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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
Altitude (This can block and be blocked only by creatures with Flying. If this would lose flying for any reason, it loses Altitude instead .)
Whenever Divebomber Dragon attacks, it loses Altitude and gains Double Strike until end of turn.
Nothing is more scary than a Dragon in a powerdive.
6/6
 U 
Land
~ enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{?}{r}{r}, {t}: Put a ? Red creature token with ? named ? onto the battlefield.
 U 
Enchantment
You may have Dance of Forms enter the battlefield as a copy of any creature on the battlefield except it is also an enchantment and gains "At the beginning of your upkeep, sacrifice this creature unless you pay {u}{u}."
 U 
Land
Frozen Mire enters the battlefield tapped.
{t}: Add {u} or{b} to your mana pool.
Illus. Qoph-Silraqh at deviantART
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
 C 
Creature – Human Rogue
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Phase Trickster phases in, you may tap or untap target non-land permanent.
1/1
 C 
Combat Creature – Human Barbarian
Assault {1}{r}{r} (You may put this creature onto the battlefield tapped and attacking by paying its assault cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat before blockers are declared.)
3/2
 C 
Land – Forest
Fungal Forest enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Put a spore counter on target Fungus you control.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Horror
Islandwalk
2/2

Divebomber Dragon (rare)
Card24132 (uncommon)
Dance of Forms (uncommon)
Frozen Mire (uncommon)
Chameleonite (common)
Nezumi Lurker (common)
Giant Tree Frog (common)
Phase Trickster (common)
Barbarian Raiders (common)
Fungal Forest (common)
Ingot Knight (common)
Stalwart Sentinel (common)
Visionary Charm (common)
Goblin Horde (common)
Island (basic)
Deep One (token)