Guild Accomplices
Guild Accomplices by Moraff
58 cards in Multiverse
2 commons, 6 uncommons, 35 rares, 15 mythics
1 colourless white, 1 colourless multicolour, 1 colourless, 3 white, 4 blue, 4 black,
4 red, 4 green, 25 multicolour, 10 hybrid, 1 artifact
56 comments total
Set of 5 decks with new cards centered around the accomplice mechanic.
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Mechanics |
This is meant to be a supplemental product for Commander, in total, there's five decks, each deck has a total of 15 slots taken by 15 new cards. 10 of those slots are unique new cards, 3 cards are shared by each deck, and 2 cards are shared with another deck.
Phyrexian Emblem - The Plane of Zendikar - The deck's marquee card is the null-white Accomplice.
Wax Conspiracy Stamp - The Plane of Fiora - The deck's marquee card is the null-blue Accomplice.
Mirran Emblem - The Plane of Kaladesh - The deck's marquee card is the null-black Accomplice.
Planeswalker Symbol - The Plane of Kamigawa - The deck's marquee card is the null-red Accomplice.
Navigation Compass - The Plane of Innistrad - The deck's marquee card is the null-green Accomplice.
Each deck contains 2 copies of the "Beacon Cycle." They match up to make two Wedges with the "missing" color of the marquee card per deck.
No White - Cloudstone /Grafstone No Blue - Grafstone / Flowstone No Black - Flowstone / Lodestone No Red - Lodestone / Wakestone No Green - Wakestone / Cloudstone
The final remaining 3 cards are contained in each deck:
Commander's Charm
Central Plaza Ruins
Grinlos, Golgothian Titan
The remaining 85 cards per deck will be aiming to make the deck's secondary market value somewhere between $50 and $75, with the expectation to not cause a deck shortage due to a a chase reprint.
Recently active cards: (all recent activity)
Soulbond
As long as Tovolar, Somberwald Wolfir is paired with another creature, paired creatures you control have "Whenever an opponent activates an ability of an artifact, creature, or land that isn’t a mana ability, this creature becomes indestructible until end of turn." and +1/+1.


Equipped creature deals combat damage as though it were Amulet of Tovolar.
Equipped creature has "Modified creatures you control can’t transform." and "


Protection from blocked creatures.
Morbid – At the beginning of each end step, if a creature died this turn, destroy target attached permanent.
Whenever Hanweir, the Moving Fortress attacks alone, choose 1:
• Populate.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
• Untap up to five permanents you control.
At the end of your first main phase, if you control no creatures, Hanweir becomes a creature until end of turn.
First strike, Reach, Vigilance
Whenever Rhonde, Traitor of Ondu deals combat damage, bolster 1.
Whenever Rhonde deals combat damage to a colored permanent Scry X, where X is the number of colorless permanents you control.
Equipment you control have "


Equipped creature deals combat damage as though it were Forged from Rhonde.
Equipped creature gets +1/+1 for each counter on non-creature permanents you control.
Whenever a non-token creature dies, create a treasure token.
Sacrifice a treasure token: Target creature may crew a vehicle as though it's power were 1 greater.
Equipped creature deals combat damage as though it were Olbaid Le, the Sparkblade.
Sacrifice two treasure tokens: Attach Olbaid Le to an artifact creature you control.
Equipped creature has Vigilance and "Sacrifice a treasure token: Regenerate."
Legendary cards you own have Delve.
Whenever you exile one or more cards, put a +1/+1 counter on Rajul, Inspirational Inventor.
Whenever you pay a cost by removing one or more counters from one or more permanents you control, you may remove a counter from any target.
When Rajul's Aether Trawler attacks, legendary creatures you control gain Menace until end of turn.
When Rajul's Aether Trawler deals combat damage, Put target face-up exiled card into its owner’s graveyard.
Yes. The equipped creature deals damage as though it were this particular commander. I think the second ability on Forged from Rhonde may be too strong. Been toying with updating it to Equip
instead of simply attach. Not sure if 
is prohibitive enough to allow for instance speed, ala cranial plating. Then again, Cranial Plating is a thing.
Yeah, I wanted this cycle to be a bit more than just land fixing. I felt the original cycle from the 4 color decks would rarely be used for their non-land abilities. Putting some utility on the cards them selves might find them rarely being cycled, but when you MUST cycle them for the 3rd+ color, they're there.
Updating the mechanic template, and updating the ability positioning.
Hrm. A valid question. Not sure if double sided cards would need that or not. I presume not due to how Tibalt and Esika are handled.
Good catch. Updated.
This is a neat idea for a cycle, though.
Cycling abilities belong below activated abilities usable from the battlefield.
Yes, this should be an ability word.
Would the formatting for the Prominence ability look better as: "Prominence -- Whenever a commander enters the battlefield under your control, exile another target permanent you control. Return it to the battlefield at the beginning of the next end step under its owner's control." I think this looking like the Eminence ability, where you always lead with "Whenever...under your control, ___," feels like the way to go.
Does the backside (Forged from Rhonde) need the Accomplice ability? I think just the front side does. For the "Equipped creature deals combat damage as though it were Forged from Rhonde," I suppose this is meaning the equipped creature deals damage as if it were a commander?