Mounting Misfortune: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When The Collector enters the battlefield, you may enshrine target creature. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Shrines you control aren’t legendary.
Illus. Chris Bourassa
2/3
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Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it. |
Empower 3 (Tap a creature you control with power 3 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
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Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.) He raises spirits, at the cost of singling out a target for his acrimonious scandalizing.
3/2
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Destroy target enchantment.
Gain 3 life. “I lost my train of thought...”
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As long as you control a blue permanent, you may cast Hooligan Gang as though it had flash. (You may cast it any time you could cast an instant.)
3/2
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Flying
Illus. DY 33 on artstation
3/2
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Languid Wyrm has flying as long as you control a red permanent.
3/1
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Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target creature gets -1/-1 until end of turn. If you’re enlightened, it gets -2/-2 until end of turn instead. |
Crocodilian Beetle has lifelink as long as you control a white permanent.
1/4
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Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand. |
Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent.
2/2
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The Collector
(rare)
Try On For Size
(uncommon)
Oil Dispenser
(uncommon)
Jester
(uncommon)
Obfuscate
(common)
Hooligan Gang
(common)
Lupine Rune
(common)
Clockwork Hawk
(common)
Languid Wyrm
(common)
Deadly Technique
(common)
Crocodilian Beetle
(common)
Unconventional Blessing
(common)
Industrious Colliers
(common)
Dust District
(common)
Swamp
(basic)