Guild Accomplices
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Mechanics |
Showing 4 of 4 Blue cards
Go to section: Colourless (3) White (3) Blue (4) Black (4) Red (4) Green (4) Multicolour (30) Hybrid (10) Artifact (1)
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Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)
Whenever you sacrifice an artifact for the first time each turn, starting with you each player votes repeat or release. If repeat gets the most votes create a token that’s a copy of the sacrificed artifact, if release gets the most votes or the vote is tied draw a card.
Whenever you sacrifice an artifact for the first time each turn, starting with you each player votes repeat or release. If repeat gets the most votes create a token that’s a copy of the sacrificed artifact, if release gets the most votes or the vote is tied draw a card.
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Spells you cast that target equipped creature cost less, for each spell you've cast this turn.
Equipped creature has prowess and deals damage as though it were Thim, Scope of the Sniper.
Equip Legendary creature
Equipped creature has prowess and deals damage as though it were Thim, Scope of the Sniper.
Equip Legendary creature
Create a 4/4 blue sphinx token with flying. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Return each permanent chosen this way to it's owner's hand.
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
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Go to section: Colourless (3) White (3) Blue (4) Black (4) Red (4) Green (4) Multicolour (30) Hybrid (10) Artifact (1)
Show rarities: U R M
Guild Accomplices: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Clue tokens you control have ": Scry 1."