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Snap by Camruth

327 cards in Multiverse

42 commons, 141 uncommons,
115 rares, 19 mythics, 10 tokens

2 token colourless, 3 token green, 1 token white, 1 token blue, 1 token red, 1 token black, 2 colourless, 32 white, 44 blue,
33 black, 28 red, 24 green, 51 multicolour, 7 hybrid, 2 split, 37 artifact, 58 land

854 comments total

A place for random Ideas and cards that don't fit my block.

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 M 
Legendary Planeswalker – ?????
+1 Up to one target creatures gains your choice of Vigilance, Flying, Deathtouch, Haste, or Trample until end of turn.
-2 ?????.

-2 Search your library for a basic land and put it onto the battlefield.
-10 Creatures you control get +1/+1 for each basic land type amongst basic lands you control and gain Vigilance, Flying, Deathtouch, Haste and Trample until end of turn.
5
3 comments
last 2019-10-27 04:13:41 by Camruth
 U 
Enchantment
You may have Dance of Forms enter the battlefield as a copy of any creature on the battlefield except it is also an enchantment and gains "At the beginning of your upkeep, sacrifice this creature unless you pay {u}{u}."
5 comments
last 2018-10-04 07:11:07 by Camruth
 R 
Land
When Verdant Glade enters the battlefield, sacrifice it unless you exile an untapped forest or untapped plains.
{t}: Add {g}{g} to your mana pool if you exiled a forest.
{t}: Add {g}{w} to your mana pool if you exiled a Plains.
12 comments
last 2018-07-16 23:25:23 by Camruth
 U 
Enchantment
Sacrifice a forest: Add {w} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform Clear Cut.
New Growth
 
 U 
Enchantment
Sacrifice a plains: Add {g} to your mana pool. Activate this ability only any time you could cast a sorcery and only once each turn. Then transform New Growth.
2 comments
last 2018-05-09 03:52:43 by Camruth
 R 
Creature – Licid
{1}{u}{u}, Tap: transform Dominating Licid. If you do, attach it to target creature that player controls.
1/1
Dominating Licid
 
 R 
Colour indicator U Enchantment – Aura
Enchant Creature
You control enchanted creature.
{u}: Unattach Dominating Licid and Transform it.
2 comments
last 2017-12-13 14:34:00 by dude1818

Recent comments: (all recent activity)
On ????? the Awoken:

You are correct, the first -2 was ever really only there until I could think of something better.

On ????? the Awoken:

I wouldn't give it two different mana abilities. That seems like a waste to me on a card that already took five colors to cast.

On ????? the Awoken:

First draft of what's probably an impossible card - a five color planeswalker that isn't broken. Was going to make it useable as your commander as well, but theres enough text already. Also played around with giving 5 loyalty abilities but again, room.
Initial thoughts?

On Dance of Forms:

OK I think this is all formatted correctly now

On Dance of Forms:

The reason Dance of Many doesn't copy tokens is because the oldest wordings were very terrible and the errata/Oracle text reflects a reproduction of its function rather than its fundamental concept.

Design is form and function. Just reproducing the form without understanding the purpose is weak design. The form is a result of old rules/minds not handling it to well if a Dance of Many token becomes a copy of another Dance of Many token. Since this new design does explicitly aims to eliminate "token creation shenanigans" the whole reason "nontoken" would be introduced into the wording is gone.

It's now a form without purpose.


To avoid accidentally copy-pasting wrong cardnames it is advisable to use ~ rather than cardnames. The character is automatically replaced with the name of the current card in rules text.


You correctly put the enchantment type into the "except" clause of the copy-ability, because you realize copying would overwrite the card's types otherwise. You seem to miss that the copying also overwrites abilites.

The triggered ability defining the upkeep cost would be overwritten as this becomes a copy. It should also be moved into the "except"-clause.

On Dance of Forms:

Dance of Many can't copy token creatures, which I think is why Camruth left non-token on his version of the card ("Choose target creature card" infers that the Dance can only target things that are cards.)

I think what Camruth was trying to say is that he streamlined Dance of Many. Instead of DoM making a token creature that's a copy of something, and the enchantment or the token going away if their counterpart hit the bin, which meant that with the copy trigger on the stack that you could get a bonus creature with a well-timed Boomerang or Time Elemental activation... instead of that unintuitive madness, the enchantment becomes a copy of the creature. Which is pretty normal now, but cards changing types wasn't a thing in The Dark.

Though, for what it's worth, I'd probably get rid of non-token on Dance of Forms. I understand wanting to keep the enchantment as close to the original as possible, but this is just a clause that will trip people up for no clear advantage.

Two editing notes: "You" isn't capitalized. And the second paragraph reads "Dance of Many" instead of "Dance of Forms".

On Dance of Forms:

Is "nontoken" really necessary? Cloning a token will usually not be any more problematic - they are more often than not the easier thing to copy.

The first ability is worded as a replacement effect and those cannot target; hence "target creature" should be "any creature on the battlefield" following the lead of granddaddy Clone.

On Dance of Forms:

a rough try at reducing the complexity of Dance of Many by eliminating the token creation shenanigans.

On Verdant Glade:

yes its specialised, was just playing around with an idea though, not a 'finished' card by any standard.

On Verdant Glade:

I can see it working; kinda wants a different graident shading to reflect it's mostly green and only a bit white.

Has worse memory problems than it looks like though; usually you would exile the plains underneath it to remind you - but land gets stacked like that anyway, so you could easily accidentally make {w}{g}{g} from this - by forgetting that the plains is exiled.

Not even 'forgetting'.

On the downside - it's pretty specialised, isn't it? If you've got a way to untap a small number of lands, it's useful. Otherwise, just plaing a forest instead seems to be just as good?

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