)