Guild Accomplices: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Demon Assassin
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Creatures that attacked during their controller’s last turn can’t attack.

Will of the council — When Geyadrone Dihada attacks, starting with you, each player votes for another player. Each player with the most votes, or is tied for most votes takes an extra turn after this one.
4/4
 U 
Artifact
Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

prominence (Whenever a commander enters the battlefield under your control ) creatures you control gain +1/-1 until end of turn.

{t}: Add {r} or {w}.
 U 
Legendary Artifact Creature – Golem
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Partner (You can have two commanders if both have partner.)

Commander creatures you cast cost {2} less for each time you have cast Artifact from the command zone.

Artifact's power and toughness is equal to the number of times your commander(s) have been cast from the Command Zone.
*/*
 U 
Artifact
Basic Landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

prominence (Whenever a commander enters the battlefield under your control ) shuffle target card from your graveyard into your library.

{t}: Add {g} or {u}.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Use no more than one mana of each color for X when casting Commander's Charm. Choose X of the below that do not match the colors used when casting, you may choose the same mode more than once.

• White: Scry X, then each player investigates.
• Blue: Each player creates a Food token.
• Black: Untap up to one artifact.
• Red: Target permanent gains hexproof.
• Green: Each player sacrifices a non-land permanent.

If none of the above choices can be made, add one mana of any color to your mana pool, then scry 1.
 
 
No more commons
 
 
No more commons
 C 
Land – Gate
Central Plaza Ruins enters the battlefield tapped unless you control a Commander.

{t}: Add one mana of any color in your Commander’s color identity.

Tap an untapped gate you control: Untap Central Plaza Ruins.
Plains
 
 B 
Basic Land – Plains

Geyadrone Dihada (rare)
Flowstone Beacon (uncommon)
Artifact (uncommon)
Lodestone Beacon (uncommon)
Commander's Charm (common)
Central Plaza Ruins (common)
Plains (basic)