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Mechanics |
CardName: Hooligan Gang Cost: {R}{G} Type: Creature - Human Pow/Tgh: 3/2 Rules Text: As long as you control a blue permanent, you may cast Hooligan Gang as though it had flash. (You may cast it any time you could cast an instant.) Flavour Text: Set/Rarity: Mounting Misfortune Common |
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At dual-color alone, I think a 3 drop creature can be a 3/3 nowadays, especially if green is one of those colors. Why does controlling a blue permanent give menace? Blue isn' particularly related to menace.
This could be a 3/3 with always menace for that cost, tbh
menace -> flash
I like the flavor of this card a lot. Though, I don't know when you'd want to instant-cast a 3/2. I'm not even sure you could use this as an emergency blocker, but maybe that's possible.
Though, i guess you could cast this at your opponents end step to have a 3/2 with (essentially) haste by the time it's able to attack...
This should be a 3/3, but it could probably get away with being a 4/2. Adding 1 power to this doesn't make it harder to kill, but it does increase it's threat level, giving the opponent more incentive to burn their removal cards on it. Imo, that's a big part of the game that being able to push at common rarity shows a set is well-developed.
All-in-all, this isn't overly weak, but would benefit from one point in power or toughness.
Also, this would go well in a (budget) temur Ferocious deck :)
reduced mana cost to reflect other members of the cycle