Mounting Misfortune
Mounting Misfortune: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing all 65 cards
Show frames: C W U B R G M A L
Show rarities: N C U R M
Or view by sections
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.
Target blocking creature gains double strike until end of turn.
Draughian Hound can’t attack alone.
Draughian Hound has vigilance as long as you control a Knight or a Soldier.
Draughian Hound has vigilance as long as you control a Knight or a Soldier.
2/1
Creatures blocking Fragile Enforcer have first strike.
5/3
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
As long as you are enlightened, artifact creatures you control get +1/+1.
As long as you are enlightened, artifact creatures you control get +1/+1.
He is hailed by many as a genius who would bring about an age of enlightenment.
2/3
+1You may sacrifice an artifact or enchantment you control. If you do, create a 2/2 white Knight creature token with vigilance. Otherwise, create a 1/1 red and white Human Soldier creature token.
-3Return target artifact or enchantment card with converted mana cost 4 or less from your graveyard to the battlefield under your control.
-7Reveal the top seven cards of your library. Put any number of artifact and enchantment cards with converted mana cost 7 or less from among those cards onto the battlefield.
-3Return target artifact or enchantment card with converted mana cost 4 or less from your graveyard to the battlefield under your control.
-7Reveal the top seven cards of your library. Put any number of artifact and enchantment cards with converted mana cost 7 or less from among those cards onto the battlefield.
Illus. Natalia Bazhanova
4
When Head Overseer enters the battlefield, choose a color.
Whenever an opponent casts a spell of the chosen color, you gain 2 life.
Whenever an opponent casts a spell of the chosen color, you gain 2 life.
2/2



• Put X level counters on target creature.
• Return target noncreature artifact card with converted mana cost X or less from your graveyard to your hand.
• Until your next turn, noncreature spells your opponents cast cost X more to cast.
Destroy target enchantment.
Gain 3 life.
Gain 3 life.
“I lost my train of thought...”
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
Prevent all damage a source of your choice would deal this turn. If that source was black or red, you gain life equal to the amount of damage prevented this way.
Skill always trumps raw strength.
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
When Tactical Dynamism enters the battlefield, create a 2/2 white Knight creature token.
Whenever you attack with three or more creatures, you choose which creatures block this turn and how those creatures block.
Whenever you attack with three or more creatures, you choose which creatures block this turn and how those creatures block.
Each creature you control with a level counter on it gets +2/+2.
"In radiance may we find victory."
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it.
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it.
Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand.
Return target enchantment card from your graveyard to your hand.
Assassin's Informant gets +1/+1 as long as you control a Swamp.

: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.


2/2
Create a token that’s a copy of target artifact or enchantment.
Draw a card.
Draw a card.
Illus. fakewaffle on deviantart
Enshrine target creature spell. If a card is exiled this way, draw a card. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Draw two cards, then enshrine the top card of your library. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target creature gets -1/-1 until end of turn. If you’re enlightened, it gets -2/-2 until end of turn instead.
Target creature gets -1/-1 until end of turn. If you’re enlightened, it gets -2/-2 until end of turn instead.
Enchant creature
Enchanted creature gets +1/+0 for each artifact and/or enchantment you control and has lifelink.
Enchanted creature gets +1/+0 for each artifact and/or enchantment you control and has lifelink.
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Shieldbreaker can’t block unless you’re enlightened.
Shieldbreaker can’t block unless you’re enlightened.
Illus. Chris Bourassa
3/3
Each opponent sacrifices a creature or planeswalker. Each player who can’t discards a card.
There are some things you can't fight off with a a sword.
Untimely Demise costs
less to cast for each color among permanents you control.
Exile target creature or planeswalker.

Exile target creature or planeswalker.
And now, the darkness holds dominion... as black as death.
Whenever you sacrifice a permanent, put a +1/+1 counter on Beggar Queen.
, Remove seven +1/+1 counters from Beggar Queen: Exile the top seven cards of your library. Until the end of your next turn, you may play those cards.

1/1

Whenever a creature dies, untap Merciless Flagellant.
Awash in blood and delusion, he bears the burden of a thousand lifetimes.
0/2
Orion’s Retaliation deals 6 damage to each creature with greater toughness than target creature.
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of artifact creatures you control. Exile one of those cards and put the rest on the bottom of your library in any order. You may play the exiled card until you exile another card with Sunkot, Prolific Inventor.
: Create a colorless 2/2 Construct artifact creature.

4/3
Gain control of target creature until end of turn. Untap it. It gains haste and brutal until end of turn. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Choose target creature you control and target creature you don’t control. If the second creature is black or blue, the first creature gains indestructible until end of turn. Then they fight.
Illus. Reddit user justaschema
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Insatiable Wurm has trample as long as you’re enlightened.
Insatiable Wurm has trample as long as you’re enlightened.
6/5


Enchant creature
Whenever enchanted creature attacks, it must be blocked this turn if able.
Whenever enchanted creature attacks, it must be blocked this turn if able.
Ward
Whenever a nontoken Ooze you control dies and at the beginning of your end step, create two 1/1 green Ooze Horror creature tokens.
Sacrifice an Ooze: Creatures you don't control must block Shambling Malignity this turn if able.

Whenever a nontoken Ooze you control dies and at the beginning of your end step, create two 1/1 green Ooze Horror creature tokens.
Sacrifice an Ooze: Creatures you don't control must block Shambling Malignity this turn if able.
7/7
Create two green 2/2 Wolf creature tokens with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Nothing, save death, can force a wolf pack to back down until they catch their prey.

History lasts day to day in the city, and it keeps its secrets close.
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Prevent at least 2 damage from a single source.
Mission: Return a permanent to its owner’s hand.
Reward: Draw two cards and gain 2 life.
Mission: Prevent at least 2 damage from a single source.
Mission: Return a permanent to its owner’s hand.
Reward: Draw two cards and gain 2 life.
Languid Wyrm has flying as long as you control a red permanent.
3/1
When you cast Belly of the Beast, enshrine the top card of your library.


: Until end of turn, target artifact you control becomes a copy of target creature card in your graveyard with converted mana cost X. It’s an artifact in addition to its other types.

: Put the top card of your library into your graveyard. Then, if there are four or more creature cards in your graveyard, you may transform Belly of the Beast.





(Transforms from Belly of the Beast.)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.

At last, the twisted heart of the world is laid bare for sword or supplication.
Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
Enchant creature or planeswalker
Enchanted permanent is a colorless artifact with indestructible and loses all other card types and abilities.
Enchanted permanent is a colorless artifact with indestructible and loses all other card types and abilities.
Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
He raises spirits, at the cost of singling out a target for his acrimonious scandalizing.
3/2
As long as you control a blue permanent, you may cast Hooligan Gang as though it had flash. (You may cast it any time you could cast an instant.)
3/2
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life.
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life.
Crocodilian Beetle has lifelink as long as you control a white permanent.
1/4
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target player draws two cards. If you’re not enlightened, that player loses 2 life.
Target player draws two cards. If you’re not enlightened, that player loses 2 life.
Lifelink
When Schizophrenic Alchemist dies, create a 5/5 black Horror creature token with trample and “When this creature dies, return a card named Schizophrenic Alchemist from your graveyard to your hand.”
When Schizophrenic Alchemist dies, create a 5/5 black Horror creature token with trample and “When this creature dies, return a card named Schizophrenic Alchemist from your graveyard to your hand.”
1/1
When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent.
2/2
Create three 1/1 red and white Human Soldier creature tokens.
Target player loses 1 life for each
spent to cast this spell.
Target player loses 1 life for each

Haste
Mine Baron has indestructible as long as it’s attacking.
Whenever Mine Baron deals combat damage to a player, you may destroy target nonbasic land.
Mine Baron has indestructible as long as it’s attacking.
Whenever Mine Baron deals combat damage to a player, you may destroy target nonbasic land.
5/2
Create two 1/1 red and white Human Soldier creature tokens.
Up to two target creatures can't block this turn.
Up to two target creatures can't block this turn.
Brutal (If this creature would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
2/4
Activate an activated ability of target creature you control without paying its activation cost.
If your life total is less than your starting life total, you gain 5 life.
If your life total is less than your starting life total, you gain 5 life.
“Huddled together, furtive and vulnerable as we are... Still we find hope.”
Hexproof
Whenever Delilah Copperspoon attacks, you may reveal cards from the top of your library until you reveal an enchantment card. If you do, put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Delilah Copperspoon attacks, you may reveal cards from the top of your library until you reveal an enchantment card. If you do, put that card onto the battlefield and the rest on the bottom of your library in a random order.
3/5
When The Collector enters the battlefield, you may enshrine target creature. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Shrines you control aren’t legendary.
Shrines you control aren’t legendary.
Illus. Chris Bourassa
2/3
Flying
Illus. DY 33 on artstation
3/2
Clockwork Soldier attacks each turn if able unless you control an Artificer.
Whenever Clockwork Soldier attacks a player, if that player attacked you during his or her last turn, it gains first strike until end of turn.
Whenever Clockwork Soldier attacks a player, if that player attacked you during his or her last turn, it gains first strike until end of turn.
5/3
Empower 1 (Tap a creature you control with power 1 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
,
: Tap target nonland permanent if it’s a creature or if Electrifying Sphere is empowered.


Defender, reach
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Menacing Suit has +2/+0 and loses defender as long as it’s empowered.
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Menacing Suit has +2/+0 and loses defender as long as it’s empowered.
0/4
Empower 3 (Tap a creature you control with power 3 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
: Add
. Spend this mana only to cast a instant or sorcery spell. If Oil Dispenser is empowered, that spell can’t be countered.


Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Creatures your opponents control lose hexproof and can’t have or gain hexproof.
,
: Tap target artifact or creature. Activate this ability only if Weaponized Lighthouse is empowered.
Creatures your opponents control lose hexproof and can’t have or gain hexproof.


Serkonan Sands enters the battlefield tapped.
: Add
or
.
,
: Add
.






Show frames: C W U B R G M A L
Show rarities: N C U R M
Or view by sections
Mounting Misfortune: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
2022-03-07 03:45:29 by Onygox