Guild Accomplices

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Mechanics

Showing 30 of 30 Multicolour cards

Go to section: Colourless (3) White (3) Blue (4) Black (4) Red (4) Green (4) Multicolour (30) Hybrid (10) Artifact (1)

Show rarities: C U R M

 C 
Land – Gate
Central Plaza Ruins enters the battlefield tapped unless you control a Commander.

{t}: Add one mana of any color in your Commander’s color identity.

Tap another untapped gate you control: Untap Central Plaza Ruins.
5 comments
last 2022-01-21 23:39:56 by Moraff
 R 
Legendary Creature – Giant Monk
Whenever you cast the first instant or sorcery spell from your hand each turn, if mana from a Treasure was spent to cast it, it gains rebound, otherwise Investigate.

Choose a White or Blue Background.
4/4
 R 
Legendary Creature – Human Artificer
Whenever you cast an Equipment spell it gains living Weapon.

Germs you control are spirits in addition to their other types.

Choose a Blue or Black Background
2/5
 R 
Legendary Creature – MInotaur Ally
Whenever Rhonde, Traitor of Ondu deals combat damage to a player, if you're the Monarch, that player becomes the Monarch.

Choose a Red or Black background.
3/3
4 comments
last 2022-08-15 02:15:49 by Moraff
 R 
Legendary Creature – Elf Scout
{r}{g}{t}, Sacrifice a token you control: Populate X times, where X is mana value of the sacrificed token plus 1.

Choose a Red or Green background.
2/3
4 comments
last 2022-01-11 12:14:07 by Moraff
 R 
Legendary Creature – Dwarf Artificer
{t}: Return target permanent card from your graveyard to the battlefield with mana value X or less, where X is the number of counters placed onto permanents you control this turn minus 1.

Choose a White or Green background.
4/4
6 comments
last 2022-09-15 06:27:59 by Moraff
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control exile target non-Commander permanent you control, at the beginning of the next end step return it to the battlefield under it's owner's control.

{t}: Add {w} or {b}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
6 comments
last 2022-02-13 12:37:42 by Moraff
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control mill two cards.

{t}: Add {b} or {g}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control shuffle target card from your graveyard into your library.

{t}: Add {g} or {u}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control the next spell you cast this turn costs {1} less.

{t}: Add {u} or {r}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 U 
Artifact
Prominence — Whenever a commander enters the battlefield under your control creatures you control gain +1/-1 until end of turn.

{t}: Add {r} or {w}.

Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
 R 
Legendary Creature – Demon Assassin
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Creatures that attacked during their controller’s last turn can’t attack.

Will of the council — When Geyadrone Dihada attacks, starting with you, each player votes for another player. Each player with the most votes, or is tied for most votes takes an extra turn after this one.
4/4
 R 
Legendary Creature – Dragon Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
4/3
 R 
Legendary Creature – Human Samurai
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a creature deals combat damage to you, it becomes goaded.

Goaded creatures have Provoke.

Whenever one or more creatures become blocked, gain X life, where X is the number of blocking creatures.
4/4
3 comments
last 2022-01-13 02:34:07 by Moraff
 R 
Legendary Creature – Phelddagrif
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{r}: Jamrid Vims gains trample until end of turn. Target opponent creates a treasure token.

{g}: Jamrid Vims gains hexproof until end of turn. Target opponent creates a food token.

{w}: Jamrid Vims gains vigilance until end of turn. Target opponent creates a clue token.
4/4
 R 
Legendary Creature – Elder Spellshaper
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{g}{w}{u},{t}, discard a land card from your hand: Prevent all combat damage that would be dealt by non-colorless sources this turn. Activate this ability only during an opponent's turn.
2/2
 R 
Legendary Creature – Vampire Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Noncreature sources you control have lifelink.
2/4
 R 
Legendary Creature – Elf Berzerker
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Ganthrgrim, Trest Exile attacks, each player votes on a number from one to five. Ganthrgrim gets +X/+X and you exile X cards from the top of you library, where X is the highest number that was voted, or tied for votes.

You may cast cards exiled this way until the end of your next turn. If you do not cast a card exiled this way this turn, you lose the game.
5/4
 R 
Legendary Creature – Elf Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Dorsha the Scrapsmith gets +1/+0 for each Artifact Creature you control.

When Dorsha the Scrapsmith attacks, you may return target vehicle from your graveyard to the battlefield, it becomes an artifact creature that is tapped and attacking.
3/4
 R 
Legendary Creature – Human Samurai Archer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a one or more creatures attack you or a Planeswalker you control, creature's you control gain "{t}, Sacrifice an artifact: Fight target attacking creature, it becomes blocked." until end of turn.
2/3
 R 
Legendary Creature – Human Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Safjon Flats attacks, mill 2. If the milled cards share a type, investigate.

Delerium – At the beginning of your end step, if there are four or more card types among cards in your graveyard, an opponent chooses a card in your graveyard. You may exile that card, if you do draw a card, then each player sacrifices a card that shares a type with the exiled card. If you do not, each opponent draws a card.
2/3
 R 
Instant
Each player chooses Conquest, War, Famine or Death.

• Choose up to one non-basic land for each Conquest choice. Destroy those lands.
• Choose up to one spell for each War choice. Counter those spells.
• Choose up to one non-land, non-creature permanent for each Famine choice. Shuffle those permanents into their owners libraries.
• Choose up to one tapped creature for each Death choice. Exile those creatures.
 M 
Legendary Creature – Spirit Horror
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

No more than one creature can attack each combat.
No more than one creature can block each combat.
Each player can only play one nonbasic land per turn.
Each player can't draw more than one card each turn.

Sacrifice a permanent: Jenrik, Lithomantic Horror loses all abilities until end of turn. Any player may play this ability, but only as a sorcery.
5/2
 R 
Sorcery
Each player chooses Swords, Cups, Wands or Coins.

• Up to one creature you control fights up to one creature you don't control for each Swords choice.
• Scry 5 for each Cups choice.
• Each player discards a card, then draws a card for each Wands choice.
• Return a creature card from your graveyard to the battlefield for each Coins choice.
2 comments
last 2022-01-19 09:26:22 by Moraff
 R 
Instant
Each player chooses Winter, Spring, Summer or Fall.

• Choose up to one target creature for each Winter choice. Untap them. They block this turn if able
• Create two 1/1 Colorless Zubera Spirits for each Spring choice.
• Choose up to one permanent for each Summer choice. It gains indestructible.
• Choose up to one creature for each Fall choice. Borrow those creatures until end of turn.
 M 
Legendary Creature – Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card.
4/4
 R 
Instant
Each player chooses North, South, East or West.

• Create two treasure tokens for each North choice.
• Search your library for a basic land card and place it onto the battlefield for each East choice.
• Choose up to one creature for each South choice. Exile then return those creatures to the battlefield tapped under their owner's control.
• Target player mills five cards for each West choice.

Shuffle your Library.
6 comments
last 2022-01-19 09:42:31 by Moraff
 M 
Legendary Creature – Dwarf Mercenary Pilot
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

You may remove X counters from a creature you control to pay for a crew cost of a vehicle rather than tapping that creature, where X is the minimal power required.

Vehicles crewed by Jayree, Dragster Motorist deal combat damage as though they were Jayree.
3/2
 R 
Sorcery
Each player chooses Earth, Fire, Wind or Water.

• Choose up to one card in a graveyard each Earth choice. Return those cards to their owners hands.
• Choose up to one permanent or player for each Fire choice. Double all counters on those players and permanents.
• Choose up to one player each Wind choice. Those players searches their library for a land card and places it onto the battlefield for each Wind choice.
• Choose up to one player for each Water choice. Those players puts a permanent from their hands onto the battlefield for each Water choice.
 M 
Legendary Creature – Demon Spirit
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

If a creature you control would trigger an ability of a permanent you control by blocking or becoming blocked, that ability triggers an additional time.
6/6
2 comments
last 2022-09-15 03:38:05 by Moraff

Go to section: Colourless (3) White (3) Blue (4) Black (4) Red (4) Green (4) Multicolour (30) Hybrid (10) Artifact (1)

Show rarities: C U R M


Guild Accomplices: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics