Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-09-10 10:13:33)
Previously:
Carrier


Creature - Protoss Ship [r]
Flying
~ gets +1/+0 for each card in your hand.
Whenever ~ attacks, draw a card.
0/3
When High Templar enters the battlefield, target player sacrifices an attacking or blocking creature. -> Destroy target attacking creature with power 2 or less.
When Corsair enters the battlefield target creature doesn't untap during its controller's next untap step. -> When Corsair enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap step.
Before:
SCV
,
: Add
to your mana pool.
Creature - Terran [c]
1/2
1/3 -> 0/3
Previously:
Strike Cannon


(
, Exile this card from your graveyard: Draw a card. Salvage only as a sorcery.)
Sorcery [u]
~ deals X damage to target creature or player.
Salvage
--
1/3 -> 0/3. Deals combat damage -> Attacks and isn't blocked. Too strong otherwise
Disruptor -> Colossus. Better art plus more flexible (early game spell or late game creature.)
Vitenka: Wahahahahaha yeah you're right that's actually hilarious. I'll change the wording, that shouldn't happen. Hahaha. Might just stick with supertrample.
This also lets it damage you when it blocks. Which is... very rarely going to be useful. But hey; it's there. Maybe the opponent has a creature that does bad things if it is unblocked and worse things if it dies?
Alex: Yep, this is gonna be in combat a lot. since it has hexproof there's really no killing this other than by combat damage, so I'm thinking of an ability that synergizes with the Ravage keyword. see: Hydralisk, (((Contaminate))) The image of an Ultralisk barreling through blockers without a damn is really flavorful.
But there's really nothing wrong with normal supertrample, and we might just be trying again to be cute for the hell of it. shrug.
Moving away from protection is an entirely commendable aim.
This looks okay - like the superest form of supertrample yet. Rhox can choose to either a) kill the 2/2 and the 1/1, or b) hit the player. This lets you divide the 6 damage pretty much any way you choose. Not sure if the complexity is worth it over just normal trample though. Are the other factions going to be blocking on 0/6s much?
Reminds me of Arm with Aether. But apart from that, no, Hunter's Prowess and Cleaver Riot are as close as it comes.
Looks fine. Gaea's Anthem suggests this would be fine, and might read a little more cleanly, if it just said "Creatures you control" rather than "Zerg creatures you control".
Looks fine. Looks pretty wacky in most sets, but with the Terran Switch mechanic it's pretty cool. Slightly weird that when this is on a Wraith, you can Switch it to toggle between an evasion ability and a better evasion ability.
"Equip 2" wants to be "Equip
". (I'd be happy to apply that kind of proofreading/templating update myself, but only if the cardset owner explicitly gives me the go-ahead.)
Requesting for feedback for this ability. Does this work? It's slightly different than the usual. If a Rhox is blocked by a 2/2 and a 1/1, it can either kill the 2/2, kill the 1/1, or damage the player. Here, the ultralisk can kill the 2/2, skip the 1/1, and deal 3 damage to a player. Is it worth the complexity?
Previously:
Ultralisk


Creature - Zerg [r]
Trample Protection from noncreature (This can't be dealt damage, enchanted, equipped, or targeted by anything that isn't a creature.)
6/5
Before:
Swarm Host

Creature - Zerg [u]
At the beginning of combat on your turn, put a 1/1 green Zerg creature token with haste onto the battlefield. Exile that token at end of combat.
2/4
fixed mana symbols
fixed mana symbols