Guild Accomplices: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 White Vehicle White Mythic 3{1}{w}{w} Legendary Artifact – Vehicle 2 3 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Crew 2

When White Vehicle attacks, Legendary creatures you control gain Flying until end of turn.

Legendary permanents you control have Extort.
2 1602265863 on 09 Oct 2020 by SecretInfiltrator
2 White Weapon White None 1{w} Legendary Tribal Artifact – Scout Equipment Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever an equipped creature you control deals combat damage, bolster 1.

Equipped creature deals combat damage as though it were White Weapon.

White Weapon can be your commander.
0
3 Blue Equipment Blue None 1{u} Legendary Tribal Artifact – Advisor Equipment 0
4 Blue Pet Blue Mythic 3{1}{u}{u} Legendary Creature – Homunculus 1 3 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary creatures you control have Skulk.

{u}: You may cast your next Legendary Spell as though it had flash.
0
5 Black Equipment Black None 1{b} Legendary Tribal Artifact – Pirate Equipment Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary Equip 2

Whenever a non-token creature you control dies, create a treasure token.

Equipped creature deals combat damage as though it were Black Equipment.

Black Equipment can be your commander.
0
6 Black Ship Black Mythic 3{1}{b}{b} Legendary Artifact – Vehicle 2 2 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Crew 2

When Black Ship attacks, legendary creatures you control gain Menace until end of turn.

Legendary cards you own have Delve.

Black Ship can be your commander.
3 1604294959 on 02 Nov 2020 by dude1818
7 Red Equipment Red None 1{r} Legendary Tribal Artifact – _ Equipment 0
8 Red Pet Red Mythic 2{r}{r} Legendary Creature – Dog 1 1 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary creatures you control have Haste.

Legendary cards you own have "Cycling {r}"
0
9 Green Pet Green Mythic 4{2}{g}{g} Legendary Creature – Spider 2 5 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary creatures you control have Deathtouch.

{g}: Regenerate target legendary permanent.
0
10 Yamizaki's Sashimono Green None 1{g} Legendary Tribal Artifact – Samurai Equipment Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary Equip {3}

Whenever equipped creature blocks, blocking creatures you control gain +X/+X until end of turn, where X is the number of blocking creatures you control.

Equipped creature deals combat damage as though it were Yamizaki's Sashimono.

Yamizaki's Sashimono can be your commander.
0
11 Geyadrone Dihada Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Demon Assassin * 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Deathtouch

If a creature card would enter the graveyard from anywhere, instead exile that card.

Geyadrone Dihada's power is equal to the number of creature cards in exile.
0
12 Grixis Multicolour Mythic 5{2}{u}{b}{r} Legendary Creature – Dragon Advisor 4 3 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
0
13 Khan Wensdotter Multicolour Mythic 6{3}{b}{r}{g} Legendary Creature – Elf Shaman 2 3 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Morbid — At the beginning of each end step, if a creature died this turn, you may return a non-creature card from your graveyard to your hand.
0
14 Naya Multicolour Mythic 3{r}{g}{w} Legendary Creature Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) 0
15 Nguni Kuhle Multicolour Mythic 3{g}{w}{u} Legendary Creature – Elder Spellshaper 2 2 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{g}{w}{u},{t}, discard a land card from your hand: Prevent all combat damage that would be dealt by creatures without a +1/+1 counter this turn. Activate this ability only during an opponent's turn.
0
16 Mardu Multicolour Mythic 3{w}{b}{r} Legendary Creature – Human Samurai 3 3 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a creature you control that shares a creature type with Mardu deals combat damage, gain {e}.

Pay {e}: {c}, use this mana only for equip costs.
0
17 Temur Multicolour Mythic 5{2}{u}{r}{g} Legendary Creature – Goblin Scout 4 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Temur attacks, flip a coin. If you win the flip, take an extra turn after this one. If you lose the flip, each opponent you've attacked this turn takes a turn after this one.
0
18 Abzan Multicolour Mythic 3{b}{g}{w} Legendary Creature Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.) 0
19 Jamrid Vims Multicolour Mythic 4{1}{r}{w}{u} Legendary Creature – Phelddagrif 4 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{w}: Jamrid Vims gains vigilance until end of turn. Target opponent gains 2 life.

{u}: Jamrid Vims gains hexproof until end of turn. Target opponent may draw a card.

{r}: Jamrid Vims gains menace until end of turn. Target opponent creates a treasure token.
0
20 Sultai Multicolour Mythic 3{g}{u}{b} Legendary Creature – Snake Archer 2 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a one or more creature attack you or a planeswalker you control, creature's you control gain "{g}{t}: Fight target attacking creature, it becomes blocked." until end of turn.
0
21 Jayree, Dragster Motorist Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Dwarf Pilot 3 2 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Vehicles you control have "Crew {0}".

Vehicles crewed by Jayree, Dragster Motorist deal combat damage as though they were Jayree.
0
22 No Blue Multicolour Mythic 4{b}{r}{g}{w} Legendary Creature Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
0
23 No Black Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

0
24 The Council of Fiora Multicolour Mythic 4{w}{u}{b}{g} Legendary Creature – Human Advisor 4 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card.
0
25 Safjon Flats Hybrid Mythic 5{2}{w}{u}{u} Legendary Creature 2 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever an opponent casts their second spell each turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
0
26 Dimir Hybrid Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 4 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a creature card is put into an opponent’s graveyard from their library, create a 2/2 Black Zombie then Populate. (Create a token that’s a copy of a creature token you control.)
0
27 Rakdos Hybrid Mythic 5{3}{b}{r} Legendary Creature – Orc Shaman 2 6 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a creature you control deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0
28 Innistrad Hybrid Mythic 3{1}{r}{g} Legendary Creature – Werewolf Shaman 2 2 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Delerium – At the beginning of your end step, if there are four or more card types among cards in your graveyard, choose two cards at random from your graveyard. Target opponent chooses one. Exile that card and put the other into your hand.
0
29 Selesnya Hybrid Mythic 2{g}{w} Legendary Creature – Centaur Advisor 3 1 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creatures you control with a +1/+1 counter have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
0
30 Orzhov Hybrid Mythic 5{3}{w}{b} Legendary Creature – Zombie Wizard 4 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

At the beginning of each player's upkeep, gain 1 life.

Fateful Hour – As long as your life total is 5 or less, you can’t lose the game and your opponents can’t win the game.
0
31 Golgari Hybrid Mythic 4{2}{b}{g} Legendary Creature – Troll Shaman 3 4 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever one or more opponents gain life, place a +1/+1 counter on Golgari.

Whenever Golgari becomes tapped, each player creates a food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
0
32 Simic Hybrid Mythic 4{2}{g}{u} Legendary Creature – Vedalken Druid 2 3 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever one or more counters are placed on one or more permanents you control for the first time each turn, gain {e}.

{e}{e}{e}{e}{e}: Proliferate.
0
33 Izzet Hybrid Mythic 3{1}{u}{r} Legendary Creature – Merfolk Pirate 2 2 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Parley — Whenever Izzet attacks, each player reveals the top card of their library. For each nonland card revealed this way create a 1/1 Red or Blue Pirate creature token that’s tapped and attacking. Then each player draws a card.
0
34 Boros Hybrid Mythic 4{2}{r}{w} Legendary Creature – Fox Samurai 3 3 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Tapped creatures you control with activated abilities can block as though they were untapped.
0
35 Artifact Artifact Rare 2{c}{c} Legendary Artifact Creature – Golem Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Partner (You can have two commanders if both have partner.)

Commander creatures you cast cost {2} less for each time you have summoned Artifact from the command zone.
0
36 No White Colourless Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Eldrazi Giant 5 5 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Devoid (This card has no color.)

Permanents and spells you control have Devoid. (Those cards have no color.)

You may spend colorless mana as though it were mana of any color.
0
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Mechanics