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CardName: Necronomicon Ex Mortis Cost: 5 Type: Artifact - Tome Pow/Tgh: / Rules Text: When Necronomicon Ex Mortis enters the battlefield, you gain an insanity counter. Black spells cost you {B} less to cast. {T}: Add {B} to your mana pool for each Insanity counter you have. Then gain an Insanity counter. Flavour Text: Set/Rarity: Snap Rare

Necronomicon Ex Mortis
{5}
 
 R 
Artifact – Tome
When Necronomicon Ex Mortis enters the battlefield, you gain an insanity counter.
Black spells cost you {b} less to cast.
{t}: Add {b} to your mana pool for each Insanity counter you have. Then gain an Insanity counter.
Updated on 21 May 2013 by Camruth

Code:

History: [-]

2012-10-03 03:31:12: Camruth created the card Necronomicon Ex Mortis

When you control X insanity counters, you lose the game, maybe?

Hmm. Without a game losing effect, this pays for itself 2 rounds later (You tap it the turn you play it, even if you don't need the mana). By three rounds after that, say, you should have 33 (32 black mana, reduce the cost of a spell by one) black mana. I should think you could find a way to win with {b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}{b}.

Make it mana burn you! Not exactly the best solution, but it might be a fun idea.

Yeah Iwas tossing up between Insanity Counters and a Sanity Score -
Sart with 20 Sanity, when it reaches 0 you go insane & lose the game a-la the old Mythos CCG
OR
Gain Insanity counters if you have X (thinking 13) you lose the game which would make this risky

2013-03-21 10:08:58: Camruth edited Necronomicon Ex Mortis
2013-03-21 10:09:08: Camruth moved the card Necronomicon Ex Mortis from Snap into Project Omega
2013-05-21 13:16:20: Camruth moved the card Necronomicon Ex Mortis from Project X into Snap

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