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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-22 22:52:31)
cards in hand -> lands you control
Considering the card development wise, I would say this is quite powerful and little bit out of ordinary for
. So far only
has ever flickered noncreature permanents: blue flickers creatures only as far as I know - and in the most commons cases your own with the style of "exile, then return immediately".
Personally I'm always wary whenevery
seemingly gnaws and hoards at other color's mechanics - since that's something it has been doing since the very beginning. I find that
is the easiest color to get the "accidental" color bends. It also gets anything that is new & wacky so there's certainly an imbalance in color pie that way if you ask me.
Technically it doesn't help with any of
's weaknesses and is quite similar to bouncing so I guess it's not that big of a deal.
I would say this is weaker than Flickerwisp but stronger than Turn to Mist.
Plus, for the "product" in question this might not be a such particular relevant consideration.
Tahazzar: For Terran, I'm banking on the documentation available for Morph, as this is basically Morph that you can reverse. If I find something better you can be certain this would go out of the window though.
In the meantime, I changed the reminder text to better match the morph pattern.
thanks!
before: ... Return it to the battlefield under its owner's control at the beginning of the next end step.
Yep, that works fine rules-wise. It's like Banishing Light or Palace Jailer's ability on an instant. You'll get the ETB triggers during the end step.
As far as I know, yes.
From Banisher Priest's gatherer rulings:
> 7/1/2013: Banisher Priest's ability causes a zone change with a duration, a new style of ability that's somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Banisher Priest have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Banisher Priest leaves the battlefield.
I've found the "do stuff until" wording tech reeally useful.
I'd much prefer that. Is this theoretically possible under the rules? Will there still be time for ETB abilities to trigger?
The "exile at end step to clear for an 'extra' turn" is not something less enfranchised will know at offset.
So I would suggest the following "trick":
> Exile target nonland permanent until end of turn. (It returns under its owner's control.)
Now you need cards that deal damage to enchantments :P
Theoretically the rules could be updated so that if noncreature enchantment was dealt damage equal or greater than its CMC it would be destroyed.
This reminds me of suspend.
The new Spawn looks pretty good in that it forces the "right way" to play the deck upon players which might be hesitant to do so otherwise.
The update on Shield is nice too. I didn't like the old variation but gave no mention of it since I was unsure if it was something that just the more enfranchised players might question (as in how does it exactly work).
That Switch though... It has two separate abilities slapped together which alone I think would cause some head scratching; one that is used from hand and other while it's on the battlefield - regardless whether it's face-up or face down. Also the whole thing about being face down is obviously problematic for newer players but that was something you already acknowledged.
changed to work with new shield ability
before: When ~ enters the battlefield, look at target player’s hand, then choose a nonland card from it. Spells with that card’s name can’t be cast. (As long as this is on the battlefield)
c -> u
changed to work with new shield ability
exile -> destroy
changed to work with new shield ability
changed to work with new shield ability
changed to work with new shield ability
used new psi counters
charge counter -> psi counter
0/2 -> 0/3. still check might be too strong
0/1 -> 0/3. Still check might be too strong