Mounting Misfortune: Virtual Booster

Mounting Misfortune: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Quest
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
 
 R 
Legendary Creature – Human
Brutal (If this creature would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
2/4
{w}
 
 U 
Instant
Prevent all damage a source of your choice would deal this turn. If that source was black or red, you gain life equal to the amount of damage prevented this way.
Skill always trumps raw strength.
 U 
Instant
Create a token that’s a copy of target artifact or enchantment.
Draw a card.
Illus. fakewaffle on deviantart
{3}{b}{r}
 
 U 
Creature – Human
Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
He raises spirits, at the cost of singling out a target for his acrimonious scandalizing.
3/2
 C 
Creature – Human
When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
 C 
Enchantment
{2}{g}, Sacrifice Lupine Rune: Create a 2/2 green Wolf creature token with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
 C 
Sorcery
Destroy target enchantment.
Gain 3 life.
“I lost my train of thought...”
 C 
Creature – Insect
Crocodilian Beetle has lifelink as long as you control a white permanent.
1/4
 C 
Artifact Creature – Construct
Defender, reach
Empower 2 (Tap a creature you control with power 2 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
Menacing Suit has +2/+0 and loses defender as long as it’s empowered.
0/4
 C 
Creature – Human Assassin
Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
 C 
Creature – Human Warrior
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Shieldbreaker can’t block unless you’re enlightened.
Illus. Chris Bourassa
3/3
 C 
Enchantment – Aura
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.
 C 
Instant
Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand.
Swamp
 
 B 
Basic Land – Swamp

Preach Goodwill (common, foil)
Orion, Vengeant Rebel (rare)
Riposte (uncommon)
Exhibit Collection (uncommon)
Jester (uncommon)
Enterprising Initiate (common)
Lupine Rune (common)
Obfuscate (common)
Crocodilian Beetle (common)
Menacing Suit (common)
Shadow Prowler (common)
Shieldbreaker (common)
Arresting Enlightenment (common)
Unconventional Blessing (common)
Swamp (basic)