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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Orc Warrior
Trample
Horde (Whenever this creature attacks, as long as all attacking creatures share a creature type, it gets +1/+0 until end of turn for each other attacking creature)
2/2
 U 
Creature – Human Knight
First Strike
Protection from White
2/2
 U 
Sorcery
Sacrifice any number of creatures, then add that amount of mana in any combination of {b} and/or {r} to your mana pool.
 U 
Artifact – Equipment
Equipped Creature gets +2/+2
If a creature dealt damage by equipped creature would die, exile it instead
Equip {3}
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Zombie Knight
Flanking
{w}: Undead Knight gains Vigilance until end of turn.
{1}{b}, Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.
2/2
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Zombie
Multimorph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its multimorph cost. For each extra time you pay its multimorph cost put a token that is a copy of the creature onto the battlefield.)
2/2
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem – Somadi
Creatures you control named Baron Somadi, the Deathless get +2/+2.

Orcish Mob (rare)
Knight of Truth (uncommon)
Sacrificial Pyre (uncommon)
Greater Runesword (uncommon)
Cavern (common)
Riding Hippocampus (common)
Undead Knight (common)
Bloodsteel Soldier (common)
Orc Bushwhacker (common)
Vipervine Trellis (common)
Ingot Knight (common)
Plague Zombie (common)
Wereraven (common)
Pack Wolf (common)
Swamp (basic)
Emblem (token)