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Mechanics | Info
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you would draw a card, instead Scry 3 and then draw a card.
 U 
Artifact – Tome
{3}, {t}: Return target creature card from your graveyard to your hand. You gain an Insanity counter.
 U 
Land
As Unstable Terrain enters the battlefield choose a land type, Unstable Terrain is a land of the chosen type except that it gains "{2}: Unstable Terrain becomes the basic land type of your choice. Any player may activate this ability. Play this ability only in the upkeep phase."
 U 
Tribal Land – Metathran
Birthing Halls enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Put a growth counter on Birthing Halls. Then, if there are three or more growth counters on it, remove all counters and put a 1/1 blue Metathran creature token onto the battlefield.
 C 
Creature – Plant Snake
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
 C 
Creature – Goblin
Haste, First Strike
Manic Goblin attacks each turn if able.
"We'd breed them dumb and fearless, but they already come that way." -
1/1
{b}
 
 C 
Creature – Human Lycanthrope
At the start of your upkeep if any player discarded a card last turn, transform Wererat.
1/1
Ratwere
 
 C 
Colour indicator B Creature – Rat Lycanthrope
At the start of your upkeep, transform Ratwere if no player discarded a card since your last upkeep.
When Ratwere deals combat damage to a player, that player discards a card.
1/1
 
 C 
Land – Cavern
{t}: Add {1} to your mana pool.
A deck can have any number of cards named Cavern.
 C 
Creature – Elemental Knight
Flanking
When Ingot Knight enters the battlefield, destroy target artifact.
{w}: Ingot Knight gains Vigilance until end of turn.
Evoke {r}.
2/2
 C 
Creature – Beast Mount
Islandwalk
{u}: Transform Riding Hippocampus and attach it to target creature.
1/1
Hippocampus Mount
 
 C 
Colour indicator U Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Islandwalk.
If Hippocampus Mount would become unattached from a permanent, instead transform it.
 C 
Creature – Zombie
Gravecast 1 – {2}{b} (You may play this card from your graveyard by paying {2}{b} and exiling 1 cards from your graveyard)
2/2
 C 
Land
Deeproot enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Deeproot cannot be flipped.
Deeproot Awakened
{3}{g}{g}
 
 C 
Creature – Treefolk
Trample, reach
Deeproot Awakened cannot be flipped.
3/5
 C 
Creature – Turtle
Young Tortles are known as softshells, once their shell begins to harden they are considered adults.
1/2
 C 
Creature – Frog
Reach (This creature can block creatures with flying.)
2/4
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Spirit
Flying
1/1

Scrying Ritual (rare)
Catalogue of Flesh (uncommon)
Unstable Terrain (uncommon)
Birthing Halls (uncommon)
Vipervine Podling (common)
Manic Goblin (common)
Wererat (common)
Cavern (common)
Ingot Knight (common)
Riding Hippocampus (common)
Restless Dead (common)
Deeproot (common)
Tortle Softshell (common)
Giant Tree Frog (common)
Mountain (basic)
Restless Spirit (token)