Mounting Misfortune: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Lifelink
When Schizophrenic Alchemist dies, create a 5/5 black Horror creature token with trample and “When this creature dies, return a card named Schizophrenic Alchemist from your graveyard to your hand.”
1/1
 U 
Artifact
Empower 3 (Tap a creature you control with power 3 or more: This artifact becomes empowered for as long as that creature remains tapped. You may choose not to untap that creature during your untap step.)
{t}: Add {c}. Spend this mana only to cast a instant or sorcery spell. If Oil Dispenser is empowered, that spell can’t be countered.
 U 
Instant
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
 U 
Instant
Each opponent sacrifices a creature or planeswalker. Each player who can’t discards a card.
There are some things you can't fight off with a a sword.
 C 
Creature – Wurm
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Insatiable Wurm has trample as long as you’re enlightened.
6/5
 C 
Instant
Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand.
 C 
Creature – Human Assassin
Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
 C 
Sorcery
Create two green 2/2 Wolf creature tokens with brutal. (If a creature with brutal would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Nothing, save death, can force a wolf pack to back down until they catch their prey.
 C 
Sorcery
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target player draws two cards. If you’re not enlightened, that player loses 2 life.
 C 
Sorcery
Create two 1/1 red and white Human Soldier creature tokens.
Up to two target creatures can't block this turn.
 C 
instant
Target blocking creature gains double strike until end of turn.
 C 
Creature – Insect
Crocodilian Beetle has lifelink as long as you control a white permanent.
1/4
 C 
Creature – Human Warrior
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Shieldbreaker can’t block unless you’re enlightened.
Illus. Chris Bourassa
3/3
 C 
Sorcery
Destroy target enchantment.
Gain 3 life.
“I lost my train of thought...”
Forest
 
 B 
Basic Land – Forest

Schizophrenic Alchemist (rare)
Oil Dispenser (uncommon)
Stun into Submission (uncommon)
Spread Plague (uncommon)
Insatiable Wurm (common)
Unconventional Blessing (common)
Shadow Prowler (common)
Spur the Pack (common)
Question of Trust (common)
Somber Parade (common)
Desperate Scuffle (common)
Crocodilian Beetle (common)
Shieldbreaker (common)
Obfuscate (common)
Forest (basic)