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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
{5}, {t}, Exile Elder Sign: Remove all Insanity counters from target player.
These rare and ancient stones can heal those exposed to the horrors of the old ones.
 U 
Land
Serene Sanctum enters the battlefield tapped.
When Serene Sanctum enters the battlefield, target creature can't attack until the start of your next upkeep.
{t}: Add {w} to your mana pool.
 U 
Creature – Elemental
When Blightning Elemental enters the battlefield it deals 3 damage to target player. That player discards two cards.
3/1
 U 
Creature – Human Barbarian
Whenever Pillager deals combat damage to a player, destroy target artifact or land that player controls.
2/2
 C 
Creature – Wolf
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
 C 
Creature – Goblin
Multiply {r}{r} (At the start of your upkeep, you may pay Goblin Horde's Multiply cost. If you do, put a token creature that is a copy of Goblin Horde onto the battlefield.)
1/1
 C 
Sorcery
Target player Draws two cards and gets a poison counter.
 C 
Land
Siren's Isle enters the battlefield tapped.
When Siren's Isle enters the battlefield, tap target creature.
{t}: Add {u} to your mana pool.
 C 
Creature – Orc Warrior
Ambush (Whenever Orc Bushwhacker blocks a creature it deals damage equal to its base power to that creature).
Unlike Goblins, Orcs can actually set up effective ambushes.
2/2
 C 
Instant
Choose one-
● Target player puts the top four cards of his or her library into his or her graveyard
● Choose two basic land types, each land of the first type becomes the second type until end of turn;
● Exile target artifact, then return that card to the battlefield under its owner's control.
 C 
Creature – Eye
Eye of the Deep can't attack unless defending player controls an Island.
{u}: Switch Eye of the Deep's power and toughness. Activate this ability only if Eye of the Deep is attacking.
2/4
 C 
Creature – Plant Wall
Defender
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
 C 
Creature – Rat Rogue
{1}{u}: Nezumi Lurker has Shroud until end of turn.
2/2
 C 
Artifact Creature – Shapeshifter
{1}: Chameleonite gains the creature type of your choice until end of turn.
Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
Forest
 
 B 
Basic Land – Forest
?
 T 
Creature – ?
?
?/?

Elder Sign (mythic)
Serene Sanctum (uncommon)
Blightning Elemental (uncommon)
Pillager (uncommon)
Pack Wolf (common)
Goblin Horde (common)
Infectious Dreams (common)
Siren's Isle (common)
Orc Bushwhacker (common)
Visionary Charm (common)
Eye of the Deep (common)
Vipervine Trellis (common)
Nezumi Lurker (common)
Chameleonite (common)
Forest (basic)
? (token)