Snap: Virtual Booster

Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
{r}: Dragonrider's Mount gets +1/+0 until end of turn.
{1}{r}{r}: Transform Dragonrider's Mount and attach it to target creature.
4/4
Dragon Mount
 
 R 
Colour indicator R Enchantment – Aura
Enchant Creature
Enchanted creature gets +4/+4, has Flying and
"{r}: This creature gets +1/+0 until end of turn".
If Dragon Mount would become unattached from a permanent, instead transform it.
 U 
Creature – Wolf
Wolfpack (When this enters the battlefield, reveal cards from the top of your library until you reveal a Wolf creature card. Put that card into your hand and all other revealed cards on the bottom of your library in a random order).
2/2
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Woodland Glade: Search your library for a Forest or Plains card and put it onto the battlefield tapped. Then shuffle your library.
 U 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Tidal Strand: Search your library for a Plains or Island card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Turtle Rogue
Ninjutsu {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Tortle Shinobi deals combat damage to a player, you may draw a card and then discard a card.
2/3
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Creature – Human Lycanthrope
At the start of your upkeep, transform Wereraven if any player drew 2 or more cards last turn.
Illus. el-grimlock at deviantART
1/1
Ravenwere
 
 C 
Colour indicator U Creature – Bird Lycanthrope
Flying
{u}{u}, {t}, transform Ravenwere: Scry 3.
1/1
 C 
Creature – Lizard Mount
Swampwalk
{b}: Transform Swamp Strider and attach it to target creature.
1/1
Strider Mount
 
 C 
Colour indicator B Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Swampwalk.
If Strider Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Artifact Creature – Soldier Construct
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Colour indicator G Creature – Sheep
0/1

Dragonrider's Mount (rare)
Wolfpack Alpha (uncommon)
Woodland Glade (uncommon)
Tidal Strand (uncommon)
Fungal Forest (common)
Tortle Shinobi (common)
Vipervine Podling (common)
Infectious Dreams (common)
Wereraven (common)
Swamp Strider (common)
Goblin Horde (common)
Bloodsteel Soldier (common)
Wererat (common)
Pack Wolf (common)
Swamp (basic)
SHEEP (token)