Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-22 00:47:17)
no edits, just so you can see this message from "recent activity". Requesting comments. :)
Ok, how about this? Without transform / level up / flip shenanigans, it's really hard to show the tank moving from state to state. This is more of a "spend a turn to unsiege the damn thing to attack", though it's admittedly less powerful. It still synergizes with untap instants.
Battlecrusier


: The next time ~ untaps, it deals 7 damage to target creature. Activate this ability as a sorcery.
Creature - Terran Ship [R]
Flying
4/4
Well, my old Starcraft set (which is hideously old and embarrassing in several places) had these two ideas for the Reaver:
> Reaver, 4WW
> Artifact Creature - Protoss, 2/3
> Shield 2 (Prevent the first 2 of any damage that would be dealt to this)
> (1): Reaver deals 1 damage to target creature blocking or blocked by Reaver. Activate this ability no more than 8 times per turn.
(or)
> Artifact Creature - Protoss, 0/3
> Shield 2 (Prevent the first 2 of any damage that would be dealt to this)
> (1): Reaver gets +1/+0 UEOT. Activate this ability no more than 8 times per turn.
> Splash 3 (When this creature deals non-splash damage to a creature, you may have it deal 3 damage to another target creature.)
Convert the "shield 2" into +3 toughness and you have... firstest strike if you pay mana; or a white firebreathing, which isn't great colour-pie-wise. Unfortunately the former is only any good against creatures, which is kinda the opposite of the Reaver's siege weapon role.
Other ideas, inspired by Vitenka's comment:
>
: Put a 1/1 Scarab creature token onto the battlefield. Exile it at end of turn. Activate this ability only during (your/any player's) upkeep.
> 6/6, 3WW
> Whenever ~ attacks or blocks, tap it and it doesn't untap during your next untap step.
I approve of that proposed fix.
My suggestions on counters is pretty much purely from fifth-dawn era, which was quite happy to have cards that did "+1/+1 counter on an artifact creature, or charge counter on a non-creature artifact"; wordy as heck, but certainly seemed to equate the two.
Still; if you've got other things putting charge counters on already, I can see your reasoning.
For gameplay? "Reave target creature"? No idea; no starcraft knowledge at all.
Let's see. Ok, it's a metal insect thing; it waddles along and fires little drones at stuff. ... Triskelion?
I could easily rename them as psi counters or something, but I don't want to introduce new counter types if necessary. I thought about using +1/+1 counters as well, but my non creature permanents were already using charge counters. Oh well.
On the subject of the reaver itself, though, does anyone have an alternate design they can suggest? :(
You're right Alex, the more I think about it the more I think it's too complex for common. I like the effect, so I think this is an acceptable solution:
Vortex

Instant [c]
Exile target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control.
Zeratul, Nezarim Prelate




: Exile target nonland permanent. It gains "
: Return this card to the battlefield."
Legendary Creature - Protoss [M]
~ is unblockable.
4/2
Let's see if this works.
I still dislike charge counters on creatures; and would prefer it be a +1/+1 counter, but that's a minor niggle.
It is a bit pie-stretching; but white gets to do stuff to lands sometimes so it's probably ok.
Mmm... a little bit. Not too bad.
I fear this feels even less Reaverlike than the last version.
Used on yourself this is a sorcery-speed Opt (which makes it strictly worse than Preordain). Used on the opponent it's alright, but doesn't seem anything much to write home about. A minor one-mana cantrip smoothing spell (or, um, "unsmoothing" the opponent).
It's very similar to Rethink, although not quite the same (this one requires the mana to match colours as well). Also reminds me of Soul Tithe and Pendrell Flux.
This is awesome, certainly. Lots of uses. You're right to be concerned whether it's too confusing for common, though.
Could a simple Turn to Mist work instead? That could still be cast at EO opponent's T before a sorcery-speed Psionic Storm.
0/0 -> /
"~ is unblockable" -> "this is unblockable"
Mythic -> rare
"gains intimidate" -> is unblockable
"that" -> "defending"
"another" -> "non-larva"; added larva creature type
"a" -> "another", to prevent infinite larvae
fixed spacing
fixed spacing
uncommon -> common
common -> uncommon
common -> uncommon