Snap
Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Info |
Showing 26 of 26 Green cards
Go to section: Colourless (2) White (32) Blue (44) Black (34) Red (30) Green (26) Multicolour (58) Hybrid (7) Split (2) Artifact (41) Land (58)
Show rarities: C U R M T
Counter target creature spell with flying.
When Festival of Snakes enters the battlefield, put X 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may pay
, if you do put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may pay


Reach (This creature can block creatures with flying.)
2/4
At the start of your upkeep put a spore counter on Grizzly Thallid.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Remove three spore counters from Grizzly Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
From a distance they look much like the bears that inspired their name.
2/2
+1 Put a 2/2 green Cat creature token onto the battlefield.
-1 The next creature spell you cast this turn cannot be countered. That creature has haste.
-6 All lands target player controls become 3/3 creatures. They are still lands.
-1 The next creature spell you cast this turn cannot be countered. That creature has haste.
-6 All lands target player controls become 3/3 creatures. They are still lands.
3
Trample
Land Leviathan can't attack unless defending player controls a forest.
Land Leviathan can't attack unless defending player controls a forest.
As the seas dried up, the beasts of the depths either adapted or died.
8/8
+1 Add
to your mana pool.
-2 Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
-5 until end of turn, whenever you tap a land for mana, add
to your mana pool.

-2 Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
-5 until end of turn, whenever you tap a land for mana, add

1
Enchant Creature
Enchanted creature has
: Add one mana of any colour to your mana pool.
If Lotus Cloak would leave the battlefield, instead exile it and add 3 mana of any colour to your mana pool.
Enchanted creature has

If Lotus Cloak would leave the battlefield, instead exile it and add 3 mana of any colour to your mana pool.
Tap a creature you control: Search your library for a basic land card, reveal it, and put it in your hand. Then shuffle your library. Activate this ability as a sorcery and no more than once each turn.







2/2
At the start of your upkeep put a spore counter on Needleshot Thallid.
Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying.
Remove three spore counters from Needleshot Thallid: Needleshot Thallid deals 4 damage to target creature with flying.
2/2
Unite (Creatures with Unite can attack or block in a group. Groups block and are blocked as a single creature. You choose how combat damage dealt to a group is divided amongst the creatures in the group.)
2/2
Unite
Whenever Pack Wolf Alpha attacks or blocks as part of a group, other Wolf creatures in that group get +1/+1 until end of turn.
Whenever Pack Wolf Alpha attacks or blocks as part of a group, other Wolf creatures in that group get +1/+1 until end of turn.
2/2
Wolves you control have menace.

,
: Create a 2/2 green Wolf creature token.


,
, Sacrifice three Wolves: Gain control of target creature.







1/3
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
0/1
Splitter Critter enters the battlefield with three +1/+1 counters.
, Remove a +1/+1 counter from Splitter Critter: Put a 1/1 green Critter creature token onto the battlefield.
, Sacrifice a Critter: put a +1/+1 counter on Splitter Critter.


1/1
Stalwart (This creature can be assigned as a blocker whilst tapped as though it were untapped.)
2/3
Haste, Vigilance
Thundering Wombat gets +2/+2 for each Aura attached to it.
Thundering Wombat gets +2/+2 for each Aura attached to it.
2/2
Sliver creatures you control have Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/2
Whenever Vipervine Constrictor blocks or becomes blocked, it gets +2/+2 until end of turn.
Some Vipervine podlings never take permanent root. As they grow their venomous sap loses its potency and they must resort to crushing their victims instead.
3/3
Deathtouch
Mature Vipervines sprout podlings that are indistinguishable from real snakes except upon close inspection.
1/1
Defender
Deathtouch
Deathtouch
Vipervines are dangerous to cultivate and even more dangerous to try and pass through.
1/4
Whenever Werewolf's power becomes 2 or more, transform it.
1/1

Whenever you regenerate Wolfwere, transform it
2/2
Wolfpack (When this enters the battlefield, reveal cards from the top of your library until you reveal a Wolf creature card. Put that card into your hand and all other revealed cards on the bottom of your library in a random order).
2/2
Go to section: Colourless (2) White (32) Blue (44) Black (34) Red (30) Green (26) Multicolour (58) Hybrid (7) Split (2) Artifact (41) Land (58)
Show rarities: C U R M T
Snap: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Info |
Enchanted creature gets +3/+3 and has Trample.
If Pachyderm Mount would become unattached from a permanent, instead transform it.