Mounting Misfortune: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human
Brutal (If this creature would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
2/4
 U 
Instant
Create a token that’s a copy of target artifact or enchantment.
Draw a card.
Illus. fakewaffle on deviantart
 U 
Enchantment
Each creature you control with a level counter on it gets +2/+2.
"In radiance may we find victory."
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, it must be blocked this turn if able.
 C 
Creature – Human
When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
 C 
Artifact Creature – Construct
Defender, reach
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Menacing Suit has +2/+0 and loses defender as long as it’s empowered.
0/4
 C 
Instant
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target creature gets -1/-1 until end of turn. If you’re enlightened, it gets -2/-2 until end of turn instead.
 C 
Creature – Wurm
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Insatiable Wurm has trample as long as you’re enlightened.
6/5
 C 
Enchantment – Aura
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.
 C 
Creature – Spirit
Languid Wyrm has flying as long as you control a red permanent.
3/1
 C 
Creature – Human
Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent.
2/2
 C 
Enchantment – Quest
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
 C 
Creature – Human
As long as you control a blue permanent, you may cast Hooligan Gang as though it had flash. (You may cast it any time you could cast an instant.)
3/2
 C 
instant
Target blocking creature gains double strike until end of turn.
Island
 
 B 
Basic Land – Island

Orion, Vengeant Rebel (rare)
Exhibit Collection (uncommon)
Time of Heroes (uncommon)
Mark of Death (uncommon)
Enterprising Initiate (common)
Menacing Suit (common)
Deadly Technique (common)
Insatiable Wurm (common)
Arresting Enlightenment (common)
Languid Wyrm (common)
Industrious Colliers (common)
Preach Goodwill (common)
Hooligan Gang (common)
Desperate Scuffle (common)
Island (basic)