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CardName: Languid Wyrm Cost: {W}{U} Type: Creature - Spirit Pow/Tgh: 3/1 Rules Text: Languid Wyrm has flying as long as you control a red permanent. Flavour Text: Set/Rarity: Mounting Misfortune Common

Languid Wyrm
{w}{u}
 
 C 
Creature – Spirit
Languid Wyrm has flying as long as you control a red permanent.
3/1
Updated on 12 May 2020 by Onygox

History: [-]

2020-05-10 02:21:58: Onygox created the card Languid Wyrm

What is the purpose iWhat is the purpose of this cycle of underpowered dual-color commons that get a minor boon from a third color?

And why is a wyrm a Spirit?

2020-05-10 23:36:10: Onygox edited Languid Wyrm:

art

@Sorrow the first set in the block was wedge-colored, and for the second set I'd like to start leaning towards ally colors but still have the theme tie into the first set's wedges. Kind of like KTK block. Why are they underpowered commons? I don't know, really. I guess every set's got to have them.

@SecretInflitrator I added the art that inspired me to call it a spirit wyrm.

For WU, you could get a 2/2 that always had flying (e.g. Azorius First-Wing). This is unplayable

Yeah this is way too weak to see play. The only reason I could see this card existing is because the format it's in is all-together much lower power (or certain things are, like removal or counterspells, or in this case creatures)

If you intend for these cards to be drafted or constructed with other existing magic cards, then I'd put an effort in to make commons a bit less weak. Commons are allowed to be exciting and strong, just not complex (IIRC)

Of course, it's your set, but even the 'junk' commons every set's got to have can generally be played in the right budget constructed deck (in Standard, tbh) and don't make you vomit when drafting them.

That is unless you're looking at early early magic products, which technically speaking, were mostly playable in their time, since they were the majority of the cardbase in any given format (also following design rules like they did in 1995 (or rather, lack of many design rules) doesn't make good sets, though if you are trying to make a non-modernized 'old nostalgia' set it would make sense)

Of course, it's up to you. I would say that this is super weak, but I haven't seen many other cards, maybe in this meta this is playable, because Shock isn't available.

TL;DR: Unless you're meta is weaker than modern Magic, this should be stronger

Agree, decent idea but a bit high cost for the P/T

Although, if creature type became dragon-spirit, it would see play for theme-only reasons :)

Alright those are certainly valid arguments, thanks for the feedback!

2020-05-12 02:15:01: Onygox edited Languid Wyrm

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