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| Mechanics | Info |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +3/+3 has Flying, Deathtouch and is a black Demon in addition to its other colours and creature types. |
Frozen Mire enters the battlefield tapped.
: Add or to your mana pool.
Illus. Qoph-Silraqh at deviantART
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Enchant Creature
Enchanted creature gets +1/+1 for each Mountain you control and has Menace. |
Whenever Werewolf's power becomes 2 or more, transform it.
1/1
: Regenerate Wolfwere.
Whenever you regenerate Wolfwere, transform it 2/2
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent. 1/1
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Ambush
![]() ![]() (If you're being attacked you may cast this spell for its ambush cost as though it had flash. If you do, return it from the battlefield to its owner's hand at end of combat.)2/2
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Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature. : Add to your mana pool. |
: Add to your mana pool.
A deck can have any number of cards named Cavern. |
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Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
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Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
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Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard ● Choose two basic land types, each land of the first type becomes the second type until end of turn; ● Exile target artifact, then return that card to the battlefield under its owner's control. |
Swampwalk
: Transform Swamp Strider and attach it to target creature.1/1
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk. If Strider Mount would become unattached from a permanent, instead transform it. |
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Flanking
: Undead Knight gains Vigilance until end of turn.
![]() , Discard a card: Return Undead Knight from your graveyard to your hand. Play this ability only during your upkeep.2/2
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Untap all combat creatures you control, they get +1/+1 until end of turn.
"alright you maggots, fall in!" Colour Sergeant Orke.
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Islandwalk
2/2
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Demonic Apotheosis
(rare)
Frozen Mire
(uncommon)
Mountain's Might
(uncommon)
Werewolf
(uncommon)
Phase Trickster
(common)
Orc Bushwhacker 2.0
(common)
Siren's Isle
(common)
Cavern
(common)
Vipervine Podling
(common)
Pack Wolf
(common)
Visionary Charm
(common)
Swamp Strider
(common)
Undead Knight
(common)
Combat Readiness
(common)
Island
(basic)
Deep One
(token)


: Add
or
Creature – Wolf Lycanthrope


Enchantment – Aura
: Undead Knight gains Vigilance until end of turn.