Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-22 21:33:06)
zerg lurker -> lurker
psionic feedback -> feedback. name is reused
protoss probe -> probe. screw it if name is duplicated
old ability too expensive to matter. Abilities are sorta in-pie? Deadly Allure even though it's primarily in green-red now
before:

,
: Target creature an opponent controls blocks target creature you control this turn if able.
typo: removed equipment
Before:
2
Equip
As long as equipped creature is face down, it can't be blocked and has "Whenever this deals combat damage to a player, draw a card."
Avoiding equipment for beginners
changed from equipment to artifact
Before:
Zergling
When ~ dies, Spawn 2.
1/1
There was always a flavor disconnect there. The key point for zerglings is that there are two of them hatching from the same egg. Not three. And why do the other ones only appear when it dies? They're not broodlings.
Anyway, changed with this. Added haste to the primary card for more lategame relevance and early game punch.
before: When Zergling dies, Spawn 2 (Create two 1/1 green Zerg creature token/s with haste that attack each turn if able.).
downshifted to uncomomn in favor of Time Warp.
Removed for Time Warp to reduce number of protoss creatures and because scouts are boring
fixed trigger to only proc when sacrificed
fixed trigger to only proc when sacrificed
Removed for Photon Overcharge to reduce number of Protoss units and deflect questions of why this isn't legendary.
previously: Flash When High Templar enters the battlefield, destroy target attacking creature with power 2 or less.
Quick crowdsourced question: Is a 2W Sorcery a good cost for "You gain 1 life for each land you control"?