Guild Accomplices: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Commander's Charm Colourless Common 1{x}{1} Instant DA03 Use no more than one mana of each color for X when casting Commander's Charm. Choose X of the below that do not match the colors used when casting, you may choose the same mode more than once.

• White: Scry X, then each player investigates.
• Blue: Each player creates a Food token.
• Black: Untap up to one artifact.
• Red: Target permanent gains hexproof.
• Green: Each player sacrifices a non-land permanent.

If none of the above choices can be made, add one mana of any color to your mana pool, then scry 1.
11 1615467502 on 11 Mar 2021 by SecretInfiltrator
2 Kaza, Scion of Andu (Azak the Skyclave Explorer) White Mythic 4 {2}{w}{w}
‑‑‑‑
{1}{w}{w}
Legendary Creature – Eldrazi
‑‑‑‑
Legendary Artifact – Vehicle
3
‑‑‑‑
2
3
‑‑‑‑
3
DW01 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Devoid (This card has no color.)

Lifelink, Vigilance

Legendary permanents you control have "Whenever you cast a spell, you may pay {c}. If you do, each opponent loses 1 life and you gain that much life."
‑‑‑‑
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Crew 2

You may discard a land card rather than pay Azak the Skyclave Explorer’s crew cost.

When Azak the Skyclave Explorer attacks, Legendary creatures you control gain Flying until end of turn.
2 1602265863 on 09 Oct 2020 by SecretInfiltrator
3 Lobbying for Compromise White Rare 3{2}{w} Enchantment DU08 Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. 0
4 Rhonde, Traitor of Ondu (Forged from Rhonde) White Mythic 3 {1}{w}{w}
‑‑‑‑
{4}{w}{w}
Legendary Artifact Creature – Golem
‑‑‑‑
Legendary Artifact – Equipment
2 2 DW02 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Double strike, Reach, Vigilance

Whenever Rhonde, Traitor of Ondu deals combat damage, bolster 1.

‑‑‑‑
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Improvise

Equipment you control have "{c}{c}: Attach this equipment to target creature."

Equipped creature deals combat damage as though it were Forged from Rhonde.

Equipped creature gets +1/+1 for each counter on non-creature permanents you control.
0
5 Secure Truce White Rare 3{2}{w} Enchantment DR08 Each noncreature, non-Equipment artifact is an Equipment with equip {x} and “Equipped creature gets +0/+X,” where X is that artifact’s converted mana cost. 0
6 Blue Pet (Blue Pet) Blue Mythic 3 {1}{u}{u} Legendary Creature – Homunculus
‑‑‑‑
Legendary Artifact – Vehicle
1
‑‑‑‑
0
3
‑‑‑‑
1
DU01 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

‑‑‑‑
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Crew 1

Whenever Blue Pet attacks, Legendary creatures you control gain Skulk until end of turn.
0
7 Homunculus (Blue Equipment) Blue Mythic 3 {1}{u}{u} Legendary Creature – Homunculus
‑‑‑‑
Legendary Artifact – Equipment
1 3 DU02 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{u}: You may cast your next Legendary Spell as though it had flash.
‑‑‑‑
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Equip legendary creature {2}

Equipped creature deals damage as though it were Blue Equipment.
0
8 Muzzio's Filibuster Blue Rare 6{4}{u}{u} Sorcery Create a 4/4 blue creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Return each permanent chosen this way to it's owner's hand. 0
9 Vantage Fleeting Blue Rare 5{3}{u}{u} Instant Cast this spell only during an opponent's turn, and only during combat.

Choose one —

• Creatures you control phase out.
• Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1614694645 on 02 Mar 2021 by SecretInfiltrator
10 Xenic Mechanic Blue Rare 3{1}{u}{u} Creature – Spirit 1 1 BD08 {t}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. 0
11 Aetheric Sabotage Black Rare 6{4}{b}{b} Sorcery Destroy all creatures, then create an X/X colorless Aetherborn Construct artifact creature token, where X is the number of creatures destroyed this way. 0
12 Rajul, Inspirational Inventor (Rajul's Aether Trawler) Black Mythic 5 {3}{b}{b}
‑‑‑‑
{2}{b}
Legendary Creature – Aetherborn Cleric
‑‑‑‑
Legendary Artifact – Vehicle
4
‑‑‑‑
2
4
‑‑‑‑
3
DB01 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary cards you own have Delve.

Whenever you exile one or more cards, put a +1/+1 counter on Rajul, Inspirational Inventor.

Whenever you pay a cost by removing a counter from a permanent you control, you may remove a counter from any target.
‑‑‑‑
Crew 2

When Rajul's Aether Trawler attacks, legendary creatures you control gain Menace until end of turn.

When Rajul's Aether Trawler deals combat damage, Put target face-up exiled card into its owner’s graveyard.
5 1604294959 on 02 Nov 2020 by dude1818
13 Reeky Bubby, Blade for Hire (Olbaid Le, the Sparkblade) Black Mythic 6 {4}{b}{b}
‑‑‑‑
{b}{b}{b}
Legendary Creature – Aetherborn Mercenary Assassin
‑‑‑‑
Legendary Artifact – Equipment
3 3 DB02 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a non-token creature dies, create a treasure token.

Advisors, Mercenaries, Ninjas, Pirates, and Rogues you control get +1/+1 for each treasure token you control.
‑‑‑‑
Legendary Equip 2

Equipped creature deals combat damage as though it were Olbaid Le, the Sparkblade.

Sacrifice two treasure tokens: Attach Olbaid Le to a creature you control.

Equipped creature has Vigilance and "Sacrifice a treasure token: Regenerate."
0
14 Cog and Spring Red Rare 7{5}{r}{r} Sorcery Choose one:

• Search your library for up to two artifact cards, reveal them, put them into your graveyard, then shuffle.

• Sacrifice up to two artifacts, for each sacrificed this way return an artifact card from your graveyard to the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
0
15 Hyozan of the All-Consuming (Kokuhi, the Mechanical Dragon) Red Mythic 4 {2}{r}{r}
‑‑‑‑
{3}{r}{r}
Legendary Creature – Ogre Spirit
‑‑‑‑
Legendary Artifact – Vehicle
2
‑‑‑‑
4
2
‑‑‑‑
4
DR01 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Legendary creatures you control have Haste.

Whenever Hyozan of the All-Consuming becomes blocked, create a 1/1 red Goblin creature token named Broken Shard. It has "Whenever this creature becomes blocked, create an artifact token with `Sacrifice 5 Broken Shards: Create a token that’s a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.'"
‑‑‑‑
Crew 8

Flying

Kokuhi, the Mechanical Dragon gets +1/+1 for each creature used to crew it.

When Kokuhi blocks, it deals X damage to each attacking creature, where X is the number of tapped creature's you control.
0
16 Nevermind Red Rare 0 Instant – Arcane Exile the top card of your library. Until the end of your next turn, you may play cards exiled this way.

Splice onto Sorcery {r}
(As you cast a Sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
0
17 Yamizaki's Student (Yamizaki's Sashimono) Red Mythic 2 {r}{r}
‑‑‑‑
{2}{r}
Legendary Creature – Goblin Samurai
‑‑‑‑
Legendary Artifact – Equipment
2 2 DR02 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)


‑‑‑‑
Legendary Equip {3}{r}{r}

Equipped creature deals combat damage as though it were Yamizaki's Sashimono.

Equipped creature has Doublestrike and Bushido 2. (Whenever this creature blocks or is blocked, it gets +2/+2 until end of turn.)

Whenever equipped creature blocks, untap all creatures you control and all creature's that attacked this turn. After this phase, there is an additional combat phase.
0
18 Combustive Oxidation Green Rare 3{1}{g}{g} Sorcery DW08 Destroy all artifacts.

Threshold — If seven or more cards are in your graveyard, instead destroy all artifacts, then return all cards in your graveyard destroyed this way to the battlefield.
0
19 Ingrid, Cathar Medic (Hanweir, the Moving Fortress) Green Mythic 4 {2}{g}{g}
‑‑‑‑
{6}{g}{g}
Legendary Creature – Human Soldier Scout
‑‑‑‑
Legendary Artifact – Vehicle
2
‑‑‑‑
7
5
‑‑‑‑
7
DG01 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{g}: Another target legendary permanent gains Hexproof until end of turn.

Morbid – At the beginning of each end step, if a creature died this turn, destroy target attached permanent.
‑‑‑‑
Crew 6

Whenever Hanweir, the Moving Fortress attacks, choose 1:

• For each token you control, create a token that’s a copy of that permanent.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
• Untap up to five permanents you control.

At the end of your first main phase, if you control no creatures, Hanweir becomes a creature until end of turn.
0
20 Predictive Instinct Green Rare 1{g} Enchantment {3}{g}{g}: Shuffle your library.

{x}: Look at the top X cards of your library, then put them back in any order.
0
21 Tovolar, Somberwald Wolfir (Amulet of Tovolar) Green Mythic 5 {3}{g}{g}
‑‑‑‑
{2}{g}
Legendary Creature – Wolf Shaman
‑‑‑‑
Legendary Artifact – Equipment
4 4 DG02 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tovolar, Somberwald Wolfir is paired with another creature, paired creature's you control have "Whenever an opponent activates an ability of an artifact, creature, or land that isn’t a mana ability, this creature becomes indestructible until end of turn." and +1/+1.
‑‑‑‑
Legendary equip {g/2}{g/2}

Equipped creature deals combat damage as though it were Amulet of Tovolar.

Equipped creature has "Equipped creatures you control can’t transform." and "{t}: Create a colorless Equipment artifact token named Moonsilver Amulet. It has “If Equipped creature would be destroyed, instead remove all damage marked on it and destroy this Equipment.” and equip {0}.
0
22 Central Plaza Ruins Multicolour Common 0 Land – Gate DA02 Central Plaza Ruins enters the battlefield tapped unless you control a Commander.

{t}: Add one mana of any color in your Commander’s color identity.

Tap an untapped gate you control: Untap Central Plaza Ruins.
0
23 Wakestone Beacon Multicolour Uncommon 3{1}{w}{b} Artifact Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

prominence (Whenever a commander enters the battlefield under your control ) exile target permanent you control, then return it to the battlefield under it's owner's control.

{t}: Add {w} or {b}.
0
24 Grafstone Beacon Multicolour Uncommon 3{1}{b}{g} Artifact 2 2 Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

prominence (Whenever a commander enters the battlefield under your control ) mill two cards.

{t}: Add {b} or {g}.
0
25 Lodestone Beacon Multicolour Uncommon 3{1}{g}{u} Artifact Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

prominence (Whenever a commander enters the battlefield under your control ) shuffle target card from your graveyard into your library.

{t}: Add {g} or {u}.
0
26 Cloudstone Beacon Multicolour Uncommon 3{1}{u}{r} Artifact Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

prominence (Whenever a commander enters the battlefield under your control ) the next spell you cast this turn costs {1} less.

{t}: Add {u} or {r}.
0
27 Flowstone Beacon Multicolour Uncommon 3{1}{r}{w} Artifact Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

prominence (Whenever a commander enters the battlefield under your control ) creatures you control gain +1/-1 until end of turn.

{t}: Add {r} or {w}.
0
28 Geyadrone Dihada Multicolour Rare 5{2}{w}{u}{b} Legendary Creature – Demon Assassin 4 4 DU04 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Creatures that attacked during their controller’s last turn can’t attack.

Will of the council — When Geyadrone Dihada attacks, starting with you, each player votes for another player. Each player with the most votes, or is tied for most votes takes an extra turn after this one.
0
29 Grixis Multicolour Rare 5{2}{u}{b}{r} Legendary Creature – Dragon Advisor 4 3 DB04 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you cast a non-creature spell, if you control the creature with the greatest power draw a card, then discard a card. Otherwise, Amass 1. (To amass 1, put a +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
0
30 Shujiro Yamazaki Multicolour Rare 6{3}{b}{r}{g} Legendary Creature – Human Samurai 4 4 BR04 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Goaded creatures have Provoke. (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Whenever a creature deals combat damage to you, it becomes goaded.

Whenever a creature dies during combat, gain X live, where X is the number of creature's that died during combat this turn. (If more than one creature dies at the same time, they all see each other.)
0
31 Jamrid Vims Multicolour Rare 4{1}{r}{g}{w} Legendary Creature – Phelddagrif 4 4 DG04 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{r}: Jamrid Vims gains trample until end of turn. Target opponent creates a treasure token.

{g}: Jamrid Vims gains hexproof until end of turn. Target opponent creates a food token.

{w}: Jamrid Vims gains vigilance until end of turn. Target creates a clue token.
0
32 Nguni Kuhle Multicolour Rare 3{g}{w}{u} Legendary Creature – Elder Spellshaper 2 2 DW04 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

{g}{w}{u},{t}, discard a land card from your hand: Prevent all combat damage that would be dealt by non-colorless sources this turn. Activate this ability only during an opponent's turn.
0
33 Mardu Multicolour Rare 3{w}{b}{r} Legendary Creature – Vampire Artificer 3 3 DW05 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a creature you control that shares a creature type with Mardu deals combat damage, create a treasure token.

Treasure tokens you control have "{t}: {c}, use this mana only for ability costs."
0
34 Ganthrgrim, Trest Exile Multicolour Rare 5{2}{u}{r}{g} Legendary Creature – Elf Berzerker 5 4 DU05 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

0
35 Abzan Multicolour Rare 5{2}{b}{g}{w} Legendary Creature – Elf Artificer 3 4 DB05 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Abzan gets +1/+0 for each Artifact Creature you control.

When Abzan attacks, you may return target vehicle from your graveyard to the battlefield, it becomes an artifact creature that is tapped and attacking.
0
36 Seitaro Yamazaki Multicolour Rare 4{1}{r}{w}{u} Legendary Creature – Human Samurai Archer 2 3 DR05 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever a one or more creatures attack you or a Planeswalker you control, creature's you control gain "{t}, Sacrifice an artifact: Fight target attacking creature, it becomes blocked." until end of turn.
0
37 Safjon Flats Multicolour Rare 4{1}{g}{u}{b} Legendary Creature – Human Advisor 2 3 DG05 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Safjon Flats attacks, mill 2. If the milled cards share a type, investigate.

Delerium – At the beginning of your end step, if there are four or more card types among cards in your graveyard, an opponent chooses a card in your graveyard. You may exile that card, if you do draw a card, then each player sacrifices a card that shares a type with the exiled card. If you do not, each opponent draws a card.
0
38 Dissolution of Savagery Multicolour Rare 4{w}{b}{u}{r} Instant Each player chooses Conquest, War, Famine or Death.

• Choose up to one non-basic land for each Conquest choice. Destroy those lands.
• Choose up to one spell for each War choice. Place that spell on top of it's owner's library unless they pay {1} for each War choice.
• Choose up to one non-land, non-creature permanent each Famine choice. Shuffle those permanents into their owners libraries.
• Choose up to one tapped creature for each Death choice. Exile those creatures.
0
39 Jenrik, Lithomantic Horror Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Spirit Horror 5 2 DG03 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

No more than one creature can attack each combat.
No more than one creature can block each combat.
Each player can only play one nonbasic land per turn.
Each player can't draw more than one card each turn.

Sacrifice a permanent: Jenrik, Lithomantic Horror loses all abilities until end of turn. Any player may play this ability, but only as a sorcery.
0
40 Dissolution of Justice Multicolour Rare 4{u}{b}{r}{g} Sorcery Each player chooses Swords, Cups, Wands or Coins.

• Up to one creature you control fights up to one creature you don't control for each Swords choice.
• Scry 5 for each Cups choice.
• Each player discards a card, then draws a card for each Wands choice.
• Return a creature card from your graveyard to the battlefield for each Coins choice.
0
41 Dissolution of Silence Multicolour Rare 4{w}{b}{r}{g} Instant Each player chooses Winter, Spring, Summer or Fall.

• Choose up to one target creature for each Winter choice. Untap them. They block this turn if able
• Create two 1/1 Zubera Spirits for each Spring choice.
• Choose up to one permanent for each Summer choice. It gains indestructible.
• Choose up to one creature for each Fall choice. Borrow those creatures until end of turn.
0
42 The Council of Fiora Multicolour Mythic 4{b}{r}{g}{w} Legendary Creature – Advisor 4 4 DU03 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever players finish voting, for each opponent who voted for a choice you didn’t vote for create a treasure, food, and clue token. Each opponent who voted for a choice you did vote for draws a card.
0
43 Dissolution of Pain Multicolour Rare 4{w}{u}{r}{g} Instant Each player chooses North, South, East or West.

• Choose a card in a graveyard for each North choice. Exile those cards.
• Choose a permanent for each East choice. Untap those permanents.
• Choose up to one creature for each South choice. Exile then return those creatures to the battlefield.
• You may play an additional land this turn for each West choice.
0
44 Jayree, Dragster Motorist Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature – Dwarf Mercenary Pilot 3 2 DB03 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

You may remove X counters from a creature you control to pay for a crew cost of a vehicle rather than tapping that creature, where X is the minimal power required.

Vehicles crewed by Jayree, Dragster Motorist deal combat damage as though they were Jayree.
0
45 Dissolution of Annihilation Multicolour Rare 4{w}{u}{b}{g} Sorcery Each player chooses Earth, Fire, Wind or Water.

• Choose up to one card in a graveyard each Earth choice. Return those cards to their owners hands.
• Choose up to one permanent or player for each Fire choice. Double all counters on those players and permanents.
• Choose up to one player each Wind choice. Those players searches their library for a land card and places it onto the battlefield for each Wind choice.
• Choose up to one player for each Water choice. Those players puts a permanent from their hands onto the battlefield for each Water choice.
0
46 Hidetsugu, the All-Consuming Multicolour Mythic 5{1}{w}{u}{b}{g} Legendary Creature – Demon Spirit 6 6 DR03 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

If a creature you control would trigger an ability of a permanent you control by blocking or becoming blocked, that ability triggers an additional time.
0
47 Megane, Minamo Student Hybrid Rare 5{2}{w}{u}{u} Legendary Creature – Moonfolk Advisor 2 4 DR06 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Tapped creatures you control with activated abilities can block as though they were untapped.

{3}, Return a land you control to its owner’s hand: Goad target creature.
0
48 Grafdigger Wulmer Hybrid Rare 4{2}{u}{b} Legendary Creature – Zombie Wizard 4 4 DG06 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Grafdigger Wulmer enters the battlefiled, create a 2/2 black Zombie creature.

Whenever an artifact is put into a opponent's graveyard from the battlefield, Amass 2, then Populate.

(Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Afterwards, create a token that’s a copy of a creature token you control.)
0
49 Rakdos Hybrid Rare 5{3}{b}{r} Legendary Creature – Orc Shaman 2 6 DW06 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Equipped creatures you control are colorless.

Whenever a colorless creature you control deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0
50 Lith-lith Hybrid Rare 3{1}{r}{g} Legendary Creature – Atog Shaman 2 2 DU06 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you sacrifice an artifact, copy target ability that isn't a mana ability.

{1}{r/g}, Sacrifice an artifact: Target creature gets -1/-1 until end of turn.
0
51 Selesnya Hybrid Rare 2{g}{w} Legendary Creature – Centaur Advisor 3 1 DB06 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creatures you control with a +1/+1 counter have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
0
52 Oldus, Head Magister of Fiora Hybrid Rare 3{1}{w}{b} Legendary Creature – Human Rogue 2 2 DU07 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Will of the council — At the beginning of your upkeep, starting with you, each player votes for sickness or health. If sickness gets more votes or is tied, your life total becomes 5. If life gets more votes, count the number of permanents you control. Your life total becomes that number.

Fateful Hour – As long as your life total is 5 or less, you can’t lose the game and your opponents can’t win the game.
0
53 , Corrupted Iname Hybrid Rare 7{5}{b}{g} Legendary Creature – Spirit Horror 6 6 DR07 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

, Corrupted Iname has trample if it's power is an even number.

has menace if it's power is an odd number.

Whenever an opponent gains life, place a +1/+1 counter on each creature you control.

Whenever becomes tapped, each player creates a food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
0
54 Horent, Druidic Bard Hybrid Rare 4{2}{g}{u} Legendary Creature – Elf Artificer 2 3 DW07 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Each non-creature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that’s a creature can’t equip a creature.)

Whenever an artifact is put into your graveyard from the battlefield, gain {e}.
0
55 Izzet Hybrid Rare 3{1}{u}{r} Legendary Creature – Merfolk Pirate 2 2 DB07 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Parley — Whenever Izzet attacks, each player reveals the top card of their library. For each nonland card revealed this way create a 1/1 Red or Blue Pirate creature token that’s tapped and attacking. Then each player draws a card.
0
56 Khan Wensdotter Hybrid Rare 4{2}{r}{w} Legendary Creature – Human Soldier 3 3 DG07 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever an opponent casts a spell, except for their first each turn, investigate.

Whenever you or a Planeswalker you control are attacked by one or more creatures, investigate.

Whenever you sacrifice an artifact token, exile the top two cards of your library. Until end of your next turn, you may play cards exiled this way.
0
57 Artifact Artifact Uncommon 2{c}{c} Legendary Artifact Creature – Golem * * DA01 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Partner (You can have two commanders if both have partner.)

Commander creatures you cast cost {2} less for each time you have cast Artifact from the command zone.

Artifact's power and toughness is equal to the number of times your commander(s) have been cast from the Command Zone.
0
58 Andu the Hidden Vision Colourless Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Eldrazi Giant 5 5 DW03 Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Devoid (This card has no color.)

Permanents and spells you control as well as cards you own have Devoid. (Those cards have no color.)

You may spend mana of any color as though it were {c}.

{c}{c}{c}: Shuffle target permanent or card you do not control from Exile or a graveyard into it's owner's library.
0
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