Mounting Misfortune

Mounting Misfortune by Onygox

45 cards in Multiverse

1 with no rarity, 16 commons, 14 uncommons,
13 rares, 1 mythic

11 white, 4 blue, 4 black, 2 red,
4 green, 16 multicolour, 3 artifact, 1 land

43 comments total

The second set in the Districts of Kestner block( The name is a working title.

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Artifact Creature – Construct
Defender, reach
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Menacing Suit has +2/+0 and loses defender as long as it’s empowered.
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Creatures your opponents control lose hexproof and can’t have or gain hexproof.
{3}, {t}: Weaponized Lighthouse deals 1 damage to any target. Activate this ability only if Weaponized Lighthouse is empowered.
Creature – Human
When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Draw two cards, then enshrine the top card of your library. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life.

Recent comments: (all recent activity)
On Merciless Flagellant:

Thanks @Alex!

@SecretInfiltrator Not as of yet. I designed it based on flavor mostly, but we'll see how the set progresses.

On Merciless Flagellant:

Does this have any interesting applications in this set?

On Merciless Flagellant:

Ha! It's Reckless Embermage given the Goblin Sharpshooter treatment. I love it!

And just like Skirk Fire Marshal, it very much wants a Crown of Awe. Though Slagwurm Armor would do.

On Riposte:

Hm, it's... wow. It's actually strictly better than Samite Ministration in 2 ways (cheaper, and saves your creatures as well as you). But I still think that's an entirely justified power bump... it's not like Samite Ministration is tearing up the tournament scene ;)

On Immerse in Oil:

I was expecting this to be "enchanted creature can't be blocked. Double all damage dealt to it" :)

On Immerse in Oil:

This is the counterspell version. Remove Soul rather than Journey to Nowhere. Except with the "return" clause, so like a more restricted Ashiok's Erasure.

Sadly Shrine is currently an enchantment subtype, but details.

On Immerse in Oil:

So in this world you deep-fry things into shrines? Ok then :)

But also - isn't this effect, like, white? Sure, you're popping it under an artifact instead of under an enchantment - but that's a very minor variant on an o-ring. And this cantrips too?

On Corner The Enemy:

Thanks @Froggychum, that's helpful

On Riposte:

Love this. Simple but awesome :)

On Corner The Enemy:

I don't actually think the 'first' at the end is necessary. I might be wrong, but the indestructible and fight will both resolve when the spell does.

Also, maybe instead of writing 'the creature you don't control' you could say, "the second creature". It has precedent with several cards, such as Daghatar the Adamant, Cruel Entertainment, and Leech Bonder.

Also, 'the creature you control' could become 'the first creature' in the same vein.

(I was going to suggest changing it to 'target creature' instead, but that might be too strong. Actually, might just make room for an unnecessary decision, since Sorcery-speed indestructible isn't generally useful (for this effect it is, of course))


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