Guild Accomplices

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Mechanics

Showing 10 of 10 Hybrid cards

Go to section: Colourless (3) White (3) Blue (4) Black (4) Red (4) Green (4) Multicolour (30) Hybrid (10) Artifact (1)

Show rarities: R

 R 
Legendary Creature – Moonfolk Advisor
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Tapped creatures you control with activated abilities can block as though they were untapped.

{3}, Return a land you control to its owner’s hand: Goad target creature.
2/4
 R 
Legendary Creature – Zombie Wizard
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever Grafdigger Wulmer enters the battlefield, create a 2/2 black Zombie Army creature.

Whenever an artifact is put into a opponent's graveyard from the battlefield, Amass 2, then Populate.

(Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first. Afterwards, create a token that’s a copy of a creature token you control.)
4/4
 R 
Legendary Creature – Orc Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Equipped creatures you control are colorless.

Whenever a colorless creature you control deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/6
 R 
Legendary Creature – Atog Shaman
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever you sacrifice an artifact, copy target ability that isn't a mana ability.

{1}{r/g}, Sacrifice an artifact: Target creature gets -1/-1 until end of turn.
2/2
 R 
Legendary Creature – Cat Dragon
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Creatures you control with a +1/+1 counter have mentor. (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
3/1
 R 
Legendary Creature – Zombie Rogue
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Will of the council — At the beginning of your upkeep, starting with you, each player votes for sickness or health. If sickness gets more votes or is tied, your life total becomes 5. If life gets more votes, count the number of permanents you control. Your life total becomes that number.

Fateful Hour – As long as your life total is 5 or less, you can’t lose the game and your opponents can’t win the game.
2/2
 R 
Legendary Creature – Spirit Horror
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Iname, Corrupted by Blood has trample if it's power is an even number.

Iname has menace if it's power is an odd number.

Whenever an opponent gains life, place a +1/+1 counter on each creature you control.

Whenever Iname becomes tapped, each player creates a food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
6/6
 R 
Legendary Creature – Elf Artificer
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Each colorless non-creature permanent you control is a creature with power and toughness each equal to its converted mana cost.

Whenever a colorless permanent is put into your graveyard from the battlefield, gain {e}.
2/3
 R 
Legendary Creature – Vedalken Pirate
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Parley — Whenever Zi, Freebooter Recruiter attacks, each player reveals the top card of their library. For each nonland card revealed this way create a 1/1 Red or Blue Pirate creature token that’s tapped and attacking. Then each player draws a card.
2/2
 R 
Legendary Creature – Human Soldier
Accomplice (You can have two commanders if both have accomplice and their color identities don't overlap.)

Whenever an opponent casts a spell, except for their first each turn or attacks you and/or one or more planeswalkers you control, investigate.

Whenever you sacrifice an artifact token, exile the top two cards of your library. Until the end of your next turn, you may play cards exiled this way.
3/3
2 comments
last 2022-01-17 02:16:08 by Moraff

Go to section: Colourless (3) White (3) Blue (4) Black (4) Red (4) Green (4) Multicolour (30) Hybrid (10) Artifact (1)

Show rarities: R


Guild Accomplices: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics