Mounting Misfortune: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Dust District Colourless Common 0 Land {t}: Add {c}.
{3}, {t}, Sacrifice Dust District: Search your library for up to two basic land cards with different names and reveal them. Put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
1 1646624729 on 07 Mar 2022 by Onygox
2 Arresting Enlightenment White Common 3{2}{w} Enchantment – Aura Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.
0
3 Desperate Scuffle White Common 1{w} instant Target blocking creature gains double strike until end of turn. 0
4 Draughian Hound White Uncommon 1{w} Creature – Hound 2 1 Draughian Hound can’t attack alone.
Draughian Hound has vigilance as long as you control a Knight or a Soldier.
1 1585239478 on 26 Mar 2020 by Onygox
5 Fragile Enforcer White Common 4{3}{w} Creature – Human Soldier 5 3 Creatures blocking Fragile Enforcer have first strike. 0
6 Grand Inventor White Rare 3{2}{w} Creature – Human 2 3 Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
As long as you are enlightened, artifact creatures you control get +1/+1.
0
7 Granny Rags White Mythic 5{4}{w} Legendary Planeswalker – Rags 4 +1You may sacrifice an artifact or enchantment you control. If you do, create a 2/2 white Knight creature token with vigilance. Otherwise, create a 1/1 red and white Human Soldier creature token.
-3Return target artifact or enchantment card with converted mana cost 4 or less from your graveyard to the battlefield under your control.
-7Reveal the top seven cards of your library. Put any number of artifact and enchantment cards with converted mana cost 7 or less from among those cards onto the battlefield.
0
8 Head Overseer White Rare 2{1}{w} Creature – Human 2 2 When Head Overseer enters the battlefield, choose a color.
Whenever an opponent casts a spell of the chosen color, you gain 2 life.
0
9 Merchant's Stall White Rare 3{2}{w} Legendary Artifact {x}{w}, {t}: Choose one —
• Put X level counters on target creature.
• Return target noncreature artifact card with converted mana cost X or less from your graveyard to your hand.
• Until your next turn, noncreature spells your opponents cast cost X more to cast.
0
10 Obfuscate White Common 1{w} Sorcery Destroy target enchantment.
Gain 3 life.
1 1600848129 on 23 Sep 2020 by Vitenka
11 Preach Goodwill White Common 3{2}{w} Enchantment – Quest Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
0
12 Riposte White Uncommon 1{w} Instant Prevent all damage a source of your choice would deal this turn. If that source was black or red, you gain life equal to the amount of damage prevented this way. 2 1592187357 on 15 Jun 2020 by Froggychum
13 Stun into Submission White Uncommon 2{1}{w} Instant Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
0
14 Tactical Dynamism White Rare 4{3}{w} Enchantment When Tactical Dynamism enters the battlefield, create a 2/2 white Knight creature token.
Whenever you attack with three or more creatures, you choose which creatures block this turn and how those creatures block.
0
15 Time of Heroes White Uncommon 2{1}{w} Enchantment Each creature you control with a level counter on it gets +2/+2. 1 1585061384 on 24 Mar 2020 by Onygox
16 Try On For Size White Uncommon 5{4}{w} Sorcery Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it.
0
17 Unconventional Blessing White Common 7{6}{w} Instant Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand.
0
18 Assassin's Informant Blue Uncommon 3{2}{u} Creature – Human 2 2 Assassin's Informant gets +1/+1 as long as you control a Swamp.
{2}{b}: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
0
19 Exhibit Collection Blue Uncommon 5{4}{u} Instant Create a token that’s a copy of target artifact or enchantment.
Draw a card.
0
20 Immerse in Oil Blue Uncommon 3{2}{u} Instant Enshrine target creature spell. If a card is exiled this way, draw a card. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”) 3 1593776957 on 03 Jul 2020 by Vitenka
21 Insightful Curation Blue None 4{3}{u} Sorcery Draw two cards, then enshrine the top card of your library. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”) 0
22 Deadly Technique Black Common 1{b} Instant Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target creature gets -1/-1 until end of turn. If you’re enlightened, it gets -2/-2 until end of turn instead.
0
23 Nocturnal Observation Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 for each artifact and/or enchantment you control and has lifelink.
0
24 Shieldbreaker Black Common 3{2}{b} Creature – Human Warrior 3 3 Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Shieldbreaker can’t block unless you’re enlightened.
0
25 Spread Plague Black Uncommon 3{2}{b} Instant Each opponent sacrifices a creature or planeswalker. Each player who can’t discards a card. 0
26 Untimely Demise Black Rare 6{5}{b} Instant Untimely Demise costs {1} less to cast for each color among permanents you control.
Exile target creature or planeswalker.
0
27 Beggar Queen Red Rare 2{1}{r} Creature – Human 1 1 Whenever you sacrifice a permanent, put a +1/+1 counter on Beggar Queen.
{t}, Remove seven +1/+1 counters from Beggar Queen: Exile the top seven cards of your library. Until the end of your next turn, you may play those cards.
0
28 Merciless Flagellant Red Rare 3{2}{r} Creature – Human 0 2 {t}: Merciless Flagellant deals 1 damage to target creature and 1 damage to itself.
Whenever a creature dies, untap Merciless Flagellant.
3 1593793824 on 03 Jul 2020 by Alex
29 Orion's Retaliaton Red Rare 5{4}{r} Sorcery Orion’s Retaliation deals 6 damage to each creature with greater toughness than target creature. 1 1599432567 on 06 Sep 2020 by Onygox
30 Sunkot, Prolific Inventor Red Rare 6{5}{r} Legendary Creature – Human 4 3 At the beginning of your upkeep, look at the top X cards of your library, where X is the number of artifact creatures you control. Exile one of those cards and put the rest on the bottom of your library in any order. You may play the exiled card until you exile another card with Sunkot, Prolific Inventor.
{t}: Create a colorless 2/2 Construct artifact creature.
0
31 Treasonous Activity Red Uncommon 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap it. It gains haste and brutal until end of turn. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.) 1 1590286931 on 24 May 2020 by Froggychum
32 Corner The Enemy Green Uncommon 1{g} Sorcery Choose target creature you control and target creature you don’t control. If the second creature is black or blue, the first creature gains indestructible until end of turn. Then they fight. 4 1590675680 on 28 May 2020 by Froggychum
33 Insatiable Wurm Green Common 6{5}{g} Creature – Wurm 6 5 Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Insatiable Wurm has trample as long as you’re enlightened.
1 1591085046 on 02 Jun 2020 by Vitenka
34 Lupine Rune Green Common 1{g} Enchantment {2}{g}, Sacrifice Lupine Rune: Create a 2/2 green Wolf creature token with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.) 0
35 Mark of Death Green Uncommon 1{g} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, it must be blocked this turn if able.
0
36 Shambling Malignity Green Mythic 7{6}{g} Legendary Creature – Ooze Horror 7 7 Ward {7}
Whenever a nontoken Ooze you control dies and at the beginning of your end step, create two 1/1 green Ooze Horror creature tokens.
Sacrifice an Ooze: Creatures you don't control must block Shambling Malignity this turn if able.
0
37 Spur the Pack Green Common 5{3}{g}{g} Sorcery Create two green 2/2 Wolf creature tokens with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.) 0
38 Eternal City Multicolour Rare 0 Land {t}, Exile a multicolored card from your graveyard: Add one mana of any color. 1 1647847012 on 21 Mar 2022 by SecretInfiltrator
39 Keep The Peace Multicolour Uncommon 2{w}{u} Enchantment – Quest Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Prevent at least 2 damage from a single source.
Mission: Return a permanent to its owner’s hand.
Reward: Draw two cards and gain 2 life.
0
40 Languid Wyrm Multicolour Common 2{w}{u} Creature – Spirit 3 1 Languid Wyrm has flying as long as you control a red permanent. 7 1589078860 on 10 May 2020 by Sorrow
41 Belly of the Beast (Darkest Dungeon) Multicolour Rare 3 {1}{u}{b} Legendary Enchantment
‑‑‑‑
Legendary Land
When you cast Belly of the Beast, enshrine the top card of your library.
{x}{u}{b}: Until end of turn, target artifact you control becomes a copy of target creature card in your graveyard with converted mana cost X. It’s an artifact in addition to its other types.
{2}{g}: Put the top card of your library into your graveyard. Then, if there are four or more creature cards in your graveyard, you may transform Belly of the Beast.
‑‑‑‑
(Transforms from Belly of the Beast.)
{t}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
0
42 Shadow Prowler Multicolour Common 2{u}{b} Creature – Human Assassin 2 2 Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent. 0
43 Turn to Stone Multicolour Rare 4{2}{u}{b} Enchantment – Aura Enchant creature or planeswalker
Enchanted permanent is a colorless artifact with indestructible and loses all other card types and abilities.
4 1589600912 on 16 May 2020 by Sorrow
44 Jester Multicolour Uncommon 5{3}{b}{r} Creature – Human 3 2 Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
3 1599039288 on 02 Sep 2020 by SecretInfiltrator
45 Hooligan Gang Multicolour Common 2{r}{g} Creature – Human 3 2 As long as you control a blue permanent, you may cast Hooligan Gang as though it had flash. (You may cast it any time you could cast an instant.) 3 1587687902 on 24 Apr 2020 by Sorrow
46 Void's Grasp Multicolour Rare 2{w}{b} Sorcery Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life.
0
47 Crocodilian Beetle Multicolour Common 2{b}{g} Creature – Insect 1 4 Crocodilian Beetle has lifelink as long as you control a white permanent. 1 1589367979 on 13 May 2020 by Sorrow
48 Question of Trust Multicolour Common 3{1}{b}{g} Sorcery Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target player draws two cards. If you’re not enlightened, that player loses 2 life.
0
49 Schizophrenic Alchemist Multicolour Rare 5{3}{b}{g} Creature – Human 1 1 Lifelink
When Schizophrenic Alchemist dies, create a 5/5 black Horror creature token with trample and “When this creature dies, return a card named Schizophrenic Alchemist from your graveyard to your hand.”
1 1584900643 on 22 Mar 2020 by SecretInfiltrator
50 Enterprising Initiate Multicolour Common 4{2}{g}{u} Creature – Human 2 2 When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 0
51 Industrious Colliers Multicolour Common 2{r}{w} Creature – Human 2 2 Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent. 4 1589381319 on 13 May 2020 by dude1818
52 Keep In Line Multicolour Uncommon 5{3}{r}{w} Instant Create three 1/1 red and white Human Soldier creature tokens.
Target player loses 1 life for each {b} spent to cast this spell.
0
53 Mine Baron Multicolour Mythic 4{2}{r}{w} Creature – Human 5 2 Haste
Mine Baron has indestructible as long as it’s attacking.
Whenever Mine Baron deals combat damage to a player, you may destroy target nonbasic land.
0
54 Somber Parade Multicolour Common 3{1}{r}{w} Sorcery Create two 1/1 red and white Human Soldier creature tokens.
Up to two target creatures can't block this turn.
0
55 Orion, Vengeant Rebel Multicolour Rare 4{1}{u}{r}{g} Legendary Creature – Human 2 4 Brutal (If this creature would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
1 1590286780 on 24 May 2020 by Froggychum
56 Camping Skills Multicolour Rare 4{1}{b}{g}{w} Sorcery Activate an activated ability of target creature you control without paying its activation cost.
If your life total is less than your starting life total, you gain 5 life.
0
57 Delilah Copperspoon Multicolour Rare 6{3}{w}{u}{r} Legendary Creature – Human 3 5 Hexproof
Whenever Delilah Copperspoon attacks, you may reveal cards from the top of your library until you reveal an enchantment card. If you do, put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 1584654834 on 19 Mar 2020 by Onygox
58 The Collector Multicolour Rare 5{2}{g}{u}{b} Legendary Creature – Elemental 2 3 When The Collector enters the battlefield, you may enshrine target creature. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Shrines you control aren’t legendary.
2 1585497858 on 29 Mar 2020 by dude1818
59 Clockwork Hawk Artifact Common 5{5} Artifact Creature – Construct 3 2 Flying 0
60 Clockwork Soldier Artifact Rare 4{4} Artifact Creature – Construct 5 3 Clockwork Soldier attacks each turn if able unless you control an Artificer.
Whenever Clockwork Soldier attacks a player, if that player attacked you during his or her last turn, it gains first strike until end of turn.
1 1584900700 on 22 Mar 2020 by SecretInfiltrator
61 Electrifying Sphere Artifact None 3{3} Artifact Empower 1 (Tap a creature you control with power 1 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
{4}, {t}: Tap target nonland permanent if it’s a creature or if Electrifying Sphere is empowered.
0
62 Menacing Suit Artifact Common 3{3} Artifact Creature – Construct 0 4 Defender, reach
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Menacing Suit has +2/+0 and loses defender as long as it’s empowered.
0
63 Oil Dispenser Artifact Uncommon 1{1} Artifact Empower 3 (Tap a creature you control with power 3 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
{t}: Add {c}. Spend this mana only to cast a instant or sorcery spell. If Oil Dispenser is empowered, that spell can’t be countered.
0
64 Weaponized Lighthouse Artifact Uncommon 2{2} Artifact Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Creatures your opponents control lose hexproof and can’t have or gain hexproof.
{3}, {t}: Tap target artifact or creature. Activate this ability only if Weaponized Lighthouse is empowered.
0
65 Serkonan Sands Land Uncommon 0 Land Serkonan Sands enters the battlefield tapped.
{t}: Add {w} or {u}.
{w/u}, {t}: Add {r}.
1 1584900876 on 22 Mar 2020 by SecretInfiltrator
Mounting Misfortune: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics