Guild Accomplices: Mechanics

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Mechanics

accomplice: You can have two commanders if both have accomplice and their color identities don't overlap. Used on 31 cards: (show) Khan Wensdotter, Yurei-teki, Nekoru Prince, Megane, Minamo Student, Lith-lith, Horent, Druidic Bard, Iname, Corrupted by Blood, The Council of Fiora, Count Wulfenbach, Jamrid Vims, Hideaki Minematsu, Kaza, Scion of Andu, Jayree, Dragster Motorist, Dorsha the Scrapsmith, Oldus, Head Magister of Fiora, Alcin Obols, Pok'Taur, Ghost of Akoum, Andu the Hidden Vision, Seitaro Yamazaki, Grafdigger Wulmer, Shujiro Yamazaki, Tovolar, Somberwald Wolfir, Safjon Flats, Grinlos, Golgothian Titan, Zi, Freebooter Recruiter, Geyadrone Dihada, Oni Yamazaki, Ancestral Guardian, Nguni Kuhle, Ganthrgrim, Trest Exile, Jenrik, Lithomantic Horror, It That Has Many Teeth, Reeky Bubby, Wheel for Hire

This mechanic is to help try and "fix" the partner mechanic.

*Prominence* -- Whenever a commander enters the battlefield under your control : Used on 5 cards: Cloudstone Beacon, Lodestone Beacon, Wakestone Beacon, Grafstone Beacon, Flowstone Beacon



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".