Guild Accomplices

Guild Accomplices by Moraff

36 cards in Multiverse

5 with no rarity, 1 rare, 30 mythics

1 colourless multicolour, 2 white, 2 blue, 2 black, 2 red,
2 green, 14 multicolour, 10 hybrid, 1 artifact

5 comments total

Set of 10 "balanced" 4c "commanders" around keyword Accomplice.

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Mechanics

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{2}{u}{b}{r}
 
 M 
Legendary Creature – Dragon Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
4/3
{2}{u}{r}{g}
 
 M 
Legendary Creature – Goblin Scout
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Temur attacks, flip a coin. If you win the flip, take an extra turn after this one. If you lose the flip, each opponent you've attacked this turn takes a turn after this one.
4/4
 M 
Legendary Creature – Elf Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Morbid — At the beginning of each end step, if a creature died this turn, you may return a non-creature card from your graveyard to your hand.
2/3
Legendary Tribal Artifact – Samurai Equipment
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary Equip {3}

Whenever equipped creature blocks, blocking creatures you control gain +X/+X until end of turn, where X is the number of blocking creatures you control.

Equipped creature deals combat damage as though it were Yamizaki's Sashimono.

Yamizaki's Sashimono can be your commander.
 M 
Legendary Artifact – Vehicle
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Crew 2

When White Vehicle attacks, Legendary creatures you control gain Flying until end of turn.

Legendary permanents you control have Extort.
2/3
2 comments
last 2020-10-10 13:25:06 by Moraff

Recent comments: (all recent activity)
On Black Ship:

The idea is to have two cycles with accomplice that are mono-colored. A vehicle cycle and an equipment cycle.

On Black Ship:

You caught the card mid update while I was moving some notes over from two other sources.

On Black Ship:

But does accomplice let you play this as your commander? Because right now, it's not a creature so it's not a legal commander, and accomplice doesn't do anything on this card

On White Vehicle:

Extort has no color identity, as the mana requirement is in parenthesis, meaning it's not part of the card itself.

On White Vehicle:

Remind me: How does extort interact with color identity?

(All recent activity)
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