Mounting Misfortune: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
When you cast Belly of the Beast, enshrine the top card of your library.
{x}{u}{b}: Until end of turn, target artifact you control becomes a copy of target creature card in your graveyard with converted mana cost X. It’s an artifact in addition to its other types.
{2}{g}: Put the top card of your library into your graveyard. Then, if there are four or more creature cards in your graveyard, you may transform Belly of the Beast.
Darkest Dungeon
 
 R 
Legendary Land
(Transforms from Belly of the Beast.)
{t}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
At last, the twisted heart of the world is laid bare for sword or supplication.
{3}{b}{r}
 
 U 
Creature – Human
Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
He raises spirits, at the cost of singling out a target for his acrimonious scandalizing.
3/2
 U 
Instant
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, it must be blocked this turn if able.
 C 
Creature – Human Assassin
Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
 C 
Enchantment – Quest
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
 C 
instant
Target blocking creature gains double strike until end of turn.
 C 
Creature – Spirit
Languid Wyrm has flying as long as you control a red permanent.
3/1
 C 
Enchantment
{2}{g}, Sacrifice Lupine Rune: Create a 2/2 green Wolf creature token with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
 C 
Creature – Human
Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent.
2/2
 C 
Creature – Human
When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
 C 
Land
{t}: Add {c}.
{3}, {t}, Sacrifice Dust District: Search your library for up to two basic land cards with different names and reveal them. Put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
 C 
Creature – Human Warrior
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Shieldbreaker can’t block unless you’re enlightened.
Illus. Chris Bourassa
3/3
 C 
Artifact Creature – Construct
Flying
Illus. DY 33 on artstation
3/2
Plains
 
 B 
Basic Land – Plains

Belly of the Beast (rare)
Jester (uncommon)
Stun into Submission (uncommon)
Mark of Death (uncommon)
Shadow Prowler (common)
Preach Goodwill (common)
Desperate Scuffle (common)
Languid Wyrm (common)
Lupine Rune (common)
Industrious Colliers (common)
Enterprising Initiate (common)
Dust District (common)
Shieldbreaker (common)
Clockwork Hawk (common)
Plains (basic)