Mounting Misfortune: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Exile a multicolored card from your graveyard: Add one mana of any color.History lasts day to day in the city, and it keeps its secrets close.
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Choose target creature you control and target creature you don’t control. If the second creature is black or blue, the first creature gains indestructible until end of turn. Then they fight.
Illus. Reddit user justaschema
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Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.) He raises spirits, at the cost of singling out a target for his acrimonious scandalizing.
3/2
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Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it. |
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Insatiable Wurm has trample as long as you’re enlightened. 6/5
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Create two green 2/2 Wolf creature tokens with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Nothing, save death, can force a wolf pack to back down until they catch their prey.
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Create two 1/1 red and white Human Soldier creature tokens.
Up to two target creatures can't block this turn. |
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated. |
As long as you control a blue permanent, you may cast Hooligan Gang as though it had flash. (You may cast it any time you could cast an instant.)
3/2
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When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
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Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source. Mission: Control three or more creatures. Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn. |
Creatures blocking Fragile Enforcer have first strike.
5/3
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Flying
Illus. DY 33 on artstation
3/2
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Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Shieldbreaker can’t block unless you’re enlightened.
Illus. Chris Bourassa
3/3
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Eternal City
(rare)
Corner The Enemy
(uncommon)
Jester
(uncommon)
Try On For Size
(uncommon)
Insatiable Wurm
(common)
Spur the Pack
(common)
Somber Parade
(common)
Arresting Enlightenment
(common)
Hooligan Gang
(common)
Enterprising Initiate
(common)
Preach Goodwill
(common)
Fragile Enforcer
(common)
Clockwork Hawk
(common)
Shieldbreaker
(common)
Island
(basic)
, Exile a multicolored card from your graveyard: Add one mana of any color.





