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Showing 41 of 41 Artifact cards
Go to section: Colourless (2) White (32) Blue (44) Black (34) Red (30) Green (26) Multicolour (58) Hybrid (7) Split (2) Artifact (41) Land (58)
Show rarities: C U R M
When Blightning Rod enters the battlefield it deals 3 damage to you and you discard two cards.


,
: Blightning Rod deals 3 damage to target player. That player discards two cards.




Whoever said Blightning never strikes twice was clearly wrong.


Signed in blood, these contracts provide incremental power at an exponential cost.


Equipped creature gets +1/+1 for each charge counter on Bloodsteel Armour.
: Regenerate equipped creature (where X is the number of charge counters on Bloodsteel Armour.)Then put a charge counter on Bloodsteel Armour.
Equip

Equip

Equipped creature gets +1/+1 for each charge counter on Bloodsteel Blade.
Whenever equipped creature deals combat damage, put a charge counter on Bloodsteel Blade.
Equip
(where X is the number of charge counters on Bloodsteel Blade.)
Whenever equipped creature deals combat damage, put a charge counter on Bloodsteel Blade.
Equip

Bloodsteel Golem enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Bloodsteel Golem (where X is equal to the number of +1/+1 counters on Bloodsteel Golem).
Damage is dealt to Bloodsteel Golem in the form of removing +1/+1 counters.

Damage is dealt to Bloodsteel Golem in the form of removing +1/+1 counters.
0/0
Bloodsteel Soldier enters the battlefield with two +1/+1 counters on it.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
Damage is dealt to Bloodsteel Soldier in the form of removing +1/+1 counters.
0/0



Chameleonites were originally created to study various species in their native habitat. Today they are more often used for less savoury activities.
1/1
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent skips a turn put a charge counter on Chronostasis Orb.
Remove 2 charge counters from Chronostasis Orb and sacrifice it: Take an extra turn after this one.
Whenever an opponent skips a turn put a charge counter on Chronostasis Orb.
Remove 2 charge counters from Chronostasis Orb and sacrifice it: Take an extra turn after this one.
Cards in your hand gain Cycling
(
, Discard this card: Draw a card).


One mage's junk is another mage's jewel.
Whenever you would draw a card, instead put the top card of your library into your graveyard for each card you would draw.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere other than your library, exile that card instead.
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere other than your library, exile that card instead.
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
Morph
When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature.
Equipped creature can't attack.
Prevent all combat damage that would be dealt by equipped creature.

When Demonic Machine is turned face up, you may attach it to target creature. Demonic Machine stops being a creature as long as it is equipping another creature.
Equipped creature can't attack.
Prevent all combat damage that would be dealt by equipped creature.
0/1
Suspend 4 – 4
Pay 4 Life: If Doomsday Device is suspended, add or Remove a Time counter from Doomsday Device. Any player may activate this ability.
Exile Doomsday Device: Exile all permanents.
If Doomsday Device would enter the battlefield from anywhere other than exile, you lose the game.
Pay 4 Life: If Doomsday Device is suspended, add or Remove a Time counter from Doomsday Device. Any player may activate this ability.
Exile Doomsday Device: Exile all permanents.
If Doomsday Device would enter the battlefield from anywhere other than exile, you lose the game.


These rare and ancient stones can heal those exposed to the horrors of the old ones.

Flying
When Goblin Zeppelin dies, it deals 4 damage to each creature.
When Goblin Zeppelin dies, it deals 4 damage to each creature.
The first and last flight of the SS Hindengob was an unmitigated disaster for all involved.
4/4
Equipped Creature gets +2/+2
If a creature dealt damage by equipped creature would die, exile it instead
Equip
If a creature dealt damage by equipped creature would die, exile it instead
Equip

Equipped creature gets +2/+2
Whenever a Legendary Creature enters the battlefield under your control, you may attach Greatsword of the Chosen to it.
Equip
Whenever a Legendary Creature enters the battlefield under your control, you may attach Greatsword of the Chosen to it.
Equip

When Liber Mysterium enters the battlefield you gain an Insanity counter.
,
, Discard a card: Draw two cards.


It drains a memory from each reader as the price to unlock the mysteries within.



Fortified Land has "
, Sacrifice an Artifact: Add two mana of any one colour to your mana pool.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Fortify


Whenever a spell or ability controlled by an opponent would target an artifact you control, instead counter that spell or ability unless its controller puts the top 5 cards of his or her library into his or her graveyard.
Mox Feldspar enters the battlefield tapped.
As Mox Feldspar enters the battlefield, choose a colour.
: Add one mana of the chosen colour to your mana pool, Mox Feldspar doesn't untap during your next utap step.
As Mox Feldspar enters the battlefield, choose a colour.

When Necronomicon Ex Mortis enters the battlefield, you gain an insanity counter.
Black spells cost you
less to cast.
: Add
to your mana pool for each Insanity counter you have. Then gain an Insanity counter.
Black spells cost you




When Phyrexian Spoiler enters the battlefield, destroy target land.
When Phyrexian Spoiler leaves the battlefield, sacrifice a land.
When Phyrexian Spoiler leaves the battlefield, sacrifice a land.
3/4









If Quicksilver Matrix copies an artifact creature, it gains the Shapeshifter subtype.


Cards in your graveyard have Reclaim
(if this is in your graveyard, you may Exile it to add
to your mana pool)


Equipped Creature gets -1/-0 and has shadow
Equip
Equip






All non-land permanents are Legendary.
There can be only one!
Equipped Creature gets +3/+1.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it and put a soul counter on Stormbringer, the Black Blade.
Remove a soul counter from Stormbringer: Equipped Creature gets +1/+1 until end of turn.
Equip
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it and put a soul counter on Stormbringer, the Black Blade.
Remove a soul counter from Stormbringer: Equipped Creature gets +1/+1 until end of turn.
Equip




Equipped Creature gets +2/+2.
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it face down.
: Return a face down creature card exiled by Sword of the Dawn to the battlefield under your control. It has haste. Exile it at the start of the next end step.
Equip
Whenever a creature dealt damage by equipped creature would die this turn, instead exile it face down.

Equip

Equipped Creature gets +1/+1 and has first strike.
If there are exactly two permanents named The Golden Lance on the battlefield, the "legend rule" doesn't apply to them.
If equipped creature has two cards named The Golden Lance equipped to it, it gets +1/+1 and has double strike instead.
Equip
If there are exactly two permanents named The Golden Lance on the battlefield, the "legend rule" doesn't apply to them.
If equipped creature has two cards named The Golden Lance equipped to it, it gets +1/+1 and has double strike instead.
Equip



Go to section: Colourless (2) White (32) Blue (44) Black (34) Red (30) Green (26) Multicolour (58) Hybrid (7) Split (2) Artifact (41) Land (58)
Show rarities: C U R M
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Equip