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CardName: Dissolution of Pain Cost: {R}{G}{W}{U} Type: Instant Pow/Tgh: / Rules Text: Each player chooses North, South, East or West. • Create two treasure tokens for each North choice. • Search your library for a basic land card and place it onto the battlefield for each East choice. • Choose up to one creature for each South choice. Exile then return those creatures to the battlefield tapped under their owner's control. • Target player mills five cards for each West choice. Shuffle your Library. Flavour Text: Set/Rarity: Guild Accomplices Rare

Dissolution of Pain
{r}{g}{w}{u}
 
 R 
Instant
Each player chooses North, South, East or West.

• Create two treasure tokens for each North choice.
• Search your library for a basic land card and place it onto the battlefield for each East choice.
• Choose up to one creature for each South choice. Exile then return those creatures to the battlefield tapped under their owner's control.
• Target player mills five cards for each West choice.

Shuffle your Library.
Updated on 19 Jan 2022 by Moraff

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History: [-]

2019-03-04 12:02:52: Moraff created the card Dissolution of Pain
2019-03-04 12:03:34: Moraff edited Dissolution of Pain
2019-03-06 05:27:16: Moraff edited Dissolution of Pain
2019-09-11 09:29:28: Moraff edited Dissolution of Pain
2019-10-03 08:20:53: Moraff edited Dissolution of Pain
2021-02-25 12:42:29: Moraff edited Dissolution of Pain
2021-02-25 12:49:58: Moraff moved the card Dissolution of Pain from Flashpoints into Guild Accomplices
2022-01-17 12:17:45: Moraff edited Dissolution of Pain
2022-01-19 07:33:15: Moraff edited Dissolution of Pain

Weird to have four non-black colors, but the first mode is something most associated with black.

Also seems like a weak assortment of effects to go into four colors for. Unimpressive.

Yeah. Still working on the Dissolution cycle. Not 100% happy with all of the modes for each of them, but I do know the over all options are to be null-Color, and worthy of a 4 CMC instant.

Expanding on that. I feel pretty comfortable on Savagery, Justice, and Silence, but feel as though Annihilation is a bit on the too strong end with it's Show and Tell option, and that Pain is fairly weak for all four options when compared to the other 4.

I suppose the question is: What power level should a single option have? What simple effect is your reference?

A whole cycle is extra hard since you need twenty of those effects and make certain there is none that is so gamestate dependent that opponents can easily hand you a "do nothing".

This card has multiple such options - give you free land drops, when you are flooding or have no cards in hand, free cremate when the opponent doesn't work with the graveyards, free flicker when you are low on creatures etc.

I don't think, I would play this one though, if I got to make all the choices.

2022-01-19 09:31:02: Moraff edited Dissolution of Pain:

Updated to try and bring up the power level.

Agreed. I've updated the choices to be less game state dependent, with the only game state choice being information that the caster should be able to weight accordingly.

As for power level, having it close to slightly under the command cycle is the thought process, as it's 4 colored pips, with no duplicating colors.

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