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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, Vigilance
At the start of your first main phase add one mana of any colour to your mana pool.
1/2
 U 
Artifact
{g/w} or {3}, {t}: Target creature has Vigilance until end of turn.
 U 
Tribal Land – Soldier
Marshalling Ground enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Put a recruit counter on Marshalling Ground. Then, if there are three or more recruit counters on it, remove all counters and put a 1/1 white Soldier creature token onto the battlefield.
 U 
Creature – Viashino Barbarian
Trample

{r/g}: Hulking Viashino gets +1/+1 until end of turn.
3/3
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Fungus
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
 C 
Creature – Elf
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
 C 
Creature – Goblin Spellshaper
{1}{r}, {t}, Discard a card: Any player may have Goblin Book Burner deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. Play this ability as a Sorcery.
1/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Ceature – Insect
1/1

Angel of Paradise (rare)
Sightstone (uncommon)
Marshalling Ground (uncommon)
Hulking Viashino (uncommon)
Ingot Knight (common)
Grizzly Thallid (common)
Stalwart Sentinel (common)
Nezumi Lurker (common)
Deeproot (common)
Eye of the Deep (common)
Visionary Charm (common)
Manic Goblin (common)
Chameleonite (common)
Goblin Book Burner (common)
Mountain (basic)
INSECT (token)